;
;   FANTASY GAME DATA
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127.
;   However, this does not mean that all numbers within this
;   range will work properly, for example, unit costs must
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy pays support for all units past this (upper bound 8)
3       ; Communism pays support for all units past this (upper bound 8)
8       ; Fundamentalism pays support for all units past this. (upper bound 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
2	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
-10	; Penalty assessed to Civilization Score each time player betrays another race.
+0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1	; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Tech Code
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;   Tech Code
;   0,0 - Military  0,1 - Economic  0,2 - Political                  0,4 - War Magic
;                   1,1 - Seafaring 1,2 - Social     1,3 - Academic  1,4 - White Magic
;						     2,3 - Applied
;
;
;
@CIVILIZE
Przymierze z Reidmarem,    4,-2,  Rad, Too, 0, 4    ; AFl
Sagi,                      5, 1,  nil, nil, 1, 3    ; Alp
Rajdy Morskie,             3,-2,  Nav, Tac, 1, 1    ; Amp
Astrologia,                4, 1,  Mys, Mat, 1, 4    ; Ast
Niesamowity zew,           4,-1,  ToG, Phy, 0, 4    ; Ato
Przyw. Bestii Morskiej,    6,-1,  Cmb, Stl, 0, 4    ; Aut
Gildia,                    4, 1,  Tra, Rep, 0, 1    ; Ban
Budowanie mostw,          4, 0,  Iro, Cst, 2, 3    ; Bri
Kowalstwo,                 6,-1,  nil, nil, 2, 3    ; Bro
Pogrzeb rytualny,          5, 0,  nil, nil, 1, 2    ; Cer
Alchemia,                  5,-1,  Uni, Med, 1, 4    ; Che
wiski Szyk,              4,-2,  Feu, Hor, 0, 0    ; Chi
Kodeks krlewski,          4, 1,  Alp, nil, 0, 2    ; CoL
Parada wojskowa,           5,-1,  Mob, AFl, 0, 0    ; CA
Zaklcia magiczne,         5,-1,  Ref, Exp, 1, 4    ; Cmb
Wsplnota,                 5, 0,  Phi, Ind, 0, 2    ; Cmn
Mechanizm egarowy,        4, 1,  Min, MP,  2, 3    ; Cmp
Nauka o Smokach,           7,-1,  Dem, Met, 0, 4    ; Csc
Nagrobki megalityczne,     4, 0,  Mas, Cur, 1, 2    ; Cst
Hanza,                     4, 0,  Ind, Eco, 0, 1    ; Cor
Bicie monet,               4, 1,  Bro, nil, 0, 1    ; Cur
Pastwo prawa,             5, 1,  Ban, Inv, 0, 2    ; Dem
Liga handlowa,             4, 1,  Uni, Ban, 0, 1    ; Eco
Taumaturgia,               4, 0,  Met, Mag, 1, 4    ; E1
Kontrola Eteru,            4, 1,  E1,  Cor, 0, 4    ; E2
Inynieria,                4, 0,  Whe, Cst, 2, 3    ; Eng
Wiedza o przyrodzie,       3, 1,  Rec, SFl, 1, 3    ; Env
Szpiegostwo,               2,-1,  Cmn, Dem, 0, 4    ; Esp
Niesamowita Tradycja,      5, 0,  Gun, Che, 0, 4    ; Exp
Wierno,                  4,-1,  War, Mon, 1, 2    ; Feu
Czary,                     4,-1,  Cmb, ToG, 0, 4    ; Fli
Fanatyzm,                  3,-2,  Hor, War, 0, 2    ; Fun
Arkana Sztuki,             3, 0,  NP,  Sup, 1, 3    ; FP
Transmogrifikacja,         3, 2,  Med, Cor, 1, 4    ; Gen
Wojny powstacze,          4, 1,  Cmn, Tac, 1, 2    ; Gue
Heraldyka,                 8,-2,  Inv, Iro, 0, 0    ; Gun
Hodowla koni,              4,-1,  nil, nil, 0, 0    ; Hor
Merkantylizm,              6, 0,  RR,  Ban, 0, 1    ; Ind
Inwencja,                  6, 0,  Eng, Lit, 1, 3    ; Inv
Wytwarzanie broni,         5,-1,  Bro, War, 0, 0    ; Iro
Byskawica,                4,-1,  MP,  Gue, 0, 4    ; Lab
Kamie ksiycowy,         4, 0,  NP,  MP,  1, 4    ; Las
Wiking,                    5,-1,  Chi, Gun, 0, 0    ; Ldr
Runy,                      5, 2,  Wri, CoL, 1, 3    ; Lit
Czarny Proch,              4,-2,  Stl, Tac, 0, 0    ; Too
Tarcza namiernicza,        4,-1,  Phy, Iro, 1, 1    ; Mag
Nawigacja wg. gwiazd,      6,-1, Alp, nil, 1, 1    ; Map
Mularstwo,                 4, 1,  nil, nil, 2, 3    ; Mas
Wzmoc. szlaki mag.,        5, 0,  Aut, Cor, 1, 4    ; MP
Matematyka,                4,-1,  Alp, Mas, 1, 3    ; Mat
Etos Rycerski,             4, 0,  Phi, Tra, 1, 2    ; Med
Obrbka metali,            6,-2,  Gun, Uni, 2, 3    ; Met
Odkrywanie wiata,         4, 1,  Too, E2,  1, 1    ; Min
Przyw. Lodowego Smoka,     8,-1,  Aut, Tac, 0, 4    ; Mob
Monarchia,                 5, 1,  Cer, CoL, 0, 2    ; Mon
Tradycja Druidw,          5, 1,  Phi, PT,  1, 4    ; MT
Lena Tradycja,            4, 0,  Cer, nil, 1, 3    ; Mys
Astrolabium,               6,-1,  Sea, Ast, 1, 1    ; Nav
Ogie Thora,               6,-2,  Ato, MP,  0, 4    ; NF
Tradycja magiczna,         3, 0,  NF,  E2,  1, 4    ; NP
Filozofia naturalna,       6, 1,  Mys, Lit, 1, 3    ; Phi
Metafizyka,                4,-1,  Nav, Lit, 1, 3    ; Phy
Przdza skrzatw,          4, 1,  Ref, SFl, 1, 4    ; Pla
Tradycje morskie,          5,-1,  War, Map, 2, 3    ; Plu
wita,                    4, 0,  Cer, Hor, 1, 2    ; PT
Dar Dagdy,                 4, 1,  nil, nil, 1, 4    ; Pot
Zaklcie przenoszce,      5,-1,  Fli, E1,  0, 4    ; Rad
Zaklcie Transpozycji,     6, 0,  SE, Bri,  1, 4    ; RR
Odradzanie Gleby,          2, 1,  MP, Dem,  1, 4    ; Rec
Energia ywiow,          4, 0,  Che, Cor, 1, 4    ; Ref
Smocze zby,               3, 1,  E1,  San, 1, 4    ; Rfg
Alting,                    5, 1,  CoL, Lit, 0, 2    ; Rep
Zaklcie Oywiajce,       5,-2,  Cmp, Mob, 0, 4    ; Rob
Kule ogniste,              6,-2,  AFl, E2,  0, 4    ; Roc
Architektura,              4, 2,  Med, Eng, 1, 3    ; San
Szkutnictwo,               4, 1,  Map, Pot, 1, 1    ; Sea
Huginn i Muninn,           4, 1,  Cmp, Roc, 1, 4    ; SFl
Skidbladnir,               3,-2,  Sup, Rob, 0, 4    ; Sth
Odlewanie elaza,          4,-1,  Phy, Inv, 2, 3    ; SE
Zbroja pytowa,            4,-1,  E1,  Ind, 0, 0    ; Stl
Rodka drenia,           4, 1,  Pla, Las, 0, 4    ; Sup
Sztuka Oblnicza,         6,-1,  Csc, Ldr, 0, 0    ; Tac
Nowa Wiara,                3, 2,  MT,  Feu, 1, 2    ; The
Nibelungi,                 4, 0,  Ast, Uni, 1, 3    ; ToG
Handel,                    4, 2,  Cur, CoL, 0, 1    ; Tra
Teurgia,                   5, 1,  Mat, Phi, 1, 4    ; Uni
Sztuka Wojenna,            4,-1,  nil, nil, 0, 0    ; War
Oswajanie bestii,          4,-1,  Hor, War, 0, 4    ; Whe
Ideogramy,                 4, 2,  Alp, nil, 1, 3    ; Wri
Wiszenie na Yggdrasil,     1, 0,  FP,  Rec, 1, 4    ; ...
Styg. miasto prerek1,      6,-1,  no,  no,  2, 3    ; U1 - aut
Styg. miasto prerek2,      4, 1,  no,  no,  2, 3    ; U2 - e2
Rangarok,                  3, 0,  no,  no,  0, 0    ; U3
Mer. miasto prerek.,       6, 0,  no,  no,  2, 3    ; X1 - Ind
Gob. miasto prerek.,       6, 0,  no,  no,  2, 3    ; X2 - Phy
Przymierze z krasnoludami, 3, 0,  nil, nil, 1, 2    ; X3
Smocza wiedza,             3, 0,  nil, nil, 0, 4    ; X4
Smoczy jzyk,              3, 0,  Csc, X4,  1, 3    ; X5
Przymierze ze Smokami,     3, 0,  X5,  Gen, 1, 2    ; X6
Przymierze ze n. Olb.,    3, 0,  nil, nil, 1, 2    ; X7

;
; Final 10 tech slots (U1 to X7) allow you to define your own
; civilization advances if desired.  Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nic,                               1,  0,    nil,
Cytadela,                          10, 0,    Mas,
Koszary,                           4,  1,    nil,
Magazyn,                           6,  1,    Pot,
witynia,                         4,  1,    Cer,
Bazar,                             8,  1,    Cur,
Biblioteka Mdrcw,                8,  1,    Wri,
Dwr Krlewski,                    8,  1,    CoL,
Mury Miejskie,                     8,  0,    Mas,
Akwedukt,                          8,  2,    Cst,
Dom Pienidza,                     12, 3,    Ban,
Klasztor,                          12, 3,    MT,
Wiea Maga,                        16, 3,    Uni,
Zwierzyniec,                       16, 4,    MP,
Arena,                             10, 4,    Cst,
Kunia,                            20, 4,    Ind,
Gildia Artefaktyczna,              32, 6,    Rob,
Tarcza p. Kulom Ognia,             20, 4,    Las,
Bezdenna Studnia,                  20, 2,    Rec,
Rdka Mocy,                      16, 4,    Ref,
Gildia Alchemiczna,                24, 4,    E2,
Nexus,                             16, 2,    NP,
Dom Opat,                         16, 4,    Eco,
Katakumby,                         12, 2,    San,
Targ Rolniczy,                     8,  3,    Rfg,
Szlaki Magiczne,                   20, 5,    Aut,
Labolatorium Alchemiczne,          16, 3,    Cmp,
Magiczna Osona,                   10, 2,    Roc,
Stranik Portu,                    8,  1,    Met,
Kryszta. Piramida,                32, 4,    Env,
Doki,                              6,  1,    Sea,
witynia Aegir,                   16, 3,    Min,
Portal Czasowy,                    16, 3,    Rad,
Loch,                              6,  2,    Cmn,
Morska Forteca,                    8,  3,    Amp,
Astralny Portal,                   16, 3,    AFl,
Szkielet M.Ob.,                    8,  0,    SFl,
Napd M.Ob.,                       16, 0,    Pla,
Uzbrojenie M.Ob.,                  32, 0,    Sup,
Zoto z Metali Nieszlach.,         60, 0,    Cor, ;39
Zocisty Sad,                      20, 0,    Mas,
Kocio Obfitoci,                  20, 0,    Pot,
wity Menhir,                     20, 0,    Bro,
Oko Rana,                          20, 0,    Map,
Tajne Zebranie Magw,              30, 0,    Lit,
Wyrocznia Merlina,                 30, 0,    Mys,
Excalibur,                         30, 0,    Mas,
Okrgy St,                      30, 0,    Feu,
wita Misja,                      30, 0,    Eng,
Krlewski Wysannik,               20, 0,    Tra,
Otarz Owiecenia,                 40, 0,    MT,
Stonehenge,                        30, 0,    Ast,
Wyprawa Briana,                    40, 0,    Nav,
Krlewski Pojedynek,               30, 0,    Med,
wita Runa Zmiany,                40, 0,    Inv,
Tawerna Barda,                     40, 0,    The,
Tom Inspiracji,                    40, 0,    ToG,
Perlisty Obelisk,                  40, 0,    Eco,
Kamie Filozoficzny,               40, 0,    RR,
Jabko Pokoju,                     40, 0,    Dem,
Anielski Posg,                    30, 0,    SE,
Glif Zrozumienia,                  60, 0,    Ind,
Krg Przyzywania,                  60, 0,    E2,
Puszka Pandory,                    60, 0,    NF,
Rada Wszechmylnego,               60, 0,    Cmn,
Deus Ex Machina,                   60, 0,    SFl,
Oko Odyna,                         60, 0,    Cmp,
Sangreal,                          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
U3,        ; Cauldron Of Plenty
RR,        ; Golden Orchard
Fli,       ; Sacred Menhir
Mag,       ; Eye Of Ran
E1,        ; Wizard's Conclave
The,       ; Merlin's Oracle
Met,       ; Excalibur
Mob,       ; Round Table
Ind,       ; Holy Quest
Cmn,       ; The Crown's Emissary
U3,        ; Altar Of Enlightenment
U3,        ; Stonehenge
U3,        ; Brian's Expedition
U3,        ; Royal Joust
U3,        ; Sacred Rune Of Alteration
U3,        ; Bard's Tavern
U3,        ; Tome Of Inspiration
U3,        ; Pearl Obelisk
U3,        ; Philosopher's Stone
U3,        ; Orb Of Peace
U3,        ; Angelic Monument
U3,        ; Glyph Of Understanding
U3,        ; Circle Of Summoning
U3,        ; Pandora's Box
U3,        ; Council Of The Overmind
U3,        ; Deus Ex Machina
U3,        ; Eye Of Odin
U3,        ; Sangreal


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Osadnik,                 nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 ;00
Krasnolud,               nil, 0,  1.,0,  4a,5d,  2h,1f,  7,0,  5, X3,  000000000000000
Cz Wojownik,             nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000
M Oceaczyk,             nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000100 ;phalanx
B Sokoli Lud,            nil, 1,  3.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000
E Wojownik,              nil, 0,  1.,0,  2a,3d,  2h,1f,  2,0,  1, nil, 000000000000010 ;legion
N Niewierny,             nil, 0,  1.,0,  3a,2d,  1h,1f,  1,0,  1, nil, 000000000000000
G Goblin,                nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000 ;musketeer
G Troll,                 nil, 0,  1.,0,  4a,3d,  2h,1f,  2,0,  1, Fun, 000100000000000 ;fanatics
E ucznik,               nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Iro, 000000000000010 ;partisan
Wiedmiak,               nil, 1,  4.,0,  5a,5d,  1h,2f,  6,0,  0, Fli, 000000000010001 ;10
Cz Huscarl,              nil, 0,  1.,0,  3a,5d,  2h,1f,  3,0,  1, Iro, 000010000000000 ;rifleman
M Stra Morska,          nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Iro, 000000000000100
B Orli Lud,              nil, 1,  3.,0,  4a,4d,  1h,1f,  2,0,  1, Iro, 000000000000000 ;paratrooper
N Berserker,             nil, 0,  1.,0,  5a,3d,  1h,2f,  3,0,  1, Iro, 000100000000000
N Zota Horda,           nil, 0,  2.,0,  7a,4d,  1h,2f,  5,0,  0, Ldr, 000000001000000 ;horsemen
E Jedziec,              Mob, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, Whe, 000000000000010
S Nocny Jedziec,        Mob, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, Whe, 000010000000010
Cz owca,                Mob, 0,  2.,0,  4a,4d,  2h,1f,  4,0,  0, Whe, 000000000000000 ;crusaders
N Jedziec,              Mob, 0,  2.,0,  5a,3d,  1h,2f,  4,0,  0, Hor, 000000000000000 ;knights
M Wydrowiec,             nil, 0,  1.,0,  5a,4d,  3h,1f,  5,0,  1, Ldr, 100001001000100 ;20
G Wilk Grski,           Mob, 0,  1.,0,  5a,3d,  1h,1f,  2,0,  0, Whe, 000001000000000 ;cavalry
Lodowy Ohar,             nil, 0,  1.,0, 11a,8d,  3h,2f, 13,0,  0, Mob, 000001000000000
E Drzewiec,              nil, 0,  1.,0,  5a,8d,  3h,1f,  8,0,  1, Ato, 000000000000010
Katapulta,               Too, 0,  1.,0,  7a,1d,  1h,2f,  4,0,  0, Mat, 000000000000000 ;cannon
Machina Obl.,            nil, 0,  1.,0,  8a,4d,  2h,2f,  5,0,  0, Tac, 000000000000000 ;artillery
Bombarda,                nil, 0,  2.,0, 10a,2d,  2h,3f,  7,0,  0, Too, 000000000000000
Wielkie Nietoperze,      nil, 0,  1.,0,  5a,4d,  1h,2f,  5,0,  3, Fli, 000001000000000
S Wiedma,               nil, 1,  3.,0,  7a,3d,  2h,1f,  6,0,  0, Fli, 000000000000001
Cz Czarodziej,           nil, 1,  5.,0,  6a,6d,  2h,3f,  8,0,  0, Ato, 000000000000011
Skidbladnir,             nil, 1, 12.,2, 12a,4d,  2h,2f, 10,0,  0, Sth, 000000000000001 ;30
Ellida,                  nil, 1, 14.,1,  7a,5d,  2h,2f,  9,0,  3, Sth, 000000000010001
Duga d,              Nav, 2,  3.,0,  1a,1d,  2h,1f,  4,2,  4, Map, 000000000100000
Smocza d,             nil, 2,  4.,0,  3a,2d,  2h,2f,  4,4,  4, Nav, 000000000000000
B Wiekowy Czowiek,      nil, 0,  1.,0,  4a,3d,  3h,8f,  8,0,  0, Ato, 010011000000110
Osonita d,          nil, 2,  5.,0,  4a,4d,  3h,1f,  6,2,  4, Mag, 010000000000000
Straszliwy Horror,       nil, 0,  3.,0, 12a,12d, 3h,2f,  6,0,  1, nil, 000000000000000
Cz Paladyn,              nil, 0,  2.,0,  5a,6d,  2h,1f,  5,0,  1, Ldr, 000000001000000
E Zmiennoksztatny,      nil, 0,  1.,0,  5a,4d,  2h,2f,  5,0,  0, Ldr, 000011101000010
B Grski Olbrzym,        Mob, 0,  1.,0,  6a,5d,  2h,2f,  6,0,  1, Tac, 000011000000000
G Ogr,                   nil, 0,  1.,0,  4a,5d,  2h,2f,  4,0,  1, Ldr, 000010001000000 ;40
B Wielki Orze,          nil, 1,  4.,0,  6a,3d,  1h,1f,  3,0,  0, Whe, 000000001010001
S Upade Widmo,          nil, 0,  1.,0,  5a,4d,  3h,1f,  5,0,  0, Ldr, 010001001000000
E Drzewny Stranik,      nil, 0,  0.,0,  0a,8d,  3h,2f,  5,0,  1, MT,  000010000000000
Byskawica,              nil, 1, 12.,1, 15a,0d,  1h,3f,  8,0,  0, Lab, 001000000000000
Kula Ognia,              nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Skald,                   nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Skrzat,                  nil, 0,  1.,0,  0a,1d,  1h,5f,  3,0,  6, Esp, 010001000000010
Karawana,                nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
M Legion Trytona,        Mob, 0,  2.,0,  4a,5d,  2h,1f,  4,0,  1, Plu, 000010000000100
Bdny Ognik,            nil,0,  1.,0,  0a,3d,  1h,1f,  3,0,  1, Sea, 000001000000010 ;50
S Szkielet,              nil, 0,  1.,0,  2a,3d,  1h,2f,  2,0,  1, nil, 000000000000000
S Upir Kurhanu,         nil,0,  1.,0,  5a,4d,  1h,2f,  3,0,  1, Iro, 000001000000010
M Morwin,               nil, 2,  3.,0,  1a,1d,  1h,1f,  1,1,  4, Map, 000000000001010
S Lisz,                  nil, 0,  1.,0,  9a,6d,  3h,1f,  9,0,  0, Ato, 000000000000010
N Baba Jaga,             nil, 1,  4.,0, 10a,5d,  2h,2f, 10,0,  0, Ato, 000000000000011
Lodowy Olbrzym,          nil, 0,  2.,0,  8a,7d,  3h,2f,  9,0,  1, X7,  000000000000000
G Pajk,                 nil, 0,  1.,0,  5a,10d, 3h,1f,  8,0,  1, Ato, 000000000000010
M Kraken,                nil, 2,  4.,0, 12a,12d, 4h,2f, 12,0,  2, Aut, 100000010000010
Prastary Smok,           nil,0,  1.,0, 15a,15d, 3h,3f, 16,0,  1, nil, 000000000000000
Splun. Jormunganda,      nil, 1,  3.,0,  3a,1d,  1h,8f, 10,0,  0, nil, 000000000000000 ;60
Czarnoksinik,          nil, 1,  6.,1,  6a,4d,  1h,2f,  5,0,  3, nil, 000000000010001
Cz Bohater,              nil, 0,  2.,0,  9a,7d,  2h,2f,  9,0,  0, nil, 010010000000110
G Wielki Goblin,         nil,0,  1.,0,  9a,7d,  2h,1f,  9,0,  0, nil, 010010000000110
M Bohater,               nil, 0,  2.,0,  9a,7d,  1h,2f,  9,0,  0, nil, 010010000000110
N Bohater,               nil, 0,  2.,0,  9a,7d,  1h,2f,  9,0,  0, nil, 010010000000110
B Bohater,               nil, 1,  3.,0,  9a,7d,  1h,2f,  9,0,  0, nil, 010010000000111
E Bohater,               nil, 0,  2.,0,  9a,7d,  1h,2f,  9,0,  0, nil, 010010000000110
S Lord,                  nil, 0,  2.,0,  9a,7d,  2h,2f,  9,0,  0, nil, 010010000000110
M Osadnik,               nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000
B Osadnik,               nil, 1,  2.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 ;70
G Grnik,                nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000010
E Osadnik,               nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000010
S Osadnik,               nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000
N So,                  Ato, 0,  2.,0,  8a,2d,  2h,1f,  4,0,  0, Whe, 000000000000000
Muchoap Olbrzymi,       nil, 0,  1.,0,  5a,7d,  3h,1f,  5,0,  1, nil, 000010000000000
Jednostka flagowa,       nil, 0,  0.,0,  0a,0d,  1h,1f,  3,0,  1, no,  000000000000000
Smok,                    nil, 1,  5.,0, 12a,15d, 3h,3f, 16,0,  0, X6,  000000000010001
B Gryf,                  nil, 1,  4.,0,  5a,5d,  2h,2f,  6,0,  0, CA,  000000101010011
Czerw,                   nil, 0,  1.,0, 10a,10d, 4h,1f,  9,0,  0, nil, 000000000000000 ;?79

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;        . . .  Impassable
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;  impassable = yes, no.

@TERRAIN
Nawiedzony Las,      2,3,  1,1,0,   Pln, 1,12, 2,   no,  0, 0,  0,  Grs,  no, ; Drt
Dziewiczy teren,     1,2,  1,1,0,   yes, 1, 8, 1,   For, 0,15,  1,  Grs,  no, ; Pln
Polana,              1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Prastary Las,        2,3,  1,2,0,   Pln, 0, 5, 2,   no,  0, 0,  0,  Grs,  no, ; For
Wzgrza,             2,4,  1,1,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Gry,                3,6,  0,1,0,   no,  0, 0, 0,   yes, 3,10,  2,  Hil,  no, ; Mou
Spopielone Ziemie,   2,3,  0,2,0,   yes, 1,10, 1,   no,  0, 0,  0,  Pln,  no, ; Tun
Lodowe Pustkowia,    1,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Pierwotne Bagna,     2,3,  1,0,0,   no,  0, 0, 0,   For, 0,15,  3,  Pln,  no, ; Swa
Pustkowia,           1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Jun
Ocean,               1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Duchy,               2,5,  3,1,1,
Mamut,               1,2,  3,1,2,
Polana,              1,2,  2,1,0,
Olbrzymi o,        2,3,  3,2,1,
elazo,              2,4,  1,3,2,
Zoto,               3,6,  0,1,6,
Smocze Legowisko,    2,5,  0,2,7,
Jormungand,          1,6,  2,1,4,
Smolne Jamy,         2,2,  1,2,2,
Sl,                 1,2,  0,0,8,
Potwr Morski,       1,2,  2,1,3,
Siarkowe Wyziewy,    2,4,  1,3,1,
Niedwied Jaskiniowy,1,2,  3,2,1,
Polana,              1,2,  2,1,0,
Krgi Skrzatw,      2,3,  2,1,3,
Wulkan,              2,5,  1,2,3,
Srebro,              3,6,  0,2,4,
Kopalnia Klejnotw,  2,3,  1,2,5,
Tcza,               1,2,  4,2,4,
Drewno,              2,3,  2,2,2,
Gejzer,              1,2,  0,4,0,
Ryby Pancerne,       1,2,  3,0,3,

@TERRAIN1
Dno Oceaniczne,      1,2,  1,1,0,   yes, 1, 3, 1,   Pln, 0, 5,  1,  Swa,  no, ; Drt
Morskie oe,        1,2,  2,0,0,   yes, 1, 3, 1,   yes, 1, 5,  1,  For,  no, ; Pln
z,                   0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Rafa Koralowa,       2,3,  3,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; For
Rw Oceaniczny,      1,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Jun,  no, ; Hil
Gry,                2,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  Pln,  no, ; Mou
Paszcz Skalny,      3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   yes,; Tun - impassable
Czapy Lodowe,        1,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Morze Sargassowe,    3,3,  2,0,1,   yes, 2, 3, 2,   no,  0, 0,  0,  Pln,  no, ; Swa
Dymnik,              1,2,  0,2,0,   no,  0, 0, 0,   yes, 3,12,  3,  Hil,  no, ; Jun
Gbie Oceaniczne,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Pokady Ostryg,      1,2,  4,1,1,
Las Brunatnic,       1,2,  3,1,2,
z,                   0,0,  0,0,0,
awica Ryb,          2,3,  4,1,3,
Wypywy Lawy,        1,2,  0,4,1,
Zoa Mineraw,     2,6,  0,3,2,
z,                   3,2,  0,0,0,
Zamarznite Mineray,1,3,  0,0,0,
Wgorze,             2,3,  3,1,2,
Siarczki,            1,2,  1,3,1,
Kryl,                1,2,  4,0,2,
z Pokady Ostryg,    1,2,  4,1,1,
z Las Brunatnic,     1,2,  3,1,2,
z,                   0,0,  0,0,0,
Podmorskie Ogrody,   2,3,  5,1,2,
z Wypywy Lawy,      1,2,  0,4,1,
z Zoa Mineraw,   2,6,0,3,2,
z,                   3,2,  0,0,0,
z Zamarznite Mineray,1,3,  0,0,0,
z Wgorze,           2,3,  3,1,2,
z Siarczki,          1,2,  1,3,1,
Wrak,                1,2,  2,2,2,

@TERRAIN2
Skaa Macierzysta,   3,2,  0,0,0,   no,  0, 0, 0,   Hil, 0, 3,  0,   no,  yes,; Drt - impassable
Ognista Komnata,     3,4,  1,2,1,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; Pln
Jaskinia Cudw,      2,2,  1,0,8,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Grs
Lodowa Komnata,      1,2,  2,1,0,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; For
Tunel,               1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  no, ; Hil
Bkitna Komnata,    1,2,  2,2,0,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; Mou
z,                   0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Tun
z,                   0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Gla
Jaskinia luzu,      2,3,  1,0,0,   yes, 1,10, 0,   no,  0, 0,  0,   no,  no, ; Swa
Jaskinia Nietoperzy, 1,2,  2,0,1,   no,  0, 0, 0,   yes, 2, 5,  0,   no,  no, ; Jun
Uwizione Morze,     1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Oce
z,                   3,2,  0,0,0,
Ognisty Wypyw,      3,4,  1,4,1,
Pozacany Miecz,     2,2,  2,1,9,
Klejnoty,            2,3,  2,1,5,
Diamenty,            1,2,  1,0,6,
Gaje Grzybw,        1,2,  3,2,1,
z,                   0,0,  0,0,0,
z,                   0,0,  0,0,0,
Zielony luz,        3,3,  0,0,0,
Nietoperze Odchody,  2,2,  2,0,4,
Jaskiniowa Ryba,     1,2,  3,0,2,
z,                   3,2,  0,0,0,
z Ognisty Wypyw,    3,4,  1,4,1,
z Pozacany Miecz,   2,2,  2,1,9,
z Klejnoty,          2,3,  2,1,5,
Atramentowa Sadzawka,1,2,  1,2,2,
Wapie,              1,4,  2,3,1,
z,                   0,0,  0,0,0,
z,                   0,0,  0,0,0,
z Zielony luz,      3,3,  0,0,0,
z Guano,             2,2,  2,0,4,
Plezjozaur,          1,2,  3,0,2,

@TERRAIN3
Huragan,             3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
z Huragan,           3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
z,                   0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Biaa Chmura,        3,2,  2,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Magiczny Obok,      3,2,  2,1,0,   no,  0, 0, 0,  yes,  1, 7,  1,  no,   no, ; Hil
Chmura Burzowa,      3,2,  2,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
z,                   0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Niebo,               0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Cyklon,              3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Tajfun,              3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Niebo,               1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oko,                 3,2,  1,1,1,
z Oko,               3,2,  1,1,1,
z,                   0,0,  0,0,0,
Dziura Ozonowa,      3,2,  1,3,2,
Wze Magii,         3,4,  2,1,4,
Cumulonimbus,        3,6,  2,4,1,
z,                   0,0,  0,0,0,
z,                   0,0,  0,0,0,
z Oko,               3,2,  1,1,1,
z Oko,               3,2,  1,1,1,
Wznoszcy Prd,      1,2,  1,1,1,
z Oko,               3,2,  1,1,1,
z Oko,               3,2,  1,1,1,
z,                   0,0,  0,0,0,
Trba Powietrzna,    3,2,  2,2,2,
Zorza Polarna,       3,2,  3,3,1,
Byskawica Cieplna,  3,6,  2,3,2,
z,                   0,0,  0,0,0,
z,                   0,0,  0,0,0,
z Oko,               3,2,  1,1,1,
z Oko,               3,2,  1,1,1,
z Wznoszcy Prd,    1,2,  1,1,1,


; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
;   desired length,minimum length,frequency

@SECONDARY_MAPS
1, 70,90, 3,2,  0,0,0,0,    9,4,30,  15,10,50, 0,0,0,
2, 0,0,   38,2, 30,30,60,0, 0,0,0,   0,0,0,    0,0,0,
3, 15,30, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchia,        Pan,         Pani
Despotyzm,       Lord,        Lady
Monarchia,       Krl,        Krlowa
Komuna,          Mistrz,      Mistrzyni
Fanatyzm,        Lord,        Lord
Alting,          Konsul,      Konsul
Pastwo prawa,   Wielki krl, Wielka krlowa

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Elvish
;           1 = Buteo
;           2 = Infidel
;           3 = Human
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Octobai,      Bortei,              0, 1, 2, Niewierni,   Niewiernych,  1,  1, -1,
Godwyn,       Godwyna,             0, 2, 3, Ludzie,      Ludzi,        0,  1,  0,
Org,          Yma,                 0, 3, 2, Gobliny,     Goblinw,     1,  0, -1,
Yar,          Tendril,             0, 4, 2, Stygijczycy, Stygijczykw, 1,  1,  0,
Aegir,        Reanne,              0, 5, 1, Morski Lud,  Morskiego Ludu, 1,1,  0,
Galadrien,    Estella,             0, 6, 0, Elfy,        Elfw,        0,  0,  0,
Lleu,         Peregrine,           0, 7, 1, Buteo,       Buteo,       -1, -1,  1,
Octobai II,   Bortei II,           0, 1, 2, Niewierni,   Niewiernych,  1,  1, -1,
Godwyn II,    Godwyna II,          0, 2, 3, Ludzie,      Ludzi,        0,  1,  0,
Org II,       Yma II,              1, 3, 2, Gobliny,     Goblinw,     1,  0, -1,
Yar II,       Tendril II,          0, 4, 2, Stygijczycy, Stygijczykw, 1,  1,  0,
Aegir II,     Reanne II,           0, 5, 1, Morski Lud,  Morskiego Ludu, 1,1,  0,
Galadrien II, Estella II,          0, 6, 0, Elfy,        Elfw,        0,  0,  0,
Lleu II,      Peregrine II,        0, 7, 1, Buteo,       Buteo,       -1, -1,  1,
Octobai III,  Bortei III,          0, 1, 2, Niewierni,   Niewiernych,  1,  1, -1,
Godwyn III,   Godwyna III,         0, 2, 3, Ludzie,      Ludzi,        0,  1,  0,
Org III,      Jewel III,           0, 3, 2, Gobliny,     Goblinw,     1,  0, -1,
Yar III,      Tendril III,         0, 4, 2, Stygijczycy, Stygijczykw, 1,  1,  0,
Aegir III,    Reanne III,          0, 5, 1, Morski Lud,  Morskiego Ludu, 1,1,  0,
Galadrien III,Estella III,         0, 6, 0, Elfy,        Elfw,        0,  0,  0,
Lleu III,     Peregrine III,       0, 7, 1, Buteo,       Buteo,       -1, -1,  1,

Saladyn,      ...,                    0, 5, Arabowie,    Arabw,       1,  0,  1, 4, Ajatollah, Ajatollah, 2, Sutan, Sutana
Atawallpa,    ...,                    0, 1, Inkowie,     Inkw,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Skry,
Wena,
Paciorki,
Tkaniny,
Skrki,
Brokaty,
Mied,
Barwniki,
Jedwabie,
Ko soniowa,
Srebro,
Przyprawy,
Klejnoty,
Zoto,
Bursztyn,
Miecze,


@ORDERS
Fortyfikuj,         F
Ufortyfikowany,     F
pij,               S
Buduj fortec,      F
Buduj drog,        R
Buduj irygacje,     I
Buduj kopalni,     m
Transformuj,        O
Wyczy korupcj,   p
Buduj wyniesion platform, E
Buduj wejcie do tunelu, j
Id do,             G


@DIFFICULTY
Herszt
Lord
Ksi
Krl
Cesarz
Bg

@ATTITUDES
Uwielbienie
Entuzjazm
Serdeczno
Otwarto
Neutralno
Niech
Chd
Wrogo
Wcieko


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
2		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
7		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
5		; U1
5		; U2
1		; U3
4		; X1
6		; X2
3		; X3
1		; X4
0		; X5
0		; X6
3		; X7

; Above--Group (0-7) for each advance
; Below--Codes determine each tribes relation to the 8 possible Groups
; 0= can research, can own, 1=cant research, can own, 2=cant research, cant own
; Count groups from left to right - 0 1 2 3 4 5 6 7

@LEADERS2
02012220		;Infidels,
02212220		;Humans,
02012202		;Goblins,
02212022		;Stygians,
02210220		;Merfolk,
02212220		;Elves,
02212220		;Buteos,
02012220		;Infidels,
02212220		;Humans,
02012202		;Goblins,
02212022		;Stygians,
02210220		;Merfolk,
02212220		;Elves,
02212220		;Buteos,
02012220		;Infidels,
02212220		;Humans,
02012202		;Goblins,
02212022		;Stygians,
02210220		;Merfolk,
02212220		;Elves,
02212220		;Buteos,

00000000		; Saladin,
00000000		; Atawallpa,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; bit order from right to left - barbarian, infidel, human, goblin, stygian, merfolk, elvish, buteo
;
; B) 'not allowed on map' mask:		1 - not allowed on map
; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used
;
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
;
; D) 'build teleport site' mask:	1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; E) 'use teleport site' mask:		1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; F) native teleport ability:		1: can; 0: can't for each map relationship type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; G) General flags
;   00000001   invisible except during combat:         1 - invisible
;   00000010   non-disbandable (human players only):   1 - cannot disband
;   00000100   0-range-air-unit damage override:       1 - override damage
;   00001000   barbarian units can't be bought off:    1 - can't buy off
;   00010000   unit may enter impassable terrain:      1 - may enter
;   00100000   unit acquires engineering abilities:    1 - engineer
;   01000000   barbarian unit will not expire:         1 - no expire
;	10000000   override .SPR file for this unit:	   1 - don't use .SPR

;   A         B     C            D                 E               F             G

@UNITS_ADVANCED
00000111, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Human Settler
11111111, 00001010,200,  0000000000000001,0000000000000101,0000000000000000, 01110010  ;Dwarf
00000100, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Human Warrior
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Mermam
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Hawkman
01000000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Elf Warrior
00000011, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Infidel
00001000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Goblin
00001001, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Troll
01000000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Elf Archer
01101010, 00000100, 0,   0000000000000000,0000000000000000,0000000000011000, 00000100  ;Warlock
00000100, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Housecarl
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Merguard
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Eagleman
00000011, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Berserker
00000010, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Golden Horde
01000000, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elf Rider
00010000, 00001000,-1,   0000000000000000,0000000000000001,0000000000000000, 00001000  ;Night Rider
00000100, 00001110,200,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ranger
00000011, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Infidel Horseman
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Giant Otterine
00001001, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Crag Wolf
11111111, 00001000, 700, 0000000000000000,0000000000000111,0000000000001000, 00001000  ;Ice Drake
01000000, 00001010, 0,   0000000000000000,0000000000000001,0000000000000000, 01000000  ;Treefolk
11111111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;Catapult
11111111, 00001000, 0,   0000000000000000,0000000000000101,0000000000001000, 00001000  ;Siege Engine
11111111, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00001000  ;Bombard
00011001, 00000010, 0,   0000000000000000,0000000000000111,0000000000010000, 00000100  ;Great Bats
00010001, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00001100  ;Witch
00000100, 00000110, 500, 0000000000000000,0000000000000000,0000000000010000, 00000100  ;Great Wizard
11100110, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Skidbladnir
11100110, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Ellida
11011111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Longboat
11011111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dragon Boat
10000000, 00000000, 0,   0000000000000000,0000000000000111,0000000000011000, 00000010  ;Old Man
11011111, 00001100, 0,   0000000000000000,0000000000000000,0000000000001000, 00000000  ;Shield Boat
00000000, 00001000,-1,   0000000000000000,0000000000000101,0000000000001000, 01001000  ;Unspeakable Horror
00000100, 00001110,-1,   0000000000000000,0000000000000000,0000000000000000, 00000010  ;Paladin
01000000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Changeling
10000000, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Mountain Giant
00001000, 00001000, 0,   0000000000000000,0000000000000101,0000000000001000, 00000000  ;Ogre
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Great Eagle
00010001, 00001000,-1,   0000000000000000,0000000000000111,0000000000111000, 00001000  ;Fell Wraith
01000000, 00001110,-1,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Tree Guard
11111111, 00000010,-1,   0000000000000000,0000000000000101,0000000000010000, 00000000  ;Thunderbolt
11111111, 00000010,-1,   0000000000000000,0000000000000101,0000000000010000, 00000000  ;Fireball
11111110, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Skald
01000100, 00000000, 0,   0000000000000000,0000000000000111,0000000000111000, 00000000  ;Fairy
11101110, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Caravan
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Triton Legion
11111110, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Jack O'Lantern
00010001, 00001000,-1,   0000000000000000,0000000000000111,0000000000001000, 00001000  ;Skeleton
00010001, 00000000,-1,   0000000000000000,0000000000000111,0000000000111000, 00001000  ;Barrow Wight
00100000, 00001100, 0,   0000000000000000,0000000000000000,0000000000001000, 00000000  ;Porpoise Pod
00010001, 00001000,-1,   0000000000000000,0000000000000111,0000000000001000, 00001000  ;Lich
00000010, 00000100, 0,   0000000000000000,0000000000000000,0000000000011000, 00000110  ;Baba Yaga
11111111, 00001010, 400, 0000000000000000,0000000000000101,0000000000000000, 01001000  ;Frost Giant
00001001, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Giant Spider
00100001, 00001000, 450, 0000000000000000,0000000000000000,0000000000001000, 01000000  ;Kraken
00000001, 00001010,-1,   0000000000000000,0000000000000000,0000000000000000, 01001000  ;Ancient Dragon
00000001, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00001100  ;Jormungand's Spit
11111111, 00000000, 0,   0000000000000000,0000000000000101,0000000000111000, 00000100  ;Sorcerer
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Human Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;The Great Goblin
00000000, 00001000,-1,   0000000000000000,0000000000000111,0000000000001000, 00000010  ;Merfolk Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Infidel Hero
00000000, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000110  ;Buteo Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Elvish Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Stygian Lord
00100000, 00001000, 0,   0000000000000000,0000000000000101,0000000000001000, 00000000  ;Merfolk Settler
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Buteo Settler
00001000, 00001010, 0,   0000000000000001,0000000000000101,0000000000000000, 00010000  ;Goblin Miner
01000000, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Elvish Settler
00010000, 00001000,-1,   0000000000000000,0000000000000101,0000000000101000, 00000000  ;Stygian Settler
00000011, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;War Eliphant
00000001, 00001100,-1,   0000000000000000,0000000000000000,0000000000001000, 00001000  ;Giant Flytrap
00000001, 00000000,-1,   0000000000000000,0000000000000000,0000000000000000, 01011011  ;Flag Unit
11111111, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00001100  ;Dragon
10000001, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 01001100  ;Griffin
00000001, 00001010,-1,   0000000000000000,0000000000000101,0000000000001000, 01011001  ;Worm

@MAP_TRANSPORT_RELATIONSHIPS
0,2
0,2
0,2
0,1
0,3
0,2

@INITIAL_SETTINGS
0,0,14	;Infidels
0,0,11	;Humans
0,71,8	;Goblins
0,73,52	;Stygians
0,69,12	;Merfolk
0,72,9	;Elves
0,70,13	;Buteos
0,0,14	;Infidels
0,0,11	;Humans
0,71,8	;Goblins
0,73,52	;Stygians
0,69,12	;Merfolk
0,72,9	;Elves
0,70,13	;Buteos
0,0,14	;Infidels
0,0,11	;Humans
0,71,8	;Goblins
0,73,52	;Stygians
0,69,12	;Merfolk
0,72,9	;Elves
0,70,13	;Buteos

@SOUNDS
<none>  	;Human Settlers
AxeShield.wav  	;Dwarves
Swordshield.wav	;Human Warriors
Merfolk.wav     ;Mermem
Swordshield.wav	;Hawkmen
Swordshield.wav	;Elf Warriors
ClubHead2.wav 	;Infidels
GoblinClub.wav 	;Goblins
ClubHead3.wav 	;Trolls
Arrow.wav  	;Elf Archers
Sorcerer2.wav   ;Warlock
Swordshield.wav	;Housecarls
Merfolk.wav     ;Merguards
Swordshield.wav	;Eaglemen
AxeShield.wav  	;Berserkers
GallopSword.wav	;Infidel Horsemen
ElfRider2.wav   ;Elf Riders
GallopSword.wav	;Night Riders
GallopSword.wav	;Rangers
GallopSword.wav	;Golden Horde
Otterine.wav  	;Giant Otterine
Wolves.wav  	;Crag Wolves
Dragon.wav	;Ice Drake
Tree.wav  	;Treefolk
Catapult.wav  	;Catapult
SeigeEngine.wav	;Siege Engine
BoomBoom.wav  	;Bombard
Bats.wav  	;Great Bats
Witch2.wav 	;Witches
GreatWizard.wav ;Great Wizard
FlameThrow2.wav ;Skidbladnir
Skidbladner.wav	;Ellida
FlameThrower.wav;Longboat
FlameThrow2.wav ;Dragon Boat
OldMan2.wav     ;Old Man
ShieldBoat.wav 	;Shield Boat
Unspeakable.wav	;Unspeakable Horror
Enchantedpaladin2.wav;Paladin
Bear.wav  	;Changeling
GiantClub.wav  	;Mountain Giant
GiantClub.wav  	;Ogre
Keeing.wav  	;Great Eagles
FellWraith2.wav ;Fell Wraith
Tree.wav	;Tree Guards
Lightning.wav 	;Thunderbolt
Fireball.wav  	;Fireball
<none>  	;Skald
Fairy.wav	;Fairy
<none>  	;Caravan
Swordshield.wav	;Triton Legion
JackOLantern2.wav;Jack O'Lantern
Skeletons.wav  	;Skeletons
BarrowWights.wav;Barrow Wights
Porpoise.wav  	;Porpoise Pod
Lich2.wav  	;Lich
BabaYaga2.wav 	;Baba Yaga
GiantClub.wav  	;Frost Giant
Spider.wav  	;Giant Spider
Kracken.wav  	;Kraken
Dragon.wav  	;Dragon
DragonSmall.wav ;Jormungand's Spit
LaserBeam2.wav 	;Sorcerer
GallopSword.wav	;Human Hero
GoblinClub.wav 	;The Great Goblin
Merfolk.wav     ;Merfolk Hero
GallopSword.wav	;Infidel Hero
ButeoHero2.wav  ;Buteo Hero
ElvishKing2.wav ;Elvish Hero
StygainLord2.wav;Stygian Lord
<none>  	;Merfolk Settler
<none>  	;Buteo Settler
<none>  	;Goblin Engineer
<none>  	;Elvish Settler
<none>  	;Stygian Settler
Elephant.wav  	;War Elephant
Flytrap.wav  	;Giant Flytrap
<none>  	;Flag Unit
Dragon.wav  	;Elder Dragon
Keeing.wav  	;Griffin
Worm.wav  	;Worm

@RIVERS
Rzeka,          ; map 0 - Surface World
Rzeka,          ; map 1 - Undersea World
Kana ywieniowy,          ; map 2 - Underworld
Tryskajca chmura,     ; map 3 - Cloud World

; please do not remove this line

