#---------------------------------------------------------------------------- # # Project : Call To Power 2 # File type : Text file # Description : The risk level database text file # Id : $Id:$ # #---------------------------------------------------------------------------- # # Disclaimer # # THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION. # # This material has been developed at apolyton.net by the Apolyton CtP2 # Source Code Project. Contact the authors at ctp2source@apolyton.net. # #---------------------------------------------------------------------------- # # Modifications from the original Activision code: # # - Converted to the new database format. The old format can still be parsed. # (Aug 29th 2005 Martin Gühmann) # - Changed MaxSponateousbarbs since this is where they are randomly created # and there was differentiation with levels (only with huts) # #---------------------------------------------------------------------------- #4 #Risk levels RISK_VILLAGES_ONLY { HutChanceBarbarian 0.05 HutChanceGold 0.3 HutChanceAdvance 0.00 HutChanceUnit 0.00 HutChanceCity 0 HutChanceSettler 0.00 HutMaxBarbarians 1 HutMaxAdvancePrerequisites 1 HutMaxUnitPrerequisites 2 HutMaxGold 600 HutMinGold 300 BarbarianChance 0.00 #Chance of barbarians appearing at random # When choosing barbarian types, all units available to players # are looked at. The best unit that will be considered is the RANK_MAX'th # best unit available to anyone (0 meaning the best unit) # The worst that will be considered is the RANK_MIN'th. # value is determined solely by attack strength. BarbarianUnitRankMax 15 BarbarianUnitRankMin 30 MaxSpontaniousBarbarians 0 BarbarianFirstTurn 20 BarbarianLastTurn 350 BarbarianMinimumDistance 5 } RISK_BORING_HORDES { HutChanceBarbarian 0.10 HutChanceGold 0.25 HutChanceAdvance 0.00 HutChanceUnit 0.00 HutChanceCity 0 HutChanceSettler 0.00 HutMaxBarbarians 2 HutMaxAdvancePrerequisites 1 HutMaxUnitPrerequisites 3 HutMaxGold 800 HutMinGold 400 BarbarianChance 0.05 #Chance of barbarians appearing at random BarbarianUnitRankMax 15 BarbarianUnitRankMin 25 MaxSpontaniousBarbarians 1 BarbarianFirstTurn 20 BarbarianLastTurn 350 BarbarianMinimumDistance 5 } RISK_DECENT_HORDES { HutChanceBarbarian 0.20 HutChanceGold 0.25 HutChanceAdvance 0.00 HutChanceUnit 0.00 HutChanceCity 0 HutChanceSettler 0.00 HutMaxBarbarians 3 HutMaxAdvancePrerequisites 1 HutMaxUnitPrerequisites 4 HutMaxGold 1000 HutMinGold 500 BarbarianChance 0.10 #Chance of barbarians appearing at random BarbarianUnitRankMax 10 BarbarianUnitRankMin 20 MaxSpontaniousBarbarians 2 BarbarianFirstTurn 20 BarbarianLastTurn 350 BarbarianMinimumDistance 5 } RISK_RAGING_HORDES { HutChanceBarbarian 0.25 HutChanceGold 0.2 HutChanceAdvance 0.00 HutChanceUnit 0.00 HutChanceCity 0 HutChanceSettler 0.00 HutMaxBarbarians 4 HutMaxAdvancePrerequisites 1 HutMaxUnitPrerequisites 5 HutMaxGold 1400 HutMinGold 700 BarbarianChance 0.20 #Chance of barbarians appearing at random BarbarianUnitRankMax 8 BarbarianUnitRankMin 15 MaxSpontaniousBarbarians 2 BarbarianFirstTurn 20 BarbarianLastTurn 350 BarbarianMinimumDistance 5 }