;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   The Soulpool
;   Scenario Modification
;   Version 2.0
;   
;   John Mavin (1999)
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance ship lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Theocracy)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
20      ; Base time for channelers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Theocracy pays support for all units past this
10      ; Divine Rule pays support for all units past this
0       ; Theocracy is equivalent of this palace distance.
0       ; Divine Rule loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm 
8       ; Max effective science rate in Divine Rule (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Acolytes,           5, 2,  nil, nil, 1, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Summon Immortal,    1,-2,  ToG, Exp, 2, 4    ; Amp
Kobolds,            1, 0,  no,  no,  1, 1    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Vanuan Units,       1, 0,  no,  no,  2, 1    ; Aut
Tipua,              1, 0,  no,  no,  1, 1    ; Ban
Bridge Building,    4, 0,  nil, Cst, 0, 4    ; Bri
Riestaatian Culture,1, 0,  no,  no,  3, 1    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Vagari,             1, 0,  no,  no,  1, 1    ; Che
Siliri,             1, 0,  no,  no,  1, 1    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Kai,                1, 0,  no,  no,  1, 1    ; CA 
Little People,      1, 0,  no,  no,  1, 1    ; Cmb
Theocracy,          1, 0,  no,  no,  0, 2    ; Cmn
Morvoren,           1, 0,  no,  no,  1, 1    ; Cmp
Hundur,             1, 0,  no,  no,  1, 1    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
Prophet's Council,  1, 0,  no,  no,  0, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Vanuan Structures,  1, 0,  no,  no,  2, 1    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Channelers,         5, 2,  AFl, X6,  1, 4    ; Exp
Feudalism,          4,-1,  no,  no,  1, 2    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Divine Rule,        1, 0,  no,  no,  0, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Domarian Structures,1, 0,  no,  no,  3, 3    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Domarian Culture,   1, 0,  no,  no,  3, 3    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  no,  no,  1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           1, 0,  no,  no,  0, 2    ; Mon
Monotheism,         5, 1,  no,  no,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  no,  no,  1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Karkanian Culture,  1, 0,  no,  no,  3, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Spirit House,       1,-2,  X5,  nil, 2, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Agriculture,        4, 1,  nil, nil, 0, 1    ; Rfg
Council of Elders,  1, 0,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sewers,             4, 0,  nil, nil, 0, 4    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  no,  no,  2, 2    ; The
Bridge of Souls,    1,-2,  Uni, nil, 2, 4    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Spirit Portal,      1,-2,  X3,  nil, 2, 4    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Spirit Magic,       1, 0,  nil, nil, 1, 4    ; FT 
Alliance Culture,   1, 0,  no,  no,  3, 0    ; U1 
Endarrhonon Culture,1, 0,  no,  no,  2, 0    ; U2 
Vanuan Culture,     1, 0,  no,  no,  2, 1    ; U3 
Whenuan Culture,    1, 0,  no,  no,  2, 2    ; X1 
Summoning Circle,   1,-2,  nil, nil, 2, 4    ; X2 
Soul Gate,          1,-2,  X2,  nil, 2, 4    ; X3 
Mist Wraiths,       1,-2,  X3,  nil, 2, 4    ; X4 
Blood Wraiths,      1,-2,  X4,  nil, 2, 4    ; X5 
Spirit Fence,       1, 0,  X7,  AFl, 1, 4    ; X6 
Alchemy,            4, 0,  nil, nil, 1, 4    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    no, 
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    Cer,
MarketPlace,               8, 1,    Tra,
Library,                   8, 1,    Wri,
Law Court,                 8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    no, 
Cathedral,                12, 3,    no, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    Cst,
Summoning Circle,         20, 4,    X2, 
Soul Gate,                32, 6,    X3, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Spirit Portal,            16, 4,    Uni,
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewers,                   12, 2,    San,
Wheat Farm,                8, 3,    Rfg,
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
Spirit Fence,             10, 2,    X6, 
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platfom,         16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Alchemy),                60, 0,    X7, 
Pyramids,                 20, 0,    no, 
Hanging Gardens,          20, 0,    no, 
Colossus,                 20, 0,    no, 
Lighthouse,               20, 0,    no, 
Great Library,            30, 0,    no, 
Oracle,                   30, 0,    no, 
Great Wall,               30, 0,    no, 
Sun Tzu's War Academy,    30, 0,    no, 
Bridge of Souls,          60, 0,    ToG,
Marco Polo's Embassy,     20, 0,    no, 
Michelangelo's Chapel,    40, 0,    no, 
Copernicus' Observatory,  30, 0,    no, 
Magellan's Expedition,    40, 0,    no, 
Shakespeare's Theatre,    30, 0,    no, 
Leonardo's Workshop,      40, 0,    no, 
J. S. Bach's Cathedral,   40, 0,    no, 
Isaac Newton's College,   40, 0,    no, 
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
no,         ; Lighthouse
no,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
nil,        ; Bridge of Souls
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack undead units 
;   000000000100000 = Ship must stay near land 
;   000000001000000 = Negates city walls 
;   000000010000000 = Can carry undead units
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine 
;   000010000000000 = x2 on defense versus horse
;   000100000000000 = Free support for Divine Rule 
;   001000000000000 = Destroyed after attacking 
;   010000000000000 = x2 on defense versus undead 
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Acolytes,     Exp, 0,  1.,0,  0a,1d,  2h,1f, 10,0,  5, AFl, 010000000000000
Channelers,   nil, 0,  2.,0,  0a,2d,  2h,1f, 10,0,  5, Exp, 010000000000000
Clansmen,     Bro, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, U1,  000000000000000
Men-at-Arms,  Iro, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Bro, 000000000000000
Legion,       nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Iro, 000000000000000
Spearmen,     no,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, U1,  000000000000000
Royal Guard,  Iro, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, PT,  000000000000000
Watchmen,     PT,  0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, X1,  000000000000000
Galleon,      Bro, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, U1,  000000000101000
Partisans,    nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Infantry,     Bro, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, U1,  000000000000000
Footmen,      Iro, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, U3,  000000000000000
Warriors,     nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, U2,  010001000010001
Ythel,        nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Raiders,      Bro, 0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, U1,  000000000000000
Horsemen,     Bro, 0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, U1,  000000000000000
Knights,      PT,  0,  2.,0,  6a,4d,  1h,2f,  7,0,  0, Bro, 000000000000000
Outriders,    Iro, 0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, PT,  000000000000000
Cavalry,      PT,  0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, Iro, 000000000000000
Horse Soldier,Iro, 0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, Aut, 000000000000000
Heavy Cavalry,Bro, 0,  2.,0,  6a,4d,  1h,2f,  7,0,  0, U1,  000000000000000
Rangers,      Iro, 0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, X1,  000000000000000
Kobolds,      nil, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  1, Ast, 000000000000010
Catapult,     nil, 0,  1.,0,  8a,1d,  2h,2f,  5,0,  0, Mat, 000000000000000
Arendiwane,   nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Atua,         nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Veneficus,    nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Mist Wraith,  nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, X4,  000000000010001
Blood Wraith, nil, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, X5,  000000000000001
Kalou Na,     nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Rupele Kokore,nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Patin,        nil, 1, 12.,0, 14a,5d,  4h,3f, 16,0,  0, no,  010010001010011
Galley,       PT,  2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, Iro, 000000000101000
Roundship,    Iro, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, X1,  000000000101000
Tradeship,    PT,  2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, Bro, 000000000101000
Caravel,      Iro, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, Aut, 000000000101000
Longboat,     Iro, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, PT,  000000000101000
Longship,     Bro, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, U1,  000000000101000
Dragonship,   Bro, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, U1,  000000000101000
Kai,          nil, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  1, CA,  000100000000010
Archers,      PT,  0,  1.,0,  3a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Little People,nil, 0,  1.,0,  2a,2d,  1h,1f,  1,0,  1, Cmb, 000000000000010
Morvoren,     nil, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  1, Cmp, 000000000000010
Hundur,       nil, 0,  1.,0,  4a,2d,  1h,1f,  2,0,  1, Csc, 000000000000010
Siluri,       nil, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  1, Chi, 000000000000010
Tipua,        nil, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  1, Ban, 000000000000010
Mercenaries,  no,  0,  2.,0,  6a,3d,  1h,2f,  6,0,  0, no,  000000000000000
Hunters,      nil, 0,  1.,0,  3a,3d,  1h,1f,  2,0,  1, U2,  010001000010001
Merchant,     nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Vagari,       no,  0,  1.,0,  4a,2d,  1h,1f,  2,0,  1, Che, 000000000000010
Runeshaper,   nil, 0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, no,  010000000010001
Footmen,      nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, no,  000000000000000
War Galley,   nil, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, U2,  000000000101000
Warship,      nil, 2,  6.,0,  1a,1d,  1h,1f,  4,2,  4, U1,  000000000101000
Diviner,      PT,  0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, X1,  010000000010001
Crusader,     Bro, 0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, no,  010000000010001
Sorcerer,     PT,  0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, Bro, 010000000010001
Speaker,      PT,  0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, Iro, 010000000010001
Guardian,     Bro, 0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, U1,  010000000010001
Enchanter,    Iro, 0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, Aut, 010000000010001
Wizard,       Iro, 0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, PT,  010000000010001
Spiritweaver, nil, 0,  1.,0,  6a,5d,  3h,1f, 12,0,  0, U2,  010001000010001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 King's Council (Despotism)
;        2 Monarchy
;        3 Theocracy (Communism)
;        4 Divine Rule (Fundamentalism)
;        5 Council of Elders (Republic)
;        6 Prophet's Council (Democracy)
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Spiritmarsh,3,6,  1,5,0,   no,  0, 0, 0,   no,  1,15,  0,  no,    ; Gla
Wasteland,  2,3,  0,0,0,   no,  0,15, 6,   no,  0,15,  0,  Pln,   ; Swa
Light Woods,2,2,  1,1,0,   Grs, 0,15, 6,   Pln, 4,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Olives,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Bear,       2,3,  3,1,1,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Musk Ox,    1,2,  3,1,0,
Soulpool,   3,4,  1,9,0,
Rubble,     2,3,  0,1,1,
Clay,       2,3,  1,1,4,
Fish,       1,2,  3,0,2,
Palm Tree,  1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  2,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Spiritpool, 3,4,  1,9,0,
Ruins,      2,3,  0,1,1,
Timber,     2,3,  1,3,2,
Whales,     1,2,  2,2,3,



@GOVERNMENTS
Anarchy,        Lord,        Lady
King's Council, High King,   High Queen
Monarchy,       King,        Queen
Theocracy,      First Speaker,First Speaker
Divine Rule,    God-King,    Goddess-Queen
Council of Elders,Enondecha, Endionrra
Prophet's Council,Prophet,   Prophetess

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Endarrhonon (Bronze Age)
;           1 = Karkanian (Classical)
;           2 = Whenuan (Far East)
;           3 = Riestaatian/Alliance (Medieval)
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Diabolosar,   Camilla,             0, 1, 1, Domarians,   Domarian,    1,  1,  1,
Niu Tuatahi,  Niu Arahi,           1, 2, 2, Whenuans,    Whenuan,    -1, -1,  1,
Hartmann,     Edrea,               0, 3, 3, Riestaatians,Riestaatian, 1,  1,  1,
Petroc,       Meredith,            0, 4, 3, Alliance,    Alliance,    0,  0,  1,
Yultun Wrendu,Yungara Wrendu,      0, 5, 1, Karkanians,  Karkanian,   1,  0,  1,
Okata,        Kitchi,              0, 6, 0, Endarrhonon, Endarrhonon, 0,  0,  1,
Kalou Na,     Yalewa Na,           0, 7, 0, Vanuans,     Vanuan,      1,  1, -1,
Potenficus,   Canarra,             0, 1, 1, Scanderans,  Scanderan,   1,  1,  1,
Niu Tangata,  Niu Wahine,          0, 2, 2, Kaingans,    Kaingan,    -1, -1,  1,
Vornehm,      Alteisin,            0, 3, 3, Strandians,  Strandian,   1,  1,  1,
Waldemaar,    Wilona,              0, 4, 3, Midlanders,  Midlandic,   0,  0,  1,
Merild Our,   Najan Our,           0, 5, 1, Thockyar,    Thockyar,    0,  0,  1,
Wiro,         Gwen,                0, 6, 0, Dheghom,     Dheghom,     0,  0,  1,
Tagane Na,    Tina Na,             0, 7, 2, Lomans,      Loman,       1,  1, -1,
Gibrian,      Laurena,             1, 1, 1, Altumites,   Altumite,    1,  1,  1,
Niu Tama,     Niu Hine,            0, 2, 2, Korons,      Koron,      -1, -1,  1,
Osbert,       Dora,                0, 3, 3, Wiegenese,   Wiegenese,   1,  1,  1,
Maur,        Kona,                1, 4, 3, Isherathans, Isherathan,  0,  0,  1,
Pera Kutha,   Yelga Kutha,         0, 5, 1, Yertan,      Yertans,     0,  0,  1,
Eyakin,       Ahshuta,             0, 6, 0, Endalaki,    Endalaki,    0,  0,  1,
Tama Na,      Wati Na,             0, 7, 2, Vodon,       Vodons,      1,  1, -1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Furs,
Cloth,
Salt,
Iron,
Copper,
Dye,
Beer,
Wine,
Silver,
Pottery,
Gems,
Gold,
Oil,
Timber,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Repair Soul Rift,   p
Build Spirithouse,  E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













