;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
40      ; Aqueduct needed to exceed this size
50      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this (max 8)
4       ; Communism pays support for all units past this (max 8)
1       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
80      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
4       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
10      ; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
-1	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Improved Flak,      4,-2,  Cst, Fli, 1, 2    ; AFl 0  (Flak Defences)
Weapon Design,      0, 0,  Cur, nil, 2, 1    ; Alp 1  (Design Bureau)          *START TECH*
Massive Hulls,      4,-2,  Mag, MP,  1, 4    ; Amp 2  (Super Battleship)
Yakovlev Fighter,   8,-2,  Mat, Too, 1, 2    ; Ast 3  (Yak-3)
Atomic Research,    4,-1,  Fun, Eco, 2, 1    ; Ato 4
Chinese Occupation, 0, 0,  RR,  nil, 1, 0    ; Aut 5  *START TECH*
Logistics,          0, 0,  Bri, Tra, 2, 3    ; Ban 6  (Supply Depot)
Rail Transport,     0, 0,  Cur, nil, 2, 3    ; Bri 7  (Rail Station)           *START TECH*
Medium Armor,       6,-2,  Fun, MP,  1, 1    ; Bro 8  (M4 Sherman)
Printing Press,     0, 0,  nil, nil, 2, 2    ; Cer 9  (Newspaper)              *START TECH*
Attack South,       6,-2,  Gen, E2,  0, 4    ; Che 10 (Invade South East Asia/Australia)
Mobile Artillery,   6,-2,  Bro, War, 1, 1    ; Chi 11 (M40 GMC)
Imperialism,        0, 0,  RR,  nil, 2, 3    ; CoL 12 (Governor) *START TECH*
Airborne Operations,6,-2,  Fli, MP,  1, 0    ; CA  13 (Paratroopers, Parachute Troops)
Twin-Boom Fighter,  6,-2,  Fun, MP,  1, 2    ; Cmb 14 (P-38 Lightning)
Communist Party,    0, 0,  RR,  nil, 0, 2    ; Cmn 15 (Munitions Plant) *START TECH*
Attack West,        6,-2,  Gen, E2,  0, 4    ; Cmp 16 (Invade Burma/India)
Conscription,       0, 0,  nil, nil, 1, 0    ; Csc 17 (Military Base, Militia) *START TECH*
Civil Defence,      4,-2,  Csc, nil, 1, 0    ; Cst 18 (Fortifications, AA Gun)
Suburbanization,    4, 0,  Dem, MP,  2, 0    ; Cor 19 (Shopping Mall)
Industrialism,      0, 0,  nil, nil, 2, 3    ; Cur 20 (Factories)              *START TECH*
US Industry,        0, 0,  RR,  nil, 0, 0    ; Dem 21 *START TECH* (Shopping Mall)
Total War,          0, 0,  The, MP,  2, 3    ; Eco 22 (War Production)
Advanced U-Boat,    6,-2,  Nav, Uni, 1, 4    ; E1  23 (Type XXI U-Boat)
Militarization,     0, 0,  RR,  nil, 1, 0    ; E2  24 *START TECH*
Infantry Tank,      6,-2,  Rep, War, 1, 1    ; Eng 25 (A.22 Churchill)
Attack East,        6,-2,  Gen, E2,  0, 4    ; Env 26 (Invade Midway/Hawaii)
Fast Bomber,        8,-2,  Rep, Fli, 1, 2    ; Esp 27 (Mosquito)
Welthauptstadt,     6, 0,  Feu, Min, 0, 3    ; Exp 28 (Volkshalle)
London Captured,    0, 0,  RR,  nil, 3, 3    ; Feu 29 (Given to Axis when they conquer London)
Aviation,           0, 0,  Cur, nil, 1, 2    ; Fli 30 (Airbase, Bomber)        *START TECH*
US Military,        0, 0,  RR,  nil, 0, 0    ; Fun 31 (US Infantry, US Marines, M3 Lee, B-17 Fortress) *START TECH*
Fighter/Bomber,     8,-2,  Rep, Too, 1, 2    ; FP  32 (Typhoon)
Pacific Campaign,   0, 0,  Mon, E2,  0, 4    ; Gen 33 (Starts hostilities with the Allies)
Soviet Patriotism,  0, 0,  RR,  nil, 0, 2    ; Gue 34 (Soviet Army, Katyusha)=(Given 5 turns after Axis attack)
Gunpowder>>>>>>>>>>,0, 0,  no,  no,  2, 1    ; Gun 35 <<< NOT USED >>>
Heavy Panzer,       8,-2,  Mob, MP,  1, 1    ; Hor 36 (Tiger)
Soviet Military,    0, 0,  RR,  nil, 0, 2    ; Ind 37 (Red Army, T-34, I-16, Il-2 Sturmovik) *START TECH*
Luftwaffe,          0, 0,  RR,  nil, 0, 3    ; Inv 38 (Bf-109, Fw-190, Ju-87 Stuka, Ju-88) *START TECH*
Flak Vehicle,       6,-2,  Lab, AFl, 1, 1    ; Iro 39 (M16 MGMC)
Lend-Lease,         6,-2,  Dem, nil, 0, 0    ; Lab 40 (M5 Half-Track)=(USA/British/USSR/Australian/Chinese)
Type 3 Fighter,     8,-2,  Mon, Too, 0, 4    ; Las 41 (Ki-61 Hien)
Improved Panzer,    8,-2,  Mob, ToG, 1, 1    ; Ldr 42 (Panther)
Atomic Bomb,        6,-2,  Fun, NF,  2, 1    ; Lit 43 (B-29/A-Bomb)
Aeronautics,        6,-2,  Fli, Wri, 1, 2    ; Too 44 (Leads to better planes)
Capital Ships,      6,-2,  Nav, nil, 1, 4    ; Mag 45 (Battleship, Carrier)
Shipbuilding,       0, 0,  Cur, nil, 1, 4    ; Map 46 (Freighter)              *START TECH*
Stalin Tank/2,      8,-2,  Gue, Eco, 1, 1    ; Mas 47 (IS-2)
Mass Production,    0, 0,  Cur, Tra, 2, 3    ; MP  48 (Production Plant)
Lavochkin Fighter,  8,-2,  Ind, Gue, 1, 2    ; Mat 49 (La-5)
Home Guard,         0, 0,  RR,  nil, 3, 1    ; Med 50                          *START TECH*
Stalin Tank/3,      6,-2,  Mas, ToG, 1, 1    ; Met 51 (IS-3)
Moscow Captured,    0, 0,  RR,  nil, 3, 3    ; Min 52 (Given to Axis when they conquer Moscow)
Blitzkrieg,         0, 0,  Phi, Inv, 0, 3    ; Mob 53 (Pz Grenadiers, Panzer VI) *START TECH*
Japanese Military,  0, 0,  RR,  nil, 0, 4    ; Mon 54 (Navy Marines, A6M2 Zero, D3A Val)
Indoctrination,     0, 0,  nil, nil, 2, 2    ; MT  55 (Propaganda)             *START TECH*
Mass Media,         0, 0,  Cer, Tra, 2, 2    ; Mys 56 (Increases effect of Newspaper by 1)
Fleet Operations,   6,-2,  Sea, nil, 1, 4    ; Nav 57 (Naval Base, Troopship, Submarine)
Nuclear Fission,    4,-2,  Ato, MP,  2, 1    ; NF  56
Improved Propulsion,4,-2,  Map, Wri, 1, 4    ; NP  59 (Movement +1 to naval units)
Wehrmacht,          0, 0,  RR,  nil, 0, 3    ; Phi 60 (Grenadiers, PaK 88) *START TECH*
Heavy Fighter,      6,-2,  Cmb, Fli, 1, 2    ; Phy 61 (P-47 Thunderbolt)
Strategic Bombing,  8,-2,  Phy, MP,  1, 2    ; Pla 62 (B-24 Liberator)
Twice Removed,      0, 0,  no,  no,  1, 0    ; Plu 63 <<< NOT USED >>>
Special Operations, 2,-2,  Rep, CA,  3, 1    ; PT  64 (Creates Commandos at preset areas)
Penal Labour,       0, 0,  RR,  nil, 2, 3    ; Pot 65 (Labour Camp) *START TECH*
Radio>>>>>>>>>>>>>>,0, 0,  no,  no,  2, 1    ; Rad 66 <<< NOT USED >>>
World War II,       0, 0,  Plu, nil, 1, 0    ; RR  67 <<< NOT USED >>>
Night Bomber,       8,-2,  Rep, MP,  1, 2    ; Rec 68 (Lancaster)
Submarine Hunter,   6,-2,  Rep, Nav, 1, 0    ; Ref 69 (Sunderland)
Rationing,          0, 0,  Mys, The, 2, 3    ; Rfg 70 (Mechanical Farm)
British Military,   0, 0,  RR,  nil, 0, 1    ; Rep 71 (Financier) *START TECH*
Main Battle Tank,   6,-2,  Eng, Eco, 1, 1    ; Rob 72 (A.41 Centurion)
Rocketry,           8,-2,  Inv, Uni, 1, 3    ; Roc 73 (V2 Missile)
British Government, 0, 0,  RR,  nil, 0, 1    ; San 74 *START TECH*
Naval Defence,      6,-2,  nil, nil, 1, 4    ; Sea 75 (Coastal Fleet, Destroyer, Cruiser)
Jet Flight,         8,-2,  Inv, Uni, 1, 3    ; SFl 76 (Me-262)
Rocket Fighter,     8,-2,  Roc, Inv, 1, 3    ; Sth 77 (Komet Staffel)
Purchase Shermans,  4,-2,  Rep, Lab, 0, 0    ; SE  78 (Sherman II)
Heavy Armor,        6,-2,  Bro, ToG, 1, 2    ; Stl 79 (M26 Pershing)
Escort Fighter,     8,-2,  Pla, Too, 1, 2    ; Sup 80 (P-51 Mustang)
Improved Tiger,     8,-2,  Hor, Uni, 1, 1    ; Tac 81 (Tiger II)
Conditioning,       0, 0,  MT,  nil, 2, 2    ; The 82 (Increases effect of Propaganda by 1)
Sloped Armour,      6,-2,  War, Alp, 1, 1    ; ToG 83 (Leads to better tanks)
Commerce,           0, 0,  nil, nil, 2, 0    ; Tra 84 (Supplies) *START TECH*
Secret Weapons,     8,-2,  Too, Inv, 1, 3    ; Uni 85 (Research Facility)
Mobile Warfare,     2,-2,  Csc, nil, 1, 1    ; War 86 (Motor Troops)
Wheel>>>>>>>>>>>>>>,0, 0,  no,  no,  2, 1    ; Whe 87 <<< NOT USED >>>
Science Effort,     0, 0,  Alp, MP,  2, 1    ; Wri 88 (Laboratory)
Battle Analysis,    0, 0,  The, nil, 2, 0    ; ... 89 (Future Tech)
Stalingrad Rescue,  0, 0,  RR,  nil, 3, 2    ; U1  90 (Given to USSR when Axis conquers Stalingrad)
Stalingrad Captured,0, 0,  RR,  nil, 0, 3    ; U2  91 (Given to Axis when they conquer Stalingrad)
Stalingrad Defense, 8,-2,  U2,  nil, 0, 3    ; U3  92 (Stalingrad must be held by Axis until gained)
Operation Torch,    0, 0,  RR,  nil, 3, 0    ; X1  93 (Given in November 1942 - Algiers must be taken by January)
Operation Avalanche,0, 0,  RR,  nil, 3, 0    ; X2  94 (Given in September 1943 - Rome must be taken by January)
Operation Overlord, 0, 0,  RR,  nil, 3, 0    ; X3  95 (Given in June 1944 - Paris must be taken by September)
Manchukuo Invasion, 0, 0,  RR,  nil, 3, 2    ; X4  96 (Given in August 1945 - Peking must be taken by December)
Break Axis Pact,    0, 0,  Exp, Mob, 0, 3    ; X5  97 (Makes war with Japan)
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6  98 <<< NOT USED >>>
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7  99 <<< NOT USED >>>

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  1,  4,    no,
Military Base,            8,  2,    Csc,
Granary~~~~~~~~~~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
Newspaper,                2,  1,    Cer,
Rail Station,             6,  2,    Bri,
Design Bureau,            6,  2,    Alp,
Governor,                 6,  2,    CoL, Britain/Japan
Fortifications,           3,  1,    Cst,
Aqueduct~~~~~~~~~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
Production Plant,         6,  2,    MP,
Propaganda,               4,  1,    MT,
Laboratory,               6,  4,    Wri,
Mass Transit~~~~~~~~~~~~~,0,  0,    no,  NOT USED
Shopping Mall,            6,  1,    Cor, USA
Factories,                12, 4,    Cur,
War Production,           4,  8,    Eco,
Komet Staffel,            12, 6,    Sth, German
Recycling Center~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
Munitions Plant,          8,  1,    Cmn, USSR
Hydro Plant~~~~~~~~~~~~~~,0,  4,    no,  ~~~~~~~~~~~~~NOT USED
Nuclear Plant~~~~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
Financier,                8,  1,    Rep, Britain
Sewer System~~~~~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
Mechanical Farm,          8,  1,    Rfg,
Supply Depot,             8,  1,    Ban,
Research Facility,        12, 6,    Uni,
Flak Defences,            10, 4,    AFl,
Coastal Fleet,            10, 4,    Sea,
Labour camp,              10, 2,    Pot,
Fishing Port,             8,  1,    Map,
Naval Shipyard,           12, 4,    Mon, Japan
Airbase,                  8,  2,    Fli,
Police Station~~~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
Naval Base,               10, 2,    Nav,
Transporter~~~~~~~~~~~~~~,0,  0,    no,  ~~~~~~~~~~~~~NOT USED
SS Structural~~~~~~~~~~~~,8,  0,    no,  ~~~~~~~~~~~~~NOT USED
SS Component~~~~~~~~~~~~~,16, 0,    no,  ~~~~~~~~~~~~~NOT USED
SS Module~~~~~~~~~~~~~~~~,32, 0,    no,  ~~~~~~~~~~~~~NOT USED
(Manufacture Goods),      60, 0,    MP,  Capitalisation
Harbour,                  10, 0,    nil, Japan = Shanghai
Rock,                     10, 0,    Rep, Britain = Gibraltar
Trading Centre,           10, 0,    Tra, Britain = Hong Kong
John Brown Shipyards,     10, 0,    Rep, Britain = Glasgow
Great Library,            10, 0,    no,  <<< NOT USED >>>
Kirov Factory,            10, 0,    nil, USSR = Leningrad
Kremlin,                  10, 0,    Cmn, USSR = Moscow
Bad Tlz Officer School,  10, 0,    Phi, German = Munich
Tractor Factory,          10, 0,    Cmn, USSR = Stalingrad
Marco Polo's Embassy,     10, 0,    no,  <<< NOT USED >>>
Buckingham Palace,        10, 0,    Rep, Britain = London
Peenemnde Facility,      10, 0,    Inv, German = Hamburg
Kure Naval Yard,          10, 0,    Mon, Japan = Hiroshima
Ministry of Propaganda,   10, 0,    MT,  German = Berlin
Leonardo's Workshop,      10, 0,    no,  <<< NOT USED >>>
Volkshalle,              200, 0,    Exp, German = Berlin
Reich Air Ministry,       10, 0,    Inv, German = Berlin
Federal Reserve,          10, 0,    Dem, USA = Washington DC
Darwin's Voyage,          10, 0,    no,  <<< NOT USED >>>
Statue of Liberty,        10, 0,    Dem, USA = New York
Eiffel Tower,             10, 0,    Bri, German = Paris
Houses of Parliament,     10, 0,    Rep, Britain = London
Boulder Dam,              10, 0,    Dem, USA = Phoenix
Los Alamos Laboratory,    10, 0,    Fun, USA = Santa Fe
United Nations,           10, 0,    no,  <<< NOT USED >>>
Apollo Program,           10, 0,    no,  <<< NOT USED >>>
Imperial Academy,         10, 0,    Mon, Japan = Tokyo
Bank of England,          60, 0,    Rep, Britain = London

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slave Workers,   nil, 0,  1.,0,  0a,0d,  6h,1f, 99,0,  5, RR,  000000000000000
Engineers,       nil, 0,  2.,0,  0a,0d,  6h,1f, 99,0,  5, RR,  000000000000000
P-40 Warhawk,    Phy, 1,  4.,2,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
P-38 Lightning,  Sup, 1,  5.,2,  4a,4d,  2h,2f,  7,0,  3, Cmb, 000000000010001
P-47 Thunderbolt,nil, 1,  6.,2,  6a,4d,  2h,2f,  7,0,  3, Phy, 000000000010001
P-51 Mustang,    nil, 1,  8.,2,  5a,5d,  2h,2f,  8,0,  3, Sup, 000000000010001
A6M2 Zero,       Las, 1,  6.,2,  5a,2d,  2h,2f,  6,0,  3, Mon, 000000000010001
Ki-61 Hien,      nil, 1,  6.,2,  6a,4d,  2h,2f,  8,0,  3, Las, 000000000010001
Partisans,       nil, 0,  1.,0,  6a,1d,  6h,1f, 99,0,  0, RR,  000001001000010
Red Army,        nil, 0,  1.,0,  1a,2d,  2h,1f,  1,0,  1, Ind, 000000000000010
Grenadiers,      nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  0, Phi, 000000001000110
Riflemen,        nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  0, Rep, 000000001000110
Navy Marines,    nil, 0,  2.,0,  8a,4d,  2h,1f,  5,0,  0, Mon, 000000001000110
Troopers,        nil, 0,  1.,0,  5a,3d,  2h,1f,  4,0,  0, Csc, 000000001000110
Motor Troops,    Lab, 0,  2.,0,  3a,3d,  3h,1f,  6,0,  1, War, 000000000000011
Pz Grenadiers,   nil, 0,  2.,0,  5a,4d,  3h,1f,  7,0,  1, Mob, 000000001000011
M5 Half-Track,   Iro, 0,  2.,0,  4a,4d,  3h,1f,  7,0,  1, Lab, 000000000000011
M16 MGMC,        nil, 0,  2.,0,  4a,4d,  3h,1f,  7,0,  1, Iro, 010000000000011
I-16,            Mat, 1,  4.,2,  3a,3d,  2h,2f,  5,0,  3, Ind, 000000000010001
Il-2 Sturmovik,  nil, 1,  4.,2,  6a,3d,  2h,2f,  7,0,  0, Ind, 000000001000001
La-5,            Ast, 1,  5.,2,  4a,4d,  2h,2f,  6,0,  3, Mat, 000000000010001
Yak-3,           nil, 1,  6.,2,  5a,5d,  2h,2f,  7,0,  3, Ast, 000000000010001
Tank,            nil, 0,  2.,0, 10a,5d,  2h,1f,  7,0,  0, Cur, 000000000000000
Field Gun,       nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Cur, 000000000000000
Katyusha,        nil, 0,  1.,0, 10a,1d,  2h,3f,  6,0,  0, Gue, 000000001000000
PaK 88,          nil, 0,  1.,0, 10a,2d,  3h,2f,  6,0,  0, Phi, 000000000000000
M40 GMC,         nil, 0,  2.,0, 10a,3d,  3h,3f,  7,0,  0, Phi, 000000000000000
Spitfire,        nil, 1,  4.,2,  4a,4d,  2h,2f,  6,0,  3, Rep, 000000000010001
Bomber,          nil, 1,  8.,2, 10a,1d,  2h,2f, 10,0,  0, Fli, 000000001000001
AA Gun,          nil, 0,  1.,0,  3a,3d,  2h,2f,  6,0,  1, Cst, 010000000010001
Bf-109,          nil, 1,  4.,2,  5a,3d,  2h,2f,  6,0,  3, Inv, 000000000010001
Fw-190,          nil, 1,  4.,2,  5a,4d,  2h,2f,  8,0,  3, Inv, 000000000010001
Me-262,          nil, 1,  4.,2,  6a,8d,  2h,2f, 12,0,  3, SFl, 000000000010001
Ju-87 Stuka,     nil, 1,  4.,2,  6a,1d,  2h,2f,  7,0,  0, Inv, 000000001000001
US Infantry,     nil, 0,  1.,0,  7a,6d,  2h,1f,  6,0,  0, Fun, 000000001000010
Type XXI U-Boat, nil, 2, 12.,0, 12a,6d,  4h,4f,  9,0,  0, E1,  110000000001001
Freighter,       nil, 2,  8.,0,  0a,2d,  3h,1f,  6,4,  4, Map, 000000000000000
Destroyer,       nil, 2, 10.,0,  6a,4d,  3h,1f,  6,0,  0, Sea, 100000000000000
Cruiser,         nil, 2,  8.,0,  8a,6d,  4h,2f,  8,0,  0, Sea, 010000000000000
Battleship,      nil, 2,  8.,0, 12a,12d, 5h,2f, 16,0,  0, Mag, 000000000000000
Super Battleship,nil, 2,  8.,0, 18a,14d, 6h,2f, 22,0,  0, Amp, 000000000000000
Submarine,       nil, 2, 10.,0, 10a,3d,  3h,2f,  6,0,  0, Nav, 000000000001001
Carrier,         nil, 2,  8.,0,  0a,8d,  6h,1f, 16,0,  0, Mag, 000000010000000
Troopship,       nil, 2,  4.,0,  1a,1d,  3h,1f,  4,2,  4, Nav, 000000000000000
V2 Missile,      nil, 1,  6.,1, 16a,0d,  1h,2f, 88,0,  0, RR,  001000000000001
B-29/A-Bomb,     nil, 1, 12.,4, 99a,3d,  1h,1f, 88,0,  0, RR,  001000000000001
Militia,         nil, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Csc, 000000000000000
Paratroopers,    nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000011
Parachute Troops,nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000011
Supplies,        nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Panzer IV,       Tac, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Tiger,           Tac, 0,  2.,0, 12a,6d,  3h,2f, 11,0,  0, Hor, 000000001000000
Panther,         nil, 0,  2.,0, 11a,6d,  3h,1f,  9,0,  0, Ldr, 000010001000010
Tiger II,        nil, 0,  2.,0, 12a,6d,  3h,2f, 12,0,  0, Tac, 000010001000000
T-34,            nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Ind, 000010000000000
IS-2,            Met, 0,  2.,0, 12a,4d,  3h,1f, 10,0,  0, Mas, 000000001000000
IS-3,            nil, 0,  2.,0, 12a,5d,  3h,1f, 11,0,  0, Met, 000010001000000
Mk.III Valentine,Eng, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Rep, 000000000000000
A.22 Churchill,  Rob, 0,  2.,0, 10a,6d,  3h,1f,  9,0,  0, Eng, 000000001000010
A.41 Centurion,  nil, 0,  2.,0, 11a,6d,  3h,1f, 11,0,  0, Rob, 000010001000010
M3 Lee,          Bro, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Fun, 000000000000000
M4 Sherman,      nil, 0,  2.,0, 11a,5d,  3h,1f,  9,0,  0, Bro, 000010000000010
M26 Pershing,    nil, 0,  2.,0, 12a,6d,  3h,1f, 11,0,  0, Stl, 000010001000010
Sherman II,      nil, 0,  2.,0, 11a,5d,  3h,2f, 99,0,  0, RR,  000010000000010
SS Pz Division,  nil, 0,  2.,0, 12a,6d,  3h,3f, 88,0,  0, RR,  010010001000011
SS Grenadiers,   nil, 0,  2.,0,  6a,4d,  2h,2f, 88,0,  0, RR,  010010001000111
Commandos,       nil, 0,  1.,0,  5a,3d,  2h,2f, 99,0,  0, RR,  010010001000111
US Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Fun, 000000001000110
Soviet Army,     nil, 0,  1.,0,  5a,5d,  2h,1f,  4,0,  0, Gue, 000000001000110
Guards,          nil, 0,  1.,0,  5a,5d,  2h,2f, 99,0,  0, RR,  010010001000111
People's Army,   nil, 0,  2.,0,  6a,2d,  6h,1f, 99,0,  0, RR,  000000001000011
Nationalists,    nil, 0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Aut, 000010000000010
Ju-88,           nil, 1,  8.,2, 10a,2d,  2h,2f, 10,0,  0, Inv, 000000001000001
D3A Val,         nil, 1,  8.,2,  6a,1d,  2h,2f,  7,0,  0, Mon, 000000001000001
Typhoon,         nil, 1,  5.,2,  6a,4d,  2h,2f,  6,0,  0, FP,  000000001010001
Mosquito,        nil, 1,  8.,2,  7a,5d,  2h,2f,  8,0,  0, Esp, 000000001000001
Lancaster,       nil, 1, 12.,4, 14a,4d,  2h,2f, 12,0,  0, Rec, 000000001000001
Sunderland,      nil, 1,  8.,2, 10a,3d,  2h,2f, 12,0,  0, Ref, 000000000001001
B-17 Fortress,   nil, 1, 12.,2, 10a,3d,  2h,2f, 11,0,  0, Fun, 000000001000001
B-24 Liberator,  nil, 1, 12.,4, 12a,4d,  2h,2f, 12,0,  0, Pla, 000000001000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,0,0,   no,  0, 0, 0,   yes, 2,24,  1,  no,   no, ; Drt
Plains,     1,2,  1,0,0,   yes, 1, 9, 1,   yes, 4,12,  1,  Grs,  no, ; Pln
Grassland,  1,2,  2,0,0,   yes, 2, 9, 1,   yes, 4,12,  1,  Tun,  no, ; Grs
Forest,     2,3,  1,0,0,   Pln, 0, 3, 1,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   no,  0, 0, 0,   yes, 5,12,  1,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 6,12,  1,  no,   no, ; Mou
Urban,      1,3,  6,4,4,   no,  0, 0, 0,   yes, 4,24,  0,  no,   no, ; Tun
Arctic,     2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Oil Fields, 2,3,  0,0,40,  no,  0, 0, 0,   yes, 9,24,  1,  no,   no, ; Swa
Jungle,     2,3,  1,0,0,   no,  0, 0, 0,   For, 0,24,  1,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Township,   1,2,  3,1,0,
Livestock,  1,2,  3,3,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,0,
Coal,       2,4,  1,4,2,
Gold,       3,6,  0,1,6,
Population, 1,3,  8,4,4,
Trees,      2,2,  0,2,0,
Petroleum,  2,3,  0,0,50,
Bamboo,     2,3,  1,1,1,
Fish,       1,2,  4,0,0,
Stone,      1,2,  0,2,0,
Wheat,      1,2,  6,0,0,
Grassland,  1,2,  2,1,0,
Trade Post, 2,3,  1,0,3,
Bauxite,    2,4,  1,2,4,
Iron,       3,6,  0,4,0,
Economy,    1,3,  6,4,6,
Trees,      2,2,  0,2,0,
Refining,   2,3,  0,4,40,
Village,    2,3,  1,0,3,
Shipping,   1,2,  2,2,4,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Dictatorship,   General,     General
Imperialism,    Emperor,     Empress
Militarism,     President,   President
Republic,       President,   President
Parliament,     Minister,    Minister
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  0,  0,     
Hammurabi,    Ishtari,             0, 2, 1, Babylonians, Babylonian,  0,  0,  0,     
Hitler,       Hitler,              0, 3, 3, Germans,     German,      1,  1, -1,     3, Fhrer, Fuehres
Ramesses,     Cleopatra,           0, 4, 1, Egyptians,   Egyptian,    0,  0,  0,     
Roosevelt,    Roosevelt,           0, 5, 0, Americans,   American,    1,  1, -1,     4, President, President
Alexander,    Hippolyta,           0, 6, 1, Greeks,      Greek,       0,  0,  0,     
Gandhi,       Gandhi,              0, 7, 1, Indians,     Indian,      0,  0,  0,     
Stalin,       Stalin,              0, 1, 3, Russians,    Russian,     1,  1, -1,     3, Comrade, Comrade
Shaka,        Shakala,             0, 2, 1, Zulus,       Zulu,        0,  0,  0,     
Louis XIV,    Joan of Arc,         0, 3, 1, French,      French,      0,  0,  0,     
Montezuma,    Nazca,               0, 4, 1, Aztecs,      Aztec,       0,  0,  0,     
Mao Tse Tung, Wu Zhao,             0, 5, 1, Chinese,     Chinese,     0,  0,  0,     
Churchill,    Churchill,           0, 6, 3, English,     English,     1,  1, -1,     5, Prime Minister, Prime Minister
Chiang Kai-shek,Chiang Kai-shek,   0, 7, 1, Mongols,     Mongol,      1,  1, -1,     3, Generalissimo, Generalissimo 
Cunobelin,    Boadicea,            0, 1, 1, Celts,       Celtic,      0,  0,  0,     
Tojo,         Tojo,                0, 2, 1, Japanese,    Japanese,    1,  1, -1,     2, War Minister, War Minister
Canute,       Gunnhild,            0, 3, 1, Vikings,     Viking,      0,  0,  0,     
Menzies,      Menzies,             0, 4, 2, Spanish,     Spanish,     1,  1, -1,     3, Prime Minister, Prime Minister
Xerxes,       Scheherezade,        0, 5, 1, Persians,    Persian,     0,  0,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian,0,  0,  0,     
Sitting Bull, Sacajawea,           0, 7, 1, Sioux,       Sioux,       0,  0,  0,  

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ammo,
Guns,
Bombs,
Coal,
Grain,
Meat,
Rubber,
Copper,
Sugar,
Engines,
Cotton,
Diesel,
Gasoline,
Steel,
Tools,
Gold,


@ORDERS
Fortify,            F
Fortified,          F
Sentry,             S
Build Fortress,     F
Build RR,           R
Build Farm,         I
Build Industry,     m
Transform,          O
Clean Wreckage,     p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Private
Sergeant
Captain
Colonel
General
Field Marshall

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00001110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slave Workers
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Engineers
11110000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-40 Warhawk
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-38 Lightning
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-47 Thunderbolt
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-51 Mustang
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A6M2 Zero
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-61 Hien
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Partisans
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Grenadiers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Riflemen
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Navy Marines
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Troopers
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Motor Troops
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pz Grenadiers
11110000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M5 Half-Track
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M16 MGMC
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;I-16
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-2 Sturmovik
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;La-5
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Yak-3
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tank
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Field Gun
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Katyusha
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;PaK 88
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M40 GMC
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spitfire
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bomber
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AA Gun
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bf-109
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fw-190
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Me-262
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-87 Stuka
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Infantry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Type XXI U-Boat
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Freighter
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battleship
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Super Battleship
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Carrier
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Troopship
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;V2 Missile
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-29 (Atom Bomb)
11111100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Militia
11110010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Paratroopers
00001100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Parachute Troops
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Supplies
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer IV
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tiger
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panther
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tiger II
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;IS-2
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;IS-3
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mk.III Valentine
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A.22 Churchill
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A.41 Centurion
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M3 Lee
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M4 Sherman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M26 Pershing
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sherman II
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SS Pz Division
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SS Grenadiers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Commandos
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Marines
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Soviet Army
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Guards
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;People's Army
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nationalists
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-88
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;D3A Val
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Typhoon
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mosquito
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lancaster
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sunderland
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-17 Fortress
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-24 Liberator
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>          ; Slave Workers
<none>          ; Engineers
FG.wav          ; P-40 Warhawk
FG.wav          ; P-38 Lightning
LATEFG.wav      ; P-47 Thunderbolt
LATEFG.wav      ; P-51 Mustang
FG.wav          ; A6M2 Zero
LATEFG.wav      ; Ki-61 Hien
INF.wav         ; Partisans
SOV.wav         ; Red Army
GER.wav         ; Grenadiers
BRIT.wav        ; Riflemen
MG.wav          ; Navy Marines
BRIT.wav        ; Troopers
APC.wav         ; Motor Troops
HTRAK.wav       ; Pz Grenadiers
HTRAK.wav       ; M5 Half-track
AAA.wav         ; M16 MGMC
FG.wav          ; I-16
DVBOM.wav       ; Il-2 Sturmovik
FG.wav          ; La-5
LATEFG.wav      ; Yak-3
LITETANK.wav    ; Tank
ARTY.wav        ; Field Gun
KATY.wav        ; Katyusha
PAK88.wav       ; PaK 88
SP.wav          ; M40 GMC
FG.wav          ; Spitfire
BOMB.wav        ; Bomber
AAA.wav         ; AA Gun
FG.wav          ; Bf-109
LATEFG.wav      ; Fw-190
JET.wav         ; Me-262
DVBOM.wav       ; Ju-87 Stuka
GI.wav          ; US Infantry
ELEKTRO.wav  	; Type XXI U-Boat
NAVGUNS.wav  	; Freighter
NAVGUNS.wav  	; Destroyer
NAVGUNS.wav  	; Cruiser
<none>  	; Battleship
<none>  	; Super Battleship
<none>  	; Submarine
NAVGUNS.wav  	; Carrier
NAVGUNS.wav  	; Troopship
<none>  	; V2 Missile
NUKEXPL.wav     ; B-29 (Atom Bomb)
INF.wav         ; Militia
MG.wav          ; Paratroopers
MG.wav          ; Parachute Troops
<none>          ; Supplies
PANZER.wav      ; Panzer IV
HVYTANK.wav     ; Tiger
PANZER.wav      ; Panther
HVYTANK.wav     ; Tiger II
MEDTANK.wav     ; T-34
HVYTANK.wav     ; IS-2
HVYTANK.wav     ; IS-3
LITETANK.wav    ; Mk.III Valentine
MEDTANK.wav     ; A.22 Churchill
HVYTANK.wav     ; A.41 Centurion
MEDTANK.wav     ; M3 Lee
MEDTANK.wav     ; M4 Sherman
HVYTANK.wav     ; M26 Pershing
MEDTANK.wav     ; Sherman II
HVYTANK.wav     ; SS Pz Division
SS.wav          ; SS Grenadiers
COMMANDO.wav    ; Commandos
USMC.wav        ; US Marines
SOV.wav         ; Soviet Army
GUARD.wav       ; Guards
INF.wav         ; People's Army
INF.wav         ; Nationalists
BOMB.wav        ; Ju-88
DVBOM.wav       ; D3A Val
LATEFG.wav      ; Typhoon
BOMB.wav        ; Mosquito
HVYBOM.wav      ; Lancaster
HVYBOM.wav      ; Sunderland
HVYBOM.wav      ; B-17 Fortress
HVYBOM.wav      ; B-24 Liberator

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

