; Events text for "Stalingrad" Scenario - German human player only
; PhaseII "City in Flames"
; Field Marshal Klesh aka R.A.Prucknicki - 8/28/2001 - Version 1.0

@BEGINEVENTS
 
@IF
NOSCHISM
defender=anybody
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN

@ENDIF

@IF
TURNINTERVAL
interval=5
@THEN
CREATEUNIT
unit=Sturmpioneer
owner=6th Army
veteran=no
homecity=None
locations
47,49
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
^FROM THE DESK OF OKW
^
^Herr Generaloberst,
^
^The Soviets have apparently releaved General Lopatin of command of the 62nd Army. They seem
to have promoted the coarse-talking, rough-mannered General Chuikov to the post instead. From
what we know, he  has inherited command of an Army in shambles. His presence as a hands-on
commander in the field may inspire his troops however. So be it. We at OKW have no real care
as to which Soviet commander you must defeat to achieve your objectives!
^
Now that you've secured the outskirts of the city, it is time for the main assault.
^
^We await word of your further progress...
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
^FROM THE FRONT
^
^Herr Generaloberst,
^
^The Soviet artillery is vicious! We are finding it hard to counter this, as the Soviet units are
positioning themselves closely to ours. It is a difficult order to call in a strike against your own
troops...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=13
@THEN
TEXT
^At all costs Herr Generaloberst, you must push on to the Volga! Take all buildings, structures
regardless of cost. Clear the outer defensive bunkers around Mamayev Kurgan to receive 
reinforcements of new sturm-weapons. Be prepared for a tough fight for the factories...
ENDTEXT
JUSTONCE
@ENDIF 

@IF
TURN
turn=24
@THEN
TEXT
^Achtung!!!
^
^The fighting inside Stalingrad has become a bloody stalemate. As your 6th Army crawls forward
during the day, the Soviets infiltrate the lines and regain control of the area. This battle
has not been swift and has allowed the Bolshevik to call on his trusty historical ally.
The snow starts to fall and our weapons begin to freeze...hunger sets in. 
At the END of this turn save the game as 'SG.sav'(without quotes). Then close the game, and run the Stalingrad.bat file. You 
should then select Phase III "General Winter"...
^
^Remember, this must be done at the END of your turn, BEFORE you press 'enter'!!!
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Pavlov's House
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^The heroic defenders of 'Pavlov's House' led by Jacob Pavlov fight to the last man.
Hopelessly outnumbered and under seige for days, the refused surrender... Scores of
German assault troops lay strewn about in the yard of the decimated structure, but all 
floors have been cleard and our troops move on... More men have fallen taking this 
structure than in the taking of Paris!!! I will send a Iron Crosses and Infantry 
Assault Badges for the men who sacrificed themselves for our Reich in taking that 
aweful building... 
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=RedGuardSniper
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^Red Army employs snipers to roam about the city rubble...hunting. Many are from 
Guards Divisions, recieving priority of rifles selected at the factory for superior
accuracy. They are silent death to any German foolish enough to be caught standing 
in the open... 
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Flamethrower
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^Red Army employs a fearful weapon in close quarters fighting...the flamethrower. Engulfing
entire areas in a blanket of flames, these weapons cleared contested positions which 
normally would be an infantryman's nightmare... 
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Scharfschutze
attacker=62nd Army
defender=6th Army
@THEN
TEXT
^To combat the Soviets' use of snipers in this battle, OKW has sent some specialists to hunt
the hunters. Scharfschutze are called in from the various training facilities around Germany 
to end the constant harassment and loss of morale.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Ju-87 Stuka
owner=6th Army
veteran=no
homecity=None
locations
21,37
3,45
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Bf-109F
owner=6th Army
veteran=no
homecity=None
locations
23,35
3,39
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=He-111 H6
owner=6th Army
veteran=no
homecity=None
locations
21,33
1,35
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
GIVETECHNOLOGY
receiver=62nd Army
technology=22
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=62nd Army
@THEN
CREATEUNIT
unit=Red Guard
owner=62nd Army
veteran=no
homecity=None
locations
37,63
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=62nd Army
@THEN
CREATEUNIT
unit=Red Guard
owner=62nd Army
veteran=no
homecity=None
locations
46,48
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=62nd Army
@THEN
CREATEUNIT
unit=Red Guard
owner=62nd Army
veteran=no
homecity=None
locations
55,31
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=DShk M-38
owner=62nd Army
veteran=no
homecity=None
locations
39,67
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=DShk M-38
owner=62nd Army
veteran=no
homecity=None
locations
53,37
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=DShk M-38
owner=62nd Army
veteran=no
homecity=None
locations
45,47
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Flamethrower
owner=62nd Army
veteran=no
homecity=None
locations
37,59
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Flamethrower
owner=62nd Army
veteran=no
homecity=None
locations
41,51
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Flamethrower
owner=62nd Army
veteran=no
homecity=None
locations
50,34
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=NKVD Trooper
owner=62nd Army
veteran=no
homecity=None
locations
51,41
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=NKVD Trooper
owner=62nd Army
veteran=no
homecity=None
locations
52,48
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=62nd Army
@THEN
CREATEUNIT
unit=RedGuardSniper
owner=62nd Army
veteran=no
homecity=None
locations
47,37
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=62nd Army
@THEN
CREATEUNIT
unit=RedGuardSniper
owner=62nd Army
veteran=no
homecity=None
locations
42,48
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=62nd Army
@THEN
CREATEUNIT
unit=RedGuardSniper
owner=62nd Army
veteran=no
homecity=None
locations
34,74
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
GIVETECHNOLOGY
receiver=Stalingrad Front
technology=27
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=Katyusha Rkts
owner=Stalingrad Front
veteran=no
homecity=None
locations
47,73
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=152mm shells
owner=Stalingrad Front
veteran=no
homecity=None
locations
47,73
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=152mm shells
owner=Stalingrad Front
veteran=no
homecity=None
locations
47,73
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=Katyusha Rkts
owner=Stalingrad Front
veteran=no
homecity=None
locations
57,47
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=152mm shells
owner=Stalingrad Front
veteran=no
homecity=None
locations
57,47
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=152mm shells
owner=Stalingrad Front
veteran=no
homecity=None
locations
57,47
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=Katyusha Rkts
owner=Stalingrad Front
veteran=no
homecity=None
locations
64,34
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=152mm shells
owner=Stalingrad Front
veteran=no
homecity=None
locations
64,34
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=27
receiver=Stalingrad Front
@THEN
CREATEUNIT
unit=152mm shells
owner=Stalingrad Front
veteran=no
homecity=None
locations
64,34
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
TEXT
^The Soviets call in the first of their Penal Batalions to protect the southern section 
of the city. These Batalions consists of men who have commited petty crimes, and have been 
given the chance to 'atone with their blood' for their deeds. Armed with Molotov cocktails,
they are thrown into the fray when the line breaks, and are given the most suicidal missions.
Their lives are certainly expendable to the Red Army commanders...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
36,64
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
34,62
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
32,60
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
31,59
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
35,61
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
TEXT
^The Soviets call in more of their Penal Batalions to protect the northern industrial section 
of the city. Their suicidal attacks strike fear in our troops as the city is becomming a firey
hell in which to fight. Shots from everywhere, not a moment's rest... the factories in view,
yet days away in the inferno that this city has become... 
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
49,39
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
48,36
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
50,36
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
50,32
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
53,23
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
53,27
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
54,24
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Penal Btln.
owner=62nd Army
veteran=no
homecity=None
locations
54,28
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
^The 13th Guards Rifle Division, commonly refered to as the 'Rodmistev Division', 
10,000 strong, make their way off their landing craft at night and infiltrate their way
through the city. Renouned for their savage tenacity, they will become one of the most 
famous of the Soviet Infantry Divisions during this battle and in the entire war...
They have been given ordersby Chuikov to 'clear the center of the city'...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
42,58
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
41,57
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
39,59
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
39,61
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
39,55
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
40,52
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
37,61
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
39,49
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
^The Rodmistev Division's next assignment is to scale the heights of Mamayev Kurgan, in 
order to regain the favorable artillery spotting position for the guns of Krasnaya Sloboda...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
38,42
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
36,42
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
39,41
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
37,43
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Rodmistev Div
owner=62nd Army
veteran=yes
homecity=None
locations
39,39
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
TEXT
^General Chuikov deploys the last of his armored reserve in the center of the city.
The Kv-1 is the Soviet's best heavy tank... thickly armoured, it will be a chore
to knock out even in the rubble-strewn streets of Stalingrad...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Kv-1
owner=62nd Army
veteran=no
homecity=None
locations
39,51
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Kv-1
owner=62nd Army
veteran=no
homecity=None
locations
40,48
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Kv-1
owner=62nd Army
veteran=no
homecity=None
locations
43,47
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Kv-1
owner=62nd Army
veteran=no
homecity=None
locations
44,44
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Kv-1
owner=62nd Army
veteran=no
homecity=None
locations
46,42
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Landser Mp-40
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
47,17
23,63
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Landser Mp-40
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
47,17
23,63
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Landser Mp-40
owner=6th Army
veteran=no
homecity=None
locations
47,17
23,63
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=Panzerfaust
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
47,17
23,63
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=Panzerfaust
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Flammenwerfer
owner=6th Army
veteran=no
homecity=None
locations
47,17
23,63
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Flammenwerfer
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=Scharfschutze
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
23,63
47,17
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=Sturmtruppen
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
47,17
23,63
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=Sturmtruppen
owner=6th Army
veteran=no
homecity=None
locations
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=MG-42
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
47,17
23,63
26,74
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=2
@THEN
CREATEUNIT
unit=Deserter
owner=Cowards
veteran=no
homecity=None
locations
49,31
endlocations
@ENDIF

@IF
UNITKILLED
unit=Deserter
attacker=6th Army
defender=Cowards
@THEN
CREATEUNIT
unit=Hiwi
owner=6th Army
veteran=no
homecity=None
locations
34,38
34,50
endlocations
@ENDIF

@ENDEVENTS
