;
;   CIVILIZATION CIVILOPEDIA TEXT - SILMARILLION SCENARIO
;   Copyright (c) 1995 by MicroProse Software


@PEDIAPICKCIV
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@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
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^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of feast halls.
^Increases the effect of arenas.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Gardens.
^Cancels the effect of


@PEDIAPICKUNIT
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@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
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@title=Unit Type
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^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack air units in flight.
^May be lost out of sight of land.
^
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
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@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
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@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
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^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%.

@;City Walls
@PEDIAIMPROVE8
The population in the city doesn't decrease when attacked.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 5.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content.

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax and luxuries output by an additional
50% (cumulative with Marketplace and Bank for a grand
total of 150%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 10.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
produce 50% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%
(cumulative with Library and University for a
grand total of 150%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids - The Havens of Eglarest
@PEDIAIMPROVE39
^During the First Age Eglarest was one of the greatest
harbours in Middle-Earth. This was one of the two great
harbours on the coast of Falas. The other being Brithombar.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Hanging Gardens - The Wondrous Halls of Menegroth
@PEDIAIMPROVE40
^The Halls of Menegroth was a true Wonder. Dwarves and Elves worked
together, and with the help of Melian, they created visions of the beauty
and wonder of Valinor beyond the Sea.
^________________________________________________________ 
^One extra happy citizen in every city. Three in Menegroth.

@;Colossus - The Treasure of Nargothrond
@PEDIAIMPROVE41
^Finrod Felagund was the Noldor Lord who had brought with him
the most plentiful riches from Aman. The treasuries of Nargothrond
was filled with gold and jewels.
^________________________________________________________ 
^City produces one extra trade arrow in each square that
already produces one.

@;Lighthouse - The Tower of Barad Nimras
@PEDIAIMPROVE42
^The tower of Nimras was erected by Felagund as a watchtower
observing the Western Ocean.
^________________________________________________________ 
^Smaller ships can move across oceans w/o danger, and white ships
and Vingilot have their movement rate increased by one.
Also, all new ships you produce receive veteran status.

@;Great Library - The Havens of Brithombar
@PEDIAIMPROVE43
^During the First Age Brithombar was one of the greatest
harbours in Middle-Earth. This was one of the two great
harbours on the coast of Falas. The other being Eglarest.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Oracle - The Songs of Maglor
@PEDIAIMPROVE44
^Maglor was a great bard, composer of some of the greatest
songs in history - including the Noldorant, the basis for
the Silmarillion.
^________________________________________________________ 
^Doubles the effect of all of your feast halls.

@;Great Wall - The March of Maedhros
@PEDIAIMPROVE45
^The March of Maedhros was protecting the rest of Eastern Beleriand
from the Dark Enemy.
^________________________________________________________ 
^Combat strength doubled against outlaws. Counts as city walls
in every city.

@;Sun Tzu's War Academy - Fanor's Oath
@PEDIAIMPROVE46
^The terrible Oath of Fanor was sworn by himself and all of his sons.
It forced them never to rest until they had the silmarils in their
possession again.
^________________________________________________________ 
^All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.

@;King Richard's Crusade - The Slave Camps of Angband
@PEDIAIMPROVE47
^Morgoth let his prisoners work in his Slave Camps of Angband
until they died.
^________________________________________________________ 
^Every square in the city's radius produces an extra
resource "shield".

@;Marco Polo's Embassy - The Walls of Gondolin
@PEDIAIMPROVE48
^Shining white were the Walls of Gondolin. 
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Michelangelo's Chapel - The Starlight in Neldoreth Forest
@PEDIAIMPROVE49
^The forest of Neldoreth was a wonder in itself. In the nights
a beautiful starlight fell on the beeches. Here Luthien used to
sing and dance when she was young.
^________________________________________________________ 
^Counts as a garden in each of your cities.

@;Copernicus' Observatory - Daeron's Runes
@PEDIAIMPROVE50
^Daeron was a great bard from Doriath who composed many great
songs. He is also famous for the runes he invented - Cirth.
He was hopelessly in love with Luthien Tinuviel.
^________________________________________________________ 
^Increases science output of city by 50%.

@;Magellan's Expedition - Thangorodrim
@PEDIAIMPROVE51
^Thangorodrim was the Mountain in front of Angband. Morgoth
raised it to show his power.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@:Shakespeare's Theatre - The Fountains of Gondolin
@PEDIAIMPROVE52
^Three were the Fountains playing in Gondolin.
^________________________________________________________ 
^All unhappy citizens in city are content.

@;Da Vinci's Workshop - The Iron Prisons of Angband
@PEDIAIMPROVE53
^Morgoth's captives were taken to his prisons deep down in
Angband. This is what Angband means - The Iron Prison, or The
Iron Hell.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;J.S. Bach's Cathedral - Glingal and Belthil
@PEDIAIMPROVE54
^Glingal and Belthil were the two trees of Gondolin, representing
the two Trees of Valinor.
^________________________________________________________ 
^Decreases unhappy citizens by 2 per city.

@;Isaac Newton's College - The Knowledge of Melian
@PEDIAIMPROVE55
^Melian was the Queen of the Sindar of Doriath. Her Maia knowledge
was of great help to the Sindar.
^________________________________________________________ 
^Doubles science output of city.

@;Adam Smith's Trading Co. - The Dwarven Mines of Nogrod
@PEDIAIMPROVE56
^The Dwarves had great mining skills and lots of mines.
^________________________________________________________ 
^Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.

@;Darwin's Voyage - The Dark Lord
@PEDIAIMPROVE57
^Morgoth is the Dark Lord of the Forces of Darkness. He
resides in his Fortress of Angband.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;The Statue of Liberty - The Income from the Dwarf Trade
@PEDIAIMPROVE58
^The Dwarves had to pass through Thargelion when they
travelled from home to trade with other races. Thargelion
belonged to Caranthir and he got a great income from the trade.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;The Eiffel Tower - The Rescue of Maedhros
@PEDIAIMPROVE59
^When Maedhros was captured by Morgoth and fettered on the steeps
of Thangorodrim Finrod remembered his old friendship with Maedhros.
Alone he rode away and finally reached the Mountain. With the help of
Thorondor he rescued Maedhros by cutting off his hand.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Women's Suffrage- Nimphelos
@PEDIAIMPROVE60
^Nimphelos was the large white pearl that Thingol gave to
the Dwarves of Belegost.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Hoover Dam - El's Forge
@PEDIAIMPROVE61
^El the Dark Elf was a great blacksmith. He was a good friend of
Dwarves and learnt much from them about the craft. He was the creator
of the sword Anglachel (Gurthang).
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Manhattan Project - The Caves of Narog
@PEDIAIMPROVE62
^In the caves of Narog Finrod Felagund built his great capital - Nargothrond
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;United Nations - Mereth Aderthad
@PEDIAIMPROVE63
^In F.A. 20 Fingolfin held the Feast of Reuniting
(Mereth Aderthad). It was attended by emmisaries from
all the Elves in Beleriand.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Apollo Program - The Temple of Varda
@PEDIAIMPROVE64
^Varda was the spouse of Manw. She was the highest of all
female Valar. She was also called Queen of the Stars.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;SETI Program - The Gardens of Yavanna
@PEDIAIMPROVE65
^Yavanna was the spouse of Aul. She was very concerned with
plants and trees.
^________________________________________________________ 
^This wonder has no effect in the scenario.

@;Cure for Cancer - The Silmarils
@PEDIAIMPROVE66
^The Silmarils were the three jewels filled with the light
of Valinor. They were created by Fanor during the age of
the Two Trees. Unfortunately they were stolen by Morgoth and
brought to Middle-Earth. This caused the return of the Noldor
and the War of the Jewels.
^________________________________________________________ 
^One extra happy citizen in each city.

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