+
;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
1       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
200     ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
3       ; Fundamentalism pays support for all units past this (max 8)
20      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Trigger 1,          4,-2,  Gun, nil, 3, 4    ; AFl; 0
Trigger 2,          5, 1,  Gun, nil, 0, 0    ; Alp
Trigger 3,          3,-2,  Gun, nil, 0, 0    ; Amp
Trigger 4,          4, 1,  Gun, nil, 0, 0    ; Ast
Trigger 5,          4,-1,  Gun, nil, 2, 3    ; Ato; 4
Roman Culture,      0, 0,  Gun, nil, 3, 2    ; AutXXXXX
Trigger 6,          4, 1,  Gun, nil, 0, 0    ; Ban
Bridge Building,    4, 0,  Gun, nil, 0, 0    ; Bri
Trigger 7,          6,-1,  Gun, nil, 0, 0    ; Bro
Ceremonial Burial,  5, 0,  Gun, nil, 0, 0    ; Cer;9
Trigger 8,          5, 2,  Gun, nil, 0, 0    ; Che
Renegades,          4,-2,  Gun, nil, 0, 0    ; Chi
Code of Laws,       4, 1,  Gun, nil, 0, 0    ; CoL
Composite Bow,      6,-1,  Gun, nil, 0, 0    ; CA
Corvus,             4,-1,  Gun, nil, 0, 0    ; Cmb
Caesarism,          5, 0,  Gun, nil, 0, 0    ; Cmn
Heavy Infantry,     4,-1,  Gun, nil, 0, 0    ; Cmp
Celtic Culture,     0, 0,  Gun, nil, 2, 0    ; Csc
Construction,       4, 1,  Gun, nil, 0, 0    ; Cst
Unused,             5,-1,  Gun, nil, 2, 4    ; Cor;19
Currency,           4, 1,  no,  no,  0, 0    ; Cur
Unused,             5, 1,  no,   no, 2, 2    ; Dem
Unused,             4, 1,  no,   no, 2, 1    ; Eco
Horse Archers,      4,-1,  no,  no,  0, 0    ; E1
Hellenism,          0, 0,  no,   no, 0, 2    ; E2
Engineering,        4, 2,  no,  no,  0, 0    ; Eng
Unused,             6, 0,  no,   no, 1, 4    ; Env
Unused,             2,-1,  no,   no, 3, 0    ; Esp
Unused,             5, 0,  no,   no, 2, 4    ; Exp
Slavery,            4, 0,  no,  no,  0, 0    ; Feu;29
Unused,             4,-1,  no,   no, 2, 4    ; Fli
Druidism,           3,-2,  no,  no,  0, 0    ; FunXXXXX
Unused,             3,-2,  no,   no, 2, 2    ; FP
Tribal Unity,       5, 0,  no,   no, 2, 1    ; Gen;33
Panic,              4, 1,  no,   no, 0, 2    ; Gue
Description,        8,-2,  no,  no,  1, 0    ; GunXXXXX
Horseback Riding,   4,-1,  no,  no,  0, 0    ; Hor
Persian Culture,    0, 0,  no,   no, 2, 1    ; IndXXXXX
Egyptian Culture.,  0, 0,  no,   no, 1, 4    ; InvXXXXX
Iron Working,       5,-1,  no,  no,  0, 0    ; Iro;39
Unused,             6, 0,  no,   no, 2, 1    ; Lab
Unused,             4, 0,  no,   no, 3, 3    ; Las
Unused,             5,-1,  no,   no, 1, 0    ; Ldr
Literature,         5, 2,  no,   no, 0, 3    ; Lit
Unused,             4,-2,  no,   no, 2, 4    ; Too
Unused,             4,-1,  no,   no, 1, 3    ; Mag
Map Making,         6, 1,  no,  no,  0, 0    ; Map
Masonry,            4, 1,  no,  no,  0, 0    ; Mas
Unused,             5, 0,  no,   no, 3, 4    ; MP
Mathematics,        4, 1,  no,  no,  0, 0    ; Mat;49
Unused,             4, 0,  no,   no, 1, 1    ; Med
Unused,             6,-2,  no,   no, 1, 0    ; Met
Unused,             4, 1,  no,   no, 3, 4    ; Min
Unused,             8,-1,  no,   no, 3, 0    ; Mob
Monarchy,           5, 1,  no,  no,  0, 0    ; Mon
Monotheism,         5, 1,  no,  no,  0, 0    ; MT
Mysticism,          4, 0,  no,  no,  0, 0    ; Mys
Raft Building,      0, 0,  Gun, nil, 1, 1    ; Nav*****
Unused,             6,-2,  no,  no,  3, 3    ; NF
Unused,             3, 0,  no,  no,  3, 3    ; NP;59
Hidden tech,        6, 1,  no,  no,  0, 0    ; Phi
Oligarchy,          4, 0,  no,  no,  0, 0    ; Phy
Events Only,        4, 1,  no,  no,  0, 0    ; Pla
Plumbing,           6, 1,  no,  no,  0, 0    ; Plu
Polytheism,         4, 0,  no,  no,  0, 0    ; PT
Pottery,            4, 1,  no,  no,  0, 0    ; Pot
Unused,             5,-1,  no,  no,  3, 4    ; Rad
deleted,            6, 0,  no,  no,  2, 1    ; RRXXXXX
Unused,             2, 1,  no,  no,  3, 2    ; Rec
Unused,             4, 0,  no,  no,  2, 4    ; Ref;69
Unused,             5, 1,  no,  no,  0, 2    ; Rfg
Republic,           5, 1,  no,  no,  0, 0    ; Rep
Roman Army,         5,-2,  no,  no,  0, 0    ; Rob
Unused,             6,-2,  no,  no,  3, 0    ; Roc
Sewers,             4, 1,  no,  no,  0, 0    ; San
Fair Winds,         4, 1,  no,   no, 3, 4    ; Sea*****
Unused,             4, 1,  no,   no, 3, 3    ; SFl
Seige Warfare,      3,-2,  no,  no,  0, 0    ; Sth
Seafaring,          4,-1,  no,  no,  0, 0    ; SE
Slave Trade,        4, 0,  no,  no,  0, 0    ; Stl;79
Pachydermy,         4,-1,  no,  no,  0, 0    ; Sup
Torsion,            6,-1,  no,  no,  0, 0    ; Tac
Mithraism,          3, 2,  no,  no,  0, 0    ; The
Zoroastrianism,     1, 1,  no,  no,  0, 0    ; ToG
Trade,              4, 2,  no,  no,  0, 0    ; Tra
University,         5, 1,  no,  no,  0, 0    ; Uni
Warrior Code,       4,-1,  no,  no,  0, 0    ; War
Wheel,              4,-1,  no,  no,  0, 0    ; Whe
Writing,            4, 2,  no,  no,  0, 0    ; Wri
Roman Empire,       1, 0,  nil, nil, 3, 2    ; ...;89
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    no,
Barracks,                 4,  1,    no,
Granary,                  6,  1,    no,
Temple,                   4,  1,    no,
MarketPlace,              8,  1,    no,
Library,                  8,  1,    no,
Governor,                 8,  1,    no,courthouse
City Walls,               8,  0,    no,
Aqueduct,                 8,  2,    no,
Money Lender,             12, 3,    no,bank
Fire Temple,              12, 3,    no,cathedral
Academy,                  16, 3,    no,university+
Mass Transit,             16, 4,    no,
Baths,                    10, 4,    no,colosseum
Workshop,                 20, 4,    no,factory+
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Mint,                     16, 4,    no,stock exchange+
Cloaca Maximus,           12, 2,    no,+
Supermarket,              8,  3,    no,
Slave Market,             20, 5,    no,superhighways+
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Sea Wall,                  8, 1,    no,
Slave Quarry,             32, 4,    no,solar plant+
Fishing Fleet,            6,  1,    no,harbour+
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Police Station,           6,  2,    no,
Port Facility,            8,  3,    no,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    nil,
Pyramids,                 20, 0,    no,
Circus Maximus,           20, 0,    no,Hang. Gdns.
Colossus,                 20, 0,    no,
Lighthouse,               20, 0,    no,*
Great Library,            30, 0,    no,*
Statue of Zeus,           30, 0,    no,Oracle
Great Wall,               30, 0,    no,
Sun Tzu's War Academy,    30, 0,    no,
Spanish Mines,            30, 0,    no,King Rich. Cru.
The Hidden City,          20, 0,    no,Marco Polo
Zoroaster's Temple,       40, 0,    no, Michelangelo's Chapel
The Mausoleum,            30, 0,    no,Copernicus*
Magellan's Expedition,    40, 0,    no,
Mithriac Mysteries,       30, 0,    no,Shakespeare's
Leonardo's Workshop,      40, 0,    no,
J. S. Bach's Cathedral,   40, 0,    no,
Forum Romanum,            40, 0,    no,Newton*
Adam Smith's Trading Co., 40, 0,    no,
Darwin's Voyage,          40, 0,    no,
Acropolis,                40, 0,    no,Statue of Liberty*
Senate,                   30, 0,    no,Eiffel Tower*
Women's Suffrage,         60, 0,    no,
Gate of Ishtar,           60, 0,    no,Hoover Dam*
Manhattan Project,        60, 0,    no,
Temple of Artemis,        60, 0,    no,United Nations*
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,
The Golden Throne,        60, 0,    no,Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
Bro,        ; Lighthouse
Bro,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
Bro,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
Bro,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
Bro,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
Bro,        ; Hoover Dam
nil,        ; Manhattan Project
Bro,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  9,0,  5, Gun, 000000000000000
Iorus,        nil, 0,  5.,0,  6a,4d,  2h,3f,  9,0,  0, Gun, 000000000000111
Hortalus,     Feu, 0,  3.,0,  5a,5d,  3h,2f,  9,0,  1, Gun, 000000000000111
Cavalry,      Feu, 0,  4.,0,  5a,3d,  2h,1f,  9,0,  0, Gun, 000000000000011
Infantry,     nil, 0,  3.,0,  3a,5d,  2h,1f,  9,0,  1, Gun, 000000000000010
Pioneer,      nil, 0,  3.,0,  2a,4d,  2h,1f,  9,0,  0, Gun, 000000000010010
Civilian,     nil, 0,  2.,0,  0a,1d,  1h,1f,  9,0,  1, Gun, 000000000000010
Ballista,     nil, 0,  0.,0,  0a,4d,  1h,1f,  9,0,  1, Gun, 000000010000001
Raft,         nil, 2,  5.,0,  0a,1d,  1h,1f,  9,5,  4, Gun, 000000000100000
Bolt,         nil, 1,  6.,1,  5a,0d,  1h,2f,  9,0,  0, Gun, 001000000000001
Siege Tower,  nil, 0,  1.,0,  6a,1d,  3h,3f,  9,0,  0, Gun, 001000001000000
Treasure,     nil, 0,  2.,0,  1a,1d,  1h,1f,  9,0,  1, Gun, 000000000000000
Scythian Cav1,nil, 0,  3.,0,  4a,2d,  1h,1f,  1,0,  0, Gun, 000000000000000
Scythian Cav2,nil, 0,  3.,0,  4a,2d,  1h,1f,  1,0,  0, Gun, 000000000000000
Scythian Bow, nil, 0,  2.,0,  3a,3d,  1h,1f,  1,0,  0, Gun, 000001000000000
Dacian 1,     nil, 0,  2.,0,  4a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
Dacian 2,     nil, 0,  2.,0,  4a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
Legion,       nil, 0,  2.,0,  2a,4d,  1h,1f,  1,0,  0, Gun, 000000000000000
Roman Cav,    nil, 0,  3.,0,  4a,2d,  1h,1f,  1,0,  0, Gun, 000000000000000
R. Fortress,  nil, 0,  0.,0,  0a,30d, 1h,1f,  9,0,  0, Gun, 000000000000000
Provi,        nil, 0,  2.,0,  4a,2d,  1h,1f,  9,0,  0, Gun, 000001000000000
German1,      nil, 0,  2.,0,  3a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
German2,      nil, 0,  2.,0,  3a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
German Burg,  nil, 0,  0.,0,  1a,5d,  1h,1f,  9,0,  0, Gun, 000000010000000
German3,      nil, 0,  3.,0,  3a,2d,  1h,1f,  1,0,  0, Gun, 000000000000000
Renegade1,    nil, 0,  2.,0,  4a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
Renegade2,    nil, 0,  0.,0,  2a,3d,  1h,1f,  3,0,  1, Chi, 000001000000000
Ren Cav,      nil, 0,  4.,0,  5a,2d,  1h,1f,  1,0,  0, Chi, 000000000000000
Wolf,         nil, 0,  2.,0,  5a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
Bear,         nil, 0,  2.,0,  5a,2d,  1h,1f,  1,0,  0, Gun, 000001000000000
Tree1,        nil, 1,  0.,2,  0a,0d,  1h,1f,  9,0,  3, Gun, 000000000000000
Trireme,      Exp, 0,  0.,0,  0a,1d,  1h,1f,  9,0,  5, Gun, 000000000000000
Rapids,       nil, 2,  0.,2,  0a,99d, 5h,1f,  9,0,  3, Gun, 000000000000000
Boundary,     nil, 0,  0.,2,  0a,99d, 5h,1f,  9,0,  3, Gun, 000000000000000
River Burg,   nil, 0,  0.,0,  0a,0d,  1h,1f,  5,2,  2, Gun, 000000000000000
Disg Roman,   nil, 0,  2.,0,  2a,1d,  1h,1f,  1,0,  0, Gun, 000000000000000
Rocks,        nil, 1,  0.,2,  0a,0d,  1h,1f,  9,0,  3, Gun, 000000000000000
Tree2,        nil, 1,  0.,2,  0a,0d,  1h,1f,  9,0,  3, Gun, 000000000000000
Loose Rocks,  nil, 1,  0.,2,  0a,0d,  1h,1f,  9,0,  3, Gun, 000000000000000
Impassable,   nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1, no,  000000001000000
German Cav,   nil, 1,  4.,1,  4a,2d,  1h,1f,  1,0,  3, Gun, 001000000000001
Tree3,        nil, 1,  0.,2,  0a,0d,  1h,1f,  9,0,  3, Gun, 000000000000000
Fortress,     nil, 0,  0.,0,  0a,6d,  2h,2f,  1,0,  1, Gun, 000000000000000
Dacian 3,     nil, 0,  0.,0,  1a,3d,  1h,1f,  1,0,  1, Gun, 000001000000000
Gaulish General,nil,0, 5.,0, 10a,6d,  3h,2f, 16,0,  3, Pla, 000000001000100
Help1,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help2,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help3,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help4,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help5,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help6,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000;50
Help7,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help8,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Help9,        nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1, Gun, 000000000000000
Vercingetorix,nil, 0,  5.,0, 10a,8d,  4h,2f, 12,0,  3, Pla, 000000001000100;54
Orodes,       nil, 0,  5.,0, 12a,8d,  4h,2f, 10,0,  3, Pla, 000000001000100
Roman Fort,   nil, 0,  0.,0,  0a,16d, 5h,2f, 16,0,  2, Pla, 000000000000001
Civilized Fort,nil,0,  0.,0,  0a,14d, 5h,2f, 16,0,  2, Pla, 000000000000001
Gaulish Fort, nil, 0,  0.,0,  0a,10d, 5h,2f, 14,0,  2, Pla, 000000000000001
British Town, nil, 0,  0.,0,  0a,10d, 4h,2f, 14,0,  0, Pla, 000000000000000
German Town,  nil, 0,  0.,0,  0a,10d, 4h,2f, 14,0,  0, Pla, 000000000000000
Dacian Town,  nil, 0,  0.,0,  0a,10d, 4h,2f, 14,0,  0, Pla, 000000000000000
Scythian Town,nil, 0,  0.,0,  0a,10d, 4h,2f, 14,0,  0, Pla, 000000000000000
Sextus,       nil, 0,  5.,0,  8a,10d, 4h,2f, 12,0,  3, Pla, 000000001000100
Brutus,       nil, 0,  5.,0,  8a,10d, 4h,2f, 12,0,  3, Pla, 000000001000100
Antony,       nil, 0,  5.,0, 10a,10d, 4h,2f, 12,0,  3, Pla, 000000001000100
Octavian,     nil, 0,  5.,0, 12a,10d, 4h,2f, 12,0,  3, Pla, 000000001000100
British Chariot,nil,0, 4.,0,  7a,4d,  1h,2f,  5,0,  0, Pla, 000000000000000
British Inf., nil, 0,  3.,0,  5a,4d,  2h,1f,  5,0,  0, Pla, 000000001000000
German Inf.,  nil, 0,  3.,0,  5a,4d,  2h,1f,  5,0,  0, Pla, 000000001000000
Dacian Inf.,  nil, 0,  3.,0,  5a,4d,  2h,1f,  5,0,  0, Pla, 000000001000000
Scythian Cav.,nil, 0,  6.,0,  7a,4d,  2h,2f,  6,0,  0, Pla, 000000000000000
Scythian Inf., nil,0,  4.,0,  7a,2d,  1h,2f,  4,0,  0, Pla, 000000001000000
Bedoin,       nil, 0,  6.,0,  6a,2d,  2h,1f,  4,0,  0, nil, 000000000000000
Nomadic Cav., nil, 0,  6.,0,  7a,3d,  2h,1f,  4,0,  0, nil, 000000000000000
Nomadic Inf., nil, 0,  3.,0,  5a,4d,  2h,1f,  5,0,  0, Pla, 000000001000000
African Inf., nil, 0,  3.,0,  5a,4d,  2h,1f,  5,0,  0, Pla, 000000001000000
Pirate,       nil, 2,  8.,0,  8a,6d,  2h,2f, 10,0,  2, Pla, 100000000101001
not used x,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used y,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used z,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,0,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,   no,  no, ; Grs
Forest,     2,3,  1,2,0,   Tun, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,   no,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,   no, yes, ; Mou
Uncleared,  1,2,  1,1,0,   Pln, 1,10, 1,   no,  0, 0,  0,  Grs, yes, ; Tun
Frontier,   3,1,  2,1,0,   yes, 1, 5, 2,   no,  1,15,  3,   no, yes, ; Gla
Swamp,      2,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  Pln, yes, ; Swa
Thick Forest,1,2,  1,0,0,   yes, 0,15, 6,   no,  0,15,  0,  Pln,yes, ; Jun
Ocean,      1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Orchard,    1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Sheep,      2,4,  3,0,2,
Gold,       3,6,  0,1,6,
Cattle,     1,2,  4,1,0,
Swine,      3,1,  3,1,1,
Birch,      2,3,  1,2,0,
Yaks,       1,2,  2,1,0,
Fish,       1,2,  3,0,2,
Camels,     2,2,  1,1,4,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  2,2,0,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Antelope,   1,2,  2,1,0,
Town,       3,1,  2,1,3,
Spice,      2,3,  1,0,4,
Horses,     1,2,  2,2,2,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@SECONDARY_MAPS
;6,  0,0,   0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6,  0,0,   0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,
;6,  0,0,   0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       King,        Queen
Caesarism,      Tribune,     Tribune
Druidism,       High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = barbarian
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Iorus,       Hortalus,             0, 1, 1, Gauls,      Gallic,         0, -1,  1,     1, Dictator, Dictator
Crassus,      Crassia,             0, 2, 1, Syrian Legions,Syrian,      1,  1, -1,      3, Quaestor, Quaestor
Ariovistus,   Ariovistia,          0, 3, 0, Germans,       German,      1,  1, -1,    
Ramesses,     Cleopatra,           1, 4, 1, Egyptians,   Egyptian,      1,  1, -1,      3, Pharaoh, Pharaoh 
Suren,        Surenia,             0, 5, 1, Hyrcanians, Hyrcanian,      1,  1, -1,      
Pompey,       Pompeia,             0, 6, 1, Spanish Legions,Spanish,    1,  1, -1,      3, Triumvir, Triumvir
Agrippa,      Agrippia,            0, 7, 1, Renegades, Renegade,      1,  1, -1,     3, 
Cassius,       Cassius,            0, 1, 1, Assasins,    Assasin,       1,  1, -1,      3,
Lepidus,      Lepidia,             0, 2, 1, African Legions,African,    1, -1,  1,     3, Triumvir, Triumvir
Tools,         Tools,              0, 3, 0, Tools,       Tools,         1,  1, -1,     
General,       General,            0, 4, 1, Romans,      Roman,         1,  1, -1,      3, Pharaoh, Pharaoh
Suren,         Surenia,            0, 5, 1, Hyrcanians, Hyrcanian,      0,  0,  0,     
Titus Labienus,Labienia,           0, 6, 1, Baeticans,   Baetican,      1, -1,  1,     3,     
Caesar,        Livia,              0, 7, 1, Cisalpine Legions,Cisalpine,1, -1,  1,     3, Triumvir, Triumvir
Cassius,       Cassius,            0, 1, 1, Assasins,    Assasin,       0, -1,  1,     
Nature,        Nature,             0, 1, 1, Nature,        Nature,      1, -1,  1,     3, Triumvir, Triumvir     
Ariovistus,   Ariovistia,          0, 3, 0, Germans,       German,      1,  1, -1,     
Caesarion,    Caesaria,            0, 4, 1, Ptolemaians, Ptolemaian,   -1, -1,  0,     3, Pharaoh, Pharaoh     
Leader,       Leader,              0, 5, 1, Scythians,    Scythian,     0,  0,  0,       
Leader,       Leader,              0, 6, 1, Germans,      German,       1,  1, -1,      
Leader,       Leader,              0, 7, 1, Renegades,  Renegade,       1,  1, -1,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Slaves,
Figs,
Beads,
Cloth,
Salt,
Myrrh,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Olive Oil,
Glassware,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Decurion
Centurion
Aquilifer
Tribuni
Praefectus
Dictator

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Warlord, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord, Lady, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:			1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;       00000100	0-range-air-unit damage override:	1 - override damage
;       00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:		1 - override impassable terrain
;       01000000        barbarian unit will not expire:         1 - no expire
;	10000000        override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00110000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bondsmen
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Engineers-Ioris
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Armenians-Hortalus
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Gaul Arch.-Cavalry
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Rome Arch-Infantry
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Egypt Arch-Pioneer
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Parth Arch-Civilian
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Musketeers-Ballista
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gaul Inf-Raft
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Patricians-Bolt
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Velites-Siege tower
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Legion(S)purple-Treasure
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Legion(C)red-Syth cav1
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Legion(P)orange-Syth cav2
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Legion(R)green-Syth bow
00001001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Barb Cav-Dacian 1
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chariot-Dacian 2
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Elephant-Legion
01000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Roman Cav- roman cav
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Knights-roman fortress
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gallic Cav-provi
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Parthian Cav-German 1
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Horse Archers- German 2
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catapult-German Burg
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Scorpion-German 3
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battering Ram- Renegade 1
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Seige Tower-Renegade 2
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Companion Cav-Renegade Cav
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Heavy Inf-Wolf
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Freemen-Bear
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Heptere-Tree 1
00110000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Quinq- Trireme
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Decimere-Rapides
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Liburne-Frontier
11110111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cog-River Burg
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Veneti Ship-Disg Roman
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armenian Cav-rocks
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Judean Inf-Tree2
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Judean Cav-Loose rocks
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Numidean inf-impassable
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Numidean Cav
11000110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Roman Gen
00010001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellenic Gen
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Parthian Gen
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gaulish Gen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Senator
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cleopatra
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spy
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Caravan
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slaves
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Julius Caesar
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Pompey
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Crassus
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cicero
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Vercingetorix
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Orodes
11000110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Roman Ft
00110001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Civ Ft
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Gaul Ft
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Brit Ft
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Ger Ft
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Dacian Ft
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Sythian Ft
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sextus
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Brutus
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Antony
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Octavian
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;British Chariot
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;British Inf
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;German Inf
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Dacian Inf
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Scythian Cav		
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Scythian Arch
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11010000  ;Bedoin
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Nomadic Cav
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Nomadic Inf
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;African Inf
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Pirate



@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Swordfgt.wav  	; Warriors
Archers.wav  	; Phalanx
Archers.wav  	; Archers
Archers.wav  	; Legion
Archers.wav  	; Pikemen
<none>  	; Musketeers
Barbarian.wav  	; Fanatics
Partisans.wav  	; Partisans
Swordfgt.wav  	; Alpine Troops
Swordfgt.wav  	; Riflemen
Swordfgt.wav  	; Marines
Swordfgt.wav  	; Paratroopers
Swordfgt.wav  	; Mech. Inf.
Cavalry.wav 	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
Cavalry.wav  	; Crusaders
<none>  	; Knights
Cavalry.wav  	; Dragoons
Cavalry.wav  	; Cavalry
Horsearch.wav   ; Armor
Catapult.wav  	; Catapult
Scorpion.wav    ; Cannon
Battram.wav  	; Artillery
Battram.wav  	; Howitzer
Cavalry.wav  	; Fighter
Swordfgt.wav  	; Bomber
<none>  	; Helicopter
Torpedo.wav  	; Stlth Ftr.
Torpedo.wav  	; Stlth Bmbr.
Torpedo.wav  	; Trireme
Torpedo.wav  	; Caravel
Torpedo.wav  	; Galleon
Torpedo.wav  	; Frigate
Cavalry.wav  	; Ironclad
Swordfgt.wav  	; Destroyer
Cavalry.wav  	; Cruiser
Swordfgt.wav  	; AEGIS Cruiser
Cavalry.wav  	; Battleship
General.wav  	; Submarine
General.wav  	; Carrier
General.wav  	; Transport
General.wav  	; Cruise Msl.
<none>  	; Senator (nuke slot)
Cleopatra.wav  	; Diplomat
<none>   	; Spy
<none>  	; Caravan
<none>  	; Freight
Tribune.wav  	; Explorer
Tribune.wav  	; Extra Land
Tribune.wav  	; Extra Ship
Tribune.wav  	; Extra Air
Tribune.wav  	; New Unit a
Tribune.wav  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
Barbarian.wav  	; New Unit e
Barbarian.wav  	; New Unit f
Barbarian.wav  	; New Unit g
Barbarian.wav  	; New Unit h
Barbarian.wav  	; New Unit i
Tribune.wav  	; New Unit j
Tribune.wav  	; New Unit k
Tribune.wav  	; New Unit l
Tribune.wav  	; New Unit m
Chariot.wav  	; New Unit n
Barbarian.wav  	; New Unit o
Barbarian.wav  	; New Unit p
Barbarian.wav  	; New Unit q
Horsearch.wav  	; New Unit r
Archers.wav  	; New Unit s
Camel.wav  	; New Unit t
Cavalry.wav  	; New Unit u
Barbarian.wav  	; New Unit v
Barbarian.wav  	; New Unit w
Torpedo.wav  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

