;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
1       ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
8       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = General
;             1 = 'A'
;             2 = 'B'
;             3 = 'C'
;
;     Category = Knowledge category
;             0 = Political
;             1 = Military
;             2 = Religious
;             3 = Economic
;             4 = Applied
;
@CIVILIZE
Armistice,          0, 0,  U1,  no,  2, 0    ; AFl(Armistice)0
Red Army,           5, 1,  Ref, Mob, 1, 1    ; Alp(RedArmy)1
German Revolution,  4, 0,  Met, nil, 2, 0    ; Amp(Ger Rev)2
Spartacist Uprising,4, 0,  U1,  no,  2, 0    ; Ast(Spart)3
Volunteer Army,     4,-1,  Ind, nil, 3, 1    ; Ato(Volunteer Army)4
Marxism,            6,-1,  nil, no,  0, 0    ; Aut(Marxism)5
German Offensive,   0, 1,  U1,  no,  2, 1    ; Ban(Ger Offensive)6
Civil Engineering,  4, 0,  nil, nil, 0, 4    ; Bri(Engineering)7
Mass Production,    5, 0,  Whe, nil, 0, 3    ; Bro(8)
Christianity,       5, 0,  nil, nil, 0, 2    ; Cer(Christianity)9
Polish Uprising,    5,-1,  U1,  no,  2, 3    ; Che(Polish Uprising)10
Blockade,           4,-2,  U1,  no,  2, 4    ; Chi(11)
Brest Treaty,       4, 1,  Ban, Cmn, 0, 0    ; CoL(12)
Anarchism,          5,-1,  U1,  no,  1, 3    ; CA(13)
Czech Revolt,       5,-1,  U1,  no,  3, 1    ; Cmb(14)
Bolshevism,         5, 0,  Aut, nil, 1, 0    ; Cmn(15)
Dictatorship,       4, 1,  U1,  no,  3, 0    ; Cmp(16)
Black Sea Sqdn.,    7,-1,  U1,  no,  2, 4    ; Csc(17)
Construction,       4, 0,  no,  no,  0, 4    ; CstXXXXX
Joint Stock Co.,    4, 0,  Tra, nil, 0, 3    ; Cor*****
Kulak Rising,       4, 1,  U1,  no,  1, 3    ; Cur(20)
Democracy,          5, 1,  no,  no,  0, 0    ; DemXXXXX
Denikin's Advance,  4, 1,  U1,  no,  3, 1    ; Eco(22)
Wrangel's Advance,  4, 0,  U1,  no,  3, 1    ; E1(23)
Soviet Power,       4, 1,  Cmn, nil, 1, 0    ; E2(Soviets)
Kolchak's Advance,  4, 0,  U1,  no,  3, 1    ; Eng(25)
Kronstadt Revolt,   3, 1,  U1,  no,  1, 3    ; Env(26)
CHEKA,              2,-1,  Min, Mas, 1, 0    ; Esp(Counter Intelligence)
Railway Eng.,       5, 0,  Bri, nil, 0, 4    ; Exp(Rwy Eng)
Epidemic,           4,-1,  U1,  no,  2, 2    ; Feu(29)
Aviation,           4,-1,  Mob, Nav, 0, 1    ; Fli(30)
Gunbatsu,           3,-2,  U1,  nil, 3, 4    ; Fun(Gunbatsu)
Armoured Train,     3, 0,  Nav, Exp, 0, 1    ; FP
Pilsudski's Advance,3, 2,  U1,  no,  3, 3    ; Gen(33)
Guerrilla Warfare,  4, 1,  Cmn, Cmp, 1, 1    ; Gue(34)
Gunpowder,          8,-2,  no,  no,  1, 0    ; GunXXXXX
Cavalry Tactics,    4,-1,  War, nil, 0, 1    ; Hor(Cavalry Tactics)
God & Tsar,         6, 0,  The, nil, 1, 2    ; Ind(God & Tsar)
Parlamentarism,     6, 0,  Mon, nil, 0, 0    ; Inv
NEP,                5,-1,  Phy, Cur, 1, 0    ; Iro(NEP)
Munich Soviet,      6, 0,  Amp, nil, 2, 0    ; Lab(40)
Kapp Putsch,        6, 0,  Too, nil, 2, 1    ; Las
General Strike,     6, 0,  Las, nil, 2, 0    ; Ldr
Rhur Red Army,      6, 0,  Ldr, nil, 2, 0    ; Lit
Reichswehr,         6, 0,  Lab, nil, 2, 1    ; Too
Versailles Treaty,  6, 0,  Lit, nil, 2, 0    ; Mag
Cartography,        6,-1,  nil, nil, 0, 4    ; Map(Cartography)
Intelligence,       4, 1,  Wri, nil, 0, 1    ; Mas(Intelligence)
War Communism,      6,-1,  Min, War, 1, 1    ; MP
Artillery,          4,-1,  War, nil, 0, 1    ; Mat(Artillery)
Weimar Republic,    6, 0,  Mag, nil, 2, 0    ; Med(50)
Hungry Winter,      6, 0,  Chi, nil, 2, 0    ; Met
Coun. of Commissars,4, 1,  E2,  Cmn, 1, 0    ; Min
Modern Warfare,     8,-1,  nil, nil, 0, 1    ; Mob(Modern Warfare)
Constitution,       5, 1,  Mys, nil, 0, 0    ; Mon(Constitution)
Holy Church,        5, 1,  Mys, nil, 0, 2    ; MT(Holy Church)
Theology,           4, 0,  Cer, nil, 0, 2    ; Mys(Theology)
Worker's Control,   6,-1,  Min, Cmn, 1, 0    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NFXXXXX
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP
Imperialism,        6, 1,  Whe, Inv, 0, 0    ; Phi(Imperialism)
Land Reform,        4,-1,  Min, Map, 1, 0    ; Phy
Komuch Government,  4, 1,  U1,  no,  3, 0    ; Pla(62)
Obsolesence,        4, 0,  U1,  no,  0, 4    ; Plu
Internationalism,   4, 0,  Min, Aut, 1, 0    ; PT
Konarmiya,          4, 1,  Hor, Alp, 1, 1    ; Pot(Konarmiya)
Radio,              5,-1,  no,  no,  3, 4    ; RadXXXXX
Railway,            6, 0,  no,  no,  0, 4    ; RR*****
National Policy,    2, 1,  PT,  Wri, 1, 0    ; Rec(68)
Rev. Military Coun.,4, 0,  MP,  Nav, 1, 1    ; Ref(69)
Collectivization,   3, 1,  Iro, nil, 1, 0    ; Rfg(Collectivization)
Republic,           5, 1,  no,  no,  0, 2    ; RepXXXXX
Shock Tactics,      5,-2,  Ref, Roc, 1, 1    ; Rob
Red Terror,         6,-2,  U1,  nil, 1, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Orthodoxy,          3, 2,  MT,  nil, 1, 2    ; The(Orthodoxy)
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Iro, nil, 0, 3    ; Tra*****
University,         5, 1,  no,  no,  0, 4    ; Uni
Military Code,      4,-1,  Mob, nil, 0, 1    ; War(Military Code)
Capitalism,         4,-1,  Cor, nil, 0, 3    ; Whe(Capitalism)
Diplomacy,          4, 2,  Map, nil, 0, 0    ; Wri(Diplomacy)
Social Development, 1, 0,  Tra, Mob, 0, 0    ; ...
History,            3, 0,  no,  no,  0, 0    ; U1(90)
Undefined,          3, 0,  no,  no,  0, 0    ; U2
Undefined,          3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Armoury,                  4,  1,    no,***
Granary,                  1,  1,    nil,
Church,                   2,  1,    nil,
MarketPlace,              3,  1,    nil,
Library,                  2,  1,    nil,
Courthouse,               2,  1,    nil,
Entrenchments,            1,  0,    nil,
Water Works,              6,  2,    nil,
Bank,                     8, 3,    nil,10
Cathedral,                10, 3,    MT,
University,               10, 3,    nil,
Mass Transit,             16, 4,    no,
Opera House,               8, 3,    nil,
Factory,                  20, 4,    nil,
Manufacturing Plant,      32, 6,    no,***
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    Mon,
Hydro Plant,              24, 4,    no,20***
Nuclear Plant,            16, 2,    no,
Stock Exchange,           14, 4,    Whe,
Electrical System,        10, 2,    nil,
Supermarket,               8, 3,    no,
Superhighways,            20, 5,    no,***
Research Lab,             16, 3,    no,***
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          6, 1,    nil,
State Enterprise,         16, 4,    Nav,
Harbor,                   6,  1,    nil,30
Offshore Platform,        16, 3,    no,***
Airport,                  16, 3,    no,
Police Station,           6,  2,    no,
Port Facility,            8,  3,    no,***
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Nationalization),        60, 0,    Cor,
GrainComm,                20, 0,    Iro,40 (unbuilt) Pyramids
Red Terror,               20, 0,    Esp, (unbuilt) Hanging Gardens (41)
TransSiberian Railway,    20, 0,    nil, in Omsk:  Colossus
Admiralty,                20, 0,    nil, in Petrograd: Lighthouse
Stephensdom,              30, 0,    nil, in Vienna:  Great Library (obsolete)
Orthodox Church,          30, 0,    nil, in Kiev: Oracle
Forbidden Palace,         30, 0,    nil, in Peking:  Great Wall(obsolete)***
General Staff,            30, 0,    nil, in Berlin: Sun Tzu's War Academy
KruppWerk,                30, 0,    nil, in Essen: King Richard's Crusade
Hagia Sophia,             20, 0,    nil, in Istanbul:  Marco Polo's Embassy (obsolete)
Michelangelo's Chapel,    30, 0,    no, 50***
Copernicus' Observatory,  30, 0,    no, *** 
Royal Navy,               40, 0,    nil, in Lille: Magellan's Expedition
Arc de'Triumph,           30, 0,    nil, in Lille: Shakespeare's Theatre
Social Democratic Party,  40, 0,    nil, in Berlin: Leonardo's Workshop
J. S. Bach's Cathedral,   40, 0,    no,  ***
Politburo,                40, 0,    nil, in Petrograd: Isaac Newton's College
Adam Smith's Trading Co., 40, 0,    no,  ***
Darwin's Voyage,          40, 0,    no,  ***
Brandenburg Gate,         40, 0,    no,  in Berlin: Statue of Liberty (obsolete)
Comintern,                20, 0,    PT,  (unbuilt) Eiffel Tower(60)
Conscription,             60, 0,    nil, in Lille: Women's Suffrage
Hoover Dam,               60, 0,    no,  *** 
Manhattan Project,        60, 0,    no,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,  ***
Kremlin,                  60, 0,    nil, in Moscow: Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Iro,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Cmn,        ; Great Library
Esp,        ; Oracle
Cmn,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
Iro,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Ast,        ; Leonardo's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
Cmn,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Workers,      nil, 0,  2.,0,  0a,1d,  2h,1f,  0,0,  5, Rec, 000000000000000
Kronstadt,    nil, 1,  0.,0,  0a,9d,  6h,2f, 14,2,  2, U1,  010000000001000
Warlord Inf,  nil, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
British Inf,  nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, U1,  000000001000000
American Inf, nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, U1,  000000001000000
Spartakist,   nil, 0,  2.,0,  4a,2d,  2h,1f,  3,0,  1, U1,  000000001000000
Baltic Inf,   nil, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  1, U1,  000000001000000
Ukrainian Inf,nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, U1,  000000001000000
Japanese Inf, nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, nil, 000000001000000
Partisans,    nil, 0,  1.,0,  4a,3d,  3h,1f,  4,0,  0, U1,  000001001000010;
German Inf,   AFl, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, Ban, 000000001000000
French Inf,   nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, nil, 000000001000000
Red Guards,   MP,  0,  2.,0,  3a,2d,  2h,1f,  3,0,  1, nil, 000000001000000;
Militia,      nil, 0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, nil, 000000001000000
Red Inf,      nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, Alp, 000000001000000;
White Inf,    nil, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  1, Ato, 000000001000000
Polish Inf,   nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  1, nil, 000000001000000
German Cav,   AFl, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  2, Ban, 000000000000000
French Cav,   nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, nil, 000000000000000
British Cav,  nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, U1,  000000000000000
Siberian Inf, nil, 0,  2.,0,  6a,4d,  2h,1f,  6,0,  0, U1,  000000001000000
Red Cav,      Pot, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, Hor, 000000000000000;
Japanese Cav, nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, nil, 000000000000000
Austin-Putilov,nil,0,  3.,0,  7a,4d,  2h,2f,  8,0,  0, Nav, 000010000000000;
Artillery,    Chi, 0,  2.,0, 10a,1d,  2h,2f,  6,0,  0, nil, 000000001000000
Armoured Train,Plu,0,  5.,0,  6a,4d,  3h,2f,  9,0,  0, FP,  000010001000010
Trotskys' HQ, nil, 0,  6.,0,  8a,6d,  6h,2f, 12,0,  0, U1,  010010001000011;
Fighter (G),  Amp, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000001010001
Fighter (W),  nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000001010001
Fighter (B),  nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000001010001;
Fighter (E),  nil, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000001010001
D.H. 9,       nil, 1,  6.,2,  6a,2d,  2h,2f,  9,0,  3, U1,  000000001000001
Polish Cav,   nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, nil, 000000000000000
Au-Hun Cav,   AFl, 0,  3.,0,  5a,3d,  2h,1f,  5,0,  3, Ban, 000000000000000
Konarmiya,    nil, 0,  3.,0,  8a,4d,  2h,1f,  6,0,  0, Pot, 000000000000000;
Cossacks,     nil, 0,  4.,0,  6a,3d,  2h,1f,  5,0,  0, nil, 000000000000000
White Finns,  nil, 0,  2.,0,  5a,4d,  2h,1f,  5,0,  1, U1,  000000001000000
Red Finns,    nil, 0,  2.,0,  4a,3d,  2h,1f,  4,0,  1, U1,  000000001000000
Cruiser,      nil, 2,  7.,0,  8a,6d,  3h,2f,  8,0,  2, U1,  000000000000001
Reichswehr,   nil, 0,  2.,0,  5a,5d,  2h,1f,  6,0,  1, Too, 000000000000001
Transport,    nil, 2,  6.,0,  0a,3d,  2h,1f,  5,4,  4, nil, 000000000000000
Typhus,       nil, 0,  6.,1, 12a,0d,  2h,3f,  6,0,  0, U1,  001001001000011
Kulak,        nil, 0,  2.,0,  4a,2d,  2h,1f,  3,0,  0, U1,  000000001000000
Mk A Tank,    nil, 0,  2.,0,  9a,6d,  2h,2f, 10,0,  0, U1,  000000001000000
Renault Tank, nil, 0,  3.,0,  7a,4d,  2h,2f,  7,0,  0, U1,  000010001000000
Ehrhardt AC,  nil, 0,  3.,0,  7a,4d,  2h,2f,  8,0,  0, Lit, 000010000000000
Commissar,    nil, 0,  2.,0,  0a,0d,  1h,1f,  5,0,  6, Esp, 000000000000010
Cheka Inf,    nil, 0,  2.,0,  7a,4d,  2h,1f,  6,0,  0, Rob, 000000001000000
Commodities,  nil, 0,  4.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000000000000010
Fortress,     nil, 1,  0.,2,  0a,20d, 4h,2f, 10,0,  1, U1,  010000000001000
Au-Hun Inf,   AFl, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  4, Ban, 000000001000000
Turkish Inf,  nil, 0,  0.,0,  0a,5d,  2h,1f,  5,0,  1, U1,  000000001000000
Whiteguards,  Ato, 0,  1.,0,  3a,2d,  2h,1f,  3,0,  1, nil, 000000001000000
Anarchist,    nil, 0,  2.,0,  4a,3d,  2h,1f,  3,0,  1, U1,  000001001000000
Conscripts,   Alp, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, MP,  000000001000000;
Czech Legion, nil, 0,  2.,0,  7a,4d,  2h,1f,  5,0,  0, U1,  000000001000000
Front d'Ouest,nil, 1,  0.,2,  0a,20d, 4h,2f, 10,0,  1, U1,  010000000000000
Die WestFront,nil, 1,  0.,2,  0a,20d, 4h,2f, 10,0,  1, U1,  010000000000000
Freikorps,    Too, 0,  2.,0,  5a,4d,  2h,1f,  5,0,  0, Amp, 000000001000000
Sailors,       E2, 0,  2.,0,  6a,5d,  2h,1f,  6,0,  0, nil, 000000001000100
Basmachi,     nil, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  1, U1,  000000001000000
Nomad Cavalry,nil, 0,  4.,0,  5a,3d,  2h,1f,  5,0,  0, U1,  000000000000000
Czech Cavalry,nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, U1,  000000000000000
Deserters,    Amp, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  0, AFl, 000000000000000
German Art,   AFl, 0,  1.,0, 10a,1d,  2h,2f,  6,0,  0, Ban, 000000001000000
German Inf(S),Ban, 0,  0.,0,  0a,8d,  2h,1f,  5,0,  1, no,  000000000000000
German Cav(S),Ban, 0,  0.,0,  0a,6d,  2h,1f,  6,0,  2, no,  000000000000000
German Art(S),Ban, 0,  0.,0,  0a,4d,  2h,1f,  6,0,  0, no,  000000000000000
Au-Hun Inf(S),Ban, 0,  0.,0,  0a,6d,  2h,1f,  4,0,  4, no,  000000000000000
Au-Hun Cav(S),Ban, 0,  0.,0,  0a,4d,  2h,1f,  5,0,  3, no,  000000000000000
AFSR Inf,     nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  0, U1,  000000000000000
Caucasus Inf, nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, U1,  000000001000000
Deserters,    Amp, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  1, AFl, 000000000000000
Deserters,    Amp, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  2, AFl, 000000000000000
Deserters,    Amp, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  3, AFl, 000000000000000
Deserters,    Amp, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  4, AFl, 000000000000000
Mines,        nil, 2,  0.,0,  0a,20d, 4h,4f,  4,0,  1, U1,  010000000001000
Shock Inf,    nil, 0,  2.,0,  7a,4d,  2h,1f,  5,0,  0, U1,  000000001000000
Sturmtruppen, nil, 0,  1.,1,  8a,4d,  2h,3f,  2,0,  0, U1,  001000001000000
White Cav,    nil, 0,  3.,0,  6a,4d,  2h,1f,  6,0,  0, Ato, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     2,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  yes, ; Drt
Steppe,     1,2,  1,1,0,   yes, 1, 5, 1,   no,  0,15,  0,  Grs,  yes, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   no,  0,10,  0,  Hil,  yes, ; Grs
Forest,     3,3,  1,2,0,   no,  0, 5, 5,   no,  0, 0,  0,  Grs,  yes, ; For
Hills,      4,4,  1,0,0,   no,  1,10, 0,   yes, 3,10,  1,  Pln,  yes, ; Hil
Mountains,  6,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  yes, ; Mou
Tundra,     2,2,  1,0,0,   no,  1,10, 1,   no,  0, 0,  0,  Drt,  yes, ; Tun
Rail Bed 1, 1,2,  2,1,1,   yes, 1, 5, 2,   no,  0,10,  0,  Jun,  no,  ; Gla
Swamp,      4,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  Pln,  yes, ; Swa
Rail Bed 2, 3,3,  1,2,1,   no,  0, 5, 5,   no,  0, 0,  0,  Gla,  no,  ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no,  ; Oce
Oil,        2,2,  0,6,4,
Cotton,     1,2,  1,1,3,
Grassland,  1,2,  2,1,0,
Moose,      3,3,  2,2,0,
Coal,       4,4,  1,3,0,
Gold,       6,6,  0,1,6,
Musk Ox,    2,2,  2,0,0,   
Wheat,      1,2,  3,0,1,
Peat,       4,3,  1,2,0,
Pheasant,   3,3,  2,2,1,
Fish,       1,2,  3,0,2,
Camels,     2,2,  1,1,2,
Horses,     1,2,  2,2,0,
Grassland,  1,2,  2,1,0,
Bear,       3,3,  1,2,2,
Orchard,    4,4,  4,0,1,
Iron,       6,6,  0,4,0,
Diamonds,   2,2,  1,0,4,
Wheat,      1,2,  3,0,1,
Birch,      4,3,  1,1,0,
Lumber,     3,3,  1,3,1,
Caviar,     1,2,  2,0,4,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Admiral,     Empress
Monarchy,       Kaiser,       Queen
Communism,      Chairman,    Commissar
Fundamentalism, Emperor,     High Priestess
Republic,       Prime Minister, Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     
Pilsudski,    Ishtari,             0, 2, 0, Poles,       Polish,      1, -1, -1,     2, Marshal, Marshal, 
Wilhelm,      Maria Theresa,       0, 3, 3, Central Powers,Central Powers,0, -1, -1,     2, Kaiser, Kaiser,
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Trotsky,             1, 1, 3, Bolsheviks,  Bolshevik,  -1, -1,  1,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Kolchak,      Wu Zhao,             0, 5, 2, Whites,      White,       1, -1, -1,     1, Admiral, Admiral, 2, Admiral, Admiral
Lloyd George, Elizabeth I,         1, 6, 3, Entente,     Entente,     0, -1, -1,     5, Prime Minister, Prime Minister
Yosihito,     Bortei,              0, 7, 0, Japanese,    Japanese,    1, -1, -1,     4, Emperor, Empress
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 2, J****,       J****,       1, -1, -1,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     
Mannerheim,   Isabella,            1, 4, 3, Nationalists,Nationalist,-1, -1, -1,     2, Marshal, Marshal
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 1,Carthaginians,Carthaginian,0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,    
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Vodka,
Tea,
Livestock,
Medicine,
Salt,
Coal,
Steel,
Grain,
Sugar,
Textiles,
Ammunition,
Machinery,
Tractors,
Gold,
Petrol,
Caviar,



@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
7		; AFl/0
3		; Alp/1
7		; Amp/2
7		; Ast/3
2		; Ato/4
3		; Aut/5
7		; Ban/6
4		; Bri/7
0		; Bro/8
1		; Cer/9
7	        ; Che/10
7		; Chi/11
7		; CoL/12
7		; CA/13
7		; Cmb/14
3		; Cmn/15
7		; Cmp/16
7		; Csc/17
7		; Cst/18
0		; Cor/19
7		; Cur/20
7		; Dem/21
7		; Eco/22
7		; E1/23
3		; E2/24
7		; Eng/25
7		; Env/26
3		; Esp/27
4		; Exp/28
7		; Feu/29
3		; Fli/30*
5		; Fun/31
3		; FP/32*
7		; Gen/33
3		; Gue/34
7		; Gun/35
3		; Hor/36*
2		; Ind/37
1		; Inv/38
3		; Iro/39
0		; Lab/40
0		; Las/41
0		; Ldr/42
0		; Lit/43
0		; Too/44
0		; Mag/45
4		; Map/46
4		; Mas/47
3		; MP/48
4		; Mat/49
0		; Med/50
7		; Met/51
3		; Min/52
4		; Mob/53
1		; Mon/54
1		; MT/55
1		; Mys/56
3		; Nav/57
7		; NF/58
7		; NP/59
0		; Phi/60
3		; Phy/61
7		; Pla/62
7		; Plu/63
3		; PT/64
3		; Pot/65
7		; Rad/66
4		; RR/67
3		; Rec/68
5		; Ref/69
6		; Rfg/70
7		; Rep/71
3		; Rob/72
3		; Roc/73
7		; San/74
7		; Sea/75
7		; SFl/76
7		; Sth/77
7		; SE/78
7		; Stl/79
7		; Sup/80
7		; Tac/81
2		; The/82
7		; ToG/83
3		; Tra/84*
7		; Uni/85
4		; War/86
0		; Whe/87
4		; Wri/88
4		; .../89
4		; U1/90
7		; U2/91
7		; U3/92
7		; X1/93
7		; X2/94
7		; X3/95
7		; X4/96
7		; X5/97
7		; X6/98
7		; X7/99


;read left to right

@LEADERS2
00000000		;     
00220221		;Poles,       Polish,     -1, -1,  1,     2, Marshal, Marshal
00220201		;Cent Pwrs,   Cent Pwrs,   1, -1,  1,     2, Kaiser, Kaiser, 5, Chancellor, Chancellor
00000000		;    
00000000		;   
00000000		; 
00000000		;   
22200201		;Bolsheviks,  Bolshevik,   1,  0, -1,     3, Chairman, Chairman,
00000000		;
00000000		;    
00000000		;
00020221		;Whites,      White,       0,  0,  1,     1, Admiral, Admiral
00220221		;Entente,     Entente,     0,  1,  0,     2, Prime Minister, Prime Minister
02220021		;Japanese,    Japanese,    1,  1, -1,     4, Emperor, Emperor
00000000		;    
00000000		;    
00000000		;    
00220201		;Finns,       Finnish,    -1,  1, -1,     2, Marshal, Marshal
00000000		;   
00000000		;
00000000		;    

00000000		; 
00000000		; 


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:	        n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001	invisible until attack:			    1 - invisible
;   00000010	non-disbandable (human players only):   1 - cannot disband
;   00000100	0-range-air-unit damage override:	    1 - override damage
;   00001000	barbarian units can't be bought off:    1 - can't buy off
;   00010000	impassable terrain override:		    1 - override impassable terrain
;   00100000      engineer capabilities flag:             1 - has abilities
;   01000000      barbarian unit will not expire:         1 - no expire
;   10000000      override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;workers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000110  ;Kronstadt
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Warlord Inf
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Brit Inf
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Amer Inf
00000111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;revolutionary
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Balt Inf
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ukr Inf
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Spartakist
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Partisans
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ger Inf
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Fre Inf
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Red Guards
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Nat Milita
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Red Inf
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;White Inf
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pol Inf
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ger Cav
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Fre Cav
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Bri Cav
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Sib Inf
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Red Cav
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Jap Cav
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Arm Car
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Art
00100110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Arm Tr
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trot HQ
00011000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ftr G
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ftr W
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ftr B
11000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ftr E
11000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;DH-9
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Pol Cav
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;AH Cav
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Konarm
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Coss
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;White Finn
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Red Finns
11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Cruiser
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Reichswehr
11100111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Trans
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11111001  ;Typhus
00100011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Kulak
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Mk A Tank
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Renault Tank
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ehrhardt AC
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Commissar
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Cheka Inf
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Commodities
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Fortress
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;AH Inf
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Turk Inf
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Whitegd
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Anarchist
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Red Gds
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Czech Legion
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Frt d'Ouest
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Der West Front
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;FreiK
00000011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Sailor
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Basmachi
00010001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Nom. Cav.
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Czech Cav.
00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Deserters
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ger Art
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;S. Ger Inf		
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;S. Ger Cav
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;S. Art
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;S. AH Cav
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;S. AH Art
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;AFSR Inf
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Caucusus Inf
00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Deserters
00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Deserters
00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Deserters
00101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Deserters
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;mines
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;shock inf
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;sturmtruppen
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;White cav

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Infantry.wav  	; Warriors
Infantry.wav 	; Phalanx
Infantry.wav  	; Archers
Infantry.wav 	; Spartakist
Infantry.wav  	; Pikemen
Infantry.wav  	; Musketeers
Infantry.wav 	; Fanatics
Infantry.wav  	; Partisans
Infantry.wav  	; Alpine Troops
Infantry.wav  	; Riflemen
Infantry.wav  	; Marines
Infantry.wav 	; Paratroopers
Infantry.wav  	; Mech. Inf.
Infantry.wav  	; Horsemen
Infantry.wav 	; Chariot
Cavalry.wav  	; 1st cav unit
Cavalry.wav  	; Crusaders
Cavalry.wav  	; Knights
Infantry.wav  	; Dragoons
Cavalry.wav 	; Cavalry
Cavalry.wav     ; 6th cav unit
Tank.wav  	; armcar
Artillery(R).wav  ; artill
Armtrain.wav  	; armtrain
Armtrain.wav  	; armtrain
<none>  	; F G
<none>  	; F W
<none>  	; F B
<none>  	; F E
<none> 	        ; DH-9
Cavalry.wav  	; Trireme
Cavalry.wav  	; Caravel
Cavalry.wav  	; Galleon
Cavalry.wav  	; Frigate
Infantry.wav  	; White Finn
Infantry.wav  	; Red Finn
<none>  	; cruiser
Infantry.wav  	; Reichswehr
<none>          ; transport
Typhus.wav  	; typhus
Infantry.wav   	; kulak
Tank.wav  	; Tank 1
Tank.wav  	; tank 2
Tank.wav  	; Ehrhardt AC
spy.wav  	; Commissar
Infantry.wav    ; Cheka Inf
<none>  	; commodities
<none>  	; Fortress
Infantry.wav 	; Explorer
Infantry.wav  	; Extra Land
Infantry.wav  	; Extra Ship
Infantry.wav  	; Extra Air
Infantry.wav 	; Revolution
Infantry.wav  	; Czech L.
<none>  	; W. Front
<none>  	; W. Front
Flame.wav  	; Freikorps
Infantry.wav  	; Sailors
Infantry.wav  	; Basmachi
Cavalry.wav  	; Nom. Cav
Cavalry.wav  	; Czech Cav
<none>  	; des
Artillery(G).wav  ; G. Art
<none>  	; S
<none>  	; S
<none>  	; S
<none>  	; S
<none>  	; S
Infantry.wav  	; AFSR Inf
Infantry.wav  	; cauc Inf
<none>  	; des
<none>  	; des
<none>  	; des
<none>  	; des
Infantry.wav  	; mines
Infantry.wav  	; shock Inf
Infantry. wav   ; Sturmtruppen
Cavalry.wav   	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

