;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
14      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
5       ; Communism is equivalent of this palace distance.
33      ; Fundamentalism loses this % of science
100     ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aerospace Research, 4, 2,  Cmp, Plu, 2, 3    ; AFl
Fly by Wire,        0, 0,  Rad, Fli, 1, 0    ; Alp
Depleted Uranium Shell,3,-2,  NP,  Fli, 2, 0    ; Amp
Neo-Capitalism,     0, 0,  Rep, Bri, 3, 1    ; Ast
Atomic Theory,      4,-1,  nil, nil, 3, 3    ; Ato
Ion Pulse Engine,   6,-1,  Wri, SFl, 1, 4    ; Aut
Space Program,      4, 0,  AFl, nil, 2, 3    ; Ban
Consumer Goods,     5, 0,  Mob, nil, 2, 4    ; Bri
Adv. Physics,       6, 1,  E2,  nil, 1, 4    ; Bro
Phased Array Radar, 7,-1,  Alp, Fli, 1, 0    ; Cer
Satellite Communication,6,-1,  SE,  Phi, 2, 3    ; Che
Mobile Warfare I,   6,-2,  MP,  nil, 2, 0    ; Chi
Atomic Research,    6,-2,  Ato, Uni, 3, 3    ; CoL
Special Forces,     5,-1,  Chi, Pot, 0, 0    ; CA 
Solar Power,        6, 2,  Env, Met, 3, 2    ; Cmb
Communism,          5, 0,  Mon, nil, 0, 2    ; Cmn
Computers,          5, 3,  Min, Tac, 1, 3    ; Cmp
ISS,                6, 3,  War, nil, 2, 3    ; Csc
Conscription,       6, 3,  nil, nil, 0, 0    ; Cst
The Corporation,    4, 0,  Bri, nil, 2, 1    ; Cor
Laser Targeting,    4,-1,  Med, E2,  0, 3    ; Cur
Liberal Democracy,  5, 1,  Ast, nil, 0, 2    ; Dem
Ceramic Composites, 4, 1,  Pla, Uni, 2, 3    ; Eco
Guided Missiles,    6,-1,  CA,  Plu, 0, 3    ; E1 
Computer Aided Design,5, 1,  Cmp, nil, 1, 3    ; E2 
Civil Engineering,  4, 0,  nil, nil, 0, 1    ; Eng
Environmentalism,   4, 2,  Rec, AFl, 3, 2    ; Env
Espionage,          5,-2,  Cmn, Rep, 0, 2    ; Esp
Not EU-Western,     4,-1,  no,  no,  2, 0    ; Exp
Naval Air Defense,  5,-1,  Rad, nil, 3, 0    ; Feu
Computer Networks,  6, 2,  E2,  Phi, 1, 3    ; Fli
Fundamentalism,     4,-2,  nil, nil, 0, 2    ; Fun
Fusion Power,       3, 0,  MT,  SFl, 3, 3    ; FP 
Genetic Engineering,4, 3,  Cmp, Env, 3, 4    ; Gen
Education System,   5,-3,  nil, nil, 1, 2    ; Gue
Digital Info Storage,6,-2,  Med, Pla, 1, 2    ; Gun
Mars Program,       6,-1,  Csc, Aut, 2, 3    ; Hor
Cities1,            5, 2,  no,  no,  0, 1    ; Ind
Monetary Info Syste,6, 0,  Whe, ToG, 0, 4    ; Inv
Chain Reaction,     5, 0,  NF,  nil, 3, 3    ; Iro
Popular Entertainment,0, 0,  nil, nil, 2, 2    ; Lab
Force Shield,       8, 2,  no,  no,  1, 4    ; Las
Liberalism,         0, 0,  Mob, nil, 0, 2    ; Ldr
Globalization,      6, 2,  Fli, Mat, 3, 1    ; Lit
Sanitation,         6,-2,  Eng, nil, 3, 2    ; Too
Magnetic Fields,    5,-1,  ToG, Sup, 1, 4    ; Mag
Space Walk,         6, 2,  Ban, nil, 2, 3    ; Map
IFVs,              6,-1,  Chi, nil, 0, 0    ; Mas
Mass Production,    5, 2,  Mob, nil, 0, 1    ; MP 
Multi-National Corp,5, 3,  Ast, Cor, 3, 1    ; Mat
Laser,              4,-1,  Min, Met, 3, 4    ; Med
Microwaves,         6,-1,  Rad, nil, 0, 1    ; Met
Microprocessor,     8, 3,  Uni, Tac, 1, 3    ; Min
Capitalism,         8, 2,  Tra, nil, 2, 1    ; Mob
Nationalism,        5, 1,  nil, nil, 0, 2    ; Mon
Anti-Matter,        5, 1,  ToG, Sup, 1, 4    ; MT 
Non-Metallic Composites,5, 0,  Met, E2,  2, 3    ; Mys
Adv. Propulsion,    7,-2,  The, Aut, 0, 3    ; Nav
Nuclear Fission,    6,-2,  CoL, nil, 3, 3    ; NF 
Nuclear Power,      3,-1,  NF,  Ato, 3, 3    ; NP 
Fibre Optics,       8, 3,  Min, nil, 1, 3    ; Phi
MIRVs,              5,-2,  Iro, SE,  2, 3    ; Phy
Plastics,           5, 1,  Eng, AFl, 0, 1    ; Pla
Rocketry,           4,-1,  Rad, nil, 0, 3    ; Plu
Genetic Manipulation,5, 0,  Gen, E2,  3, 4    ; PT 
Air Advance I,      6,-2,  nil, nil, 1, 0    ; Pot
Radar,              5,-1,  nil, nil, 1, 0    ; Rad
No Railroad,        0, 0,  no,  no,  3, 4    ; RR 
Recycling,          4, 2,  MP,  nil, 3, 2    ; Rec
Applied Genetics,   0, 0,  PT,  nil, 3, 4    ; Ref
Bio-Tech,           5, 1,  PT,  nil, 3, 4    ; Rfg
Parliamentary Democracy,5, 1,  Mon, Ldr, 0, 2    ; Rep
Robotics,           6, 1,  E2,  Pla, 1, 3    ; Rob
Air Advance III,    6,-2,  Sth, U1,  1, 0    ; Roc
Special Composites, 6,-1,  Bro, nil, 2, 4    ; San
Artificial Intellig,4,-1,  Gun, Ref, 0, 4    ; Sea
Magnetohydrodynamic Reactor,0, 0,  NP,  Mag, 1, 4    ; SFl
Stealth Tech,       6, 0,  Mys, Amp, 1, 4    ; Sth
Re-entry Vehicles,  5, 1,  AFl, Eco, 2, 3    ; SE 
Modern Ships,       4,-1,  nil, nil, 3, 0    ; Stl
Superconductivity,  6, 2,  Fli, Phi, 1, 4    ; Sup
Magnetic Info Storage,6,-2,  Met, Rad, 3, 3    ; Tac
Quantum Physics,    0, 0,  Bro, NP,  1, 4    ; The
Quantum Computing,  5, 0,  The, Sea, 1, 4    ; ToG
Banking System,     0, 0,  nil, nil, 1, 1    ; Tra
Higher Education,   5, 2,  Gue, nil, 1, 2    ; Uni
Space Shuttle,      4, 1,  SE,  Map, 2, 3    ; War
Electronic Trading, 6, 1,  Gun, Che, 1, 1    ; Whe
Field-effect electrostatic propulsion,6, 1,  MT,  ToG, 1, 4    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 4    ; FT 
Air Advance II,     4, 1,  Pot, Cer, 1, 0    ; U1 
Not East,           0, 0,  no,  no,  0, 2    ; U2 
Not West,           0, 0,  no,  no,  0, 2    ; U3 
Neutral/Rogue,      0, 0,  no,  no,  0, 2    ; X1 
Not Western,        0, 0,  no,  no,  0, 2    ; X2 
Not EU,             0, 0,  no,  no,  0, 2    ; X3 
Not Indian,         0, 0,  no,  no,  0, 2    ; X4 
Not Russian,        0, 0,  no,  no,  0, 2    ; X5 
Not Chinese,        0, 0,  no,  no,  0, 2    ; X6 
Not USA,            0, 0,  no,  no,  0, 2    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Capital,                  100,20,    nil,
Barracks,                 14, 4,    nil,
Grain Storage,             8, 1,    nil,
Stadium,                  14, 5,    Lab,
Foodshop,                  9, 2,    nil,
Public School,            12, 2,    Gue,
Courthouse,               10, 2,    nil,
City Defenses,            16, 4,    Eng,
Waterworks,               10, 3,    Eng,
Federal Bank,             15, 3,    Tra,
Cathedral,                17, 4,    nil,
University,               20, 4,    Uni,
Mag-Lev,                  24, 6,    Mag,
Cinema Complex,           14, 4,    Lab,
Factory Complex,          26, 6,    Mob,
Fusion Plant,             34, 8,    FP, 
Energy Field,             100,14,    Nav,
Recycling Center,         20, 5,    Rec,
Oil Refinery,             26, 6,    Ast,
Hydro-Electric Dam,       28, 5,    CoL,
Quantum Factory,          38, 8,    ToG,
Stock Exchange,           20, 6,    Mob,
Sewage System,            14, 3,    Too,
Industrial Farm,          14, 5,    Rfg,
Highways System,          22, 7,    Eng,
Research Center,          22, 8,    ToG,
AA Defenses,              13, 4,    Pot,
Coastal Battery,          14, 4,    Stl,
Solar Wind Generators,    36, 5,    Cmb,
Harbor,                    8, 1,    nil,
Offshore Platform,        24, 7,    Mat,
International Airport,    20, 5,    Pot,
Satellite TV Station,     16, 5,    Che,
Naval Base,               16, 6,    Stl,
SS Structural,            14, 0,    Wri,
SS Component,             26, 0,    Whe,
SS Module,                32, 0,    Whe,
(Currency Reserves),      60, 0,    Mob,
GM Crops,                 50, 0,    Rfg,
Ka'abla,                  20, 0,    nil,
Globalization,            120, 0,    Lit,
US Naval Admiralty,       20,50,    Stl,
Global Info Net,          60, 0,    Lit,
Internet,                 50,50,    Fli,
Forbidden City,           30, 0,    nil,
Peoples Rebublic Army,   20, 0,    nil,
Arabian Oil Fields,       80,80,    nil,
European Union,           20, 0,    nil,
World Trade Organization, 40,40,    nil,
Cure for Cancer,          80, 0,    Ref,
GPS Network,              160, 0,    Che,
Kremlin,                  20, 0,    nil,
Taj Majal,                100, 0,    nil,
Tianamen Square,          25, 0,    nil,
Indian IT Industry,       70, 0,    nil,
MISYS,                    20, 0,    Inv,
Space Station,            90, 0,    Ban,
Quantum Physics Center,   55, 0,    ToG,
Vatican City,             30, 0,    nil,
Secret Police,            90, 0,    Esp,
Yangtze River Dam,        255,60,    no, 
Manhattan Project,        60, 0,    NF, 
UN Security Council,      20, 0,    nil,
Mars Program,             90, 0,    Hor,
SETI Program,             20, 0,    AFl,
Maos Long March,         10, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; GM Crops
nil,        ; Ka'abla
nil,        ; Globalization
nil,        ; US Naval Admiralty
Eng,        ; Global Info Net
nil,        ; Internet
Eng,        ; Forbidden City
nil,        ; Peoples Rebublic Army
nil,        ; Arabian Oil Fields
nil,        ; European Union
nil,        ; World Trade Organization
nil,        ; Cure for Cancer
nil,        ; GPS Network
nil,        ; Kremlin
nil,        ; Taj Majal
nil,        ; Tianamen Square
nil,        ; Indian IT Industry
nil,        ; MISYS
nil,        ; Space Station
nil,        ; Quantum Physics Center
nil,        ; Vatican City
nil,        ; Secret Police
nil,        ; Yangtze River Dam
nil,        ; Manhattan Project
nil,        ; UN Security Council
nil,        ; Mars Program
nil,        ; SETI Program
nil,        ; Maos Long March


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Infantry,     X1,  0,  0.,0,  4a,4d,  2h,2f,  9,0,  1, Cst, 000000001000000
Engineers,    nil, 0,  2.,0,  0a,1d,  1h,1f, 16,0,  5, Eng, 000000000000000
US Army,      X7,  0,  2.,0,  5a,4d,  3h,2f, 10,0,  1, Cst, 000000001000000
Russian Army, X5,  0,  2.,0,  5a,4d,  2h,2f,  9,0,  1, Cst, 000000001000000
EU Army,      X3,  0,  2.,0,  5a,4d,  2h,2f, 10,0,  1, Cst, 000000001000000
Peoples Army,X6,  0,  2.,0,  4a,4d,  2h,2f,  8,0,  1, Cst, 000000001000000
Indian Army,  X4,  0,  2.,0,  4a,4d,  2h,2f,  8,0,  1, Cst, 000000001000000
Helicopter,   nil, 1,  8.,0,  6a,3d,  2h,2f, 11,0,  0, CA,  100000000000001
Terrorists,   X1,  0,  2.,0,  8a,1d,  2h,3f,  4,0,  0, Fun, 001101001000011
Civilians,    nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  6, no,  000000000000010
Western Army, X2,  0,  2.,0,  5a,4d,  2h,2f,  9,0,  1, Cst, 000000001000000
Stinger,      nil, 0,  2.,0,  3a,4d,  2h,1f,  9,0,  1, Plu, 010000000010000
Marines,      nil, 0,  2.,0,  7a,4d,  2h,3f, 11,0,  0, CA,  000001001000100
Paratroopers, nil, 0,  2.,0,  7a,4d,  2h,2f, 11,0,  0, CA,  000000101000000
F-18,         X7,  1,  9.,3, 12a,5d,  3h,4f, 18,0,  3, U1,  000000000010001
T-55,         Cur, 0,  3.,0,  9a,3d,  2h,2f, 12,0,  0, Chi, 000000001000000
Howitzer,     nil, 0,  2.,0, 20a,4d,  2h,3f, 15,0,  0, Cur, 000000001000000
SAM AA,       nil, 0,  1.,0,  3a,5d,  2h,2f, 14,0,  1, E1,  010000000010000
CA Infantry,  no,  0,  2.,0,  7a,4d,  3h,2f,  9,0,  1, no,  000000001000010
Cruise Missile,nil, 1, 12.,1, 20a,0d,  4h,8f, 17,0,  0, E1,  001000001010000
M1A1 Abrams,  X7,  0,  3.,1, 15a,5d,  4h,2f, 18,0,  0, Amp, 000000001000000
T-90,         X5,  0,  3.,0, 15a,5d,  4h,3f, 18,0,  0, Cur, 000000001000000
Leopard 2A5,  X3,  0,  3.,0, 14a,5d,  3h,2f, 17,0,  0, Cur, 000000001000000
Arjun,        X4,  0,  3.,0, 13a,4d,  3h,2f, 16,0,  0, Cur, 000000001000000
Type 85,      X6,  0,  3.,0, 13a,4d,  3h,2f, 15,0,  0, Cur, 000000001000000
T-72,         no,  0,  3.,0, 11a,4d,  2h,2f, 15,0,  0, Chi, 000000001000000
Challenger II,Exp, 0,  3.,0, 14a,4d,  3h,2f, 17,0,  0, Chi, 000000001000000
F-16,         U3,  1, 11.,2, 14a,5d,  3h,5f, 19,0,  3, U1,  000000000010001
Su-27 Flanker,U2,  1, 11.,2, 14a,5d,  3h,5f, 19,0,  3, U1,  000000000010001
EuroFighter,  X3,  1, 12.,3, 16a,6d,  3h,5f, 22,0,  3, Roc, 000000000010001
Mig-29,       U2,  1, 10.,2, 12a,5d,  3h,4f, 17,0,  3, Alp, 000000000010001
Mirage 2000,  Exp, 1, 10.,2, 12a,5d,  3h,4f, 17,0,  3, U1,  000000000010001
F-22 Raptor,  X7,  1, 13.,3, 17a,6d,  3h,5f, 23,0,  3, Roc, 000000000010001
Su-37,        X5,  1, 13.,3, 17a,6d,  3h,5f, 23,0,  3, Roc, 000000000010001
Mig-21,       U1,  1,  9.,2, 10a,3d,  3h,3f, 15,0,  3, Pot, 010000000010001
B-2,          X7,  1, 18.,3, 21a,5d,  3h,6f, 28,0,  0, Sth, 010000001000001
Transport,    nil, 2,  9.,0,  0a,4d,  2h,1f, 14,6,  4, CA,  000000000000000
Frigate,      nil, 2, 11.,0,  8a,6d,  2h,3f, 16,0,  2, Stl, 100000000000001
Destroyer,    nil, 2, 10.,0, 10a,7d,  3h,4f, 19,0,  2, Stl, 000000000000001
Cruiser,      nil, 2,  9.,0, 13a,9d,  4h,4f, 23,0,  2, Feu, 010000000000000
Adv. Fighter, nil, 1, 12.,3, 15a,5d,  3h,5f, 21,0,  3, Roc, 000000000010001
SSBN Submarine,nil, 2, 12.,0, 11a,6d,  3h,4f, 15,0,  2, NP,  100000000001001
155 mm,       nil, 0,  2.,0, 17a,2d,  2h,3f, 14,0,  0, nil, 000000001000000
C-130,        nil, 2,  1.,3,  0a,6d,  2h,1f, 20,3,  4, Pot, 000000100000000
M2 Bradley,   X7,  0,  4.,0,  3a,6d,  5h,3f, 14,0,  1, Mas, 000000000000000
Carrier,      nil, 2, 10.,0,  0a,9d,  3h,2f, 50,0,  4, Feu, 010000010000001
Arab Army,    X1,  0,  2.,0,  3a,5d,  3h,2f,  8,0,  1, Cst, 000000001000000
R Terrorists, X1,  0,  2.,0,  0a,4d,  2h,2f,  8,0,  6, Fun, 000101000000011
Freight Truck,nil, 0,  3.,0,  0a,1d,  3h,2f, 15,0,  7, Mob, 000000001000010
Rebel Forces, X1,  0,  2.,0,  7a,4d,  3h,2f,  8,0,  1, Cst, 000000001000010
ICBM,         nil, 1, 42.,1, 99a,0d,  4h,4f, 99,0,  0, Phy, 001000000000010
JSF,          nil, 1, 15.,3, 19a,7d,  4h,5f, 26,0,  3, Wri, 000000000010001
Tu-22,        U2,  1, 16.,3, 19a,3d,  3h,6f, 25,0,  0, U1,  010000001000001
IDS Tornado,  Exp, 1, 16.,2, 17a,3d,  3h,5f, 22,0,  0, U1,  010000001000001
Su-25 Frogfoot,U2,  1, 14.,2, 15a,3d,  3h,5f, 18,0,  0, Pot, 010000001000001
J-10,         X6,  1, 12.,3, 15a,6d,  3h,5f, 21,0,  3, Roc, 000000000010001
Assault Helicopter,nil, 1,  8.,0,  9a,4d,  3h,3f, 14,0,  0, U1,  100000000000001
Harrier,      Exp, 1,  9.,3, 11a,5d,  3h,3f, 17,0,  3, U1,  000000000010001
AWACS,        nil, 1, 10.,8,  0a,1d,  3h,1f, 25,0,  0, U1,  110000000001001
BMP-3,        X5,  0,  4.,0,  3a,6d,  5h,3f, 14,0,  1, Mas, 000000000000000
APC,          nil, 0,  4.,0,  3a,6d,  4h,3f, 13,0,  1, Mas, 000000000000000
Secret Agent, nil, 0,  2.,0,  0a,1d,  2h,1f,  8,0,  6, Esp, 000001000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Dictatorship
;        2 Monarchy Parliamentary
;        3 Communism
;        4 Fundamentalism
;        5 Liberal Democracy
;        6 Democracy
;
@TERRAIN
Desert,     2,2,  0,1,0,   yes, 1, 5, 2,   no,  1, 5,  2,  Pln,   ; Drt
Steppe,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  1,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   yes, 0,15,  1,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 2,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  2,1,1,   yes, 1,10, 0,   yes, 5,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  2,  Hil,   ; Mou
Tundra,     2,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Industrial, 1,2,  4,7,2,   yes, 4,10, 0,   yes,10,15,  2,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 2,   For, 0,15,  2,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 2,   For, 0,15,  2,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Bird,       2,3,  3,2,0,
Coal,       2,4,  0,5,6,
Gold,       3,6,  0,2,7,
Penguin,    1,2,  3,1,0,
Seal,       3,3,  1,1,2,
Mud,        2,3,  1,4,0,
Gems,       3,3,  0,2,20,
Whales,     1,2,  3,0,3,
Oil Field,  3,3,  0,15,20,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Moose,      2,3,  2,3,4,
Factory,    2,2,  1,10,4,
Iron,       3,3,  0,10,20,
Furs,       1,2,  1,1,3,
Penguin,    2,2,  3,1,0,
Mud,        2,3,  1,3,0,
Banana,     2,3,  4,0,1,
Fish,       1,2,  3,0,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Dictatorship,   General,     Leader
Parliamentary,  Prime Minister,Prime Minister
Communism,      Chairman,    Chairman
Fundamentalism, Ayatollah,   Ayatollah
Liberal Democr, President,   President
Democracy,      Chancellor,  Chancellor

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
lor,          Joseph Stalin,       0, 1, 0, None,        Russians,    1,  1, -1,
Russian,      Hiro Hito,           1, 2, 1, None,        Japanese,   -1, -1, -1,     4, Emperor, Empress
Empress,      Adolf Hitler,        0, 3, 1, None,        Germans,     1,  1, -1,
German,       Ukendte Leder,       0, 4, 2, None,        Neutrals,   -1, -1,  1,
Neutral,      Franklin D. Roosevelt,0, 5, 1, None,        United States, 1,  1, -1,
United States,Winston Churchill,   0, 6, 0, None,        British,     1,  1, -1,     6, Prime Minister, Prime Minister
Prime Minister,Chiang Kai-Shek,     0, 7, 2, None,        Chinese,     0,  0,  1,     2, General, General
General,      Niccolo Machiavelli, 0, 1, 0, None,        Rebels,      1,  0, -1,
Rebel,        Fredrich Engels,     0, 2, 0, None,        Radicals,    1,  0,  0,
Radical,      Jean Rousseau,       0, 3, 0, None,        Nationals,   1,  1,  1,
National,     Alexis Tocqueville,  0, 4, 0, None,        Revolution,  0, -1,  1,     1, General, General
General,      Pierre Proudhon,     0, 5, 0, None,        Federals,    0,  0,  1,
Federal,      Francisco Suarez,    0, 6, 1, None,        Liberals,    0,  1,  0,
Liberal,      Protobon Marx,       0, 7, 3, None,        Republics,   1,  1, -1,     1, General, General
General,      Niccolo Machiavelli, 0, 1, 0, None,        Rebels,      1,  0, -1,
Rebel,        Fredrich Engels,     0, 2, 0, None,        Radicals,    1,  0,  0,
Radical,      Jean Rousseau,       0, 3, 0, None,        Nationals,   1,  1,  1,
National,     Alexis Tocqueville,  0, 4, 0, None,        Revolution,  0, -1,  1,     1, General, General
General,      Pierre Proudhon,     0, 5, 0, None,        Federals,    0,  0,  1,
Federal,      Francisco Suarez,    0, 6, 0, None,        Liberals,    0,  1,  0,
Liberal,      Protobon Marx,       0, 7, 3, None,        Republics,   1,  1, -1,     1, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,

;
;   Trading Commodities
;
@CARAVAN
Armaments,
Chemicals,
IT,
Steel,
Agriculture/Cereals,
Textiles,
Oil/Gas,
Cattle,
Synthetic,
Electronics,
Aluminium,
Mfg. Goods,
Automobile/Transportation,
Industrial Machinery,
Iron/Coal,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Councillor
Senator
Minister
General
President
World Leader

@ATTITUDES
Worshipful
Supportive
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


