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TESTCLICK "Jede Runde . G_Clicker: {G_clicker}, G_Formation:{G_Formation}, ArmiesinCities:{ee}, Richtung: {ww}, X-Position {G_clickLoc.x}, Y-Position {G_clickLoc.y}.  "
MAUSCLICK "Hallochen"

ALARM "CityAlarm: FR_agressionloc: X {FR_agressionloc.x} Y {FR_agressionloc.y}, MapHeight:{hoehe}, MapWidth:{breite}, Infantriearraie1 x:{INFANTRYARRAY[1].x}, y:{INFANTRYARRAY[1].y}, Infantriearrai0 x: {INFANTRYARRAY[0].x} y:{INFANTRYARRAY[0].y}, Kompass {compass}  SleepInfantry:{mm} SleepArtillery {ii} y:{FR_bestloc.y},FR_leaderpos X:{FR_leaderpos.x} Y:{FR_leaderpos.y}, FR_leftArmy1 X:{FR_leftArmy1.x} Y:{FR_leftArmy1.y}, FR_rightArmy1 X:{FR_rightArmy1.x} Y:{FR_rightArmy1.y}, FR_leftArmy2 X:{FR_leftArmy2.x} y:{FR_leftArmy2.y}, FR_rightArmy2 x: {FR_rightArmy2.x} y: {FR_rightArmy2.y}, FR_behindarmy1 X:{FR_behindArmy1_l.x} y:{FR_behindArmy1_l.y}, FR_behindArmy1_r: x: {FR_behindArmy1_r.x} y:{FR_behindArmy1_r.y}, Zahl der ArtilleryArmeen {pp}, Zahl der InfantryArmeen {tt}, FR_agressionPlayer: {FR_agressionPlayer}, FR_threatedPlayer: {FR_threatedPlayer}, tplay: {tplay}, Zahl der Armeen {armyzahl},erstes Armeeziel X:{ARMYLOC[0].x} y: {ARMYLOC[0].y}, Ianfantriearraie x: {INFANTRYARRAY[0].x} y:{INFANTRYARRAY[0].y} Infantriearraie x:{INFANTRYARRAY[1].x} y:{INFANTRYARRAY[1].y} ARTILLERYARRAY x: {ARTILLERYARRAY[0].x} y: {ARTILLERYARRAY[0].y} "