extract "mp mod" and overwrite files into your ctp2 folder.

must use "impossible" level, but any barbarian setting.

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- 4x slower sci

- 1.5x gigantic sized map (other sizes are unchanged)

- +100% more gold from ruins, no advances from ruins, +15% barbarian hut chance and +2 extra barbs from a ruin

- no graphs (incl one in loadsave window)

- all available tech choices (instead of random 4 only)

- 3 starting advances for all players - religion, agriculture, toolmaking

- no scientist specialists

TERRAIN from SAP/AE mod:
========

food/production/commerce - add/remove advance > changed to

forest: 10/5/10 - agri.rev./agr.rev. > 5/15/5 - conservation/toolmaking
plains: toolmaking/toolmaking > toolmaking/agri.rev.
tundra: 0/5/0 - adv.composites/adv.comp > 5/5/0 - NONE/adv.composites
glacie: adv.composites/adv.comp > NONE/gaia theory
grassl: toolmaking/toolm. > agri.rev./agri.rev.
desert: 0/0/5 - agri.rev./agri.rev. > 0/10/5 - NONE/agri.rev.
swamp : industrial rev./indus.rev. > NONE/agri.rev.
jungle: 5/10/5 - agri.rev./agri.rev. > 10/10/5 - conservation/toolmaking
mounta: 0/15/10 - fusion/fusion > 0/15/5 - NONE/Fusion
hill  : 5/10/10 - explosives/explos. > 5/10/5 - NONE/explosives

shallo: 10/10/5 > 10/5/10
deep  : 10/10/5 > 10/5/10
volcan: 0/25/15 > 10/20/10
beach : 10/10/10 > 10/5/10
shelf : 5/10/5 > 10/5/10

d.moun: 0/10/10 - fusion/fusion > 0/15/5 - NONE/fusion
dunes : explosives/explos. > NONE/explosives
p.hill: 0/5/5 - explosives/explos. > 0/10/5 - NONE/explosives
p.moun: 0/10/5 - fusion/fusion > 0/15/5 - NONE/fusion

kelp  : 15/10/0 > 15/5/10
reef  : 10/15/5 > 10/10/10

rivers: 5/5/5 > 5/0/5

defence of all terrain doubled. e.g forest 25% > 50%, mountain 100% > 200%.

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extract "original files" and overwrite to restore your CtP2 back to original activision 1.11 files.