ESCAPE FROM DINOSAUR ISLAND!
A Civ2 FW Scenario by Elok
v1.0

WARNING: This scenario is highly cheesy and an affront to scientific knowledge.

With that out of the way, hello!  This is my second scenario for Civ2, but my first wasn't so
well received (justly, in retrospect), so I'll just call it my first.  As the title indicates,
the objective of this scenario is to Escape Dinosaur Island.  But what is Dinosaur Island?  I'm 
glad you asked.  Around the year 2040, we'll discover a small island in the south pacific that
seems to have been bypassed by evolution.  It has some primitive human inhabitants, but also a 
whole lot of dinosaurs.  Acting in the best interests of the world community (*cough*) the U.S.
claims ownership of Dinosaur Island and sets up a number of research facilities to study the 
native fauna and determine how best to exploit it for monetary gain.  However, due to a number
of complex and boring geopolitical and economic factors I didn't bother to make up, it has to 
withdraw from the island only a decade later.  We'll say they arranged a deal with an ascendant 
China, under the terms of which they stop trying to devour Taiwan in exchange for Dinosaur Island
or something.  They, uh, want to establish People's Prosperous Extinct Animal Tourism Fun Land.
Yeah, that works.  So, you're the lead scientist in charge of a research facility in the very 
center of the island, and you have to hustle down to the harbor to catch the last boat.

This is an "adventure" scenario, which owes an ENORMOUS amount to Favoured Flight's Lord of the
Rings scenarios (if by some freak chance you haven't played them, check 'em out now, they're
well worth downloading).  You start out with thirty units:

-Your Caravan, not a trade unit but the convoy of trucks containing your scientists and
equipment.  It's your strongest unit, but it MUST survive, so don't risk it needlessly.  You
can't pass through the final checkpoint without it, and it's Game Over if it dies.
-Ten Pioneers.  These are field engineers, capable of combat but better used for creating roads.
-Ten Soldiers.  Better at fighting than the Pioneers, but keep in mind that you're fighting
multi-ton animals here.
-Five Guides, natives of the island hired by your expedition.  They can't attack, but can see
far, move fast, and hire other natives to help you.
-Four All Terrain Vehicles, or ATVs.  Technically air units, these have to return to the Caravan
to refuel every once in a while.  I'd have liked to make these helicopters, but due to limits
inherent to Civ2 I had to make them bomber-types.  So they can't be attacked.  They can't cross
really rugged terrain, such as mountains, nor can they safely linger in deep water.  Their attack
power is high, but since their main attack strategy consists of ramming things head on, they are
not too effective against most dinosaurs.  Try to ram a T-Rex with an ATV and it'll feel it a lot
less than you do.  They're basically fast scouts and native-tramplers.

That may seem like a lot, but casualties may be quite high depending on what route you take.
There are a number of different routes through the island (which you'll have to explore yourself;
most of the map is blacked out), so poke around.  If you see a signpost, "attack" it for vital
or not-so-vital information.  There are abandoned bases scattered around the island, and you
might find something useful if you check them out.  And then there are the dinos, eight kinds
of them:

-Raptors.  Quite vicious and annoying, but not too strong.
-Hadrosaurs are pretty much helpless against anything but Pioneers and the weaker natives, and
won't attack you.
-Pterodactyls roam the map freely and are devastating on the attack.
-Stegosaurs also won't attack, but can defend themselves.
-Triceratops are unpredictable and moody.  They're not super-aggressive, but they're hardly
placid.  They tend to charge the Caravan and big groups of smaller units.
-Plesiosaurs swim through the island's rivers, and may attack units on shore.
-Tyrannosaurs are very nasty, but thankfully not too common.
-Apatosaurs are gentle giants and won't attack.  If you attack one, be prepared for one hell
of a fight, though!

Every time you kill a dinosaur you'll get Meat from its carcass.  The bigger the dino, the more
meat you get from it.  Meat can be used to hire the natives scattered throughout the island, but
note that the natives are not terribly friendly and will attack you if you don't get your Guides
to them quick enough.  Here are the native units:

-Farmers, timid little people who can make roads faster than your own Pioneers.
-Spearmen are cheap to hire, and for a good reason: they suck.  Even Raptors will easily rip them
to shreds.  But they can be used to distract angry dinos-hooray for colonialist attitudes towards
"expendable" aborigines!
-Hunters are a bit stronger than Spearmen and can scout as well as Guides.
-Troglodytes are a primitive race of caveman.  They're strong berserker-type units that don't
cost much to hire.
-Dino Riders, my favorite.  The fastest units in the game besides dactyls, and good in battle.
Check out the ugly custom graphic!
-Mammoths are rare and expensive, but stronger than most any unit you have.

In addition to all these dangers, there are randomly occurring "hazards" hidden mostly in
swampy areas.  They look like pits of mud to your Guides and Hunters, and running into one is 
certain death.  Beware.  And of course there are a handful of other little surprises I won't
disclose.  Because this is the first release of the game and I have no idea how long it will take
an player who doesn't know the map by heart to get to the bottom, I've given you 250 turns, which
should be FAR more than necessary.  Later releases will tighten the limit considerably.  
Have fun, and thanks for playing!

CREDITS: Like I said, I owe a lot to Favoured Flight's three LOTR scenarios, The Fellowship Of
The Ring, Moria: A Journey Through The Dark, and Return Of The King.  The rugged terrain graphics
and many game concepts were taken from them, I've only added a few quirky innovations of my own.
Also, the spearman graphic was made by John Valdez.  I believe all the other art was either my
own crude handiwork or taken from Microprose scenarios.  If you want to use my work, knock your-
self out, but please give credit, yadda yadda.