; ; CIVILIZATION GAME DATA 8/6/98 ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 3 ; Road movement multiplier 9 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 0 ; Settlers eat (govt <= Monarchy) 0 ; Settlers eat (govt >= Communism) 10 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 16 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 40 ; Base time for engineers to transform terrain (x2) 2 ; Monarchy pays support for all units past this (max 8) 2 ; Communism pays support for all units past this (max 8) 2 ; Fundamentalism pays support for all units past this (max 8) 2 ; Communism is equivalent of this palace distance. 90 ; Fundamentalism loses this % of science 10 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 1 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 100 ; Value of each wonder to the Civilization Score. 1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. 0 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters pick up huts 0=no 1=yes ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Harpy Witchcraft, 4, 0, E1, ToG, 3, 2 ; AFl (Harpy)0 Runes, 0, 0, RR, nil, 0, 3 ; Alp *All Player Civs START TECH* 1 Coastal Warfare, 3,-1, Sea, Met, 3, 0 ; Amp (Sea Fort)=(Coastal Fortress) 2 Astronomy, 3, 1, Mat, Mys, 2, 4 ; Ast (Kodex of the Skies)=(Copernicus' Observatory) 3 Fundamental Dogmus, 3,-1, The, Uni, 0, 2 ; Ato (The Great Preceptory)=(SETI Program) 4 Divine Mission, 0, 0, no, no, 0, 2 ; Aut *START TECH* 5 The Guild, 3, 1, Cur, Lit, 3, 1 ; Ban (Merchant)=(Bank) 6 Canals/Bridges, 4, 1, Cst, Too, 1, 4 ; Bri (Roads Built on Rivers) 7 Ironsmithy, 4,-1, RR, nil, 1, 0 ; Bro (Blacksmith)=(Factory) *START TECH* 8 Ritual Burial, 0, 0, Alp, nil, 0, 3 ; Cer (Memorial Shrine)=(Temple) *All Major Civs START TECH* 9 Alchemy, 3, 0, Uni, Exp, 2, 3 ; Che (Alchemologist)=(Nuclear Plant) 10 Ancient Armies, 0, 0, RR, nil, 3, 2 ; Chi (Doomknight, Slaughterer) *Turn 100* 11 King's Law, 3, 1, Wri, Pla, 0, 1 ; CoL (King's Patronage)=(Shakespeare's Theatre) (Leopold) 12 War Mastery, 5,-1, Ldr, Too, 0, 0 ; CA (Tribune, Thunderer, Eternal, Death Abbess) 13 Khaarov Doctrine, 0, 0, RR, nil, 1, 2 ; Cmb (Emissary) *START TECH* 14 ~~~~~~~~~~~~~~~~~~~,0, 0, no, no, 0, 0 ; Cmn *NOT USED* 15 Armoured Mounts, 4,-1, Too, Hor, 1, 0 ; Cmp (Lancer, Outrider, Householder, Templar) 16 Royal Commission, 4,-1, War, CoL, 0, 0 ; Csc (Falconer, Nightwing, Skirmisher, Death Nun) 17 Construction, 4, 1, RR, nil, 1, 4 ; Cst (Town Wall)=(City Walls) *START TECH* 18 King's Company, 3, 1, Eco, Csc, 0, 1 ; Cor (Make Trade Goods)=(Capitalization) (Kaneg Exchequer)=(Eiffel Tower) 19 Coinage, 0, 0, Tra, nil, 2, 1 ; Cur (Lizard Trader) (Market)=(MarketPlace) *All Major Civs START TECH* 20 ~~~~~~~~~~~~~~~~~~~,0, 0, no, no, 0, 0 ; Dem *NOT USED* 21 Trading League, 3, 1, Ban, Uni, 3, 1 ; Eco (Trading Centre)=(Stock Exchange) 22 Outlawed Sorcery, 4, 0, U1, Fun, 3, 2 ; E1 23 Esotericalism, 0, 0, no, no, 0, 2 ; E2 *START TECH* 24 Engineering, 4,-1, Too, Ban, 1, 0 ; Eng (Catapult) 25 Commerce Transport, 3, 1, Cor, Bri, 3, 1 ; Env (Royal Highways)=(Superhighways) 26 Pagan Scrolls, 0, 0, RR, nil, 2, 2 ; Esp (Priestess) *START TECH* 27 Transmogrification, 3, 1, Phy, San, 3, 3 ; Exp (Unlock Terrain Changes) 28 Feudalism, 3, 1, CoL, nil, 0, 4 ; Feu (Grand Festival)=(Pyramids) 29 Lycanthrope Lore, 4, 0, E1, Fun, 3, 2 ; Fli (Werewolf) 30 Black Order, 0, 0, no, no, 3, 2 ; Fun *START TECH* 31 Grand Mastery, 6, 1, Sup, Exp, 3, 3 ; FP (Spell of Unbinding)=(Manhattan Project) 32 Song of the Runes, 4, 1, Esp, Uni, 2, 2 ; Gen (Mother Rune)=(Oracle) 33 Infernal Warfare, 0, 0, RR, nil, 3, 2 ; Gue (Zombie, Terrorizer) *Turn 400* 34 Forbidden Alchemy, 0, 0, RR, nil, 3, 2 ; Gun (Kannon) *Turn 150* 35 Animal Husbandry, 0, 0, RR, nil, 1, 1 ; Hor (Lizard Farmer, Worker) *All Major Civs START TECH* 36 Rune Daughter Cult, 0, 0, no, no, 2, 2 ; Ind *START TECH* 37 Cobalt Mining, 0, 0, no, no, 1, 0 ; Inv *START TECH* 38 Kodex Necron, 0, 0, RR, nil, 3, 2 ; Iro (Skeleton Guard, Wight, Spectral Rider) *START TECH* 39 Kaneg Auxiliaries, 6,-1, RR, nil, 0, 0 ; Lab (Kaneg Trooper) *Build Kaneg Exchequer* 40 Daargan Battle Lore,4,-2, Phi, Ldr, 0, 0 ; Las (Ramet's War School)=(Sun Tzu's War Academy) 41 Seasoned Training, 5,-1, War, Roc, 0, 0 ; Ldr (War Academy)=(Barracks) (+1 Free Commander) 42 Literacy, 5, 2, Wri, nil, 1, 3 ; Lit (Sage's Study)=(Darwin's Voyage) 43 Knights/Warriors, 4,-1, Bro, Pla, 1, 0 ; Too (Knight, Stormwarrior, Vanquisher, Crusader) (+1 Free Commander) 44 Mercantilism, 3,-1, Nav, Ban, 3, 0 ; Mag (Trade Port)=(Offshore Platform) (Vorak Embassy)=(Statue of Liberty) 45 Shipbuilding, 0, 0, RR, nil, 3, 0 ; Map (Sloop, Kog) *All Major Civs START TECH* 46 Architecture, 4, 1, Cst, nil, 1, 4 ; Mas (Theatre)=(Colosseum) 47 Export Ministry, 3, 1, Env, Mag, 3, 1 ; MP (Market of the World)=(Colossus) 48 Numeracy, 3, 1, Roc, nil, 2, 4 ; Mat (Accountant)=(Courthouse) 49 Medicine, 4, 0, Uni, San, 2, 3 ; Med (Doctor's Guild)=(Manufacturing Plant) 50 Metallurgy, 6,-2, Che, Stl, 2, 0 ; Met (Mortar) 51 Admiralty, 4,-1, Amp, Feu, 3, 0 ; Min (Repair Dock)=(Port Facility) (+1 Free Commander) 52 Ancient Engines, 0, 0, RR, nil, 3, 2 ; Mob (Obliterator) *Turn 300* 53 ~~~~~~~~~~~~~~~~~~~,0, 0, no, no, 0, 0 ; Mon *NOT USED* 54 Orthodoxim, 0, 0, Aut, Wri, 0, 2 ; MT (Skeer Chapel)=(Cathedral) (Persuader) *START TECH* 55 Mystic Lore, 0, 0, Cer, nil, 0, 3 ; Mys *All Major Civs START TECH* 56 Navigation, 3,-1, Sea, Mat, 3, 0 ; Nav (Frigatine, Karrack, Ketch, Dromon) 57 Thaumaturgy, 3, 1, Ref, Che, 3, 3 ; NF (Augurer's Hermitage)=(Isaac Newton's College) 58 Tarred Hull, 3,-1, Sea, Che, 3, 0 ; NP (+1 to Ship Speed) 59 Magi Philosophy, 5, 1, RR, nil, 1, 3 ; Phi (Magus) *START TECH* 60 Metaphysics, 3, 1, Ast, Eng, 2, 4 ; Phy (Ward of Buoyancy)=(Magellan's Expedition) 61 Army/Militia, 4,-1, RR, nil, 1, 0 ; Pla (Trooper, Runeguard, Spearman, Defender) *START TECH* 62 Twice Removed, 0, 0, no, no, 3, 3 ; Plu 63 Pantheism, 0, 0, RR, nil, 0, 3 ; PT *All Player Civs = Except Skeer* 64 Farming/Crafts, 0, 0, RR, nil, 1, 1 ; Pot (Peddler)=(Granary) *All Major Civs START TECH* 65 ~~~~~~~~~~~~~~~~~~~,0, 0, no, no, 0, 0 ; Rad *NOT USED* 66 Starless Aeon, 0, 0, Plu, nil, 3, 3 ; RR 67 Bursar Cartels, 4, 1, Eco, Cmb, 1, 2 ; Rec (Incorporatic Act)=(Adam Smith's Trading Co.) 68 Wizardry, 3, 0, Uni, ToG, 3, 3 ; Ref (Wizard's Enclave)=(Research Lab) 69 Crop Rotation, 3, 1, Feu, San, 0, 4 ; Rfg (Garden Guild)=(Supermarket) (+1 to Food) 70 ~~~~~~~~~~~~~~~~~~~,0, 0, no, no, 0, 0 ; Rep *NOT USED* 71 Curse of Banishment,0, 0, no, no, 3, 2 ; Rob 72 (Ends the power of Mother Rune) 72 Scholarship, 5, 1, Mys, Lit, 1, 3 ; Roc (College)=(Library) 73 Sewers/Sanitation, 4, 1, Bri, Eng, 1, 4 ; San (Drainage)=(Sewer System) 74 Seafaring, 0, 0, Map, nil, 3, 0 ; Sea (Quay)=(Harbour) *All Major Civs START TECH* 75 Grand Theurgy, 3,-1, Ato, Exp, 0, 2 ; SFl (Prayer of Banishment)=(Michelangelo's Chapel) 76 Vorak Mercenaries, 6,-1, RR, nil, 0, 0 ; Sth (Vorak Ninjette) *Build Vorak Embassy* 77 Siegecraft, 4,-1, Eng, Mat, 1, 0 ; SE (Thrower) (General Zamstahl)=(Great Wall) (+1 Free Commander) 78 Machinery, 5,-1, SE, nil, 3, 4 ; Stl (Skorpion) 79 Greater Sorcery, 3, 1, NF, nil, 3, 3 ; Sup (Pool of Keening)=(Marco Polo's Embassy) 80 Vile Mechanisms, 0, 0, RR, nil, 3, 2 ; Tac (Bipolar Knight) *Turn 200* 81 Theologicism, 3,-1, MT, Roc, 0, 2 ; The (+1 to Cathedral Power) 82 Witchcraft, 2, 1, PT, Mys, 0, 3 ; ToG *Stavark Empire starts with this* 83 Barter/Trade, 0, 0, RR, nil, 2, 1 ; Tra (Bursar, Matriarch, Treasurer, Trader Monk) *All Major Civs START TECH* 84 Universium, 4, 1, Roc, Ban, 2, 3 ; Uni (Universium)=(University) 85 Citizen Armies, 4,-1, Cst, Whe, 0, 0 ; War (Sentinel, Huntsman, Sharpshooter, Watchman) 86 Hunting/Gathering, 0, 0, RR, nil, 1, 1 ; Whe (Storehouse)=(Aqueduct) *All Major Civs START TECH* 87 Scipture, 0, 0, Mys, nil, 0, 3 ; Wri *All Major Civs START TECH* 88 Jawbone Lore, 0, 0, nil, nil, 1, 3 ; ... (Future Tech) 89 Nedling Fleetos, 3, 0, RR, nil, 3, 2 ; U1 (Nedling Warrior, Nedling Guard) *START TECH* 90 Mad Gallopers, 3, 0, U1, nil, 3, 2 ; U2 (Nedling Charger) 91 Pirate Bargain, 3, 0, U1, nil, 3, 2 ; U3 (Privateer) 92 Dire Raiders, 3, 0, Sea, Fun, 3, 0 ; X1 (Skif) 93 Black Galleons, 3, 0, X1, Gun, 3, 0 ; X2 (Kutter) 94 Chain Gangs, 3, 0, U3, Bro, 3, 2 ; X3 (Slave Mines) 95 Fizzen Powder, 3, 0, E1, U3, 3, 2 ; X4 (Gives Forbidden Alchemy) 96 Extra Advance 5, 3, 0, no, no, 0, 0 ; X5 Extra Advance 6, 3, 0, no, no, 0, 0 ; X6 Extra Advance 7, 3, 0, no, no, 0, 0 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Stronghold, 14, 2, Mas, War Academy, 6, 2, Ldr, Peddler, 4, 1, Pot, Memorial Shrine, 4, 1, Cer, Market, 4, 1, Cur, College, 6, 1, Roc, Accountant, 6, 1, Mat, Town Wall, 8, 0, Cst, Storehouse, 4, 1, Whe, Merchant, 8, 2, Ban, Skeer Monastry, 10, 3, MT, Universium, 14, 3, Uni, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Theatre, 10, 3, Mas, Blacksmith, 8, 2, Bro, Doctor's Guild, 16, 3, Med, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Slave Mines, 6, 1, X3, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Alchemologist, 16, 2, Che, Trading Centre, 12, 3, Eco, Drainage, 12, 3, San, Garden Guild, 8, 2, Rfg, Royal Highways, 18, 4, Env, Wizard's Enclave, 16, 3, Ref, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Sea Fort, 8, 1, Amp, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Quay, 6, 1, Sea, Trade Port, 12, 3, Mag, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Repair Dock, 8, 3, Min, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, (Make Trade Goods), 60, 0, Cor, Grand Festival, 40, 0, Feu, Shuuk Elders, 40,40, nil, Market of the World, 40, 0, MP, Brujeria Bay, 1, 0, nil, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Mother Rune, 50, 0, Gen, General Zamstahl, 50, 0, SE, Ramet's War School, 50, 0, Las, Smoke Iron Monopoly, 1, 0, RR, Pool of Keening, 50, 0, Sup, Prayer of Banishment, 60, 0, SFl, Kodex of the Skies, 50, 0, Ast, Ward of Buoyancy, 50, 0, Phy, King's Patronage, 50, 0, CoL, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Crown of Honour, 1, 0, RR, Augurer's Hermitage, 60, 0, NF, Incorporatic Act, 60, 0, Rec, Sage's Study, 60, 0, Lit, Vorak Embassy, 60, 4, Mag, Kaneg Exchequer, 60, 6, Cor, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, Spell of Unbinding, 60, 0, FP, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, NOT USED~~~~~~~~~~~~~~~~~~,1, 0, no, The Great Preceptory, 70, 0, Ato, Arch of Victory, 1, 0, RR, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse nil, ; Great Library Rob, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Lizard Farmer, nil, 0, 1.,0, 0a,1d, 1h,1f, 8,0, 5, Hor, 000000000000000 Worker, nil, 0, 2.,0, 0a,2d, 1h,1f, 8,0, 5, Hor, 000000000000000 Lizard, nil, 0, 1.,0, 1a,0d, 1h,1f, 2,0, 1, nil, 000000000000000 Kaneg Trooper, nil, 0, 2.,0, 5a,3d, 3h,2f, 10,0, 3, Lab, 000010000000110 Nedling Warrior, nil, 0, 3.,0, 5a,3d, 1h,1f, 2,0, 0, Bro, 000000000000100 Wight, nil, 0, 2.,0, 5a,3d, 2h,1f, 4,0, 0, Iro, 000000000000100 Nedling Guard, nil, 0, 2.,0, 3a,4d, 1h,1f, 2,0, 1, Bro, 000000000000000 Skeleton Guard, nil, 0, 1.,0, 2a,3d, 2h,1f, 2,0, 1, Iro, 000010000000000 Terrorizer, nil, 0, 3.,0, 10a,5d, 3h,1f, 12,0, 0, Gue, 000100000000110 Zombie, nil, 0, 1.,0, 3a,2d, 2h,1f, 3,0, 1, Gue, 000000000000000 Detramet, nil, 0, 3.,0, 12a,6d, 3h,2f, 99,0, 0, RR, 000000001000111 Bipolar Knight, nil, 0, 3.,0, 12a,3d, 3h,1f, 12,0, 0, Tac, 000100000000111 Zexxa, nil, 0, 3.,0, 12a,6d, 3h,2f, 99,0, 0, RR, 010000001000111 Vorak Ninjette, nil, 0, 4.,0, 6a,2d, 2h,3f, 12,0, 3, Sth, 000000000000111 Battering Ram, Stl, 0, 1.,0, 4a,1d, 1h,2f, 4,0, 0, Bro, 000000000000000 Werewolf, nil, 0, 3.,0, 6a,3d, 2h,2f, 4,0, 0, Fli, 000000000000111 Harpy, nil, 1, 4.,0, 4a,3d, 1h,2f, 4,0, 0, AFl, 000000000000011 Behemoth, nil, 0, 2.,0, 12a,8d, 3h,2f, 99,0, 0, no, 000010001000000 Nedling Charger, nil, 0, 4.,0, 6a,2d, 1h,2f, 3,0, 0, Cmp, 000000000000010 Privateer, nil, 0, 2.,0, 4a,4d, 2h,1f, 4,0, 1, Too, 000000000000110 Spectral Rider, nil, 0, 3.,0, 6a,2d, 2h,1f, 4,0, 3, Iro, 000000000000010 Doomknight, nil, 0, 3.,0, 8a,7d, 2h,1f, 12,0, 0, Chi, 000100000000110 Mortar, nil, 0, 1.,0, 8a,2d, 1h,3f, 8,0, 0, Met, 000000001000000 Catapult, SE, 0, 1.,0, 5a,2d, 1h,2f, 5,0, 0, Eng, 000000000000000 Kannon, nil, 0, 2.,0, 4a,4d, 1h,4f, 5,0, 0, Gun, 000000001000000 Obliterator, nil, 0, 3.,0, 12a,3d, 2h,2f, 14,0, 0, Mob, 000100001000000 Thrower, Met, 0, 1.,0, 6a,2d, 1h,2f, 6,0, 0, SE, 000000001000000 Lancer, nil, 0, 3.,0, 4a,2d, 1h,2f, 4,0, 0, Cmp, 000000000000010 Outrider, nil, 0, 3.,0, 4a,2d, 1h,2f, 4,0, 0, Cmp, 000000000000010 Householder, nil, 0, 3.,0, 4a,2d, 1h,2f, 4,0, 0, Cmp, 000000000000010 Templar, nil, 0, 3.,0, 4a,2d, 1h,2f, 4,0, 0, Cmp, 000000000000010 Slaughterer, nil, 0, 4.,0, 11a,5d, 2h,1f, 12,0, 0, Chi, 000100000000011 Kog, Nav, 2, 10.,0, 2a,2d, 1h,1f, 2,2, 4, Map, 000000000000000 Skif, Mag, 2, 9.,0, 2a,2d, 1h,1f, 3,3, 2, Nav, 000000000000000 Sloop, Nav, 2, 9.,0, 2a,2d, 1h,1f, 3,3, 2, Map, 000000000000000 Kutter, nil, 2, 12.,0, 5a,4d, 2h,1f, 4,4, 2, Mag, 000000000100001 Frigatine, nil, 2, 10.,0, 5a,3d, 2h,1f, 4,4, 2, Nav, 000000000000001 Karrack, nil, 2, 9.,0, 3a,4d, 2h,1f, 4,6, 2, Nav, 000000000000001 Ketch, nil, 2, 11.,0, 4a,4d, 2h,1f, 4,3, 2, Nav, 000000000000001 Dromon, nil, 2, 10.,0, 5a,2d, 2h,1f, 4,4, 2, Nav, 000000000000001 Falconer, nil, 0, 1.,0, 4a,4d, 2h,2f, 9,0, 3, Csc, 000001000000111 Nightwing, nil, 0, 1.,0, 4a,4d, 2h,2f, 9,0, 3, Csc, 000001000000111 Skirmisher, nil, 0, 1.,0, 4a,4d, 2h,2f, 9,0, 3, Csc, 000001000000111 Death Nun, nil, 0, 1.,0, 4a,4d, 2h,2f, 9,0, 3, Csc, 000001000000111 Skorpion, Met, 0, 2.,0, 9a,1d, 1h,2f, 7,0, 0, Stl, 000000001000000 Persuader, nil, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Aut, 000000000000010 Emissary, nil, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Cmb, 000000000000010 Priestess, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000010 Lizard Trader, nil, 0, 3.,0, 0a,0d, 1h,1f, 5,0, 7, Cur, 000000000000010 Bursar, nil, 0, 3.,0, 0a,2d, 1h,1f, 5,0, 7, Tra, 000000000000010 Matriarch, nil, 0, 3.,0, 0a,2d, 1h,1f, 5,0, 7, Tra, 000000000000010 Treasurer, nil, 0, 3.,0, 0a,2d, 1h,1f, 5,0, 7, Tra, 000000000000010 Trader Monk, nil, 0, 3.,0, 0a,2d, 1h,1f, 5,0, 7, Tra, 000000000000010 Magus, nil, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Phi, 000000000000010 Trooper, nil, 0, 2.,0, 2a,2d, 2h,1f, 2,0, 1, Bro, 000010000000000 Runeguard, nil, 0, 2.,0, 2a,2d, 2h,1f, 2,0, 1, Bro, 000010000000000 Spearman, nil, 0, 2.,0, 2a,2d, 2h,1f, 2,0, 1, Bro, 000010000000000 Defender, nil, 0, 2.,0, 2a,2d, 2h,1f, 2,0, 1, Bro, 000010000000000 Sentinel, nil, 0, 3.,0, 3a,1d, 1h,1f, 2,0, 3, War, 000000000000111 Huntsman, nil, 0, 3.,0, 3a,1d, 1h,1f, 2,0, 3, War, 000000000000111 Sharpshooter, nil, 0, 3.,0, 3a,1d, 1h,1f, 2,0, 3, War, 000000000000111 Watchman, nil, 0, 3.,0, 3a,1d, 1h,1f, 2,0, 3, War, 000000000000111 Knight, nil, 0, 2.,0, 4a,2d, 1h,1f, 3,0, 0, Too, 000000000000110 Stormwarrior, nil, 0, 2.,0, 4a,2d, 1h,1f, 3,0, 0, Too, 000000000000110 Vanquisher, nil, 0, 2.,0, 4a,2d, 1h,1f, 3,0, 0, Too, 000000000000110 Crusader, nil, 0, 2.,0, 4a,2d, 1h,1f, 3,0, 0, Too, 000000000000110 Tribune, nil, 0, 2.,0, 4a,2d, 2h,2f, 5,0, 0, CA, 000010000000110 Thunderer, nil, 0, 2.,0, 4a,2d, 2h,2f, 5,0, 0, CA, 000010000000110 Eternal, nil, 0, 2.,0, 4a,2d, 2h,2f, 5,0, 0, CA, 000010000000110 Death Abbess, nil, 0, 2.,0, 4a,2d, 2h,2f, 5,0, 0, CA, 000010000000110 General, nil, 0, 2.,0, 10a,6d, 2h,2f, 99,0, 0, RR, 000010000000111 Battlelord, nil, 0, 2.,0, 10a,6d, 2h,2f, 99,0, 0, RR, 000010000000111 Princeps, nil, 0, 2.,0, 10a,6d, 2h,2f, 99,0, 0, RR, 000010000000111 Witch Hunter, nil, 0, 2.,0, 10a,6d, 2h,2f, 99,0, 0, RR, 000010000000111 Goldfist, nil, 0, 3.,0, 14a,8d, 3h,2f, 99,0, 0, RR, 000000001000111 Leopold, nil, 0, 3.,0, 12a,6d, 3h,2f, 99,0, 0, RR, 000000001000111 Havik, nil, 0, 3.,0, 12a,6d, 3h,2f, 99,0, 0, RR, 000000001000111 Yurbi, nil, 0, 3.,0, 12a,6d, 3h,2f, 99,0, 0, RR, 000000001000111 Rakkhammer, nil, 0, 3.,0, 16a,6d, 3h,3f, 99,0, 0, RR, 010000001000111 Karnzarius, nil, 0, 3.,0, 16a,6d, 3h,3f, 99,0, 0, RR, 010000001000111 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Iceland, 2,2, 2,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Drt Steppes, 1,2, 1,1,0, yes, 1, 6, 1, Jun, 0,12, 0, Grs, no, ; Pln Grassland, 1,2, 1,1,0, yes, 1, 6, 1, no, 0, 0, 0, no, no, ; Grs High Peak, 6,6, 1,3,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; For Hills, 4,4, 1,0,0, yes, 1,10, 0, yes, 4,10, 1, no, no, ; Hil Mountains, 6,6, 0,1,0, no, 0, 0, 0, yes, 6,20, 6, no, yes, ; Mou Tundra, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Drt Foreign, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,10, 6, no, yes, ; Gla Swamp, 4,3, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Swa Woods, 3,3, 1,1,0, Pln, 0, 6, 1, no, 0, 0, 0, no, no, ; Jun Water, 1,2, 2,0,3, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Ruins, 4,4, 0,3,0, Zoribou, 1,2, 2,2,1, Grassland, 1,2, 2,1,0, Rocks, 6,6, 0,6,0, Cobalt, 4,4, 1,2,4, Rocks, 6,6, 0,6,0, Termets, 1,2, 1,3,0, Rocks, 6,6, 0,6,0, Baroots, 4,3, 3,0,1, Timber, 3,3, 1,2,1, Fish, 1,2, 3,0,2, Ruins, 4,4, 0,3,0, Frogstools, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Rocks, 6,6, 0,6,0, Gold, 4,4, 1,1,5, Gemstones, 6,6, 0,6,6, Ice, 1,2, 1,1,0, Foreign, 2,2, 0,0,0, King Caps, 4,3, 3,0,4, Stagler, 3,3, 3,0,2, King Fish, 1,2, 2,2,3, @TERRAIN1 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN2 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN3 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 0, Romans, Roman, 0, 1, 0, 2, Kardinal, Kardinal Hammurabi, Ishtari, 0, 2, 2, Babylonians, Babylonian, 0, 1, 0, 1, Mayor, Mayor Frederick, Maria Theresa, 0, 3, 3, Germans, German, 0, 0, 0, Ramesses, Cleopatra, 0, 4, 0, Egyptians, Egyptian, 0, 1, 0, 2, Highlord, Highlord Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, 1, 1, -1, 3, Captain, Captain Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 0, 0, Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, 0, 0, 0, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 0, 0, 0, Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 0, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 0, 0, 0, Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, 0, 0, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 0, Henry VIII, Elizabeth I, 0, 6, 0, English, English, 0, 1, 0, 2, Grand Duke, Grand Duke Genghis Khan, Bortei, 0, 7, 3, Mongols, Mongol, 1, 1, -1, 4, Doom Priest, Doom Priest, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, 0, 0, 0, Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 0, 0, 0, Canute, Gunnhild, 1, 3, 0, Vikings, Viking, 0, 1, 0, 2, Queen Dowager, Queen Dowager Philip II, Isabella, 1, 4, 3, Spanish, Spanish, 0, 0, 0, Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, 0, 0, Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, 0, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Ale, Herbs, Books, Stone, Meat, Wood, Cobalt, Pottery, Clothes, Armour, Iron, Mulk, Jewels, Gold, Oils, Relics, @ORDERS Fortify, F Fortified, F Sleep, S Build Fort, F Build Road, R Build Crops, I Build Mine, m Transmorgify, O Clean Vile, p Go to, G @DIFFICULTY Farmer Soldier Knight Lord Regent King @ATTITUDES Worshipful Friendly Cordial Receptive Neutral Reserved Icy Dire Wrathful @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 4 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 0 ; U1 0 ; U2 0 ; U3 0 ; X1 0 ; X2 0 ; X3 0 ; X4 0 ; X5 0 ; X6 0 ; X7 @LEADERS2 00000000 ;Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix 00000000 ;Babylonians, Babylonian, -1, -1, 1, 00000000 ;Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor 00000000 ;Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh 00000000 ;Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker 00000000 ;Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister 00000000 ;Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, 00000000 ;Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch 00000000 ;Zulus, Zulu, 1, 0, 0, 00000000 ;French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier 00000000 ;Aztecs, Aztec, 0, -1, 1, 00000000 ;Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson 00000000 ;English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister 00000000 ;Mongols, Mongol, 1, 1, -1, 00000000 ;Celts, Celtic, -1, 1, 0, 4, Druid, Druid 00000000 ;Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister 00000000 ;Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord 00000000 ;Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop 00000000 ;Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah 00000000 ;Carthaginians, Carthaginian, 0, 0, -1, 00000000 ;Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief 00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana 00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; B) 'not allowed on map' mask: 1 - not allowed on map ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; D) 'build transport site' mask: 1: can; 0: can't for each site type ; E) 'use transport site' mask: 1: can; 0: can't for each site type ; F) native transport ability: 1: can; 0: can't for each map relationship type ; G) General flags ; 00000001 invisible until attack: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 impassable terrain override: 1 - override impassable terrain ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 00000100, 00000000,300, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Lizard Farmer 01111010, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Worker 00000100, 00000000,200, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Lizard 01111010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 01000000 ;Kaneg Trooper 00100000, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Nedling Warrior 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Wight 00100001, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Nedling Guard 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Skeleton Guard 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Terrorizer 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Zombie 01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010 ;Detramet 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Bipolar Knight 01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010 ;Zexxa 01111110, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 01000000 ;Vorak Ninjette 01011010, 00000000,500, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Battering Ram 00100001, 00000000,900, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Werewolf 00111001, 00000000,1500,0000000000000000,0000000000000000,0000000000000000, 01000000 ;Harpy 00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Behemoth 00100001, 00000000,900, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Nedling Charger 00100001, 00000000,2000,0000000000000000,0000000000000000,0000000000000000, 01000000 ;Privateer 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Spectral Rider 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Doomknight 01011010, 00000000,1500,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Mortar 01011010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Catapult 10100001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Kannon 10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Obliterator 01011010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Thrower 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Lancer 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Outrider 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Householder 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Templar 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000 ;Slaughterer 10100001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Kog 10100001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Skif 01011010, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Sloop 10100001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Kutter 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Frigatine 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Karrack 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ketch 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Dromon 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Falconer 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Nightwing 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Skirmisher 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Death Nun 01011010, 00000000,1200,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Skorpion 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Persuader 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Emissary 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Priestess 00000100, 00000000,1000,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Lizard Trader 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Bursar 00001000, 00000000,6000,0000000000000000,0000000000000000,0000000000000000, 00000000 ;Matriarch 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Treasurer 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Trader Monk 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Magus 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Trooper 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Runeguard 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Spearman 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Defender 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Sentinel 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Huntsman 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Sharpshooter 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Watchman 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Knight 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Stormwarrior 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Vanquisher 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Crusader 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Tribune 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Thunderer 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Eternal 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Death Abbess 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;General 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Battlelord 00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Princeps 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Witch Hunter 01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010 ;Goldfist 01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010 ;Leopold 01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010 ;Havik 01111110, 00000000,9000,0000000000000000,0000000000000000,0000000000000000, 01000010 ;Yurbi 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000010 ;Rakkhammer 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000010 ;Karnzarius @MAP_TRANSPORT_RELATIONSHIPS 1,2 3,4 1,3 ; map, primary unit type, secondary unit type @INITIAL_SETTINGS 0,0,3 ;Romans 0,0,3 ;Babylonians 0,0,3 ;Germans 0,0,3 ;Egyptians 0,0,3 ;Americans 0,0,3 ;Greeks 0,0,3 ;Indians 0,0,3 ;Russians 0,0,3 ;Zulus 0,0,3 ;French 0,0,3 ;Aztecs 0,0,3 ;Chinese 0,0,3 ;English 0,0,3 ;Mongols 0,0,3 ;Celts 0,0,3 ;Japanese 0,0,3 ;Vikings 0,0,3 ;Spanish 0,0,3 ;Persians 0,0,3 ;Carthaginians 0,0,3 ;Sioux @SOUNDS ; Lizard Farmer ; Worker SHUUK.wav ; Lizard ASSASSIN.wav ; Kaneg Trooper NEDLING.wav ; Nedling Warrior UNDEAD.wav ; Wight NEDLING.wav ; Nedling Guard UNDEAD.wav ; Skeleton Guard TERROR.wav ; Terrorizer ZOMBIE.wav ; Zombie HERO.wav ; Detramet BIPOLAR.wav ; Bipolar Knight HERO.wav ; Zexxa ASSASSIN.wav ; Vorak Ninjette CATAPULT.wav ; Battering Ram WOLF.wav ; Werewolf HARPY.wav ; Harpy BEHEMOTH.wav ; Behemoth CHARGER.wav ; Nedling Charger PIRATE.wav ; Privateer DOOMCAV.wav ; Spectral Rider DOOMKNIGHT.wav ; Doomknight KANNON.wav ; Mortar CATAPULT.wav ; Catapult KANNON.wav ; Kannon OBLIT.wav ; Obliterator THROWER.wav ; Thrower CAV.wav ; Lancer CAV.wav ; Outrider CAV.wav ; Householder CAV.wav ; Templar DOOMCAV.wav ; Slaughterer SHIP1.wav ; Kog SHIP1.wav ; Skif SHIP1.wav ; Sloop KANNON.wav ; Kutter KANNON.wav ; Frigatine KANNON.wav ; Karrack KANNON.wav ; Ketch KANNON.wav ; Dromon SWDFIGHT.wav ; Falconer SWDFIGHT.wav ; Nightwing SWDFIGHT.wav ; Skirmisher SWDFIGHT.wav ; Death Nun SKORP.wav ; Skorpion ; Persuader ; Emissary ; Priestess ; Lizard Trader ; Bursar ; Matriarch ; Treasurer ; Trader Monk ; Magus SWDFIGHT.wav ; Trooper SWDFIGHT.wav ; Runeguard SWDFIGHT.wav ; Spearman SWDFIGHT.wav ; Defender ARCHER.wav ; Sentinel ARCHER.wav ; Huntsman ARCHER.wav ; Sharpshooter ARCHER.wav ; Watchman SWDFIGHT.wav ; Knight SWDFIGHT.wav ; Stormwarrior SWDFIGHT.wav ; Vanquisher SWDFIGHT.wav ; Crusader SWDFIGHT.wav ; Tribune SWDFIGHT.wav ; Thunderer SWDFIGHT.wav ; Eternal SWDFIGHT.wav ; Death Abbess GENERAL.wav ; General GENERAL.wav ; Battlelord GENERAL.wav ; Princeps GENERAL.wav ; Witch Hunter HERO.wav ; Goldfist HERO.wav ; Leopod HERO.wav ; Havik HERO.wav ; Yurbi LICHFIGHT.wav ; Rakkhammer LICHFIGHT.wav ; Karnzarius @RIVERS River, ; map 1 River, ; map 2 River, ; map 3 River, ; map 4 ; please do not remove this line