;
;		      Rules.txt
;   
;	 "The Empire of Thessalonike"
; 
;	  by Kyriakos Chalkopoulos; March, 2004  
;   
;   

;
;   Cosmic Principles       
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Straenbewegung-Multiplizierer
5       ; Trimere verloren in 1xChancen(abndern durch Seefahrt, Navigation)
3       ; Anzahl der Nahrungsmittel, die jeder Brger pro Runde it
15      ; Reihen im Nahrungsmittelbehlter (Reihen* Stadt_Gre+1=Behlter)
10      ; Anzahl der Reihen in einem Schildbehlter
2       ; Siedler essen (Reg <= Monarchie)
2       ; Siedler essen (Reg >= kommunistisch)
8       ; Stadtgre fr die erste Unzufriedenheit auf der Huptlingsebene
18      ; AufstandbasiertaufStdteanzahl(hherer Faktor vermindert Wirkung)
8       ; Aqudukt bentigt, um diese Gre zu berschreiten
10      ; Abwassersystem bentigt, um diese Gre zu berschreiten
10      ; Technisches Paradigma (hhere Zahl verlangsamt Forschung)
20      ; Grundzeit fr Ingenieure, um das Terrain zu ndern (x2)
3       ; Monarchie zahlt von jetzt an Untersttzung fr alle Einheiten
3       ; Kommunismus zahlt von jetzt an Untersttzung fr alle Einheiten
8       ; Fundamentalismus zahlt von jetzt an Untersttzung fr alle Einheiten
5       ; Kommunismus ist gleich der Palastdistanz
20      ; Fundamentalismus verliert diesen Prozentsatz der Wissenschaft
50      ; Prozent Schildstrafe fr die nderung des Produktionstyps
0       ; Maximaler Fallschirmjgerabwurf
75      ; Masse/Schub Paradigma(Erhhung verlangsamt die-1,Ref,Exp,2,4; Cmb
8       ; Effektivste Wissenschaftsrate in Fundamentalismus(x10,folglich5=50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Simple Flight,      4,-2,  no,  no,  3, 4    ; AFl
Latin Derivations,  5, 1,  nil, no,  0, 3    ; Alp
Imperialism,        3,-2,  nil, nil, 0, 1    ; Amp
Astrology,          4, 1,  no,  no,  1, 3    ; Ast
Theory of Gravity,  4,-1,  no,  no,  2, 3    ; Ato
Trade relations,    6,-1,  nil, nil, 1, 4    ; Aut
Thesaurophylakia,   4, 1,  Tra, nil, 1, 1    ; Ban
Bridge Building,    2, 0,  nil, nil, 0, 4    ; Bri
Craftmanship,       6,-1,  no,  nil, 0, 4    ; Bro
Christianismos,     5, 0,  nil, nil, 0, 2    ; Cer
Panepistemia,       5,-1,  no,  Med, 1, 3    ; Che
Chivalry,           4,-2,  no,  Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
Tactics,            5,-1,  no,  AFl, 3, 0    ; CA 
Gunpowder,          5,-1,  no,  Exp, 2, 4    ; Cmb
Socialism,          5, 0,  no,  Ind, 2, 2    ; Cmn
Mail Carriers,      4, 1,  no,  MP,  3, 4    ; Cmp
Conscription,       7,-1,  no,  Met, 2, 0    ; Csc
Architecture,       4, 0,  nil, nil, 0, 4    ; Cst
Economics,          4, 0,  nil, nil, 2, 1    ; Cor
Trade Agreements,   4, 1,  nil, nil, 0, 1    ; Cur
Const. Monarchy,    5, 1,  nil, no,  2, 2    ; Dem
Graduated Taxation, 4, 1,  no,  no,  2, 1    ; Eco
Printing Press,     4, 0,  no,  no,  2, 4    ; E1 
Newspaper,          4, 1,  no,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  no,  Cst, 0, 4    ; Eng
Biology,            3, 1,  no,  SFl, 3, 2    ; Env
Kataskopoi,         2,-1,  nil, nil, 1, 0    ; Esp
Light Explosives,   5, 0,  no,  Che, 2, 4    ; Exp
Caste System,       4,-1,  no,  Mon, 0, 0    ; Feu
Chemistry,          4,-1,  no,  ToG, 2, 4    ; Fli
Holy War,           3,-2,  MT,  no,  2, 2    ; Fun
Atomic Theory,      3, 0,  no,  Sup, 3, 3    ; FP 
Medecine,           3, 2,  no,  Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  Tac, 3, 0    ; Gue
Crossbow,           8,-2,  no,  no,  1, 0    ; Gun
Domestication,      4,-1,  no,  nil, 0, 0    ; Hor
Reformation,        6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  no,  Lit, 1, 4    ; Inv
Ergasteria,         5,-1,  no,  no,  0, 4    ; Iro
Labor Union,        4,-1,  MP,  no,  3, 2    ; Lab
Electricity,        4, 0,  no,  MP,  3, 3    ; Las
Leadership,         5,-1,  no,  Gun, 1, 0    ; Ldr
Tutoring,           5, 2,  Wri, CoL, 0, 3    ; Lit
Slavery,            4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  Phy, no,  1, 3    ; Mag
Charting,           6,-1,  Alp, nil, 0, 1    ; Map
Siege,              4, 1,  nil, nil, 0, 4    ; Mas
Open Market,        5, 0,  Aut, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Herbology,          4, 0,  no,  Tra, 1, 1    ; Med
Cannon,             6,-2,  no,  Uni, 1, 0    ; Met
Effifacy,           4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, no,  3, 0    ; Mob
Feudalism,          5, 1,  no,  CoL, 0, 2    ; Mon
Kathedrikoi naoi,   5, 1,  nil, nil, 1, 2    ; MT 
Christianity,       4, 0,  no,  nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, no,  1, 1    ; Nav
Galleys,            1,-2,  no,  MP,  3, 3    ; NF 
TransOceanic Travel,3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  Lit, 1, 2    ; Phi
Scientific Method,  4,-1,  Nav, Lit, 1, 3    ; Phy
Advanced Math,      4, 1,  no,  no,  3, 4    ; Pla
Sanitation,         4, 0,  Gen, Mob, 1, 4    ; Plu
Theology,           4, 0,  Cer, no,  0, 2    ; PT 
Storage,            4, 1,  nil, nil, 0, 1    ; Pot
Efficient Mail,     5,-1,  no,  no,  3, 4    ; Rad
Highway,            6, 0,  SE,  Bri, 2, 1    ; RR 
Plumbing,           2, 1,  MP,  Dem, 3, 2    ; Rec
Metallurgy,         4, 0,  no,  Cor, 2, 4    ; Ref
Farming Methods,    3, 1,  no,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Politics,           5,-2,  Amp, nil, 3, 0    ; Rob
Gas Lamp,           6,-2,  no,  no,  3, 0    ; Roc
Fine Art,           4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Elections,          4, 1,  no,  Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Physics,            4,-1,  Phy, no,  2, 3    ; SE 
Naval Superiority,  4,-1,  no,  Ind, 2, 4    ; Stl
Elements,           4, 1,  no,  no,  3, 3    ; Sup
Battle Formation,   6,-1,  no,  Ldr, 2, 0    ; Tac
Monestary,          3, 2,  MT,  no,  1, 2    ; The
Astronomy,          4, 0,  no,  Uni, 1, 3    ; ToG
Trade Routes,       4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, no,  1, 3    ; Uni
Early Feudalism,    4,-1,  no,  nil, 0, 0    ; War
Carriage,           4,-1,  no,  nil, 0, 4    ; Whe
Letter Writing,     4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Rob, nil, 1, 3    ; FT 
Serbian armies,     0, 0,  no,  nil, 0, 0    ; U1 
Frankokratia,       0, 0,  no,  nil, 0, 0    ; U2 
Slav. auxiliaries,  3, 0,  no,  nil, 0, 0    ; U3 
Byzantine armies,   0, 0,  no,  nil, 0, 0    ; X1 
Byzantine decadence,0, 0,  no,  nil, 0, 0    ; X2 
Bulgarian armies,   0, 0,  no,  nil, 0, 0    ; X3 
Nicaea,             3, 0,  no,  nil, 0, 0    ; X4 
Slav sail,          0, 0,  no,  nil, 0, 0    ; X5 
Spatharios,         0, 0,  no,  nil, 0, 0    ; X6 
Slav merceneries,   0, 0,  nil, nil, 0, 0    ; X7 

;
;  Cityimprovments
;
;   Cost(x10), Upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Chapel,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    nil,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT, 
Panepistemion,            16, 3,    nil,
Carriage Service,         16, 4,    MP, 
Colosseum,                10, 4,    Cst,
Workshop,                 20, 4,    Rob,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    no, 
Water Treatment,          20, 2,    Rec,
Power Plant,              16, 4,    no, 
Dam,                      24, 4,    no, 
Stockyard,                16, 2,    no, 
Gold Exchange,            16, 4,    nil,
Sewer System,             12, 2,    San,
Warehouse,                 8, 3,    no, 
Emporion,                 20, 5,    Aut,
Academia,                 16, 3,    nil,
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    nil,
Windmills,                32, 4,    nil,
Harbor,                    6, 1,    Sea,
Sea trade,                16, 3,    Min,
Airfield,                 16, 3,    no, 
Stratokratia,              6, 2,    nil,
Port Facility,             8, 3,    Amp,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    nil,
Kraftwerk,                30, 0,    no, 
Greek cathedrals,         30, 0,    no, 
St. John's order,         30, 0,    nil,
The golden horn,          30, 0,    nil,
Rila monastery,           30, 0,    nil,
Emperor Michael,          30, 0,    nil,
Theodosius land wall,     40, 0,    nil,
Byzantine armies,         40, 0,    nil,
Acropolis,                40, 0,    nil,
Thalassokratoria,         40, 0,    nil,
Windmills,                40, 0,    no, 
Mistras,                  40, 0,    nil,
Veneto,                   40, 0,    nil,
The Hippodrome,           40, 0,    nil,
Polizeiwache,             40, 0,    no, 
Hagia Sofia,              50, 0,    nil,
RS Struktur,              40, 0,    no, 
Venetian trade routes,    40, 0,    nil,
Messembria,               40, 0,    no, 
(Tax Collectors),         40, 0,    no, 
Aleppo,                   40, 0,    no, 
Hagion Oros,              50, 0,    nil,
Order of St. John,        60, 0,    no, 
The Golden Horn,          60, 0,    no, 
Rila Monastery,           60, 0,    no, 
Polis tWn EcclesiWn,      50, 0,    nil,
Theodosius Land Wall,     60, 0,    no, 
St. Demetrios,            50, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Kraftwerk
nil,        ; Greek cathedrals
nil,        ; St. John's order
nil,        ; The golden horn
Cer,        ; Rila monastery
nil,        ; Emperor Michael
nil,        ; Theodosius land wall
nil,        ; Byzantine armies
Ato,        ; Acropolis
nil,        ; Thalassokratoria
X6,         ; Windmills
nil,        ; Mistras
nil,        ; Veneto
nil,        ; The Hippodrome
nil,        ; Polizeiwache
nil,        ; Hagia Sofia
nil,        ; RS Struktur
nil,        ; Venetian trade routes
Ato,        ; Messembria
nil,        ; (Tax Collectors)
Alp,        ; Aleppo
nil,        ; Hagion Oros
nil,        ; Order of St. John
nil,        ; The Golden Horn
nil,        ; Rila Monastery
nil,        ; Polis tWn EcclesiWn
nil,        ; Theodosius Land Wall
nil,        ; St. Demetrios


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Tektones,              nil, 0,  1.,3,  0a,1d,  1h,1f, 40,0,  5, nil, 000000000000000
Castle,                  nil, 0,  0.,0,  1a,10d, 2h,1f,  7,0,  1, Amp, 000000000000000
Slav Auxiliary,      nil, 0,  1.,0,  2a,1d,  1h,3f,  2,0,  0, X7,  000010000000000
Psilos Horse,       X1,  0,  2.,0,  3a,1d,  1h,2f,  2,0,  0, U1,  000000000000011
Serb Pikeman,     X1,  0,  1.,0,  1a,3d,  2h,1f,  2,0,  1, U1,  000010000000000
Psilos Pikeman,   nil, 0,  1.,0,  1a,2d,  2h,1f,  1,0,  0, X1,  000010000000000
Serb Horseman,   X1,  0,  1.,0,  5a,1d,  2h,1f,  4,0,  0, U1,  000000000000000
Serb Swordsman, X1,  0,  1.,0,  3a,4d,  1h,2f,  4,0,  0, U1,  000000000000000
Lombard,              nil, 0,  1.,0,  8a,1d,  1h,2f,  4,0,  0, no,  000000000000000
Latin Knight,        X1,  0,  1.,2,  2a,1d,  2h,1f,  2,0,  0, U2,  000000000000000
Latin Pikeman,     X1,  0,  1.,0,  1a,2d,  2h,1f,  2,0,  1, U2,  000010000000100
Phoideratoi,           nil, 0,  2.,0,  5a,2d,  1h,2f,  6,0,  0, X1,  000000000000110
Stratiotai,              nil, 0,  1.,0,  6a,2d,  2h,1f,  6,0,  0, X1,  000000000000000
Ottoman Auxiliary,nil, 0,  1.,0,  6a,2d,  1h,2f,  1,0,  0, X2,  000000000000101
Bulgar Horse,       X1,  0,  1.,0,  5a,1d,  2h,1f,  5,0,  0, X3,  000000000000000
Bulgar Epilect,     X1,  0,  1.,0,  4a,3d,  2h,1f,  4,0,  0, X3,  000010000000010
Psilos Swordsman,nil, 0,  1.,0,  4a,1d,  2h,1f,  3,0,  0, X4,  000011000000011
Slav Auxiliary,      nil, 0,  1.,0,  2a,1d,  1h,3f,  2,0,  0, U3,  000110000000000
Misthophoroi,       X1,  0,  1.,0,  3a,6d,  2h,1f,  6,0,  1, U2,  000000000000000
Defender,              X1,  0,  1.,0,  1a,5d,  1h,2f,  5,0,  1, U2,  000011000000010
Mounted Knight,   X1,  0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, U2,  000000000000000
Ottoman,             nil, 0,  1.,0,  6a,6d,  2h,1f,  3,0,  1, no,  000000000000000
Megas Pyrgos,      nil, 0,  1.,0, 14a,1d,  1h,2f, 10,0,  0, Rob, 000000001000010
Peltastai,              nil, 0,  1.,0,  3a,3d,  1h,2f,  4,0,  0, X1,  000000001000001
Doryphoroi,           nil, 0,  1.,0,  2a,5d,  2h,1f,  8,0,  1, X1,  000010000000000
Wallachian,   nil, 0,  1.,0,  4a,5d,  1h,2f,  8,0,  0, no,  010000000000000
Psilos Horse,nil, 0,  2.,0,  3a,1d,  1h,2f,  2,0,  0, X3,  000000001000010
Staurophoroi, X1,  0,  1.,0,  8a,4d,  1h,2f,  7,0,  0, U2,  000010000000100
Serb King,    nil, 0,  2.,0,  9a,3d,  1h,2f,  7,0,  0, no,  000000000000000
Pretender Army,nil, 0,  2.,0, 12a,1d,  1h,2f, 10,0,  0, no,  000000000000001
Greek Fire (Ygro Pyr),     nil, 1,  2.,2,  5a,0d,  1h,4f, 10,0,  0, X4,  001000000000010
Strategos,    nil, 0,  2.,0,  9a,1d,  1h,2f,  2,2,  0, no,  000000000000010
Galera,       nil, 2,  4.,0,  3a,2d,  2h,1f,  5,4,  4, X5,  000000000000000
Frouroi,      nil, 0,  0.,0,  2a,2d,  2h,1f,  9,1,  2, no,  000000000000000
Kastro,       nil, 0,  0.,0,  1a,7d,  2h,1f,  5,4,  1, no,  000000000000000
Serb Knight,  X3,  0,  1.,0,  4a,1d,  1h,2f,  4,2,  0, X7,  010000000000010
Bulgar Peon,   nil, 0,  1.,0,  3a,2d,  1h,2f,  2,0,  1, X7,  000010000000000
Venetian Galera,  X1,  2,  4.,0,  5a,1d,  2h,1f,  5,2,  2, NF,  000000000000000
Slav Auxiliary, nil, 0,  1.,0,  3a,1d,  2h,1f,  4,2,  1, no,  000000001000011
Latin Epilect,X1,  0,  1.,0,  5a,1d,  1h,2f,  5,0,  0, U2,  000000000000010
John Ashen,   nil, 0,  3.,0, 14a,6d,  2h,1f,  7,0,  0, no,  000000000000100
Megale Galera,Phy, 2,  3.,0,  5a,3d,  2h,1f,  7,5,  0, NF,  000000000000001
Diplomatis,   Phy, 0,  1.,0,  1a,1d,  1h,2f,  6,0,  6, Esp, 000010001000100
Epanastat,  nil, 0,  2.,0, 12a,4d,  1h,2f,  8,0,  1, Cmb, 000000000000011
SETI Programe,nil, 0,  2.,0,  9a,4d,  2h,2f,  9,0,  0, no,  000000000000000
Hungarian,    nil, 0,  1.,0,  2a,5d,  1h,2f, 20,0,  1, no,  000010000000000
Latin King,   nil, 0,  3.,0, 10a,2d,  1h,2f,  4,0,  0, no,  000010000000000
Templar,      X1,  0,  1.,0,  4a,3d,  2h,1f,  5,0,  0, U2,  000011001000000
Merchant band,nil, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000010
Peasant rebels,nil, 0,  2.,0, 12a,2d,  2h,1f,  6,0,  0, no,  000000000000000
Pyrgos,       X4,  0,  1.,0,  9a,1d,  2h,1f,  7,0,  0, Mas, 000000001000000
Bulgar Auxiliary,  X1,  0,  1.,0,  2a,2d,  2h,1f,  1,0,  1, Mon, 000010000000000
Large Rock,   nil, 1,  1.,1,  7a,0d,  1h,3f,  3,0,  0, nil, 001000001000001
Anatolian,     X3,  1,  0.,0,  8a,2d,  2h,1f,  7,0,  0, no,  000000000000000
Epirotan Rebel,no,  0,  1.,0,  3a,3d,  1h,2f,  5,0,  1, no,  000001000000001
Theodoros,    nil, 0,  3.,0, 15a,3d,  2h,1f,  6,0,  0, no,  000010001000100
Nicaean Galera,nil, 2,  4.,0,  4a,3d,  1h,2f,  5,2,  0, X4,  100000010000000
Pyrophoroi,   nil, 0,  1.,0,  6a,1d,  1h,2f,  4,0,  0, X1,  001000000000110
Mikre Galera, nil, 2,  3.,0,  2a,3d,  2h,1f,  4,3,  4, NF,  100000000000001
Marco Sanudo, nil, 2,  4.,0,  7a,5d,  1h,2f,  7,2,  0, no,  100000000000001
Bulgar Rebel,  nil, 0,  1.,0,  2a,4d,  2h,1f,  6,0,  1, no,  000000000000000
Autonomos,    ToG, 0,  1.,0,  3a,3d,  2h,1f,  6,0,  1, no,  000000000000000

;
; Hinweis: Die oben genannten 11 Einheitstypen 
;(extra Land, Schiff,; Luft und Testeinheiten) 
; sind fr benutzerdefinierte Einheitsstypen erhltlich. Wenn diesen
;Einheiten Voraussetzungen gegeben werden, die nicht "nein" sind, werden sie
;im Spiel erscheinen, wenn die angegebene Technologie erreicht wurde. 
;Verwenden Sie sie, wenn Sie Ihre eigenen Einheitstypen schaffen wollen, 
;ohne die vordefinierten Einheiten aufzugeben.  Stellen Sie sicher, da das
;"Rollenfeld" richtig definiert ist, damit der Computer versteht wie die neuen
; Einheiten in ihren eigenen Zivilisationen verwendet werden sollen.
; 
; Es ist nicht notwendig, da die extra Einheiten, verwendet werden 
; mssen, um genau eine Einheit von jedem Typ zu whlen. Sie knnten drei 
; Bodeneinheiten schaffen. Die gelieferten Schaltflchen sind jedoch fr alle
;drei Einheiten vorgesehen. Die drei extra Einheitstypen haben Standard-
;Schaltflchen. Es ist jedoch etwas schwieriger, die Schaltflchen selbst zu
; ndern. Die Schaltflchen sind als GIF's in UNITS.GIF gespeichert.
;
; Diesen elf Einheiten knnen Sound-Effekte hinzugefgt werden, verwenden 
;Sie hierzu die Dateien 
; CUSTOM1.WAV, CUSTOM2.WAV und CUSTOM3.WAV fr die Extra-Einheiten und 
; Extra1.wav bis Extra8.wav fr die 8 Testeinheiten. Bei diesen Dateien
; sollte es sich um 8-Bit-Mono-Dateien mit einer Sample-Rate von 22050Hz 
;handeln.
;
; Ideen:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
plains,     1,2,  7,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  no,    ; Drt
plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,    ; Pln
grassland,  1,2,  2,1,0,   yes, 3,15, 1,   For, 0,10,  0,  no,    ; Grs
forest,     2,5,  1,1,2,   no,  0, 5, 5,   no,  0, 5,  0,  no,    ; For
hills,      2,6,  1,0,0,   no,  1,10, 0,   yes, 3,10,  1,  no,    ; Hil
mountain,   4,8,  0,2,0,   no,  1,10, 0,   yes, 2,15,  6,  no,    ; Mou
grassland,  1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  no,    ; Tun
grassland,  1,4,  2,1,0,   no,  1, 5, 2,   no,  0,10,  0,  no,    ; Gla
grassland,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  no,    ; Swa
thepast,    2,2,  1,2,8,   no,  0, 5, 5,   no,  0,15,  0,  no,    ; Jun
sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
sea,        1,2,  3,1,0,
herding,    1,2,  2,3,0,
herding,    1,2,  2,1,0,
hunting,    2,3,  3,2,0,
hunting,    2,4,  2,1,4,
hunting,    3,6,  0,3,6,
herding,    1,2,  3,1,0,
herding,    2,2,  1,1,4,
Mountains,  2,3,  1,4,0,
Tundra,     2,3,  3,2,2,
fish,       1,2,  4,1,2,
fish,       1,2,  2,2,1,
wines,      1,2,  3,1,4,
wines,      1,2,  2,1,0,
hunting,    2,3,  3,2,2,
wines,      2,4,  3,1,4,
wines,      3,6,  0,4,3,
hunting,    1,2,  2,0,3,
hunting,    2,2,  0,4,0,
Gold,       2,3,  3,0,4,
Wild,       2,3,  3,2,2,
fish,       1,2,  4,1,2,




@GOVERNMENTS
Emperor,        Empress,     Empire
Emperor,        Empress,     Empire
Emperor,        Empress,     Empire
Emperor,        Empress,     Empire
Emperor,        Empress,     Empire
Emperor,        Empress,     Empire
Emperor,        Empress,     Empire

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Despot,       Despotess,           0, 1, 3, Republic,    Doge,        1,  1,  0,
Dogess,       Democracy,           0, 2, 0, President,   President,  -1, -1,  1,
Enrico Dandalo,Livia,               0, 3, 1, Venetians,   Venetian,    1, -1,  1,     4, Erzbischof, Erzbischofin, 6, Kanzler, Kanzlerin
Friedrich,    Maria Theresa,       1, 4, 1, Deutsche,    Deutsch,     0,  0,  1,     1, Pharaoh, Pharaohin, 2, Groer Pharaoh, Groe Pharaohin
Ramesses,     Cleopatra,           0, 5, 1, gypter,     gyptisch,  -1,  0,  1,    4, Hochwrden, Hochwrden, 5, Sprecher, Sprecherin
Abe Lincoln,  E. Roosevelt,        1, 6, 3, Amerikaner,  Amerikanisch, 1,  1, -1,
Hochwrden,   Hochwrden,          0, 7, 2, Sprecher,    Sprecherin, -1, -1,  0,     2, Maharaja, Maharaja,
Byzantines,   Byzantine,           1, 1, 3, Mohandas Gandhi,Indira Gandhi, 1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Lenin,        Katharina die Groe, 0, 2, 0, Russen,      Russisch,    1,  0,  0,
Czar,         Czarina,             0, 3, 3, Patriarch,   Matriarch,   1,  1, -1,
Shaka,        Shakala,             0, 4, 0, Zulus,       Zulu,        0, -1,  1,
Theodor I,    Jeanne d'Arc,        0, 5, 2, Epirotes,    Epirote,     0,  0,  1,     3, Vorsitzender, Vorsitzende
Azteken,      Aztekisch,           1, 6, 3, Mao Tse Tung,Wu Zhao,     0,  1,  0,     4, Regent, Regentin, 6, Premierminister,  Premierministerin
Henry VIII,   Elizabeth I,         0, 7, 0, Englnder,   Englisch,    1,  1, -1,     3, Tsar, Tsarina
Premierminister,Premierministerin,   1, 1, 1, Stefan Duschan,Bortei,     -1,  1,  0,     4, Druide, Druidin
Tsar,         Tsarina,             0, 2, 0, Cunobelin,   Boadicea,    1, -1, -1,     2, Shogun, Shogun, 6, Premierminister, Premierministerin
Tokugawa,     Amaterasu,           1, 3, 1, Japaner,     Japanisch,   1,  1,  0,     1, Kriegsherr, Kriegsherrin
Premierminister,Premierministerin,   1, 4, 0, Canute,      Gunnhild,    1,  1,  0,
Wikinger,     Wikingisch,          0, 5, 3, Kriegsherr,  Kriegsherrin, 1,  1,  0,     3, Sultan, Sultaness,
Latins,       Latin,               0, 6, 1, Mehmed II,   Scheherezade, 0,  0, -1,
Ottomans,     Ottoman,             0, 7, 0, Sultan,      Sultaness,   0,  0,  0,     1, Huptling, Huptling, 2, Groer Huptling, Groer Huptling

Saladin,    ...,     0, 5, Araber,       Arabisch,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultanin
Atawallpa,  ...,     0, 1, Inkas,       Inkaisch,       -1,  1,  1,




;
;   Trading Commodities
;
@CARAVAN
Spices,
Jewels,
Cloth,
Grain,
Milk,
Scrolls,
Fish,
Wood,
Furniture,
Wool,
Cattle,
Iron,
Salt,
Paper,
Olives,
Oranges,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Castle,       F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Pillage,            p
Build Village,      E
Go to,              G


@DIFFICULTY
Athenian
Corinthian
Spartan
Syracusean
Constantinopolitan
Thessalonicaean

@ATTITUDES
Worshipful [++++]
Enthusiastic [+++]
Cordial [++]
Receptive [+]
Neutral 
Uncooperative [-]
Icy [--]
Hostile [---]
Enraged [----]



