;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this (max 8)
4       ; Communism pays support for all units past this (max 8)
4       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Celestial Summoning,4,-2,  CA,  NF,  3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Bronze Working,     6,-1,  nil, nil, 3, 0    ; Amp
Astrology,          4, 1,  Mys, Mat, 1, 3    ; Ast
Timekeeping,        4, 1,  Ast, Sup, 2, 3    ; Ato
Special Technology, 2, 0,  nil, no,  3, 4    ; Aut
Taxation,           4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Pla, Cst, 0, 4    ; Bri
Rigid Training,     4,-2,  Feu, Mob, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che
Noble Cavalry,      4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Mystery Cults,      5,-1,  Mys, Gen, 3, 0    ; CA
Woodworking,        5,-1,  nil, nil, 2, 4    ; Cmb
Divine Mandate,     5, 0,  MT,  Rob, 2, 2    ; Cmn
Oracular Gift,      4, 1,  PT,  Mys, 3, 4    ; Cmp
Citizen Militias,   7,-1,  Tac, Mon, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Tomb Construction,  4, 0,  SFl, Rad, 2, 1    ; Cor
Currency,           4, 1,  Amp, nil, 0, 1    ; Cur
Pantisocracy,       5, 1,  Lit, Rep, 2, 2    ; Dem
Artisan Societies,  4, 1,  Roc, Ban, 2, 1    ; Eco
Eastward Journeys,  4, 0,  nil, no,  2, 4    ; E1
Special Technology, 4, 1,  nil, no,  3, 4    ; E2
Architecturalism,   4, 0,  Whe, Cst, 0, 4    ; Eng
Metallurgy,         3, 1,  Rec, SFl, 3, 2    ; Env
Pacts with the Fey, 2,-1,  Cmn, Dem, 3, 0    ; Esp
Dwarven Craftwork,  5, 0,  Gun, Che, 2, 4    ; Exp
Warrior Societies,  4,-1,  War, Mon, 0, 0    ; Feu
Warrior Cults,      4,-1,  Cmb, ToG, 2, 4    ; Fli
Dwarven Alliance,   3,-2,  MT,  Csc, 2, 2    ; Fun
Nectar of the Gods, 3, 0,  NP,  Sup, 3, 3    ; FP
Hearth Wisdom,      3, 2,  Med, Cor, 3, 3    ; Gen
Goblin King's Favor,4, 1,  Cmn, Tac, 3, 0    ; Gue
Not Used,           8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Special Technology, 6, 0,  RR,  Ban, 2, 1    ; Ind
Special Technology, 6, 0,  Eng, Lit, 1, 4    ; Inv
Swordmaking,        5,-1,  Bro, War, 0, 4    ; Iro
Olympic Games,      4,-1,  MP,  Gue, 3, 2    ; Lab
Monument Erection,  4, 0,  NP,  MP,  3, 3    ; Las
Temple Upgrading,   5,-1,  Chi, Gun, 1, 0    ; Ldr
Temple Records,     5, 2,  Wri, CoL, 0, 3    ; Lit
Improved Forestry,  4,-2,  Stl, Tac, 2, 4    ; Too
Sacred Beasts,      4,-1,  Phy, Iro, 1, 3    ; Mag
Cartography,        6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Temple Healers,     5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Herbalism,          4, 0,  Phi, Tra, 1, 1    ; Med
Siege Tactics,      6,-2,  Gun, Uni, 1, 0    ; Met
Sea God Placation,  4, 1,  Too, E2,  3, 4    ; Min
Military Tactics,   8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Organized Worship,  5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Shipwright,         6,-1,  Sea, Ast, 1, 1    ; Nav
Sacred Fires,       6,-2,  Ato, MP,  3, 3    ; NF
Sea Bird Guidance,  3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Monster Wrangling,  4,-1,  Nav, Lit, 1, 3    ; Phy
Iron Working,       4, 1,  Ref, SFl, 3, 4    ; Pla
Bronze Working,     4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Propecies,          4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Village Improvement,5,-1,  Fli, E1,  3, 4    ; Rad
Sky Passages,       6, 0,  SE, Bri,  2, 1    ; RR
Purification,       2, 1,  MP, Dem,  3, 2    ; Rec
Iron Forging,       4, 0,  Che, Cor, 2, 4    ; Ref
Earth Goddess' Gift,3, 1,  E1,  San, 3, 1    ; Rfg
Plutocracy,         5, 1,  CoL, Lit, 0, 2    ; Rep
Heroic Deeds,       5,-2,  Cmp, Mob, 3, 0    ; Rob
Trade Guilds,       6,-2,  AFl, E2,  3, 0    ; Roc
City Improvement,   4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Advanced Masonry,   4, 1,  Cmp, Roc, 3, 3    ; SFl
Monster Husbandry,  3,-2,  Sup, Rob, 3, 0    ; Sth
Skilled Labour,     4,-1,  Phy, Inv, 2, 3    ; SE
Divine Alloys,      4,-1,  E1,  Ind, 2, 4    ; Stl
Academics,          4, 1,  Pla, Las, 3, 3    ; Sup
Peasant Training,   6,-1,  Csc, Ldr, 2, 0    ; Tac
Gnosis,             3, 2,  MT,  Feu, 1, 2    ; The
Hieroglyphics,      4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Lycaeum,            5, 1,  Mat, Phi, 1, 3    ; Uni
Archery,            4,-1,  nil, nil, 0, 0    ; War
Wheel,              4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Divine Secrets,     1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       nil, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Greek Spearmen,nil, 0,  2.,0,  2a,3d,  1h,1f,  2,0,  1, nil, 000000000000000
Roman Militia,nil, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  1, nil, 000000000000000
Atlantean Droves,nil, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  1, nil, 000000000000000
Babylonian Host,nil, 0,  2.,0,  2a,3d,  1h,1f,  2,0,  1, nil, 000000000000000
Egyptian Spearmen,nil, 0,  2.,0,  2a,3d,  1h,1f,  2,0,  1, nil, 000000000000000
Norse Drenger,nil, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  1, nil, 000000000000000
Celtic Warriors,nil, 0,  2.,0,  2a,2d,  1h,1f,  1,0,  1, nil, 000000000000000
Dwarves,      nil, 0,  2.,0,  4a,3d,  2h,1f,  5,0,  5, Exp, 000000000000000
Goblins/Boggarts,nil, 0,  2.,0,  3a,3d,  2h,1f,  5,0,  1, Gue, 000001000000010
Phalanx,      nil, 0,  2.,0,  2a,4d,  1h,1f,  3,0,  1, Feu, 000010000000000
Hypaspists,   nil, 0,  2.,0,  5a,3d,  1h,1f,  4,0,  0, Iro, 000000000000000
Greek Slingers,nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Tac, 000000000000000
Toxotes,      nil, 0,  2.,0,  6a,2d,  1h,1f,  5,0,  0, War,  000000000000000
Peltasts,     nil, 0,  2.,0,  5a,1d,  1h,1f,  3,0,  0, Lab, 000000000000000
Greek Charioteers,nil, 0,  4.,0,  4a,1d,  1h,1f,  4,0,  0, Whe, 000000000000000
Prodromos,    nil, 0,  5.,0,  5a,1d,  1h,1f,  5,0,  0, Hor, 000000000000000
Hippikons,    nil, 0,  4.,0,  6a,2d,  1h,1f,  6,0,  0, Chi, 000000000000000
Legion,       nil, 0,  2.,0,  5a,4d,  1h,1f,  5,0,  1, Iro, 000000000000000
Centurions,   nil, 0,  2.,0,  6a,4d,  1h,1f,  6,0,  0, Bro, 000000000000000
Roman Slingers,nil, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Tac, 000000000000000
Roman Archers,nil, 0,  2.,0,  5a,3d,  1h,1f,  5,0,  0, War, 000000000000000
Roman Cavalry,nil, 0,  4.,0,  5a,2d,  1h,1f,  5,0,  0, Hor, 000000000000000
Roman Elite Cavalry,nil, 0,  4.,0, 7a,3d,  1h,1f,  8,0,  0, Chi, 000000000000000
Atlantean Guardinals,nil, 0,  2.,0,  3a,4d,  1h,1f,  5,0,  1, Feu, 000010000000000
Atlantean Archers,nil, 0,  2.,0,  7a,3d,  1h,1f,  7,0,  0, War, 000000000000000
Atlantean Slingers,nil, 0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, Tac, 000000000000000
Atlantean Charioteers,nil, 0,  4.,0,  5a,1d,  1h,1f,  5,0,  0, Whe, 000000000000000
Atlantean Cavalry,nil, 0,  5.,0,  6a,3d,  1h,1f,  7,0,  0, Chi, 000000000000000
Babylonian Swordsmen,nil, 0,  2.,0,  4a,4d,  1h,1f,  4,0,  1, Iro, 000000000000000
Chosen of Marduk,nil, 0,  2.,0,  6a,3d,  1h,1f,  7,0,  0, Bro, 000000000000000
Babylonian Bowmen,nil, 0,  2.,0,  5a,3d,  1h,1f,  5,0,  0, War, 000000000000000
Babylonian Charioteers,nil, 0,  4.,0,  4a,2d,  1h,1f,  5,0,  0, Whe, 000000000000000
Spearmen of Horus,nil, 0,  2.,0,  2a,4d,  1h,1f,  3,0,  1, Feu, 000010000000000
Egyptian Archers,nil, 0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, War, 000000000000000
Egyptian Slingers,nil, 0,  2.,0,  3a,2d,  1h,1f,  2,0,  0, Tac, 000000000000000
Egyptian Swordsmen,nil, 0,  2.,0,  4a,3d,  1h,1f,  3,0,  0, Iro, 000000000000000
Chariot Archers,nil, 0,  4.,0,  6a,2d,  1h,1f,  6,0,  0, Whe, 000000000000000
Mercenaries,  nil, 0,  2.,0,  6a,4d,  1h,1f,  6,0,  0, Bro, 000000000000000
Huskarls,     nil, 0,  2.,0,  6a,3d,  1h,1f,  5,0,  0, Bro, 000000000000000
Ulfsarks,     nil, 0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, Iro, 000000000000100
Raiding Cavalry,nil, 0,  4.,0,  5a,2d,  1h,1f,  5,0,  0, Hor, 000000000000000
Celtic Swordsmen,nil, 0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, Iro, 000000000000000
Woad Raiders, nil, 0,  2.,0,  6a,2d,  1h,1f,  6,0,  0, Bro, 000001000000010
Yeomen,       nil, 0,  2.,0,  7a,2d,  1h,1f,  6,0,  0, War, 000000000000000
Trireme,      nil, 2,  7.,0,  5a,4d,  2h,1f,  8,3,  2, Nav, 000000000100001
Priest,       nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, MT,  000000000000010
Fey Enchantress,nil, 0,  4.,0,  0a,0d,  1h,1f,  5,0,  6, Esp, 000000000000011
Kebenit,      nil, 2,  6.,0,  4a,3d,  2h,1f,  6,3,  2, Nav, 000000000100001
Caravan,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Longboat,     nil, 2,  7.,0,  6a,2d,  2h,1f,  8,0,  2, Nav, 000000000000001
Catapult,     nil, 0,  1.,0,  8a,1d,  2h,1f,  6,0,  0, Mat, 000000000000000
Siege Tower,  nil, 0,  1.,0,  9a,2d,  2h,1f,  9,0,  0, Met, 000000001000000
Battering Ram,nil, 0,  1.,0,  7a,2d,  2h,1f,  6,0,  0, Too, 000000000000000
Greek Hero,   nil, 0,  2.,0, 12a,2d,  1h,3f,  8,0,  0, Rob, 010001000010010
Roman Officer,nil, 0,  2.,0, 10a,3d,  1h,3f,  8,0,  0, Rob, 010001000010010
Atlantean Officer,nil, 0,  2.,0, 12a,3d,  1h,3f,  9,0,  0, Rob, 010001000010010
Satrap,       nil, 0,  2.,0, 10a,3d,  1h,3f,  8,0,  0, Rob, 010001000010010
Pharoah,      nil, 0,  2.,0,  9a,5d,  1h,3f,  9,0,  0, Rob, 010001000010010
Hersir,       nil, 0,  2.,0, 14a,1d,  1h,3f,  8,0,  0, Rob, 010001000010010
Tribal Champion,nil, 0,  2.,0, 12a,2d,  1h,3f,  8,0,  0, Rob, 010001000010010
Minotaur,     nil, 1,  3.,4,  9a,6d,  3h,1f,  7,0,  0, Mag, 000000000010001
Griffon,      nil, 1,  6.,6,  7a,6d,  3h,1f,  7,0,  0, Phy, 000000000010001
Centaur,      nil, 1,  4.,5,  8a,7d,  3h,1f,  8,0,  0, Fli, 000000000010001
Gorgon,       nil, 1,  3.,4, 12a,5d,  3h,1f, 10,0,  0, AFl, 000000000010001
Pegasus,      nil, 1, 12.,8,  0a,4d,  2h,1f,  5,0,  0, PT,  000000000000001
Manticore,    nil, 1,  3.,4, 10a,8d,  3h,1f, 11,0,  0, Sth, 000000000010001
Annunaki,     nil, 1,  3.,5, 10a,6d,  3h,1f,  9,0,  0, AFl, 000000000010001
Lammasu,      nil, 1,  6.,4,  9a,8d,  3h,1f,  9,0,  0, Mag, 000000000010001
Scarab,       nil, 1,  2.,4, 10a,6d,  3h,1f, 10,0,  0, Sth, 000000000010001
Mummy,        nil, 1,  3.,5, 11a,6d,  3h,1f, 10,0,  0, AFl, 000000000010001
Wadjet,       nil, 1,  5.,6,  9a,6d,  3h,1f,  7,0,  0, Phy, 000000000010001
Valkyrie,     nil, 1,  8.,5,  8a,7d,  3h,1f,  9,0,  0, Fli, 000000000010001
Alfar/Thalen Sidhe,nil, 1,  3.,5, 12a,4d,  3h,1f,  9,0,  0, AFl, 000000000010001
Troll,        nil, 1,  3.,4, 14a,6d,  3h,1f, 12,0,  0, Sth, 000000000010001
Amazons,      nil, 0,  2.,0,  6a,3d,  1h,1f,  6,0,  1, nil, 000001000010010
Hittites,     nil, 0,  2.,0,  5a,4d,  1h,1f,  5,0,  1, nil, 000000000000000
Assyrians,    nil, 0,  2.,0,  6a,4d,  1h,1f,  6,0,  1, nil, 000000000000000
Canaanites,   nil, 0,  2.,0,  5a,3d,  1h,1f,  4,0,  1, nil, 000000000000000
Scythians,    nil, 0,  4.,0,  7a,2d,  1h,1f,  6,0,  1, nil, 000000000010000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Slaves
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Greek Spearmen
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Roman Militia
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atlantean Droves
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Babylonian Host
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Egyptian Spearmen
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Norse Drenger
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Celtic Warriors
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00100000  ;Dwarves
00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Goblins/Boggarts
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Phalanx
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Hypaspists
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Greek Slingers
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Toxotes
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Peltasts
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Greek Charioteers
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Prodromos
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Hippikons
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Legion
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Centurions
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Roman Slingers
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Roman Archers
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Roman Cavalry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Roman Elite Cavalry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atlantean Guardinals
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atlantean Archers
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atlantean Slingers
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atlantean Charioteers
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atlantean Cavalry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Babylonian Swordsmen
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chosen of Marduk
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Babylonian Bowmen
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Babylonian Charioteers
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spearmen of Horus
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Egyptian Archers
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Egyptian Slingers
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Egyptian Swordsmen
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chariot Archers
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mercenaries
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Huskarls
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ulfsarks
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Raiding Cavalry
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Celtic Swordsmen
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Woad Raiders
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Yeomen
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trireme
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Priest
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fey Enchantress
00110000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kebenit
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravan
00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Longboat
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Siege Tower
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battering Ram
10000000, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Greek Hero
00000010, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Roman Officer
01000000, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Atlantean Officer
00100000, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Satrap
00010000, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Pharoah
00001000, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Hersir
00000100, 00000000, 1, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Tribal Champion
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Minotaur
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Griffon
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Centaur
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Gorgon
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pegasus
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Manticore
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Annunaki
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Lammasu
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Scarab
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mummy
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Wadjet
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Valkyrie
00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Alfar/Thalen Sidhe
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Troll
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Amazons
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Hittites
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Assyrians
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Canaanites
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Scythians
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

