;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Imperial Body,      4,-2,  Ind, War, 1, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 2    ; Alp
Imperial Body,      3,-2,  Ind, War, 1, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 0, 2    ; Ast
Imperial Body,      4,-1,  Ind, War, 1, 0    ; Ato
Phoenecian Fleet,   6,-1,  no,  nil, 3, 1    ; Aut
Banking,            4, 1,  Tra, nil, 2, 2    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 2, 1    ; Bri
Mercenaries,        6,-1,  nil, nil, 0, 1    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 3, 2    ; Cer
City States,        5,-1,  no,  no,  3, 2    ; Che
Chivalry,           4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 3, 2    ; CoL
Imperial Body,      5,-1,  no,  no,  1, 0    ; CA 
Imperial Body,      5,-1,  no,  no,  1, 0    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Architecture,       7,-1,  no,  no,  2, 1    ; Csc
Fortifications,     4, 0,  Mas, War, 0, 3    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  nil, nil, 2, 2    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Phoenecian Heritage,4, 1,  no,  nil, 0, 0    ; E2 
Engineering,        4, 0,  Whe, Cst, 2, 1    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Aristocracy,        4,-1,  War, Mon, 3, 2    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 1    ; Hor
Persian Aristocracy,6, 0,  no,  nil, 1, 0    ; Ind
Greek People,       6, 0,  no,  no,  1, 2    ; Inv
History,            5,-1,  Phi, Map, 3, 2    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  Feu, Iro, 0, 1    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 3, 1    ; Map
Masonry,            4, 1,  nil, nil, 2, 1    ; Mas
Fortify Athens,     5, 0,  X3,  Cst, 0, 3    ; MP 
Mathematics,        4,-1,  Alp, Mas, 3, 2    ; Mat
Medicine,           4, 0,  Phi, Tra, 3, 2    ; Med
Fortify Corinth,    6,-2,  U2,  Cst, 0, 3    ; Met
Fortify Thebes,     4, 1,  X1,  Cst, 0, 3    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 3, 2    ; Mon
Architecture,       5, 1,  Eng, PT,  2, 1    ; MT 
Mysticism,          4, 0,  Cer, nil, 3, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 3, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Fortify Sparta,     3, 0,  U2,  Cst, 0, 3    ; NP 
Philosophy,         6, 1,  X5, Lit, 3, 2    ; Phi
Fortify Syracuse,   4,-1,  U3,  Cst, 0, 3    ; Phy
Fortify Carthage,   4, 1,  U1,  Cst, 0, 3    ; Pla
Trieropoliteia,     4, 0,  Nav, War, 3, 1    ; Plu
Polytheism,         4, 0,  Cer, Hor, 3, 2    ; PT 
Pottery,            4, 1,  nil, nil, 2, 2    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Fortify Sardis,     2, 1,  Ind, Cst, 0, 3    ; Rec
Fortify Tyre,       4, 0,  Aut, Cst, 0, 3    ; Ref
Agriculture,        3, 1,  Pot, Med, 2, 2    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Fortify Royal Road, 5,-2,  no,  no,  0, 3    ; Rob
Fortify Argos,      6,-2,  X1,  Cst, 0, 3    ; Roc
Fortify Halicarnassus,4, 2,  no,  no,  0, 3    ; San
Seafaring,          4, 1,  Map, Pot, 3, 1    ; Sea
Fortify Larisa,     4, 1,  X1,  Cst, 0, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  War, Phi, 1, 1    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 2, 2    ; Tra
Academics,          5, 1,  Mat, Phi, 3, 2    ; Uni
Warfare,            4,-1,  nil, nil, 0, 1    ; War
The Wheel,          4,-1,  Hor, nil, 2, 1    ; Whe
Writing,            4, 2,  Alp, nil, 0, 2    ; Wri
Wisdom of Ages,     1, 0,  no,  Rec, 0, 2    ; FT 
Carthaginian,       3, 0,  no,  nil, 0, 0    ; U1 
Spartan,            3, 0,  no,  nil, 3, 0    ; U2 
Syracusan,          3, 0,  no,  nil, 0, 2    ; U3 
Neutral,            3, 0,  no,  nil, 0, 2    ; X1 
Persian,            3, 0,  no,  nil, 1, 0    ; X2 
Athenian,           3, 0,  no,  nil, 2, 0    ; X3 
Etruscan,           3, 0,  no,  nil, 1, 2    ; X4 
Greek,              3, 0,  no,  nil, 1, 2    ; X5 
Psiloi,             3, 0,  War, nil, 0, 1    ; X6 
Wisdom Of Ages,     3, 0,  no,  no,  0, 2    ; X7 

;
; Above 11 tech lots (U1 to X8) allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Shrine,                   4,  1,    Cer,
Market Place,              8,  1,    Cur,
School,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Cst,
Well,                 8,  2,    nil,
Agora,                     12, 3,    X5,
Temple,                12, 3,    MT,
Gymnaseion,               16, 3,    Phi,
Mass Transit,             16, 4,    no,
Theatre,                10, 4,    Lit,
Smithy,                  20, 4,    nil,
Artisan's Quarter,      32, 6,    Cst,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Mines,              24, 4,    nil,
Nuclear Plant,            16, 2,    no,
Bank House,           16, 4,    Ban,
Farmlands,             12, 2,    Ref,
Supermarket,               8, 3,    no,
Post House,            20, 5,    Tra,
Academy,             16, 3,    Uni,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          8, 1,    Sea,
Solar Plant,              32, 4,    no,
Fishing Port,                   6,  1,    Sea,
Trade Port,        16, 3,    Tra,
Airport,                  16, 3,    no,
Garrison,           6,  2,    War,
Military Port,            8,  3,    War,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Tributes),         60, 0,    nil,
Bosporus,                 20, 0,    nil, ;Byzantion
Parthenon,          20, 0,    MT,
Mother City,                 20, 0,    nil, ;Tyros
Hanno's Voyage,               20, 0,    nil,
Great Library,            30, 0,    no,
Oracle,                   30, 0,    nil,
Long Wall,               30, 0,    X3,
Spartan Pride,    30, 0,    nil,
Ore of Elba,   30, 0,    nil, ;Populonia
Herodotus' Travels,     20, 0,    Iro,
Religion Policy,    40, 0,    nil, ;Sardeis
Platon's Academy,  30, 0,    Phi,
Himilco's Expedition,    40, 0,    nil,
New Temple,    30, 0,    Ind, ;Jerusalem
Leonardo's Workshop,      40, 0,    no,
J. S. Bach's Cathedral,   40, 0,    no,
Pyramids,   40, 0,   nil,
Bank of Egibi, 40, 0,    nil, ;Babylon
Darwin's Voyage,          40, 0,    no,
Hegemony,        40, 0,    Ldr,
Mausoleum,             30, 0,    SE
Satrapies,         60, 0,    nil, ;Sardeis
Iberian Mines,               60, 0,    E2,
Manhattan Project,        60, 0,    no,
Eyes and Ears,           60, 0,    nil,
Apollo Program,           60, 0,    no,
Wisdom of Ages,             60, 0,    nil, ;Babylon
Temple of Artemis,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 100000000000010
Peasants,    nil, 0,  1.,0,  0a,2d,  2h,1f,  4,0,  5, Rfg, 100000000000000
Rshtika,     nil, 0,  1.,0,  2a,4d,  1h,1f,  5,0,  1, Ind, 100000000000000
Hoplite,      Tac, 0,  1.,0,  4a,2d,  1h,2f,  5,0,  0, Che, 100010000000000
Phalanx,     Tac, 0,  1.,0,  2a,4d,  3h,1f,  6,0,  1, Che, 100010000000000
Peltast,       nil, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, X6, 100000000000000
Slinge,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  1,0,  0, X6, 100000000000000
Immortals,   nil, 0,  2.,0,  6a,5d,  3h,3f,  99,0,  1, X7, 100010000000011
Libyans,      nil, 0,  1.,0,  3a,3d,  2h,1f,  6,0,  1, U1, 100100000000100
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, no, 100001000000010
Elite Phalanx,       nil, 0,  2.,0,  6a,5d,  3h,3f,  12,0,  0, Tac, 100001000000011
Sacred Band,     nil, 0,  2.,0,  6a,4d,  3h,3f,  99,0,  1, X7, 100010000000111 ;Carthaginian
Ballista,      nil, 0,  1.,0,  3a,5d,  2h,2f,  7,0,  1, Cst, 100000000000000
Persians, nil, 0,  1.,0,  4a,3d,  2h,2f,  16,0,  1, X7,  100000000000000
Egyptians,   nil, 0,  1.,0,  2a,2d,  1h,1f,  1,0,  1, X7, 100000000000000
Asabara,     nil, 0,  2.,0,  4a,2d,  1h,2f,  8,0,  0, Ind, 100000000000000
Chariot,      nil,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, Ind, 100000000000010 ;Persian
Horse Archer,     nil,  0,  2.,0,  5a,4d,  2h,2f,  19,0,  0, X7,  10000000100000
Ushabari,    nil, 0,  2.,0,  3a,3d,  1h,1f,  8,0,  0, X7,  100011000000010
Hazarapatish,      nil, 0,  2.,0,  8a,6d,  2h,3f,  99,0,  0, X7, 100000000000000
Archer,     nil, 0,  1.,0,  2a,3d,  2h,1f,  4,0,  1, X6, 100000000000000
Pasti,      nil, 0,  1.,0,  4a,2d,  1h,2f,  6,0,  1, Ind, 100000000000000
Armoured Cavalry,        nil, 0,  2.,0, 6a,5d,  2h,2f,  8,0,  0, X7, 100000000000000 ;Persian
Elephant,     Met, 0,  1.,0,  4a,5d,  3h,2f,  13,0,  0, X7, 100000000000000
Horsemen,       Tac, 0,  2.,0,  2a,1d,  2h,1f,  5,0,  0, nil, 100000000000000
Cavalry,    nil, 0,  2.,0, 5a,3d,  2h,2f,  5,0,  0, Tac, 100000000000000 ;Greek
Numidians,     nil, 0,  3.,0, 4a,3d,  1h,2f,  7,0,  0, X7, 100000000000000
Hoplite,      Tac, 0, 1.,0,  4a,3d,  2h,2f,  8,0,  0, X3, 100010000000000 ;Athenian
Hoplite,       Tac, 0,  1.,0, 5a,2d,  2h,2f, 8,0,  0, U2, 100010000000000 ;Spartan
Celts,   nil, 0,  1.,0, 4a,5d,  2h,2f, 10,0,  10, X7,  100000000000000
Phalanx,   Tac, 0, 1.,0,  3a,5d,  2h,2f, 10,0,  1, X3, 100010000000000 ;Athenian
Phalanx,  Tac, 0, 1.,0, 4a,4d,  2h,2f, 10,0,  1, U2, 100010000000000 ;Spartan
Sail,      nil, 2,  3.,0,  0a,1d,  1h,1f,  4,2,  4, nil, 100000000101000
Transport,      nil, 2,  3.,0,  0a,1d,  1h,1f,  4,4,  4, Nav, 100000000001000
War Galley,      nil, 2,  4.,0,  5a,3d,  2h,1f,  4,0,  2, Aut, 100000000001000 ;Phoenecian
Pentekontere,      nil,  2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, Sea, 100000000001000
Triere,     Ind,  2,  5.,0,  5a,4d,  2h,2f,  6,0,  2, Plu,  100000000001000
Illyrians,    nil, 0,  1.,0,  3a,4d,  3h,1f,  6,0,  1, X7,  100000000000000
Thracians,      nil, 0,  1.,0,  3a,4d,  3h,2f,  4,0,  1, X7, 100000000000000
Fortress,nil, 0,  0.,0,  0a,5d,  3h,1f, 10,0,  1, X7, 100010000000000
Akropolis,   nil, 0,  0.,0, 0a,6d, 3h,1f, 16,0,  1, X7, 100010000000000
Mountaineers,    nil, 0,  1.,0, 4a,3d,  3h,2f,  8,0,  0, War,  101011001000010
Village,      nil, 0,  0.,0,  0a,3d,  2h,1f, 10,0,  1, X7, 100000000000000 ;Persian
Village,    nil, 0,  0.,0,  0a,3d,  2h,1f,  10,0,  1, X7, 100000000000000 ;Other
Mercenaries,  nil, 0, 1.,0, 4a,3d,  1h,1f,  4,0,  1, Bro, 100000000000000 ;General
Siege Engine, nil, 0, 1.,0, 4a,1d,  1h,1f, 16,0,  0, Cst, 100000001000000
Envoy,     Ind, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri,     100000000000010 ;Greek
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Ind, 100000000000011 ;Persian
Merchant,      Aut, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 100000000000010
Caravan,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Aut, 100000000000010
Explorer,     nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Iro, 100001000000010
Sufet,   nil, 0,  2.,0,  8a,6d,  2h,3f,  99,0,  0, X7,      100000000000100 ;Carthaginian
Strategos,   nil, 0,  2.,0,  8a,6d,  2h,3f,  99,0,  0, X7,  100000000000010 ;Athenian
King,    nil, 0,  2.,0,  8a,6d,  2h,3f,  99,0,  0, X7,  100000000000010 ;Spartan
Satrap,  nil, 0,  1.,0,  1a,5d,  3h,1f,  99,0,  1, X7,  100000000000010 ;Persian
General,  nil, 0,  2.,0,  8a,6d,  2h,3f,  99,0,  0, X7,  100000000000010 ;Syracusan
Lucumone,  nil, 0,  2.,0,  8a,6d,  2h,3f,  99,0,  0, X7,  100000000000010 ;Etruscan General
Etruscans,  nil, 0,  1.,0,  3a,4d,  2h,1f,  5,0,  1, X4,  100000000000000
Chariot,  nil, 0,  2.,0,  4a,2d,  2h,1f,  6,0,  0, U1,  100000000000000 ;Carthaginian
Chariot,  nil, 0,  2.,0,  3a,1d,  2h,1f,  4,0,  0, X4,  100000000000000 ;Etruscan
Scythians,  nil, 0,  3.,0,  5a,4d,  2h,3f,  8,0,  0, X7,  100000000000010
Italics,  nil, 0,  1.,0,  3a,5d,  2h,1f,  9,0,  1, X7,  100000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Horses,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Fruit,   2,3,  3,2,0,
Silver,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Camp,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Tyranny,     Tyrant,    Tyrant
Monarchy,       King,        Queen
Despotism,      Great King,    Great Queen
Republic, Sufet, Sufeta
Democracy,    Strategos,   Stratega
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1, Imperatrix
Hammurabi,    Ishtari,             0, 2, 1, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 1, Germans,     German,      1, -1,  1,    Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 1, Egyptians,   Egyptian,    0,  0,  1,    Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,    Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,    
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,    
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,    
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,      
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,    
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,    
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Horses,
Cattle,
Hides,
Cloth,
Iron,
Salt,
Copper,
Dye,
Wine,
Wool,
Silver,
Lead,
Gems,
Gold,
Linen,
Wheat,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













