;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
3       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2) [40]
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
6       ; Fundamentalism pays support for all units past this (max 8)
12      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
0	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    	; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Gunboat A1,         4,-2,  Che, Ast, 3, 0    ; AFl/0
French Deal,        4, 0,  Gun, U3,  1, 0    ; Alp
White Russ. Deal,   3,-2,  Gun, U3,  0, 1    ; Amp
American Deal,      2, 1,  Gun, U3,  3, 0    ; Ast
German-Ital. Deal,  3,-1,  Gun, U3,  2, 0    ; Ato
Gunboat A2,         6,-1,  CoL, Ast, 3, 0    ; AutX
Soviet Deal,        3, 2,  Gun, U3,  1, 1    ; Ban
Engineering,        4, 0,  nil, nil, 2, 4    ; Bri***
Late '10s,          0, 0,   U2, nil, 0, 2    ; Bro---8
Confucianism,       5, 0,  nil, nil, 1, 3    ; Cer***
Early '20s,         0, 0,   U2, nil, 1, 2    ; Che/10
Chivalry,           4,-2,  no,   no, 1, 0    ; ChiX
Late '20s,          0, 0,   U2, nil, 2, 2    ; CoL---12
Early '30s,         0, 0,   U2, nil, 3, 2    ; CA----13
Late '30s,          0, 0,   U2, nil, 0, 3    ; Cmb---14
Imperialism,        3, 0,  no,  no,  2, 2    ; Cmn
unused,       	    5, 0,  no,  no,  2, 3    ; Cmp---16
unused,             5, 0,  no,  no,  2, 3    ; Csc---17
Construction,       5, 0,  no,  no,  0, 4    ; CstX
unused,             5, 0,  no,   no, 2, 3    ; Cor---19
unused,             5, 0,  no,   no, 2, 3    ; Cur/20
Democracy,          5, 1,  no,   no, 2, 2    ; DemX
Char Schneider,     3, 0, Bro,  Alp, 1, 0    ; Eco---22
Char St Chamond,    3, 0, Che,  Alp, 1, 0    ; E1---23
Electronics,        4, 1,  no,   no, 3, 4    ; E2X
unused,             3, 0,  no,   no, 0, 0    ; Eng/25<<<<<<<<<<<<
HP 0/400,           4, 0, Che,  Esp, 0, 0    ; Env
British Deal,       4,-1, Gun,   U3, 0, 0    ; Esp
Armoured Train 1,   4,-2, Bro,  Amp, 0, 1    ; Exp
W Russian Inf. 1,   2,-2, Bro,  Amp, 0, 1    ; Feu
Tariffs,            4,-1, Mys,  Iro, 2, 4    ; Fli/30
Stalinism,          3,-2,  no,   no, 1, 1    ; FunX
unused,             5, 0,  no,   no, 2, 3    ; FP---32
W Russian Cav. 1,   2,-2, Bro,  Amp, 0, 1    ; Gen
Guerrilla Warfare,  4, 1,  no,   no, 3, 0    ; Gue
Army,               8,-2,  nil, Iro, 2, 3    ; Gun***
Armoured Train 2,   4,-2,  Che, Amp, 0, 1    ; Hor
Industrialization,  6, 0,  no,  no,  2, 4    ; Ind
Invention,          6, 0,  no,  no,  2, 4    ; Inv
Industry,           5,-1,  Bri, nil, 2, 4    ; Iro***
W Russian Inf. 2,   2,-2,  Che, Amp, 0, 1    ; Lab/40
W Russian Cav. 2,   2,-2,  Che, Amp, 0, 1    ; Las
Austin-Putilov,     3, 2,  Che, Ban, 1, 1    ; Ldr
Renault FT 17,      3, 0,  CoL, Alp, 1, 0    ; Lit
Avro 504K,          3, 0,  Che, Esp, 0, 0    ; Too
Diplomacy,          4,-1,  Mys, Tra, 0, 4    ; Mag***
Middle Kingdom,     6,-1,  nil, nil, 1, 3    ; Map***
Vickers Vimy,       4, 0,  CoL, Esp, 0, 0    ; Mas
Lancia AC,          3,-1,  CA,  Ato, 2, 0    ; MP
Armoured Train 3,   4,-2,  CoL, Amp, 0, 1    ; Mat
Breguet 14,         4, 0,  CoL, Alp, 1, 0    ; Med/50
W Russian Cav. 3,   2,-2,  CoL, Amp, 0, 1    ; Met
Soviet Advisor 1,   4, 2,  Che, Ban, 1, 1    ; Min
Mobile Warfare,     8,-1,  no,   no, 3, 0    ; MobX
Warlordism,         5, 1,  no,   no, 1, 3    ; Mon
Buddhism,           5, 1,  Cer, nil, 1, 3    ; MT<<<<<<<<<<<<<<<
Mandarins,          4, 0,  Cer, nil, 1, 3    ; Mys***
Navy,               6,-1,  Map, Iro, 3, 3    ; Nav***
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NFX
Nuclear Power,      3, 0,  no,   no, 3, 3    ; NP
Philosophy,         6, 1,  no,   no, 1, 2    ; Phi/60
Daimler AC,         4,-1,  Che, Ato, 2, 0    ; Phy
Polikarpov R1,      4, 2,  CoL, Ban, 1, 1    ; Pla
Potez 25,           5, 0,  CA,  Alp, 1, 0    ; Plu
Junkers K53,        4,-1,  CoL, Ato, 2, 0    ; PT
Ford Trimotor,      4, 1,  CA,  Ast, 3, 0    ; Pot
Radio,              0, 0,  no,   no, 2, 1    ; RadX
Railroad,           6, 0,  no,   no, 2, 1    ; RRX
Nihon Kaigun I,     4, 0,  no,  no,  3, 1    ; Rec/68
Soviet Advisor 2,   5, 2,  CoL, Ban, 1, 1    ; Ref
Refrigeration,      3, 1,  no,   no, 3, 1    ; RfgX/70
Republic,           5, 1,  no,   no, 0, 2    ; Rep
Fiat CR30/32,       5,-1,  Cmb, Ato, 2, 0    ; Rob
FE 2b,              5,-1,  Esp, Bro, 0, 0    ; Roc
Citroen-Kegress,    3, 0,  CA,  Alp, 1, 0    ; San
Seafaring,          4, 1,  no,   no, 0, 1    ; Sea
Trade Boycott,      4, 1,  U2,   no, 3, 4    ; SFl
German Advisor 1,   5,-1,  CA,  Ato, 2, 0    ; Sth
Martin B-10,        5, 1, Cmb,  Ast, 3, 0    ; SE
Junkers Ju-52,      4,-1, Cmb,  Ato, 2, 0    ; Stl
Polikarpov I-15,    5, 2, CA,   Ban, 1, 1    ; Sup/80
Piracy,             6,-1, Tra,  Mys, 3, 3    ; Tac
Daoism,             5, 1, MT,   Map, 1, 3    ; The
Tupolev TB-3,       5, 2, Cmb,  Ban, 1, 1    ; ToG
Trade,              4, 2,  Map, nil, 3, 4    ; Tra***
Boeing P-26,        4, 1, Cmb,  Ast, 3, 0    ; Uni
Hawk III,           5, 1,  CA,  Ast, 3, 0    ; War~/86
German Advisor 2,   5,-1,  CA,  Ato, 2, 0    ; Whe
W Russian Inf. 3,   4,-1, CoL,  Amp, 0, 1    ; Wri
International Appeal,1,0,  Nav, Mag, 2, 3    ; .../89<<<<<<<<<<<<<<
Twice Removed,      0, 0,  no,  no,  0, 4    ; U1/90
Once Removed,       0, 0,  U1,  nil, 0, 4    ; U2
Foreign Arms Deals, 0, 0,  U2,  no,  0, 4    ; U3
Kwantung HQ,        0, 0,  U2,  no,  2, 1    ; X1
Gunboat B1,         0, 0,  CoL, Esp, 0, 0    ; X2
Gunboat B2,         3, 0,  CA,  Esp, 0, 0    ; X3
T-28,               4, 2, Cmb,  Ban, 1, 1    ; X4
Sun's Three Principles,4, 0,U2, nil, 1, 3    ; X5
Strategic Retreat,  4, 0,  U2,  nil, 1, 4    ; X6
Peasant Alliance,   4, 0,  U2,  nil, 1, 4    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    U1,
Granary,                  6,  1,    nil,
Shrine,                   4,  1,    nil,
MarketPlace,              8,  1,    nil,
Library,                  8,  1,    nil,
Courthouse,               8,  1,    nil,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    nil,
Bank,                     12, 3,    U2,
Temple,                   12, 3,    nil,
University,               16, 3,    U2,
Mass Transit,             16, 4,    no,
Opium Den,                10, 4,    nil,
Armoury,                  20, 4,    nil,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    nil,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Sewer System,             12, 2,    nil,
Collective Farm,           8, 3,    U2,
Foreign Concession,       20, 4,    U2,
Politburo,                16, 3,    U2,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          8, 1,    U2,
Solar Plant,              32, 4,    no,
Harbor,                   6,  1,    nil,
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Police Station,           6,  2,    U2,
Shipyard,                 8,  3,    no,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    no,
Pyramids,                 20, 0,    no,;Pyramids		/X
Ming Tombs,               20, 0,    U2,;Hanging Gardens		/B
The Bund,                 20, 0,    nil,;Colossus		/B
Yamamoto's Academy,       20, 0,    U2,;Lighthouse		/B
Great Library,            30, 0,    no,;Great Library		/X
Wild Goose Pagoda,        30, 0,    U2,;Oracle			/B
Great Wall,               30, 0,    nil,;Great Wall		/B
Tojo's War Academy,       30, 0,    X1,;Sun Tzu's War Academy	/U
Mukden Arsenal,           30, 0,    U2,;King Richard's Crusade	/B
Forbidden City,           20, 0,    U2,;Marco Polo's Embassy	/B
Michelangelo's Chapel,    40, 0,    no,;Michelangelo's Chapel	/X
National University,      30, 0,    U2,;Copernicus' Observatory	/B
Grand Canal,              40, 0,    U2,;Magellan's Expedition	/B
Yellow Crane Tower,       30, 0,    U2,;Shakespeare's Theatre	/B
Zaibatsu,                 40, 0,    U2,;Leonardo's Workshop	/B
J. S. Bach's Cathedral,   40, 0,    no,;J. S. Bach's Cathedral	/X
COMINTERN,                20, 0,    X7,;Isaac Newton's College	/B
Adam Smith's Trading Co., 40, 0,    no,;Adam Smith's Trading Co./X
Mao Tse-tung Thought,     40, 0,    U2,;Darwin's Voyage		/U
Statue of Liberty,        40, 0,    no,;Statue of Liberty	/X
International Settlement, 30, 0,    nil,;Eiffel Tower		/B
Northern Expedition,      60, 0,    X5,;Women's Suffrage	/U
Hoover Dam,               60, 0,    no,;Hoover Dam		/X
Manhattan Project,        60, 0,    no,;Manhattan Project	/X
United Nations,           60, 0,    no,;United Nations		/X
Long March,               30, 0,    X6,;Apollo Program		/U
SETI Program,             60, 0,    no,;SETI Program		/X
Temple of Heaven,         60, 0,    U2,;Cure for Cancer		/B

;
;
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Ming Tombs
nil,        ; The Bund
nil,        ; Yamamoto's Academy
Bro,        ; Great Library
nil,        ; Wild Goose Pagoda
nil,        ; Great Wall
nil,        ; Tojo's Academy
nil,        ; Mukden Arsenal
nil,        ; Forbidden City
Bro,        ; Michelangelo
nil,        ; National University
Bro,        ; Grand Canal
nil,        ; Yellow Crane Tower
nil,        ; Zaibatsu
nil,        ; J. S. Bach's Cathedral
nil,        ; COMINTERN (New.Col)
nil,        ; Adam Smith
nil,        ; Mao Tse-tung Thought
Bro,        ; Statue of Liberty
nil,        ; International Settlement
nil,        ; Northern Expedition
Bro,        ; Hoover Dam
Bro,        ; Manhattan Project
Bro,        ; United Nations
nil,        ; Long March
Bro,        ; SETI
nil,        ; Temple of Heaven


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Coolie,       nil, 0,  2.,0,  0a,1d,  2h,1f,  8,0,  5, nil, 000000000000000
Armoured Train,nil,0,  4.,0, 12a,8d,  2h,2f, 12,0,  0, U2,  000000000000010;
Warlord,      nil, 0,  3.,0,  6a,6d,  3h,2f, 12,0,  3, U2,  000000001000000
Lt. General,  nil, 0,  3.,0,  6a,6d,  3h,2f, 12,0,  3, U2,  000000001000000
Chiang Kaishek,nil,0,  3.,0,  7a,6d,  3h,2f, 12,0,  3, U2,  000000001000000
Manchukuo Inf.,nil,0,  2.,0,  4a,5d,  1h,1f,  5,0,  1, nil, 000000000000000
W Russian Inf.,nil,0,  2.,0,  6a,4d,  2h,1f,  6,0,  3, U2,  000000000000000
Bandits,      nil, 0,  2.,0,  6a,3d,  2h,1f,  2,0,  0, U2,  000001000000010
Liberation Army,nil,0, 2.,0,  6a,4d,  3h,1f,  4,0,  1, nil, 000100000000000
Guerrillas,   nil, 0,  2.,0,  5a,4d,  2h,1f,  3,0,  0, nil, 000101000000010
Naval Troops, nil, 0,  2.,0,  8a,5d,  2h,1f, 14,0,  0, U2,  000000000000100
Japanese Inf.,nil, 0,  2.,0,  6a,5d,  2h,1f,  8,0,  1, nil, 000000000000000
Japanese Cav.,nil, 0,  3.,0,  7a,3d,  2h,1f, 12,0,  0, nil, 000000000000000
Executioner,  nil, 0,  2.,0,  0a,5d,  1h,1f,  2,0,  1, nil, 000000000000000
Warlord Inf., nil, 0,  2.,0,  5a,4d,  2h,1f,  3,0,  1, nil, 000000000000000
Mortar,       nil, 0,  2.,0,  7a,2d,  2h,1f,  5,0,  0, nil, 000000001000000
Nationalist,  nil, 0,  2.,0,  6a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Japanese MG., nil, 0,  2.,0,  6a,4d,  2h,1f, 10,0,  3, nil, 000010000000000
Chinese Cav., Ldr, 0,  3.,0,  6a,3d,  2h,1f,  5,0,  0, nil, 000000000000000
Imperial Inf.,nil, 0,  0.,0,  0a,3d,  2h,1f,  3,0,  1,  U2, 000000000000000
Pirate,       nil, 0,  2.,0,  6a,3d,  2h,1f,  6,0,  0, U2,  000000001000100
Soviet Advisor,nil,0,  3.,0,  5a,5d,  3h,2f,  4,0,  3, U2,  000000000000000
German Advisor,nil,0,  3.,0,  5a,5d,  3h,2f,  4,0,  3, U2,  000000000000000
Vickers MG.,  nil, 0,  2.,0,  6a,4d,  2h,1f,  5,0,  3, nil, 000010000000000
Mongol Cav.,  nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0, U2,  000000000000001
Chinese Art., nil, 0,  2.,0,  9a,1d,  2h,2f,  7,0,  0, nil, 000000000000000
Japanese Art.,nil, 0,  2.,0, 10a,2d,  2h,2f, 16,0,  0, nil, 000000000000000
Char Schneider,nil,0,  3.,0,  8a,6d,  2h,2f,  4,0,  0, U2,  000000000000000
Renault FT17, nil, 0,  4.,0,  8a,5d,  2h,2f,  4,0,  0, U2,  000000000000000
Mk A Tank,    nil, 0,  4.,0,  8a,5d,  2h,2f,  4,0,  0, U2,  000000000000000
Char St Chamond,nil,0, 3.,0,  8a,6d,  2h,2f,  4,0,  0, U2,  000000000000000
Mk V Tank,    nil, 0,  3.,0,  8a,6d,  2h,2f,  4,0,  0, U2,  000000000000000
Austin-Putilov,nil,0,  4.,0,  7a,6d,  2h,1f,  4,0,  0, U2,  000000000000000
Sampan,       nil, 2,  3.,0,  0a,2d,  2h,1f,  4,1,  4, nil, 000000000100000
Steamer,      nil, 2,  6.,0,  0a,2d,  2h,1f, 12,3,  4, U2,  000000000100000
Junk,         nil, 2,  5.,0,  4a,2d,  2h,1f,  8,2,  4, U2,  000000000000000
Gunboat,      nil, 2,  6.,0,  6a,4d,  2h,2f, 12,0,  2, Cor, 000000000100000
Cruiser,      nil, 2,  8.,0, 10a,6d,  3h,3f, 16,0,  2, Cur, 100000000000001
Freighter,    nil, 2,  6.,0,  0a,2d,  2h,2f, 14,4,  4, Cor, 000000000000000
Citroen HT,   nil, 0,  4.,0,  7a,6d,  2h,1f,  4,0,  0, U2,  000000000000000
Lancia AC,    nil, 0,  5.,0,  6a,5d,  2h,1f,  4,0,  0, U2,  000000000000000;*
T-28,         nil, 0,  4.,0,  9a,7d,  2h,2f,  4,0,  0, U2,  000000000000000
Daimler AC,   nil, 0,  5.,0,  6a,4d,  2h,1f,  4,0,  0, U2,  000000000000000;*
Tong Gangster,nil, 0,  2.,0,  6a,2d,  1h,3f,  4,0,  2, nil, 001000001000010
Spy,          nil, 0,  2.,0,  0a,0d,  2h,2f,  6,0,  6, nil, 000000000000011
Mao Tse-tung, nil, 0,  2.,0,  6a,7d,  3h,2f, 12,0,  3, U2,  000001001000011
Eastern Jewel,nil, 0,  3.,0,  0a,4d,  1h,1f, 12,0,  6, nil, 000000000000011
Commissar,    nil, 0,  3.,0,  0a,4d,  1h,1f,  4,0,  6, nil, 000000000000011
Merchant,     X1,  0,  2.,0,  0a,1d,  1h,1f,  7,0,  7, Tra, 000000000000010
Freight,      nil, 0,  4.,0,  0a,1d,  1h,1f,  9,0,  7, X1,  000000000000010
W Russian Cav.,nil,0,  3.,0,  7a,3d,  2h,1f,  5,0,  0, U2,  000000000000000
Dare-to-Die,  nil, 0,  2.,0,  8a,4d,  2h,1f,  4,0,  0, U2,  000000000000000
Ford Trimotor,nil, 2,  1.,0,  0a,1d,  2h,2f,  5,1,  4, U2,  000000100000000;*
Minor Warlord Inf.,nil,0,2.,0,5a,4d,  3h,1f,  3,0,  1, nil, 000000000000000
Type 89,      nil, 0,  4.,0,  9a,6d,  2h,2f,  4,0,  0, U2,  000000000000000
Type 87 AC,   nil, 0,  5.,0,  6a,4d,  2h,1f,  4,0,  0, U2,  000000000000000
Vickers Mk II,nil, 0,  4.,0,  8a,5d,  2h,2f,  4,0,  0, U2,  000000000000000
Caudron G.III,nil, 1,  4.,2,  3a,2d,  2h,2f,  4,0,  3, U2,  000000000010000
Martin B-10,  nil, 1, 10.,2, 10a,3d,  2h,2f,  6,0,  0, U2,  000000000000000
FE 2b,        nil, 1,  4.,2,  3a,2d,  2h,2f,  4,0,  3, U2,  000000000010000
Hawk III,     nil, 1,  6.,2,  6a,4d,  2h,2f,  4,0,  3, U2,  000000000010000
Breguet 14,   nil, 1,  6.,2,  8a,2d,  2h,2f,  6,0,  0, U2,  000000000000000
Potez 25,     nil, 1,  8.,2,  8a,3d,  2h,2f,  6,0,  0, U2,  000000000000000
HP 0/400,     nil, 1, 10.,2,  6a,1d,  2h,2f,  6,0,  0, U2,  000000000000000
Avro 504K,    nil, 1,  4.,2,  4a,3d,  2h,2f,  4,0,  3, U2,  000000000010000
Vickers Vimy, nil, 1, 10.,2,  8a,1d,  2h,2f,  6,0,  0, U2,  000000000000000
Fiat CR30/32, nil, 1,  6.,2,  6a,4d,  2h,2f,  4,0,  3, U2,  000000000010000
Junkers K53,  nil, 1,  6.,2,  8a,2d,  2h,2f,  4,0,  0, U2,  000000000000000
Polikarpov R1,nil, 1,  6.,2,  8a,2d,  2h,2f,  4,0,  0, U2,  000000000000000
Polikarpov I-15,nil,1, 6.,2,  6a,4d,  2h,2f,  4,0,  3, U2,  000000000010000
Tupolev TB-3, nil, 1, 12.,2, 10a,2d,  2h,2f,  6,0,  0, U2,  000000000000000
KDA-5,        nil, 1,  6.,2,  6a,4d,  2h,2f,  4,0,  3, U2,  000000000010000
A1N2,         nil, 1,  6.,2,  6a,3d,  2h,2f,  4,0,  3, U2,  000000000010000
Nakijima 91,  nil, 1,  5.,2,  5a,3d,  2h,2f,  4,0,  3, U2,  000000000010000
NiD-29,       nil, 1,  5.,2,  5a,3d,  2h,2f,  4,0,  3, U2,  000000000010000
N-27,         nil, 1,  4.,2,  4a,3d,  2h,2f,  4,0,  3, U2,  000000000010000
KI-27,        nil, 1,  6.,2,  7a,3d,  2h,2f,  4,0,  3, U2,  000000000010000
KI-2,         nil, 1, 10.,2, 10a,2d,  2h,2f,  6,0,  0, U2,  000000000000000
Junkers 52,   nil, 2,  1.,0,  0a,1d,  2h,2f,  5,1,  4, U2,  000000100000000
Boeing P-26,  nil, 1,  5.,2,  5a,3d,  2h,2f,  4,0,  3, U2,  000000000010000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  yes, ; Drt
Upland,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  yes, ; Pln
Lowland,    1,2,  2,1,0,   yes, 1, 5, 2,    no, 0, 0,  0,   no,  yes, ; Grs
Great Wall, 2,6,  1,0,0,   no,  0, 5, 5,   no,  0, 0,  0,  Grs,  yes, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  yes, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  yes, ; Mou
Steppe,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  yes, ; Tun
Railbed,    1,2,  2,1,1,   yes, 1, 5, 0,   yes, 1,15,  3,  Tun,  no,  ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  yes, ; Swa
Forest,     2,3,  1,2,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  yes, ; Jun
Ocean,      1,2,  1,0,2,   yes, 2,40, 6,   no,  0, 0,  0,  no,   no,  ; Oce
Oasis,      1,2,  3,1,0,
Opium,      1,2,  1,0,9,
Grassland,  1,2,  2,1,0,
Watchtower, 2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Jade,       3,6,  0,1,4,
Yaks,       1,2,  3,1,0,
Coaling Stn.,2,2, 1,1,4,
Peat,       2,3,  1,4,0,
Bamboo,     2,3,  1,3,0,
Coastal Trade,1,2,2,0,4,
Camels,     1,2,  0,4,0,
Millet,     1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Tea,        2,4,  1,0,4,
Iron,       3,6,  0,3,0,
Horses,     1,2,  2,0,3,
Marshalling Yard,2,2,  0,2,0,
Herbs,      2,3,  3,0,4,
Tiger,      2,3,  0,0,3,
Fish,       1,2,  4,0,2,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Warlord,     Empress
Monarchy,       Warlord,     Empress
Communism,      Lt. General, Lady
Fundamentalism, Chairman,     Comrade
Republic,       Generalisimo,  Queen
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Cae,    Liv,  0, 1, 1, R, R,  0,  1,  1, 
Ham,    Ish,  0, 2, 0, B, B, -1, -1,  1,
Fre,    Mar,  0, 3, 3, G, G,  1, -1,  1,    
Ram,    Cle,  1, 4, 0, E, E,  0,  0,  1,    
Abe,    E.R,  0, 5, 1, A, A, -1,  0,  1,     
Ale,    Hip,  1, 6, 1, G, G,  0,  1, -1,    
Moh,    Ind,  0, 7, 2, I, I, -1, -1,  0,     
Len,    Cat,  1, 1, 3, R, R,  1,  0, -1,     
Sha,    Sh,   0, 2, 0, Z, Z,  1,  0,  0,
Lou,    Joa,  0, 3, 3, F, F,  1,  1,  1,    
Wu Pei-fu, N, 		0, 4, 0, Chihili Clique,Chihli Clique,			0, -1, -1, 2,  "Jade Marshal", c
Mao Tse Tung, Wu, 	0, 5, 2, Communist,  Communists,   		       -1, -1,  0,     
Hen,    Eli,  		1, 6, 3, E, E,  0,  1,  0,    
Feng Yu-hsiang, B, 	0, 7, 0, Kuominchun Clique, Kuominchun Clique, 		0, -1,  0, 2,  "Christian Warlord", b
Chiang Kai-shek,B, 	1, 1, 0, Kuomintang,  Kuomintang,  		       -1, -1,  1,
Honjo Shigeru, A,  	0, 2, 2, Kwantung,  Kwantung Army,    			1, -1,  0,     
Chang Tso-lin, G, 	1, 3, 3, Fengtien Faction, Fengtien Faction, 		0, -1, -1, 2,  "Tiger of the North", a   
Phi,    Is,   		1, 4, 3, S, S, -1,  1, -1,     
Xer,    Sch,  		0, 5, 0, P, P,  0, -1,  0,     
Sun Ch'uan-fang,D, 	0, 6, 1, League of 5 Provinces, League of 5 Provinces,  0, -1, -1, 2,  "Nanking Warlord", d
Sit,    Sac,  		0, 7, 0, S, S,  0,  0,  0,     





;
;   Trading Commodities
;
@CARAVAN
Opium,
Tobacco,
Jade,
Textiles,
Salt,
Swine,
Rifles,
Rice,
Wine,
Silk,
Silver,
Ginseng,
Gems,
Gold,
Petrol,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
1		; AFl
1		; Alp
1		; Amp
1		; Ast
1		; Ato
1		; Aut
1		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
1		; Cmp
1		; Csc
0		; Cst
1		; Cor
1		; Cur
0		; Dem
1		; Eco
1		; E1
0		; E2
0		; Eng
1		; Env
1		; Esp
1		; Exp
1		; Feu
0		; Fli
0		; Fun
1		; FP
1		; Gen
0		; Gue
0		; Gun
1		; Hor
0		; Ind
0		; Inv
0		; Iro
1		; Lab
1		; Las
1		; Ldr
1		; Lit
1		; Too
0		; Mag
0		; Map
1		; Mas
1		; MP
1		; Mat
1		; Med
1		; Met
1		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
1		; Phy
1		; Pla
1		; Plu  (Cst & Pot)
1		; PT
1		; Pot
0		; Rad
0		; RR
2		; Rec
1		; Ref
0		; Rfg
0		; Rep
1		; Rob
1		; Roc
1		; San
0		; Sea
0		; SFl
1		; Sth
1		; SE
1		; Stl
1		; Sup
0		; Tac
0		; The
1		; ToG
0		; Tra
1		; Uni
1		; War
1		; Whe
1		; Wri
0		; ...
0		; U1
0		; U2
1		; U3
2		; X1
1		; X2
1		; X3
1		; X4
4		; X5
3		; X6
3		; X7



@LEADERS2		;NOT in RPN
00000000		;
00000000		; 
00000000		; 
00000000		;  
00000000		;   
00000000		;     
00000000		;     
00000000		;    
00000000		;     
00000000		;     
00222000		;Chihili Clique,                        2, Jade Marshal
02202000		;Communists,     	 0,  0,  1,     
00000000		;    
00222000		;Kouminchun Clique,      1,  1, -1,     2, Christian Warlord
00220000		;Koumintang,            -1,  1,  0,    
02022000		;Kwantung Army,        	 1, -1, -1,      
00222000		;Fengtien Faction,       1,  1,  0,     2, Tiger of the North
00000000		;
00000000		;
00222000		;League of 5 Provinces,  0,  0, -1,     2, Nanking Warlord 
00000000		;

00000000		;
00000000		; 


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000    unit acquires engineering abilities:    1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Coolie/1
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Armoured Train/2
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01010000  ;Warlord/3
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Lt. Gen/4
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;CKS/5
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Manchu inf/6
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;W. Russ Inf/7
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Bandit/8
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Lib. Army/9
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Guerilla/10
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Naval Inf/11
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Jap inf/12
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Jap cav/13
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Executioner/14
11011001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;WL Inf./15
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;mortar/16
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Natl. Inf/17
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Jap MG/18
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Chinese Cav/19
01011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01010000  ;Imperial Inf./20
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Pirate/21
11111011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Sov. Adv/22
11011011, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Ger. Adv/23
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Vickers MG/24
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Mongol Cav/25
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Chi Art/26
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Jap Art/27
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Schneider/28
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;FT17/29
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;MK-A/30
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;St. Chamond
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Mk. V
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Austin-Putilov
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Sampan
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Riverboat
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;junk
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Gunboat
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Cruiser
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Freighter
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Citroen-Kegress/40
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Lancia AC
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;T-28
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Daimler
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Tong Gangster
11011011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Spy
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Mao
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Eastern Jewel
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Commissar
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Merchant
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Freight/50
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;W. Russian Cav
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Dare-to-Die
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Ford Trimotor
00000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Minor Warlord Inf.
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Type 89
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Type 87 AC
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Vickers Mk II
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Caudron
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Martin B-10
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;FE 2b/60
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Hawk III
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Breguet 14
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Potez 25
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;HP 0/400
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Avro 504K
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Vickers Vimy
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Fiat CR30/32
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Junkers K53
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Polikarpov R1
11111011, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Polikarpov I-15/70
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Tupolev TB-3
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;KDA-5
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;A1N2
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Nak 91
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;NiD-29
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;N-27
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;KI-27
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;KI-2
11011001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Junkers 52
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00010000  ;Boeing P-26/80
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Coolie/1
train.wav  	; Armtrain/2
Dujun.wav 	; Warlord/3
Dujun.wav  	; Lt/Gen/4
Dujun.wav 	; CKS/5
Infantry.wav  	; ManchuInf/6
Infantry.wav  	; W.Russ/7
Infantry.wav  	; Bandit/8
Infantry.wav  	; LibArm/9
Infantry.wav	; Partisans/10
JapInf.wav  	; Marine
JapInf.wav  	; J. Inf
Cavalry.wav  	; J.Cav
Infantry.wav  	; Execut
Infantry.wav  	; WL.Inf.
OldCannons.wav  ; Mortar
Infantry.wav    ; Nat.Inf
Marines.wav 	; Jap.MG
Cavalry.wav  	; ChinCav
<none>  	; Imperial Inf/20
Partisans.wav  	; Pirate
<none>  	; Sov.Adv
<none>          ; Ger.Adv
Marines.wav  	; vickersMG
Cavalry.wav  	; Mong.Cav
<none>  	; Chin.Art
<none>  	; Jap.Art
Tank.wav  	; Schneider/AC
Tank.wav 	; FT17/AC
Tank.wav  	; Mk A Tank/AC/30
Tank.wav  	; St Chamond/AC
Tank.wav  	; Mk V
Tank.wav  	; Austin-Putilov
<none>  	; Sampan
<none>  	; Steamer
<none>  	; Junk
<none>  	; Gunboat
<none>  	; Cruiser
<none>  	; Freighter
Tank.wav  	; Citroen/40
Tank.wav  	; Lancia
Tank.wav  	; T-28
Tank.wav  	; Daimler
<none>  	; Tong
<none>  	; Spy
Dujun.wav  	; Mao
<none>  	; Eastern Jewel
Spysilencer.wav ; Commisar
<none>  	; Merchant
freight.wav  	; Freight/50
Cavalry.wav  	; W. Russ. Cav.
Infantry.wav  	; Dare-to-Die
<none>  	; Ford Trimotor
Infantry.wav 	; Minor Warlord Inf.
Tank.wav  	; Type 89
Tank.wav  	; Type 87 AC
Tank.wav  	; Vickers Mk II
Aircombt.wav  	; Caudron G.III
Divebomb.wav  	; Martin B-10***
<none>  	; Fe-2B/60
Aircombt.wav  	; Hawk III
Divebomb.wav  	; Breguet 14
<none>  	; Potez 25
<none>  	; HP 0/400
<none>  	; Avro 504 K
<none>  	; Vickers Vimy
<none>  	; Fiat CR30/32
<none>  	; Junkers K53
Divebomb.wav  	; Po R-1***
<none>  	; Po I-15
<none>  	; Tu TB-3/70
<none>  	; KDA-5
<none>  	; A1N2
<none>  	; Nakijima 91
<none>  	; NiD-29
<none>  	; N-27
<none>  	; KI-27
<none>  	; KI-2
<none>  	; Ju-52
Aircombt.wav  	; Boeing P-26/80


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

