The Korean War
By Patrick L Shephard (Patine)
Scenario Readme

This scenario is optimally played as the United Nations player, and is mostly geared thusly. It may be played reasonably well
as the North Koreans as well, but most triggers are not from their point of view. One may not enjoy the Chinese or Soviets so
much, as they must be triggered by the UN player as active participants in the war (outside of aerial and naval skirmishes for
the Soviets). DO NOT play as the Chinese Border or Soviet Border; these are only function civ's, and not meant in the least to
be played: they have NO game options as a human player.

House Rules (most are only relevant as the UN):
-No building new cities (only rebuilding razed ones)
-No rush building in Japanese cities (except Wonders)
-No amphibious invasion or aerial or naval bombardment of Soviet cities until their intervention is fully activated (by destroying
a Border Barrier unit belonging to the Soviet Border player)
-No paradropping behind Chinese or Soviet lines until said player's intervention is fully activated (by destroying a Border 
Barrier unit belonging to the Soviet Border or Chinese Border player, respectively)
-Must sell any Gulag/Yoduk improvements upon capturing a Communist city

UN Reinforcements
There are two ways to get more military units as the UN (other than South Korean Infantry, which you may build freely): turn-
based reinforcements, which occur in August 1950, March 1952, and February 1953, all at Pusan or it's neighbouring seas (with 
long-range bombers at Kitakyushu), as well as the Inch'on invasion, in September 1950, which spawns US Marines and Transports 
around Inch'on on thatturn; or tech-based reinforcements, in the form of four Reinforcements techs (Reinforcements 1-4), which 
spawn units at Pusan (with long-range bombers at Kitakyushu), and the optional Nuclear Release tech, which grants Atomic Bombers
at Kitakyushu (but also grants the Soviets some at Vladivostock). Thus, holding Pusan is essential to the UN player.

Victory Conditions
This is an objective scenario, with the UN as the protagonist. All cities except those in Japan are objectives. The UN suffers
a marginal defeat on 16 or less cities (one less than the starting number in South Korea) and a decisive defeat if they have
6 or less (roughly one third of the starting number in South Korea). However, they only score a marginal victory if they control
39 or more cities (4 more than the total in both Koreas) and a decisive victory on 52 or more cities (2 more than all the cities
in both Koreas and the part of China on the map combined). The reason for these victory conditions are threefold: to make sure
the most likely result is a stalemate; to give the UN player an incentive to violate the Chinese and/or Soviet borders; and to
simulate the anti-Communist sentiment of the nations involved in the UN international force.

Credits
Thanks to:
Case
Catfish (in terms of his graphics rather than active participation)
Curtsibling
Fairline
Harry Tuttle
Our_Man
Sarsstock
Tanelorn
Techumseh
(if I'm missing anyone, let me know)