; Events text for "Stalingrad" Scenario - German human player only
; Phase I "Outskirts"
; Field Marshal Klesh aka R.A.Prucknicki - 8/28/2001 - Version 1.0

@BEGINEVENTS

@IF
NOSCHISM
defender=anybody
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
PLAYWAVEFILE
INTRO1.WAV
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Herr Generaloberst,
^
^    Your 6th Army is to take the city of Stalingrad, but first you must clear the way
to it.  Your immediate objectives are the suburbs of Gorodishche to the SE of your
northern kampfgruppe which consists of elements of the 389th Infantry Division. Your
southern kampfgruppe, made up of elements of the 24th and 14th Panzer, and the 94th
Infantry Division, are to attack Alexejevka to their north.
^    Try to avoid being bogged down by the Bolshevik static defensive implacements.
Move around to encircle them, and if you can capture the nearby suburbs, the defenders
within the fortresses may surrender without a fight.
^    You will receive reinforcements at the HQ at Ptomnik as needed. You may dispatch
them to whichever front needs help.  If things are going well, you may want to open a
third front by capturing the suburb of Gumrak which is just to the east of Ptomnik.
^   You also have the air support of the Luftwaffe's JG3, based at the airfields of
Ptomnik as well.  Use them to locate the enemy and reveal more of the battlefield to
guide the ground troops.
^    You will receive further instructions after we hear word of your capture of the
suburbs. Good luck Herr Paulus, the fate of the Reich depends on you!!!
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURNINTERVAL
interval=10
@THEN
CREATEUNIT
unit=Sturmpioneer
owner=6th Army
veteran=no
homecity=None
locations
47,49
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
^FROM THE FRONT:
^
^Herr Generaloberst,
^
^Aufklrers working in conjuction with each kampfgruppen have spotted small ammounts
of Soviet armor approaching our formations...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=Aufklrer
owner=6th Army
veteran=no
homecity=None
locations
21,17
19,19
20,16
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=Aufklrer
owner=6th Army
veteran=no
homecity=None
locations
19,91
20,88
18,86
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=BA-10 ArmdCar
owner=62nd Army
veteran=yes
homecity=None
locations
18,88
17,85
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=BA-10 ArmdCar
owner=62nd Army
veteran=yes
homecity=None
locations
20,86
21,87
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=T-28
owner=62nd Army
veteran=no
homecity=None
locations
20,84
21,85
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=T-28
owner=62nd Army
veteran=no
homecity=None
locations
19,81
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=BA-10 ArmdCar
owner=62nd Army
veteran=yes
homecity=None
locations
21,19
22,20
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=BA-10 ArmdCar
owner=62nd Army
veteran=yes
homecity=None
locations
23,17
23,15
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=T-28
owner=62nd Army
veteran=no
homecity=None
locations
24,18
25,17
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=T-28
owner=62nd Army
veteran=no
homecity=None
locations
29,19
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
^FROM THE FRONT:
^
^Herr Generaloberst,
^
^Though the Bolsheviks have a limited armor capacity at the moment, their units are
fighting tenaciously... Have your troops disable and Soviet armored units on site!
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Herr Generaloberst,
^
^You MUST have your troops get to the northern banks of the Volga at Rynok, as well
as the southern banks at Yelshanka and Kuporosnoye! These victories are imperitive
before I can authorize the assault on the city itself...
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
^Achtung!!!
^
At the END of this turn, if you have not captured ALL of the Soviet cities in the outskirts
of Stalingrad, then you OKW has called off the attack due to your poor performance. You
should restart and try again...
^
 However, if you have captured all of the objectives: Rynok, Yelshanka, Kuporosnoye, 
Gorodische, Gumrak, Alexejevka and Orlovka...then at the END of this turn save the game 
as 'SG.sav'(without quotes). Then close the game, and run the Stalingrad.bat file. You 
should then select Phase II "City in Flames"...
^
^Remember, this must be done at the END of your turn, BEFORE you press 'enter'!!!
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Excellent work Herr Generaloberst!
^
^  Now that you've taken Gorodishche, move your men north by northeast along the Mokraya
Mechetka river and capture the suburb of Orlovka. From there we shall be in perfect
position to cut Stalingrad off from the north. I shall release the 60th Motorized
Division as well as the 16th Panzer Division to attack from the north of the city. I will
include some of the hard-fighting Fallshirmjger infantry units to clear out the city 
streets. I shall also begin to re-equip your forces at Gorodische.
^
^We at OKW eagerly await your results...
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=StuG III
owner=6th Army
veteran=no
homecity=None
locations
45,1
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=SdKfz-251
owner=6th Army
veteran=no
homecity=None
locations
43,1
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=SdKfz-251
owner=6th Army
veteran=no
homecity=None
locations
49,3
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=105mm Wespe
owner=6th Army
veteran=no
homecity=None
locations
48,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=StuG III
owner=6th Army
veteran=no
homecity=None
locations
47,3
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=PzKw-IV F2
owner=6th Army
veteran=no
homecity=None
locations
46,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Feldhaubitze
owner=6th Army
veteran=no
homecity=None
locations
47,1
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Feldhaubitze
owner=6th Army
veteran=no
homecity=None
locations
46,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=105mm Wespe
owner=6th Army
veteran=no
homecity=None
locations
48,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=88mm MP Gun
owner=6th Army
veteran=no
homecity=None
locations
48,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Fallshirmjger
owner=6th Army
veteran=yes
homecity=None
locations
39,3
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Fallshirmjger
owner=6th Army
veteran=yes
homecity=None
locations
40,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Fallshirmjger
owner=6th Army
veteran=yes
homecity=None
locations
42,4
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Fallshirmjger
owner=6th Army
veteran=yes
homecity=None
locations
44,6
endlocations
@ENDIF

@IF
CITYTAKEN
city=Gorodishche
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Fallshirmjger
owner=6th Army
veteran=yes
homecity=None
locations
36,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Alexejevka
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Herr Generaloberst,
^
^  The attack is progressing better than we had hoped! With Alexejevka clear, we can now
give you reinforcements closer to the front. Move your men to the southeast, and press
the attack through to the mining suburbs of Yelshanka and Kuporosnoye. From there,
Stalingrad itself will be cut off from the south which will allow us to methodically
clear the city of defenders. Do NOT advance into the southern sections of Stalingrad
untill you have captured Yelshanka and Kuporosnoye!
^
^As always, we at OKW eagerly await word of your success...
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Gumrak
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Amazing!!!
^
^  You've managed to carve yourself a third front Herr Generaloberst! Once both flanks are
secured at the Volga, you are to prepare for the city assault. Unfortunately, our panzers
will not have the same effect, as city fighting provides excellent ambush opportunitites for
Soviet infantry and AT teams. Therefore, when the time comes, I will make preparations
to send in some Sturmtruppen as well as Flammenwerfers to give your assault added punch.
^
^  With these defeats that you've handed the Bolsheviks so far, we expect them to
abandon the city any time now. Perhaps an assault won't even be necessary! But for
now you are to proceed with the flanking manouver to untill you are informed otherwise.
^
^As always, we at OKW eagerly await word of your success...
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Conscripts
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^Red Army Conscripts were the worst off of any soldier at Stalingrad. Often sent across the
Volga without even a rifle, they were told "There will be the weapons of the dead."
If they were able to get across the river safely, their average lifespan in combat was a
mere 24 hours...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=NKVD Trooper
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^Killing the NKVD troops weakens the Bolshevik lines as the Soviet soldiers are no longer
held at gunpoint during a firefight. These NKVD Troops are deployed as 'Blocking Detatchments'
with orders to fire on any Comrades abandoning their duties. As you remove the Red Army's
'motivation'.. you can expect their ranks to fall back soon, Herr Generaloberst...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=85mm Flak
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^With so many Soviet men draften into Stalin's Red Army, women not only manned the factories,
but also flew aircraft and operated flak cannons in defense of the Motherland...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Kv-2
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^The awkward looking Kv-2 cannot match its predecessor in terms of defensive protection. This
model is soon to be relieved of duty in the Red Army, but for them, this is a time of need...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Farmer
attacker=6th Army
defender=Stalingrad Front
@THEN
TEXT
^If these Bolshevik 'civilians' get in your way, so be it... Your goal is the Volga! We
cannot afford to take prisoners or evacuate the enemy's 'innocents'...
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Pavlov's House
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^The heroic defenders of 'Pavlov's House' fight to the last man. Hopelessly
outnumbered and under seige for weeks, the refused surrender... Scores of German
assault troops lay strewn about in the yard of the decimated structure, but all
floors have been cleared and our troops move on...I shall send a few Iron Crosses
and Infantry Assault Badges for the men who sacrificed themselves for our Reich
in taking that aweful structure...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Red Guard Sniper
attacker=6th Army
defender=62nd Army
@THEN
TEXT
^Red Army employs snipers to roam about the city rubble...hunting. Many are from
Guards Divisions, recieving prority of rifles selected at the factory for superior
accuracy. They are silent death to any German foolish enough to be caught standing
in the open. The destruction within the city provides a sniper with a most favorable
situation, he has plenty of terrain in which to hide and wait to take his single shot...
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=BA-10 ArmdCar
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Pak-38mm
owner=6th Army
veteran=no
homecity=None
locations
13,73
32,92
endlocations
@ENDIF

@IF
UNITKILLED
unit=BA-10 ArmdCar
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Pak-38mm
owner=6th Army
veteran=no
homecity=None
locations
12,40
25,29
37,9
endlocations
@ENDIF

@IF
UNITKILLED
unit=Conscripts
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Panzerfaust
owner=6th Army
veteran=no
homecity=None
locations
13,73
endlocations
@ENDIF

@IF
UNITKILLED
unit=Conscripts
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Panzerfaust
owner=6th Army
veteran=no
homecity=None
locations
25,29
endlocations
@ENDIF

@IF
UNITKILLED
unit=85mm Flak
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=MG-34
owner=6th Army
veteran=no
homecity=None
locations
13,73
endlocations
@ENDIF

@IF
UNITKILLED
unit=85mm Flak
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=MG-34
owner=6th Army
veteran=no
homecity=None
locations
25,29
37,9
endlocations
@ENDIF

@IF
UNITKILLED
unit=DShk M-38
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Landser Mp-40
owner=6th Army
veteran=no
homecity=None
locations
37,9
endlocations
@ENDIF

@IF
UNITKILLED
unit=DShk M-38
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Landser Mp-40
owner=6th Army
veteran=no
homecity=None
locations
32,92
endlocations
@ENDIF

@IF
UNITKILLED
unit=76.2mm ZIS-3
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Landser Kar'98
owner=6th Army
veteran=no
homecity=None
locations
37,9
endlocations
@ENDIF

@IF
UNITKILLED
unit=76.2mm ZIS-3
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Landser Kar'98
owner=6th Army
veteran=no
homecity=None
locations
13,73
endlocations
@ENDIF

@IF
UNITKILLED
unit=T-28
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=88mm MP Gun
owner=6th Army
veteran=no
homecity=None
locations
0,40
endlocations
@ENDIF

@IF
UNITKILLED
unit=NKVD Trooper
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Offizier Mp-40
owner=6th Army
veteran=no
homecity=None
locations
37,9
25,29
12,40
0,40
endlocations
@ENDIF

@IF
UNITKILLED
unit=NKVD Trooper
attacker=6th Army
defender=62nd Army
@THEN
CREATEUNIT
unit=Offizier Mp-40
owner=6th Army
veteran=no
homecity=None
locations
32,92
13,73
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Army
owner=62nd Army
veteran=yes
homecity=None
locations
26,26
47,17
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Army
owner=62nd Army
veteran=yes
homecity=None
locations
26,26
47,17
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Guard
owner=62nd Army
veteran=yes
homecity=None
locations
26,26
47,17
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=NKVD Trooper
owner=62nd Army
veteran=yes
homecity=None
locations
26,26
47,17
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=76.2mm ZIS-3
owner=62nd Army
veteran=yes
homecity=None
locations
26,26
47,17
56,14
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Army
owner=62nd Army
veteran=yes
homecity=None
locations
24,48
34,50
40,54
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Army
owner=62nd Army
veteran=yes
homecity=None
locations
24,48
34,50
40,54
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Guard
owner=62nd Army
veteran=yes
homecity=None
locations
24,48
34,50
40,54
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=DShk M-38
owner=62nd Army
veteran=yes
homecity=None
locations
24,48
34,50
40,54
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=76.2mm ZIS-3
owner=62nd Army
veteran=yes
homecity=None
locations
24,48
34,50
40,54
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Army
owner=62nd Army
veteran=yes
homecity=None
locations
15,69
26,74
33,71
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Army
owner=62nd Army
veteran=yes
homecity=None
locations
15,69
26,74
33,71
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=Red Guard
owner=62nd Army
veteran=yes
homecity=None
locations
15,69
26,74
33,71
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=DShk M-38
owner=62nd Army
veteran=yes
homecity=None
locations
15,69
26,74
33,71
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=3
@THEN
CREATEUNIT
unit=76.2mm ZIS-3
owner=62nd Army
veteran=yes
homecity=None
locations
15,69
26,74
33,71
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=Ju-87 Stuka
owner=6th Army
veteran=no
homecity=None
locations
21,37
3,45
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=Ju-87 Stuka
owner=6th Army
veteran=no
homecity=None
locations
21,37
3,45
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=Bf-109F
owner=6th Army
veteran=no
homecity=None
locations
23,35
3,39
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=Bf-109F
owner=6th Army
veteran=no
homecity=None
locations
23,35
3,39
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=Bf-109F
owner=6th Army
veteran=no
homecity=None
locations
23,35
3,39
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=He-111 H6
owner=6th Army
veteran=no
homecity=None
locations
21,33
1,35
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=4
@THEN
CREATEUNIT
unit=He-111 H6
owner=6th Army
veteran=no
homecity=None
locations
21,33
1,35
endlocations
@ENDIF

@ENDEVENTS
