;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
9       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
16      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this (max 8)
2       ; Communism pays support for all units past this (max 8)
2       ; Fundamentalism pays support for all units past this (max 8)
2       ; Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
10      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
1       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
100	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Harpy Witchcraft,   4, 0,  E1,  ToG, 3, 3    ; AFl (Harpy) 0
Runes,              0, 0,  RR,  nil, 0, 3    ; Alp *All Player Civs START TECH* 1
Coastal Warfare,    3,-1,  Sea, Met, 3, 0    ; Amp (Sea Fort)=(Coastal Fortress) 2
Astronomy,          3, 1,  Mat, Mys, 2, 4    ; Ast (Kodex of the Skies)=(Copernicus' Observatory) 3
Fundamental Dogmus, 3,-1,  The, Uni, 0, 2    ; Ato (The Great Preceptory)=(SETI Program) 4
Divine Mission,     0, 0,  no,  no,  0, 2    ; Aut *START TECH* 5
The Guild,          3, 1,  Cur, Lit, 3, 1    ; Ban (Merchant)=(Bank) 6
Canals/Bridges,     4, 1,  Cst, Too, 1, 4    ; Bri (Roads Built on Rivers) 7
Ironsmithy,         4,-1,  RR,  nil, 1, 0    ; Bro (Blacksmith)=(Factory) *START TECH* 8
Ritual Burial,      0, 0,  Alp, nil, 0, 3    ; Cer (Memorial Shrine)=(Temple)  *All Major Civs START TECH* 9
Alchemy,            3, 0,  Uni, Exp, 2, 3    ; Che (Alchemologist)=(Nuclear Plant) 10
Ancient Armies,     0, 0,  RR,  nil, 3, 2    ; Chi (Doomknight, Slaughterer)(Diabolic Summoning)=(Women's Suffrage) *Turn 100* 11
King's Law,         3, 1,  Wri, Pla, 0, 1    ; CoL (King's Patronage)=(Shakespeare's Theatre) (Leopold) 12
War Mastery,        5,-1,  Ldr, Too, 0, 0    ; CA  (Tribune, Thunderer, Eternal, Death Abbess) 13
Khaarov Doctrine,   0, 0,  RR,  nil, 1, 2    ; Cmb (Emissary) *START TECH* 14
~~~~~~~~~~~~~~~~~~~,0, 0,  no,  no,  0, 0    ; Cmn *NOT USED*  15
Armoured Mounts,    4,-1,  Too, Hor, 1, 0    ; Cmp (Lancer, Outrider, Householder, Templar) 16
Royal Commission,   4,-1,  War, CoL, 0, 0    ; Csc (Falconer, Nightwing, Skirmisher, Death Nun) 17
Construction,       4, 1,  RR,  nil, 1, 4    ; Cst (Town Wall)=(City Walls) *START TECH* 18
King's Company,     3, 1,  Eco, Csc, 0, 1    ; Cor (Make Trade Goods)=(Capitalization) (Kaneg Exchequer)=(Eiffel Tower) 19
Coinage,            0, 0,  Tra, nil, 2, 1    ; Cur (Lizard Trader) (Market)=(MarketPlace) *All Major Civs START TECH* 20
~~~~~~~~~~~~~~~~~~~,0, 0,  no,  no,  0, 0    ; Dem *NOT USED*  21
Trading League,     3, 1,  Ban, Uni, 3, 1    ; Eco (Trading Centre)=(Stock Exchange) 22
Greater Sorcery,    4, 0,  FP,  Exp, 3, 3    ; E1  23
Esotericalism,      0, 0,  no,  no,  0, 2    ; E2  *START TECH* 24
Engineering,        4,-1,  Too, Ban, 1, 0    ; Eng (Catapult) 25
Commerce Transport, 3, 1,  Cor, Bri, 3, 1    ; Env (Royal Highways)=(Superhighways) 26
Pagan Scrolls,      0, 0,  RR,  nil, 2, 2    ; Esp (Priestess) *START TECH* 27
Transmogrification, 3, 1,  Phy, San, 3, 3    ; Exp (Unlock Terrain Changes) 28
Feudalism,          3, 1,  CoL, nil, 0, 4    ; Feu (Grand Festival)=(Pyramids) 29
Lycanthrope Lore,   4, 0,  E1,  Phy, 3, 3    ; Fli (Werewolf) 30
Black Order,        0, 0,  no,  no,  3, 2    ; Fun *START TECH* 31
Spell Mastery,      6, 1,  Sup, Exp, 3, 3    ; FP  (Staff of Mastery)=(Manhattan Project) 32
Song of the Runes,  4, 1,  Esp, Uni, 2, 2    ; Gen (Mother Rune)=(Oracle) 33
Infernal Warfare,   0, 0,  no,  no,  3, 2    ; Gue (Zombie, Terrorizer) *Turn 400* 34
Forbidden Alchemy,  0, 0,  no,  no,  3, 2    ; Gun (Kannon) *Turn 150* 35
Animal Husbandry,   0, 0,  RR,  nil, 1, 1    ; Hor (Lizard Farmer, Worker) *All Major Civs START TECH* 36
Rune Daughter Cult, 0, 0,  no,  no,  2, 2    ; Ind *START TECH* 37
Cobalt Mining,      0, 0,  no,  no,  1, 0    ; Inv *START TECH* 38
Kodex Necron,       0, 0,  no,  no,  3, 2    ; Iro (Skeleton Guard, Wight, Spectral Rider) *START TECH* 39
Kaneg Auxiliaries,  6,-1,  RR,  nil, 0, 0    ; Lab (Kaneg Trooper) *Build Kaneg Exchequer* 40
Daargan Battle Lore,4,-2,  Phi, Ldr, 0, 0    ; Las (Ramet's War School)=(Sun Tzu's War Academy) 41
Seasoned Training,  5,-1,  War, Roc, 0, 0    ; Ldr (War Academy)=(Barracks) (+1 Free Commander) 42
Literacy,           5, 2,  Wri, nil, 1, 3    ; Lit (Sage's Study)=(Darwin's Voyage) 43
Knights/Warriors,   4,-1,  Bro, Pla, 1, 0    ; Too (Knight, Stormwarrior, Vanquisher, Crusader) (+1 Free Commander) 44
Mercantilism,       3,-1,  Nav, Ban, 3, 0    ; Mag (Trade Port)=(Offshore Platform) (Vorak Embassy)=(Statue of Liberty) 45
Shipbuilding,       0, 0,  RR,  nil, 3, 0    ; Map (Sloop, Kog) *All Major Civs START TECH* 46
Architecture,       4, 1,  Cst, nil, 1, 4    ; Mas (Theatre)=(Colosseum) 47
Export Ministry,    3, 1,  Env, Mag, 3, 1    ; MP  (Market of the World)=(Colossus) 48
Numeracy,           3, 1,  Roc, nil, 2, 4    ; Mat (Accountant)=(Courthouse) 49
Medicine,           4, 0,  Uni, San, 2, 3    ; Med (Doctor's Guild)=(Manufacturing Plant) 50
Metallurgy,         6,-2,  Che, Stl, 2, 0    ; Met (Mortar) 51
Admiralty,          4,-1,  Amp, Feu, 3, 0    ; Min (Repair Dock)=(Port Facility) (+1 Free Commander) 52
Ancient Engines,    0, 0,  no,  no,  3, 2    ; Mob (Obliterator) *Turn 300* 53
~~~~~~~~~~~~~~~~~~~,0, 0,  no,  no,  0, 0    ; Mon *NOT USED*   54
Orthodoxim,         0, 0,  Aut, Wri, 0, 2    ; MT  (Skeer Chapel)=(Cathedral) (Persuader) *START TECH* 55
Mystic Lore,        0, 0,  Cer, nil, 0, 3    ; Mys *All Major Civs START TECH* 56
Navigation,         3,-1,  Sea, Mat, 3, 0    ; Nav (Frigatine, Karrack, Ketch, Dromon) 57
Thaumaturgy,        3, 1,  Ref, Che, 3, 3    ; NF  (Augurer's Hermitage)=(Isaac Newton's College) 58
Tarred Hull,        3,-1,  Sea, Che, 3, 0    ; NP  (+1 to Ship Speed) 59
Magi Philosophy,    5, 1,  RR,  nil, 1, 3    ; Phi (Magus) *START TECH* 60
Metaphysics,        3, 1,  Ast, Eng, 2, 4    ; Phy (Ward of Buoyancy)=(Magellan's Expedition) 61
Army/Militia,       4,-1,  RR,  nil, 1, 0    ; Pla (Trooper, Runeguard, Spearman, Defender) *START TECH* 62
Twice Removed,      0, 0,  no,  no,  3, 3    ; Plu 63
Pantheism,          0, 0,  RR,  nil, 0, 3    ; PT  *All Player Civs = Except Skeer* 64
Farming/Crafts,     0, 0,  RR,  nil, 1, 1    ; Pot (Peddler)=(Granary) *All Major Civs START TECH* 65
~~~~~~~~~~~~~~~~~~~,0, 0,  no,  no,  0, 0    ; Rad *NOT USED* 66
Starless Aeon,      0, 0,  Plu, nil, 3, 3    ; RR  67
Bursar Cartels,     4, 1,  Eco, Cmb, 1, 2    ; Rec (Incorporatic Act)=(Adam Smith's Trading Co.) 68
Wizardry,           3, 0,  Uni, ToG, 3, 3    ; Ref (Wizard's Enclave)=(Research Lab) 69
Crop Rotation,      3, 1,  Feu, San, 0, 4    ; Rfg (Garden Guild)=(Supermarket) (+1 to Food) 70
~~~~~~~~~~~~~~~~~~~,0, 0,  no,  no,  0, 0    ; Rep *NOT USED*  71
Curse of Banishment,0, 0,  no,  no,  3, 2    ; Rob 72 (Ends the power of Mother Rune) 72
Scholarship,        5, 1,  Mys, Lit, 1, 3    ; Roc (College)=(Library) 73
Sewers/Sanitation,  4, 1,  Bri, Eng, 1, 4    ; San (Drainage)=(Sewer System) 74
Seafaring,          0, 0,  Map, nil, 3, 0    ; Sea (Quay)=(Harbour)  *All Major Civs START TECH* 75
Grand Theurgy,      3,-1,  Ato, Exp, 0, 2    ; SFl (Prayer of Banishment)=(Michelangelo's Chapel) 76
Vorak Mercenaries,  6,-1,  RR,  nil, 0, 0    ; Sth (Vorak Ninjette) *Build Vorak Embassy* 77
Siegecraft,         4,-1,  Eng, Mat, 1, 0    ; SE  (Thrower) (General Zamstahl)=(Great Wall) (+1 Free Commander) 78
Machinery,          5,-1,  SE,  nil, 3, 4    ; Stl (Skorpion) 79
Mysticism,          3, 1,  NF,  Mys, 3, 3    ; Sup (Pool of Keening)=(Marco Polo's Embassy) 80
Vile Mechanisms,    0, 0,  no,  no,  3, 2    ; Tac (Bipolar Knight) *Turn 200* 81
Theologicism,       3,-1,  MT,  Roc, 0, 2    ; The (+1 to Cathedral Power) 82
Witchcraft,         2, 1,  PT,  Mys, 0, 3    ; ToG *Stavark Empire starts with this* 83
Barter/Trade,       0, 0,  RR,  nil, 2, 1    ; Tra (Bursar, Matriarch, Treasurer, Trader Monk) *All Major Civs START TECH* 84
Universium,         4, 1,  Roc, Ban, 2, 3    ; Uni (Universium)=(University) 85
Citizen Armies,     4,-1,  Cst, Whe, 0, 0    ; War (Sentinel, Huntsman, Sharpshooter, Watchman) 86
Hunting/Gathering,  0, 0,  RR,  nil, 1, 1    ; Whe (Storehouse)=(Aqueduct) *All Major Civs START TECH* 87
Scipture,           0, 0,  Mys, nil, 0, 3    ; Wri *All Major Civs START TECH* 88
Jawbone Lore,       0, 0,  nil, nil, 1, 3    ; ... (Future Tech) 89
Nedling Fleetos,    3, 0,  RR,  nil, 3, 2    ; U1 (Nedling Warrior, Nedling Guard) *START TECH* 90
Mad Gallopers,      3, 0,  U1,  nil, 3, 2    ; U2 (Nedling Charger) 91
Pirate Bargain,     3, 0,  U1,  nil, 3, 2    ; U3 (Privateer) 92
Dire Raiders,       3, 0,  Fun, Bro, 3, 0    ; X1 (Skif) 93
Black Galleons,     3, 0,  X1,  Gun, 3, 0    ; X2 (Kutter) 94
Chain Gangs,        3, 0,  U3,  Bro, 3, 2    ; X3 (Slave Mines) 95
Fizzen Powder,      3, 0,  E1,  U3,  3, 2    ; X4 (Gives Forbidden Alchemy) 96
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Stronghold,               14, 2,    Mas, Capital
War Academy,              6,  2,    Ldr, Barracks
Peddler,                  4,  1,    Pot,
Memorial Shrine,          4,  1,    Cer,
Market,                   4,  1,    Cur,
College,                  6,  1,    Roc,
Accountant,               6,  1,    Mat,
Town Wall,                8,  0,    Cst,
Storehouse,               4,  1,    Whe,
Merchant,                 8,  2,    Ban,
Skeer Monastery,          10, 3,    MT,
Universium,               14, 3,    Uni,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Theatre,                  10, 3,    Mas,
Blacksmith,               8,  2,    Bro,
Doctor's Guild,           16, 3,    Med,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Slave Mines,               6, 1,    X3,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Alchemologist,            16, 2,    Che,
Trading Centre,           12, 3,    Eco,
Drainage,                 12, 3,    San,
Garden Guild,              8, 2,    Rfg,
Royal Highways,           18, 4,    Env,
Wizard's Enclave,         16, 3,    Ref,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Sea Fort,                  8, 1,    Amp,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Quay,                      6, 1,    Sea,
Trade Port,               12, 3,    Mag,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Repair Dock,              8,  3,    Min,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
(Make Trade Goods),       60, 0,    Cor,
Grand Festival,           40, 0,    Feu,
Shuuk Elders,             40,40,    nil,
Market of the World,      40, 0,    MP,
Brujeria Bay,              1, 0,    nil,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Mother Rune,              50, 0,    Gen,
General Zamstahl,         50, 0,    SE,
Ramet's War School,       50, 0,    Las,
Smoke Iron Monopoly,       1, 0,    RR,
Pool of Keening,          50, 0,    Sup,
Prayer of Banishment,     60, 0,    SFl,
Kodex of the Skies,       50, 0,    Ast,
Ward of Buoyancy,         50, 0,    Phy,
King's Patronage,         50, 0,    CoL,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Crown of Honour,           1, 0,    RR,
Augurer's Hermitage,      60, 0,    NF,
Incorporatic Act,         60, 0,    Rec,
Sage's Study,             60, 0,    Lit,
Vorak Embassy,            60, 4,    Mag,
Kaneg Exchequer,          60, 6,    Cor,
Diabolic Summoning,       60, 6,    Chi,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
Staff of Mastery,         60, 0,    FP,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
NOT USED~~~~~~~~~~~~~~~~~~,1, 0,    no,
The Great Preceptory,     70, 0,    Ato,
Arch of Victory,           1, 0,    RR,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
Rob,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Lizard Farmer,     nil, 0,  1.,0,  0a,1d,  1h,1f,  8,0,  5, Hor, 000000000000000
Worker,            nil, 0,  2.,0,  0a,2d,  1h,1f,  8,0,  5, Hor, 000000000000000
Lizard,            nil, 0,  1.,0,  1a,0d,  1h,1f,  2,0,  1, nil, 000000000000000
Kaneg Trooper,     nil, 0,  2.,0,  5a,3d,  3h,2f, 10,0,  3, Lab, 000010000000110
Nedling Warrior,   nil, 0,  3.,0,  5a,3d,  1h,1f,  2,0,  0, Bro, 000000000000100
Wight,             nil, 0,  2.,0,  5a,2d,  2h,2f,  4,0,  0, Iro, 000010000000110
Nedling Guard,     nil, 0,  2.,0,  3a,3d,  1h,1f,  2,0,  1, Bro, 000000000000000
Skeleton Guard,    nil, 0,  1.,0,  1a,1d,  2h,2f,  3,0,  1, Iro, 000010000000000
Terrorizer,        nil, 0,  3.,0, 10a,5d,  3h,1f, 12,0,  0, Gue, 000100000000110
Zombie,            nil, 0,  1.,0,  1a,1d,  1h,2f,  2,0,  0, Iro, 000000000000000
Detramet,          nil, 0,  3.,0, 12a,6d,  3h,2f, 99,0,  0, RR,  000000001000111
Bipolar Knight,    nil, 0,  3.,0, 12a,3d,  3h,1f, 12,0,  0, Tac, 000100000000111
Zexxa,             nil, 0,  3.,0, 12a,6d,  3h,2f, 99,0,  0, RR,  010000001000111
Vorak Ninjette,    nil, 0,  4.,0,  6a,2d,  2h,3f, 12,0,  3, Sth, 000000000000111
Battering Ram,     Stl, 0,  1.,0,  4a,1d,  1h,2f,  4,0,  0, Bro, 000000000000000
Werewolf,          nil, 0,  3.,0,  6a,3d,  2h,3f,  6,0,  0, Fli, 000000000000111
Harpy,             nil, 1,  4.,0,  4a,3d,  1h,3f,  6,0,  0, AFl, 000000000000011
Behemoth,          nil, 0,  2.,0, 12a,8d,  3h,2f, 99,0,  0, no,  000010001000000
Nedling Charger,   nil, 0,  4.,0,  6a,2d,  1h,2f,  3,0,  0, U2,  000000000000010
Privateer,         nil, 0,  2.,0,  2a,2d,  3h,3f,  4,0,  1, Too, 000000000000110
Spectral Rider,    nil, 0,  3.,0,  6a,2d,  2h,1f,  4,0,  3, Iro, 000000000000010
Doomknight,        nil, 0,  3.,0,  8a,7d,  2h,1f, 12,0,  0, Chi, 000100000000110
Mortar,            nil, 0,  1.,0,  9a,2d,  1h,3f,  8,0,  0, Met, 000000001000000
Catapult,          SE,  0,  1.,0,  5a,1d,  1h,2f,  5,0,  0, Eng, 000000000000000
Kannon,            nil, 0,  2.,0,  4a,4d,  1h,4f,  5,0,  0, Gun, 000000001000000
Obliterator,       nil, 0,  3.,0, 12a,3d,  2h,2f, 14,0,  0, Mob, 000100001000000
Thrower,           Met, 0,  1.,0,  6a,2d,  1h,2f,  6,0,  0, SE,  000000001000000
Lancer,            nil, 0,  3.,0,  4a,2d,  1h,2f,  4,0,  0, Cmp, 000000000000010
Outrider,          nil, 0,  3.,0,  4a,2d,  1h,2f,  4,0,  0, Cmp, 000000000000010
Householder,       nil, 0,  3.,0,  4a,2d,  1h,2f,  4,0,  0, Cmp, 000000000000010
Templar,           nil, 0,  3.,0,  4a,2d,  1h,2f,  4,0,  0, Cmp, 000000000000010
Slaughterer,       nil, 0,  4.,0, 11a,5d,  2h,1f, 12,0,  0, Chi, 000100000000011
Kog,               Nav, 2, 10.,0,  2a,2d,  1h,1f,  2,2,  4, Map, 000000000000000
Skif,              Mag, 2,  9.,0,  2a,2d,  1h,1f,  3,3,  2, Nav, 000000000000000
Sloop,             Nav, 2,  9.,0,  2a,2d,  1h,1f,  3,3,  2, Map, 000000000000000
Kutter,            nil, 2, 12.,0,  5a,4d,  2h,1f,  4,4,  2, Mag, 000000000100001
Frigatine,         nil, 2, 10.,0,  5a,3d,  2h,1f,  4,4,  2, Nav, 000000000000001
Karrack,           nil, 2,  9.,0,  3a,5d,  2h,1f,  4,6,  2, Nav, 000000000000001
Ketch,             nil, 2, 11.,0,  4a,4d,  2h,1f,  4,3,  2, Nav, 000000000000001
Dromon,            nil, 2, 10.,0,  5a,2d,  2h,1f,  4,4,  2, Nav, 000000000000001
Falconer,          nil, 0,  2.,0,  3a,5d,  2h,2f,  9,0,  3, Csc, 000001000000111
Nightwing,         nil, 0,  2.,0,  3a,5d,  2h,2f,  9,0,  3, Csc, 000001000000111
Skirmisher,        nil, 0,  2.,0,  3a,5d,  2h,2f,  9,0,  3, Csc, 000001000000111
Death Nun,         nil, 0,  2.,0,  3a,5d,  2h,2f,  9,0,  3, Csc, 000001000000111
Skorpion,          Met, 0,  1.,0,  7a,1d,  1h,3f,  7,0,  0, Stl, 000000001000000
Persuader,         nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Aut, 000000000000010
Emissary,          nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Cmb, 000000000000010
Priestess,         nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000010
Lizard Trader,     nil, 0,  3.,0,  0a,0d,  1h,1f,  5,0,  7, Cur, 000000000000010
Bursar,            nil, 0,  3.,0,  0a,2d,  1h,1f,  5,0,  7, Tra, 000000000000010
Matriarch,         nil, 0,  3.,0,  0a,2d,  1h,1f,  5,0,  7, Tra, 000000000000010
Treasurer,         nil, 0,  3.,0,  0a,2d,  1h,1f,  5,0,  7, Tra, 000000000000010
Trader Monk,       nil, 0,  3.,0,  0a,2d,  1h,1f,  5,0,  7, Tra, 000000000000010
Magus,             nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Phi, 000000000000010
Trooper,           nil, 0,  2.,0,  2a,2d,  2h,1f,  2,0,  1, Bro, 000010000000000
Runeguard,         nil, 0,  2.,0,  2a,2d,  2h,1f,  2,0,  1, Bro, 000010000000000
Spearman,          nil, 0,  2.,0,  2a,2d,  2h,1f,  2,0,  1, Bro, 000010000000000
Defender,          nil, 0,  2.,0,  2a,2d,  2h,1f,  2,0,  1, Bro, 000010000000000
Sentinel,          nil, 0,  3.,0,  3a,1d,  1h,1f,  2,0,  3, War, 000000000000111
Huntsman,          nil, 0,  3.,0,  3a,1d,  1h,1f,  2,0,  3, War, 000000000000111
Sharpshooter,      nil, 0,  3.,0,  3a,1d,  1h,1f,  2,0,  3, War, 000000000000111
Watchman,          nil, 0,  3.,0,  3a,1d,  1h,1f,  2,0,  3, War, 000000000000111
Knight,            nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Too, 000000000000110
Stormwarrior,      nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Too, 000000000000110
Vanquisher,        nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Too, 000000000000110
Crusader,          nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Too, 000000000000110
Tribune,           nil, 0,  2.,0,  4a,2d,  2h,2f,  5,0,  0, CA,  000010000000110
Thunderer,         nil, 0,  2.,0,  4a,2d,  2h,2f,  5,0,  0, CA,  000010000000110
Eternal,           nil, 0,  2.,0,  4a,2d,  2h,2f,  5,0,  0, CA,  000010000000110
Death Abbess,      nil, 0,  2.,0,  4a,2d,  2h,2f,  5,0,  0, CA,  000010000000110
General,           nil, 0,  2.,0, 10a,6d,  2h,2f, 99,0,  0, RR,  000010000000111
Battlelord,        nil, 0,  2.,0, 10a,6d,  2h,2f, 99,0,  0, RR,  000010000000111
Princeps,          nil, 0,  2.,0, 10a,6d,  2h,2f, 99,0,  0, RR,  000010000000111
Witch Hunter,      nil, 0,  2.,0, 10a,6d,  2h,2f, 99,0,  0, RR,  000010000000111
Goldfist,          nil, 0,  3.,0, 14a,8d,  3h,2f, 99,0,  0, RR,  000000001000111
Leopold,           nil, 0,  3.,0, 12a,6d,  3h,2f, 99,0,  0, RR,  000000001000111
Havik,             nil, 0,  3.,0, 12a,6d,  3h,2f, 99,0,  0, RR,  000000001000111
Yurbi,             nil, 0,  3.,0, 12a,6d,  3h,2f, 99,0,  0, RR,  000000001000111
Rakkhammer,        nil, 0,  3.,0, 16a,6d,  3h,3f, 99,0,  0, RR,  010000001000111
Karnzarius,        nil, 0,  3.,0, 16a,6d,  3h,3f, 99,0,  0, RR,  010000001000111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Iceland,    2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
Steppes,    1,2,  1,1,0,   yes, 1, 6, 1,   Jun, 0,12,  0,  Grs,  no, ; Pln
Reedland,   1,2,  1,1,0,   yes, 1, 6, 1,   no,  0, 0,  0,  no,   no, ; Grs
High Peak,  6,6,  1,3,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; For
Hills,      4,4,  1,0,0,   yes, 1,10, 0,   yes, 4,10,  1,  no,   no, ; Hil
Mountains,  6,6,  0,1,0,   no,  0, 0, 0,   yes, 6,20,  6,  no,  yes, ; Mou
Tundra,     1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
Foreign,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,10,  6,  no,  yes, ; Gla
Swamp,      4,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Woods,      3,3,  1,0,0,   Pln, 0, 6, 1,   no,  0, 0,  0,  no,   no, ; Jun
Water,      1,2,  2,0,3,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Ruins,      4,4,  0,3,0,
Zoribou,    1,2,  2,2,1,
Grassland,  1,2,  2,1,0,
Rocks,      6,6,  0,6,0,
Cobalt,     4,4,  1,2,4,
Rocks,      6,6,  0,6,0,
Termets,    1,2,  1,3,0,
Rocks,      6,6,  0,6,0,
Baroots,    4,3,  3,0,1,
Timber,     3,3,  1,2,1,
Fish,       1,2,  3,0,2,
Ruins,      4,4,  0,3,0,
Frogstools, 1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Rocks,      6,6,  0,6,0,
Gold,       4,4,  1,1,5,
Gemstones,  6,6,  0,6,6,
Ice,        1,2,  1,1,0,
Foreign,    2,2,  0,0,0,
King Caps,  4,3,  3,0,4,
Stagler,    3,3,  3,0,2,
King Fish,  1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       0,  1,  0,     2, Kardinal, Kardinal
Hammurabi,    Ishtari,             0, 2, 2, Babylonians, Babylonian,  0,  1,  0,     1, Mayor, Mayor
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      0,  0,  0,
Ramesses,     Cleopatra,           0, 4, 0, Egyptians,   Egyptian,    0,  1,  0,     2, Highlord, Highlord
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  1, -1,     3, Captain, Captain
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  0,  0,
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      0,  0,  0,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     0,  0,  0,
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        0,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      0,  0,  0,
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0,  0,  0,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  0,
Henry VIII,   Elizabeth I,         0, 6, 1, English,     English,     0,  1,  0,     2, Grand Duke, Grand Duke
Genghis Khan, Bortei,              0, 7, 3, Mongols,     Mongol,      1,  1, -1,     4, Doom Priest, Doom Priest,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      0,  0,  0,
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    0,  0,  0,
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      0,  1,  0,     2, Queen Dowager, Queen Dowager
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     0,  0,  0,
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0,  0,  0,
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ale,
Herbs,
Books,
Stone,
Meat,
Wood,
Cobalt,
Pottery,
Clothes,
Armour,
Iron,
Mulk,
Jewels,
Gold,
Oils,
Relics,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fort,         F
Build Road,         R
Build Crops,        I
Build Mine,         m
Transmorgify,       O
Clean Vile,         p
Go to,              G


@DIFFICULTY
Farmer
Soldier
Knight
Lord
Regent
King

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Dire
Wrathful


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000100, 00000000,300, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Lizard Farmer
01111010, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Worker
00000100, 00000000,200, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Lizard
01111010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Kaneg Trooper
00100000, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nedling Warrior
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Wight
00100001, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nedling Guard
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Skeleton Guard
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Terrorizer
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Zombie
01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010  ;Detramet
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Bipolar Knight
01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010  ;Zexxa
01111010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Vorak Ninjette
01011010, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battering Ram
01111010, 00000000,900, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Werewolf
01111010, 00000000,1500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Harpy
00000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Behemoth
00100001, 00000000,900, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Nedling Charger
00100001, 00000000,2000,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Privateer
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Spectral Rider
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Doomknight
01011010, 00000000,1500,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mortar
01011010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
10100001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kannon
10000001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Obliterator
01011010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Thrower
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Lancer
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Outrider
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Householder
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Templar
10000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000000  ;Slaughterer
10100001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kog
10100001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Skif
01011010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Sloop
10100001, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kutter
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Frigatine
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Karrack
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ketch
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dromon
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Falconer
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nightwing
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Skirmisher
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Death Nun
01011010, 00000000,1200,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Skorpion
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Persuader
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Emissary
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Priestess
00000100, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Lizard Trader
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bursar
00001000, 00000000,6000,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Matriarch
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Treasurer
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trader Monk
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Magus
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trooper
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Runeguard
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spearman
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Defender
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Sentinel
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Huntsman
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Sharpshooter
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Watchman
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knight
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stormwarrior
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Vanquisher
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crusader
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Tribune
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Thunderer
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Eternal
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Death Abbess
01000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;General
00001000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battlelord
00010000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Princeps
00000010, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Witch Hunter
01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010  ;Goldfist
01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010  ;Leopold
01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010  ;Havik
01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010  ;Yurbi
10000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000010  ;Rakkhammer
10000000, 00000000,-1,  0000000000000000,0000000000000000,0000000000000000, 01000010  ;Karnzarius
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Lizard Farmer
<none>  	; Worker
SHUUK.wav       ; Lizard
ASSASSIN.wav    ; Kaneg Trooper
NEDLING.wav     ; Nedling Warrior
UNDEAD.wav      ; Wight
NEDLING.wav     ; Nedling Guard
UNDEAD.wav      ; Skeleton Guard
TERROR.wav      ; Terrorizer
ZOMBIE.wav      ; Zombie
HERO.wav        ; Detramet
BIPOLAR.wav     ; Bipolar Knight
HERO.wav        ; Zexxa
ASSASSIN.wav    ; Vorak Ninjette
CATAPULT.wav    ; Battering Ram
WOLF.wav        ; Werewolf
HARPY.wav       ; Harpy
BEHEMOTH.wav    ; Behemoth
CHARGER.wav     ; Nedling Charger
PIRATE.wav      ; Privateer
DOOMCAV.wav     ; Spectral Rider
DOOMKNIGHT.wav  ; Doomknight
KANNON.wav      ; Mortar
CATAPULT.wav    ; Catapult
KANNON.wav      ; Kannon
OBLIT.wav       ; Obliterator
THROWER.wav     ; Thrower
CAV.wav         ; Lancer
CAV.wav         ; Outrider
CAV.wav         ; Householder
CAV.wav         ; Templar
DOOMCAV.wav     ; Slaughterer
SHIP1.wav       ; Kog
SHIP1.wav       ; Skif
SHIP1.wav       ; Sloop
KANNON.wav      ; Kutter
KANNON.wav      ; Frigatine
KANNON.wav      ; Karrack
KANNON.wav      ; Ketch
KANNON.wav      ; Dromon
SWDFIGHT.wav    ; Falconer
SWDFIGHT.wav    ; Nightwing
SWDFIGHT.wav    ; Skirmisher
SWDFIGHT.wav    ; Death Nun
SKORP.wav       ; Skorpion
<none>  	; Persuader
<none>  	; Emissary
<none>  	; Priestess
<none>  	; Lizard Trader
<none>  	; Bursar
<none>  	; Matriarch
<none>  	; Treasurer
<none>  	; Trader Monk
<none>  	; Magus
SWDFIGHT.wav    ; Trooper
SWDFIGHT.wav    ; Runeguard
SWDFIGHT.wav    ; Spearman
SWDFIGHT.wav    ; Defender
ARCHER.wav      ; Sentinel
ARCHER.wav      ; Huntsman
ARCHER.wav      ; Sharpshooter
ARCHER.wav      ; Watchman
SWDFIGHT.wav    ; Knight
SWDFIGHT.wav    ; Stormwarrior
SWDFIGHT.wav    ; Vanquisher
SWDFIGHT.wav    ; Crusader
SWDFIGHT.wav    ; Tribune
SWDFIGHT.wav    ; Thunderer
SWDFIGHT.wav    ; Eternal
SWDFIGHT.wav    ; Death Abbess
GENERAL.wav     ; General
GENERAL.wav     ; Battlelord
GENERAL.wav     ; Princeps
GENERAL.wav     ; Witch Hunter
HERO.wav        ; Goldfist
HERO.wav        ; Leopod
HERO.wav        ; Havik
HERO.wav        ; Yurbi
LICHFIGHT.wav   ; Rakkhammer
LICHFIGHT.wav   ; Karnzarius

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

