;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Corporation,        4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
Laser,              4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Republic,           5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Wheel,              4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Japanese Occupational Force,nil, 0,  0.,0, 15a,15d,  9h,9f,  4,0,  1, nil, 000000000000000 ;0
Engineers,      nil, 0,  6.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
North Korean Infantry,nil, 0,  3.,0,  4a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000
South Korean Infantry,nil, 0,  3.,0,  3a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000
Communist Chinese Infantry,nil, 0,  3.,0,  4a,2d,  2h,1f,  3,0,  1, Csc, 000000000000000
Red Army Infantry,nil, 0,  3.,0,  5a,3d,  2h,2f,  4,0,  1, Csc, 000000000000000 ;5
US Infantry,    nil, 0,  3.,0,  5a,4d,  2h,2f,  4,0,  1, Iro, 000000000000000
US Marines,     nil, 0,  3.,0,  8a,5d,  3h,2f,  6,0,  0, Amp, 000000000000100
US Airbourne,   nil, 0,  3.,0,  7a,4d,  2h,2f,  6,0,  1,  CA, 000000100000000
British Infantry,nil, 0,  3.,0,  4a,5d,  2h,2f,  4,0,  1, Whe, 000000000000000
Royal Marines,  nil, 0,  3.,0,  7a,6d,  3h,2f,  6,0,  0, Amp, 000000000000100 ;10
British Paratroopers,nil, 0,  3.,0,  6a,5d,  2h,2f,  6,0,  1,  CA, 000000100000000
Canadian Infantry,nil, 0,  3.,0,  4a,4d,  2h,2f,  4,0,  1, Whe, 000000000000000
Australian Infantry,nil, 0,  3.,0,  4a,4d,  2h,2f,  4,0,  1, Whe, 000000000000000
New Zealander Infantry,nil, 0,  3.,0,  4a,4d,  2h,2f,  4,0,  1, Whe, 000000000000000
South African Infantry,nil, 0,  3.,0,  4a,4d,  2h,2f,  4,0,  1, Whe, 000000000000000 ;15
M8/M20 Armored Car,nil, 0,  8.,0,  4a,5d,  3h,1f,  8,0,  1, Tac, 000000000000000
M26 Pershing,   nil, 0, 10.,0, 12a,6d,  3h,2f, 12,0,  0, Che, 000000000000000
M4A3E8,         nil, 0, 10.,0, 10a,5d,  3h,2f, 10,0,  0, Hor, 000000000000000
M46 Patton,     nil, 0, 10.,0, 14a,7d,  3h,2f, 14,0,  0, Mob, 000000000000000
Cromwell,       nil, 0, 10.,0,  9a,5d,  3h,2f, 10,0,  0, Hor, 000000000000000 ;20
Centurion III,  nil, 0, 10.,0,  9a,6d,  3h,2f, 10,0,  0, Che, 000000000000000
Churchill,      nil, 0, 10.,0, 10a,5d,  3h,2f, 11,0,  0, Mob, 000000000000000
T-34/85,        nil, 0,  8.,0,  9a,4d,  3h,2f,  8,0,  0, Hor, 000000000000000
Su-76,          nil, 0,  8.,0,  8a,5d,  3h,2f,  7,0,  0, Hor, 000000000000000
JS-2,           nil, 0, 10.,0, 11a,6d,  3h,2f, 10,0,  0, Che, 000000000000000 ;25
JSU-152,        nil, 0, 10.,0, 12a,6d,  3h,2f, 11,0,  0, Mob, 000000000000000
US P-51 Mustang,nil, 1, 14.,1,  9a,3d,  2h,2f, 10,0,  3, Fli, 000000000010001
F4U Corsair,    nil, 1, 14.,1, 10a,2d,  2h,2f, 10,0,  3, Mag, 000000000010001
F-82 Twin Mustang,nil, 1, 16.,1, 12a,4d,  2h,2f, 14,0,  3, Rad, 000000000010001
AD4 Skyraider,  nil, 1, 14.,2, 12a,3d,  2h,2f, 11,0,  0, Map, 000000000010001 ;30
T7F Tigercat,   nil, 1, 12.,2, 14a,2d,  2h,2f, 14,0,  0, Nav, 000000000010001
B-26 Invader,   Rad, 1, 14.,4, 16a,2d,  2h,2f, 16,0,  0, AFl, 000000000000001
B-50 Superfortress,nil, 1, 16.,9, 22a,4d,  3h,2f, 24,0,  0,  SE, 000000000000001
F-80 Shooting Star,nil, 1, 16.,1, 14a,7d,  2h,3f, 18,0,  3, Met, 000000000010001
F-86 Sabre,     nil, 1, 16.,1, 18a,9d,  2h,3f, 22,0,  3, Sth, 000000000010001 ;35
F2H Banshee,    nil, 1, 16.,1, 16a,8d,  2h,3f, 20,0,  3, Sea, 000000000010001
F9F Panther,    nil, 1, 12.,2, 20a,6d,  2h,3f, 20,0,  0, Sea, 000000000010001
B-36 Peacemaker,nil, 1, 16.,6, 25a,9d,  3h,3f, 26,0,  0, Esp, 000000000000001
H-19 Chickasaw, nil, 1, 14.,0,  9a,6d,  2h,2f, 13,0,  0, Alp, 000000000000001
Firefly,        nil, 1, 16.,4, 15a,5d,  3h,2f, 14,0,  0, Mag, 000000000010001 ;40
Sea Fury,       nil, 1, 16.,5, 18a,8d,  3h,2f, 18,0,  0, Mat, 000000000010001
Meteor F-8,     nil, 1, 16.,1, 17a,6d,  2h,3f, 18,0,  3, Met, 000000000010001
South African P-51 Mustang,nil, 1, 14.,1,  9a,3d,  2h,2f, 10,0,  3, Fli, 000000000010001
Il-10,          nil, 1, 10.,2, 12a,2d,  2h,2f,  9,0,  0, Map, 000000000000001
Yak-9B,         nil, 1, 12.,1,  9a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001 ;45
La-9,           nil, 1, 14.,1,  9a,3d,  2h,2f,  8,0,  3, Rad, 000000000010001
Tu-2,           nil, 1, 12.,2, 14a,3d,  2h,2f, 11,0,  0, Nav, 000000000000001
MiG-15,         nil, 1, 16.,1, 18a,8d,  2h,3f, 18,0,  3, Met, 000000000010001
Dutch Infantry, nil, 0,  3.,0,  3a,4d,  2h,2f,  4,0,  1,  U2, 000000000000000
Belgian Infantry,nil, 0,  3.,0,  4a,3d,  2h,2f,  4,0,  1,  U2, 000000000000000 ;50
French Foreign Legionairres,nil, 0,  3.,0,  4a,4d,  2h,2f,  4,0,  1,  U3, 000000000000000
Greek Infantry, nil, 0,  3.,0,  4a,3d,  2h,2f,  4,0,  1,  U1, 000000000000000
Turkish Infantry,nil, 0,  3.,0,  4a,3d,  2h,2f,  4,0,  1,  X1, 000000000000000
Philipino Infantry,nil, 0,  3.,0,  3a,3d,  2h,2f,  4,0,  1,  X2, 000000000000000
Thai Infantry,  nil, 0,  3.,0,  4a,3d,  2h,2f,  4,0,  1,  X2, 000000000000000 ;55
Ethiopian Infantry,nil, 0,  3.,0,  3a,3d,  2h,2f,  4,0,  1, X3, 000000000000000
Pakistani Infantry,nil, 0,  3.,0,  4a,3d,  2h,2f,  4,0,  1, X4, 000000000000000
Brazilian Infantry,nil, 0,  3.,0,  4a,4d,  2h,2f,  4,0,  1, X5,  000000000000000
Cuban Infantry, nil, 0,  3.,0,  3a,4d,  2h,2f,  4,0,  1,  X5, 000000000000000
Colombian Infantry,nil, 0,  3.,0,  4a,3d,  2h,2f,  4,0,  1, X5, 000000000000000 ;60
Chiliean Infantry,nil, 0,  3.,0, 3a,4d,  2h,2f,  4,0,  1,  X5, 000000000000000
Peruvian Infantry,nil, 0,  3.,0, 3a,4d,  2h,2f,  4,0,  0,  X5, 000000000000000
Communist Chinese Volunteers,nil, 0,  3.,0,  5a,2d,  2h,2f,  5,0,  0, Chi, 000000000000000
Communist Chinese Cavalry,nil, 0,  5.,0,  7a,2d,  2h,1f,  6,0,  0, Chi, 000000000000000
North Korean Guerillas,nil, 0,  3.,0,  6a,3d,  2h,1f,  6,0,  0,  X6, 000001000000010 ;65
Red Army Volunteers,nil, 0,  3.,0,  6a,3d,  2h,2f,  6,0,  0, Feu, 000000000000000
JS-3,           nil, 0, 10.,0, 13a,6d,  3h,2f, 12,0,  0, Feu, 000000000000000
Tu-4 Atomic Bomber,nil, 1, 16.,4, 99a,3d,  3h,1f, 16,0,  0, Ato, 000000000000001
Destroyer,      nil, 2, 16.,0,  4a,4d,  4h,2f, 10,0,  2,  E1, 100000000000001
Cruiser,        nil, 2, 14.,0,  6a,6d,  4h,2f, 13,0,  2, Stl, 010000000000001 ;70
Battleship,     nil, 2, 12.,0, 12a,12d, 4h,2f, 16,0,  2, Stl, 000000000000001
Submarine,      nil, 2, 10.,0, 10a,2d,  4h,2f,  9,0,  2, Cmb, 000000000001001
Carrier,        nil, 2, 14.,0,  0a,9d,  4h,2f, 14,0,  2, Sea, 010000010000001
Transport,      nil, 2, 16.,0,  0a,3d,  4h,2f,  4,6,  4,  E1, 000000000000000
105mm Howitzer, nil, 0,  6.,0, 10a,1d,  2h,2f,  8,0,  0, Too, 000000001000000 ;75
88mm AA Gun,    nil, 0,  6.,0,  2a,6d,  2h,2f,  8,0,  3, Too, 010000000010000
15 cm Field Gun,nil, 0,  8.,0, 12a,2d,  3h,2f, 11,0,  0, Rob, 000000001000000
B-29 Atomic Bomber,nil, 1, 16.,6, 99a,4d,  3h,1f, 16,0,  0, Ato, 000000000000001
Border Barrier, nil, 0,  0.,0, 15a,15d,  9h,9f,  4,0,  1, nil, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Japanese Occupational Force
00111010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10100000  ;Engineers
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;North Korean Infantry
00010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;South Korean Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Communist Chinese Infantry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Marines
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US Airbourne
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;British Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Royal Marines
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;British Paratroopers
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Canadian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Australian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;New Zealander Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;South African Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M8/M20 Armored Car
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M26 Pershing
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M4A3E8
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;M46 Patton
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cromwell
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Centurion III
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Churchill
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;T-34/85
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Su-76
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;JS-2
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;JSU-152
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;US P-51 Mustang
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F4U Corsair
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F-82 Twin Mustang
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;AD4 Skyraider
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;T7F Tigercat
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;B-26 Invader
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;B-50 Superfortress
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F-80 Shooting Star
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F-86 Sabre
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F2H Banshee
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;F9F Panther
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;B-36 Peacemaker
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;H-19 Chickasaw
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Firefly
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Sea Fury
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Meteor F-8
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;South African P-51 Mustang
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Il-10
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Yak-9B
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;La-9
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Tu-2
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;MiG-15
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Dutch Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Belgian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;French Foreign Legionairres
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Greek Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Turkish Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Philipino Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Thai Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Ethiopian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Pakistani Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Brazilian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cuban Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Colombian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Chiliean Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Peruvian Infantry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Communist Chinese Volunteers
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Communist Chinese Cavalry
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;North Korean Guerillas
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army Volunteers
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;JS-3
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Tu-4 Atomic Bomber
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Destroyer
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cruiser
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Battleship
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Submarine
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Carrier
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Transport
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;105mm Howitzer
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;88mm AA Gun
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;15 cm Field Gun
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;B-29 Atomic Bomber
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Border Barrier
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Japanese Occupational Force
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

