;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
1       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military ******** Units
;             1 = Economic ******** Applied
;             2 = Social   ******** Special
;             3 = Academic ******** Petrified Forest
;             4 = Applied  ******** Arepo
;
@CIVILIZE
Western Legion,     4,-2,  Bri, nil, 3, 0    ; AFl	0
Legion recruiting,  5, 1,  AFl, Amp, 0, 0    ; Alp	1
Paynim Riders, 	    3,-2,  Bri, nil, 3, 0    ; Amp	2
Paynim recruiting,  4, 1,  Amp, Ban, 1, 0    ; Ast	3
Fishermen,          4,-1,  Bri, nil, 2, 1    ; Ato	4
ZAutomobile,        6,-1,  no,  no,  3, 4    ; Aut	5
Perrenlanders,      4, 1,  Bri, nil, 1, 0    ; Ban	6
Fingolfin,	    4, 0,  Gun, no,  0, 2    ; Bri	7
Perrenl.  recruit., 6,-1,  Ban, AFl, 0, 0    ; Bro	8
Clerics of Pelor,   5, 0,  Bri, nil, 0, 1    ; Cer	9
Military Training,  5,-1,  Bri, nil, 1, 1    ; Che	10
Siege Warfare,      4,-2,  Che, Cer, 1, 1    ; Chi	11
Catapult,           4, 1,  Chi, nil, 0, 0    ; CoL	12
Granary,            5,-1,  Bri, nil, 3, 1    ; CA	13
Land Grant,         5,-1,  CA,  Che, 2, 1    ; Cmb	14
Suloise Gov.,       5, 0,  no,  no,  2, 2    ; Cmn	15
Emissaries,         4, 1,  Bri, nil, 3, 1    ; Cmp	16
Suel Tech 0,	    8, 0,  Phi,  nil,  2, 2  ; Csc	17
Fortress,           4, 0,  Phi, no,  0, 2    ; Cst	18
Marketplace,        4, 0,  Bri, nil, 2, 1    ; Cor	19
Trading Post,	    4, 1,  Cor, Cmp, 0, 1    ; Cur	20
Wild Coast,         5, 1,  no,  no,  2, 2    ; Dem	21
Suloise,            4, 1,  Cmn, nil, 2, 2    ; Eco	22
Kobolds,	    4, 0,  Cmn, nil, 2, 2    ; E1	23
Entish Support,     4, 1,  X4,  Mag, 3, 0    ; E2	24
Miko,               4, 0,  Ban, AFl, 0, 0    ; Eng	25
White Dragon,       3, 1,  Eng, Amp, 3, 0    ; Env	26
Frisco,             2,-1,  Env, Inv, 3, 0    ; Esp	27
Eitocloc,           5, 0,  SFl, Lab, 2, 0    ; Exp	28
Wizard Apprentice,  4,-1,  Eng, nil, 0, 0    ; Feu	29
Young Wizard,       4,-1,  Env, Feu, 2, 0    ; Fli	30
Pomarj,             3,-2,  Phi, no,  2, 2    ; Fun	31
Baronial Justice,   3, 0,  Mon, Cmp, 3, 1    ; FP	32
Urnst Instructors,  8, 0,  Whe, Las, 2, 0    ; Gen	33
Humanoid Guerrilla, 4, 1,  Fun, no,  3, 2    ; Gue	34
Description,        8,-2,  Phi, nil, 1, 2    ; Gun	35
Pomarj Exploration, 4,-1,  Bri, nil, 0, 1    ; Hor	36
INVISIBLE,          6, 0,  no,  no,  2, 1    ; Ind	37
Twisted Forest,     6, 0,  Hor, Amp, 1, 3    ; Inv	38
Forest History,     5,-1,  Inv, Ban, 0, 3    ; Iro	39
Arcane Lore,        4,-1,  Iro, AFl, 3, 3    ; Lab	40
Horn Retrieval,     4, 0,  Lab, nil, 3, 3    ; Las	41
Strange Dreams,     5,-1,  Hor, Ban, 1, 4    ; Ldr	42
Arepo Oligarchy,    5, 2,  Ldr, Amp, 0, 4    ; Lit	43
Orcish Agression,   4,-2,  Lit, AFl, 2, 4    ; Too	44
Continent Crossing, 4,-1,  Too, Inv, 1, 4    ; Mag	45
Gates of Hell,      6,-1,  Gun, no,  0, 1    ; Map	46
Messenger to Ulek,  4, 1,  Bri, nil, 0, 0    ; Mas	47
Ulek Naval Support, 5, 0,  Mas, AFl, 3, 0    ; MP	48
Ulek Merchant Ship, 4,-1,  Mon, nil, 0, 0    ; Mat	49
Ulek Warship,       4, 0,  MP,  nil, 1, 0    ; Med	50
Urnst Scouts,	    8, 0,  War, Las, 2, 0    ; Met	51
Dragon Eggs,	    8, 0,  Exp, Mag, 2, 0    ; Min	52
ZMobile Warfare,    8,-1,  no,  no,  3, 0    ; Mob	53
Pomarj Barony,      5, 1,  Mas, nil, 0, 1    ; Mon	54
Church of Pelor,    5, 1,  Cer, Cor, 1, 1    ; MT	55
ZMysticism,         4, 0,  no,  no,  0, 2    ; Mys	56
Wenta Clerics,      3, 0,  Mag, nil, 3, 4    ; Nav	57 
Wyvern,             6,-2,  Gun, nil, 3, 3    ; NF	58
ZZZZZZZZZ,          6,-1,  no,  no,  1, 1    ; NP	59
Hidden tech,        6, 1,  no,  no,  1, 2    ; Phi	60
Dwarves,            4,-1,  Bri, nil, 1, 0    ; Phy	61
Dw. Ironsmith,      4, 1,  Phy, nil, 3, 1    ; Pla	62
Dwarven Ties,       4, 0,  Pla, Mas, 1, 0    ; Plu	63
Dwarven Miners,     4, 0,  Pla, Mas, 0, 1    ; PT	64
Dw. Reinforcements, 4, 1,  Plu, nil, 0, 0    ; Pot	65
ZRadio,             5,-1,  no,  no,  3, 4    ; Rad	66
ZRailroad,          6, 0,  no,  no,  2, 1    ; RR	67
Moon Keep Mines,    2, 1,  PT,  Hor, 3, 1    ; Rec	68
Mercenaries,        4, 0,  Che, Cor, 2, 0    ; Ref	69
Suel War,	    8, 0,  Csc, nil, 2, 2    ; Rfg	70
ZThe Republic,      5, 1,  no,  no,  0, 2    ; Rep	71
Humanoid Dissent,   5,-2,  no,  no,  3, 1    ; Rob	72
Kobold Contact,     6,-2,  Hor, nil, 3, 1    ; Roc	73
Kobold Alliance,    4, 2,  Roc, nil, 2, 1    ; San	74
Kobold Weapons,     4, 1,  Roc, nil, 0, 1    ; Sea	75
Copper Dragon,      4, 1,  Esp, Iro, 3, 1    ; SFl	76
Wild Coast Envoys,  3,-2,  AFl, Ban, 3, 1    ; Sth	77
Wild Coast Families,4,-1,  Sth, Amp, 2, 1    ; SE	78
Far Lands Envoys,   4,-1,  SE,  nil, 2, 1    ; Stl	79
Far Lands Families, 4, 1,  Stl, nil, 3, 1    ; Sup	80
Kobold Bowmen,      6,-1,  Gun, no,  2, 1    ; Tac	81
ZTheology,          3, 2,  no,  no,  1, 2    ; The	82
Legion Reinf.,      4, 0,  Alp, nil, 1, 0    ; ToG	83
Mercantilism,       4, 2,  Cor, nil, 0, 1    ; Tra	84
Urnst Reinf.,       5, 1,  Amp, Ban, 1, 0    ; Uni	85
Urnst Rangers,      4,-1,  Uni, AFl, 0, 0    ; War	86
Urnst Pioneers,     4,-1,  War, Inv, 0, 0    ; Whe	87
Legion Settlement,  4, 2,  Alp, Las, 0, 0    ; Wri	88
Foreign Embassy,    1, 0,  nil, nil, 3, 1    ; ...	89
Dw. Deep Mines,     3, 0,  PT,  Hor, 0, 1    ; U1	90
Addox Clerics,      3, 0,  Hor, Tra, 0, 1    ; U2	91
Ranger Recce,       3, 0,  Hor, War, 0, 1    ; U3	92
Suss Forest,	    3, 0,  U3,  Las, 0, 1    ; X1	93
Centaurs,           3, 0,  X1,  nil, 0, 0    ; X2	94
Ents,		    3, 0,  X2,  nil, 0, 0    ; X3	95
Centaurs Reinf.,    3, 0,  X3,  Mag, 0, 0    ; X4	96
Rock to Mud,   	    3, 0,  U3,  Feu, 0, 0    ; X5	97
Paynim Reinf.,      3, 0,  Ast, nil, 0, 0    ; X6	98
Perrenland Reinf.,  3, 0,  Bro,  nil, 0, 0   ; X7	99
;@END CIVILIZE
;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
NNothing,                  1,  0,    nil,
Council Room,             10, 0,    Bri,
Training Grounds,         4,  1,    Che,
Granary,                  6,  1,    CA,
Shrine of Pelor,          4,  1,    Cer,
MarketPlace,              8,  1,    Cor,
Emissaries,               8,  1,    Cmp,
Sherriff,                 12, 1,    FP,
Fortifications,           8,  0,    Cst,
Land Grant,               8,  2,    Cmb,
Trading Post,             12, 3,    Cur,
Church of Pelor,          12, 3,    MT,
ZZUniversity,             16, 3,    no,
ZZMass Transit,           16, 4,    no,
Temple of Kord,           10, 4,    Eco,
Dw. Forge,                20, 4,    Pla,
ZZManufacturing Plant,    32, 6,    no,
ZZSDI Defense,            20, 4,    no,
ZZRecycling Center,       20, 2,    no,
ZZPower Plant,            16, 4,    no,
ZZHydro Plant,            24, 4,    no,
ZZNuclear Plant,          16, 2,    no,
ZZStock Exchange,         16, 4,    Dem,
Sewer System,             12, 2,    Dem,
ZZSupermarket,             8, 3,    no,
ZZSuperhighways,          20, 5,    Dem,
ZZResearch Lab,           16, 3,    no,
Underground fortress,     10, 2,    no,
ZZCoastal Fortress,        8, 1,    no,
ZZSolar Plant,            32, 4,    no,
Fishing Harbor,           6,  1,    Ato,
ZZOffshore Platform,      16, 3,    no,
ZZAirport,                16, 3,    Dem,
ZZPolice Station,         6,  2,    no,
ZZPort Facility,          8,  3,    no,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Foreign Support),        60, 0,    nil,
ZZPyramids,               20, 0,    no,
ZZHanging Gardens,        20, 0,    no,
Wild Coast Traders,       20, 0,    Dem,
ZZLightouse,              20, 0,    no,
ZZGreat Library,          30, 0,    no,
ZZOracle,                 30, 0,    no,
ZZGreat Wall,             30, 0,    no,
Humanoid Warriors,        30, 0,    Rob,
Earthblood Monopoly,      30, 0,    Dem,
ZZMarco Polo's Embassy,   20, 0,    no,
ZZMichelangelo's Chapel,  40, 0,    no,
ZZCopernicus' Observaty,  30, 0,    no,
Temple of Wenta,          40, 0,    Nav,
Free City of Elredd,      30, 0,    Dem,
ZZLeonardo's Workshop,    40, 0,    no,
ZZJ. S. Bach's Cathedra,  40, 0,    no,
ZZIsaac Newton's Colleg,  40, 0,    no,
Addox Management,         40, 0,    U2,
ZZDarwin's Voyage,        40, 0,    no,
ZZStatue of Liberty,      40, 0,    no,
ZZEiffel Tower,           30, 0,    no,
ZZWomen's Suffrage,       60, 0,    no,
Dwarven Deep Mines,       40, 0,    U1,
ZZManhattan Project,      60, 0,    no,
ZZUnited Nations,         60, 0,    no,
Ranger Reconnaissance,    40, 0,    U3,
ZZSETI Program,           60, 0,    no,
ZZCure for Cancer,        60, 0,    no,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Refugees,     nil, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  5, Gun, 000000000000000 
Pioneers,     nil, 0,  2.,0,  3a,4d,  1h,1f,  30,0, 5, Gen, 000000001000010 
Militia,      nil, 0,  2.,0,  1a,2d,  1h,1f,  9,0,  1, Bri, 000000000000000 
Ranger,       nil, 0,  2.,0,  3a,2d,  1h,1f,  20,0, 0, Met, 000001000000011 
Footmen,      nil, 0,  2.,0,  4a,4d,  1h,1f,  4,0,  1, Gun, 000000000000000
Undead,       nil, 0,  2.,0,  5a,3d,  2h,2f,  2,0,  1, Map, 000000000000000
Mercenaries,  nil, 0,  2.,0,  4a,4d,  1h,1f,  20,0, 0, Ref, 000000000000000
Ogre,         nil, 0,  2.,0,  5a,3d,  2h,2f,  4,0,  0, Gun, 000000000000000  
Orc Raiders,  nil, 0,  3.,0,  5a,2d,  1h,1f,  5,0,  0, Fun, 000000000000011 ;*******
Gnolls,       nil, 0,  3.,0,  4a,2d,  1h,2f,  4,0,  0, Gun, 000000001000000 
Turrosh Mak,  nil, 0,  0.,0,  1a,7d,  2h,3f,  4,0,  1, Gun, 000000000000001 ;10
Giant,        nil, 0,  2.,0,  7a,4d,  2h,2f,  10,0, 0, Gun, 000000001010010 
Warg Riders,  nil, 0,  4.,0,  5a,2d,  1h,2f,  4,0,  0, Gun, 000000000000010 
Orc chieftain,nil, 0,  3.,0,  5a,3d,  1h,2f,  4,0,  0, Gun, 000000001000111
Orcs,         nil, 0,  2.,0,  3a,3d,  1h,1f,  5,0,  1, Fun, 000100000000000 
Cavalry,      nil, 0,  3.,0,  7a,3d,  1h,1f,  4,0,  0, Gun, 000000000000000 
Paynim Riders,nil, 0,  4.,0,  7a,3d,  1h,1f,  4,0,  0, Gun, 000000000000010
Finvil,       nil, 0,  3.,0,  6a,5d,  4h,2f,  4,0,  0, Gun, 000000001010110 ;*******
Evil Cavalry, nil, 0,  4.,0,  5a,2d,  1h,2f,  4,0,  0, Gun, 000000000000000 
Knights,      nil, 0,  3.,0,  7a,4d,  2h,2f,  4,0,  0, Gun, 000000000000000 
Elven Archers,nil, 0,  3.,0,  6a,3d,  1h,2f,  4,0,  0, Gun, 000000000010001 ;20 
Elven Cavalry,nil, 0,  3.,0,  5a,3d,  2h,2f,  4,0,  0, Gun, 000000000000011 
Suel Warriors,nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, Eco, 000000000000000 
Catapult,     nil, 0,  1.,0,  5a,1d,  1h,2f,  25,0, 0, CoL, 000000001000000 
Oberon,       nil, 1,  8.,3,  7a,3d,  2h,4f,  4,0,  3, Gun, 000000001010111 
Mage,         nil, 1,  5.,2,  4a,2d,  1h,1f,  4,0,  3, Gun, 000000001010111 
Suel Sorcerer,nil, 1,  8.,3,  6a,3d,  2h,3f,  4,0,  0, Gun, 000000001010111 ;*******
Warship,      nil, 2,  6.,0,  4a,2d,  2h,1f,  30,1, 2, MP,  000000000000001 
Pirate Ship,  nil, 2,  8.,0,  4a,2d,  2h,1f,  4,2,  2, Gun, 000000000000001 
Pirates,      nil, 0,  2.,0,  4a,2d,  1h,2f,  4,0,  0, Gun, 000000000000100
Legion,       nil, 0,  3.,0,  5a,5d,  1h,1f,  30,0, 1, Wri, 000000000000000 ;30 
Halberdiers,  nil, 0,  2.,0,  5a,5d,  1h,1f,  4,0,  1, Gun, 000010000000000 
Red Dragon,   nil, 1,  8.,3,  6a,4d,  3h,3f,  4,0,  3, Gun, 000000001010011 
White Dragon, nil, 1,  6.,2,  4a,2d,  2h,1f,  4,0,  3, Gun, 000000001010011
Merchant Ship,nil, 2,  6.,0,  0a,2d,  2h,1f,  20,4, 4, MP,  000000000000000 
Copper Dragon,nil, 1,  7.,3,  6a,4d,  2h,2f,  99,0, 3, Min, 000000001010011 ;*******
Wyvern,       nil, 1,  6.,2,  5a,2d,  2h,1f,  20,0, 3, NF,  000000100010010
Twisted For., nil, 0,  0.,0,  1a,30d, 6h,1f,  4,0,  0, Gun, 000000000000000 
Stone Dam,    nil, 2,  0.,0,  1a,30d, 6h,1f,  4,0,  0, Gun, 000000000000000 
Demon,        nil, 1,  6.,3,  6a,4d,  3h,2f,  3,0,  0, Map, 000000001010011
Bandits,      nil, 0,  3.,0,  4a,2d,  1h,1f,  4,0,  0, Gun, 000000000000000 ;40
Archers,      nil, 0,  2.,0,  6a,4d,  1h,1f,  4,0,  0, Gun, 000000000010000 
Urnst Footmen,nil, 0,  2.,0,  5a,5d,  1h,1f,  4,0,  1, Gun, 000000000000000
Gnoll Lair 1, nil, 0,  0.,0,  1a,5d,  2h,1f,  4,0,  1, Gun, 010000000000000
Horn of Iuz,  nil, 0,  1.,0,  90a,1d, 6h,1f,  4,0,  0, Gun, 001001000000010 ;*******
Dwarves,      nil, 0,  1.,0,  6a,4d,  2h,1f,  4,0,  0, Gun, 010010000000000 
Gnoll Lair 2, nil, 0,  0.,0,  1a,5d,  2h,1f,  4,0,  1, Gun, 010000000000000
Ogre Lair,    nil, 0,  0.,0,  1a,10d, 2h,1f,  4,0,  1, Gun, 010000000000000 
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  7,0,  7, Tra, 000000000000010 
Impassable,   nil, 0,  0.,0,  1a,99d, 6h,6f,  4,0,  1, no,  010000000000000 
Evil Guard,   nil, 0,  0.,0,  1a,5d,  2h,1f,  4,0,  1, Gun, 000000000000000 ;50 
Wilfried,     nil, 0,  2.,0,  6a,6d,  3h,2f,  4,0,  0, Gun, 000000001010110
Suel Noble,   nil, 0,  2.,0,  5a,3d,  2h,2f,  4,0,  0, Gun, 000000001000110 
Adventurer,   nil, 0,  3.,0,  4a,2d,  1h,1f,  4,0,  0, Gun, 000000000000010 ;*******
Ent,          nil, 0,  2.,0,  6a,4d,  3h,2f,  80,0, 0, E2,  000000001000011 
Centaur,      nil, 0,  3.,0,  7a,3d,  2h,1f,  4,0,  0, Gun, 000000000010011 
Rock to Mud,  nil, 3,  3.,0,  50a,1d, 6h,1f,  4,0,  0, Gun, 001001000000010 
Kobolds,      Tac, 0,  3.,0,  4a,3d,  1h,1f,  4,0,  1, E1,  000000000000000 
Kobold Bow,   nil, 0,  3.,0,  5a,4d,  2h,1f,  5,0,  1, Tac, 000000000010000 
Fingolfin,    nil, 0,  2.,0,  6a,3d,  3h,3f,  4,0,  0, Gun, 100001001010111
Urnst Crossb.,nil, 0,  2.,0,  6a,3d,  1h,2f,  4,0,  0, Gun, 000000000010000 ;60
Crossbow,     nil, 0,  2.,0,  5a,3d,  1h,2f,  4,0,  0, Gun, 000000000010000
not used i,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Athelstane,   nil, 0,  2.,0,  6a,6d,  3h,2f,  4,0,  0, Gun, 000000001010110
Kerdall,      nil, 0,  3.,0,  4a,3d,  4h,3f,  4,0,  0, Gun, 000000001010110
Grinenlo,     nil, 0,  2.,0,  4a,6d,  3h,2f,  4,0,  0, Gun, 000000000000110
Hero1,        nil, 0,  2.,0,  6a,4d,  2h,2f,  4,0,  0, Gun, 000000001000110
Hero2,        nil, 0,  2.,0,  6a,4d,  2h,2f,  4,0,  0, Gun, 000000001000110
Gunnar,       nil, 0,  1.,0,  5a,5d,  3h,2f,  4,0,  0, Gun, 010000001000110
not used p,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used q,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000 ;70
Warlock,      nil, 1,  6.,2,  5a,3d,  2h,2f,  4,0,  3, Gun, 000000001010111
not used s,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used t,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used u,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
Undead2,      nil, 0,  1.,0,  5a,3d,  2h,1f,  2,0,  1, Gun, 000000000000000
Green Dragon, nil, 1,  6.,3,  6a,4d,  3h,2f,  4,0,  3, Gun, 000000001010011
Draconian,    nil, 0,  2.,0,  5a,3d,  1h,2f,  4,0,  0, Gun, 000000101010111
Dragon Eggs,  nil, 0,  0.,0,  0a,0d,  1h,1f,  9,0,  1, Gun, 000000000000000
Dwarven Tomb, nil, 0,  0.,0,  0a,0d,  1h,1f,  9,0,  1, Gun, 000000000000000 ;79

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Gem vein,   2,3,  0,0,5,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Drt	0
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Pln,  no, ; Pln	1
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Grs,  no, ; Grs	2
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  For,  no, ; For	3
Hills,      2,3,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Hil,  no, ; Hil	4
Mountains,  3,4,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Mou,  no, ; Mou	5
Huge Gems,  2,3,  0,0,15,  no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Tun	6
Rocks,      2,3,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  no, ; Gla	7
Swamp,      2,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Swa,  no, ; Swa	8
Ruins,      2,3,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,  no, ; Jun	9
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce	10
Mithril,    2,3,  0,5,20,
Sheep,      1,2,  2,2,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,2,0,
Copper,     2,3,  1,3,0,
Iron,       3,4,  0,4,0,
Gold Mine,  2,3,  0,0,15,
Magic Skull,2,2,  0,1,6,
Cairn,      2,3,  1,0,0,
Castle Ruin,2,3,  0,2,0,
Fish,       1,2,  3,0,2,
Adamantite, 2,3,  0,15,5,
Corn,       1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,4,1,
Small Gems, 2,3,  1,0,4,
Silver,     3,4,  0,1,6,
Moonstones, 2,3,  0,0,15,
Stone Circle,2,2,  0,1,0,
Peat,       2,3,  1,3,0,
Old Ruins,  2,3,  0,1,0,
Shipwreck,  1,2,  1,0,2,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Lord,        Lord
Martial Law,    Lord,        Lord
Barony,         Baron,       Baron
Clan,           Chief,       Chief
Theocracy,      Demon Prince,Demon Prince
Republic,       Consul,      Consul
Free City,      Lord Mayor,  Lord Mayor

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Long Fangs,   Maria Theresa,       0, 3, 0, Kobolds,     Kobold,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         0, 6, 1, Evil Allies, Evil Allies, 0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            0, 1, 3, Free Men,    Free,       -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 1, Humanoids,   Humanoid,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Luhalcx,      Isabella,            1, 4, 2, Old Suel,    Suloise,    -1,  1, -1,     4, Archbishop, Archbishop
Gurney Dain,       Scheherezade,   1, 5, 3, Wild Coast,  Wild Coast,  0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 1, Barrier,     Barrier,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


;
;   Trading Commodities
;
@CARAVAN
Lost Treasure,
Monster Hides,
Rare Herbs,
Ancient Scrolls,
Darkwood,
Iron,
Copper,
Silver,
Small Gems,
Old Jewels,
Magic Rings,
Cairngorms,
Moonstones,
Gold,
Magic Items,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Refugees
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pioneers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Militia
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ranger
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Footmen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Undead
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mercenaries
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ogre
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Orc Raiders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Gnolls
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Turrosh Mak
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Giant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Warg Riders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Orc chieftain
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Orcs
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Paynim Riders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Finvil
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Evil Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knights
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elven Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elven Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Suel Warriors
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Oberon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mage
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Suel Sorcerer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Warship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pirate Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pirates
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Legion
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Halberdiers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Red Dragon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;White Dragon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Merchant Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Copper Dragon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Wyvern
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Twisted For.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stone Dam
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Demon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bandits
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Urnst Footmen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Gnoll Lair 1
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Horn of Iuz
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dwarves
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Gnoll Lair 2
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ogre Lair
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Merchant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Impassable
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Evil Guard
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Wilfried
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Suel Noble
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Adventurer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ent
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Centaur
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Rock to Mud
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kobolds
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kobold Bow
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fingolfin
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Urnst Crossb.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crossbow
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	;Refugees
<none>  	;Pioneers
<none>  	;Militia
<none>  	;Ranger
<none>  	;Footmen
<none>  	;Undead
<none>  	;Mercenaries
<none>  	;Ogre
<none>  	;Orc Raiders
<none>  	;Gnolls
<none>  	;Turrosh Mak
<none>  	;Giant
<none>  	;Warg Riders
<none>  	;Orc chieftain
<none>  	;Orcs
<none>  	;Cavalry
<none>  	;Paynim Riders
<none>  	;Finvil
<none>  	;Evil Cavalry
<none>  	;Knights
<none>  	;Elven Archers
<none>  	;Elven Cavalry
<none>  	;Suel Warriors
<none>  	;Catapult
<none>  	;Oberon
<none>  	;Mage
<none>  	;Suel Sorcerer
<none>  	;Warship
<none>  	;Pirate Ship
<none>  	;Pirates
<none>  	;Legion
<none>  	;Halberdiers
<none>  	;Red Dragon
<none>  	;White Dragon
<none>  	;Merchant Ship
<none>  	;Copper Dragon
<none>  	;Wyvern
<none>  	;Twisted For.
<none>  	;Stone Dam
<none>  	;Demon
<none>  	;Bandits
<none>  	;Archers
<none>  	;Urnst Footmen
<none>  	;Gnoll Lair 1
<none>  	;Horn of Iuz
<none>  	;Dwarves
<none>  	;Gnoll Lair 2
<none>  	;Ogre Lair
<none>  	;Merchant
<none>  	;Impassable
<none>  	;Evil Guard
<none>  	;Wilfried
<none>  	;Suel Noble
<none>  	;Adventurer
<none>  	;Ent
<none>  	;Centaur
<none>  	;Rock to Mud
<none>  	;Kobolds
<none>  	;Kobold Bow
<none>  	;Fingolfin
<none>  	;Urnst Crossb.
<none>  	;Crossbow
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

