#---------------------------------------------------------------------------- # # Project : Call To Power 2 # File type : Text file # Description : The global warming database text file # Id : $Id:$ # #---------------------------------------------------------------------------- # # Disclaimer # # THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION. # # This material has been developed at apolyton.net by the Apolyton CtP2 # Source Code Project. Contact the authors at ctp2source@apolyton.net. # #---------------------------------------------------------------------------- # # Modifications from the original Activision code: # # - Converted to the new database format. The old format can still be parsed. # (July 15th 2006 Martin Gühmann) # #---------------------------------------------------------------------------- GLOBAL_WARMING_TRIGGER { PollutionNextToOcean 25 PollutionNeighbourBonus 5 PollutionMaxBonus 15 ChangeTypeProbability { FromType TERRAIN_DESERT ToType TERRAIN_PLAINS Probability 25 } ChangeTypeProbability { FromType TERRAIN_FOREST ToType TERRAIN_JUNGLE Probability 25 } ChangeTypeProbability { FromType TERRAIN_FOREST ToType TERRAIN_PLAINS Probability 5 } ChangeTypeProbability { FromType TERRAIN_GLACIER ToType TERRAIN_TUNDRA Probability 50 } ChangeTypeProbability { FromType TERRAIN_GRASSLAND ToType TERRAIN_FOREST Probability 25 } ChangeTypeProbability { FromType TERRAIN_GRASSLAND ToType TERRAIN_DESERT Probability 5 } ChangeTypeProbability { FromType TERRAIN_HILL ToType TERRAIN_FOREST Probability 25 } ChangeTypeProbability { FromType TERRAIN_JUNGLE ToType TERRAIN_SWAMP Probability 20 } ChangeTypeProbability { FromType TERRAIN_JUNGLE ToType TERRAIN_DESERT Probability 10 } ChangeTypeProbability { FromType TERRAIN_MOUNTAIN ToType TERRAIN_MOUNTAIN Probability 0 } ChangeTypeProbability { FromType TERRAIN_BROWN_HILL ToType TERRAIN_BROWN_HILL Probability 0 } ChangeTypeProbability { FromType TERRAIN_BROWN_MOUNTAIN ToType TERRAIN_BROWN_MOUNTAIN Probability 0 } ChangeTypeProbability { FromType TERRAIN_WHITE_HILL ToType TERRAIN_WHITE_HILL Probability 0 } ChangeTypeProbability { FromType TERRAIN_WHITE_MOUNTAIN ToType TERRAIN_WHITE_MOUNTAIN Probability 0 } ChangeTypeProbability { FromType TERRAIN_PLAINS ToType TERRAIN_GRASSLAND Probability 25 } ChangeTypeProbability { FromType TERRAIN_PLAINS ToType TERRAIN_DESERT Probability 5 } ChangeTypeProbability { FromType TERRAIN_SWAMP ToType TERRAIN_WATER_BEACH Probability 25 } ChangeTypeProbability { FromType TERRAIN_SWAMP ToType TERRAIN_JUNGLE Probability 5 } ChangeTypeProbability { FromType TERRAIN_TUNDRA ToType TERRAIN_PLAINS Probability 25 } }