;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
18      ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
80      ; Fundamentalism loses this % of science
5       ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
1	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aerial Warfare VI,      4,-2,  Fli, Cmp, 0, 2    ; AFl
Science Research I,     5, 1,  nil, nil, 1, 3    ; Alp
US Marines I,           3,-2,  Plu, Feu, 3, 4    ; Amp
Aerial Warfare III,     4, 1,  Mat, Sea, 0, 2    ; Ast
US Tanks III,           4,-1,  Env, Lab, 3, 4    ; Ato
British Cities,         0, 0,  Mob, nil, 2, 4    ; Aut   5 
Wartime Economy,        0, 0,  Eco, nil, 0, 1    ; Ban
Bridge Building,        4, 0,  nil, nil, 1, 1    ; Bri
Afrika Korps,           0, 0,  Mob, nil, 0, 4    ; Bro
Home Guard Regiments,   5, 0,  nil, nil, 0, 0    ; Cer
Industries II,          5,-1,  E1,  Eco, 1, 1    ; Che   10
Mobile Warfare IV,      4,-2,  PT,  Mat, 2, 0    ; Chi
US Air Force I,         4, 1,  Plu, Ast, 3, 4    ; CoL
Paratroopers,           5,-1,  Feu, Rad, 1, 0    ; CA
Naval Warfare II,       5,-1,  Ref, Wri, 2, 3    ; Cmb
Soviet Government,      0, 0,  Mob, nil, 1, 4    ; Cmn   15
Science Research VI,    4, 1,  Lit, nil, 1, 3    ; Cmp
Infantry,               4,-1,  nil, nil, 1, 0    ; Csc
fortifications,         4, 0,  Mas, Alp, 0, 0    ; Cst
Industries III,         4, 0,  Che, Ban, 1, 1    ; Cor
Wartime Currency,       4, 2,  nil, nil, 0, 1    ; Cur   20
British Government,     0, 0,  Mob, nil, 2, 4    ; Dem
Wartime Banking,        4, 2,  Cur, nil, 0, 1    ; Eco
Industries I,           4, 0,  Cur, nil, 1, 1    ; E1
British Empire,         0, 0,  Mob, nil, 2, 4    ; E2
US Tanks I,             4, 0,  Plu, Esp, 3, 4    ; Eng   25
US Tanks II,            3, 1,  Eng, Esp, 3, 4    ; Env
Mobile Warfare V,       2,-1,  Chi, Uni, 2, 0    ; Esp
Engineering,            4, 0,  Cst, Wri, 1, 1    ; Exp
Advanced Infantry,      4,-1,  War, Alp, 1, 0    ; Feu
Aerial Warfare V,       4,-1,  Nav, Lit, 0, 2    ; Fli   30
Nazism,                 0, 0,  Mob, nil, 0, 4    ; Fun		
Volkssturm w/MG43,      3, 0,  Inv, X7,  0, 4    ; FP
NKVD Troopers,          5,-1,  Cmn, Feu, 1, 4    ; Gen
Partisan Warfare,       0, 0,  Cmn, War, 1, 4    ; Gue
Italian Government,     0, 0,  Mob, nil, 0, 3    ; Gun   35
Mobile Warfare I,       4,-1,  nil, nil, 1, 0    ; Hor
NKVD Office,            0, 0,  Mob, nil, 1, 4    ; Ind
Third Reich,            0, 0,  Mob, nil, 0, 4    ; Inv
Artillery,              5,-1,  Alp, nil, 3, 0    ; Iro
Mobile Warfare VIII,    4,-1,  Tac, nil, 2, 0    ; Lab   40
US Air Force II,        0, 0,  CoL, Nav, 3, 4    ; Las
Mobile Warfare VI,      5,-1,  Esp, Lit, 2, 0    ; Ldr
Science Research V,     5, 2,  Uni, nil, 1, 3    ; Lit
Mobile Artillery,       4,-2,  Iro, Chi, 3, 0    ; Too
US Air Force III,       0, 0,  Las, AFl, 3, 4    ; Mag   45
Aerial Warfare I,       6,-1,  Alp, nil, 0, 2    ; Map
Civil Defence,          4, 1,  nil, nil, 0, 0    ; Mas
Industries IV,          5, 0,  Cor, Tra, 1, 1    ; MP
Science Research III,   4,-1,  The, Wri, 1, 3    ; Mat
Naval Infantry,         4,-1,  Cmn, Feu, 2, 4    ; Med   50
US Paratroopers,        5,-1,  Plu, CoL, 3, 4    ; Met
Commando Raids,         4, 1,  Feu, E2,  2, 4    ; Min
World War II,           0, 0,  RR,  nil, 0, 0    ; Mob              
Dictature,              0, 0,  Mob, nil, 0, 0    ; Mon
War Propaganda III,     5, 0,  The, nil, 0, 0    ; MT    55
War Propaganda I,       4, 0,  Cer, nil, 0, 0    ; Mys
Aerial Warfare IV,      6,-1,  Uni, Ast, 0, 2    ; Nav
US Air Force IV,        6, 0,  Mag, nil, 3, 4    ; NF
Volkssturm w/Pzfst,     3, 0,  Inv, X7,  0, 4    ; NP
Blitzkrieg,             0, 0,  Mob, nil, 0, 4    ; Phi   60
US Navy I,              4,-1,  Plu, Ref, 3, 4    ; Phy
US Navy II,             4,-1,  Phy, Cmb, 3, 4    ; Pla
US Enter War,           0, 0,  Mob, nil, 3, 4    ; Plu  
Mobile Warfare III,     4, 0,  Whe, Wri, 2, 0    ; PT
US Navy III,            4,-1,  Pla, SE,  3, 4    ; Pot   65
Aerial Transport,       5,-1,  Nav, E1,  0, 2    ; Rad
Twice Removed,          0, 0,  no,  no,  0, 0    ; RR
US Navy IV,             4,-1,  Pot, Stl, 3, 4    ; Rec
Naval Warfare I,        4,-1,  Alp, nil, 2, 3    ; Ref
Industrial Farming,     3, 1,  MP,  Tra, 1, 1    ; Rfg   70
French Government,      0, 0,  Mob, nil, 3, 3    ; Rep
Supply Convoy,          3, 0,  Cur, nil, 0, 1    ; Rob
V-Weapons I,            6,-2,  Inv, San, 3, 2    ; Roc
Rocketry,               4, 0,  AFl, Cmp, 3, 2    ; San
Aerial Warfare II,      4, 1,  Map, Wri, 0, 2    ; Sea   75
British Air Defence,    4, 1,  E2,  Map, 2, 4    ; SFl
Jet Fighter,            3,-2,  Inv, Roc, 1, 2    ; Sth
Naval Warfare III,      4,-1,  Cmb, Mat, 2, 3    ; SE
Naval Warfare IV,       4,-1,  SE,  Uni, 2, 3    ; Stl
US Infantry,            4, 1,  Plu, nil, 3, 4    ; Sup   80
Mobile Warfare VII,     6,-1,  Cmp, Ldr, 2, 0    ; Tac
War Propaganda II,      5, 1,  Mys, nil, 0, 0    ; The
Mechanized Infantry,    4, 0,  nil, U2,  2, 0    ; ToG
POW Labour Camps,       4, 2,  Ban, nil, 0, 1    ; Tra
Science Research IV,    5, 1,  Mat, MT,  1, 3    ; Uni   85
Siberian Conscription,  7,-1,  Cmn, Feu, 1, 4    ; War
Mobile Warfare II,      4,-1,  Hor, Alp, 2, 0    ; Whe
Science Research II,    4, 2,  Alp, Mys, 1, 3    ; Wri
Future Technology,      1, 0,  FP,  Sth, 0, 0    ; ...
Katyusha Rockets,       5,-1,  Cmn, Too, 2, 4    ; U1    90
Motorized Infantry,     4, 0,  nil, nil, 2, 0    ; U2
Me-262,                 6, 0,  Inv, Sth, 1, 2    ; U3
US Marines II,          4, 0,  Amp, Rec, 3, 4    ; X1
Anti-Aircraft Defense,  4, 0,  nil, nil, 0, 2    ; X2
Waffen SS,              4, 0,  Inv, Feu, 0, 4    ; X3    95
Mech Anti Aircraft,     4, 0,  ToG, X2,  2, 0    ; X4
U-Boat,                 4, 0,  Inv, nil, 0, 4    ; X5
V-Weapons II,           4, 0,  Inv, Roc, 3, 2    ; X6
Einsatz-Kommando,       4, 0,  Inv, X3,  0, 4    ; X7    99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Headquarters,              8, 0,    nil,
Training Facility,        10, 1,    Feu,
Warehouse District,        6, 1,    nil,
City Garrison,             3, 1,    Cer,
Light Industry,            8, 1,    Cur,
School,                    6, 1,    Wri,
Magistrate,                6, 1,    nil,
Anti-tank Defenses,        8, 0,    Mas,
Railroad Hub,              6, 1,    Cur,
Bank,                     12, 2,    Eco, 
Propaganda Cinema,        10, 2,    The, 
Research Laboratory,      16, 2,    Uni,
Not Used,                 18, 3,    no, 
Brewery,                  10, 3,    MT,
Factory,                  20, 4,    E1,
Mass War Production,      32, 4,    MP,
Not Used,                 20, 4,    no, 
Not Used,                  8, 2,    no, 
Total War Production,     18, 3,    Che,
Synthetic Fuel Plant,     24, 3,    Cor,
Not Used,                 25, 2,    no, 
War Bonds Office,         16, 3,    Ban,
Worker Housing,           12, 1,    E1,
Mechanized Farming,        8, 2,    Rfg,
POW Work Camp,            40, 4,    Tra, 
Research Complex,         32, 2,    Cmp,
City Flak Defences,       10, 1,    X2,
Naval Defence Fleet,      20, 1,    Mas,
Not Used,                 32, 4,    no, 
Port,                     10, 1,    nil,
Shipyard,                 20, 2,    Cor,
Airfield,                 16, 2,    Rad,
Secret Police Force,       6, 1,    Mys,
Naval Base,               15, 2,    Ref,
Transporter,               0, 0,    no,
Not Used,                  8, 0,    no, 
Not Used,                 16, 0,    no, 
Not Used,                 32, 0,    no, 
(Export Goods),           60, 0,    nil,
Wheat Fields,             20, 0,    nil,
The British Capital,      20, 0,    nil,
Suez Canal,               20, 0,    nil,
Kriegsmarine,             20, 0,    nil,
Berlin-Rome Pact 1937,    30, 0,    nil,
Red Oktober Factory,      30, 0,    nil,
Maginot Line,             100, 0,   nil,
The Wermacht,             30, 0,    nil,
Anschluss 1938,           30, 0,    nil,
Nurenberg Rallies 1938,   30, 0,    nil,
Attatrk's Legacy,        40, 0,    nil,
Arc de Triomphe,          30, 0,    nil,
The Royal Navy,           40, 0,    nil,
The Kremlin,              30, 0,    nil,
Free State of Danzig,     30, 0,    nil, 
The Third Republic,       40, 0,    nil,
Peenemnde Complex,       40, 0,    nil,
The British Empire,       40, 0,    nil,
Agressive Warfare,       200, 0,    nil,
Soviet High Command,      40, 0,    nil,
Neutrality of Spain,      30, 0,    nil,
RAF Protection,           60, 0,    nil,
The Ploesti Oil Fields,   60, 0,    nil,
The Vatican,              60, 0,    nil,
Negotiated Surrender,     40, 0,    no,
The Admiralty,             8, 0,    nil,
Lend Lease Aid,           60, 0,    Plu,
Fhrerbunker,             60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Wheat Fields
nil,        ; The British Capital
nil,        ; Suez Canal
nil,        ; Kriegsmarine
nil,        ; Berlin-Rome Pact 1937
nil,        ; Red Oktober Factory
nil,        ; Maginot Line
nil,        ; The Wermacht
nil,        ; Anschluss 1938
nil,        ; Nurenberg Rallies 1938
nil,        ; Attatrk's Legacy
nil,        ; Arc de Triomphe
nil,        ; The Royal Navy
nil,        ; The Kremlin
Inv,        ; Free State of Danzig
nil,        ; The Third Republic
nil,        ; Peenemnde Complex
nil,        ; The British Empire
nil,        ; Agressive Warfare
nil,        ; Soviet High Command
nil,        ; Neutrality of Spain
nil,        ; RAF Protection
nil,        ; The Ploesti Oil Fields
nil,        ; The Vatican
nil,        ; Negotiated Surrender
nil,        ; The Admiralty
nil,        ; Lend Lease Aid
nil,        ; Fhrerbunker


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Workers,             nil, 0,  2.,0,  0a,2d,  2h,1f,  2,0,  5, Exp, 000000000000000
Wehrmacht,           nil, 0,  1.,0,  5a,5d,  2h,1f,  2,0,  1, Csc, 000100000000000
Wehrmacht SG,        nil, 0,155.,0,  7a,4d,  2h,2f,  3,0,  0, Feu, 000100001000000
Fallschirmjger,     nil, 0,  1.,0,  7a,4d,  2h,2f,  4,0,  0, CA,  000100101000000
Volkssturm w/MG43,   nil, 0,  1.,0,  5a,6d,  2h,1f,  5,0,  1, Mob, 000100000000000
Volkssturm w/Pzfst,  nil, 0,155.,0,  8a,2d,  2h,3f,  8,0,  0, Mob, 000100000000000
Afrika Korps,        nil, 0,155.,0,  8a,5d,  2h,2f,  8,0,  0, Mob, 000100001000000
Einsatz-Kommando,    nil, 0,155.,0,  7a,4d,  2h,2f,  8,0,  0, Mob, 000101001000010
Waffen SS,           nil, 0,155.,0,  8a,5d,  2h,2f,  8,0,  0, Mob, 000100001000000
Partisans,           nil, 0,155.,0,  6a,4d,  2h,2f,  3,0,  0, Mob, 000001001000010
AA Battery,          nil, 0,  1.,0,  7a,3d,  2h,1f,  3,0,  1, X2,  010000000000000
45mm AT Gun,         nil, 0,  1.,0,  7a,3d,  2h,2f,  3,0,  1, Iro, 000010000000000
Naval Infantry,      nil, 0,  1.,0,  7a,4d,  2h,2f,  8,0,  0, Mob, 000000001000100
Red Paratroopers,    nil, 0,  1.,0,  7a,4d,  2h,2f,  4,0,  0, CA,  000000101000000
Red Army,            nil, 0,  1.,0,  5a,5d,  2h,1f,  1,0,  1, Csc, 000000001000000
Red Guard,           nil, 0,155.,0,  7a,4d,  2h,2f,  2,0,  0, Feu, 000000001000000
Siberian Regiment,   nil, 0,155.,0,  5a,6d,  2h,1f,  8,0,  1, Mob, 000000000000000
NKVD Troopers,       nil, 0,155.,0,  8a,5d,  2h,2f,  8,0,  0, Mob, 000000001000000
UK Infantry,         nil, 0,  1.,0,  5a,5d,  2h,1f,  2,0,  1, Csc, 000000000000000
UK MG Infantry,      nil, 0,155.,0,  7a,4d,  2h,2f,  3,0,  0, Feu, 000000001000000
Royal Commandos,     nil, 0,155.,0,  7a,4d,  2h,2f,  8,0,  0, Mob, 000001001000010
UK Paratroopers,     nil, 0,  1.,0,  7a,4d,  2h,2f,  4,0,  0, CA,  000000101000000
US Infantry,         nil, 0,  1.,0,  5a,5d,  2h,1f,  2,0,  1, Mob, 000000000000000
US Marines,          nil, 0,  1.,0,  8a,5d,  2h,2f,  8,0,  0, Mob, 000000001000100
US Flame Thrower,    nil, 0,155.,0,  8a,2d,  2h,3f,  8,0,  0, Mob, 000000000000000
US Airborne,         nil, 0,  1.,0,  8a,5d,  2h,2f,  8,0,  0, Mob, 000000101000000
150mm Artillery,     nil, 0,  2.,0, 14a,2d,  2h,3f,  6,0,  0, Too, 000000001000000
P-47 Thunderbolt,    nil, 1,  8.,2,  9a,4d,  2h,2f,  8,0,  3, Mob, 000000000010001
P-51 Mustang,        nil, 1, 10.,2, 10a,5d,  2h,2f,  8,0,  3, Mob, 000000000010001
B-17 Flying Fortress,nil, 1, 10.,4, 15a,4d,  2h,3f,  8,0,  0, Mob, 000000000000001
Me-109 Fighter,      nil, 1,  8.,2,  8a,4d,  2h,2f,  6,0,  3, Map, 000000000010001
He-111 Bomber,       nil, 1,  8.,4, 12a,3d,  2h,3f,  8,0,  0, Sea, 000000000000001
Ju-87 Stuka,         nil, 1, 12.,1, 10a,2d,  2h,2f,  7,0,  0, Ast, 000000000000001
Fw-190 Fighter,      nil, 1,  9.,2,  9a,5d,  2h,2f,  8,0,  3, Fli, 000000000010001
Ju-88 Bomber,        nil, 1,  9.,4, 14a,4d,  2h,3f, 10,0,  0, AFl, 000000000000001
Me-262 Fighter,      nil, 1,  8.,2, 12a,4d,  2h,3f,  8,0,  3, Mob, 000000000010001
Destroyer,           nil, 2,  6.,0,  6a,4d,  3h,1f,  7,0,  2, Ref, 100000000000000
Cruiser,             nil, 2,  6.,0,  8a,6d,  4h,2f,  9,0,  2, Cmb, 000000000000000
Battleship,          nil, 2,  6.,0, 18a,18d, 6h,4f, 10,0,  2, Stl, 000000000000000
Carrier,             nil, 2,  8.,0,  0a,8d,  8h,1f, 15,0,  2, Stl, 010000010000000
Submarine,           nil, 2,  5.,0, 10a,2d,  3h,2f,  6,0,  2, SE,  100000000001000
U-Boat,              nil, 2,  5.,0, 12a,3d,  3h,2f,  8,0,  2, Mob, 100000000001000
Transport,           nil, 2,  4.,0,  0a,2d,  3h,1f,  6,4,  4, Ref, 100000000000000
V1,                  nil, 1, 12.,1, 12a,0d,  1h,3f,  8,0,  0, Mob, 001000000000000
V2,                  nil, 1, 18.,1, 18a,0d,  1h,3f,  8,0,  0, Mob, 001000000000000
Motorized Infantry,  nil, 0,  3.,0,  5a,5d,  2h,1f,  3,0,  1, U2,  000000000000000
Infantry,            nil, 0,  0.,0,  0a,4d,  2h,1f,  8,0,  7, Mob, 000000000000000
Strongpoint,         nil, 0,  0.,0,  0a,99d, 9h,1f,  8,0,  7, Mob, 000000000000000
Fighter,             nil, 1,  8.,2,  7a,3d,  2h,2f,  6,0,  3, Map, 000000000010001
Supply Convoy,       nil, 0,  5.,0,  0a,3d,  4h,0f, 10,0,  1, Mob, 000000000000000
Hurricane,           nil, 1,  8.,2,  8a,4d,  2h,2f,  6,0,  3, Map, 000000000010001
Spitfire,            nil, 1,  9.,2,  9a,5d,  2h,2f,  8,0,  3, Nav, 000000000010001
Typhoon,             nil, 1, 12.,1, 10a,2d,  2h,2f,  7,0,  0, Map, 000000000000001
Lancaster ,          nil, 1,  9.,1, 12a,4d,  2h,3f,  7,0,  0, Nav, 000000000000001
A.12 Matilda,        Chi, 0,  3.,0,  8a,3d,  3h,2f,  6,0,  0, Whe, 000000000000000
A.34 Comet,          Ldr, 0,  3.,0,  9a,4d,  3h,2f,  7,0,  0, Chi, 000000000000000
Churchill,           nil, 0,  3.,0, 10a,5d,  3h,2f,  8,0,  0, Ldr, 000000000000000
Sexton,              nil, 0,  3.,0, 10a,3d,  3h,2f,  6,0,  0, Too, 000000001000000
M3 Stuart,           nil, 0,  3.,0,  8a,3d,  3h,2f,  5,0,  0, Mob, 000000000000000
M4A3 Sherman,        nil, 0,  3.,0, 10a,5d,  3h,2f,  8,0,  0, Mob, 000000000000000
M26 Pershing,        nil, 0,  3.,0, 12a,6d,  3h,2f,  8,0,  0, Mob, 000000000000000
Armoured Car,        nil, 0,  3.,0,  5a,5d,  3h,1f,  5,0,  1, ToG, 000000000000000
Mechanized AA,       nil, 0,  3.,0,  5a,5d,  3h,1f,  7,0,  3, Mob, 010000000010000
T-26 Light Tank,     Chi, 0,  3.,0,  8a,3d,  3h,2f,  6,0,  0, Whe, 000000000000000
T-34/76 Tank,        Ldr, 0,  3.,0,  9a,4d,  3h,2f,  7,0,  0, Chi, 000000000000000
KV-1,                nil, 0,  3.,0, 10a,5d,  3h,2f,  8,0,  0, Ldr, 000000000000000
JS-2 Heavy Tank,     nil, 0,  3.,0, 12a,6d,  3h,2f,  8,0,  0, Lab, 000000000000000
I-16 Polikarpov,     nil, 1,  8.,2,  7a,3d,  2h,2f,  6,0,  3, Map, 000000000010001
Yak-3 Fighter,       nil, 1,  9.,2,  9a,5d,  2h,2f,  8,0,  3, Fli, 000000000010001
Pe-2 Medium Bomber,  nil, 1,  8.,2, 12a,3d,  2h,3f,  8,0,  0, Sea, 000000000000001
IL-2 Shturmovik,     nil, 1, 12.,1, 10a,3d,  2h,2f,  7,0,  0, Nav, 000000000000001
Katyusha Rockets,    nil, 0,  3.,0, 10a,3d,  2h,3f,  9,0,  0, Too, 000000001000000
PzKw III Panzer,     PT,  0,  3.,0,  8a,3d,  3h,2f,  6,0,  0, Hor, 000000000000000
PzKw IV Panzer,      Esp, 0,  3.,0,  9a,4d,  3h,2f,  7,0,  0, PT,  000000000000000
PzKw V "Panther",    Tac, 0,  3.,0, 10a,5d,  3h,2f,  8,0,  0, Esp, 000000000000000
Pzkw VI "Tiger",     nil, 0,  3.,0, 12a,6d,  3h,2f,  9,0,  0, Tac, 000000000000000
Tiger II Panzer,     nil, 0,  3.,0, 12a,6d,  3h,3f,  8,0,  0, Mob, 000000000000000
105mm "Wespe",       nil, 0,  3.,0, 10a,3d,  3h,2f,  6,0,  0, Too, 000000001000000
Panzergrenadiers,    nil, 0,  3.,0,  5a,5d,  3h,1f,  5,0,  1, ToG, 000000000000000
Sdkfz-10 Flak,       nil, 0,  3.,0,  5a,5d,  3h,1f,  7,0,  3, Mob, 010000000010000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,      1,2,  0,1,0,   yes, 1, 5, 5,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,      1,2,  0,0,0,   yes, 2, 5, 2,   yes, 4,20,  2,  For,  no, ; Pln
Grassland,   1,2,  0,0,0,   yes, 3, 5, 2,   yes, 4,20,  2,  Hil,  no, ; Grs
Forest,      2,3,  0,0,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,       2,4,  0,0,0,   yes, 2,10, 0,   yes, 4,20,  2,  Pln,  no, ; Hil
Mountains,   5,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Gla,  yes,; Mou
Impassable,  1,2,  0,0,0,   yes, 3, 5, 2,   no,  0, 0,  0,  no,   no, ; Tun
Wooded Hills,2,4,  0,0,1,   no,  0, 0, 0,   yes, 4,20,  2,  Pln,  no, ; Gla
Swamp,       4,2,  0,0,0,   Grs, 0,15, 6,   For, 0,20,  6,  Pln,  no, ; Swa
Oil Fields,  1,3,  0,5,25,  no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,       1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,       1,2,  3,0,3,
Plains,      1,2,  0,0,0,
Grassland,   1,2,  0,0,0,
Pheasant,    2,3,  3,0,3,
Coal,        2,4,  0,4,2,
Gold,        3,6,  0,0,6,
Impassable,  8,6,  0,0,0,
Wooded Hills,2,4,  0,0,1,
Swamp,       4,2,  0,0,0,
Oil Company, 1,3,  0,10,20,
Fish,        1,2,  3,0,3,
Desert Oil,  1,2,  0,4,0,
Plains,      1,2,  0,0,0,
Grassland,   1,2,  0,0,0,
Silk,        2,3,  0,0,3,
Wine,        2,4,  0,0,3,
Iron,        3,6,  0,4,2,
Impassable,  8,6,  0,0,0,
Wooded Hills,2,4,  0,0,1,
Swamp,       4,2,  0,0,0,
Oil Refinery,1,2,  0,15,15,
Whales,      1,2,  3,0,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,              Ms.
Despotism,      Gnral,          Gnral
Monarchy,       Il Duce,          Il Duce
Communism,      Comrade,          Comrade
Fundamentalism, Fuhrer,           Fuhrer
Republic,       Premier ministre, Premier ministre
Democracy,      Prime Minister,   Prime Minister

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Adolf Hitler,           None,      0, 1, 2, Germans,     German,      1,  1, -1,     4, Fuhrer, Fuhrer
Benito Mussolini,       None,      0, 2, 3, Italians,    Italian,     1,  1, -1,     2, Il Duce, Il Duce
Paul Raynaud,           None,      0, 3, 0, French,      French,     -1, -1,  1,     5, Premier ministre, Premier ministre
Charles De Gaulle,      None,      0, 4, 0, Free French, Free French,-1, -1,  1,     5, Gnral, Gnral
Neutral,                None,      0, 5, 1, Neutrals,    Neutrals,   -1, -1,  1,     6, Prsident, Prsident
Josef Stalin,           None,      0, 6, 0, Soviets,     Soviet,      1,  1, -1,     3, Comrade, Comrade
Winston Churchill,      None,      0, 7, 0, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Adolf Hitler,           None,      0, 1, 2, Germans,     German,      1,  1, -1,     4, Fuhrer, Fuhrer
Benito Mussolini,       None,      0, 2, 3, Italians,    Italian,     1,  1, -1,     2, Il Duce, Il Duce
Paul Raynaud,           None,      0, 3, 0, French,      French,     -1, -1,  1,     5, Premier ministre, Premier ministre
Charles De Gaulle,      None,      0, 4, 0, Free French, Free French,-1, -1,  1,     5, Gnral, Gnral
Neutral,                None,      0, 5, 1, Neutrals,    Neutrals,   -1, -1,  1,     6, Prsident, Prsident
Josef Stalin,           None,      0, 6, 0, Soviets,     Soviet,      1,  1, -1,     3, Comrade, Comrade
Winston Churchill,      None,      0, 7, 0, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister
Adolf Hitler,           None,      0, 1, 2, Germans,     German,      1,  1, -1,     4, Fuhrer, Fuhrer
Benito Mussolini,       None,      0, 2, 3, Italians,    Italian,     1,  1, -1,     2, Il Duce, Il Duce
Paul Raynaud,           None,      0, 3, 0, French,      French,     -1, -1,  1,     5, Premier ministre, Premier ministre
Charles De Gaulle,      None,      0, 4, 0, Free French, Free French,-1, -1,  1,     5, Gnral, Gnral
Neutral,                None,      0, 5, 1, Neutrals,    Neutrals,   -1, -1,  1,     6, Prsident, Prsident
Josef Stalin,           None,      0, 6, 0, Soviets,     Soviet,      1,  1, -1,     3, Comrade, Comrade
Winston Churchill,      None,      0, 7, 0, British,     British,     1,  1, -1,     6, Prime Minister, Prime Minister

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11000110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Workers
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Wehrmacht
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Wehrmacht SG
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Fallschirmjger
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Volkssturm w/MG43
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Volkssturm w/Pzfst
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Afrika Korps
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Einsatz-Kommando
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Waffen SS
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Partisans
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;AA Battery
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;45mm AT Gun
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Naval Infantry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Red Paratroopers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Red Army
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Red Guard
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Siberian Regiment
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;NKVD Troopers
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UK Infantry
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UK MG Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Royal Commandos
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;UK Paratroopers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Marines
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Flame Thrower
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Airborne
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;150mm Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;P-47 Thunderbolt
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;P-51 Mustang
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;B-17 Flying Fortress
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Me-109 Fighter
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;He-111 Bomber
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ju-87 Stuka
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Fw-190 Fighter
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ju-88 Bomber
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Me-262 Fighter
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Destroyer
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cruiser
11000110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Battleship
11000110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Carrier
11111100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Submarine
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;U-Boat
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Transport
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;V1
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;V2
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Motorized Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000110  ;Strongpoint
00111100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Fighter
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Supply Convoy
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Hurricane
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Spitfire
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Typhoon
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Lancaster
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;A.12 Matilda
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;A.34 Comet
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Churchill
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Sexton
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M3 Stuart
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M4A3 Sherman
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M26 Pershing
11111100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Armoured Car
11000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Mechanized AA
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;T-26 Light Tank
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;T-34/76 Tank
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;KV-1
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;JS-2 Heavy Tank
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;I-16 Polikarpov
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Yak-3 Fighter
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Pe-2 Medium Bomber		
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;IL-2 Shturmovik
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Katyusha Rockets
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;PzKw III Panzer
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;PzKw IV Panzer
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;PzKw V "Panther"
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Pzkw VI "Tiger"
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Tiger II Panzer
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;105mm "Wespe"
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Panzergrenadiers
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Sdkfz-10 Flak

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	 ; Engineers
Rifles.wav   	 ; Wehrmacht
GerMGInf.wav     ; Wehrmacht SG
Fallschirm.wav   ; Fallschirmjger
GerMGInf.wav  	 ; Volkssturm w/MG43
blast.wav 	 ; Volkssturm w/Pzfst
GerMGInf.wav 	 ; Afrika Korps
Kommando.wav  	 ; Einsatz-Kommando
SS.wav  	 ; Waffen SS
Mchnguns.wav  	 ; Partisans
AAGun.wav        ; AA Battery
AntiTank.wav     ; 45mm AT Gun
MGInfantry.wav   ; Naval Infantry
MGInfantry.wav   ; Red Paratroopers
Rifles.wav       ; Red Army
RedGuard.wav     ; Red Guard
MGInfantry.wav   ; Siberian Regiment
MGInfantry.wav   ; NKVD Troopers
BritInf.wav      ; UK Infantry
BritInf.wav      ; UK MG Infantry
BritInf.wav      ; Royal Commandos
BritInf.wav      ; UK Paratroopers
USInf.wav        ; US Infantry
USInf.wav        ; US Marines
blast.wav        ; US Flame Thrower
USInf.wav        ; US Airborne
<none>           ; 150mm Artillery
Fighter.wav      ; P-47 Thunderbolt
Fighter.wav      ; P-51 Mustang
HeavyBomber.wav  ; B-17 Flying Fortress
Fighter.wav      ; Me-109 Fighter
Bomber.wav       ; He-111 Bomber
Stuka.wav        ; Ju-87 Stuka
Fighter.wav      ; Fw-190 Fighter
Bomber.wav       ; Ju-88 Bomber
<none>           ; Me-262 Fighter
<none>           ; Destroyer
<none>           ; Cruiser
<none>           ; Battleship
<none>           ; Carrier
Torpedos.wav     ; Submarine
Torpedos.wav     ; U-Boat
<none>           ; Transport
VMissile.wav     ; V1
VMissile.wav     ; V2
ArmoredCar.wav   ; Motorized Infantry
<none>           ; Infantry
<none>           ; Strongpoint
Fighter.wav      ; Fighter
<none>           ; Supply Convoy
Fighter.wav      ; Hurricane
Fighter.wav      ; Spitfire
Divebomb.wav     ; Typhoon
Bomber.wav       ; Lancaster
Tank.wav         ; A.12 Matilda
Tank.wav         ; A.34 Comet
Tank.wav         ; Churchill
Tank.wav         ; Sexton
Tank.wav         ; M3 Stuart
Tank.wav         ; M4A3 Sherman
Tank.wav         ; M26 Pershing
ArmoredCar.wav   ; Armoured Car
AAGun.wav        ; Mechanized AA
Tank.wav         ; T-26 Light Tank
Tank.wav         ; T-34/76 Tank
Tank.wav         ; KV-1
Tank.wav         ; JS-2 Heavy Tank
Fighter.wav      ; I-16 Polikarpov
Fighter.wav      ; Yak-3 Fighter
Bomber.wav       ; Pe-2 Medium Bomber		
Divebomb.wav     ; IL-2 Shturmovik
Katyusha.wav     ; Katyusha Rockets
Tank.wav         ; PzKw III Panzer
Tank.wav         ; PzKw IV Panzer
Tank.wav         ; PzKw V "Panther"
Tank.wav         ; Pzkw VI "Tiger"
Tank.wav         ; Pzkw VI "Tiger"
Tank.wav         ; 105mm "Wespe"
ArmoredCar.wav   ; Panzergrenadiers
AAGun.wav        ; Sdkfz-10 Flak

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

