;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;   Age of Sail scenario (c) mkuhac
;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
3       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
20      ; Tech paradigm (higher # slows research)
0       ; Base time for engineers to transform terrain (x2)    ; 20
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
5       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Naval Gunnery,      4,-2,  Rad, Too, 3, 4    ; AFl        Advanced Flight
Humanism,           5, 1,  nil, nil, 0, 3    ; Alp        Alphabet
Piracy,             3,-2,  Nav, Tac, 3, 0    ; Amp        Amphibious Warfare
Heliocentrism,      4, 1,  Mys, Mat, 1, 3    ; Ast        Astronomy
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato        Atomic Theory
Great Britain,      6,-1,  no,  no,  3, 4    ; Aut        Automobile
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban        Banking
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri        Bridge Building
Polearms,           6,-1,  nil, nil, 0, 4    ; Bro        Bronze Working
Catholicism,        5, 0,  nil, nil, 0, 2    ; Cer        Ceremonial Burial
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che        Chemistry
Caracole,           4,-2,  Feu, Hor, 1, 0    ; Chi        Chivalry
Laws of State,      4, 1,  Alp, nil, 0, 2    ; CoL        Code of Laws
Maneuver Operations,5,-1,  Mob, AFl, 3, 0    ; CA         Combined Arms
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb        Combustion
Sultanate,          5, 0,  Phi, Ind, 2, 2    ; Cmn        Communism
Printing Press,     4, 1,  Min, MP,  3, 4    ; Cmp        Computers
Flintlock,          7,-1,  Dem, Met, 2, 0    ; Csc        Conscription
Fortress Building,  4, 0,  Mas, Cur, 0, 4    ; Cst        Construction
Mercantilism,       4, 0,  Ind, Eco, 2, 1    ; Cor        The Corporation
Coinage,            4, 1,  Bro, nil, 0, 1    ; Cur        Currency
not used,           0, 0,  no,  no,  0, 0    ; Dem        Democracy
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco        Economics
Mechanics,          4, 0,  Met, Mag, 2, 4    ; E1         Electricity
United Kingdom,     4, 1,  no,  no,  3, 4    ; E2         Electronics
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng        Engineering
Caranthene,         3, 1,  Rec, SFl, 3, 2    ; Env        Environmentalism
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp        Espionage
Granades,           5, 0,  Gun, Che, 2, 4    ; Exp        Explosives
Military Drill,     4,-1,  War, Mon, 0, 0    ; Feu        Feudalism
Buerocracy,         4,-1,  Cmb, ToG, 2, 4    ; Fli        Flight
not used,           0, 0,  no,  no,  0, 0    ; Fun        Fundamentalism
not used,           0, 0,  no,  no,  0, 0    ; FP         Fusion Power
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen        Genetic Engineering
Resistance,         4, 1,  Cmn, Tac, 3, 0    ; Gue        Guerrilla Warfare
Firelock,           8,-2,  Inv, Iro, 1, 0    ; Gun        Gunpowder
Cavalry Warfare,    4,-1,  nil, nil, 0, 0    ; Hor        Horseback Riding
Continental Europe, 6, 0,  no,  no,  2, 1    ; Ind        Industrialization
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv        Invention
Arquebus,           5,-1,  Bro, War, 0, 4    ; Iro        Iron Working
Statesmanship,      4,-1,  MP,  Gue, 3, 2    ; Lab        Labor Union
Irregulars,         4, 0,  NP,  MP,  3, 3    ; Las        The Laser
Organized Regiments,5,-1,  Chi, Gun, 1, 0    ; Ldr        Leadership
Vernacular Lit.,    5, 2,  Wri, CoL, 0, 3    ; Lit        Literacy
Medium Cannons,     4,-2,  Stl, Tac, 2, 4    ; Too        Machine Tools
Privateering,       4,-1,  Phy, Iro, 1, 3    ; Mag        Magnetism
Cartography,        6,-1,  Alp, nil, 0, 1    ; Map        Map Making
Architecture,       4, 1,  nil, nil, 0, 4    ; Mas        Masonry
Adv. Metal Casting, 5, 0,  Aut, Cor, 3, 4    ; MP         Mass Production
Calculus,           4,-1,  Alp, Mas, 0, 3    ; Mat        Mathematics
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med        Medicine
Light Cannon,       6,-2,  Gun, Uni, 1, 0    ; Met        Metallurgy
Adv. Ship Building, 4, 1,  Too, E2,  3, 4    ; Min        Miniaturization
not used,           0, 0,  no,  no,  0, 0    ; Mob        Mobile Warfare
Absolutism,         5, 1,  Cer, CoL, 0, 2    ; Mon        Monarchy
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT         Monotheism
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys        Mysticism
Convoying,          6,-1,  Sea, Ast, 1, 1    ; Nav        Navigation
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF         Nuclear Fission
Sextant,            3, 0,  NF,  E2,  3, 3    ; NP         Nuclear Power
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi        Philosophy
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy        Physics
not used,           4, 1,  Ref, SFl, 3, 4    ; Pla        Plastics
Canals,             4, 0,  Cst, Pot, 1, 4    ; Plu        Plumbing (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT         Polytheism
Crop Rotation,      4, 1,  nil, nil, 0, 1    ; Pot        Pottery
not used,           0, 0,  no,  no,  0, 0    ; Rad        Radio
not used,           0, 0,  no,  no,  0, 0    ; RR         Railroad
Drainage,           2, 1,  MP,  Dem,  3, 2   ; Rec        Recycling
Hydraulics,         4, 0,  Che, Cor, 2, 4    ; Ref        Refining
Agricultural Reform,3, 1,  E1,  San, 3, 1    ; Rfg        Refrigeration
Parliamentarism,    5, 1,  CoL, Lit, 0, 2    ; Rep        The Republic
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob        Robotics
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc        Rocketry
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San        Sanitation
Improved Hulls,     4, 1,  Map, Pot, 0, 1    ; Sea        Seafaring
Islam,              4, 1,  Cmp, Roc, 3, 3    ; SFl        Space Flight
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth        Stealth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE         Steam Engine
Professional Navies,4,-1,  E1,  Ind, 2, 4    ; Stl        Steel
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup        Superconductor
Cuirass,            6,-1,  Csc, Ldr, 2, 0    ; Tac        Tactics
Missionaries,       3, 2,  MT,  Feu, 1, 2    ; The        Theology
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG        Theory of Gravity
Trade Routes,       4, 2,  Cur, CoL, 0, 1    ; Tra        Trade
University,         5, 1,  Mat, Phi, 1, 3    ; Uni        University
Crossbows,          4,-1,  nil, nil, 0, 0    ; War        Warrior Code
Knighthood,         4,-1,  Hor, nil, 0, 4    ; Whe        The Wheel
Printing Press,     4, 2,  Alp, nil, 0, 3    ; Wri        Writing
Napoleonic Age Tech,1, 0,  FP,  Rec, 3, 3    ; ...        Future Technology
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1         User Def Tech A
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2         User Def Tech B
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3         User Def Tech C
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1         Extra Advance 1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2         Extra Advance 2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3         Extra Advance 3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4         Extra Advance 4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5         Extra Advance 5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6         Extra Advance 6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7         Extra Advance 7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,    ; Nothing
Palace,                   10, 0,    nil,    ; Palace
Barracks,                 8,  2,    nil,    ; Barracks
Granary,                  6,  1,    Pot,    ; Granary
Church,                   4,  1,    Cer,    ; Temple
MarketPlace,              8,  1,    Cur,    ; MarketPlace
School,                   8,  1,    Wri,    ; Library
Courthouse,               8,  1,    CoL,    ; Courthouse
City Fortifications,      8,  1,    Mas,    ; City Walls
Well,                     8,  2,    Cst,    ; Aqueduct
Bank,                     12, 3,    Ban,    ; Bank
Cathedral,                12, 3,    MT,     ; Cathedral
University,               16, 3,    Uni,    ; University
City Dump,                16, 3,    MP,     ; Mass Transit
Theatre,                  12, 3,    Cst,    ; Colosseum
Iron Foundry,             16, 3,    Ind,    ; Factory
Gun Manufacture,          32, 6,    Rob,    ; Manufacturing Plant
not used,                 1,  0,    no,     ; SDI Defense
Sewer System,             20, 2,    Rec,    ; Recycling Center
Steam Pump,               16, 4,    Ref,    ; Power Plant
Water Mill,               16, 4,    E2,     ; Hydro Plant
not used,                 1,  0,    no,     ; Nuclear Plant
Stock Exchange,           16, 4,    Eco,    ; Stock Exchange
Aquaduct,                 16, 3,    San,    ; Sewer System
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Printhouse,               16, 3,    Cmp,     ; Research Lab
not used,                 10, 2,    Roc,     ; SAM Missile Battery
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Fishing Harbor,           6,  1,    nil,     ; Harbor
Shipwright,               16, 3,    nil,     ; Offshore Platform
not used,                 16, 3,    no,      ; Airport
Police Station,           6,  1,    Rep,
Port Facility,            8,  3,    Amp,
not used,                 8,  0,    no,      ; SS Structural
not used,                 16, 0,    no,      ; SS Component
not used,                 32, 0,    no,      ; SS Module
(Free Enterprise),        60, 0,    nil,
Population Boom,          20, 0,    Mas,     ; Pyramids
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
not used,                 40, 0,    no,     ; Statue of Liberty
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Golden Age of Slavery,    60, 0,    E2,     ; Hoover Dam
not used,                 60, 0,    no,     ; Manhattan Project
United Nations,           60, 0,    Cmn,
not used,                 60, 0,    no,     ; Apollo Program
Golden Age of Science,    60, 0,    Cmp,    ; SETI Program
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000    ; Settlers
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000    ; Engineers
Early Militia,Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000    ; Warriors
Early Pikeman,Feu, 0,  1.,0,  1a,3d,  1h,1f,  2,0,  1, nil, 000000000000000    ; Phalanx
Crossbowmen,  Gun, 0,  1.,0,  2a,2d,  1h,1f,  3,0,  0, nil, 000000000000000    ; Archers
Arquebusier,  Gun, 0,  1.,0,  3a,1d,  1h,1f,  4,0,  0, Bro, 000000000000000    ; Legion
Late Pikemen, Gun, 0,  1.,0,  2a,4d,  1h,1f,  2,0,  1, Feu, 000010000000000    ; Pikemen
Matchlock,    Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000    ; Musketeers
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000    ; Fanatics
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010    ; Partisans
Alpine Troops,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000    ; Alpine Troops
Riflemen,     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000    ; Riflemen
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100    ; Marines
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000    ; Paratroopers
Mech. Inf.,   nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000    ; Mech. Inf.
Horsemen,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000    ; Horsemen
Chariot,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000    ; Chariot
Elephant,     MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000    ; Elephant
Crusaders,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000    ; Crusaders
Knights,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000    ; Knights
Dragoons,     Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000    ; Dragoons
Cavalry,      Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000    ; Cavalry
Armor,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000    ; Armor
Turk Cannon,  Met, 0,  1.,0,  9a,1d,  2h,1f,  7,0,  0, Mat, 000000001000000    ; Catapult
Light Cannon, Too, 0,  1.,0,  6a,1d,  2h,1f,  4,0,  0, Met, 000000001000000    ; Cannon
Medium Cannon,Rob, 0,  1.,0,  8a,1d,  2h,1f,  6,0,  0, Too, 000000001000000    ; Artillery
Heavy Cannon, nil, 0,  1.,0, 10a,1d,  2h,1f,  8,0,  0, Rob, 000000001000000    ; Howitzer
Fighter,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001    ; Fighter
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001    ; Bomber
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001    ; Helicopter
Stlth Ftr.,   nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001    ; Stlth Ftr.
Stlth Bmbr.,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001    ; Stlth Bmbr.
Galley,       Nav, 2,  3.,0,  6a,1d,  2h,1f,  4,1,  0, nil, 100000000101000    ; Trireme
Brig,         Mag, 2,  7.,0,  3a,3d,  2h,2f,  4,2,  4, nil, 100000000101001    ; Caravel
Carrack,      Ind, 2,  4.,0,  5a,5d,  2h,1f,  8,3,  4, nil, 000000000101001    ; Galleon
Indiaman,     E1,  2,  8.,0,  5a,5d,  2h,2f,  8,3,  2, nil, 100000000101001    ; Frigate
Galleon,      E1,  2,  5.,0,  5a,5d,  3h,2f,  8,3,  2, nil, 000000000101001    ; Ironclad
empty,        nil, 0,  0.,0,  0a,0d,  0h,0f,  0,0,  0, no,  000000000000000    ; Destroyer
Frigate,      Roc, 2,  8.,0,  6a,6d,  2h,3f,  8,0,  2, nil, 100000000101001    ; Cruiser
Man-Of-War,   nil, 2,  5.,0,  8a,8d,  3h,2f, 12,0,  2, nil, 000000000101000    ; AEGIS Cruiser
Shp-Of-The-Ln,nil, 2,  6.,0, 10a,10d, 3h,3f, 14,0,  2, nil, 000000000101000    ; Battleship
Caravel,      nil, 2,  5.,0,  1a,1d,  1h,1f,  3,1,  2, nil, 000000000101001    ; Submarine
Bomb Ketch,   nil, 2,  3.,0,  5a,1d,  2h,2f,  8,0,  2, nil, 000000000100000    ; Carrier
Fluyte,       nil, 2,  6.,0,  4a,4d,  3h,2f,  5,4,  4, nil, 100000000101000    ; Transport
Small Fort,   nil, 0,  0.,1,  1a,8d,  2h,1f, 24,0,  1, Roc, 000000000000000    ; Cruise Msl.
Trace Italien,nil, 0,  0.,1,  1a,16d, 3h,1f, 48,0,  1, Roc, 000000000000000    ; Nuclear Msl.
Envoy,        Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010    ; Diplomat
Ambassador,   nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011    ; Spy
Trader,       Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010    ; Caravan
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010    ; Freight
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010    ; Explorer
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000    ; Extra Land
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000    ; Extra Ship
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000    ; Extra Air
Test Unit 1,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 1
Test Unit 2,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 2
Test Unit 3,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 3
Test Unit 4,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 4
Test Unit 5,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 5
Test Unit 6,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 6
Test Unit 7,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 7
Test Unit 8,  nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000    ; Test Unit 8

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  5,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  3,1,0,   yes, 3, 5, 2,   For, 0,10,  0,  no,    ; Grs
Forest,     2,3,  1,1,0,   Pln, 0, 5, 5,   yes, 2, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 2,10, 2,   yes, 4,10,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  5,  no,    ; Mou
Tundra,     1,2,  1,0,0,   no,  1,10, 0,   yes, 1,10,  5,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Pln, 0,15, 5,   no,  0,15,  0,  no,    ; Swa
Jungle,     2,3,  1,0,0,   For, 0,15, 5,   no,  0,15,  0,  no,    ; Jun
Ocean,      1,4,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,2,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,4,  3,0,2,
Naphta,     1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,4,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Feudalism,      King,        Queen
Absolutism,     Absolute,    Absolute
Sultanate,      Sultan,      Sultanya
Fundamentalism, High Priest, High Priestess
Parlamentarism, Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Manuel I,     ??,                  0, 2, 3, Portugal,    Portugese,   1, -1,  0,     
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
William V,    ??,                  0, 5, 3, Netherlands, Dutch,      -1,  0,  1,     5, Stadtholder, Stadtholder
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Peter I,      Catherine II,        0, 1, 2, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     2, Soleil Royal, Soleil Royal
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     5, Lord Protector, Lady Protector
Suleiman I,   ??,                  0, 7, 0, Ottomans,    Ottoman,     1,  1, -1,     3, Sultan, Sultanya
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Maria Theresa,       0, 4, 3, Habsburgs,   Habsburg,   -1,  1, -1,     
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,    ; Hides
Wool,     ; Wool
Beads,    ; Beads
Cloth,    ; Cloth
Salt,     ; Salt
Coal,     ; Coal
Copper,   ; Copper
Dye,      ; Dye
Wine,     ; Wine
Silk,     ; Silk
Silver,   ; Silver
Spice,    ; Spice
Gems,     ; Gems
Gold,     ; Gold
Oil,      ; Oil
Uranium,  ; Uranium


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Discoverer    ; Chieftain
Explorer      ; Warlord
Conquistador  ; Prince
Governor      ; King
Viceroy       ; Emperor
Monarch       ; Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













