;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railway system.
^Allows settlers to improve farmland.
^Increases the effect of stadiums.
^Increases the effect of cinema.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city, and decreases it in all
nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can be completely 
repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%. Makes city more resistant
to bribery by enemy diplomats and spies. Under Democracy,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50% (cumulative w/ Foodshop).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three after Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50% (cumulative w/ Public Schools).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%
(cumulative w/ Factory Complex).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%.  Cleaner
than Oil Refinery.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%.  Cleaner
than Oil Refinery (same as Hydro-Electric Dam).

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax and luxuries output by an additional
50% (cumulative with Foodshop and Federal Bank for
a grand total of 150%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%
(cumulative with Public Schools and University for
a grand total of 150%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Diverts city production into making consumer goods for your citizens 
to buy, thus generating extra income

@;Pyramids
@PEDIAIMPROVE39
GM crops give us healthier food, produced in a more efficient, 
environmentally-friendly way. This will boost the economy and encourage 
biotechnology companies to invest in research and development.
Counts as a Grain Silos in every one of your cities.

@;Hanging Gardens
@PEDIAIMPROVE40
The Ka'abla is the holiest site for the worlds Muslims. It is requiried that 
every muslim who has the means to visit the Ka'abla in Mecca do so at
least once in thier lives. The intermingling this results in gives the Islamic 
faith and culture a much greater unity then Christianity could ever hope 
for. One extra happy citizen in every city.

@;Colossus
@PEDIAIMPROVE41
Economic "globalization" is a historical process, the result of human 
innovation and technological progress. It refers to the increasing
integration of economies around the world, particularly through trade and 
financial flows. 
City produces one extra trade arrow in each square.

@;Lighthouse
@PEDIAIMPROVE42
The United States Navy is by far the most powerful navy in the world. 
All new ships you produce receive veteran status. Also, all types of 
ship have their movement rate increased by one.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance already discovered by two 
other civilizations. No effect in the game.

@;Oracle
@PEDIAIMPROVE44
The Internet was never envisaged to be a revolutionary force in society, 
rather it emerged from a dual concept: a decentralized computer network 
that could survive a nuclear strike against the military centre, and a 
networking of computers in academia used to disseminate information.
Increases science output of city by 50%.

@;Great Wall
@PEDIAIMPROVE45
Chinese Imperial Palace.
The Forbidden City was the place where the emperors of the Ming and
Qing Dynasties carried out their administration and lived.
Enemy civilizations must offer cease-fire/peace in negotiations.  
Combat strength doubled against rebel forces.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
The huge size of the Chinese Army, and the vast pool of manpower it can 
draw recruits from constitute a serious deterent to nations waging war 
with China.
Enemy civilizations must offer cease-fire/peacein negotiations. 
Combat strength doubled against barbarians.

@;King Richard's Crusade
@PEDIAIMPROVE47
As well as being of huge economic benefit, Saudi Arabia's vast oil fields 
have protected the government from international critisism of its 
undemocratic government, and the rampart discirimination against women.
Every square in the city's radius produces an extra
resource "shield".

@;Marco Polo's Embassy
@PEDIAIMPROVE48
The European Union is a bold attempt to bring Europes economies and 
governments closer together. Whist flawed, the EU still remains popular 
in most member nations.
You receive a free embassy with every rival Civilization.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
The World Trade Organization is the only global international organization 
dealing with the rules of trade between nations. The goal is to help 
producers of goods and services, exporters, and importers conduct their 
business.
Counts as a Cathedral in each of your cities.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%.

@;Magellan's Expedition
@PEDIAIMPROVE51
The Global Positioning Satellite system is composed of 28 satellite in 
geo-synchronous orbit, and can provide exact latitude/longitude 
coordinates so ending imprecision in navigation.  
Movement rate of all ships is increased by two.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
The centuries old Kremlin in Moscow has long been a symbol of the
power and grandeur of the Russian state.
All unhappy citizens in city are content.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
The Taj Mahal in Agra is a souce of great pride (and tourist dollars) to 
India. 
No effect in this game.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Largest square in the world and always filled with tourists from all parts of 
China every day; it has been the site of many momentous events such as
the declaration of the People's Republic of China in 1949 and the 
massacre of hundreds of unarmed civilians in 1989.
Decreases unhappy citizens on same continent by 2 per city.

@;Isaac Newton's College
@PEDIAIMPROVE55
In recent years the Indian government has concentrated to developing an
IT industry in India. These efforts have proved successful, and Bangladore 
has become India's 'Silicon Valley'.
Doubles science output of city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Monetary and Information System is the use of a single integrated computer 
system to govern society with the storage of everybody's personal information, 
such as monetary earnings, which can then be translated into rigid credit 
allowances for people to exchange for goods and services. 
As a two-way process, the system allows people more access to their government, 
and more access to information and entertainment by eliminating money as a barrier.
Class divisions will cease to exist, leading to a happier, more productive society. 
Pays the maintenance for all city improvements which ordinarily cost 1 gold per turn.

@;Darwin's Voyage
@PEDIAIMPROVE57
The primary function of the International Space Station is not as an 
orbital laboratory in which micro-gravity experiments can be conducted - 
those facilities already exist. Rather the purpose was a diplomatic 
project by fostering cooperation among international partners. 
Two free civilization advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Quantum Computing, allows for great advances in processing data beyond 
that of the current binary system. This method of computing data when 
applied to code-breaking will make conventional encryption useless. 
Eliminates the period of unrest between governments.

@;The Eiffel Tower
@PEDIAIMPROVE59
"The Vatican" is the home of the Pope, and forms the territory of the Holy
See, the central authority of the Roman Catholic Church.
When you first obtain control of the Vatican, every civilization's attitude 
toward you is immediately shifted in your favor. Attitudes continue to 
improve gradually over time.  

@;Hoover Dam
@PEDIAIMPROVE61
Counts as a Hydro-Electric Dam to every city on every continent.

@;Women's Suffrage
@PEDIAIMPROVE60
The Communist Party of the Peoples Republic of China, can exert a 
great moral force over the Chinese people. Coupled with using the 
armed forces to suppress any popular discontent, the secret service is 
used to pre-empt discontent by weeding out those disloyal to the party.
Counts as a Military Police in every one of your cities.

@;Manhattan Project
@PEDIAIMPROVE62
The Manhattan Project was an effort during World War II in the United
States to develop the first nuclear weapon.
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization.
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
The "Red Planet" has long excited public interest. Through the discoveries 
of pressurized habitation pods and long-term atmosphere processing, the 
dreams of colonisation have finally become true.
Allows construction of spaceship improvements.

@;SETI Program
@PEDIAIMPROVE65
The SETI (Search for Extra-Terrestrial Intelligence) Program is an 
alternative approach to interstellar exploration that surveys the sky in 
hopes of finding transmissions from a civilization on a distant planet.
Counts as a Research Center in every one of your cities; effectively
doubles your science output.

@;Cure for Cancer
@PEDIAIMPROVE66
The Long March was a massive military retreat undertaken by the Chinese 
Communist Army to evade the pursuit of the Kuomintang army. While 
costly, the Long March gave the Communist Party of China the isolation 
it needed, allowing its army to recuperate and rebuild in the north of China.
One extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
Choosing the right government is an important factor to your
success in this scenario. Because having a balanced budget is
important you will want to have a government which maximises
trade. You will also need to keep people happy, which gets
harder the more Democratic your government type is.
^
Just to clarify, the government types differ on the type of 
sovereignty, the accountability of government, and the 
participation of the people. Each government is described separately.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
^DESCRIPTION
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Dictatorship, except that the corruption
rate is VERY HIGH (see entry for Dictatorship).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Dictatorship
^DESCRIPTION
Under a Dictatorship the people have no sovereignty but are 
subject to the state. Governments are legitimised solely by 
the use of force are not accountable - to anyone. Because of
the strong military role in government it is likely that the
regime will favour aggressive diplomacy.
^
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Engineers need one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Dictatorships have a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Dictatorship, none of the science/tax/luxury rates may
be set higher than 60%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Dictatorship's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Parliamentary Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Parliamentary Monarchy
^DESCRIPTION
Under a Parliamentary, the people elect legislators to 
serve in the sovereign Parliamentary body, and can elect different 
people at the next election if they choose to. Governments are part 
of Parliament and are accountable to it. Parliamentary Democracy
provides a strong and stable government, and most transitional
states will have this type of government on their way to full
Liberal Monarchy.
^
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Engineers need one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Parliamentarym Monarchy has a MODERATE rate of corruption 
and waste. The level of corruption in a particular city is 
based on its distance from your capital.
^
^SPECIAL
Under a Parliamentary, none of the science/tax/luxury rates may
be set higher than 70%.
^
^HINTS
Parliamentary is an excellent form of government for a young
republic.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^DESCRIPTION
Communism, or at least Lenin's version of it, is very Utopian in
conception with a strong grass-roots communal function in a 
pyramid structure of government. After wealth is redistributed to
form a classless society there will be no need for alternative 
political parties, and as legislators are elected they are 
accountable to the people. In practice, Communist regimes have
been elitist and the people have been subjugated to the state.
^
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Engineers need one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime. Your cities will experience only slight
corruption from bureaucratic enemies of the people.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^DESCRIPTION
"Fundamentalism" is a morally charged, emotive term, often used as 
a term of opprobrium, particularly in combination with other epithets 
(as in the phrase "Muslim fundamentalists").
They feel that legal and governmental processes must recognise the 
way of life they see as prescribed by God and set forth in Scripture. 
The state must be subservient to God, in their eyes: this, however, 
is a basic belief of most religions.
^
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat TWO
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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