; ; FANTASY GAME DATA ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the,, ; expected range can cause the game to behave strangely.,, ; All values entered in rules.txt are bounded by +/-127. ,, ; However, this does not mean that all numbers within this , ; range will work properly, for example, unit costs must ; not exceed 17.,, ;,, @COSMIC,, 3 ; Road movement multiplier,, 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation), 2 ; # of food each citizen eats per turn,, 10 ; # of rows in food box (rows * city_size+1 = box),, 10 ; # of rows in shield box,, 1 ; Settlers eat (govt <= Monarchy),, 2 ; Settlers eat (govt >= Communism),, 7 ; City size for first unhappiness at Chieftain level,, 14 ; Riot factor based on # cities (higher factor lessens the effect), 8 ; Aqueduct needed to exceed this size, 12 ; Sewer System needed to exceed this size, 10 ; Tech paradigm (higher # slows research), 20 ; Base time for engineers to transform terrain (x2), 3 ; Monarchy pays support for all units past this (upper bound 8), 3 ; Communism pays support for all units past this (upper bound 8), 8 ; Fundamentalism pays support for all units past this. (upper bound 8), 0 ; Communism is equivalent of this palace distance., 50 ; Fundamentalism loses this % of science, 50 ; Percent shield penalty for production type change, 5 ; Max paradrop range, 75 ; Mass/Thrust paradigm (increasing slows spaceship time), 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score., 20 ; Value of each wonder to the Civilization Score., 2 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) ,,,, -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. ,,,, 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.,,, 5 ; Value to the Civilization Score of each future tech researched.,,,, -10 ; Penalty assessed to Civilization Score each time player betrays another race.,,,, +0 ; Cost to Civilization Score (+ or -) for each unit destroyed.,,,, 11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts,, 1 ; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0,,, ;,,,, ; Civilization Advances,,,, ;,,,, ; Ai Value, Civilized Modifier, Preq1, Preq2, Tech Code ;,,,, ; Ai Value = Basic value at which computer players,,,, ; view this advance (used in determining,,,, ; which discovery to pursue, which to,,, ; acquire during exchanges, and value of,,, ; gift during diplomacy).,,,, ; Modifier = Modifier to value based on the civilized,,,, ; aspect of a leader's personality. Positive,,,, ; values increase value for civilized leaders,,,, ; decrease it for militaristic. Negative,,,, ; values vice versa.,,,, ; preq1, preq2 = Prerequisites,,, ;,,,, ; Tech Code,,,, ; 0,0 - Military 0,1 - Economic 0,2 - Political 0,4 - War Magic ; 1,1 - Seafaring 1,2 - Social 1,3 - Academic 1,4 - White Magic ; 2,3 - Applied,,, ;,,,, ; ,,,, ;,,,, @CIVILIZE,,,,,, Reidmar's Compact, 4,-2, Rad, Too,0, 4 ; AFl Sagas, 5,1, nil, nil,1, 3 ; Alp Sea Raids, 3,-2, Nav, Tac,1, 1 ; Amp Astrology, 4,1, Mys, Mat,1, 4 ; Ast Weirding Call, 4,-1, ToG, Phy,0, 4 ; Ato Summon Sea Beast, 6,-1, Cmb, Stl,0, 4 ; Aut The Guild, 4,1, Tra, Rep,0, 1 ; Ban Bridge Building, 4,0, Iro, Cst,2, 3 ; Bri Ironsmithy, 6,-1, nil, nil,2, 3 ; Bro Ritual Burial, 5,0, nil, nil,1, 2 ; Cer Alchemy, 5,-1, Uni, Med,1, 4 ; Che Swine Array, 4,-2, Feu, Hor,0, 0 ; Chi King's Code, 4,1, Alp, nil,0, 2 ; CoL Feat of Arms, 5,-1, Mob, AFl,0, 0 ; CA Magical Incantation,5,-1, Ref, Exp,1, 4 ; Cmb Commune, 5,0, Phi, Ind,0, 2 ; Cmn Clockworks, 4,1, Min, MP,2, 3 ; Cmp Dragon Study, 7,-1, Dem, Met,0, 4 ; Csc Megalithic Tombs, 4,0, Mas, Cur,1, 2 ; Cst The Hanse, 4,0, Ind, Eco,0, 1 ; Cor Coinage, 4,1, Bro, nil,0, 1 ; Cur Greatlaw, 5,1, Ban, Inv,0, 2 ; Dem Trading League, 4,1, Uni, Ban,0, 1 ; Eco Thaumaturgy, 4,0, Met, Mag,1, 4 ; E1 Aether Control, 4,1, E1, Cor,0, 4 ; E2 Engineering, 4,0, Whe, Cst,2, 3 ; Eng Nature Lore, 3,1, Rec, SFl,1, 3 ; Env Espionage, 2,-1, Cmn, Dem,0, 4 ; Esp Eldritch Lore, 5,0, Gun, Che,0, 4 ; Exp Fealty, 4,-1, War, Mon,1, 2 ; Feu Witchcraft, 4,-1, Cmb, ToG,0, 4 ; Fli Fanaticism, 3,-2, Hor, War,0, 2 ; Fun Arcane Arts, 3,0, NP, Sup,1, 3 ; FP Transmogrification, 3,2, Med, Cor,1, 4 ; Gen General Uprisings, 4,1, Cmn, Tac,1, 2 ; Gue Heraldry, 8,-2, Inv, Iro,0, 0 ; Gun Horse Breeding, 4,-1, nil, nil,0, 0 ; Hor Mercantilism, 6,0, RR, Ban,0, 1 ; Ind Invention, 6,0, Eng, Lit,1, 3 ; Inv Weaponry, 5,-1, Bro, War,0, 0 ; Iro Thunderbolt Spell, 4,-1, MP, Gue,0, 4 ; Lab Moonstone, 4,0, NP, MP,1, 4 ; Las I Viking, 5,-1, Chi, Gun,0, 0 ; Ldr Runes, 5,2, Wri, CoL,1, 3 ; Lit Blackpowder, 4,-2, Stl, Tac,0, 0 ; Too Bearing Plate, 4,-1, Phy, Iro,1, 1 ; Mag Celestial Navigation,6,-1, Alp, nil,1, 1 ; Map Masonry, 4,1, nil, nil,2, 3 ; Mas Fortified Ley Lines,5,0, Aut, Cor,1, 4 ; MP Mathematics, 4,-1, Alp, Mas,1, 3 ; Mat Chivalry, 4,0, Phi, Tra,1, 2 ; Med Metalworking, 6,-2, Gun, Uni,2, 3 ; Met World Exploration, 4,1, Too, E2,1, 1 ; Min Summon Ice Drake, 8,-1, Aut, Tac,0, 4 ; Mob Monarchy, 5,1, Cer, CoL,0, 2 ; Mon Druid Lore, 5,1, Phi, PT,1, 4 ; MT Wood Lore, 4,0, Cer, nil,1, 3 ; Mys Astrolabe, 6,-1, Sea, Ast,1, 1 ; Nav Thor's Fire, 6,-2, Ato, MP,0, 4 ; NF Magic Lore, 3,0, NF, E2,1, 4 ; NP Natural Philosophy, 6,1, Mys, Lit,1, 3 ; Phi Metaphysics, 4,-1, Nav, Lit,1, 3 ; Phy Fairy Fabric, 4,1, Ref, SFl,1, 4 ; Pla Sea Lore, 5,-1, War, Map,2, 3 ; Plu Festivals, 4,0, Cer, Hor,1, 2 ; PT Dagda's Gift, 4,1, nil, nil,1, 4 ; Pot Warp Spell, 5,-1, Fli, E1,0, 4 ; Rad Transposition Spell,6,0, SE, Bri,1, 4 ; RR Soil Enhancement, 2,1, MP, Dem,1, 4 ; Rec Elemental Energy, 4,0, Che, Cor,1, 4 ; Ref Dragon's Teeth, 3,1, E1, San,1, 4 ; Rfg Althing, 5,1, CoL, Lit,0, 2 ; Rep Spell of Animation, 5,-2, Cmp, Mob,0, 4 ; Rob Fireball Incantation,6,-2, AFl, E2,0, 4 ; Roc Architecture, 4,2, Med, Eng,1, 3 ; San Shipbuilding, 4,1, Map, Pot,1, 1 ; Sea Huginn and Muninn, 4,1, Cmp, Roc,1, 4 ; SFl Skidbladnir, 3,-2, Sup, Rob,0, 4 ; Sth Iron Foundry, 4,-1, Phy, Inv,2, 3 ; SE Armor Plate, 4,-1, E1, Ind,0, 0 ; Stl Rod of Shivers, 4,1, Pla, Las,0, 4 ; Sup Siegecraft, 6,-1, Csc, Ldr,0, 0 ; Tac New Religion, 3,2, MT, Feu,1, 2 ; The The Niebelungenlied,4,0, Ast, Uni,1, 3 ; ToG Trade, 4,2, Cur, CoL,0, 1 ; Tra Theurgy, 5,1, Mat, Phi,1, 4 ; Uni Warcraft, 4,-1, nil, nil,0, 0 ; War Beast Dominion, 4,-1, Hor, War,0, 4 ; Whe Ideograms, 4,2, Alp, nil,1, 3 ; Wri Hang. fr Yggdrasil, 1,0, FP, Rec,1, 4 ; ... Styg. city prereq1, 6,-1, no, no,2, 3 ; U1 - aut Styg. city prereq2, 4,1, no, no,2, 3 ; U2 - e2 Ragnarok, 3,0, no, no,0, 0 ; U3 Mer. city prereq., 6,0, no, no,2, 3 ; X1 - Ind Gob. city prereq., 6,0, no, no,2, 3 ; X2 - Phy Ally with Dwarves, 3,0, nil, nil,1, 2 ; X3 Dragon Lore, 3,0, nil, nil,0, 4 ; X4 Dragon Language, 3,0, Csc, X4,1, 3 ; X5 Ally with Dragons, 3,0, X5, Gen,1, 2 ; X6 Ally w Frost Giants,3,0, nil, nil,1, 2 ; X7 ;,,,,,, ; Final 10 tech slots (U1 to X7) allow you to define your own ,,,,,, ; civilization advances if desired. Supply the name, the AI ,,,,, ; value, and the prerequisites.,,,,, ;,,,,,, ; Then use the U1, U2, etc. ,,,, ; identifier to incorporate it into the tech chain as a,,,,,, ; prerequisite for other techs, units, city improvements.,,,, ;,,,,,, ;,,, ; City Improvements,,, ;,,, ; cost(x10), upkeep, preq, ;,,, @IMPROVE,,, Nothing, 1,0, nil Citadel, 10,0, Mas Barracks, 4,1, nil Storehouse, 6,1, Pot Temple, 4,1, Cer Bazaar, 8,1, Cur Sage's Library, 8,1, Wri King's Court, 8,1, CoL City Walls, 8,0, Mas Aqueduct, 8,2, Cst Counting House, 12,3, Ban Monastery, 12,3, MT Wizard's Tower, 16,3, Uni Bestiary, 16,4, MP Arena, 10,4, Cst Forge, 20,4, Ind Artifact Guild, 32,6, Rob Fireball Shield, 20,4, Las Bottomless Well, 20,2, Rec Staff Of Power, 16,4, Ref Alchemical Guild, 24,4, E2 Nexus, 16,2, NP Toll House, 16,4, Eco Catacombs, 12,2, San Farmer's Market, 8,3, Rfg Ley Lines, 20,5, Aut Alchemy Laboratory, 16,3, Cmp, Magic Shield, 10,2, Roc, Harbor Guardian, 8,1, Met, Crystal Pyramid, 32,4, Env, Docks, 6,1, Sea, Temple Of Aegir, 16,3, Min, Temporal Portal, 16,3, Rad, Dungeon, 6,2, Cmn, Sea Fortress, 8,3, Amp, Astral Portal, 16,3, AFl, S.E. Structure, 8,0, SFl, S.E. Engine, 16,0, Pla, S.E. Armament, 32,0, Sup, (Base Metal to Gold), 60,0, Cor, ;39 Golden Orchard, 20,0, Mas, Cauldron Of Plenty, 20,0, Pot, Sacred Menhir, 20,0, Bro Eye Of Ran, 20,0, Map Wizard's Conclave, 30,0, Lit Merlin's Oracle, 30,0, Mys Excalibur, 30,0, Mas Round Table, 30,0, Feu Holy Quest, 30,0, Eng The Crown's Emissary, 20,0, Tra Altar Of Enlightenment, 40,0, MT Stonehenge, 30,0, Ast Brian's Expedition, 40,0, Nav Royal Joust, 30,0, Med Sacred Rune Of Alteration,40,0, Inv Bard's Tavern, 40,0, The Tome Of Inspiration, 40,0, ToG Pearl Obelisk, 40,0, Eco Philosopher's Stone, 40,0, RR Orb Of Peace, 40,0, Dem Angelic Monument, 30,0, SE Glyph Of Understanding, 60,0, Ind Circle Of Summoning, 60,0, E2 Pandora's Box, 60,0, NF Council Of The Overmind, 60,0, Cmn Deus Ex Machina, 60,0, SFl Eye Of Odin, 60,0, Cmp Sangreal, 60,0, Gen ;,,, ; Expiration advancements for Wonders of the World,,, ;,,, @ENDWONDER,,, U3, ; Cauldron Of Plenty,, RR, ; Golden Orchard Fli, ; Sacred Menhir Mag, ; Eye Of Ran E1, ; Wizard's Conclave The, ; Merlin's Oracle Met, ; Excalibur Mob, ; Round Table Ind, ; Holy Quest Cmn, ; The Crown's Emissary U3, ; Altar Of Enlightenment U3, ; Stonehenge U3, ; Brian's Expedition U3, ; Royal Joust U3, ; Sacred Rune Of Alteration U3, ; Bard's Tavern U3, ; Tome Of Inspiration U3, ; Pearl Obelisk U3, ; Philosopher's Stone U3, ; Orb Of Peace U3, ; Angelic Monument U3, ; Glyph Of Understanding U3, ; Circle Of Summoning U3, ; Pandora's Box U3, ; Council Of The Overmind U3, ; Deus Ex Machina U3, ; Eye Of Odin U3, ; Sangreal ;, ; Unit Types, ;, ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ;,,,,,,,,,, ; until = Civ advance which renders unit obsolete,,,,,,,,,, ; Move = Movement rate (spaces per turn),,,,,,,,,, ; Range = # of turns fuel carried (0 for non-air units),,,,,,,,,, ;,,,,,,,,,, ; domain = Movement domain of unit,,,,,,,,,, : 0 = Ground,,,,,,,,,, ; 1 = Air,,,,,,,,,, ; 2 = Sea,,,,,,,,,, ;,,,,,,,,,, ; att = Attack factor (chance to score hit attacking),,,,,,,,,, ; def = Defense factor (chance to score hit defending),,,,,,,,,, ; hit = Hit points (damage x10 which can be taken before elimination),,,,,,,,,, ; firepwr = # damage points caused per hit scored on enemy.,,,,,,,,,, ;,,,,,,,,,, ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units), ;, ; role = AI role (Generally affects the way in, ; which computer players use the unit, but ; roles >= 5 will actually affect abilities, ; of the unit), ; 0 = Attack, ; 1 = Defend, ; 2 = Naval Superiority, ; 3 = Air Superiority, ; 4 = Sea Transport, ; 5 = Settle, ; 6 = Diplomacy, ; 7 = Trade, ;, ; preq = Prerequisite advance, ;, ; Flags control special advantages & restrictions. Not, ; all of these flags make sense for all types of units, ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned., ;, ; 000000000000001 = Two space visibility, ; 000000000000010 = Ignore zones of control, ; 000000000000100 = Can make amphibious assaults, ; 000000000001000 = Submarine advantages/disadvantages, ; 000000000010000 = Can attack air units (fighter), ; 000000000100000 = Ship must stay near land (trireme), ; 000000001000000 = Negates city walls (howitzer), ; 000000010000000 = Can carry air units (carrier), ; 000000100000000 = Can make paradrops, ; 000001000000000 = Alpine (treats all squares as road),,,,,,,,,,,,, ; 000010000000000 = x2 on defense versus horse (pikemen),,,,,,,,,,,,, ; 000100000000000 = Free support for fundamentalism (fanatics),,,,,,,,,,,,, ; 001000000000000 = Destroyed after attacking (missiles),,,,,,,,,,,,, ; 010000000000000 = x2 on defense versus air (AEGIS),,,,,,,,,,,,, ; 100000000000000 = Unit can spot submarines,,,,,,,,,,,,, ;,,,,,,,,,,,,, ;,,,,,,,,,,,,, @UNITS,,,,,,,,,,,,, Settler, nil,0,1,0, 0a,2d, 1h,1f,4,0,5, nil, 000000000000000 ;00 Dwarf, nil,0,1,0, 4a,5d, 2h,1f,7,0,5, X3, 000000000000000 ;01 H Warrior, nil,0,1,0, 2a,3d, 1h,1f,1,0,1, nil, 000000000000000 M Merman, nil,0,1,0, 2a,3d, 1h,1f,1,0,1, nil, 000000000000100 ;phalanx B Hawkman, nil,1,3,0, 2a,3d, 1h,1f,1,0,1, nil, 000000000000000 E Warrior, nil,0,1,0, 2a,3d, 2h,1f,2,0,1, nil, 000000000000010 ;legion I Infidel, nil,0,1,0, 3a,2d, 1h,1f,1,0,1, nil, 000000000000000 G Goblin, nil,0,1,0, 2a,3d, 1h,1f,1,0,1, nil, 000000000000000 ;musketeer G Troll, nil,0,1,0, 4a,3d, 2h,1f,2,0,1, Fun, 000100000000000 ;fanatics E Archer, nil,0,1,0, 4a,4d, 2h,1f,3,0,1, Iro, 000000000000010 ;partisan Warlock, nil,1,4,0, 5a,5d, 1h,2f,6,0,0, Fli, 000000000010001 ;10 H Housecarl, nil,0,1,0, 3a,5d, 2h,1f,3,0,1, Iro, 000010000000000 ;rifleman M Merguard, nil,0,1,0, 4a,4d, 2h,1f,3,0,1, Iro, 000000000000100 B Eagleman, nil,1,3,0, 4a,4d, 1h,1f,2,0,1, Iro, 000000000000000 ;paratrooper I Berserker, nil,0,1,0, 5a,3d, 1h,2f,3,0,1, Iro, 000100000000000 I Gold Horde, nil,0,2,0, 7a,4d, 1h,2f,5,0,0, Ldr, 000000001000000 ;horsemen E Rider, Mob,0,2,0, 5a,3d, 2h,1f,4,0,0, Whe, 000000000000010 S Night Rider,Mob,0,2,0, 5a,3d, 2h,1f,4,0,0, Whe, 000010000000010 H Ranger, Mob,0,2,0, 4a,4d, 2h,1f,4,0,0, Whe, 000000000000000 ;crusaders I Horseman, Mob,0,2,0, 5a,3d, 1h,2f,4,0,0, Hor, 000000000000000 ;knights M Otterine, nil,0,1,0, 5a,4d, 3h,1f,5,0,1, Ldr, 100001001000100 ;20 G Crag Wolf, Mob,0,1,0, 5a,3d, 1h,1f,2,0,0, Whe, 000001000000000 ;cavalry Ice Drake, nil,0,1,0, 11a,8d, 3h,2f,13,0,0, Mob, 000001000000000 E Treefolk, nil,0,1,0, 5a,8d, 3h,1f,8,0,1, Ato, 000000000000010 Catapult, Too,0,1,0, 7a,1d, 1h,2f,4,0,0, Mat, 000000000000000 ;cannon Siege Engine, nil,0,1,0, 8a,4d, 2h,2f,5,0,0, Tac, 000000000000000 ;artillery Bombard, nil,0,2,0, 10a,2d, 2h,3f,7,0,0, Too, 000000000000000 Great Bats, nil,0,1,0, 5a,4d, 1h,2f,5,0,3, Fli, 000001000000000 S Witch, nil,1,3,0, 7a,3d, 2h,1f,6,0,0, Fli, 000000000000001 H Wizard, nil,1,5,0, 6a,6d, 2h,3f,8,0,0, Ato, 000000000000011 Skidbladnir, nil,1,12,2, 12a,4d, 2h,2f,10,0,0, Sth, 000000000000001 ;30 Ellida, nil,1,14,1, 7a,5d, 2h,2f,9,0,3, Sth, 000000000000000 ;01 Longboat, Nav,2,3,0, 1a,1d, 2h,1f,4,2,4, Map, 000000000100000 Dragon Boat, nil,2,4,0, 3a,2d, 2h,2f,4,4,4, Nav, 000000000000000 B Old Man, nil,0,1,0, 4a,3d, 3h,8f,8,0,0, Ato, 010011000000110 Shield Boat, nil,2,5,0, 4a,4d, 3h,1f,6,2,4, Mag, 010000000000000 Unsp. Horror, nil,0,3,0, 12a,12d, 3h,2f,6,0,1, nil, 000000000000000 ;01 H Paladin, nil,0,2,0, 5a,6d, 2h,1f,5,0,1, Ldr, 000000001000000 E Changeling, nil,0,1,0, 5a,4d, 2h,2f,5,0,0, Ldr, 000011101000010 B Mtn. Giant, Mob,0,1,0, 6a,5d, 2h,2f,6,0,1, Tac, 000011000000000 G Ogre, nil,0,1,0, 4a,5d, 2h,2f,4,0,1, Ldr, 000010001000000 ;40 B Great Eagle,nil,1,4,0, 6a,3d, 1h,1f,3,0,0, Whe, 000000001010001 S Fell Wraith,nil,0,1,0, 5a,4d, 3h,1f,5,0,0, Ldr, 010001001000000 E Tree Guard, nil,0,0,0, 0a,8d, 3h,2f,5,0,1, MT, 000000000000000 ;01 Thunderbolt, nil,1,12,1, 15a,0d, 1h,3f,8,0,0, Lab, 000000000000000 ;01 Fireball, nil,1,16,1, 99a,0d, 1h,1f,16,0,0, Roc, 001000000000000 Skald, nil,0,2,0, 0a,0d, 1h,1f,3,0,6, Wri, 000000000000010 Fairy, nil,0,1,0, 0a,1d, 1h,5f,3,0,6, Esp, 010001000000010 Caravan, nil,0,1,0, 0a,1d, 1h,1f,5,0,7, Tra, 000000000000010 M Trtn Legion,Mob,0,2,0, 4a,5d, 2h,1f,4,0,1, Plu, 000010000000100 Jack O'Lantern,nil,0,1,0, 0a,3d, 1h,1f,3,0,1, Sea, 000001000000010 ;50 S Skeleton, nil,0,1,0, 2a,3d, 1h,2f,2,0,1, nil, 000000000000000 ;01 S Barrow Wight,nil,0,1,0, 5a,4d, 1h,2f,3,0,1, Iro, 000001000000010 M Porpoise, nil,2,3,0, 1a,1d, 1h,1f,1,1,4, Map, 000000000000000 ;01 S Lich, nil,0,1,0, 9a,6d, 3h,1f,9,0,0, Ato, 000000000000010 I Baba Yaga, nil,1,4,0, 10a,5d, 2h,2f,10,0,0, Ato, 000000000000011 Frost Giant, nil,0,2,0, 8a,7d, 3h,2f,9,0,1, X7, 000000000000000 ;01 G Spider, nil,0,1,0, 5a,10d, 3h,1f,8,0,1, Ato, 000000000000010 M Kraken, nil,2,4,0, 12a,12d, 4h,2f,12,0,2, Aut, 100000010000010 Ancient Dragon,nil,0,1,0, 15a,15d, 3h,3f,16,0,1, nil, 000000000000000 ;01 Jrmngnd Spit, nil,1,3,0, 3a,1d, 1h,8f,10,0,0, nil, 000000000000000 ;60 Sorcerer, nil,1,6,1, 6a,4d, 1h,2f,5,0,3, nil, 000000000000000 ;01 H Hero, nil,0,2,0, 9a,7d, 2h,2f,9,0,0, nil, 000000000000000 ;01 G Great Goblin,nil,0,1,0, 9a,7d, 2h,1f,9,0,0, nil, 000000000000000 ;02 M Hero, nil,0,2,0, 9a,7d, 1h,2f,9,0,0, nil, 000000000000000 ;03 I Hero, nil,0,2,0, 9a,7d, 1h,2f,9,0,0, nil, 000000000000000 ;04 B Hero, nil,1,3,0, 9a,7d, 1h,2f,9,0,0, nil, 000000000000000 ;05 E Hero, nil,0,2,0, 9a,7d, 1h,2f,9,0,0, nil, 000000000000000 ;06 S Lord, nil,0,2,0, 9a,7d, 2h,2f,9,0,0, nil, 000000000000000 ;07 M Settler, nil,0,1,0, 0a,2d, 1h,1f,4,0,5, nil, 000000000000000 B Settler, nil,1,2,0, 0a,2d, 1h,1f,4,0,5, nil, 000000000000000 ;70 G Miner, nil,0,1,0, 0a,2d, 1h,1f,4,0,5, nil, 000000000000010 E Settler, nil,0,1,0, 0a,2d, 1h,1f,4,0,5, nil, 000000000000010 S Settler, nil,0,1,0, 0a,2d, 1h,1f,4,0,5, nil, 000000000000000 I Elephant, Ato,0,2,0, 8a,2d, 2h,1f,4,0,0, Whe, 000000000000000 Giant Flytrap,nil,0,1,0, 5a,7d, 3h,1f,5,0,1, nil, 000000000000000 Flag unit, nil,0,0,0, 0a,0d, 1h,1f,3,0,1, no, 000000000000000 Dragon, nil,1,5,0, 12a,15d, 3h,3f,16,0,0, X6, 000000000010001 B Griffin, nil,1,4,0, 5a,5d, 2h,2f,6,0,0, CA, 000000000010001 Worm, nil,0,1,0, 10a,10d, 4h,1f,9,0,0, nil, 000000000000000 ;?79 ;,,,,,,,,,,,,, ; Note: the above 11 unit types (extra land, ship, air, and test units) are ,,,,,,,,,, ; available for user defined unit types. If these units are given prerequisites,,,,,,,,,,,,, ; other than no they will appear in the game when the specified,,,,,,,,,,,,, ; technology is reached. Use if you want to create your own unit types,,,,,,,,,,,,, ; without sacrificing any of the predefined units. Be sure to define,,,,,,,,,,,,, ; the role field accurately, so that the computer will understand how, ; to make use of the new units in its own civilizations.,, ;,, ; There is no requirement that the extra units be used to,, ; create exactly one of each type; you could create three,, ; ground units. But the icons provided are for one of each.,, ; The 11 extra unit types have default icons provided by the game.,, ; To actually change the icons is a somewhat more difficult,, ; task. The icons are stored in UNITS.GIF.,, ;,, ; Sound effects for these 11 units may be added by providing,, ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be,, ; 8-bit, mono, and sampled at 22050hz. ;,, ; Ideas:,, ;,,,,,,,,,,,,, ; Hovercraft, nil,2,8,0, 0a,1d, 2h,2f,7,1,4, MP,0 ;,,,,,,,,,,,,, ;,,,,,,,,,,,,, ; Terrain,,,,,,,,,,,,, ;,,,,,,,,,,,,, ; Movecost, defense, food, shields, trade,,,,,,,,, ; . . . Irrigate, bonus, #turns, ai-irrigate,,,,,,,,,, ; . . . Mine, bonus, #turns, ai-mine,,,,,,,,,, ; . . . Transform,,,,,,,,,,,,, ; . . . Impassable,,,,,,,,,,,,, ;,,,,,,,,,,,,, ; defense = multiply by 50% to get % of normal combat factor defended at.,,,,,,,,,,,,, ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).,,,,,,,,,,,, ;,, ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to,, ;,, ; bonus = # extra production from that change,, ;,, ; turns = # turns for settler to make change,, ;,, ; ai = Minimum govt level necessary for,, ; computer player to want to perform irrigate/mine,, ; 0 Never,, ; 1 Despotism,, ; 2 Monarchy,, ; 3 Communism,, ; 4 Fundamentalism,, ; 5 Republic,, ; 6 Democracy,,,,,,,,,,,,,,,, ;,,,,,,,,,,,,,,,, ; impassable = yes, no. ,,,,,,,,,,,,,,, @TERRAIN ,,,,,,,,,,,,,,,, Haunted Forest, 2,3,1,1,0, Pln,1,12,2, no,0,0,0, Grs, no, ; Drt Wildlands, 1,2,1,1,0, yes,1,8,1, For,0,15,1, Grs, no, ; Pln Glade, 1,2,2,1,0, yes,1,5,2, For,0,10,0, Hil, no, ; Grs Old Forest, 2,3,1,2,0, Pln,0,5,2, no,0,0,0, Grs, no, ; For Hills, 2,4,1,1,0, yes,1,10,0, yes,3,10,1, Pln, no, ; Hil Mountains, 3,6,0,1,0, no,0,0,0, yes,3,10,2, Hil, no, ; Mou Blasted Lands, 2,3,0,2,0, yes,1,10,1, no,0,0,0, Pln, no, ; Tun Ice Barrens, 1,2,0,0,0, no,0,0,0, yes,1,15,3, Tun, no, ; Gla Primeval Swamp, 2,3,1,0,0, no,0,0,0, For,0,15,3, Pln, no, ; Swa Wastelands, 1,2,0,0,0, no,0,0,0, no,0,0,0, Tun, no, ; Jun Ocean, 1,2,1,0,2, no,0,0,0, no,0,0,0, no, no, ; Oce Spirits, 2,5,3,1,1 Mammoth, 1,2,3,1,2 Glade, 1,2,2,1,0 Giant Elk, 2,3,3,2,1 Iron, 2,4,1,3,2 Gold, 3,6,0,1,6 Dragon Lair, 2,5,0,2,7 Jormungand, 1,6,2,1,4 Tar Pit, 2,2,1,2,2 Salt, 1,2,0,0,8 Sea Monster, 1,2,2,1,3 Sulfurous Vent, 2,4,1,3,1 Cave Bear, 1,2,3,2,1 Glade, 1,2,2,1,0 Fairy Ring, 2,3,2,1,3 Volcano, 2,5,1,2,3 Silver, 3,6,0,2,4,,,,,,,,,,, Gem Mine, 2,3,1,2,5,,,,,,,,,,, Rainbow, 1,2,4,2,4,,,,,,,,,,, Timber, 2,3,2,2,2,,,,,,,,,,, Geyser, 1,2,0,4,0,,,,,,,,,,, Armored Fishes, 1,2,3,0,3,,,,,,,,,,, @TERRAIN1 ,,,,,,,,,,,,,,,, Sea Floor, 1,2,1,1,0, yes,1,3,1, Pln,0,5,1, Swa, no, ; Drt Sea Bed, 1,2,2,0,0, yes,1,3,1, yes,1,5,1, For, no, ; Pln z , 0,0,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Grs Coral Reef, 2,3,3,1,0, no,0,0,0, no,0,0,0, Drt, no, ; For Trench, 1,4,0,0,0, no,0,0,0, yes,3,10,1, Jun, no, ; Hil Mountains, 2,6,0,1,0, no,0,0,0, yes,2,10,1, Pln, no, ; Mou Mantlerock, 3,2,0,0,0, no,0,0,0, no,0,0,0, no, yes,; Tun - impassable Ice Cap, 1,3,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Gla Sargasso Sea, 3,3,2,0,1, yes,2,3,2, no,0,0,0, Pln, no, ; Swa Smoker, 1,2,0,2,0, no,0,0,0, yes,3,12,3, Hil, no, ; Jun Ocean Depths, 1,2,1,0,2, no,0,0,0, no,0,0,0, no, no, ; Oce Oyster Bed, 1,2,4,1,1,,,,,,,,,,, Kelp Forest, 1,2,3,1,2,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, Fish School, 2,3,4,1,3,,,,,,,,,,, Lava Vent, 1,2,0,4,1,,,,,,,,,,, Mineral Deposit,2,6,0,3,2,,,,,,,,,,, z , 3,2,0,0,0,,,,,,,,,,, Ice Nodule, 1,3,0,0,0,,,,,,,,,,, Eels, 2,3,3,1,2,,,,,,,,,,, Sulfides, 1,2,1,3,1,,,,,,,,,,, Krill, 1,2,4,0,2,,,,,,,,,,, z Oyster Bed, 1,2,4,1,1,,,,,,,,,,, z Kelp Forest, 1,2,3,1,2,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, Sea Garden, 2,3,5,1,2,,,,,,,,,,, z Lava Vent, 1,2,0,4,1,,,,,,,,,,, z Mineral Deposit,2,6,0,3,2,,,,,,,,,,, z , 3,2,0,0,0,,,,,,,,,,, z Ice Nodule, 1,3,0,0,0,,,,,,,,,,, z Eels, 2,3,3,1,2,,,,,,,,,,, z Sulfides, 1,2,1,3,1,,,,,,,,,,, Shipwreck, 1,2,2,2,2,,,,,,,,,,, @TERRAIN2 ,,,,,,,,,,,,,,,, Bedrock, 3,2,0,0,0, no,0,0,0, Hil,0,3,0, no, yes,; Drt - impassable Fire Chamber, 3,4,1,2,1, yes,1,10,1, yes,1,5,1, no, no, ; Pln Cave of Wonders,2,2,1,0,8, no,0,0,0, no,0,0,0, no, no, ; Grs Ice Chamber, 1,2,2,1,0, yes,1,10,1, yes,1,5,1, no, no, ; For Tunnel, 1,2,1,0,0, no,0,0,0, no,0,0,0, Mou, no, ; Hil Blue Room, 1,2,2,2,0, yes,1,10,1, yes,1,5,1, no, no, ; Mou z , 0,0,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Tun z , 0,0,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Gla Slime Cave, 2,3,1,0,0, yes,1,10,0, no,0,0,0, no, no, ; Swa Bat Cavern, 1,2,2,0,1, no,0,0,0, yes,2,5,0, no, no, ; Jun Vaulted Sea, 1,2,1,0,1, no,0,0,0, no,0,0,0, no, no, ; Oce z, 3,2,0,0,0,,,,,,,,,,, Fire Spout, 3,4,1,4,1,,,,,,,,,,, Gilt Sword, 2,2,2,1,9,,,,,,,,,,, Gems, 2,3,2,1,5,,,,,,,,,,, Diamonds, 1,2,1,0,6,,,,,,,,,,, Fungal Groves, 1,2,3,2,1,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, Green Slime, 3,3,0,0,0,,,,,,,,,,, Guano, 2,2,2,0,4,,,,,,,,,,, Cave Fish, 1,2,3,0,2,,,,,,,,,,, z , 3,2,0,0,0,,,,,,,,,,, z Fire Spout, 3,4,1,4,1,,,,,,,,,,, z Gilt Sword, 2,2,2,1,9,,,,,,,,,,, z Gems, 2,3,2,1,5,,,,,,,,,,, Inky Pool, 1,2,1,2,2,,,,,,,,,,, Limestone, 1,4,2,3,1,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, z Green Slime, 3,3,0,0,0,,,,,,,,,,, z Guano, 2,2,2,0,4,,,,,,,,,,, Plesiosaur, 1,2,3,0,2,,,,,,,,,,, @TERRAIN3 ,,,,,,,,,,,,,,,, Hurricane, 3,2,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Drt z Hurricane, 3,2,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Pln z , 0,0,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Grs White Cloud, 3,2,2,0,1, no,0,0,0, no,0,0,0, no, no, ; For Magic Cloud, 3,2,2,1,0, no,0,0,0, yes,1,7,1, no, no, ; Hil Storm Cloud, 3,2,2,1,0, no,0,0,0, no,0,0,0, no, no, ; Mou z , 0,0,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Tun Sky, 0,0,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Gla Cyclone, 3,2,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Swa Typhoon, 3,2,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Jun Sky, 1,2,0,0,0, no,0,0,0, no,0,0,0, no, no, ; Oce Eye, 3,2,1,1,1,,,,,,,,,,, z Eye, 3,2,1,1,1,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, Ozone Hole, 3,2,1,3,2,,,,,,,,,,, Magic Node, 3,4,2,1,4,,,,,,,,,,, Thunderhead, 3,6,2,4,1,,,,,,,,,,, z , 0,0,0,0,0,,,,,,,,,,, z , 0,0,0,0,0 z Eye, 3,2,1,1,1 z Eye, 3,2,1,1,1 Updraft, 1,2,1,1,1 z Eye, 3,2,1,1,1 z Eye, 3,2,1,1,1 z , 0,0,0,0,0 Whirlwind, 3,2,2,2,2 Northern Lights,3,2,3,3,1 Heat Lightning, 3,6,2,3,2 z , 0,0,0,0,0 z , 0,0,0,0,0 z Eye, 3,2,1,1,1 z Eye, 3,2,1,1,1 z Updraft, 1,2,1,1,1 ; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant,,,,,,,,,,,,,,,,, ; blob size,blob density,,,,,,,,,,,,,,,, ; bridge length,bridge chance,,,,,,,,,,,,,,,, ; blue rooms, ice chambers,fire chambers,storms,,,,,,,,,,,,,, ; range1-3 - for underwater, it's coral, vent, empty,,,,,,,,,,,,,, ; desired length,minimum length,frequency,,,,,,,,,,,,,,, @SECONDARY_MAPS,,,,,,,,,,,,,,,,, 1, 70,90,3,2,0,0,0,0,9,4,30,15,10,50,0,0,0 2, 0,0,38,2,30,30,60,0,0,0,0,0,0,0,0,0,0 3, 15,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @GOVERNMENTS,,,,,,,,,,,,,,,,, Anarchy, Sir, Lady,,,,,,,,,,,,,,, Despotism, Lord, Lady,,,, Monarchy, King, Queen,,,, Commune, Master, Mistress,,,, Fanaticism, Warlord, Warlord,,,, Althing, Consul, Consul,,,, Greatlaw, High King, High Queen,,,, ;,,,,,, ; Leaders,,,,,, ;,,,,,, ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ...,,, ; ...govt, male, female...,,,, ;,,,,,, ; female: 0 = male 1 = female,,,,,, ;,,,,,, ; color: Color set (1 - 7), ; style: City style (0 - 3), ; 0 = Elvish, ; 1 = Buteo, ; 2 = Infidel, ; 3 = Human, ;, ; attack: 1 = aggressive -1 = rational, ; expand: 1 = expansionist -1 = perfectionist, ; civilize: 1 = civilized -1 = militaristic, ;, ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ;, ; male, female = titles for leader of government ;, @LEADERS, Octobai, Bortei,0,1,2, Infidels, Infidel,1,1,-1, Godwyn, Godwyna,0,2,3, Humans, Human,0,1,0, Org, Yma,0,3,2, Goblins, Goblin,1,0,-1, Yar, Tendril,0,4,2, Stygians, Stygian,1,1,0, Aegir, Reanne,0,5,1, Merfolk, Merfolk,1,1,0, Galadrien, Estella,0,6,0, Elves, Elvish,0,0,0, Lleu, Peregrine,0,7,1, Buteos, Buteo,-1,-1,1, Octobai II, Bortei II,0,1,2, Infidels, Infidel,1,1,-1, Godwyn II, Godwyna II,0,2,3, Humans, Human,0,1,0, Org II, Yma II,1,3,2, Goblins, Goblin,1,0,-1, Yar II, Tendril II,0,4,2, Stygians, Stygian,1,1,0, Aegir II, Reanne II,0,5,1, Merfolk, Merfolk,1,1,0, Galadrien II, Estella II,0,6,0, Elves, Elvish,0,0,0, Lleu II, Peregrine II,0,7,1, Buteos, Buteo,-1,-1,1, Octobai III, Bortei III,0,1,2, Infidels, Infidel,1,1,-1, Godwyn III, Godwyna III,0,2,3, Humans, Human,0,1,0, Org III, Jewel III,0,3,2, Goblins, Goblin,1,0,-1, ,,,, Yar III, Tendril III,0,4,2, Stygians, Stygian,1,1,0,,,,, Aegir III, Reanne III,0,5,1, Merfolk, Merfolk,1,1,0, ,,,, Galadrien III,Estella III,0,6,0, Elves, Elvish,0,0,0,,,,, Lleu III, Peregrine III,0,7,1, Buteos, Buteo,-1,-1,1, ,,,, Saladin, ...,0,5, Arabs, Arab,1,0,1,4, Ayatollah, Ayatollah,2, Sultan, Sultana Atawallpa, ...,0,1, Incas, Inca,-1,1,1,,,,,, ;,,,,,,,,,,,,,, ; Trading Commodities,,,,,,,,,,,,,, ;,,,,,,,,,,,,,, @CARAVAN,,,,,,,,,,,,,, Hides,,,,,,,,,,,,,, Wool Beads Cloth Pelts Brocades Copper Dye Silks Ivory Silver Spice Gems Gold Amber Swords @ORDERS, Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Corruption, p Build Elevated Platform, E Build Tunnel Entrance, j Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 2 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 7 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 0 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 5 ; U1 5 ; U2,,,,, 1 ; U3,,,,, 4 ; X1,,,,, 6 ; X2,,,,, 3 ; X3,,,,, 1 ; X4,,,,, 0 ; X5,,,,, 0 ; X6,,,,, 3 ; X7,,,,, ; Above--Group (0-7) for each advance,,,,, ; Below--Codes determine each tribeÆs relation to the 8 possible Groups,,,,, ; 0= can research, can own, 1=canÆt research, can own, 2=canÆt research, canÆt own ; Count groups from left to right - 0 1 2 3 4 5 6 7,,,,, @LEADERS2,,,,, 02012220 ;Infidels, 02212220 ;Humans, 02012202 ;Goblins, 02212022 ;Stygians, 02210220 ;Merfolk, 02212220 ;Elves, 02212220 ;Buteos, 02012220 ;Infidels, 02212220 ;Humans, 02012202 ;Goblins, 02212022 ;Stygians, 02210220 ;Merfolk, 02212220 ;Elves, 02212220 ;Buteos, 02012220 ;Infidels, 02212220 ;Humans, 02012202 ;Goblins, ,,,,,, 02212022 ;Stygians, ,,,,,, 02210220 ;Merfolk, ,,,,,, 02212220 ;Elves, ,,,,,, 02212220 ;Buteos, ,,,,,, 00000000 ; Saladin, ,,,,,, 00000000 ; Atawallpa, ,,,,,, ; Advanced unit fields,,,,,,, ; A) 'tribe may build' mask: 0 - can't; 1 - can,,,,,,, ; bit order from right to left - barbarian, infidel, human, goblin, stygian, merfolk, elvish, buteo ;,,,,,,, ; B) 'not allowed on map' mask: 1 - not allowed on map,,,,,,, ; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used ;,,, ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe,,, ;,,, ; D) 'build teleport site' mask: 1: can; 0: can't for each site type,,, ;Each bit is linked right to left to a map pair listed in @map-transport relationships,,, ;,,, ; E) 'use teleport site' mask: 1: can; 0: can't for each site type,,, ;Each bit is linked right to left to a map pair listed in @map-transport relationships,,, ;,,, ; F) native teleport ability: 1: can; 0: can't for each map relationship type,,, ;Each bit is linked right to left to a map pair listed in @map-transport relationships,,, ;,,, ; G) General flags,,, ; 00000001 invisible except during combat: 1 - invisible,,, ; 00000010 non-disbandable (human players only): 1 - cannot disband,,, ; 00000100 0-range-air-unit damage override: 1 - override damage,,,,,, ; 00001000 barbarian units can't be bought off: 1 - can't buy off,,,,,, ; 00010000 unit may enter impassable terrain: 1 - may enter,,,,,, ; 00100000 unit acquires engineering abilities: 1 - engineer,,,,,, ; 01000000 barbarian unit will not expire: 1 - no expire,,,,,, ; 10000000 override .SPR file for this unit: 1 - don't use .SPR,,,,,, ; A B C D E F G,,,,,, @UNITS_ADVANCED,,,,,, 00000111, 00001010,0,0,101,0, 00000000 ;Human Settler 11111111, 00001010,200,1,101,0, 01110010 ;Dwarf 00000100, 00001010,0,0,111,0, 00000000 ;Human Warrior 00100000, 00001000,0,0,111,1000, 00000000 ;Mermam 10000000, 00000110,0,0,0,10000, 00000100 ;Hawkman 01000000, 00001010,0,0,111,0, 00000000 ;Elf Warrior 00000011, 00001010,0,0,111,0, 00000000 ;Infidel 00001000, 00001010,0,0,111,0, 00001000 ;Goblin 00001001, 00001010,0,0,111,0, 00000000 ;Troll 01000000, 00001010,0,0,111,0, 00000000 ;Elf Archer 01101010, 00000100,0,0,0,11000, 00000100 ;Warlock 00000100, 00001010,0,0,111,0, 00000000 ;Housecarl 00100000, 00001000,0,0,111,1000, 00000000 ;Merguard 10000000, 00000110,0,0,0,10000, 00000100 ;Eagleman 00000011, 00001010,0,0,111,0, 00001000 ;Berserker 00000010, 00001110,0,0,0,0, 00000000 ;Golden Horde 01000000, 00001110,0,0,0,0, 00000000 ;Elf Rider 00010000, 00001000,-1,0,1,0, 00001000 ;Night Rider 00000100, 00001110,200,0,0,0, 00000000 ;Ranger 00000011, 00001110,0,0,0,0, 00000000 ;Infidel Horseman 00100000, 00001000,0,0,111,1000, 00000000 ;Giant Otterine 00001001, 00001010,0,0,111,0, 00001000 ;Crag Wolf 11111111, 00001000,700,0,111,1000, 00001000 ;Ice Drake 01000000, 00001010,0,0,1,0, 01000000 ;Treefolk 11111111, 00001110,0,0,0,0, 00001000 ;Catapult 11111111, 00001000,0,0,101,1000, 00001000 ;Siege Engine 11111111, 00001010,0,0,101,0, 00001000 ;Bombard 00011001, 00000010,0,0,111,10000, 00000100 ;Great Bats 00010001, 00000110,-1,0,0,10000, 00001100 ;Witch 00000100, 00000110,500,0,0,10000, 00000100 ;Great Wizard 11100110, 00000110,-1,0,0,10000, 00000100 ;Skidbladnir 11100110, 00000110,-1,0,0,10000, 00000100 ;Ellida 11011111, 00001110,0,0,0,0, 00000000 ;Longboat 11011111, 00001110,0,0,0,0, 00000000 ;Dragon Boat 10000000, 00000000,0,0,111,11000, 00000010 ;Old Man 11011111, 00001100,0,0,0,1000, 00000000 ;Shield Boat 00000000, 00001000,-1,0,101,1000, 01001000 ;Unspeakable Horror 00000100, 00001110,-1,0,0,0, 00000010 ;Paladin 01000000, 00001000,0,0,111,1000, 00000000 ;Changeling 10000000, 00001010,0,0,101,0, 00000000 ;Mountain Giant 00001000, 00001000,0,0,101,1000, 00000000 ;Ogre 10000000, 00000110,0,0,0,10000, 00000100 ;Great Eagle 00010001, 00001000,-1,0,111,111000, 00001000 ;Fell Wraith 01000000, 00001110,-1,0,0,0, 00000000 ;Tree Guard 11111111, 00000010,-1,0,101,10000, 00000000 ;Thunderbolt 11111111, 00000010,-1,0,101,10000, 00000000 ;Fireball 11111110, 00001010,0,0,101,0, 00000000 ;Skald 01000100, 00000000,0,0,111,111000, 00000000 ;Fairy 11101110, 00001010,0,0,101,0, 00000000 ;Caravan 00100000, 00001000,0,0,111,1000, 00000000 ;Triton Legion 11111110, 00001000,0,0,111,1000, 00000000 ;Jack O'Lantern 00010001, 00001000,-1,0,111,1000, 00001000 ;Skeleton 00010001, 00000000,-1,0,111,111000, 00001000 ;Barrow Wight 00100000, 00001100,0,0,0,1000, 00000000 ;Porpoise Pod 00010001, 00001000,-1,0,111,1000, 00001000 ;Lich 00000010, 00000100,0,0,0,11000, 00000110 ;Baba Yaga 11111111, 00001010,400,0,101,0, 01001000 ;Frost Giant 00001001, 00001010,0,0,101,0, 00000000 ;Giant Spider 00100001, 00001000,450,0,0,1000, 01000000 ;Kraken 00000001, 00001010,-1,0,0,0, 01001000 ;Ancient Dragon 00000001, 00000110,-1,0,0,10000, 00001100 ;Jormungand's Spit 11111111, 00000000,0,0,101,111000, 00000100 ;Sorcerer 00000000, 00001010,-1,0,111,0, 00000010 ;Human Hero 00000000, 00001010,-1,0,111,0, 00000010 ;The Great Goblin 00000000, 00001000,-1,0,111,1000, 00000010 ;Merfolk Hero 00000000, 00001010,-1,0,111,0, 00000010 ;Infidel Hero 00000000, 00000110,-1,0,0,10000, 00000110 ;Buteo Hero 00000000, 00001010,-1,0,111,0, 00000010 ;Elvish Hero 00000000, 00001010,-1,0,111,0, 00000010 ;Stygian Lord 00100000, 00001000,0,0,101,1000, 00000000 ;Merfolk Settler 10000000, 00000110,0,0,0,10000, 00000100 ;Buteo Settler 00001000, 00001010,0,1,101,0, 00010000 ;Goblin Miner 01000000, 00001010,0,0,101,0, 00000000 ;Elvish Settler 00010000, 00001000,-1,0,101,101000, 00000000 ;Stygian Settler 00000011, 00001110,0,0,0,0, 00001000 ;War Eliphant 00000001, 00001100,-1,0,0,1000, 00001000 ;Giant Flytrap 00000001, 00000000,-1,0,0,0, 01011011 ;Flag Unit 11111111, 00000110,-1,0,0,10000, 00001100 ;Dragon 10000001, 00000110,0,0,0,10000, 01001100 ;Griffin 00000001, 00001010,-1,0,101,1000, 01011001 ;Worm @MAP_TRANSPORT_RELATIONSHIPS,,,,,, 0,2,,,,, 0,2,,,,, 0,2,,,,, 0,1,,,,, 0,3, 0,2, @INITIAL_SETTINGS,, 0,0,14 ;Infidels 0,0,11 ;Humans 0,71,8 ;Goblins 0,73,52 ;Stygians 0,69,12 ;Merfolk 0,72,9 ;Elves 0,70,13 ;Buteos 0,0,14 ;Infidels 0,0,11 ;Humans 0,71,8 ;Goblins 0,73,52 ;Stygians 0,69,12 ;Merfolk 0,72,9 ;Elves 0,70,13 ;Buteos 0,0,14 ;Infidels 0,0,11 ;Humans 0,71,8 ;Goblins 0,73,52 ;Stygians 0,69,12 ;Merfolk 0,72,9 ;Elves 0,70,13 ;Buteos @SOUNDS,, ;Human Settlers,, AxeShield.wav ;Dwarves ,, Swordshield.wav ;Human Warriors,, Merfolk.wav ;Mermem,, Swordshield.wav ;Hawkmen,, Swordshield.wav ;Elf Warriors ClubHead2.wav ;Infidels GoblinClub.wav ;Goblins ClubHead3.wav ;Trolls Arrow.wav ;Elf Archers Sorcerer2.wav ;Warlock Swordshield.wav ;Housecarls Merfolk.wav ;Merguards Swordshield.wav ;Eaglemen AxeShield.wav ;Berserkers GallopSword.wav ;Infidel Horsemen ElfRider2.wav ;Elf Riders GallopSword.wav ;Night Riders GallopSword.wav ;Rangers GallopSword.wav ;Golden Horde Otterine.wav ;Giant Otterine Wolves.wav ;Crag Wolves Dragon.wav ;Ice Drake Tree.wav ;Treefolk Catapult.wav ;Catapult SeigeEngine.wav ;Siege Engine BoomBoom.wav ;Bombard Bats.wav ;Great Bats Witch2.wav ;Witches GreatWizard.wav ;Great Wizard FlameThrow2.wav ;Skidbladnir Skidbladner.wav ;Ellida FlameThrower.wav;Longboat FlameThrow2.wav ;Dragon Boat OldMan2.wav ;Old Man ShieldBoat.wav ;Shield Boat Unspeakable.wav ;Unspeakable Horror Enchantedpaladin2.wav;Paladin Bear.wav ;Changeling GiantClub.wav ;Mountain Giant GiantClub.wav ;Ogre Keeing.wav ;Great Eagles FellWraith2.wav ;Fell Wraith Tree.wav ;Tree Guards Lightning.wav ;Thunderbolt Fireball.wav ;Fireball ;Skald Fairy.wav ;Fairy ;Caravan Swordshield.wav ;Triton Legion JackOLantern2.wav;Jack O'Lantern Skeletons.wav ;Skeletons BarrowWights.wav;Barrow Wights Porpoise.wav ;Porpoise Pod Lich2.wav ;Lich BabaYaga2.wav ;Baba Yaga GiantClub.wav ;Frost Giant Spider.wav ;Giant Spider Kracken.wav ;Kraken Dragon.wav ;Dragon DragonSmall.wav ;Jormungand's Spit LaserBeam2.wav ;Sorcerer GallopSword.wav ;Human Hero GoblinClub.wav ;The Great Goblin Merfolk.wav ;Merfolk Hero GallopSword.wav ;Infidel Hero ButeoHero2.wav ;Buteo Hero ElvishKing2.wav ;Elvish Hero StygainLord2.wav;Stygian Lord ;Merfolk Settler, ;Buteo Settler, ;Goblin Engineer, ;Elvish Settler, ;Stygian Settler, Elephant.wav ;War Elephant, Flytrap.wav ;Giant Flytrap, ;Flag Unit, Dragon.wav ;Elder Dragon, Keeing.wav ;Griffin, Worm.wav ;Worm, @RIVERS, River, ; map 0 - Surface World River, ; map 1 - Undersea World Alimentary Canal, ; map 2 - Underworld Cloudburst, ; map 3 - Cloud World ; please do not remove this line,