;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
5       ; Aqueduct needed to exceed this size
7       ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11110111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Orthodox Tolerance, 5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  nil, nil, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Counter-Reformation,5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Cossackness,        7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Corporation,        4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Catholic Rule,      4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Islam,              6, 0,  RR,  Ban, 2, 1    ; Ind
Renaissance Look 1, 6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
Laser,              4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Protestant Tolerance,5,1,  Phi, PT,  1, 2    ; MT
Orthodox Rule,      4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Renaissance Look 2, 6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Hussar Reorganization,4,0, nil, nil, 1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Republic,           5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Protestant Rule,    3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Wheel,              4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
March on Kamieniec, 3, 0,  nil, nil, 0, 0    ; U1
March on Lwow,      3, 0,  no,  no,  0, 0    ; U2
March on Krakow,    3, 0,  no,  no,  0, 0    ; U3
March on Vienna,    3, 0,  no,  no,  0, 0    ; X1
First Removed,      3, 0,  X3,  no,  0, 0    ; X2
Second Removed,     3, 0,  no,  no,  0, 0    ; X3
Three-Nation Commonwealth,3,0,no,no, 0, 0    ; X4
Cossack support,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Armory,                   4,  1,    nil,
Granary,                  6,  1,    nil,
Orthodox Church,          4,  1,    nil,
MarketPlace,              8,  1,    nil,
Library,                  8,  1,    nil,
Starosta Grodowy,         8,  1,    nil,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    nil,
Bank,                     12, 3,    nil,
Protestant Church,        12, 3,    nil,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Catholic Church,          10, 4,    nil,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    nil,
Solar Plant,              32, 4,    Env,
Fishing Fleet,            6,  1,    nil,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    nil,
Ukranian Steppe,          20, 0,    nil,
Hanging Gardens,          20, 0,    Pot,
Port of Danzig,           20, 0,    nil,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Patriarchate,             30, 0,    nil,
Fortress of Kamieniec,    30, 0,    nil,
Sun Tzu's War Academy,    30, 0,    Feu,
Wielicka Salt Mines,      30, 0,    nil,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Polish Sejm,              40, 0,    nil,
Jasna Gora Monastery,     40, 0,    nil,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Wawel Hill,               60, 0,    nil,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,          Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,         nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Musketeers [Pol],  nil, 0,  3.,0,  5a,4d,  2h,1f,  3,0,  0, nil, 000000000000000
Pikemen [Pol],     nil, 0,  3.,0,  4a,5d,  2h,1f,  3,0,  1, Bro, 000000000000000
Raiders [Tar],     nil, 0,  7.,0,  7a,2d,  2h,2f,  3,0,  1, War, 000001000000000; Mercenary slot
Infantry [Pol],    nil, 0,  3.,0,  5a,5d,  2h,1f,  4,0,  1, Iro, 000000000000000
Infantry [Swd],    nil, 0,  3.,0,  6a,6d,  2h,1f,  5,0,  0, nil, 000000000000000
Turkish Camp,      nil, 0,  0.,0,  0a,11d, 2h,1f,  3,0,  0, nil, 000000000000000
Light Cavalry [Pol],nil,0,  7.,0,  5a,2d,  2h,1f,  9,0,  1, nil, 000001000000000
NOT USED,          nil, 0,  1.,0,  4a,4d,  2h,1f,  9,0,  1, no,  000001000000010
Dragoons [Pol],    nil, 0,  7.,0,  5a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
Cossacks,          nil, 0,  7.,0,  7a,2d,  3h,2f,  4,0,  1, nil, 000001000000000
Pacerni,           nil, 0,  7.,0,  7a,3d,  3h,2f, 10,0,  0, nil, 000000000000000
Hussars [Pol],     nil, 0,  7.,0, 12a,4d,  4h,2f, 20,0,  0, Plu, 000000000000000
Grenadiers,        nil, 0,  3.,0,  6a,5d,  2h,2f,  6,0,  0, nil, 000000001000000
Cossacks*,         nil, 0,  7.,0,  7a,2d,  2h,2f,  2,0,  0, nil, 000001000000000; Evil Barbarian Slot
Infantry [Imp],    nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  1, nil, 000000000000000
Cuirassiers [Imp], nil, 0,  5.,0,  7a,3d,  3h,1f, 10,0,  0, nil, 000000000000000
German Merc. Cav., nil, 0,  2.,0,  6a,3d,  1h,1f,  4,0,  0, nil, 000000000000000; Mercenary slot
Austrian Frontier, nil, 1,  0.,2,  0a,3d, 11h,1f,  1,0,  5, nil, 000000000000000
Cuirassiers [Swd], nil, 0,  5.,0,  7a,3d,  3h,1f, 10,0,  0, nil, 000000000000000
Polish Hetman,     nil, 0,  6.,0, 10a,6d,  3h,2f,  1,0,  1, Tac, 000000000000000
Lithuanian Hetman, nil, 0,  6.,0, 10a,6d,  3h,2f,  1,0,  1, Mob, 000000000000000
Ottoman Cannon,    nil, 0,  3.,0,  8a,1d,  1h,3f,  4,0,  0, nil, 000000000000000
Cannon,            nil, 0,  3.,0, 10a,1d,  1h,4f,  8,0,  0, nil, 000000001000000
John Sobieski,     nil, 0,  7.,0, 12a,6d,  3h,2f,  1,0,  0, Too, 000000000000000
Kara Mustafa Pasha,nil, 0,  2.,0, 12a,5d,  3h,2f,  7,0,  0, Rob, 000000000010000
Bavarian Infantry, nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  0, nil, 000000000000000
Saxon Infantry,    nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  0, nil, 000000000000000
Franconian Inf.,   nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  0, nil, 000000000000000
Infantry [Tar],    nil, 0,  3.,0,  3a,5d,  1h,1f,  4,0,  1, nil, 000000000000000
Infantry [Mus],    nil, 0,  3.,0,  4a,4d,  2h,1f,  3,0,  0, nil, 000000000000000
Reitars [Mus],     nil, 0,  6.,0,  7a,3d,  3h,1f, 10,0,  1, nil, 000000000000000
Strelets,          nil, 0,  2.,0,  3a,5d,  1h,1f,  4,3,  1, nil, 000000001000000
Galleon,           nil, 2,  8.,0,  4a,4d,  2h,1f, 20,4,  4, nil, 000000000000000
Hussars [Mus],     nil, 0,  7.,0,  9a,3d,  2h,1f,  5,2,  2, Mag, 000000000000000
Lancers [Mus],     nil, 0,  7.,0,  6a,2d,  3h,1f,  6,0,  2, SE,  000000000000000
Wallachian Cavalry,nil, 0,  6.,0,  6a,2d,  3h,1f,  6,0,  2, nil, 000000000000000
Transylvanian Inf.,nil, 0,  3.,0,  6a,6d,  3h,2f,  8,0,  2, nil, 000000000000000
Transylvanian Cav.,nil, 0,  7.,0,  8a,8d,  3h,2f, 10,0,  2, nil, 000000000000000
Wallachian Inf.,   nil, 0,  3.,0,  4a,5d,  4h,2f, 16,0,  2, nil, 000000000000000
Haiduk,            nil, 0,  3.,0,  3a,5d,  2h,1f,  6,0,  2, Cmb, 000000000000000
Infantry [Br],     nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  1, nil, 000000000000000
Dragoons [Br],     nil, 0,  7.,0,  5a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
Dragoons [Swd],    nil, 0,  7.,0,  5a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
John III Sobieski, nil, 1,  7.,1, 12a,7d,  3h,2f, 16,0,  0, Roc, 000000000000000
Diplomat,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, nil, 000000000000010
Infantry [Dan],    nil, 0,  3.,0,  5a,5d,  2h,1f,  4,0,  1, nil, 000000000000000
Dragoons [Dan],    nil, 0,  7.,0,  5a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
Merchants,         nil, 0,  6.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Cuirassiers [Dan], nil, 0,  5.,0,  7a,3d,  3h,1f, 10,0,  0, nil, 000000000000000
Dragoons [Mus],    nil, 0,  6.,0,  5a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
Sipahis,           nil, 0,  6.,0,  8a,3d,  3h,2f, 10,0,  2, nil, 000000000000000
Janissaries,       nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  1, nil, 000000000000000
Militia [Pol],     nil, 0,  0.,0,  0a,4d,  2h,1f,  6,0,  2, nil, 000000000000000
Azabs,             nil, 0,  3.,0,  4a,5d,  2h,1f,  2,0,  1, nil, 000000000000000
Turfekci,          nil, 0,  3.,0,  5a,4d,  2h,1f,  2,0,  1, nil, 000000000000000
Moldavian Infantry,nil, 0,  3.,0,  5a,4d,  2h,1f,  3,0,  1, nil, 000000000000000
Vybrannye Infantry,nil, 0,  3.,0,  4a,6d,  2h,1f,  3,0,  1, nil, 000000000000000
Levy,              nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Cuirassiers [Br],  nil, 0,  5.,0,  7a,3d,  3h,1f, 10,0,  0, nil, 000000000000000
Voyniks,           nil, 0,  3.,0,  3a,4d,  2h,1f,  3,0,  1, nil, 000000000000000
Italian City,      nil, 1,  0.,2,  0a,99d,11h,1f,  1,0,  5, nil, 000000000000000
Bav. Cuirassiers,  nil, 0,  5.,0,  7a,3d,  3h,1f, 10,0,  0, nil, 000000000000000
Saxon Cuirassiers, nil, 0,  5.,0,  7a,3d,  3h,1f, 10,0,  0, nil, 000000000000000
Dragoons [Imp],    nil, 0,  7.,0,  5a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
Hussars [Imp],     nil, 0,  7.,0,  6a,4d,  2h,1f,  8,0,  1, nil, 000000000000000
Hussars [Hun],     nil, 0,  7.,0,  6a,4d,  2h,1f,  8,0,  1, nil, 000000000000000
Infantry [Hun],    nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  1, nil, 000000000000000
New Unit p,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit q,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit r,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit s,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit t,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit u,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit v,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit w,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit x,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit y,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
New Unit z,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  yes,; Mou
Tundra,     2,4,  1,2,0,   yes, 1,10, 1,   no,  0, 0,  0,  Grs,  yes,; Tun
Town,       2,3,  2,1,2,   no,  0, 0, 0,   no,  1,15,  3,  no,   no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  yes,; Swa
Orchard,    2,3,  1,2,1,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Khan,        Khan
Monarchy,       King,        Queen
Communism,      Tsar,        Tsarina
Fundamentalism, Sultan,      Sultan
Republic,       King,        Queen
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Adil Giray,   Adil Giray,          0, 2, 2, Crimean Tartars,Tartar,   1,  1, -1,     1, Khan, Khan, 2, Khan, Khan, 4, Khan, Khan
Frederick William,Frederick William,0,3, 3, House of Brandenburg,Brandenburg,-1, 1, -1, 2, Elector, Electress, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           0, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
John III Sobieski,Hippolyta,       0, 6, 1, Poles and Lithuanians,Polish/Lithuanian, 0,  1, -1,
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Alexis I,     Alexis I,            0, 1, 3, Muscovites,  Muscovite,   1,  0, -1,     2, Tsar, Tsarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         0, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Mehmed IV,    Mehmed IV,           0, 7, 2, Turks,       Ottoman,     1,  1, -1,     1, Sultan, Sultana, 2, Sultan, Sultana, 4, Sultan, Sultana
Cunobelin,    Boadicea,            0, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            0, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Leopold I,    Leopold I,           0, 4, 3, Imperials,   Imperial,    1,  1,  1,     2, Emperor, Empress, 4, Archbishop, Archbishop
Charles XI Pfalz,Charles XI Pfalz, 0, 5, 0, Swedes,      Swedish,     0,  0,  0,     4, Reverend, Reverend
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian,0, 0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  +
Go to,              G


@DIFFICULTY
Castellan
Voivod
Hetman
Marshal
King
Deus

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;House of Brandenburg,Brandenburg,1, -1,  1,2, Elector, Electress, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Muscovites,  Muscovite,   1,  0, -1,     2, Tsar, Tsarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Ottoman Turks,Ottoman,    1,  1, -1,     1, Sultan, Sultaness
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Imperials,   Imperial,   -1,  1, -1,     1, Emperor, Empress, 4, Archbishop, Archbishop
00000000		;Swedes,      Swedish,     0, -1,  0,     4, Reverend, Reverend
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;       00000100	0-range-air-unit damage override:		1 - override damage
;       00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;       01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Settlers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Engineers
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pol. Musket
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pol. Pike
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tartars
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Polish Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Swedish Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Turkish Camp
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Cavalry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Partisans
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pol. Dragoons
01000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cossacks
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pacerni
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Husaria
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pol. Grenadier
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Renegade Cossack
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Imperial Infantry
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Imperial Curiass.
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;German Merc.
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000100  ;Austrian Frontier
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Swedish Curiass.
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Polish Hetman
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Lithuanian Hetman
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Turkish cannon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Cannon
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Sobieski
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pasha
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Bavarian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Saxon Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Franconian Infantry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Khan garrison
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Moscow Infantry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Moscow Cavalry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Strelets
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Galleon
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Moscow Hussars
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Moscow Lancers
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wallachian Cavalry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Transylvanian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Transylvanian Cavalry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wallachian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Haiduk
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Brandenberg Infantry
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Brandenberg Dragoon
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Swedish Dragoon
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;John III Sobieski
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Diplomat
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Danish Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Danish Dragoon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Freight
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Danish Curiasser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Moscow Dragoon
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Siphahi
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Janissary
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Polish Militia
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Azabs
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Turfekci
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Moldavians
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Moscow Guard
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Levy
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Brandenberg Curiasser
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Voynik
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000100  ;Italian Town
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Bavarian Curiasser
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Saxon Curiasser
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Imperial Dragoon
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Imperial Hussar
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Rebel(?) Hussar
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Hungarian Infantry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit p
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit q
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit r
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit s
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit t
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit u
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit v
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit w
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit x
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit y
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Unit z
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	 ; Settlers
<none>  	 ; Engineers
Lineinfantry.wav ; Warriors
swordfight.wav   ; Phalanx
TartarCav.wav    ; Archers
gun_and_sword.wav; Legion
gun_and_sword.wav; Pikemen
<none>  	; Musketeers
Cavalry.wav  	; Fanatics
Partisans.wav  	; Partisans
Dragoons.wav  	; Polish Dragoons
Cavalry.wav  	; Cossacks
Cavalry.wav  	; Pacerni
Cavalry.wav  	; Polish Hussars
Lineinfantry.wav; Grenadiers
Cavalry.wav	; Cossacks
gun_and_sword.wav;Imperial Infantry
Elephant.wav  	; Elephant
Lineinfantry.wav; Crusaders
<none>  	; Knights
Cavalry.wav  	; Dragoons
General.wav  	; Lithuanian Hetman
General.wav  	; Polish Hetman
Cannon.wav  	; Catapult
Cannon.wav 	; Cannon
General.wav  	; Hetman Sobieski
General.wav  	; Howitzer
gun_and_sword.wav;Bavarian Inf.
gun_and_sword.wav;Saxon Inf.
gun_and_sword.wav;Helicopter
swordfight.wav  ; Tartar Inf
gun_and_sword.wav;Russian Inf
Cavalry.wav  	; Russian Cav
Lineinfantry.wav; Strelets
<none>  	; Galleon
Cavalry.wav  	; Russian Hussars
Cavalry.wav 	; Russian Pacerni
Cavalry.wav  	; Wallachian Cav
gun_and_sword.wav;Trans. Inf
Cavalry.wav     ; Trans. Cav
swordfight.wav  ; Wallachian Inf.
gun_and_sword.wav;Haiduk
gun_and_sword.wav;Brandenberg Inf.
Dragoons.wav  	; Brandenberg Dragoons
Dragoons.wav  	; Swedish Dragoons
General.wav  	; King Sobieski
<none>  	; Diplomat
gun_and_sword.wav;Danish Infantry
Dragoons.wav    ; Danish Dragoons
<none>  	; Freight
Cavalry.wav  	; Danish Cavalry
Dragoons.wav  	; Russian Dragoons
Cavalry.wav  	; Sipahis
Lineinfantry.wav; Jannisaries
<none>  	; New Unit a
swordfight.wav  ; Azab
Lineinfantry.wav; Turfekci
swordfight.wav  ; Moldavian Infantry
gun_and_sword.wav;Moscow Guard
Cavalry.wav	; Brandenberg Curiasser
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

