;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "2194 Gigamap Remake"
;   Part 6
;   April 1944 - October 1944
;
;   Cosmic Principles
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
2       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
40      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Marine Infantry,    5,-1,  nil,  U1,  0, 0    ; AFl	0
Alphabet,           5, 1,  nil, nil,  0, 4    ; Alp	1
Home Front,	    1, 0,  nil, Pla,  3, 2    ; Amp	2
Tank Destroyers,    5,-1,  nil, Ind,  2, 0    ; Ast	3
Atomic Theory,      4,-1,  nil, Wri,  1, 1    ; Ato	4
Automobile,         6,-1,  nil, nil,  2, 4    ; Aut	5
SU-76M Prototype,   5,-1,  Ind, Ast,  2, 0    ; Ban	6
Bridge Building,    2, 0,  nil, nil,  0, 4    ; Bri	7
Maybach Engine,     5,-1,  nil,  E2,  2, 0    ; Bro	8
Religion,           3, 3,  nil, nil,  3, 3    ; Cer	9
Tiger I Prototype,  5,-1,  Bro,  E1,  2, 0    ; Che	10
Civilian Population,1, 0,  nil, Pla,  3, 2    ; Chi     11
British,            1, 0,  nil, Pla,  0, 3    ; CoL	12	British
Sherman Prototype,  4,-1,  nil, War,  2, 0    ; CA 	13
Military Police,    5, 1,  nil, Wri,  0, 0    ; Cmb	14
Wartime Government, 5, 0,  nil, Pla,  3, 3    ; Cmn	15
Light Industry,     4, 1,  nil, nil,  3, 4    ; Cmp	16
Supply Lines,       7,-1,  nil, nil,  3, 4    ; Csc	17
Construction,       2, 0,  nil, nil,  0, 4    ; Cst	18
Heavy Transport,    3, 0,  nil, Lab,  1, 1    ; Cor	19
Currency,           2, 0,  nil, nil,  3, 1    ; Cur	20
Democracy,          5, 1,  nil, War,  3, 3    ; Dem	21
Synthetic Fuels,    4,-1,  nil, Lab,  3, 4    ; Eco	22
Secret Projects,    7,-1,  nil, Lab,  1, 1    ; E1 	23
Third Reich,        1, 0,  nil, Pla,  1, 2    ; E2 	24	Axis
Self-Propelled Guns,5,-1,  nil,  U2,  2, 0    ; Eng	25
Nuclear Bomb,       8,-2,  nil, Med,  1, 1    ; Env	26
Heavy Industry,     5, 1,  nil, Cmp,  3, 4    ; Esp	27
OPEN,               1, 0,   no,  no,  3, 2    ; Exp	28	DO NOT USE
Japanese,           1, 0,  nil, Pla,  1, 3    ; Feu	29	Japanese
Flight,             4, 0,  nil, nil,  1, 0    ; Fli	30
Fascism,            5,-2,  nil, Pla,  1, 2    ; Fun	31
Field Artillery,    6,-1,  nil, nil,  0, 1    ; FP 	32
Submarine Advances, 6,-1,   E2,  X3,  3, 0    ; Gen	33
Guerrilla Warfare,  4,-1,  nil, Pla,  0, 0    ; Gue	34
Explosives,         2, 0,  nil, nil,  0, 4    ; Gun	35
National Rail Gauge,5,-1,  nil, Cor,  3, 4    ; Hor	36
Soviet,             1, 0,  nil, Pla,  2, 2    ; Ind	37	Soviet
Invention,          2, 0,  nil, nil,  0, 4    ; Inv	38
War Bonds,          5, 1,  Wri, Cur,  3, 1    ; Iro	39
Advanced Research,  5,-1,  nil, Ato,  1, 1    ; Lab	40
Weapons Design,     4,-1,  nil, nil,  2, 1    ; Las	41
Elektro U-Boat,     5,-1,  nil, Gen,  1, 2    ; Ldr	42
Radar,              5,-1,  Mag, Too,  2, 1    ; Lit	43
Electronics,        4, 0,  nil, Rad,  2, 4    ; Too	44
Heavy Defenses,     4,-1,  nil, nil,  2, 1    ; Mag	45
Map Making,         2, 0,  nil, nil,  0, 4    ; Map	46
Atomic Research,    8,-2,  Ato, Lab,  1, 1    ; Mas	47
Mass Production,    7, 0,  Cmp, Esp,  3, 4    ; MP 	48
Fleet Carriers,     7,-1,  War,  X3,  3, 0    ; Mat	49
Nuclear Testing,    8,-2,  Plu, Min,  1, 1    ; Med	50
Heavy Water Plant,  8,-2,  Mas, Lab,  1, 1    ; Met	51
Chain Reaction,     8,-2,   NF, Mas,  1, 1    ; Min	52
Mobile Warfare,     2,-1,  nil, Pla,  2, 0    ; Mob	53
Monarchy,           5, 1,  nil, Pla,  3, 3    ; Mon	54
Propaganda,         6, 1,  nil, Wri,  2, 3    ; MT 	55	
Propaganda Benefits,6, 1,   MT, The,  2, 3    ; Mys	56
Navigation,         2,-1,  nil, nil,  3, 0    ; Nav	57
Nuclear Fission,    8,-2,  Met, Mas,  1, 1    ; NF 	58
Convoy System,      6,-1,   U2,  X3,  3, 0    ; NP 	59
Buddhism,           6, 1,  nil, Pla,  1, 2    ; Phi	60
Essex Carriers,     7,-1,  nil, Mat,  3, 0    ; Phy	61
Twice Removed,      1, 0,   no,  no,  3, 2    ; Pla	62	Twice Removed
Critical Mass,      8,-2,  Min,  NF,  1, 1    ; Plu	63
Navy,               5,-1,  nil, nil,  3, 0    ; PT 	64
Naval Air,          7,-1,   U3,  PT,  3, 0    ; Pot	65
Radio,              5,-1,  nil, nil,  2, 4    ; Rad	66
Wartime Railyards,  5, 0,   no,  no,  1, 1    ; RR	67
NONE,               4,-1,   no,  no,  0, 0    ; Rec	68
Elite Infantry,     5,-1,   X2,  U2,  0, 0    ; Ref	69
Modern Farming,     4, 1,  nil, nil,  3, 4    ; Rfg	70
The Republic,       5, 1,   no,  no,  0, 2    ; Rep	71
NONE,               7,-1,   no,  no,  1, 0    ; Rob	72
NONE,               8, 2,   no,  no,  0, 2    ; Roc	73
Sanitation,         2, 0,  nil, nil,  0, 4    ; San	74
Shore Batteries,    6,-1,  Mag,  E2,  2, 1    ; Sea	75
NONE,               7,-1,   no,  no,  2, 0    ; SFl	76
NONE,               4,-1,   no,  no,  0, 0    ; Sth	77
NONE,               7,-1,   no,  no,  1, 0    ; SE 	78
NONE,               7,-1,   no,  no,  1, 2    ; Stl	79
NONE,               7,-1,   no,  no,  2, 0    ; Sup	80
Secret Agents,      5,-1,  nil, Wri,  2, 3    ; Tac	81
Improved Propaganda,8, 1,  Wri,  MT,  2, 3    ; The	82
NONE,               8,-1,   no,  no,  0, 1    ; ToG	83
Trade,              2, 0,  nil, nil,  3, 1    ; Tra	84
Research Lab,       2, 1,  nil, Lab,  3, 1    ; Uni	85
USA,                1, 0,  nil, Pla,  0, 2    ; War	86	USA
NONE,               4,-1,   no,  no,  0, 0    ; Whe	87
Warring Nation,     1, 0,  nil, Pla,  2, 3    ; Wri	88
Improved Tactics,   1, 0,  nil, nil,  2, 4    ; FT 	89
Infantry,           4,-1,  nil, nil,  0, 0    ; U1 	90
Allies,             1, 0,  nil, Pla,  1, 4    ; U2 	91
Not Axis,           1, 0,  nil, Pla,  1, 4    ; U3 	92
Chinese,            5,-1,  nil, Pla,  0, 0    ; X1 	93
Airborne Infantry,  5,-1,   U1,  U3,  0, 0    ; X2 	94
Naval Superiority,  7,-1,  Wri,  PT,  3, 0    ; X3 	95
Hydro Power,        3, 0,  Esp,  MP,  0, 4    ; X4 	96
Transport,          1, 0,  nil,  U3,  3, 0    ; X5 	97	Transport
M7 Priest Prototype,4,-1,   U2, Eng,  2, 0    ; X6 	98
P-38 Prototype,     5,-1,  nil, War,  1, 0    ; X7 	99

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Headquarters,             12, 0,    nil,
Army Base,                 6, 1,    nil,
Supply Depot,              8, 1,    Csc,
Air Raid Shelters,         6, 1,    nil,
Bank,                     10, 1,    Iro,
Design Office,            10, 1,    Las,
Military Police,          10, 1,    Cmb,
Anti-Tank Defenses,        1, 0,    Cst,
Rail Depot,               10, 2,    Cor,
Light Industry,           14, 1,    Cmp,
Propaganda,               14, 3,    MT,
Research Lab,             18, 3,    Uni,
NONE,                     18, 4,    no,
Propaganda Center,        12, 4,    The,
Steel Mill,               22, 4,    Esp,
Munitions Plant,          34, 6,    MP,
Heavy Air Defense,        22, 4,    Lit,
Not Used,                 22, 2,    no,
Power Grid,               18, 4,    MP,
Hydro-electric Dam,       26, 4,    X4,
Not Used,                 18, 2,    no,
Synthetic Fuel Plant,     18, 1,    Eco,
Sewer System,             14, 2,    nil,
Mechanized Farming,       10, 3,    Rfg,
Train Station,            26, 5,    Cor,
Secret Weapon Complex,    18, 3,    Lab,
Flak Defenses,            12, 2,    Rad,
Shore Defenses,           10, 1,    nil,
Not Used,                 34, 4,    no,
Merchant Fleet,            8, 1,    nil,
Industrial Port,          18, 3,    Cmp,
Air Force Base,           18, 3,    Rad,
Secret Police,             8, 2,    Cmb,
Naval Base,               10, 3,    PT,
SS Structural,            10, 0,    no,
SS Component,             18, 0,    no,
SS Module,                34, 0,    no,
(War Bonds),              62, 0,    Iro,
Supply Network,           32, 0,    Csc,
Communist Party,          32, 0,    Ind,
Oil Refinery,   	  32, 0,    Eco,
Royal Navy,               32, 0,    CoL,
NOT USED,                 42, 0,     no,
Radar Towers,             42, 0,    Lit,
Fortress Deutschland,     42, 0,     E2,
Samurai Code,             42, 0,    Feu,
US Steel Mills,           42, 0,    War,
Spy Network,              32, 0,    Tac,
Propaganda Campaign,      52, 0,    Mys,
Advanced Aircraft Plant,  42, 0,    Lab,
Convoy System,            52, 0,     NP,
Winston Churchill,        42, 0,    CoL,
NOT USED,                 52, 0,     no,
Free Press,               52, 0,    War,
National Railway System,  52, 0,    Hor,
Home Front,               52, 0,    Wri,
Scientific Breakthrough,  52, 0,    Lab,
NOT USED,                 52, 0,     no,
Arch de Triumphe,         42, 0,     E2,
Pearl Harbor,             72, 0,    War,
Wartime Production,       72, 0,    Esp,
Nuclear Testing,          72, 0,    Env,
Intelligence Center,      72, 0,    Tac,
NOT USED,                 72, 0,     no,
Top Secret Weapons Tests, 72, 0,     E1,
Kremlin,                  72, 0,    Ind,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;Supply Network
nil,        ;Communist Party
nil,        ;Oil Refinery
nil,	    ;Royal Navy
Alp,        ;NOT USED
nil,        ;Radar Towers
nil,        ;Fortress Deutschland
nil,        ;Samurai Code
nil,	    ;US Steel Mills
nil,        ;Spy Network
nil,        ;Propaganda Campaign
nil,        ;Advanced Aircraft Plant
nil,        ;Convoy System
nil,        ;Winston Churchill
Alp,        ;NOT USED
nil,        ;Free Press
nil,        ;National Railway System
nil,        ;Home Front
nil,        ;Scientific Breakthrough
Alp,        ;NOT USED
nil,        ;Arc de Triumphe
nil,        ;War Support
nil,        ;Wartime Production
nil,        ;Nuclear Testing
nil,        ;Intelligence Center
Alp,        ;NOT USED
nil,        ;Top Secret Weapons Tests
nil,        ;Kremlin



;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Motorized Infantry,nil, 0,  4.,0, 11a,7d,  5h,2f,  6,0,  3, nil, 000000001010000
Engineers,         nil, 0,  3.,0,  0a,2d,  3h,1f,  6,0,  5, nil, 000000000000000
Wehrmacht,         nil, 0,  2.,0, 9a,11d,  8h,2f,  3,0,  3,  E2, 000000001010000
Type 3 Chi-Nu,     nil, 0,  2.,0, 15a,6d,  6h,4f,  6,0,  0, Feu, 000000001010000
Marines,           nil, 0,  2.,0, 12a,6d,  8h,2f,  6,0,  0, AFl, 000000001010100
Commandos,         nil, 0,  2.,0,13a,10d,  8h,3f,  8,0,  0, Ref, 000001101010110
SNLF Infantry,     nil, 0,  2.,0,10a,11d,  8h,2f,  3,0,  0, Feu, 000100001010100
Fighter,           nil, 1, 10.,1,  6a,5d,  3h,4f,  7,0,  3, Fli, 000000000010001
Fw.190D Fighter,   nil, 1, 10.,1,11a,14d,  4h,4f,  9,0,  3, E2,  000000000010001
Partisans,         nil, 0,  1.,0, 5a,10d,  5h,2f,  9,0,  1, no,  000001001010010
Red Army,          nil, 0,  2.,0, 7a,10d,  9h,2f,  1,0,  1, Ind, 000000001010000
Panzer VI Tiger II,nil, 0,  2.,0,27a,19d, 10h,7f, 30,0,  1, Che, 000000000010000
SB2C Helldiver,    nil, 1, 12.,1, 30a,4d,  4h,4f, 12,0,  0, War, 000000001010001
Fallschirmjger,   nil, 0,  2.,0,12a,11d,  8h,3f,  7,0,  0, E2,  000001101010010
G.I.,              nil, 0,  2.,0, 9a,11d,  8h,2f,  3,0,  3, War, 000000001010100
Light Tank,        nil, 0,  3.,0, 11a,5d,  6h,4f,  7,0,  0, Mob, 000000000010000
Panther Ausf. G,   nil, 0,  4.,0,27a,12d, 10h,6f, 20,0,  0, E2,  000000000010000
Katyusha Launcher, nil, 0,  3.,0, 30a,2d,  2h,8f, 10,0,  0, Ind, 000000001010000
PzKw IV Ausf. H,   nil, 0,  3.,0, 21a,9d,  9h,6f, 12,0,  0, E2,  000000000010000
Me262 Schwalbe,    nil, 1, 10.,1,14a,16d,  4h,4f, 12,0,  3, E2,  000000000010001
British Infantry,  nil, 0,  2.,0, 9a,11d,  8h,2f,  3,0,  3, CoL, 000000001010100
Hummel,            nil, 0,  3.,0, 30a,3d,  3h,7f, 14,0,  0, E2,  000000001010000
M4A4 Sherman,      nil, 0,  3.,0, 19a,8d,  7h,5f,  9,0,  0,  CA, 000000000010000
M4A3(76)W Sherman, nil, 0,  4.,0, 20a,9d,  7h,5f,  9,0,  0,  CA, 000000000010000
Red Guard,         nil, 0,  2.,0, 9a,13d,  8h,2f,  5,0,  0, Ind, 000000001010000
M7 Priest,         nil, 0,  4.,0, 25a,2d,  2h,6f,  7,0,  0,  X6, 000000001010000
Field Artillery,   nil, 0,  2.,0, 22a,2d,  2h,7f,  5,0,  0,  FP, 000000001010000
He.177 Bomber,     nil, 1, 12.,2, 40a,3d,  4h,5f, 18,0,  0, E2,  000000000010001
Landing Craft,     nil, 2,  4.,0,  0a,3d,  3h,1f,  6,4,  4,  E2, 000000000010000
A6M5 Zero Fighter, nil, 1, 15.,1,11a,14d,  4h,4f,  8,0,  3, Feu, 000000000010001
Ki-67 Hiryu Bomber,nil, 1, 12.,2, 40a,5d,  4h,5f, 11,0,  0, Feu, 100000000010001
P-51D Mustang,     nil, 1, 14.,2,13a,16d,  4h,4f, 10,0,  3, War, 000000000010001
F6F Hellcat,       nil, 1, 12.,1,10a,13d,  4h,4f,  6,0,  3, War, 000000000010001
B-25J Mitchell,    nil, 1, 13.,2, 38a,6d,  4h,5f, 16,0,  0, War, 100000000010001
B-24J Liberator,   nil, 1, 16.,2, 45a,8d,  4h,5f, 15,0,  0, War, 000000000010001
Spitfire Mk. XIV,  nil, 1, 12.,1,11a,14d,  4h,4f,  7,0,  3, CoL, 000000000010001
Avro Lancaster,    nil, 1, 13.,2, 42a,7d,  4h,5f, 15,0,  0, CoL, 100000000010001
Destroyer,         nil, 2, 10.,0,  9a,7d,  7h,4f,  7,0,  2, PT,  110000000010000
Cruiser,           nil, 2,  9.,0,13a,11d, 10h,5f, 14,0,  2, PT,  010000000010001
Super Battleship,  nil, 2,  7.,0,30a,35d, 10h,8f, 45,0,  2, X3,  000000000010000
Battleship,        nil, 2,  8.,0,25a,30d, 10h,7f, 40,0,  2, PT,  000000000010000
Submarine,         nil, 2,  7.,0, 19a,5d,  5h,5f,  6,0,  2, PT,  000000000011000
Aircraft Carrier,  nil, 2,  9.,0, 0a,13d, 10h,1f, 25,0,  2, Pot, 000000010010001
Transport,         nil, 2, 10.,0,  0a,3d,  3h,1f,  6,4,  4, X5,  000000000000000
Yak-9D Fighter,    nil, 1, 12.,1,10a,13d,  4h,4f,  9,0,  3, Ind, 000000000010001
Atomic Bomb,       nil, 1, 10.,1, 99a,0d,  1h,1f, 50,0,  0, Env, 001000000010000
IL-2 Shturmovik,   nil, 1, 12.,1, 30a,2d,  4h,4f, 11,0,  0, Ind, 000000000010001
Pe-2 Medium Bomber,nil, 1, 12.,2, 40a,3d,  4h,5f, 12,0,  0, Ind, 000000000010001
Bomber,            nil, 1, 11.,2, 30a,4d,  4h,5f, 11,0,  0, Fli, 000000000010001
Freight,           nil, 0,  3.,0,  0a,3d,  3h,1f,  6,0,  7, nil, 000000000010010
T-34/85 '44,       nil, 0,  5.,0,23a,10d,  8h,6f,  7,0,  0, Ind, 000000000010000
IS-2 Heavy Tank,   nil, 0,  3.,0,27a,13d, 10h,7f, 18,0,  0, Ind, 000000000010000
Sherman III,       nil, 0,  3.,0, 19a,7d,  7h,5f,  9,0,  0, CoL, 000000000010000
Mosquito Mk. IX,   nil, 1, 12.,1, 30a,5d,  4h,4f, 12,0,  0, CoL, 000000000010001
Ju-87G Stuka,      nil, 1, 10.,1, 27a,2d,  4h,4f, 13,0,  0, E2,  000000000010001
Spitfire Mk. IX,   nil, 1, 12.,1, 9a,12d,  4h,4f,  7,0,  0, CoL, 000000000010001
Aichi D3A Val,     nil, 1, 12.,1, 22a,2d,  4h,4f, 12,0,  0, Feu, 000000000010001
Type XXI U-Boat,   nil, 2,  9.,0, 17a,7d,  7h,6f, 10,0,  2, Ldr, 000000000011000
Yamato Class BB,   nil, 2,  7.,0,30a,40d, 10h,8f, 50,0,  2, Feu, 000000000010000
Defense Bunker,    nil, 0,  0.,0, 0a,45d, 10h,2f, 40,0,  1, Mag, 000000000000000
Nationalist,       nil, 0,  2.,0, 6a,11d,  9h,2f,  1,0,  1, X1,  000100001010000
Liberty Ship,      nil, 2, 11.,0,  0a,4d,  4h,1f,  7,8,  4, NP,  000000000000000



;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,      1,2,  0,1,0,   yes, 2,15, 5,   yes, 5,40,  1,  no,    ; Drt
Plains,      1,2,  1,1,0,   yes, 1, 5, 1,   yes, 5,40,  1,  no,    ; Pln
Grassland,   1,2,  3,1,0,   yes, 1, 5, 1,   yes, 5,40,  1,  no,    ; Grs
Forest,      2,3,  1,2,0,   no,  0, 0, 0,   yes, 5,40,  1,  no,    ; For
Hills,       2,4,  2,2,0,   no,  0, 0, 0,   yes, 5,40,  1,  no,    ; Hil
Mountains,   4,5,  0,1,0,   no,  0, 0, 0,   yes, 5,40,  1,  no,    ; Mou
Tundra,      1,2,  1,0,0,   no,  0, 0, 0,   yes, 5,40,  1,  no,    ; Tun
Oil Fields,  1,2,  1,5,40,  no,  0, 0, 0,   yes, 5,40,  1,  no,    ; Gla
Fertile Soil,1,2, 15,1,1,   no,  0, 0, 0,   yes, 5,40,  1,  no,    ; Swa
Jungle,      3,4,  1,0,0,   no,  0, 0, 0,   yes, 5,40,  1,  no,    ; Jun
Ocean,       1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,       1,2,  1,1,1,
Coal Mine,   1,2,  0,8,2,
Grassland,   1,2,  2,1,0,
Paper Mill,  1,4,  1,3,5,
Coal Mine,   2,4,  0,8,2,
Gold Mine,   4,5,  0,2,8,
Trees,       1,2,  1,0,0,
Refinery,    1,2,  1,5,40,
Fertile Soil,1,2, 15,1,1,
Rubber,      1,2,  0,3,20,
Fish,        1,2,  3,0,2,
Oasis,       1,2,  1,1,1,
Fertile Soil,1,2,  3,1,0,
Grassland,   1,2,  2,1,0,
Lumber Mill, 1,4,  1,5,3,
Copper Mine, 2,4,  0,6,4,
Ore Mine,    4,6,  0,10,3,
Trees,       1,2,  1,0,0,
Refinery,    1,2,  1,5,40,
Fertile Soil,1,2, 15,1,1,
Rubber,      1,2,  0,3,20,
Trade Route, 1,2,  2,1,5,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
War Government, President,   President
Totalitarianism,Dictator,    Dictator
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,None,                0, 1, 0, Soviets,     Soviet,      1,  1, -1,
Hiro Hito,    None,                0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler, None,                0, 3, 5, Axis,        Axis,        1,  1, -1,
Chiang Kai-Shek,None,                0, 4, 1, Chinese,     Chinese,     0,  0,  1,     2, General, General
Franklin D. Roosevelt,None,                0, 5, 0, Americans,   American,    1,  1, -1,
Winston Churchill,None,                0, 6, 0, British,     British,     1,  1, -1,     6, President, President
Ukendte Leder,None,                0, 7, 2, Neutrals,    Neutral,    -1, -1,  1,
Joseph Stalin,None,                0, 1, 4, Soviets,     Soviet,      1,  1, -1,
Hiro Hito,    None,                0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler, None,                0, 3, 2, Axis,        Axis,        1,  1, -1,
Chiang Kai-Shek,None,                0, 4, 1, Chinese,     Chinese,     0,  0,  1,     2, General, General
Franklin D. Roosevelt,None,                0, 5, 0, Americans,   American,    1,  1, -1,
Winston Churchill,None,                0, 6, 0, British,     British,     1,  1, -1,     6, President, President
Ukendte Leder,None,                0, 7, 2, Neutrals,    Neutral,    -1, -1,  1,
Joseph Stalin,None,                0, 1, 0, Soviets,     Soviet,      1,  1, -1,
Hiro Hito,    None,                0, 2, 3, Japanese,    Japanese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler, None,                0, 3, 2, Axis,        Axis,        1,  1, -1,
Chiang Kai-Shek,None,                0, 4, 1, Chinese,     Chinese,     0,  0,  1,     2, General, General
Franklin D. Roosevelt,None,                0, 5, 0, Americans,   American,    1,  1, -1,
Winston Churchill,None,                0, 6, 0, British,     British,     1,  1, -1,     6, President, President
Ukendte Leder,None,                0, 7, 2, Neutrals,    Neutral,    -1, -1,  1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Wool,
Paper,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Steel,
Chemicals,
Bauxite,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













