; ; CIVILIZATION GAME DATA 8/6/98 ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 6 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 90 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 1 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 20 ; Value of each wonder to the Civilization Score. 1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. 0 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters pick up huts 0=no 1=yes ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ******** Units ; 1 = Economic ******** Applied ; 2 = Social ******** Special ; 3 = Academic ******** Petrified Forest ; 4 = Applied ******** Arepo ; @CIVILIZE Western Legion, 4,-2, Bri, nil, 3, 0 ; AFl 0 Grinenlo, 5, 1, Gun, nil, 0, 0 ; Alp 1 Paynim Riders, 3,-2, Bri, nil, 3, 0 ; Amp 2 Kerdall, 4, 1, Gun, nil, 1, 0 ; Ast 3 Fishermen, 4,-1, Bri, nil, 2, 1 ; Ato 4 ZAutomobile, 6,-1, no, no, 3, 4 ; Aut 5 Perrenlanders, 4, 1, Bri, nil, 1, 0 ; Ban 6 Fingolfin, 4, 0, Gun, no, 0, 2 ; Bri 7 ZZPerrenl. recrui, 6,-1, no, no, 0, 0 ; Bro 8 Clerics of Pelor, 5, 0, Bri, nil, 0, 1 ; Cer 9 Military Training, 5,-1, Bri, nil, 1, 1 ; Che 10 Siege Warfare, 4,-2, Che, Cer, 1, 1 ; Chi 11 Catapult, 4, 1, Chi, nil, 0, 0 ; CoL 12 Granary, 5,-1, Bri, nil, 3, 1 ; CA 13 Land Grant, 5,-1, CA, Che, 2, 1 ; Cmb 14 Suloise Gov., 5, 0, no, no, 2, 2 ; Cmn 15 Emissaries, 4, 1, Bri, nil, 3, 1 ; Cmp 16 Suel Tech 0, 8, 0, Phi, nil,2, 2 ; Csc 17 Fortress, 4, 0, Phi, no, 0, 2 ; Cst 18 Marketplace, 4, 0, Bri, nil, 2, 1 ; Cor 19 Trading Post, 4, 1, Cor, Cmp, 0, 1 ; Cur 20 Wild Coast, 5, 1, no, no, 2, 2 ; Dem 21 Suloise, 4, 1, Cmn, nil, 2, 2 ; Eco 22 Kobolds, 4, 0, Cmn, nil, 2, 2 ; E1 23 Entish Support, 4, 1, X4, Mag, 3, 0 ; E2 24 Miko, 4, 0, Ban, AFl, 0, 0 ; Eng 25 White Dragon, 3, 1, Eng, Amp, 3, 0 ; Env 26 Frisco, 2,-1, Env, Inv, 3, 0 ; Esp 27 Eitocloc, 5, 0, SFl, Lab, 2, 0 ; Exp 28 Wizard Apprentice, 4,-1, Eng, nil, 0, 0 ; Feu 29 Young Wizard, 4,-1, Env, Feu, 2, 0 ; Fli 30 Pomarj, 3,-2, Phi, no, 2, 2 ; Fun 31 Baronial Justice, 3, 0, Mon, Cmp, 3, 1 ; FP 32 Urnst Instructors, 8, 0, Whe, Las, 2, 0 ; Gen 33 Humanoid Guerrilla, 4, 1, Fun, no, 3, 2 ; Gue 34 Description, 8,-2, Phi, nil, 1, 2 ; Gun 35 Pomarj Exploration, 4,-1, Bri, nil, 0, 1 ; Hor 36 INVISIBLE, 6, 0, no, no, 2, 1 ; Ind 37 ZZTwisted Forest, 6, 0, no, no, 1, 3 ; Inv 38 ZZForest History, 5,-1, no, no, 0, 3 ; Iro 39 ZZArcane Lore, 4,-1, no, no, 3, 3 ; Lab 40 ZZHorn Retrieval, 4, 0, no, no, 3, 3 ; Las 41 Flight from Arepo, 5,-1, Gun, nil, 1, 4 ; Ldr 42 ZZArepo Oligarchy, 5, 2, no, no, 0, 4 ; Lit 43 ZZOrcish Agression, 4,-2, no, no, 2, 4 ; Too 44 ZZContinent Crossin,4,-1, no, no, 1, 4 ; Mag 45 Gates of Hell, 6,-1, Gun, no, 0, 1 ; Map 46 Messenger to Ulek, 4, 1, Bri, nil, 0, 0 ; Mas 47 Ulek Naval Support, 5, 0, Mat, Med, 3, 0 ; MP 48 Ulek Merchant Ship, 4,-1, Mas, nil, 0, 0 ; Mat 49 Ulek Warship, 4, 0, Mas, nil, 1, 0 ; Med 50 Urnst Scouts, 8, 0, War, Las, 2, 0 ; Met 51 ZZDragon Eggs, 8, 0, no, no, 2, 0 ; Min 52 ZMobile Warfare, 8,-1, no, no, 3, 0 ; Mob 53 Pomarj Barony, 5, 1, Bri, nil, 0, 1 ; Mon 54 Church of Pelor, 5, 1, Cer, Cor, 1, 1 ; MT 55 ZMysticism, 4, 0, no, no, 0, 2 ; Mys 56 Wenta Clerics, 3, 0, Gun, nil, 3, 4 ; Nav 57 Wyvern, 6,-2, Gun, nil, 3, 3 ; NF 58 ZZZZZZZZZ, 6,-1, no, no, 1, 1 ; NP 59 Hidden tech, 6, 1, no, no, 1, 2 ; Phi 60 Dwarves, 4,-1, Bri, nil, 1, 0 ; Phy 61 Dw. Ironsmith, 4, 1, Phy, nil, 3, 1 ; Pla 62 Dwarven Ties, 4, 0, Pla, Mas, 1, 0 ; Plu 63 Dwarven Miners, 4, 0, Pla, Mas, 0, 1 ; PT 64 Dw. Reinforcements, 4, 1, Plu, nil, 0, 0 ; Pot 65 ZRadio, 5,-1, no, no, 3, 4 ; Rad 66 ZRailroad, 6, 0, no, no, 2, 1 ; RR 67 Moon Keep Mines, 2, 1, PT, Hor, 3, 1 ; Rec 68 Mercenaries, 4, 0, Che, Cor, 2, 0 ; Ref 69 Suel War, 8, 0, Csc, nil, 2, 2 ; Rfg 70 ZThe Republic, 5, 1, no, no, 0, 2 ; Rep 71 Humanoid Dissent, 5,-2, no, no, 3, 1 ; Rob 72 Kobold Contact, 6,-2, Hor, nil, 3, 1 ; Roc 73 Kobold Alliance, 4, 2, Roc, nil, 2, 1 ; San 74 Kobold Weapons, 4, 1, Roc, nil, 0, 1 ; Sea 75 Copper Dragon, 4, 1, Esp, Iro, 3, 1 ; SFl 76 Wild Coast Envoys, 3,-2, AFl, Ban, 3, 1 ; Sth 77 Wild Coast Families,4,-1, Sth, Amp, 2, 1 ; SE 78 Far Lands Envoys, 4,-1, SE, nil, 2, 1 ; Stl 79 Far Lands Families, 4, 1, Stl, nil, 3, 1 ; Sup 80 Kobold Bowmen, 6,-1, Gun, no, 2, 1 ; Tac 81 ZTheology, 3, 2, no, no, 1, 2 ; The 82 Legion Reinf., 4, 0, AFl, nil, 1, 0 ; ToG 83 Mercantilism, 4, 2, Cor, nil, 0, 1 ; Tra 84 Urnst Reinf., 5, 1, Amp, Ban, 1, 0 ; Uni 85 Urnst Rangers, 4,-1, Uni, AFl, 0, 0 ; War 86 Urnst Pioneers, 4,-1, War, Inv, 0, 0 ; Whe 87 ZZLegion Settleme, 4, 2, no, no, 0, 0 ; Wri 88 Foreign Embassy, 1, 0, nil, nil, 3, 1 ; ... 89 Dw. Deep Mines, 3, 0, PT, Hor, 0, 1 ; U1 90 Addox Clerics, 3, 0, Hor, Tra, 0, 1 ; U2 91 Ranger Recce, 3, 0, Hor, War, 0, 1 ; U3 92 Suss Forest, 3, 0, Gun, no, 0, 1 ; X1 93 Centaurs, 3, 0, X1, nil, 0, 0 ; X2 94 Ents, 3, 0, X2, nil, 0, 0 ; X3 95 Centaurs Reinf., 3, 0, X3, Mag, 0, 0 ; X4 96 Rock to Mud, 3, 0, U3, Feu, 0, 0 ; X5 97 Paynim Reinf., 3, 0, Amp, nil, 0, 0 ; X6 98 Perrenland Reinf., 3, 0, Ban, nil, 0, 0 ; X7 99 ;@END CIVILIZE ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, ;0 Council Room, 10, 0, Bri, ;1 Training Grounds, 4, 1, Che, Granary, 6, 1, CA, Shrine of Pelor, 4, 1, Cer, MarketPlace, 8, 1, Cor, ;5 Emissaries, 8, 1, Cmp, Sherriff, 12, 1, FP, Fortifications, 8, 0, Cst, Land Grant, 8, 2, Cmb, Trading Post, 12, 3, Cur, ;10 Church of Pelor, 12, 3, MT, ZZUniversity, 16, 3, no, ZZMass Transit, 16, 4, no, Temple of Kord, 10, 4, Eco, Dw. Forge, 20, 4, Pla, ;15 ZZManufacturing Plant, 32, 6, no, ZZSDI Defense, 20, 4, no, ZZRecycling Center, 20, 2, no, ZZPower Plant, 16, 4, no, ZZHydro Plant, 24, 4, no, ;20 ZZNuclear Plant, 16, 2, no, Elredd Trade 1, 16, 4, Dem, Sewer System, 12, 2, Dem, ZZSupermarket, 8, 3, no, Elredd Trade 2, 20, 5, Dem, ;25 ZZResearch Lab, 16, 3, no, Underground fortress, 10, 2, Fun, ZZCoastal Fortress, 8, 1, no, ZZSolar Plant, 32, 4, no, Fishing Harbor, 6, 1, Ato, ;30 ZZOffshore Platform, 16, 3, no, Elredd Trade 3, 16, 3, Dem, ZZPolice Station, 6, 2, no, ZZPort Facility, 8, 3, no, Transporter, 0, 0, no, ;35 SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, (Foreign Support), 60, 0, nil, ZZPyramids, 20, 0, no, ;40 ZZHanging Gardens, 20, 0, no, Wild Coast Traders, 20, 0, Dem, Grinenlo Mission, 30, 0, Alp, ZZGreat Library, 30, 0, no, Kerdall Resurrection, 30, 0, Ast, ;45 ZZGreat Wall, 30, 0, no, Humanoid Warriors, 30, 0, Fun, Earthblood Monopoly, 30, 0, Dem, ZZMarco Polo's Embassy, 20, 0, no, ZZMichelangelo's Chapel, 40, 0, no, ;50 ZZCopernicus' Observaty, 30, 0, no, Temple of Wenta, 40, 0, Nav, Free City of Elredd, 30, 0, Dem, ZZLeonardo's Workshop, 40, 0, no, ZZJ. S. Bach's Cathedra, 40, 0, no, ;55 ZZIsaac Newton's Colleg, 40, 0, no, Addox Management, 40, 0, U2, ZZDarwin's Voyage, 40, 0, no, ZZStatue of Liberty, 40, 0, no, ZZEiffel Tower, 30, 0, no, ;60 ZZWomen's Suffrage, 60, 0, no, Dwarven Deep Mines, 40, 0, U1, ZZManhattan Project, 60, 0, no, ZZUnited Nations, 60, 0, no, Ranger Reconnaissance, 40, 0, U3, ;65 ZZSETI Program, 60, 0, no, ZZCure for Cancer, 60, 0, no, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; *Pyramids nil, ; *Hanging Gardens nil, ; Colossus-Wild Coast Traders Bri, ; Lighthouse-Grinenlo nil, ; *Great Library Bri, ; Oracle-Kerdall nil, ; *Great Wall Rob, ; Sun Tzu's War Academy-Humanoid Warriors nil, ; King Richard's Crusade-Earthblood Monopoly nil, ; *Marco Polo's Embassy nil, ; *Michelangelo nil, ; *Copernicus nil, ; Magellan-Temple of Wenta nil, ; Shakespeare-Free City of Elredd nil, ; *Da Vinci's Workshop nil, ; *Bach nil, ; *Newton nil, ; Smith's Trading Co.-AddoX Management nil, ; *Darwin nil, ; *Statue of Liberty nil, ; *Eiffel Tower nil, ; *Women's Suffrage nil, ; Hoover Dam-Dwarven Deep Mines nil, ; *Manhattan Project nil, ; *United Nations nil, ; Apollo-Ranger Reconnaissance nil, ; *SETI nil, ; *Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Refugees, nil, 0, 2.,0, 0a,1d, 1h,1f, 4,0, 5, Gun, 000000000000000 Pioneers, nil, 0, 2.,0, 3a,4d, 1h,1f, 30,0, 5, Gun, 000000001000010 Militia, nil, 0, 2.,0, 1a,2d, 1h,1f, 9,0, 1, Bri, 000000000000000 Ranger, nil, 0, 2.,0, 3a,2d, 1h,1f, 20,0, 0, Gun, 000001000000011 Footmen, nil, 0, 2.,0, 4a,4d, 1h,1f, 4,0, 1, Gun, 000000000000000 Undead, nil, 0, 2.,0, 5a,3d, 2h,2f, 2,0, 1, Map, 000000000000000 Mercenaries, nil, 0, 2.,0, 4a,4d, 1h,1f, 20,0, 0, Ref, 000000000000000 Ogre, nil, 0, 2.,0, 5a,3d, 2h,2f, 4,0, 0, Gun, 000000000000000 Orc Raiders, nil, 0, 3.,0, 5a,2d, 1h,1f, 5,0, 0, Fun, 000000000000011 ;******* Gnolls, nil, 0, 3.,0, 4a,2d, 1h,2f, 4,0, 0, Gun, 000000001000000 Turrosh Mak, nil, 0, 0.,0, 1a,7d, 2h,3f, 4,0, 1, Gun, 000000000000001 ;10 Giant, nil, 0, 2.,0, 7a,4d, 2h,2f, 10,0, 0, Gun, 000000001010010 Warg Riders, nil, 0, 4.,0, 5a,2d, 1h,2f, 4,0, 0, Gun, 000000000000010 Orc chieftain,nil, 0, 3.,0, 5a,3d, 1h,2f, 4,0, 0, Gun, 000000001000111 Orcs, nil, 0, 2.,0, 3a,3d, 1h,1f, 5,0, 1, Fun, 000100000000000 Cavalry, nil, 0, 3.,0, 7a,3d, 1h,1f, 4,0, 0, Gun, 000000000000000 Paynim Riders,nil, 0, 4.,0, 7a,3d, 1h,1f, 4,0, 0, Gun, 000000000000010 Finvil, nil, 0, 3.,0, 6a,5d, 4h,2f, 4,0, 0, Gun, 000000001010110 ;******* Evil Cavalry, nil, 0, 4.,0, 5a,2d, 1h,2f, 4,0, 0, Gun, 000000000000000 Knights, nil, 0, 3.,0, 7a,4d, 2h,2f, 4,0, 0, Gun, 000000000000000 Elven Archers,nil, 0, 3.,0, 6a,3d, 1h,2f, 4,0, 0, Gun, 000000000010001 ;20 Elven Cavalry,nil, 0, 3.,0, 5a,3d, 2h,2f, 4,0, 0, Gun, 000000000000011 Suel Warriors,nil, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 1, Eco, 000000000000000 Catapult, nil, 0, 1.,0, 5a,1d, 1h,2f, 25,0, 0, CoL, 000000001000000 Oberon, nil, 1, 8.,3, 7a,3d, 2h,4f, 4,0, 3, Gun, 000000001010111 Mage, nil, 1, 5.,2, 4a,2d, 1h,1f, 4,0, 3, Gun, 000000001010111 Suel Sorcerer,nil, 1, 8.,3, 6a,3d, 2h,3f, 4,0, 0, Gun, 000000001010111 ;******* Warship, nil, 2, 6.,0, 4a,2d, 2h,1f, 30,1, 2, Gun, 000000000000001 Pirate Ship, nil, 2, 8.,0, 4a,2d, 2h,1f, 4,2, 2, Gun, 000000000000001 Pirates, nil, 0, 2.,0, 4a,2d, 1h,2f, 4,0, 0, Gun, 000000000000100 Legion, nil, 0, 3.,0, 5a,5d, 1h,1f, 30,0, 1, Gun, 000000000000000 ;30 Halberdiers, nil, 0, 2.,0, 5a,5d, 1h,1f, 4,0, 1, Gun, 000010000000000 Red Dragon, nil, 1, 8.,3, 6a,4d, 3h,3f, 4,0, 3, Gun, 000000001010011 White Dragon, nil, 1, 6.,2, 4a,2d, 2h,1f, 4,0, 3, Gun, 000000001010011 Merchant Ship,nil, 2, 6.,0, 0a,2d, 2h,1f, 20,4, 4, MP, 000000000000000 Copper Dragon,nil, 1, 7.,3, 6a,4d, 2h,2f, 99,0, 3, Gun, 000000001010011 ;******* Wyvern, nil, 1, 6.,2, 5a,2d, 2h,1f, 20,0, 3, NF, 000000100010010 Twisted For., nil, 0, 0.,0, 1a,30d, 6h,1f, 4,0, 0, Gun, 000000000000000 Stone Dam, nil, 2, 0.,0, 1a,30d, 6h,1f, 4,0, 0, Gun, 000000000000000 Demon, nil, 1, 6.,3, 6a,4d, 3h,2f, 3,0, 0, Map, 000000001010011 Bandits, nil, 0, 3.,0, 4a,2d, 1h,1f, 4,0, 0, Gun, 000000000000000 ;40 Archers, nil, 0, 2.,0, 6a,4d, 1h,1f, 4,0, 0, Gun, 000000000010000 Urnst Footmen,nil, 0, 2.,0, 5a,5d, 1h,1f, 4,0, 1, Gun, 000000000000000 Gnoll Lair 1, nil, 0, 0.,0, 1a,5d, 2h,1f, 4,0, 1, Gun, 010000000000000 Horn of Iuz, nil, 0, 1.,0, 90a,1d, 6h,1f, 4,0, 0, Gun, 001001000000010 ;******* Dwarves, nil, 0, 1.,0, 6a,4d, 2h,1f, 4,0, 0, Gun, 010010000000000 Gnoll Lair 2, nil, 0, 0.,0, 1a,5d, 2h,1f, 4,0, 1, Gun, 010000000000000 Ogre Lair, nil, 0, 0.,0, 1a,10d, 2h,1f, 4,0, 1, Gun, 010000000000000 Merchant, nil, 0, 2.,0, 0a,1d, 1h,1f, 7,0, 7, Tra, 000000000000010 Impassable, nil, 0, 0.,0, 1a,99d, 6h,6f, 4,0, 1, no, 010000000000000 Evil Guard, nil, 0, 0.,0, 1a,5d, 2h,1f, 4,0, 1, Gun, 000000000000000 ;50 Wilfried, nil, 0, 2.,0, 6a,6d, 3h,2f, 4,0, 0, Gun, 000000001010110 Suel Noble, nil, 0, 2.,0, 5a,3d, 2h,2f, 4,0, 0, Gun, 000000001000110 Adventurer, nil, 0, 3.,0, 4a,2d, 1h,1f, 4,0, 0, Gun, 000000000000010 ;******* Ent, nil, 0, 2.,0, 6a,4d, 3h,2f, 80,0, 0, Gun, 000000001000011 Centaur, nil, 0, 3.,0, 7a,3d, 2h,1f, 4,0, 0, Gun, 000000000010011 Rock to Mud, nil, 3, 3.,0, 50a,1d, 6h,1f, 4,0, 0, Gun, 001001000000010 Kobolds, Tac, 0, 3.,0, 4a,3d, 1h,1f, 4,0, 1, E1, 000000000000000 Kobold Bow, nil, 0, 3.,0, 5a,4d, 2h,1f, 5,0, 1, Tac, 000000000010000 Fingolfin, nil, 0, 2.,0, 6a,3d, 3h,3f, 4,0, 0, Gun, 100001001010111 Urnst Crossb.,nil, 0, 2.,0, 6a,3d, 1h,2f, 4,0, 0, Gun, 000000000010000 ;60 Crossbow, nil, 0, 2.,0, 5a,3d, 1h,2f, 4,0, 0, Gun, 000000000010000 Kobold Trade, nil, 0, 2.,0, 0a,1d, 1h,1f, 20,0, 7, Tra, 000000000000010 Athelstane, nil, 0, 2.,0, 6a,6d, 3h,2f, 4,0, 0, Gun, 000000001010110 Kerdall, nil, 0, 3.,0, 4a,3d, 4h,3f, 4,0, 0, Gun, 000000001010110 Grinenlo, nil, 0, 2.,0, 4a,6d, 3h,2f, 4,0, 0, Gun, 000000000000110 Hero1, nil, 0, 2.,0, 6a,4d, 2h,2f, 4,0, 0, Gun, 000000001000110 Hero2, nil, 0, 2.,0, 6a,4d, 2h,2f, 4,0, 0, Gun, 000000001000110 Gunnar, nil, 0, 1.,0, 5a,5d, 3h,2f, 4,0, 0, Gun, 010000001000110 Troll, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, Gun, 000000000000000 Coffer of Iuz,nil, 0, 0.,0, 0a,0d, 1h,1f, 9,0, 1, Gun, 000000000000000 ;70 Warlock, nil, 1, 6.,2, 5a,3d, 2h,2f, 4,0, 3, Gun, 000000001010111 Magic Item 1, nil, 0, 0.,0, 0a,0d, 1h,1f, 9,0, 1, Gun, 000000000000000 Magic Item 2, nil, 0, 0.,0, 0a,0d, 1h,1f, 9,0, 1, Gun, 000000000000000 End of Arepo, nil, 0, 0.,0, 0a,0d, 1h,1f, 9,0, 1, Gun, 000000000000000 Undead2, nil, 0, 1.,0, 5a,3d, 2h,1f, 2,0, 1, Gun, 000000000000000 Green Dragon, nil, 1, 6.,3, 6a,4d, 3h,2f, 4,0, 3, Gun, 000000001010011 Draconian, nil, 0, 2.,0, 5a,3d, 1h,2f, 4,0, 0, Gun, 000000101010111 Dragon Eggs, nil, 0, 0.,0, 0a,0d, 1h,1f, 9,0, 1, Gun, 000000000000000 Dwarven Tomb, nil, 0, 0.,0, 0a,0d, 1h,1f, 9,0, 1, Gun, 000000000000000 ;79 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Gem vein, 2,3, 0,0,5, no, 0, 0, 0, no, 0, 0, 0, Drt, no, ; Drt 0 Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Pln, no, ; Pln 1 Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Grs, no, ; Grs 2 Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, For, no, ; For 3 Hills, 2,3, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Hil, no, ; Hil 4 Mountains, 3,4, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Mou, no, ; Mou 5 Huge Gems, 2,3, 0,0,15, no, 0, 0, 0, no, 0, 0, 0, Tun, no, ; Tun 6 Rocks, 2,3, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, Gla, no, ; Gla 7 Swamp, 2,3, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, Swa, no, ; Swa 8 Ruins, 2,3, 0,1,0, no, 0, 0, 0, no, 0, 0, 0, Jun, no, ; Jun 9 Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce 10 Mithril, 2,3, 0,5,20, Sheep, 1,2, 2,2,0, Grassland, 1,2, 2,1,0, Game, 2,3, 3,2,0, Copper, 2,3, 1,3,0, Iron, 3,4, 0,4,0, Gold Mine, 2,3, 0,0,15, Magic Skull,2,2, 0,1,6, Cairn, 2,3, 1,0,0, Castle Ruin,2,3, 0,2,0, Fish, 1,2, 3,0,2, Adamantite, 2,3, 0,15,5, Corn, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Timber, 2,3, 1,4,1, Small Gems, 2,3, 1,0,4, Silver, 3,4, 0,1,6, Moonstones, 2,3, 0,0,15, Stone Circle,2,2, 0,1,0, Peat, 2,3, 1,3,0, Old Ruins, 2,3, 0,1,0, Shipwreck, 1,2, 1,0,2, @TERRAIN1 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN2 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN3 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Lord, Lord Martial Law, Lord, Lord Barony, Baron, Baron Clan, Chief, Chief Theocracy, Demon Prince,Demon Prince Republic, Consul, Consul Free City, Lord Mayor, Lord Mayor ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Long Fangs, Maria Theresa, 0, 3, 0, Kobolds, Kobold, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 0, 6, 1, Evil Allies, Evil Allies, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 0, 1, 3, Free Men, Free, -1, 1, 0, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 1, Humanoids, Humanoid, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Luhalcx, Isabella, 1, 4, 2, Old Suel, Suloise, -1, 1, -1, 4, Archbishop, Archbishop Gurney Dain, Scheherezade, 1, 5, 3, Wild Coast, Wild Coast, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 1, Barrier, Barrier, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Lost Treasure, Monster Hides, Rare Herbs, Ancient Scrolls, Darkwood, Iron, Copper, Silver, Small Gems, Old Jewels, Magic Rings, Cairngorms, Moonstones, Gold, Magic Items, Mithril, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Build Transporter, j Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Friendly Cordial Receptive Neutral Reserved Icy Hostile Enraged @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 4 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 0 ; U1 0 ; U2 0 ; U3 0 ; X1 0 ; X2 0 ; X3 0 ; X4 0 ; X5 0 ; X6 0 ; X7 @LEADERS2 00000000 ;Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix 00000000 ;Babylonians, Babylonian, -1, -1, 1, 00000000 ;Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor 00000000 ;Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh 00000000 ;Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker 00000000 ;Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister 00000000 ;Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, 00000000 ;Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch 00000000 ;Zulus, Zulu, 1, 0, 0, 00000000 ;French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier 00000000 ;Aztecs, Aztec, 0, -1, 1, 00000000 ;Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson 00000000 ;English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister 00000000 ;Mongols, Mongol, 1, 1, -1, 00000000 ;Celts, Celtic, -1, 1, 0, 4, Druid, Druid 00000000 ;Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister 00000000 ;Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord 00000000 ;Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop 00000000 ;Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah 00000000 ;Carthaginians, Carthaginian, 0, 0, -1, 00000000 ;Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief 00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana 00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; B) 'not allowed on map' mask: 1 - not allowed on map ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; D) 'build transport site' mask: 1: can; 0: can't for each site type ; E) 'use transport site' mask: 1: can; 0: can't for each site type ; F) native transport ability: 1: can; 0: can't for each map relationship type ; G) General flags ; 00000001 invisible until attack: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 impassable terrain override: 1 - override impassable terrain ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Refugees 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Pioneers 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Militia 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ranger 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Footmen 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Undead 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Mercenaries 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ogre 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Orc Raiders 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gnolls 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Turrosh Mak 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Giant 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Warg Riders 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Orc chieftain 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Orcs 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Cavalry 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Paynim Riders 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Finvil 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Evil Cavalry 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Knights 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Elven Archers 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Elven Cavalry 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Suel Warriors 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Catapult 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Oberon 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Mage 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Suel Sorcerer 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Warship 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Pirate Ship 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Pirates 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Legion 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Halberdiers 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Red Dragon 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;White Dragon 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Merchant Ship 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Copper Dragon 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Wyvern 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Twisted For. 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Stone Dam 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Demon 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Bandits 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Archers 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Urnst Footmen 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gnoll Lair 1 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Horn of Iuz 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Dwarves 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Gnoll Lair 2 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ogre Lair 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Merchant 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Impassable 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Evil Guard 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Wilfried 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Suel Noble 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Adventurer 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ent 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Centaur 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Rock to Mud 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Kobolds 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Kobold Bow 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Fingolfin 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Urnst Crossb. 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Crossbow @MAP_TRANSPORT_RELATIONSHIPS 1,2 3,4 1,3 ; map, primary unit type, secondary unit type @INITIAL_SETTINGS 0,0,3 ;Romans 0,0,3 ;Babylonians 0,0,3 ;Germans 0,0,3 ;Egyptians 0,0,3 ;Americans 0,0,3 ;Greeks 0,0,3 ;Indians 0,0,3 ;Russians 0,0,3 ;Zulus 0,0,3 ;French 0,0,3 ;Aztecs 0,0,3 ;Chinese 0,0,3 ;English 0,0,3 ;Mongols 0,0,3 ;Celts 0,0,3 ;Japanese 0,0,3 ;Vikings 0,0,3 ;Spanish 0,0,3 ;Persians 0,0,3 ;Carthaginians 0,0,3 ;Sioux @SOUNDS ;Refugees ;Pioneers ;Militia ;Ranger ;Footmen ;Undead ;Mercenaries ;Ogre ;Orc Raiders ;Gnolls ;Turrosh Mak ;Giant ;Warg Riders ;Orc chieftain ;Orcs ;Cavalry ;Paynim Riders ;Finvil ;Evil Cavalry ;Knights ;Elven Archers ;Elven Cavalry ;Suel Warriors ;Catapult ;Oberon ;Mage ;Suel Sorcerer ;Warship ;Pirate Ship ;Pirates ;Legion ;Halberdiers ;Red Dragon ;White Dragon ;Merchant Ship ;Copper Dragon ;Wyvern ;Twisted For. ;Stone Dam ;Demon ;Bandits ;Archers ;Urnst Footmen ;Gnoll Lair 1 ;Horn of Iuz ;Dwarves ;Gnoll Lair 2 ;Ogre Lair ;Merchant ;Impassable ;Evil Guard ;Wilfried ;Suel Noble ;Adventurer ;Ent ;Centaur ;Rock to Mud ;Kobolds ;Kobold Bow ;Fingolfin ;Urnst Crossb. ;Crossbow ; New Unit a ; New Unit b ; New Unit c ; New Unit d ; New Unit e ; New Unit f ; New Unit g ; New Unit h ; New Unit i ; New Unit j ; New Unit k ; New Unit l ; New Unit m ; New Unit n ; New Unit o ; New Unit p ; New Unit q ; New Unit r ; New Unit s ; New Unit t ; New Unit u ; New Unit v ; New Unit w ; New Unit x ; New Unit y ; New Unit z @RIVERS River, ; map 1 River, ; map 2 River, ; map 3 River, ; map 4 ; please do not remove this line