@BEGINEVENTS @DEBUG @IF UNITKILLED unit=Village attacker=Romans defender=ANYBODY @THEN TEXT Another Gaulish village is razed to the ground by the Romans. ENDTEXT CHANGEMONEY receiver=Romans amount=75 @ENDIF @IF UNITKILLED unit=Legion attacker=ANYBODY defender=Romans @THEN TEXT One of Caesar's invincible legions has been destroyed! Boosted by this victory, the Gaulish Chiefs take up arms against the invader... ENDTEXT CREATEUNIT unit=Gaulish Chiefs owner=Aedui veteran=yes homecity=NONE locations 67,67 endlocations @ENDIF @IF UNITKILLED unit=Legion attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Remi veteran=yes homecity=NONE locations 62,50 endlocations @ENDIF @IF UNITKILLED unit=Legion attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Northen Confederation veteran=yes homecity=NONE locations 44,62 endlocations @ENDIF @IF UNITKILLED unit=Legion attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Southern Confederation veteran=yes homecity=NONE locations 49,69 endlocations @ENDIF @IF UNITKILLED unit=Legion attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Aedui veteran=yes homecity=NONE locations 61,65 endlocations @ENDIF @IF UNITKILLED unit=Minor Tribe attacker=Romans defender=ANYBODY @THEN TEXT A minor tribe is exterminated by the Romans, yielding slaves and loot... ENDTEXT CREATEUNIT unit=Slaves owner=Romans veteran=no homecity=Defeated Tribe locations 70,72 67,93 endlocations @ENDIF @IF UNITKILLED unit=Minor Tribe attacker=Romans defender=ANYBODY @THEN CREATEUNIT unit=Slaves owner=Romans veteran=no homecity=Defeated Tribe locations 70,72 67,93 endlocations @ENDIF @IF UNITKILLED unit=Merc Cavalry attacker=ANYBODY defender=Romans @THEN TEXT Fool! Caesar must maintain his army, and that means hiring more mercenaries when the old ones are killed. It will take 100 gold pieces to replace Caesar's cavalry every time it is destroyed! ENDTEXT JUSTONCE @ENDIF @IF UNITKILLED unit=Merc Cavalry attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Merc Cavalry owner=Romans veteran=yes homecity=Numidia locations 79,67 endlocations CHANGEMONEY receiver=Romans amount=-100 @ENDIF @IF UNITKILLED unit=Merc Cavalry attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Merc Cavalry owner=Romans veteran=yes homecity=Hispania locations 79,67 endlocations CHANGEMONEY receiver=Romans amount=-100 @ENDIF @IF UNITKILLED unit=Light Infantry attacker=ANYBODY defender=Romans @THEN TEXT And you call yourself a general? Bah! Don't you know that every time your Cretan light infantry is destroyed that it will take 150 gold pieces to hire more men to replace the dead ones? ENDTEXT JUSTONCE @ENDIF @IF UNITKILLED unit=Light Infantry attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Light Infantry owner=Romans veteran=yes homecity=Crete locations 79,67 endlocations CHANGEMONEY receiver=Romans amount=-150 @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Aedui veteran=no homecity=NONE locations 66,74 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Aedui veteran=no homecity=NONE locations 67,67 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Aedui veteran=no homecity=NONE locations 74,62 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Southern Confederation veteran=no homecity=NONE locations 61,71 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Southern Confederation veteran=no homecity=NONE locations 54,76 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Southern Confederation veteran=no homecity=NONE locations 49,77 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Southern Confederation veteran=no homecity=NONE locations 43,79 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Southern Confederation veteran=no homecity=NONE locations 43,69 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Southern Confederation veteran=no homecity=NONE locations 49,69 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 58,56 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 50,60 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 44,62 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 41,53 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 36,56 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 34,52 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 38,50 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 43,47 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Northen Confederation veteran=no homecity=NONE locations 52,48 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Remi veteran=no homecity=NONE locations 71,51 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Remi veteran=no homecity=NONE locations 68,46 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Remi veteran=no homecity=NONE locations 59,43 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Remi veteran=no homecity=NONE locations 59,73 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Remi veteran=no homecity=NONE locations 65,35 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Levies owner=Remi veteran=no homecity=NONE locations 74,36 endlocations @ENDIF @IF TURNINTERVAL interval=4 @THEN CREATEUNIT unit=Dissidents owner=Aedui veteran=no homecity=NONE locations 67,67 endlocations @ENDIF @IF TURNINTERVAL interval=6 @THEN CREATEUNIT unit=Dissidents owner=Aedui veteran=no homecity=NONE locations 61,65 endlocations @ENDIF @IF NOSCHISM defender=ANYBODY @THEN @ENDIF @IF UNITKILLED unit=Bourges attacker=Romans defender=Aedui @THEN TEXT Bourges, probably the wealthiest city in all Gaul, has been sacked by Caesar and his army. Slaves and plunder are in abundance for the glutted legionaries, but will the sack anger the Gauls enough to the point of open rebellion? ENDTEXT CREATEUNIT unit=Slaves owner=Romans veteran=no homecity=Bourges locations 70,72 67,93 endlocations CHANGEMONEY receiver=Romans amount=1200 @ENDIF @IF UNITKILLED unit=Bourges attacker=Romans defender=Aedui @THEN CREATEUNIT unit=Slaves owner=Romans veteran=no homecity=Bourges locations 70,72 67,93 endlocations @ENDIF @IF UNITKILLED unit=Bourges attacker=Romans defender=Aedui @THEN CREATEUNIT unit=Slaves owner=Romans veteran=no homecity=Bourges locations 70,72 67,93 endlocations @ENDIF @IF TURNINTERVAL interval=13 @THEN CREATEUNIT unit=Warriors owner=Barbarians veteran=yes homecity=NONE locations 52,42 endlocations @ENDIF @IF UNITKILLED unit=Minor Tribe attacker=Romans defender=Barbarians @THEN TEXT A tribe of the Britons has been defeated by a marine expedition of the Roman legions. Cowed by the example, the Britons stage no more raids upon the Gaulish coast. ENDTEXT @ENDIF @IF RANDOMTURN denominator=15 @THEN CREATEUNIT unit=Wealthy Troops owner=Aedui veteran=yes homecity=NONE locations 67,67 62,62 66,74 endlocations @ENDIF @IF RANDOMTURN denominator=15 @THEN CREATEUNIT unit=Wealthy Troops owner=Southern Confederation veteran=yes homecity=NONE locations 49,69 54,76 55,63 endlocations @ENDIF @IF RANDOMTURN denominator=15 @THEN CREATEUNIT unit=Wealthy Troops owner=Northen Confederation veteran=yes homecity=NONE locations 44,62 58,56 38,50 endlocations @ENDIF @IF RANDOMTURN denominator=15 @THEN CREATEUNIT unit=Wealthy Troops owner=Remi veteran=yes homecity=NONE locations 62,50 59,43 65,35 endlocations @ENDIF @IF UNITKILLED unit=Sens attacker=ANYBODY defender=Romans @THEN TEXT Sens, one of Caesar's minor towns in which he keeps supplies, is sacked. The loss is hard, and Caesar is forced to buy more goods... ENDTEXT CHANGEMONEY receiver=Romans amount=-300 @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN TEXT Orleans has been razed by the Gaulish tribe of the Carnutes! Orleans was Caesar's largest holding place for his vast stores of weapons and supplies, with a Roman population of merchants and wealthy citizens. With the city plundered and the Roman population massacred, the signal has been given for a young chief named VERCINGETORIX to rally all Gaul against the invaders. This chief has a healthy dose of strategical and tactical knowledge. He knows that the Gaulish army of levies will never defeat Caesar's mighty legions in battle, so he devises a new plan: attack the Province, and attempt to keep Caesar from uniting his strength, while he trains and equips a better Gaulish army. ENDTEXT CREATEUNIT unit=Vercingetorix owner=Barbarians veteran=yes homecity=NONE locations 63,65 62,65 64,65 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Barbarians veteran=yes homecity=NONE locations 62,78 63,78 61,78 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chief owner=Barbarians veteran=yes homecity=NONE locations 54,86 53,86 55,86 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Barbarians veteran=yes homecity=NONE locations 71,65 72,65 70,65 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Gaulish Chiefs owner=Barbarians veteran=yes homecity=NONE locations 65,71 64,71 66,71 endlocations @ENDIF @IF TURN turn=1 @THEN TEXT History, O Caesar, is in your hands to make! ENDTEXT @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Wealthy Troops owner=Barbarians veteran=yes homecity=NONE locations 62,78 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Wealthy Troops owner=Barbarians veteran=yes homecity=NONE locations 54,86 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Wealthy Troops owner=Barbarians veteran=yes homecity=NONE locations 71,65 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Roman @THEN CREATEUNIT unit=Wealthy Troops owner=Barbarians veteran=yes homecity=NONE locations 65,71 endlocations @ENDIF @IF RANDOMTURN denominator=100 @THEN TEXT A brigand, a man named Lucterius, has begun to be an irritation. Criminals and outlaws, fearing the vengeance of Caesar, have joined him and put together make a formidable force. He is rumored to be in the Northern Confederation's lands now... ENDTEXT CREATEUNIT unit=Brigands owner=Barbarians veteran=yes homecity=NONE locations 50,64 endlocations JUSTONCE @ENDIF @IF RANDOMTURN denominator=120 @THEN TEXT A desperate man, Drappes, has begun to raid the country all about. His band of brigands is a motley collection of exiles, freed slaves, criminals, and other riffraff. He must be apprehended soon... ENDTEXT CREATEUNIT unit=Brigands owner=Barbarians veteran=yes homecity=NONE locations 60,78 endlocations JUSTONCE @ENDIF @IF RECEIVEDTECHNOLOGY technology=0 receiver=Romans @THEN CREATEUNIT unit=Publis Crassus owner=Romans veteran=yes homecity=NONE locations 79,67 endlocations @ENDIF @IF RECEIVEDTECHNOLOGY technology=2 receiver=Romans @THEN CREATEUNIT unit=Elite Cavalry owner=Romans veteran=yes homecity=NONE locations 79,67 endlocations @ENDIF @IF RECEIVEDTECHNOLOGY technology=13 receiver=Romans @THEN TEXT Caesary has brazenly demanded that the Senate provide for his legions' pay! Fortunately, Caesary also provided to talk with Pompey and Crassus. 1500 gold pieces are duly given to Julius, a pretty profit for him! ENDTEXT CHANGEMONEY receiver=Romans amount=1500 @ENDIF @IF RECEIVEDTECHNOLOGY technology=10 receiver=Romans @THEN TEXT Julius Caesar stages a costly Triumph in Rome, expanding his reputation tenfold. ENDTEXT CHANGEMONEY receiver=Romans amount=-500 @ENDIF @IF RECEIVEDTECHNOLOGY technology=14 receiver=Romans @THEN TEXT O Caesar, dissidents against your rule are gathering in two places. Another army is flocking to a young popular chief of the Arverni, Vercingetorix, in Segusiavi every four months. Also, they are gathering an army one at a time every six months at Bourges. ENDTEXT @ENDIF @IF RECEIVEDTECHNOLOGY technology=16 receiver=Romans @THEN TEXT Tis quite simple to explain, O Caesar. The Aedui will turn on you the moment they can, and are gathering dissidents to them. They are however, quite weak for the time being. The Southern Confederation has huge amounts of levies and numerous cities, but it is vulnerable. Almost all its cities don't have walls! The S. Confederation also has numerous rich villages... The Northern Confederation has a large amount of cities, with a stupendous force of levies. The Remi are actively recruiting German mercenaries from across the Rhine, but beyond that are merely another number of tribes intriguing for dominance. But of course, O Caesar, they will all fall like wheat before the blade of you and your legions! ENDTEXT @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Dissidents owner=Barbarians veteran=yes homecity=NONE locations 62,78 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Dissidents owner=Barbarians veteran=yes homecity=NONE locations 54,86 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Dissidents owner=Barbarians veteran=yes homecity=NONE locations 71,65 endlocations @ENDIF @IF UNITKILLED unit=Orleans attacker=ANYBODY defender=Romans @THEN CREATEUNIT unit=Dissidents owner=Barbarians veteran=yes homecity=NONE locations 65,71 endlocations @ENDIF @IF RANDOMTURN denominator=36 @THEN CREATEUNIT unit=Mercenaries owner=Remi veteran=yes homecity=NONE locations 72,38 73,38 endlocations @ENDIF @IF TURN turn=9 @THEN TEXT Winter is here. Now save the game as GW.sav and run the batch files, SEASONS.bat and UNITS.bat in this scenario's folder and choose "load winter terrain" and "load winter units." After running the bat files, reload the your GW save and start your winter campaign... ENDTEXT @ENDIF @IF TURN turn=13 @THEN TEXT Spring is here. Save your scenario again under GW.sav and run the bat files again, this time choosing the "summer terrain" and "summer units" options. ENDTEXT @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Light Infantry owner=Romans veteran=yes homecity=NONE locations 68,86 79,67 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Gallic Cavalry owner=Romans veteran=yes homecity=NONE locations 68,86 79,67 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Gallic Cavalry owner=Romans veteran=yes homecity=NONE locations 68,86 79,67 endlocations @ENDIF @IF TURNINTERVAL interval=12 @THEN CREATEUNIT unit=Light Infantry owner=Romans veteran=yes homecity=NONE locations 68,86 79,67 endlocations @ENDIF @IF TURN turn=20 @THEN TEXT Save and run the winter bat files as before. ENDTEXT @ENDIF @IF TURN turn=24 @THEN TEXT Save and run the summer bat files. ENDTEXT @ENDIF @IF TURN turn=32 @THEN TEXT Save and run the winter bat files. ENDTEXT @ENDIF @IF TURN turn=36 @THEN TEXT Save and run the summer bat files. ENDTEXT @ENDIF TURN turn=44 @THEN TEXT Save and run the winter bat files. ENDTEXT @ENDIF @IF TURN turn=48 @THEN TEXT Save and run the summer bat files. ENDTEXT @ENDIF TURN turn=56 @THEN TEXT Save and run the winter bat files. ENDTEXT @ENDIF @IF TURN turn=60 @THEN TEXT Save and run the summer bat files. ENDTEXT @ENDIF TURN turn=68 @THEN TEXT Save and run the winter bat files. ENDTEXT @ENDIF @IF TURN turn=72 @THEN TEXT Save and run the summer bat files. ENDTEXT @ENDIF TURN turn=80 @THEN TEXT Save and run the winter bat files. ENDTEXT @ENDIF @IF TURN turn=84 @THEN TEXT Save and run the summer bat files. ENDTEXT @ENDIF TURN turn=92 @THEN TEXT Save and run the winter bat files. ENDTEXT @ENDIF @IF TURN turn=84 @THEN TEXT This is the end of the game. ENDTEXT @ENDIF @ENDEVENTS