;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores Anti tank defenses.
^Can carry friendly air units.
^Blitzkrieg capability.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor > 1.
^Only Nazis can build.
^Destroyed after attacking.
^Defense +100% versus air units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.
Because food storage only drops to half full, 
adequate reserves for the winter months is assured.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes occupied cities more resistant
to enemy infiltration and subversive activity. Requires ample supply
of Black leather coats and evil-looking actors with German accents.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus tanks and motorized infantry.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Can be built after the fall of "Socialist Pragmatism" to compensate for
the loss of faith in the Communist system.
Makes three unhappy citizens content.  

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Nothing

@;Colosseum
@PEDIAIMPROVE14
Enhances the control of the Central Committee over local population through
endoctrination. Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases shield production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases shield production by an additional 50%%
(cumulative w/ Steel Mill).

@;SDI Defense
@PEDIAIMPROVE17
Eliminates all "enemies" of the Reich: Jews, Communists, intellectuals, 
mentally handicapped, Homosexuals, Gypsies etc...
This "improvement" is really a drain on the German economy due to it's
negative impact on the world opinion, which caused many declared neutral
states to morally rally against the Nazis.
If you capture a city harboring one of these, destroy it! 


@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases Steel Mill output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases Steel Mill output by 50%%.  Cleaner
than Power Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional 50%% through
intercity commerce and transit taxes (cumulative with Marketplace
and Bank for a grand total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with the
"farmland" improvement (irrigated twice) to
produce 50%% more food during summer months.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or suburbs) produce 50%% more trade through oil export.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
World War II saw a massive effort put into defending cities 
against air raids. Concentric circles of "Flak" batteries 
surrounded the city, powerful searchlights scanned the night
skies for intruders, radar provided early warning of incoming 
aircraft, more and more powerful batteries allowed to reach 
always higher into the skies, phone and radio made the defense
coordination highly efficient. 
Ground units in the city are doubled on defense against air units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius produce
one extra unit of food through industrial fishing.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius produce
one shield through maritime commerce.

@;Airport
@PEDIAIMPROVE32
City produces Veteran aircraft.
Damaged aircraft are fully repaired in one month.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces Veteran naval units.
Damaged ships are fully repaired in one month.


@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
When will we break this stalemate?

@;Pyramids
@PEDIAIMPROVE39
This is the gateway to Asia. If our forces can cross this river, the
war will be ours! 

@;Hanging Gardens
@PEDIAIMPROVE40
This hill rises over 1,000 ft. and separates the city in two. It was a 
major focus for both sides, and changed hands many times throughout the 
course of the bloody battle.

@;Colossus
@PEDIAIMPROVE41
This is the main railstation in the city. A prime target indeed.

@;Lighthouse
@PEDIAIMPROVE42
The second staion within Stalingrad, it should be taken to halt Soviet
reinforcements from the south of the city. 

@;Great Library
@PEDIAIMPROVE43
The Northernmost of the three Soviet bridgeheads. It keeps the Industrial
area of the city resupplied. Its capture is of the utmost importance.

@;Oracle
@PEDIAIMPROVE44
The central bridgehead commanded by Ludkinov. Its capture is of the utmost
importance.

@;Great Wall
@PEDIAIMPROVE45
This is the Main Soviet bridgehead, commanded by General Chuikov. This is
the nerve center of the Soviet Command. It MUST be captured!

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
Adolf Hitler feels he has the skills to command the assault on Stalingrad.
You must roughly follow his orders or else he will refuse to resupply you.

@;King Richard's Crusade
@PEDIAIMPROVE47
^The Krazny Oktyabr Factory. Pride of the Soviet Revolotion...a symbol of
defiance in the face of our Juggernaut. Destroy it.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
Rynok City holds the northern flank of the Stalingrad salient. Capture of this
suburb will push us to the Volga to the north of Stalingrad, effectively 
isloating Stalingrad from re-supply from the north.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
^The Barrikady Factory.

@;Copernicus' Observatory
@PEDIAIMPROVE50
^The Tractor Factory.

@;Magellan's Expedition
@PEDIAIMPROVE51
Kuporosnoye City, along with Yelshanka form the southern flank of the Stalingrad
salient.  We must isolate these mining cities to prevent the Soviets from bringing 
reinforcements across the Volga. 

@:Shakespeare's Theatre
@PEDIAIMPROVE52
Yelshanka City, along with Kuporosnoye form the southern flank of the Stalingrad
salient.  We must isolate these mining cities to prevent the Soviets from bringing
reinforcements across the Volga.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Operation Uranus

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Katyusha rocket Volleys, 120mm mortars, 152mm Artillery; all rained death upon the 
troops in Stalingrad. The Soviets were able to counter German artillery by ordering 
their soldiers to within a grenade's throw of the invaders. Due to this, the Germans 
would not call in strikes in an attempt to avoid friendly fire. 

@;Isaac Newton's College
@PEDIAIMPROVE55
Univermag Department Store. Paulus' HQ had to be moved here during the liquidation
of his 6th Army. He also surrendered to Lieutenant Fydor 'Fedya' Mikhailovich 
Yelchenko in the basement of this building.
 
@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
The solidarity, stoicism and national pride exhibited by the Soviet people
under the German onslaught, proved incredible: All ressources were mobilized,
factory workers marched off to war while the women took their places in the
factories, on the tractors and in the shipyards.  By the end of 1942 the
Soviet production of weapons and ammunition was more than double that of 
their Nazi foe. 
^Pays all maintenance costs for city improvements which ordinarily cost 
1 gold per turn.  

@;Darwin's Voyage
@PEDIAIMPROVE57
^General Georgy Zhukov was one of the few great generals that survived the 
purge of the Red Army in the years 1936-1939.  A coarse and feared man,
Zhukov was also an outstanding General and strategist.  After the victory
at Stalingrad, he was promoted to Marshal of the Soviet Union and his 
defensive-offensive strategies began being used with great success throughout
the Red Army. 
^Two free military advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
The National Socialist Worker's Party (NSAP) first came to power in 1933  
when Adolf Hitler was nominated to Chancellor of the German Reich. Later,
after a popular referendum and the burning of the Reichstag,  all remnants
of Democracy are eliminated, and Hitler takes the title of "Fhrer" of 
the IIIrd Reich.

@;Hoover Dam
@PEDIAIMPROVE61
^At the time of the October revolution Russia was a poor, rural nation. The
Communists took power and immediately started industrializing the country to
keep up with all the outside Capitalist world. By the mid 1920's, the GOELRO
agency was established to oversee to distribution electric power to all major
Soviet cities. Through construction of massive hydro-electric dams and the
building of a power grid, the final step of the "Soviet electrification" was 
achieved in the 1940's
^Provides free power to every city in the Soviet Union.

@;Women's Suffrage
@PEDIAIMPROVE60
^In 1938, the Nazi Party organized a series of monumental rallies at Nuremberg. 
The Fhrer, Adolf Hitler, took the podium and galvanized the German people
by his grandiose speeches about his vision for the German Reich, for the German
people and the Aryan race.  Hitler insured that he had the full support of
every German for what was to follow: EXPANSION OF THE "LEBENSRAUM" THROUGH
MILITARY CONQUEST!
^Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^The Kremlin in Moscow is the Home of the Soviet Government and
the symbol of the Soviet power.  
^Hitler's armies came so close to Moscow in the winter of 1941
that General Von Bock could see the spires of the Kremlin in 
his field glasses... They would never again get that close.
^Free embassy with every other civilization

@;Apollo Program
@PEDIAIMPROVE64

^The Russian spies truly accomplished some great feats during WWII. The
most well known of them, Richard Sorge, posing as a German journalist 
in Tokyo, first reported Germany's planned invasion of the Soviet Union 
in the summer of 1941. He then uncovered Japan's intentions in Northern
Manchuria, which allowed Stalin to shift troops back from Siberia to 
defend against the German invasion. He was caught and executed in 1944.
^Germany's military was also infiltrated by Soviet spies, German Communists
who opposed Hitler and the war against Russia.  This very large 
organization was known as "The Red Orchestra". One of it's main agents,
Colonel Shultze-Boysen, and his group were caught and executed, but many
other operatives remained active till the end of the war. 
Reveals the position of all enemy cities.

@;SETI Program
@PEDIAIMPROVE65
^During WWII the Soviets built a humongous military research, development
and production center in the remote Ural city of Chelyabinsk. Several huge
tank factories were at the center of the Complex and could produce over
1,200 tanks per month (Outproducing the entire German tank industry!) making
it the biggest tank production center in the World. The city became known as
"Tankograd"
^Counts as a research lab in every one of your cities; effectively
doubles your military research output.

@;Cure for Cancer
@PEDIAIMPROVE66
^The Communist Party saw it's true birth with the October revolution
of 1917, when the Bolcheviks seized power from the Tsar. 
^By 1941, the Party rules every citizen's life.  It's the Party that 
provides, plans, educates, feeds and thinks for every Soviet man, woman
and child. Everyone trusts in the Party and truly believes that the
Socialist Soviet Union is the greatest place on earth...
Destruction or capture of this wonder will seriously affect the mood
of the Soviet people.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fascism, allow you to expand rapidly,
to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the tenth costs one shield per turn.
Settlers eat TWO food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a huge military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fascism
^UNIT SUPPORT
Each unit costs one shield per turn; 
Settlers eat TWO food per turn.
ONLY Fascists may produce
STORMTROOPER units.
^
^HAPPINESS
Under Fascism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Nazi efficiency ensures Fascism has NO corruption.
However, Fascism has the special disadvantage that all
SCIENCE is CUT 30% due to throwing out intellectuals.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.) are stormed and
produce "seizings" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "fifth columnist activities" by
your Diplomats and Spies are reduced.
Under Fascism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fascism eliminates all happiness problems and provides
an excellent revenue.  Military affairs do well.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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