; Events file
; Civ II ToT Original Game extension
; Copyright 1999 MicroProse Software
;
;
; Modified for WARLORDS OF CHINA Scenario
;



;
; Initialization
; --------------

@BEGINEVENTS
;@DEBUG
@INITFLAG

;
; Flags
; -----
;
; 0   not used
; 1   not used
; 2   not used
; 3   not used
; 4   not used
; 5   not used
; 6   not used
; 7   not used
; 8   not used
; 9   not used
; 10  not used
; 11  not used
; 12  not used
; 13  not used
; 14  not used
; 15  not used
; 16  not used
; 17  not used
; 18  not used
; 19  not used
; 20  not used
; 21  not used
; 22  not used
; 23  not used
; 24  not used
; 25  not used
; 26  not used
; 27  not used
; 28  not used
; 29  not used
; 30  not used
; 31  not used

@IF
ScenarioLoaded
@THEN
PlayWaveFile
gong2.wav
@ENDIF




;@IF
;TURN
;turn=2
;@THEN
;CHANGETERRAIN
;terraintype=8
;maprect
;53,47,53,47,53,47,53,47
;PlayWaveFile
;Flood.wav
;TEXT
;^^
;CHINA NEWS
;^
;"China's Sorrow", the Yellow River floods!
;^
;ENDTEXT
;@ENDIF

;@IF
;TURN
;turn=3
;@THEN
;CHANGETERRAIN
;terraintype=2
;maprect
;53,47,53,47,53,47,53,47
;TEXT
;^^
;CHINA NEWS
;^
;The Yellow River recedes!
;^
;ENDTEXT
;@ENDIF





@IF
TurnInterval
interval=3
@THEN
PlayWaveFile
Warlord1.wav
@ENDIF

@IF
TurnInterval
interval=3
@THEN
PlayWaveFile
Warlord2.wav
Delay
delay=1
@ENDIF

@IF
TurnInterval
interval=3
@THEN
PlayWaveFile
Warlord3.wav
Delay
delay=2
@ENDIF





@IF
TURN
turn=0
@THEN
TEXT
^^
China's military strongman, Yuan Shikai, dies in Peiping.
Military governors, or Dujun, establish local power bases and 
begin to compete fiercely amoung themselves.
These are the "WARLORDS OF CHINA".
^
ENDTEXT
PlayWaveFile
gong.wav
JUSTONCE
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^^
In Canton, the Kuomintang leader, Sun Yat-sen, prepares to 
complete his unfinished revolution. He establishes the
Wampoa military academy, headed by Chiang Kai-shek.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^^
Key to Sun's strategy is an alliance with the Soviet Union.
Soviet advisors and military equipment arrive in Canton.
At the same time, under the direction of the Communist
International in Moscow, a Chinese Communist Party is
organized. It grows rapidly, and Sun's successor,
Chiang Kai-shek, plots to destroy it.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^^
Meanwhile, the Japanese Empire schemes to take advantage of
a divided China. Key to Japanese plans is the creation of
the "Kwantung Army". It's senior generals will act quite
independently in carrying out Japan's aggression against
China. 
^
It's a very interesting time in China's history.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^^
"May you live in interesting times."
^
-ancient Chinese curse
ENDTEXT
PlayWaveFile
gong.wav
JUSTONCE
@ENDIF

@IF
CityTaken
city=Loyang
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
42,52
@ENDIF


@IF
CityTaken
city=AnyCity
attacker=Anybody
defender=Anybody
@THEN
BestowImprovement
improvement=08
race=TriggerAttacker
capital=False
wonders=False
@ENDIF

;
;Early '20s tech to all civs

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=Kuomintang
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=Kwantung Army
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=Communists
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=Chihili Clique
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=Fengtien Faction
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=League of 5 Provinces
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
technology=10
receiver=Kuominchun Clique
JUSTONCE
@ENDIF

;Take Late '10s from all Civs

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=Kuomintang
Collapse
technology=08
@ENDIF

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=Kwantung Army
Collapse
technology=08
@ENDIF

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=Communists
Collapse
technology=08
@ENDIF

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=Chihili Clique
Collapse
technology=08
@ENDIF

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=Fengtien Faction
Collapse
technology=08
@ENDIF

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=League of 5 Provinces
Collapse
technology=08
@ENDIF

@IF
TURN
turn=22
@THEN
TAKETECHNOLOGY
whom=Kuominchun Clique
Collapse
technology=08
@ENDIF

;
;
;Late '20s tech to all civs

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=Kuomintang
JUSTONCE
@ENDIF

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=Kwantung Army
JUSTONCE
@ENDIF

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=Communists
JUSTONCE
@ENDIF

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=Chihili Clique
JUSTONCE
@ENDIF

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=Fengtien Faction
JUSTONCE
@ENDIF

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=League of 5 Provinces
JUSTONCE
@ENDIF

@IF
TURN
turn=52
@THEN
GIVETECHNOLOGY
technology=12
receiver=Kuominchun Clique
JUSTONCE
@ENDIF

;Take Early '20s from all Civs

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=Kuomintang
Collapse
technology=10
@ENDIF

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=Kwantung Army
Collapse
technology=10
@ENDIF

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=Communists
Collapse
technology=10
@ENDIF

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=Chihili Clique
Collapse
technology=10
@ENDIF

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=Fengtien Faction
Collapse
technology=10
@ENDIF

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=League of 5 Provinces
Collapse
technology=10
@ENDIF

@IF
TURN
turn=52
@THEN
TAKETECHNOLOGY
whom=Kuominchun Clique
Collapse
technology=10
@ENDIF

;

;Early '30s tech to all civs

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=Kuomintang
JUSTONCE
@ENDIF

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=Kwantung Army
JUSTONCE
@ENDIF

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=Communists
JUSTONCE
@ENDIF

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=Chihili Clique
JUSTONCE
@ENDIF

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=Fengtien Faction
JUSTONCE
@ENDIF

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=League of 5 Provinces
JUSTONCE
@ENDIF

@IF
TURN
turn=82
@THEN
GIVETECHNOLOGY
technology=13
receiver=Kuominchun Clique
JUSTONCE
@ENDIF

;Take Late '20s from all Civs

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=Kuomintang
Collapse
technology=12
@ENDIF

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=Kwantung Army
Collapse
technology=12
@ENDIF

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=Communists
Collapse
technology=12
@ENDIF

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=Chihili Clique
Collapse
technology=12
@ENDIF

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=Fengtien Faction
Collapse
technology=12
@ENDIF

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=League of 5 Provinces
Collapse
technology=12
@ENDIF

@IF
TURN
turn=82
@THEN
TAKETECHNOLOGY
whom=Kuominchun Clique
Collapse
technology=12
@ENDIF

;

;Late '30s tech to all civs

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=Kuomintang
JUSTONCE
@ENDIF

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=Kwantung Army
JUSTONCE
@ENDIF

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=Communists
JUSTONCE
@ENDIF

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=Chihili Clique
JUSTONCE
@ENDIF

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=Fengtien Faction
JUSTONCE
@ENDIF

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=League of 5 Provinces
JUSTONCE
@ENDIF

@IF
TURN
turn=112
@THEN
GIVETECHNOLOGY
technology=14
receiver=Kuominchun Clique
JUSTONCE
@ENDIF

;Take Early '30s from all Civs

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=Kuomintang
Collapse
technology=13
@ENDIF

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=Kwantung Army
Collapse
technology=13
@ENDIF

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=Communists
Collapse
technology=13
@ENDIF

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=Chihili Clique
Collapse
technology=13
@ENDIF

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=Fengtien Faction
Collapse
technology=13
@ENDIF

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=League of 5 Provinces
Collapse
technology=13
@ENDIF

@IF
TURN
turn=112
@THEN
TAKETECHNOLOGY
whom=Kuominchun Clique
Collapse
technology=13
@ENDIF








;
;
;late '10s
;#1

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=22
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Char Schneider
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#2

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=23
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Char St Chamond
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#3

;@IF
;RECEIVEDTECHNOLOGY
;receiver=Anybody
;technology=25
;@THEN
;JustOnce
;CREATEUNIT
;owner=TriggerReceiver
;unit=Mk A Tank
;Count=3
;veteran=No
;homecity=no
;InCapital
;locations
;68,24
;68,66
;47,65
;34,52
;45,87
;50,34
;67,61
;59,59
;endlocations
;@ENDIF

;#4

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=26
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=HP 0/400
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#5

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=49
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Armoured Train
Count=1
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#6

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=28
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Armoured Train
Count=1
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#7

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=29
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=W Russian Inf.
Count=6
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#8

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=33
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=W Russian Cav. 
Count=4
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;early '20s
;#9

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=36
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Armoured Train
Count=1
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#10

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=40
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=W Russian Inf.
Count=6
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#11

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=41
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=W Russian Cav.
Count=4
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#12

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=42
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Austin-Putilov
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#13

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=43
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Renault FT17
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#14

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=44
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Avro 504K
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#15

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=47
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Vickers Vimy
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#16

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=48
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Lancia AC
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#17

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=49
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Armoured Train
Count=1
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#18

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=50
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Breguet 14
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#19

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=51
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=W Russian Cav.
Count=4
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#20

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=52
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Soviet Advisor
Count=1
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#21

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=61
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Daimler AC
Count=3
veteran=No
homecity=no
InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#22

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=62
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Polikarpov R1
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#23

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=63
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Potez 25
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#24

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=64
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Junkers K53
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#25

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=65
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Ford Trimotor
Count=1
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#26

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=86
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Hawk III
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#27<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=94
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Gunboat
Count=1
veteran=No
homecity=no
locations
47,65
59,59
65,59
45,87
36,86
55,45
49,51
37,49
41,71
endlocations
@ENDIF

;#28

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=69
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Soviet Advisor
Count=1
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#29

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=72
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Fiat CR30/32
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#30

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=73
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=FE 2b
Count=3
veteran=No
homecity=no
InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#31

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=74
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Citroen HT
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#32

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=77
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=German Advisor
Count=1
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#33

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=78
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Martin B-10
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#34

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=79
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Junkers 52
Count=1
veteran=No
homecity=no
InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#35

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=80
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Polikarpov I-15
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#36

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=96
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=T-26
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#37

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=83
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Tupolev TB-3
Count=3
veteran=No
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#38

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=85
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Boeing P-26
Count=3
veteran=No
homecity=no
InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#39

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=87
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=German Advisor
Count=1
veteran=Yes
homecity=no
;InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#40

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=88
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=W Russian Inf.
Count=3
veteran=No
homecity=no
InCapital
locations
68,24
68,66
47,65
34,52
45,87
50,34
67,61
59,59
endlocations
@ENDIF

;#41

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=95
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Gunboat
Count=1
veteran=No
homecity=no
locations
47,65
59,59
65,59
45,87
36,86
55,45
49,51
37,49
41,71
endlocations
@ENDIF

;#42

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=0
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Gunboat
Count=1
veteran=No
homecity=no
locations
47,65
59,59
65,59
45,87
36,86
55,45
49,51
37,49
41,71
endlocations
@ENDIF

;#43

@IF
RECEIVEDTECHNOLOGY
receiver=Anybody
technology=5
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Gunboat
Count=1
veteran=No
homecity=no
locations
47,65
59,59
65,59
45,87
36,86
55,45
49,51
37,49
41,71
endlocations
@ENDIF

;Warlords - Dare-to-Die


@IF
CITYTAKEN
city=AnyCity
attacker=Chihili Clique
defender=ANYBODY
@AND
RANDOMTURN
Denominator=5
@THEN
JustOnce
CREATEUNIT
owner=Chihili Clique
unit=Dare-to-Die
Count=2
veteran=Yes
homecity=no
InCapital
locations
47,65
47,59
38,64
43,65
endlocations
TEXT
^
JADE MARSHAL WINS vICTORY!
^
The victory of Wu Pei-fu has resulted 
in the recruitment of two new regiments of 
"Dare-to-Die" soldiers to his army!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=AnyCity
attacker=Fengtien Faction
defender=ANYBODY
@AND
RANDOMTURN
Denominator=5
@THEN
JustOnce
CREATEUNIT
owner=Fengtien Faction
unit=Dare-to-Die
Count=2
veteran=Yes
homecity=no
InCapital
locations
68,24
68,18
65,19
70,12
endlocations
TEXT
^
TIGER OF THE NORTH WINS VICTORY!
^
The victory of Chang Tso-lin has resulted 
in the recruitment of two new regiments of 
"Dare-to-Die" soldiers to his army!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=AnyCity
attacker=Kuominchun Clique
defender=ANYBODY
@AND
RANDOMTURN
Denominator=5
@THEN
JustOnce
CREATEUNIT
owner=Kuominchun Clique
unit=Dare-to-Die
Count=2
veteran=Yes
homecity=no
InCapital
locations
34,52
30,52
37,49
31,47
31,57
endlocations
TEXT
^
CHRISTIAN WARLORD WINS VICTORY!
^
The victory of Feng Yu-hsiang has resulted 
in the recruitment of two new regiments of 
"Dare-to-Die" soldiers to his army!
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=AnyCity
attacker=League of 5 Provinces
defender=ANYBODY
@AND
RANDOMTURN
Denominator=5
@THEN
JustOnce
CREATEUNIT
owner=League of 5 Provinces
unit=Dare-to-Die
Count=2
veteran=Yes
homecity=no
InCapital
locations
68,66
67,73
63,79
61,69
endlocations
TEXT
^
NANKING WARLORD WINS VICTORY!
^
The victory of Sun Ch'uan-fang has resulted 
in the recruitment of two new regiments of 
"Dare-to-Die" soldiers to his army!
ENDTEXT
@ENDIF


;MINOR WARLORDS EVENTS:


;GUANXI

@IF
CITYTAKEN
city=Nanning
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=0
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Pakhoi
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=1
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Wuchow
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=2
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Luichow
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=3
Who=Kuomintang
state=on
@ENDIF



@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Guanxi Province Invaded!
Warlord Li Zongren mobilizes his forces 
for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
28,90
31,93
36,86
29,83
28,90
31,93
36,86
29,83
28,90
31,93
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
28,90
31,93
36,86
29,83
28,90
31,93
36,86
29,83
28,90
31,93
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
28,90
31,93
36,86
29,83
28,90
31,93
36,86
29,83
28,90
31,93
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
28,90
31,93
36,86
29,83
28,90
31,93
36,86
29,83
28,90
31,93
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
28,90
31,93
36,86
29,83
28,90
31,93
36,86
29,83
28,90
31,93
endlocations
@ENDIF


;SHANXI

@IF
CITYTAKEN
city=Taiyuan
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=4
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Fenyang
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=5
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Anyang
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=6
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Linching
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=7
Who=Kuomintang
state=on
@ENDIF



@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000011110000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Shanxi Province Invaded!
The "Model Governor", Warlord Yan Xishan mobilizes 
his forces for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
43,43
41,47
46,48
49,43
43,43
41,47
46,48
49,43
43,43
41,47
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000011110000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
43,43
41,47
46,48
49,43
43,43
41,47
46,48
49,43
43,43
41,47
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000011110000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
43,43
41,47
46,48
49,43
43,43
41,47
46,48
49,43
43,43
41,47
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000011110000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
43,43
41,47
46,48
49,43
43,43
41,47
46,48
49,43
43,43
41,47
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000000011110000
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
43,43
41,47
46,48
49,43
43,43
41,47
46,48
49,43
43,43
41,47
endlocations
@ENDIF



;SOUTH sICHUAN

@IF
CITYTAKEN
city=Chungking
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=8
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Fouling
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=9
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Kweiyang
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=10
Who=Kuomintang
state=on
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000011100000000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Southern Sichuan Province Invaded!
Warlord Lu Xiang mobilizes his forces 
for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
25,69
29,69
26,78
25,69
29,69
26,78
25,69
29,69
26,78
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000011100000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
25,69
29,69
26,78
25,69
29,69
26,7825,69
29,69
26,78
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000011100000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
25,69
29,69
26,78
25,69
29,69
26,78
25,69
29,69
26,78
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000011100000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
25,69
29,69
26,78
25,69
29,69
26,78
25,69
29,69
26,78
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000000011100000000
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
25,69
29,69
26,78
25,69
29,69
26,78
25,69
29,69
26,78
endlocations
@ENDIF



;SHANDONG

@IF
CITYTAKEN
city=Tsinan
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=11
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Chefoo
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=12
Who=Kuomintang
state=on
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Weihaiwei
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=13
Who=Kuomintang
state=on
@ENDIF


@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000011100000000000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Shandong Province Invaded!
The "Dog Meat General", Warlord Zhang Zingchang 
mobilizes his forces for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
55,45
62,40
66,42
55,45
62,40
66,42
55,45
62,40
66,42
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000011100000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
55,45
62,40
66,42
55,45
62,40
66,42
55,45
62,40
66,42
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000011100000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
55,45
62,40
66,42
55,45
62,40
66,42
55,45
62,40
66,42
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000011100000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
55,45
62,40
66,42
55,45
62,40
66,42
55,45
62,40
66,42
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000011100000000000
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
55,45
62,40
66,42
55,45
62,40
66,42
55,45
62,40
66,42
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000000011100000000000
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Armoured Train
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
55,45
endlocations
@ENDIF



;NORTHERN SICHUAN

@IF
CITYTAKEN
city=Chengtu
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=15
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Nanchung
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=16
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Luchow
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=17
Who=Kuomintang
state=on
@ENDIF


@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000111000000000000000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Northern Sichuan Province Invaded!
The "Rat Face General", Warlord Yang Sen mobilizes 
his forces for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
19,63
23,63
20,70
19,63
23,63
20,70
19,63
23,63
20,70
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000111000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
19,63
23,63
20,70
19,63
23,63
20,70
19,63
23,63
20,70
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000111000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
19,63
23,63
20,70
19,63
23,63
20,70
19,63
23,63
20,70
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000111000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
19,63
23,63
20,70
19,63
23,63
20,70
19,63
23,63
20,70
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000000000111000000000000000
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
19,63
23,63
20,70
19,63
23,63
20,70
19,63
23,63
20,70
endlocations
@ENDIF

;YUNNAN PROVINCE

@IF
UNITKILLED
unit=Executioner
attacker=ANYBODY
defender=Bandits
@THEN
TEXT
^^
       CHINA TIMES
^
Attacks on civil authorities in Yunnanfu.
Martial law is declared. Loyal troops
reinforce the city.

^
ENDTEXT
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=3
homecity=none
locations
15,83
endlocations
@ENDIF

@IF
CITYTAKEN
city=Yunnanfu
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=18
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Ningyuan
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=19
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Loshan
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=20
Who=Kuomintang
state=on
@ENDIF


@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000001111000000000000000000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Yunnan Province Invaded!
Dujun Cai E mobilizes 
his forces for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
15,83
10,70
16,74
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000001111000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
15,83
10,70
16,74
15,83
10,70
16,74
12,80
16,86
18,80
12,84
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000001111000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
15,83
10,70
16,74
15,83
10,70
16,74
12,80
16,86
18,80
12,84
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000001111000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
15,83
10,70
16,74
15,83
10,70
16,74
12,80
16,86
18,80
12,84
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000000001111000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=no
Count=2
homecity=none
Randomize
locations
15,83
10,70
16,74
15,83
10,70
16,74
endlocations
@ENDIF

;SUIYUAN PROVINCE

@IF
CITYTAKEN
city=Lanchow
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=22
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Sining
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=23
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Ningsia
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=24
Who=Kuomintang
state=on
@ENDIF


@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000001110000000000000000000000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Suiyuan Province Invaded!
Dujun "Little Xu" Shucheng mobilizes 
his forces for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
20,46
14,44
23,41
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000001110000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
20,46
14,44
23,41
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000001110000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
20,46
14,44
23,41
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000001110000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
20,46
14,44
23,41
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00000001110000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=no
Count=2
homecity=none
Randomize
locations
20,46
14,44
23,41
endlocations
@ENDIF


;PEKING

@IF
UNITKILLED
unit=Imperial Inf.
attacker=ANYBODY
defender=Bandits
@THEN
TEXT
^^
       CHINA TIMES
^
Attacks on government forces in Peiping.
Martial law is declared. Loyal troops
reinforce the city.

^
ENDTEXT
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=3
homecity=none
locations
50,34
endlocations
@ENDIF


@IF
CITYTAKEN
city=Peiping
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=25
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Tientsin
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=26
Who=Kuomintang
state=on
@ENDIF

@IF
CITYTAKEN
city=Chinhuangtao
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
;continuous
flag=27
Who=Kuomintang
state=on
@ENDIF


@IF
CHECKFLAG
who=Kuomintang
Mask=0b00011110000000000000000000000000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Peking threatened!
President Dan Qirui mobilizes 
the forces of the Anfu Clique
for a counterattack.

^
ENDTEXT
CREATEUNIT
unit=Warlord
owner=Bandits
veteran=yes
Count=1
homecity=none
Randomize
locations
50,34
52,38
55,33
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00011110000000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Minor Warlord Inf.
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
50,34
52,38
55,33
50,34
52,38
55,33
51,31
48,32
47,35
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00011110000000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Cav.
owner=Bandits
veteran=yes
Count=2
homecity=none
Randomize
locations
50,34
52,38
55,33
50,34
52,38
55,33
51,31
48,32
47,35
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00011110000000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Chinese Art.
owner=Bandits
veteran=yes
Count=4
homecity=none
Randomize
locations
50,34
52,38
55,33
50,34
52,38
55,33
51,31
48,32
47,35
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00011110000000000000000000000000
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Caudron G.III
owner=Bandits
veteran=no
Count=2
homecity=none
Randomize
locations
50,34
52,38
55,33
endlocations
@ENDIF

;SHANGHAI

@IF
CITYTAKEN
city=Shanghai
attacker=ANYBODY
defender=Bandits
@THEN
FLAG
continuous
flag=29
Who=Kuomintang
state=on
@ENDIF

@IF
CHECKFLAG
who=Kuomintang
Mask=0b00100000000000000000000000000000
Threshold=1
state=on
@THEN
JUSTONCE
CREATEUNIT
unit=Tong Gangster
owner=Bandits
veteran=yes
Count=6
homecity=none
Randomize
locations
67,59
65,61
66,62
66,60
endlocations
TEXT
^^
       CHINA TIMES
^
The Green Gang, Shanghai's leading underworld
triad, attempts to assasinate leaders of the 
forces which have recently occupied Shanghai.

^
ENDTEXT
@ENDIF

;
;
;Bandits and Mongols

;
;KWANGSI BANDITS

@IF
RANDOMTURN
Denominator=12
@THEN
CREATEUNIT
unit=Bandits
owner=Bandits
veteran=no
Count=3
homecity=none
Randomize
locations
39,81
38,76
32,86
41,81
31,79
35,79
49,83
44,80
endlocations
@ENDIF

;@IF
;TURN
;turn=Every
;@THEN
;MoveUnit
;unit=Bandits
;owner=Bandits
;maprect
;0,70,52,70,52,96,0,96
;moveto
;45,87
;numbertomove=All
;@ENDIF

;
;SZECHWAN BANDITS

@IF
RANDOMTURN
Denominator=12
@THEN
CREATEUNIT
unit=Bandits
owner=Bandits
veteran=no
Count=3
homecity=none
Randomize
locations
39,67
41,63
40,60
35,61
39,61
endlocations
@ENDIF

;@IF
;TURN
;turn=Every
;@THEN
;MoveUnit
;unit=Bandits
;owner=Bandits
;maprect
;1,57,53,57,53,69,1,69
;moveto
;47,65
;numbertomove=All
;@ENDIF

;
;KANSU BANDITS

@IF
RANDOMTURN
Denominator=12
@THEN
CREATEUNIT
unit=Bandits
owner=Bandits
veteran=no
Count=3
homecity=none
Randomize
locations
21,51
23,55
25,47
26,44
24,54
29,43
endlocations
@ENDIF

;@IF
;TURN
;turn=Every
;@THEN
;MoveUnit
;unit=Bandits
;owner=Bandits
;maprect
;0,42,52,42,52,56,0,56
;moveto
;34,52
;numbertomove=All
;@ENDIF


;
;CHAHAR RAIDERS

@IF
RANDOMTURN
Denominator=12
@THEN
CREATEUNIT
unit=Mongol Cav.
owner=Bandits
veteran=no
Count=3
homecity=none
Randomize
locations
48,18
50,20
52,22
44,24
40,26
45,19
endlocations
@ENDIF

;@IF
;TURN
;turn=Every
;@THEN
;MoveUnit
;unit=Mongol Cav.
;owner=Bandits
;maprect
;1,41,57,41,57,25,1,25
;moveto
;50,34
;numbertomove=All
;@ENDIF

;
;INNER MONGOLIAN RAIDERS

@IF
RANDOMTURN
Denominator=12
@THEN
CREATEUNIT
unit=Mongol Cav.
owner=Bandits
veteran=no
Count=3
homecity=none
Randomize
locations
58,6
59,11
57,15
60,0
74,2
58,10
endlocations
@ENDIF

;@IF
;TURN
;turn=Every
;@THEN
;MoveUnit
;unit=Mongol Cav.
;owner=Bandits
;maprect
;0,0,72,0,0,16,72,16
;moveto
;68,24
;numbertomove=All
;@ENDIF

;
;KOREAN BANDITS

;@IF
;TURN
;Turn=0
;@THEN
;FLAG
;continuous
;flag=06
;Who=Communists
;state=on
;@ENDIF

;@IF
;CITYTAKEN
;city=Keijo
;attacker=Communists
;defender=ANYBODY
;@THEN
;FLAG
;continuous
;flag=06
;Who=Communists
;state=off
;@ENDIF

;@IF
;CITYTAKEN
;city=Keijo
;attacker=ANYBODY
;defender=Communists
;@THEN
;FLAG
;continuous
;flag=06
;Who=Communists
;state=on
;@ENDIF

@IF
;CHECKFLAG
;who=Communists
;flag=06
;state=on
;@AND
RANDOMTURN
Denominator=12
@THEN
;TEXT
;^^
;       JAPAN POST
;^
;Korean bandits move on Keijo!
;
;^
;ENDTEXT
CREATEUNIT
unit=Bandits
owner=Bandits
veteran=no
Count=3
homecity=none
Randomize
locations
85,39
82,36
75,35
72,28
77,23
80,24
endlocations
@ENDIF

;@IF
;TURN
;turn=Every
;@THEN
;MoveUnit
;unit=Bandits
;owner=Bandits
;maprect
;73,19,85,19,85,49,73,49
;moveto
;78,38
;numbertomove=All
;@ENDIF

@IF
CityTaken
city=Shanghai
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Junk
Count=2
veteran=No
homecity=none
locations
67,61
@ENDIF

@IF
CityTaken
city=Tsingtao
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Junk
Count=1
veteran=No
homecity=none
locations
62,46
@ENDIF

@IF
CityTaken
city=Tientsin
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Junk
Count=1
veteran=No
homecity=none
locations
52,38
@ENDIF

@IF
CityTaken
city=Swatow
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Junk
Count=1
veteran=No
homecity=none
locations
58,84
@ENDIF

@IF
CityTaken
city=Changte
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
41,71
@ENDIF

@IF
CityTaken
city=Anking
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
54,62
@ENDIF

@IF
CityTaken
city=Nanking
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
59,59
@ENDIF

@IF
CityTaken
city=Soochow
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
65,59
@ENDIF

@IF
CityTaken
city=Tsinan
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
55,45
@ENDIF

@IF
CityTaken
city=Kaifeng
attacker=Anybody
defender=Bandits
@THEN
CreateUnit
JUSTONCE
owner=TriggerAttacker
unit=Steamer
Count=1
veteran=No
homecity=none
locations
49,51
@ENDIF

;KOUMINTANG EVENTS

@IF
TURN
turn=40
@THEN
GIVETECHNOLOGY
technology=97
receiver=Kuomintang
JUSTONCE
@ENDIF

;COMMUNIST EVENTS

;Long March

@IF
CHECKFLAG
who=Communists
Mask=0b00000000000000000000111110000000
Threshold=3
state=on
@THEN
JUSTONCE
TEXT
^^
       CHINA TIMES
^
Under heavy attack, Communist forces attempt to break out.
The "Long March" to new base areas has begun, under the
leadership of Mao Tse-tung. It's success is uncertain.

^
ENDTEXT
GiveTechnology
technology=98
receiver=Communists
@ENDIF

@IF
CITYTAKEN
city=N Kiangsi Area
attacker=ANYBODY
defender=Communists
@THEN
FLAG
continuous
flag=07
Who=Communists
state=on
@ENDIF

@IF
CITYDESTROYED
city=N Kiangsi Area
owner=Communists
@THEN
FLAG
continuous
flag=07
Who=Communists
state=on
@ENDIF

@IF
CITYTAKEN
city=S Kiangsi Area
attacker=ANYBODY
defender=Communists
@THEN
FLAG
continuous
flag=08
Who=Communists
state=on
@ENDIF

@IF
CITYDESTROYED
city=S Kiangsi Area
owner=Communists
@THEN
FLAG
continuous
flag=08
Who=Communists
state=on
@ENDIF

@IF
CITYTAKEN
city=Central Area
attacker=ANYBODY
defender=Communists
@THEN
FLAG
continuous
flag=09
Who=Communists
state=on
@ENDIF

@IF
CITYDESTROYED
city=Central Area
owner=Communists
@THEN
FLAG
continuous
flag=09
Who=Communists
state=on
@ENDIF

@IF
CITYTAKEN
city=E Hupeh Area
attacker=ANYBODY
defender=Communists
@THEN
FLAG
continuous
flag=10
Who=Communists
state=on
@ENDIF

@IF
CITYDESTROYED
city=E Hupeh Area
owner=Communists
@THEN
FLAG
continuous
flag=10
Who=Communists
state=on
@ENDIF

@IF
CITYTAKEN
city=Hunan Area
attacker=ANYBODY
defender=Communists
@THEN
FLAG
continuous
flag=11
Who=Communists
state=on
@ENDIF

@IF
CITYDESTROYED
city=Hunan Area
owner=Communists
@THEN
FLAG
continuous
flag=11
Who=Communists
state=on
@ENDIF

@IF
UnitKilled
Unit=Mao Tse-tung
attacker=Anybody
defender=Communists
@THEN
FLAG
continuous
flag=12
Who=Communists
state=on
@ENDIF

@IF
CityProduction
builder=Communists
improvement=65
@THEN
JUSTONCE
CreateUnit
owner=Communists
unit=Liberation Army
Count=4
veteran=yes
homecity=none
randomize
locations
33,41
22,51
25,45
28,42
endlocations
@ENDIF

@IF
CityProduction
builder=Communists
improvement=65
@THEN
JUSTONCE
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=yes
homecity=none
randomize
locations
33,41
22,51
25,45
28,42
endlocations
@ENDIF

@IF
CityProduction
builder=Communists
improvement=65
@THEN
JUSTONCE
CreateUnit
owner=Communists
unit=Coolie
Count=1
veteran=no
homecity=none
randomize
locations
33,41
22,51
25,45
28,42
endlocations
GiveTechnology
technology=99
receiver=Communists
@ENDIF



@IF
CHECKFLAG
who=Communists
Mask=0b00000000000000000001000000000000
Threshold=1
state=on
@AND
CityProduction
builder=Communists
improvement=65
@THEN
JUSTONCE
CreateUnit
owner=Communists
unit=Mao Tse-tung
Count=1
veteran=yes
homecity=none
randomize
locations
33,41
22,51
25,45
28,42
endlocations
@ENDIF



;Moscow gold

@IF
ReceivedTechnology
receiver=Communists
FutureTech=2
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=50
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 50 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
59,65
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=3
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=50
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 50 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
59,65
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=4
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=50
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 50 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
59,65
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=5
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=50
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 50 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
59,65
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=6
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=75
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 75 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=7
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=75
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 75 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=8
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=100
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 100 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=9
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=100
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 100 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=10
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=100
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 100 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=11
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=100
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 100 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=12
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=150
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 150 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=13
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=150
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 150 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=14
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=150
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 150 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Communists
FutureTech=15
technology=89
@THEN
JUSTONCE
ChangeMoney
receiver=Communists
amount=150
TEXT
^^
PRAVDA
^
Comintern unanimously approves Comrade Stalin's
proposal to send 150 Roubles in economic aid the the 
heroic Chinese Communist Party!
^
ENDTEXT
CreateUnit
owner=Communists
unit=Commissar
Count=1
veteran=No
homecity=none
Randomize
locations
33,41
39,41
36,68
48,70
51,61
55,79
60,74
endlocations
@ENDIF


;KWANTUNG ARMY EVENTS


@IF
CITYTAKEN
city=Pyongyang
attacker=ANYBODY
defender=Kwantung Army
@THEN
FLAG
continuous
flag=0
Who=Kwantung Army
state=on
@ENDIF

@IF
CITYTAKEN
city=Gensan
attacker=ANYBODY
defender=Kwantung Army
@THEN
FLAG
continuous
flag=1
Who=Kwantung Army
state=on
@ENDIF

@IF
CITYTAKEN
city=Heijo
attacker=ANYBODY
defender=Kwantung Army
@THEN
FLAG
continuous
flag=2
Who=Kwantung Army
state=on
@ENDIF

@IF
CITYTAKEN
city=Keijo
attacker=ANYBODY
defender=Kwantung Army
@THEN
FLAG
continuous
flag=3
Who=Kwantung Army
state=on
@ENDIF

@IF
CITYTAKEN
city=Pyongyang
attacker=Kwantung Army
defender=ANYBODY
@THEN
FLAG
continuous
flag=0
Who=Kwantung Army
state=off
@ENDIF

@IF
CITYTAKEN
city=Gensan
attacker=Kwantung Army
defender=ANYBODY
@THEN
FLAG
continuous
flag=1
Who=Kwantung Army
state=off
@ENDIF

@IF
CITYTAKEN
city=Heijo
attacker=Kwantung Army
defender=ANYBODY
@THEN
FLAG
continuous
flag=2
Who=Kwantung Army
state=off
@ENDIF

@IF
CITYTAKEN
city=Keijo
attacker=Kwantung Army
defender=ANYBODY
@THEN
FLAG
continuous
flag=3
Who=Kwantung Army
state=off
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       JAPAN POST
^
Korea Invaded!
The Imperial Diet approves large scale
reinforcements to protect the Emperor's
posessions in Korea.

^
ENDTEXT
CREATEUNIT
unit=Lt. General
owner=Kwantung Army
veteran=yes
Count=1
homecity=none
Randomize
locations
75,31
74,38
78,38
80,46
85,45
80,32
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Japanese Inf.
owner=Kwantung Army
veteran=yes
Count=4
homecity=none
Randomize
locations
75,31
74,38
78,38
80,46
85,45
80,32
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Japanese Cav.
owner=Kwantung Army
veteran=yes
Count=2
homecity=none
Randomize
locations
75,31
74,38
78,38
80,46
85,45
80,32
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Japanese Art.
owner=Kwantung Army
veteran=yes
Count=2
homecity=none
Randomize
locations
75,31
74,38
78,38
80,46
85,45
80,32
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000001111
Threshold=1
state=on
@THEN
;JUSTONCE
CREATEUNIT
unit=Naval Troops
owner=Kwantung Army
veteran=yes
Count=2
homecity=none
Randomize
locations
75,31
74,38
78,38
80,46
85,45
80,32
endlocations
@ENDIF

@IF
CITYTAKEN
city=Mukden
attacker=Kwantung Army
defender=ANYBODY
@THEN
FLAG
continuous
flag=4
Who=Kwantung Army
state=on
@ENDIF

@IF
CITYTAKEN
city=Mukden
attacker=ANYBODY
defender=Kwantung Army
@THEN
FLAG
continuous
flag=4
Who=Kwantung Army
state=off
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000010000
Threshold=1
state=on
@AND
RANDOMTURN
Denominator=4
@THEN
CREATEUNIT
unit=Manchukuo Inf.
owner=Kwantung Army
veteran=no
Count=1
homecity=none
Randomize
locations
68,24
68,18
70,12
65,7
75,17
80,12
50,34
67,61
63,79
58,84
endlocations
@ENDIF

@IF
CHECKFLAG
who=Kwantung Army
Mask=0b00000000000000000000000000010000
Threshold=1
state=on
@THEN
JUSTONCE
TEXT
^^
       JAPAN POST
^
The Imperial Diet proclaims the creation of the 
independent state of Manchukuo. Henry Pi Yu will
reign as monarch. The Japanese Empire
will provide military and economic assistance.

^
ENDTEXT
@ENDIF



@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=8
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=N-27
Count=2
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
68,82
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives French Nieuport 27 fighter aircraft.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=8
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Mk V Tank
Count=1
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives a shipment of British Mk V tanks.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=10
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=NiD-29
Count=2
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
68,82
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives French Nieuport-Delage NiD-29 fighter aircraft.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=10
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Mk A Tank
Count=2
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives a shipment of British Mk A "Whippet" tanks.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=10
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Cruiser
Count=1
veteran=no
homecity=none
Randomize
locations
62,46
62,46
64,34
64,34
64,34
74,38
85,45
80,46
68,82
66,88
endlocations
TEXT
^^
JAPAN POST
^
The Imperial Japanese Navy deploys a cruiser in support of the Kwantung Army.
ENDTEXT
@ENDIF




@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=12
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Nakijima 91
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
62,46
78,38
75,31
80,46
85,45
74,38
64,34
68,82
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives the first domesticaly produced Japanese fighter plane, the Nakijima 91.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=12
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Vickers Mk II
Count=3
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives a shipment of British Vickers Mk II tanks.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=12
@THEN
JUSTONCE
GiveTechnology
technology=68
receiver=Kwantung Army
Randomize
Delay
delay=12
TEXT
^^
JAPAN POST
^
The Imperial Cabinet orders the Imperial Japanese Navy to increase it's support of the Kwantung Army.
ENDTEXT
PlayWaveFile
IJN.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=68
@AND
RANDOMTURN
Denominator=18
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Freighter
Count=1
veteran=no
homecity=none
Randomize
locations
64,34
74,38
85,45
80,46
68,82
66,88
endlocations
TEXT
^^
JAPAN POST
^
The Japanese Merchant Marine supplies shipping to the Kwantung Army.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=68
@AND
RANDOMTURN
Denominator=24
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Naval Troops
Count=3
veteran=yes
homecity=none
Randomize
locations
62,46
62,46
64,34
74,38
85,45
80,46
68,82
66,88
endlocations
TEXT
^^
JAPAN POST
^
The Imperial Japanese Navy deploys Naval Landing Troops in support of the Kwantung Army.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=18
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=KDA-5
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
62,46
78,38
75,31
80,46
85,45
74,38
64,34
68,82
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives new KDA-5 biplane fighters.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=24
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=A1N2
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
62,46
78,38
75,31
80,46
85,45
74,38
64,34
68,82
endlocations
TEXT
^^
JAPAN POST
^
The Imperial Japanese Navy commits several squadrons of the new A1N2 carrier-based fighter.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=18
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Type 87 AC
Count=3
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives a shipment of Type 87 armoured cars.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=14
@AND
RANDOMTURN
Denominator=18
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=KI-27
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
62,46
78,38
75,31
80,46
85,45
74,38
64,34
68,82
66,88
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives new KI-27 (Nate) monoplane fighters.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=14
@AND
RANDOMTURN
Denominator=18
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=KI-2
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
62,46
78,38
75,31
80,46
85,45
74,38
64,34
68,82
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army is reinforced by a wing of new KI-2 monoplane bombers.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=14
@AND
RANDOMTURN
Denominator=18
@THEN
JustOnce
CREATEUNIT
owner=TriggerReceiver
unit=Type 89
Count=3
veteran=no
homecity=none
Randomize
locations
78,38
75,31
80,46
85,45
74,38
64,34
62,46
62,46
endlocations
TEXT
^^
JAPAN POST
^
The Kwantung Army receives a shipment of Type 89 tanks.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=14
@AND
RANDOMTURN
Denominator=18
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Cruiser
Count=1
veteran=no
homecity=none
Randomize
locations
62,46
62,46
64,34
74,38
85,45
80,46
68,82
endlocations
TEXT
^^
JAPAN POST
^
The Imperial Japanese Navy deploys a cruiser in support of the Kwantung Army.
ENDTEXT
@ENDIF



;JAPAN ESCALATES IN THE 30S

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@THEN
JUSTONCE
TEXT
^^
JAPAN POST
^
As the 1930's dawn, Japanese agression in China intensifies.
ENDTEXT
PlayWaveFile
IJN.wav
GIVETECHNOLOGY
technology=93
receiver=Kwantung Army
JUSTONCE
@ENDIF


@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=18
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Japanese Inf.
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
64,34
75,31
78,36
74,38
80,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=18
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Japanese Cav.
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
64,34
75,31
78,36
74,38
80,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=18
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Japanese Art.
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
64,34
75,31
78,36
74,38
80,46
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
receiver=Kwantung Army
technology=13
@AND
RANDOMTURN
Denominator=18
@THEN
CREATEUNIT
owner=TriggerReceiver
unit=Japanese MG.
Count=3
veteran=no
homecity=none
Randomize
locations
62,46
64,34
75,31
78,36
74,38
80,46
endlocations
@ENDIF

@ENDEVENTS






