#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : Text file
# Description  : The data for goals
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - None or not known
#
#----------------------------------------------------------------------------

# 51

// Any changes made to the order, additions or subractions to this
// file should be reflected in the strategies.txt file!!

## 0 ##########################################################

GOAL_DEFEND {
  ExecuteIncrementally
  UnGroupFirst

  SquadClass:CanAttack
  SquadClass:CanDefend

  TargetType:City
  TargetOwner:Self

  Execute	ORDER_MOVE

  ThreatBonus			 2000
  EnemyValueBonus		    0
  AlliedValueBonus		 1000
  PowerBonus			 -100
  DistanceToHomeBonus	  100
  DistanceToEnemyBonus	  -10
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus      10000
  NotVisibleBonus           0
  ChokePointBonus		  250
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		 -500
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Defensive
}

## 1 ##########################################################

GOAL_SEIGE {
  RallyFirst
  NeverSatisfied
  
  SquadClass:CanAttack
  SquadClass:CanDefend
  SquadClass:HasZoc
  SquadClass:CanCaptureCity
  
  TargetType:City
  TargetOwner:HotEnemy
  TargetOwner:Neutral
  TargerOwner:ColdEnemy

  Execute	ORDER_ATTACK

  ThreatBonus			  500
  EnemyValueBonus		 -250
  AlliedValueBonus		 1000
  PowerBonus			  500
  DistanceToHomeBonus	  -20
  DistanceToEnemyBonus	   10
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus     -10000
  NotVisibleBonus           0
  ChokePointBonus		  500
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Offensive

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 2 ##########################################################

GOAL_ATTACK {
  RallyFirst

  SquadClass:CanAttack
  SquadClass:CanCaptureCity

  TargetType:AttackUnit
  TargetType:SpecialUnit
  TargetOwner:HotEnemy
  TargetOwner:ColdEnemy

  Execute	ORDER_ATTACK
 
  ThreatBonus			  100
  EnemyValueBonus		 -250
  AlliedValueBonus		 1500
  PowerBonus			  500
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus  10000
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus     -10000
  NotVisibleBonus       -1000
  ChokePointBonus		  250
  UnexploredBonus	  -999999 
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Offensive

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 3 ##########################################################

GOAL_HARASS {
  RallyFirst
  

  SquadClass:CanAttack
  SquadClass:CanBombard

  TargetType:AttackUnit
  TargetType:SpecialUnit
  TargetOwner:HotEnemy

  Execute	ORDER_ATTACK
 
  ThreatBonus			  100
  EnemyValueBonus		 -500
  AlliedValueBonus		 1500
  PowerBonus			  500
  DistanceToHomeBonus	  -10
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus   1000
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus     -10000
  NotVisibleBonus       -1000
  ChokePointBonus		   50
  UnexploredBonus	  -999999 
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0 

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Harass

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 4 ##########################################################

GOAL_SETTLE_LAND {
  NeedsEscort
  

  SquadClass:Special

  TargetType:SettleLand
  TargetOwner:Self
  TargetOwner:NoContact

  Execute	ORDER_SETTLE

  ThreatBonus			 -100
  EnemyValueBonus		 -100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	  -50
  DistanceToEnemyBonus     -2
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus		 -100
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 5 ##########################################################

GOAL_SETTLE_SEA {
  NeedsEscort

  SquadClass:Special

  TargetType:SettleSea
  TargetOwner:Self
  TargetOwner:NoContact

  Execute	ORDER_SETTLE

  ThreatBonus			 -100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	  -50
  DistanceToEnemyBonus     15
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus		 -100
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 6 ##########################################################

GOAL_EXPLORE {
  UnGroupFirst
  
  SquadClass:CanExplore

  TargetType:Unexplored
  TargetOwner:Self
  TargetOwner:Ally
  TargetOwner:HotEnemy
  TargetOwner:ColdEnemy
  TargetOwner:NoContact

  Execute	ORDER_MOVE
  
  // Try to explore away from home, but close
  // to enemies/foreigners.
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus     -10
  DistanceToEnemyBonus      0
  InHomeTerritoryBonus   1000
  NoOwnerTerritoryBonus   100
  InEnemyTerritoryBonus  -100
  WoundedArmyBonus       -100
  NotVisibleBonus        1000
  ChokePointBonus		   10
  UnexploredBonus		 1000
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus -10000

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 7 ##########################################################

GOAL_STEALTH_EXPLORE {
  UnGroupFirst
  
  SquadClass:Stealth
  SquadClass:CanExplore
  
  TargetType:Unexplored
  TargetOwner:HotEnemy
  TargetOwner:ColdEnemy
  TargetOwner:NoContact
  TargetOwner:Ally
  TargetOwner:Neutral


  Execute	ORDER_MOVE
  
  // Try to explore away from home, but close
  // to enemies/foreigners.
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus     100
  DistanceToEnemyBonus     -5
  InHomeTerritoryBonus  -1000
  NoOwnerTerritoryBonus  1000
  InEnemyTerritoryBonus  1000
  WoundedArmyBonus          0
  NotVisibleBonus        1000
  ChokePointBonus		   10
  UnexploredBonus		 1000
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus   100

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 8 ##########################################################

GOAL_ENSLAVE_SETTLER {
  UnGroupFirst

  SquadClass:Special
  SquadClass:Stealth

  TargetType:SpecialUnit
  TargetOwner:HotEnemy
  TargetOwner:ColdEnemy
  TargetOwner:NoContact  

  Execute	ORDER_ENSLAVE_SETTLER

  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	   -1
  DistanceToEnemyBonus	   -1
  InHomeTerritoryBonus  10000
  NoOwnerTerritoryBonus  5000
  InEnemyTerritoryBonus -1000
  WoundedArmyBonus          0
  NotVisibleBonus       -1000
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 9 ##########################################################

GOAL_SLAVE_RAID {
  UnGroupFirst
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_SLAVE_RAID

  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	   -1
  DistanceToEnemyBonus	   -1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 10 ##########################################################

GOAL_CHOKEPOINT {
  RallyFirst

  SquadClass:CanAttack
  SquadClass:CanDefend
  SquadClass:HasZoc

  TargetType:ChokePoint
  TargetOwner:Self

  Execute	ORDER_MOVE

  ThreatBonus			  100
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	 -100 
  DistanceToEnemyBonus	   -1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus  1000
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus         100
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		  -50
  TreaspassingArmyBonus   500

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Defensive
}

## 11 ##########################################################

GOAL_PATROL {
  NoTransport

  SquadClass:CanAttack
  SquadClass:CanDefend
  SquadClass:HasZoc

  TargetType:Improvement
  TargetType:Border
  TargetOwner:Self

  Execute	ORDER_MOVE

  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			 -100
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus   500

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Defensive
}

## 12 ##########################################################

GOAL_CONVERT_CITY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_CONVERT

  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0 
  WoundedArmyBonus          0 
  NotVisibleBonus           0 
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 13 ##########################################################

GOAL_BIOTERROR_CITY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_BIO_INFECT

  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 14 ##########################################################

GOAL_NANOATTACK_CITY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_NANO_INFECT

  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			  100
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 15 ##########################################################

GOAL_HARASS_CITY {
  RallyFirst

  SquadClass:CanAttack
  SquadClass:CanBombard
  SquadClass:CanDefend
  SquadClass:HasZoc
  SquadClass:CanCaptureCity

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_ATTACK
 
  ThreatBonus			  500
  EnemyValueBonus		 -500
  AlliedValueBonus		 1000
  PowerBonus			  500
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  500
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Harass 

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 16 ##########################################################

GOAL_BOMBARD {
  SquadClass:CanDefend
  SquadClass:CanAttack
  SquadClass:CanBombard

  TargetType:AttackUnit
  TargetType:SpecialUnit
  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_BOMBARD
 
  ThreatBonus			 -100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  150
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus        -100
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Bombard

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 17 ##########################################################

GOAL_EXPEL {
  SquadClass:CanAttack
  SquadClass:CanDefend

  TargetType:SpecialUnit
  TargetOwner:Neutral
  TargetOwner:ColdEnemy

  Execute	ORDER_EXPEL
 
  ThreatBonus			 -100
  EnemyValueBonus		    0
  AlliedValueBonus		   50 
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus        -100
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 18 ##########################################################

GOAL_PILLAGE {
  NoTransport

  SquadClass:CanAttack

  TargetType:Improvement
  TargetOwner:HotEnemy

  Execute	ORDER_PILLAGE
 
  ThreatBonus			  -25
  EnemyValueBonus		   25
  AlliedValueBonus		    0
  PowerBonus			  100
  DistanceToHomeBonus	 -100
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus       -1000
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 19 ##########################################################

GOAL_PIRATE {
  NoTransport

  SquadClass:CanAttack

  TargetType:TradeRoute
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy

  Execute	ORDER_INTERCEPT_TRADE
 
  ThreatBonus			 -100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus   1000
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus       -1000
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus     0

  ThreatenType:Pirate
  ThreatenBonus 5000

  ForceMatch:Special
}

## 20 ##########################################################

GOAL_COUNTER_STEALTH {
  NoTransport

  SquadClass:CanAttack

  TargetType:SpecialUnit
  TargetOwner:HotEnemy

  Execute	ORDER_MOVE
 
  ThreatBonus			 -100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

GOAL_GOODY_HUT {
  SquadClass:CanExplore

  TargetType:GoodyHut
  TargetOwner:Self
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_MOVE

  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	   -5
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus   1000
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus   500

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 21 ##########################################################

GOAL_PLANT_NUKE {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_PLANT_NUKE
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		  -30
  PowerBonus			  -30
  DistanceToHomeBonus	   10
  DistanceToEnemyBonus	  -1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Special

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 22 ##########################################################

GOAL_CREATE_PARK {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_CREATE_PARK
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		  -30
  PowerBonus			  -30
  DistanceToHomeBonus	   10
  DistanceToEnemyBonus	  -1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Special

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 23 ##########################################################

GOAL_SOOTHSAY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_SOOTHSAY
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 24 ##########################################################

GOAL_ESTABLISH_EMBASSY {
  NeedsEscort

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Ally
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:NoContact

  Execute	ORDER_ESTABLISH_EMBASSY
 
  // just want to establish embassy at closest city.
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	   -1
  DistanceToEnemyBonus	    1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	    -1500
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 25 ##########################################################

GOAL_FRANCHISING {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy

  Execute	ORDER_FRANCHISE
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			   10
  DistanceToHomeBonus	  -10
  DistanceToEnemyBonus	   10
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 26 ##########################################################

GOAL_STEAL_TECHNOLOGY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy

  Execute	ORDER_STEAL_TECHNOLOGY
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	   -1
  DistanceToEnemyBonus	    1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 27 ##########################################################

GOAL_INVESTIGATE_CITY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_INVESTIGATE_CITY
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 28 ##########################################################

GOAL_INCITE_REVOLUTION {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_INCITE_REVOLUTION
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 29 ##########################################################

GOAL_INJOIN {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy

  Execute	ORDER_INJOIN
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 30 ##########################################################

GOAL_ASSASSINATE {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_ASSASSINATE
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 31 ##########################################################

GOAL_UNDERGROUND_RAILWAY {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy

  Execute	ORDER_UNDERGROUND_RAILWAY
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 32 ##########################################################

GOAL_NUKE_CITY {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_ATTACK

  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		  -30
  PowerBonus			  -30
  DistanceToHomeBonus	   10
  DistanceToEnemyBonus	  -1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:StealthAttack

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 33 ##########################################################

GOAL_WANDER {
  SquadClass:CanExplore

  TargetType:Random
  TargetOwner:Self
  TargetOwner:Ally
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_MOVE
 
  ThreatBonus			    0
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	  -10
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus		    0
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 34 ##########################################################

GOAL_SALLY {
  IsSally
  NoTransport

  SquadClass:CanAttack

  TargetType:AttackUnit
  TargetOwner:HotEnemy

  Execute	ORDER_ATTACK
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			  100
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Offensive
}

## 35 ##########################################################

GOAL_REFORM {
  SquadClass:CanAttack

  TargetType:City
  TargetOwner:Self

  Execute	ORDER_REFORM
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus		    0
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 36 ##########################################################

GOAL_SUE_FRANCHISE {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Self

  Execute	ORDER_SUE_FRANCHISE
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 37 ##########################################################

// Cause military units to pullback towards our city
//
GOAL_RETREAT {
  UnGroupFirst
  ExecuteIncrementally

  SquadClass:CanAttack
  SquadClass:CanDefend
  SquadClass:HasZoc
  SquadClass:CanCaptureCity

  TargetType:City
  TargetOwner:Self

  Execute	ORDER_MOVE
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    1
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus  1000
  WoundedArmyBonus     100000
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus		    0
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus 50000

  ThreatenType:None
  ThreatenBonus 0

  // no force matching to retreat
  ForceMatch:Special 
}

## 38 ##########################################################

// Cause special units to pullback if no other goal
//
GOAL_RETREAT_SPECIAL {
  UnGroupFirst
  ExecuteIncrementally

  SquadClass:Special

  TargetType:City
  TargetOwner:Self

  Execute	ORDER_MOVE
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus  1000
  WoundedArmyBonus     100000
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus		    0
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus   100

  ThreatenType:None
  ThreatenBonus 0

  // no force matching to retreat
  ForceMatch:Special 
}

## 39 ##########################################################

// Defend our endgame terrain improvements
GOAL_PROTECT_ENDGAME
{
  ExecuteIncrementally
  NoTransport

  SquadClass:CanAttack
  SquadClass:CanDefend

  TargetType:Endgame
  TargetOwner:Self

  Execute	ORDER_MOVE

  ThreatBonus			  100
  EnemyValueBonus		    0
  AlliedValueBonus		   50
  PowerBonus			 -100
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		  -10
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Defensive
}

## 40 ##########################################################

// Destroy other endgame terrain improvements
GOAL_DESTROY_ENDGAME
{
  NoTransport

  SquadClass:CanAttack

  TargetType:Endgame
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_PILLAGE
 
  ThreatBonus			 -100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			  100
  DistanceToHomeBonus	 -100
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		   10
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Offensive
}

## 41 ##########################################################

GOAL_ADVERTISING {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_ADVERTISE
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	  -10
  DistanceToEnemyBonus	  100
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 42 ##########################################################

GOAL_INCITE_UPRISING {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy
  TargetOwner:ColdEnemy

  Execute	ORDER_INCITE_UPRISING
 
  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 43 ##########################################################

GOAL_POISON_CITY {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:HotEnemy

  Execute	ORDER_PLAGUE

  ThreatBonus			  -50
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 44 ##########################################################

GOAL_THROW_PARTY {
  NeedsEscort

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Ally
  TargetOwner:Neutral
  TargetOwner:ColdEnemy  //WW added
  TargetOwner:NoContact

  Execute	ORDER_THROW_PARTY
 
  // just want to establish embassy at closest city.
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	   -1
  DistanceToEnemyBonus	    1
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	    -1500
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 45 ##########################################################

GOAL_SUE {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:SpecialUnit
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_SUE
 
  ThreatBonus			 -100
  EnemyValueBonus		    0
  AlliedValueBonus		   50
  PowerBonus			    0
  DistanceToHomeBonus	    2
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 46 ##########################################################

GOAL_INDULGENCE {
  AvoidWatchfulCity

  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact

  Execute	ORDER_INDULGENCE
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		    0
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 47 ##########################################################

GOAL_FAITH_HEALING {
  SquadClass:Special
  SquadClass:Stealth

  TargetType:City
  TargetOwner:Neutral
  TargetOwner:ColdEnemy
  TargetOwner:HotEnemy
  TargetOwner:NoContact //MG added

  Execute	ORDER_FAITH_HEALING
 
  ThreatBonus			  100
  EnemyValueBonus		  100
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  100
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:SpecialAttackCity
  ThreatenBonus 5000

  ForceMatch:Special
}

## 48 ##########################################################

GOAL_REFUEL {
  SquadClass:Special

  TargetType:City // Needs to be replaced by CanRefuel
  TargetOwner:Self

  Execute	ORDER_REFUEL
 
  ThreatBonus			    0
  EnemyValueBonus		    0
  AlliedValueBonus		  100
  PowerBonus			    0
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus     100000
  NotVisibleBonus           0
  ChokePointBonus		    0
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		    0
  TreaspassingArmyBonus     0

  ThreatenType:None
  ThreatenBonus 0

  ForceMatch:Special
}

## 49 ##########################################################

GOAL_PARADROP {

  SquadClass:CanAttack
  SquadClass:CanDefend
  SquadClass:HasZoc
  SquadClass:CanCaptureCity

  TargetType:Improvement
  TargetOwner:HotEnemy

  Execute	ORDER_PARADROP
 
  ThreatBonus			  500
  EnemyValueBonus		 -500
  AlliedValueBonus		 1000
  PowerBonus			  500
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		  500
  UnexploredBonus	  -999999
  ObsoleteArmyBonus		  100
  TreaspassingArmyBonus     0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Harass 

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## 50 ##########################################################

GOAL_RANGED_ATTACK {
  RallyFirst

  SquadClass:CanAttack

  TargetType:AttackUnit
  TargetType:SpecialUnit
  TargetOwner:HotEnemy
  TargetOwner:ColdEnemy



  Execute	ORDER_RANGED_ATTACK
 
  ThreatBonus		  500
  EnemyValueBonus		 -250
  AlliedValueBonus		 1000
  PowerBonus			15000
  DistanceToHomeBonus	    0
  DistanceToEnemyBonus	    0
  InHomeTerritoryBonus      0
  NoOwnerTerritoryBonus     0
  InEnemyTerritoryBonus     0
  WoundedArmyBonus          0
  NotVisibleBonus           0
  ChokePointBonus		   50
  UnexploredBonus	         -999999
  ObsoleteArmyBonus		    100
  TreaspassingArmyBonus	  0

  ThreatenType:DestroyCity
  ThreatenBonus 5000

  ForceMatch:Offensive

  TargetProtectionWonder WONDER_THE_FORBIDDEN_CITY
}

## end ##########################################################
