
;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
6       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this (max 8)
6       ; Communism pays support for all units past this (max 8)
4       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 0, 2    ; AFl
Aeronautic Eng.,    5,-1,  Sth, ToG, 2, 2    ; Alp
Amphibious Warfare, 3,-2,  E1,  Tac, 0, 0    ; Amp
Science Drive,      4,-1,  Uni, Phi, 1, 3    ; Ast
Atomic Bombers,     6,-2,  nil, no,  3, 1    ; Ato
Automobile,         6,-1,  Ref, Che, 1, 1    ; Aut
Banking,            4, 1,  Tra, nil, 0, 1    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 3    ; Bri
Home Front,         6, 0,  nil, no,  1, 0    ; Bro
Basic Religion,     5, 1,  nil, nil, 3, 0    ; Cer
Steel Production,   5,-1,  Uni, Eng, 2, 1    ; Che
Malay Tech,         4,-1,  nil, no,  3, 3    ; Chi
Code of Laws,       4, 1,  nil, nil, 3, 0    ; CoL
Air Supremacy,      5,-1,  Mob, AFl, 0, 2    ; CA
Submarine Tech,     2,-1,  Stl, MP,  1, 2    ; Cmb
Communism,          5, 0,  nil, no,  3, 0    ; Cmn
Electronics,        4, 1,  X5,  Cor, 0, 3    ; Cmp
Infantry Training,  7,-1,  nil, nil, 0, 0    ; Csc
Adv. Construction,  4, 0,  Mas, Cur, 1, 1    ; Cst
Corporation,        4, 0,  Eng, Eco, 0, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
x,                  1, 0,  no,  no,  0, 0    ; Dem
Economics,          4, 1,  Uni, Ban, 0, 1    ; Eco
Naval Tech 1,       4,-1,  Che, Tac, 2, 3    ; E1
American Cities,    2, 0,  nil, no,  3, 4    ; E2
Industrialization,  6, 0,  Ban, nil, 1, 1    ; Eng
Imperialism,        3,-1,  CoL, Tac, 1, 0    ; Env
Allied Unity,       5, 1,  FP,  Phi, 1, 0,   ; Esp
Land Surveying,     5, 0,  nil, nil, 0, 3    ; Exp
French Tech,        4,-1,  nil, no,  2, 4    ; Feu
Flight,             4,-1,  Che, Tac, 0, 2    ; Fli
Wartime Government, 3,-1,  nil, no,  1, 0    ; Fun
Allied Solidarity,  3, 0,  Lit, Fun, 1, 0    ; FP
British Morale,     4, 0,  nil, no,  3, 3    ; Gen
Chinese Tech 1,     4,-1,  nil, no,  0, 4    ; Gue
Unique Ships,       1,-1,  nil, no,  2, 3    ; Gun
Aust. Volunteers,   4,-1,  nil, no,  3, 4    ; Hor
Soviet Cities,      2, 0,  nil, no,  1, 4    ; Ind
Brit/Indian Cities, 2, 0,  nil, no,  3, 3    ; Inv
Manchurian Tech,    4,-1,  nil, no,  2, 4    ; Iro
Spec. Landing Craft,4,-1,  MP,  E1,  2, 3    ; Lab
Pacific Domination, 4,-1,  Env, Pla, 1, 0    ; Las
Chinese Tech 2,     4,-1,  nil, no,  0, 4    ; Ldr
Allied Morale,      5, 0,  nil, no,  1, 0    ; Lit
Machine Tools,      4,-2,  Che, Tac, 0, 3    ; Too
Adv. Aeronautics,   4,-1,  CA,  Nav, 0, 2    ; Mag
Jet Technology,     6,-1,  Sth, Roc, 2, 2    ; Map
Modern Construction,4, 0,  nil, nil, 1, 1    ; Mas
Advanced Alloys,    5, 0,  Aut, Cor, 2, 1    ; MP
Hvy. Armor Design,  4,-2,  U2,  ToG, 2, 0    ; Mat
Airbourne Warfare,  4,-1,  Nav, Tac, 1, 0    ; Med
Amphibious Vehicles,6,-2,  nil, no,  2, 0    ; Met
Naval Bays,         4,-1,  E1,  Too, 1, 1    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 2, 0    ; Mob
Militarism,         3,-2,  nil, no,  2, 4    ; Mon
Organized Religion, 5, 1,  Cer, nil, 3, 0    ; MT
Taoism,             4, 0,  nil, no,  0, 4    ; Mys
Air Strikes,        6,-1,  AFl, Aut, 0, 2    ; Nav
Naval Armor,        6,-1,  Stl, ToG, 2, 3    ; NF
Naval Engineering,  6,-1,  Stl, Cmp, 2, 3    ; NP
Wartime Ideology,   6, 1,  Tac, Env, 1, 0    ; Phi
Australian Vehicles,4,-1,  nil, no,  3, 4    ; Phy
Japanese Devotion,  2,-1,  Phi, Mon, 2, 4    ; Pla
Balikpapen Oil,     4, 0,  nil, no,  2, 4    ; Plu
High Octane Fuel,   4, 0,  CA,  NP,  2, 1    ; PT
Agriculture,        4, 1,  nil, nil, 0, 3    ; Pot
Radio,              5,-1,  Fli, X5,  1, 3    ; Rad
x,                  0, 0,  no,  no,  0, 0    ; RR
Maritime Culture,   4, 1,  nil, nil, 0, 3    ; Rec
Refining,           4, 0,  Cor, nil, 1, 1    ; Ref
Refrigeration,      3, 1,  X5,  San, 0, 1    ; Rfg
Republic,           5, 1,  nil, nil, 3, 0    ; Rep
Vectored Trajectory,5,-2,  Too, Mob, 2, 1    ; Rob
Divine Wind,        6,-2,  Mag, The, 3, 2    ; Roc
Sanitation,         4, 2,  nil, nil, 0, 1    ; San
Steel Plane Casing, 6,-1,  MP,  Mag, 0, 2    ; Sea
Colonial Economics, 4, 1,  nil, no,  0, 1    ; SFl
Supr. Aeronautics,  6,-2,  PT,  Sea, 0, 2    ; Sth
Long-Range Bombers, 4,-1,  Sth, X6,  0, 2    ; SE
Naval Tech 2,       4,-1,  E1,  MP,  2, 3    ; Stl
Mass Power Source,  4, 1,  nil, no,  1, 1    ; Sup
Tactics,            6,-1,  Csc, nil, 0, 0    ; Tac
Imperial Loyalty,   3,-1,  nil, no,  2, 4    ; The
Research Edge,      4, 0,  Ast, MP,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  nil, nil, 1, 3    ; Uni
Japanese Offensives,4,-1,  nil, no,  2, 4    ; War
Indian Patriation,  4,-1,  nil, no,  3, 3    ; Whe
Lingua Franca,      4, 2,  nil, nil, 3, 0    ; Wri
Future Technology,  1, 0,  ToG, Phi, 1, 3    ; ...
Chindit Resistance, 4,-1,  nil, no,  3, 3    ; U1
Improved Armor,     4,-1,  Mob, MP,  2, 0    ; U2
Heavy Naval Guns,   4,-1,  X2,  ToG, 2, 3    ; U3
Thai Tech,          4,-1,  nil, no,  2, 4    ; X1
Battleship Design,  4,-1,  Rob, NP,  2, 3    ; X2
Imp. Carrier Tech,  4,-1,  Stl, AFl, 2, 3    ; X3
Adv. Carrier Tech,  4,-1,  X3,  Nav, 2, 3    ; X4
Electricity,        4, 0,  nil, nil, 0, 3    ; X5
Imp. Bomber Engines,4,-1,  PT,  Rob, 0, 2    ; X6
Indies Resources,   4, 0,  Plu, Las, 2, 4    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Place of Worship,          4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Fortifications,       8, 0,    Mas,
Running Water,             8, 2,    Cst,
Bank,                     12, 3,    Ban,
Grand Place of Worship,   12, 3,    MT, 
University,               16, 3,    Uni,
x,                         0, 0,    no, 
Colosseum,                10, 4,    Rep,
Factory,                  20, 4,    Eng,
Munitions Plant,          24, 4,    MP, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    Cmp,
x,                         0, 0,    no, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Coastal Fortress,          8, 1,    nil,
x,                         0, 0,    no, 
Harbor,                    6, 1,    Rec,
x,                         0, 0,    no, 
Airport,                  16, 3,    Rad,
Wartime Security,          6, 2,    Lit,
Port Facility,             8, 3,    Min,
x,                         0, 0,    no,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
(Capitalization),         60, 0,    Cor,
Chinese Population Growth,20, 0,    nil,
War of Supremacy,         60, 0,    Las,
Oil Shipment Point,       60, 0,    Plu,
Imperial Japanese Navy,   20, 0,    nil, 
x,                         0, 0,    no, 
Taoist Revival,           60, 0,    Mys,
Great Wall,               30, 0,    nil,
Westpoint Academy,        20, 0,    nil,
Motown Industry,          60, 0,    nil,
x,                         0, 0,    no, 
Soviet Pragmatism,        20, 0,    nil,
Wartime Research 1,       60, 0,    Ast,
Improved Naval Engines,   60, 0,    NP, 
Tokyo Guard,              20, 0,    nil,
x,                         0, 0,    no, 
For King and Country,     60, 0,    Gen,
Wartime Research 2,       60, 0,    ToG,
Colonial Management,      60, 0,    SFl,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no,
Hoover Dam,               60, 0,    Sup,
Los Alamos Research Fac., 20, 0,    nil, 
United Nations,           60, 0,    Esp,
x,                         0, 0,    no,
x,                         0, 0,    no, 
The Emperor's Will,       60, 0,    The,


;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Chinese Population Growth
nil,        ; War of Supremacy
nil,        ; Oil Shipment Point
nil,        ; Imperial Japanese Navy
no,         ; x
nil,        ; Taoist Revival
Too,        ; Great Wall
nil,        ; Westpoint Academy
nil,        ; Motown Industry
no,         ; x
nil,        ; Soviet Pragmatism
nil,        ; Wartime Research 1
nil,        ; Improved Naval Engines
nil,        ; Tokyo Guard
no,         ; x
nil,        ; For King and Country
nil,        ; Wartime Research 2
nil,        ; Colonial Management
no,         ; x
no,         ; x
no,         ; x
no,         ; x
nil,        ; Hoover Dam
nil,        ; Los Alamos Research Fac.
nil,        ; United Nations
no,         ; x
no,         ; x
nil,        ; The Emperor's Will


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Giyugen Hohei,  nil, 0,  0.,0,  2a,5d,  3h,1f,  4,0,  1, Bro, 000000000000000 ;0
Engineers,      nil, 0,  3.,0,  0a,2d,  2h,1f, 12,0,  5, Exp, 000000000000000 
Kempeitai,      nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000
Senpaku Hohei,  nil, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, Amp, 000000000000100
Hohei Butai,    nil, 0,  3.,0,  8a,2d,  2h,1f,  8,0,  0, War, 000000001000000
Kantogun Hohei, nil, 0,  2.,0,  4a,4d,  2h,1f,  5,0,  1, Iro, 000000000000000 ;5
Dutch KNIL,     nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
M3 Grant Lee,   nil, 0,  5.,0,  8a,5d,  3h,1f,  7,0,  0, Mob, 000000000000000
French Indochinese Infantry,nil, 0,  2.,0,  4a,4d,  2h,1f,  7,0,  1, Feu, 000000000000000
Nationalist Chinese Infantry,nil, 0,  2.,0,  2a,5d,  2h,1f,  4,0,  1, Gue, 000001000000010
Siberian Infantry,nil, 0,  0.,0,  5a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000 ;10
Thai Infantry,  nil, 0,  2.,0,  4a,3d,  2h,1f,  4,0,  1,  X1, 000000000000000
Canadian Infantry,nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1, Bro, 000000000000000
US Marines,     nil, 0,  2.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
US National Guard,nil, 0,  0.,0,  2a,6d,  3h,1f,  5,0,  1, Bro, 000000000000000
AIF Forces,     nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, Hor, 000000000000000 ;15
Australian Militia,   nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1, Bro, 000000000000000
British Infantry,nil, 0,  2.,0,  4a,5d,  2h,1f,  4,0,  1, Csc, 000000000000000
Gurkhas,        nil, 0,  3.,0,  6a,4d,  2h,1f,  5,0,  0, Whe, 000001000000000
Malay Infantry, nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Chi, 000000000000000
Chindit Rebels, nil, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  1,  U1, 000001000000010 ;20
Kihei,          nil, 0,  3.,0,  7a,3d,  2h,1f,  5,0,  0, War, 000001000000000
Nationalist Chinese Cavalry,nil, 0,  3.,0,  6a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Type 97 Chi-Ha, nil, 0,  4.,0,  9a,3d,  3h,1f, 12,0,  0, Mob, 000000000000000
Type 4 Chi-To,  nil, 0,  5.,0, 11a,5d,  3h,1f, 14,0,  0, Mat, 000000000000000
105mm Howitzer, nil, 0,  2.,0, 10a,1d,  2h,2f,  8,0,  0, Too, 000000001000000 ;25
88mm AA Gun,    nil, 0,  2.,0,  2a,4d,  2h,2f,  8,0,  3, Too, 010000000010000
15 cm Field Gun,nil, 0,  3.,0, 12a,2d,  3h,2f, 11,0,  0, Rob, 000000001000000
A6M2 Zero,      nil, 1, 16.,2,  8a,2d,  2h,2f, 10,0,  0, Fli, 000000000010001
Ki-100 Hien,    nil, 1, 11.,1, 10a,3d,  2h,2f, 12,0,  3, Mag, 000000000010001
G4M Betty,      nil, 1, 18.,2, 15a,1d,  2h,2f, 16,0,  0, AFl, 000000000000001 ;30
Ki-67 Hiryu,    nil, 1, 18.,2, 16a,2d,  2h,2f, 16,0,  0,  CA, 000000000000001
Aichi D3A Val,  nil, 1, 12.,2, 14a,1d,  2h,2f, 14,0,  0, AFl, 000000000000001
Nakajima Kikka, nil, 1, 14.,2, 15a,3d,  2h,2f, 16,0,  0, Map, 000000000010001
Ki-43 Hayabusa, nil, 1, 10.,2,  6a,2d,  2h,2f, 10,0,  0, Nav, 000000000010001
SBD Dauntless,  Sth, 1, 10.,2, 12a,3d,  2h,2f, 12,0,  0,  PT, 000000000000001 ;35
TBD Devastator, PT,  1, 10.,2,  9a,2d,  2h,2f, 10,0,  0, Sea, 000000000000001
Destroyer,      nil, 2, 11.,0,  4a,4d,  3h,1f, 10,0,  2,  E1, 100000000000001
Cruiser,        nil, 2, 10.,0,  6a,6d,  3h,2f, 13,0,  2, Stl, 010000000000001
Freighter,      nil, 2,  7.,0,  1a,1d,  2h,1f,  4,6,  4, Gun, 000000000000000
Battleship,     nil, 2,  9.,0, 14a,12d, 4h,2f, 32,0,  2, Stl, 000000000000001 ;40
Submarine,      nil, 2,  5.,0, 10a,2d,  3h,2f,  9,0,  2, Cmb, 000000000011001
Carrier,        nil, 2, 10.,0,  0a,9d,  4h,2f, 16,0,  2, Stl, 010000010000001
Landing Craft,  nil, 2, 11.,0,  0a,4d,  2h,1f,  9,6,  4, Lab, 000000000000000
Okha,           nil, 1, 14.,2, 10a,0d,  1h,3f,  4,0,  0, Roc, 001000000000000
Atomic Bomber,  nil, 1, 16.,4, 99a,0d,  1h,1f, 16,0,  0, Ato, 001000000000001 ;45
US P-40 Warhawk,nil, 1, 10.,1,  6a,1d,  2h,2f,  8,0,  3,  CA, 000000000010001
F4F Wildcat,    Mag, 1, 10.,1,  7a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001
F4U Corsair,    Sth, 1, 10.,1,  9a,2d,  2h,2f,  7,0,  3, Mag, 000000000010001
Freight,        nil, 0,  3.,0,  0a,1d,  1h,1f, 10,0,  7, Tra, 000000000000010
P-38 Lightning, nil, 1, 14.,2, 10a,3d,  2h,2f, 10,0,  0, Nav, 000000000010001 ;50
B-24 Liberator, nil, 1, 16.,4, 17a,2d,  2h,2f, 12,0,  0, AFl, 000000000000001
B-25 Mitchell,  nil, 1, 14.,4, 15a,2d,  2h,2f, 14,0,  0, Sth, 000000000000001
B-29 Superfortress,nil, 1, 16.,6, 20a,4d,  2h,2f, 16,0,  0,  SE, 000000000000001
Australian P-40 Kittyhawk,nil, 1, 10.,1,  6a,1d,  2h,2f,  8,0,  3, Phy, 000000000010001
Hurricane,      nil, 1, 10.,1,  6a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001 ;55
Spitfire,       nil, 1, 10.,1,  7a,2d,  2h,2f,  9,0,  3, AFl, 000000000010001
Yak-3 Fighter,  nil, 1,  0.,1,  5a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001
Type 94 Ha-Go,  nil, 0,  4.,0,  8a,4d,  3h,1f, 10,0,  0, Mob, 000000000000000
Shinhoto Chi-Ha,nil, 0,  5.,0, 10a,4d,  3h,1f, 12,0,  0,  U2, 000000000000000
M4 Sherman,     nil, 0,  5.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000 ;60
P-51 Mustang,   nil, 1, 16.,1,  9a,5d,  2h,2f,  9,0,  3, Alp, 000000000010001
Matilda II,     nil, 0,  5.,0,  9a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
T-34/76,        nil, 0,  0.,0, 10a,4d,  3h,1f,  8,0,  0, Mob, 000000000000000
LVT-2,          nil, 0,  5.,0, 10a,4d,  3h,1f, 10,0,  0, Met, 000000000000100
TBF/TBM Avenger,Sea, 1, 10.,2, 10a,2d,  2h,2f, 10,0,  0, Fli, 000000000000001 ;65
J7W1 Shinden,   nil, 1, 16.,1, 14a,4d,  2h,2f, 14,0,  3, Sth, 000000000010001
Yamato-Class Battleship,nil, 2, 10.,0, 16a,13d, 4h,2f, 36,0,  2,  U3, 000000000000001
Teishi Dan,     nil, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, Med, 000000100000000
Taiho-Class Carrier,nil, 2, 11.,0,  0a,11d, 4h,2f, 24,0,  2,  X4, 010000010000001
Akagi-Class Carrier,nil, 2, 10.,0,  0a,10d, 4h,2f, 20,0,  2,  X3, 010000010000001 ;70
Catalina PBY,   nil, 1, 16.,2, 10a,1d,  2h,2f, 12,0,  0, Nav, 000000000000001
Saratoga-Class Carrier,nil, 2, 11.,0,  0a,11d, 4h,2f, 24,0,  2,  X3, 010000010000001
M3 Stuart,      nil, 0,  5.,0,  8a,4d,  3h,1f,  7,0,  0, Mob, 000000000000000
M26 Pershing,   nil, 0,  5.,0, 12a,6d,  3h,1f,  9,0,  0, Mat, 000000000000000
F6F Hellcat,    nil, 1, 12.,1,  9a,2d,  2h,2f,  6,0,  3, Sth, 000000000010001 ;75 
SB2C Helldiver, nil, 1, 10.,2, 11a,3d,  2h,2f, 12,0,  0, Sth, 000000000000001
USS Arizona,    nil, 2,  7.,0, 12a,12d, 4h,2f, 16,0,  2, Gun, 000000000000001
Neutral Garrison,nil, 0,  0.,0,  2a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Communist Chinese Insurgents,nil, 0,  2.,0,  6a,2d,  2h,1f,  4,0,  1, nil, 000001000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,1,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,1,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Beachead,   1,12, 1,1,1,   yes, 1, 5, 0,   yes, 1, 5,  0,  Grs,  no, ; Tun
Urban,      1,4,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
River Valley,1,2,  1,1,1,   yes, 1, 5, 1,   no,  0, 0,  0,  no,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Deer,       1,2,  2,2,1,
Grassland,  1,2,  2,1,1,
Bamboo,     2,3,  1,4,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
x,          1,12, 1,1,1,
x,          1,4,  3,3,3,
Rice,       2,3,  3,1,1,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Rice,       1,2,  3,1,1,
Grassland,  1,2,  2,1,1,
Silk,       2,3,  1,2,3,
Flowers,    2,4,  1,0,4,
Bauxite,    3,6,  0,4,0,
x,          1,12, 1,1,1,
x,          1,4,  3,3,3,
Spice,      2,3,  3,0,5,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Nationalism,    President,   President
Militarism,     Premier,     Premier
Communism,      General Secretary, General Secretary
Wartime Gov't,  President,   President
Const. Mon.,    Vice Admiral, Vice Admiral   
x,              x,            x,

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       1, 3, 0, Dutch,       Dutch,      -1, -1,  1,
Ramesses,     Cleopatra,           0, 4, 0, Thai,        Thai,        1,  1,  0,
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  1,  1,
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Chinese1,    Chinese,    -1, -1,  0,
Lenin,        Catherine the Great, 0, 1, 0, Soviets,     Soviet,      0,  0, -1,
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese2,    Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         0, 6, 0, British,     British,     1,  1,  1,     4, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1,  1, -1,
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
SE Asian Goods,
Rice,
Silk,
Bamboo,
Soy,
Coal,
Copper,
Tin,
Rubber,
Silver,
Iron Ore,
Carbon,
Bauxite,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Shosa
Chusa
Taisa
Shosho
Chujo
Taisho

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
5		; AFl
0		; Alp
6		; Amp
0		; Ast
2		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
3		; CA
3		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
6		; E1
0		; E2
0		; Eng
0		; Env
2		; Esp
0		; Exp
1		; Feu
0		; Fli
0		; Fun
0		; FP
4		; Gen
7		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
3		; Lab
1		; Las
0		; Ldr
0		; Lit
0		; Too
3		; Mag
1		; Map
0		; Mas
0		; MP
3		; Mat
2		; Med
2		; Met
0		; Min
6		; Mob
0		; Mon
0		; MT
0		; Mys
3		; Nav
2		; NF
6		; NP
0		; Phi
0		; Phy
1		; Pla
2		; Plu
7		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
7		; Roc
0		; San
3		; Sea
4		; SFl
3		; Sth
2		; SE
5		; Stl
2		; Sup
0		; Tac
1		; The
0		; ToG
0		; Tra
0		; Uni
1		; War
4		; Whe
0		; Wri
0		; ...
1		; U1
3		; U2
1		; U3
0		; X1
1		; X2
3		; X3
3		; X4
0		; X5
2		; X6
2		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
02222202		;Dutch,       Dutch,      -1, -1,  1,
02222222		;Thai,        Thai,        1,  1,  0,
02002001		;Americans,   American,    1,  1,  1,
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
02222222		;Chinese1,    Chinese,    -1, -1,  0,
02222022		;Soviets,     Soviet,      0,  0, -1,
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
02220001		;British,     British,     1,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00222001		;Japanese,    Japanese,    1,  1, -1,
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Giyugen Hohei
11101100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10100000  ;Engineers
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kempeitai
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Senpaku Hohei
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hohei Butai
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kantogun Hohei
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dutch KNIL
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M3 Grant Lee
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;French Indochinese Infantry
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nationalist Chinese Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Siberian Infantry
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Thai Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Canadian Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Marines
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US National Guard
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AIF Forces
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Australian Militia
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gurkhas
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Malay Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chindit Rebels
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Kihei
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nationalist Chinese Cavalry
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Type 97 Chi-Ha
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Type 4 Chi-To
11101100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;105mm Howitzer
11101100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;88mm AA Gun
01101000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;15cm Field Gun
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A6M2 Zero
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-100 Hien
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;G4M Betty
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-67 Hiryu
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Aichi D3A Val
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nakajima Kikka
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-43 Hayabusa
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SBD Dauntless
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;TBD Devastator
01101100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
01100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Freighter
01100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battleship
00100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine
01100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Carrier
01101100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Landing Craft
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Okha
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Atomic Bomber
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US P-40 Warhawk
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;F4F Wildcat
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;F4U Corsair
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Freight
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-38 Lightning
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-24 Liberator
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-25 Mitchell
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-29 Superfortress
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Australian P-40 Kittlyhawk
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hurricane
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spitfire
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Yak-3 Fighter
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Type 94 Ha-Go
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Shinhoto Chi-Ha
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M4 Sherman
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-51 Mustang
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Matilda II
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34/76
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;LVT-2
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;TBF/TBM Avenger
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;J7W1 Shinden
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Yamato-Class Battleship
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Teishi Dan
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Taiho-Class Carrier
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Akagi-Class Carrier
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catalina PBY
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Saratoga-Class Carrier
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M3 Stuart
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M26 Pershing
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;F6F Hellcat
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SB2C Helldiver
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;USS Arizona
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Neutral Garrison
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11000000  ;Communist Chinese Insurgents
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Giyugen Hohei
<none>  	; Engineers
Japaninf.wav  	; Kempeitai
Japaninf.wav  	; Senpaku Hohei
Japaninf.wav  	; Hohei Butai
Japaninf.wav 	; Kantogun Hohei
Infantry.wav  	; Dutch KNIL
Armor.wav  	; M3 Grant Lee
Infantry.wav 	; French Indochinese Infantry
Infantry.wav  	; Nationalist Chinese Infantry
Infantry.wav  	; Siberian Infantry
Infantry.wav  	; Thai Infantry
Infantry.wav  	; Canadian Infantry
Marines.wav 	; US Marines
<none>  	; US National Guard
Infantry.wav  	; AIF Forces
<none>  	; Australian Militia
Infantry.wav  	; British Infantry
Infantry.wav 	; Gurkhas
Infantry.wav  	; Malay Infantry
Infantry.wav  	; Chindit Rebels
Cavalry.wav 	; Kihei
Cavalry.wav     ; Nationalist Chinese Cavalry
Armor.wav  	; Type 97 Chi-Ha
Hvyarmor.wav    ; Type 4 Chi-To
Artillery.wav  	; 15cm Field Gun
Artillery.wav	; 88mm AA Gun
Artillery.wav  	; 105mm Howitzer
<none>  	; A6M2 Zero
<none>  	; Ki-100 Hien
<none>  	; G4M Betty
<none>  	; Ki-67 Hiryu
Divbmber.wav  	; Aichi D3A Val
Nakajima.wav  	; Nakajima Kikka
<none>  	; Ki-43 Hayabusa
Divbmber.wav	; SBD Dauntless
Divbmber.wav  	; TBD Devastator
Naval1.wav  	; Destroyer
Naval1.wav  	; Cruiser
<none>  	; Freighter
Naval2.wav  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
<none>  	; Landing Craft
Okha.wav  	; Okha
<none>  	; Atomic Bomber
<none>  	; US P-40 Warhawk
<none>          ; F4F Wildcat
<none>  	; F4U Corsair
<none>  	; Freight
<none>  	; P-38 Lightning
Jetbomb.wav  	; B-24 Liberator
Jetbomb.wav  	; B-25 Mitchell
Jetbomb.wav  	; B-29 Superfortress
Jetcombt.wav  	; Australian P-40 Kittyhawk
Jetcombt.wav  	; Hurricane
Jetcombt.wav  	; Spitfire
Jetcombt.wav  	; Yak-3 Fighter
Armor.wav  	; Type 94 Ha-Go
Armor.wav  	; Shinhoto Chi-Ha
Armor.wav  	; M4 Sherman
Jetcombt.wav  	; P-51 Mustang
Armor.wav  	; Matilda II
Armor.wav  	; T-34/76
Lander.wav  	; LVT-2
Divbmber.wav  	; TBF/TBM Avenger
Jetbomb.wav	; J7W1 Shinden
Naval3.wav  	; Yamato-Class Battleship
Paras.wav  	; Teishi Dan
<none>  	; Taiho-Class Carrier
<none>  	; Akagi-Class Carrier
Jetbomb.wav  	; Catalina PBY
<none>  	; Saratoga-Class Carrier
Armor.wav  	; M3 Stuart
Hvyarmor.wav  	; M26 Pershing
Jetcombt.wav  	; F6F Hellcat
Divbmber.wav 	; SB2C Helldiver
Naval2.wav  	; USS Arizona
Infantry.wav  	; Neutral Garrison
Infantry.wav  	; Communist Chinese Insurgents

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

