;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
0       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
30      ; Riot factor based on # cities (higher factor lessens the effect)
20      ; Aqueduct needed to exceed this size
30      ; Sewer System needed to exceed this size
40      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
2	; Value of each citizen to the Civilization Score.
50	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-1	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
-1	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
War Transport,      0, 0,  Fli, Lit, 0, 3    ; AFl	0  (Skaro Shuttle) (Imperial Shuttle)
Research 1,         1, 0,  nil, nil, 3, 1    ; Alp	1  (Generic)
Survivalism,        0, 0,  Csc, nil, 0, 2    ; Amp	2  (Survivalist)
Astral Beacon,      0, 0,  RR,  nil, 3, 3    ; Ast	3  (Thal Tech)
Special Weapons,    0, 0,  RR,  nil, 1, 2    ; Ato	4  (All Dalek Start Tech) (Skaro SWD) (Imperial SWD)
Imperial Daleks,    0, 0,  RR,  nil, 0, 0    ; Aut	5  (Imperial Start Tech)
Time Corridor,      0, 0,  Cur, nil, 0, 1    ; Ban	6  (Doctor Tech)
*******************,0, 0,  no,  no,  0, 0    ; Bri	7  (***********)
Alien Minions,      0, 0,  RR,  nil, 3, 3    ; Bro	8  (Master Start Tech) (Cyber Soldier) (Cyber Gunner) (Sontaran Soldier)
Infrastructure 1,   1, 0,  nil, nil, 1, 3    ; Cer	9  (Generic)
Schrellic Genetics, 0, 0,  Sup, Med, 2, 1    ; Che	10 (Schrellic Dalek)
Automatic Weapons,  0, 0,  Gue, nil, 0, 2    ; Chi	11 (Gun Runner)
Spatial Analysis 1, 0, 0,  The, Uni, 3, 1    ; CoL	12 (Generic)
Bazooka Weapons,    0, 5,  Gue, Uni, 2, 2    ; CA	13 (Bazooka)
Special Chassis,    0, 0,  SE,  nil, 3, 2    ; Cmb	14 (UNIT Tech)
*******************,0, 0,  no,  no,  0, 0    ; Cmn	15 (***********)
Duplication,        0, 0,  Rob, Rfg, 2, 1    ; Cmp	16 (Dalek Trooper)
Sabotage Squads,    0, 0,  Chi, nil, 0, 2    ; Csc	17 (Hardman)
*******************,0, 0,  no,  no,  0, 0    ; Cst	18 (***********)
Alien Research,     0, 0,  Inv, Alp, 1, 1    ; Cor	19 (UNIT Tech)
TARDIS Reprogram,   0, 0,  Eng, nil, 0, 1    ; Cur	20 (Doctor Tech)
*******************,0, 0,  no,  no,  0, 0    ; Dem	21 (***********)
Alien Acquisition,  0, 0,  Ban, nil, 1, 2    ; Eco	22 (Doctor Tech)
Taranium Core,      0, 0,  RR,  nil, 3, 3    ; E1	23 (Event Tech)
Genius of Davros,   0, 0,  RR,  nil, 1, 0    ; E2	24 (Imperial Start Tech)
TARDIS,             0, 0,  RR,  nil, 0, 1    ; Eng	25 (Doctor Start Tech)
Quark Beam,         0, 0,  E2,  Las, 1, 2    ; Env	26 (Imperial Dalek Tech)
The Human Factor,   0, 0,  RR,  nil, 3, 3    ; Esp	27 (Event Tech)
Anti-Cyber Weapons, 4, 0,  Eco, nil, 1, 2    ; Exp	28 (Au-79 Gold Rifle)
Transmat Ability,   4, 0,  RR,  nil, 2, 3    ; Feu	29 (Intermap Travel)
Transolar Craft,    0, 0,  RR,  nil, 0, 3    ; Fli	30 (All Dalek Start Tech) (Transolar Disk) (Imperial Disk)
*******************,0, 0,  no,  no,  0, 0    ; Fun	31 (***********)
Matrix Access,      0, 0,  RR,  nil, 3, 3    ; FP	32 (Event Tech)
Dalek Genetics,     0, 0,  RR,  nil, 2, 1    ; Gen	33 (All Dalek Start Tech)
Human Resistance,   0, 0,  RR,  nil, 0, 2    ; Gue	34 (Human Start Tech)
Not Used,           0, 0,  no,  no,  0, 0    ; Gun	35 (***********)
Thal Resistance,    0, 0,  RR,  nil, 3, 3    ; Hor	36 (Thal Start tech)
Skaro Daleks,       0, 0,  RR,  nil, 2, 0    ; Ind	37 (Skaro Start Tech)
Anti-Dalek Mission, 0, 0,  RR,  nil, 1, 1    ; Inv	38 (UNIT Start Tech)
Gateway Fleet,      0, 5,  RR,  nil, 3, 3    ; Iro 	39 (Master Bonus Tech) (Cyber Gunship) (Sontaran Elite)
Shellfire Defence,  0, 5,  Gue, Wri, 2, 2    ; Lab	40 (Field Gun)
Hypercharged Laser, 0, 0,  Ato, MT,  1, 2    ; Las	41 (Dalek Tech)
The Master's Plan,  0, 0,  RR,  nil, 3, 3    ; Ldr	42 (Master Start Tech)
Research 3,         0, 0,  Wri, nil, 3, 1    ; Lit	43 (Generic)
Auto-Assembly,      0, 0,  RR,  nil, 3, 0    ; Too	44 (All Dalek Start Tech)
Emergency Design,   0, 0,  Cor, nil, 1, 1    ; Mag	45 (UNIT Tech)
Spatial Analysis 3, 0, 0,  Mat, nil, 3, 1    ; Map	46 (Generic)
Hyper Chronology 2, 0, 0,  Pot, nil, 3, 1    ; Mas	47 (Generic)
Spider Chassis,     0, 5,  RR,  nil, 3, 0    ; MP	48 (Spider Dalek)
Spatial Analysis 2, 0, 0,  CoL, nil, 3, 1    ; Mat	49 (Generic)
Super Nutrients,    0, 0,  Gen, Lit, 2, 1    ; Med	50 (Dalek Tech)
Movellan Pact,      0, 0,  RR,  nil, 3, 3    ; Met	51 (Movellan Warrior)
Fizzon Cannon,      0, 0,  Ind, Las, 1, 2    ; Min	52 (Skaro Dalek Tech)
*******************,0, 0,  no,  no,  0, 0    ; Mob	53 (***********)
*******************,0, 0,  no,  no,  0, 0    ; Mon	54 (***********)
Infrastructure 3,   2, 0,  Mys, nil, 1, 3    ; MT	55 (Generic)
Infrastructure 2,   1, 0,  Cer, nil, 1, 3    ; Mys	56 (Generic)
Trans-Neural Node,  0, 0,  San, nil, 3, 1    ; Nav	57 (Generic)
Destructor Uplink,  6,-2,  E1,  Esp, 3, 3    ; NF	58 (Super Weapon Unlock)
Eye of Harmony,     0, 0,  RR,  nil, 3, 3    ; NP	59 (Event Tech)
UNIT Command,	    0, 0,  RR,  nil, 1, 1    ; Phi	60 (Rifleman) (Grenadier)
Mini-Black Holes,   0, 0,  Eco, nil, 1, 2    ; Phy	61 (Vortex Launcher)
Hyper Chronology 3, 0, 0,  Mas, nil, 3, 1    ; Pla	62 (Generic)
Dematerialisation,  0, 0,  Eco, nil, 1, 2    ; Plu	63 (Demat Cannon)
Dalek Invasion,     0, 0,  Plu, nil, 2, 0    ; PT	64 (Start Tech)
Hyper Chronology 1, 0, 0,  Sea, nil, 3, 1    ; Pot	65 (Generic)
Landing Pads,       0, 0,  RR,  nil, 0, 3    ; Rad	66 (Generic)
Twice Removed,      0, 0,  no,  no,  3, 1    ; RR	67 (Start Tech)
Advanced Weapons,   0, 0,  Min, nil, 1, 2    ; Rec	68 (Skaro Dalek Tech)
Protonic Mutation,  0, 0,  Che, nil, 2, 1    ; Ref	69 (Protonic Dalek)
Biosynthetronics,   0, 0,  Too, Uni, 3, 0    ; Rfg	70 (Dalek Tech)
*******************,0, 0,  no,  no,  0, 0    ; Rep	71 (***********)
Robotisation,       0, 0,  RR,  nil, 2, 1    ; Rob	72 (Dalek Tech)
Astro-Thesial Drive,0, 0,  Rec, Rfg, 3, 0    ; Roc	73 (Skaro Dalek Tech)
Hyper Chronology 4, 0, 0,  Pla, nil, 3, 1    ; San	74 (Generic)
Spatial Analysis 4, 0, 0,  Map, nil, 3, 1    ; Sea	75 (Generic)
Strike Bomber,      0, 0,  AFl, Uni, 0, 3    ; SFl	76 (Skaro Screamer) (Imperial Bomber)
Aerial Weapons,     0, 0,  Ato, ToG, 1, 2    ; Sth	77 (Skaro AWD) (Imperial AWD)
Prototype Weapon,   0, 0,  Inv, Wri, 3, 2    ; SE	78 (UNIT Tech)
Movellan Viral Gun, 0, 0,  Met, nil, 3, 3    ; Stl	79 (Viral Shocktroop)
Destronic Drive,    0, 0,  Env, nil, 3, 0    ; Sup	80 (Imperial Gunship)
Rapid Fire Defence, 0, 5,  Chi, nil, 0, 2    ; Tac	81 (Gun Runner)
Infrastructure 4,   2, 0,  MT,  nil, 1, 3    ; The	82 (Generic)
Anti-Grav Drive,    0, 0,  RR,  nil, 3, 0    ; ToG	83 (All Dalek Start Tech)
*******************,0, 0,  no,  no,  0, 0    ; Tra	84 (***********)
Research 4,         4, 0,  Lit, nil, 3, 1    ; Uni	85 (Generic)
Massive Gauss Gun,  0, 0,  Cmb, nil, 3, 2    ; War	86 (UNIT Tech)
Muto Alliance,      0, 0,  RR,  nil, 3, 3    ; Whe	87 (Thal Tech)
Research 2,         2, 0,  Alp, nil, 3, 1    ; Wri	88 (Generic)
Reinforcements,     0, 0,  nil, nil, 3, 3    ; ...	89 (Future Tech)
Travel Machine I,   0, 0,  RR,  nil, 3, 0    ; U1 	90 (Drone 1)
Travel Machine II,  0, 0,  U1,  Lit, 3, 0    ; U2	91 (Drone 2)
Travel Machine III, 0, 0,  U2,  Uni, 3, 0    ; U3	92 (Drone 3)
Nuclear Protocols,  0, 0,  RR,  nil, 3, 3    ; X1	93 (Event Tech)
Launch Codes,       0, 0,  RR,  nil, 3, 3    ; X2	94 (Event Tech)
Nuclear Decoding,   6,-2,  X1,  X2,  3, 3    ; X3	95 (Super Weapon Unlock)
Anti-Dalek Pathogen,0, 0,  RR,  nil, 3, 3    ; X4	96 (Event Tech)
Bio-Viral Synthesis,0, 0,  RR,  nil, 3, 3    ; X5	97 (Event Tech)
Movellan Virus,     6,-2,  X4,  X5,  3, 3    ; X6	98 (Super Weapon Unlock)
Omega Search,       6,-2,  NP,  FP,  3, 3    ; X7	99 (Super Weapon Unlock)

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Command Zone,             10, 0,    The,
Repairs/Medical,          2,  1,    nil,
None,                     0,  0,    no,
Comm-Net,                 2,  1,    Cer,
Supplies/Upgrade,         8,  1,    Cer,
Records,                  8,  1,    Alp,
Security,                 8,  1,    Wri,
Defences,                 8,  1,    Mys,
None,                     0,  0,    no,
Power/Upgrade,            12, 2,    Mys,
UNIT Garrison,            12, 2,    Phi,
Database,                 16, 2,    Wri,
None,                     0,  0,    no,
Radio/Broadcast,          10, 4,    MT,
Spares/Resources,         20, 4,    MT,
Dalek Assembly Line,      32, 6,    Too,
Demat Shield,             20, 4,    Plu,
None,                     0,  0,    no,
Dalek Mine,               16, 4,    Too,
None,                     0,  0,    no,
Destronic Plant,          16, 2,    Sup,
Military/Upgrade,         16, 4,    The,
None,                     0,  0,    no,
Drone-Hatchery,           8,  3,    Rfg,
Roboman Slaves,           10, 0,    Rob,
Imperial Lab,             16, 3,    Aut,
Rocket Battery,           10, 2,    CA,
None,                     0,  0,    no,
None,                     0,  0,    no,
None,                     0,  0,    no,
None,                     0,  0,    no,
Landing Zone,             16, 3,    Rad,
None,                     0,  0,    no,
None,                     0,  0,    no,
Transmat Beamer,          6,  4,    Feu,
None,                     0,  0,    no,
None,                     0,  0,    no,
None,                     0,  0,    no,
Procurement,              60, 0,    The,
Biosynthetic Nutrients,  100, 0,    Rfg,
Movellan Laboratory,     100, 0,    X6,
Cyber Director Uplink,   200, 0,    Iro,
None,                     0,  0,    no,
None,                     0,  0,    no,
Master's TARDIS,          10, 0,    nil,
UNIT Defence Network,    100, 5,    SE,
Upgraded Dalek Cortex,    10, 0,    no,
Secret Weapon Factory,    10, 0,    nil,
None,                     0,  0,    no,
Davros,                   10, 0,    nil,
Logopolitan Mission,      10, 0,    no,
None,                     0,  0,    no,
Artificial Solar Flare,  200, 0,    X3,
None,                     0,  0,    no,
Anti-Dalek Bio-Attack,   200, 0,    X6,
UNIT Research Corps,      10, 0,    nil,
Imperial War Computer,   200, 5,    Sup,
Doctor's Mission,        100, 0,    Eco,
None,                     0,  0,    no,
Anti-Dalek Pact,          10, 0,    nil,
Time Destructor,         200, 0,    NF,
Apocalypse Element,       10, 0,    no,
Hand of Omega,           200, 0,    X7,
Timelord Library Index,   10, 5,    nil,
Rangerscope,             200, 5,    Rec,
TARDIS Console,           10, 5,    nil,
Dalek Emperor,            10, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids 
nil,        ; Hanging Gardens 
nil,        ; Colossus 
nil,        ; Lighthouse 
nil,        ; Great Library 
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,          nil, 0,  2.,0,  0a,0d,  1h,1f, 10,0,  1, no,  000000000000000
Machine Gun,     nil, 0,  2.,0,  6a,5d,  6h,1f,  8,0,  1, Tac, 010000000010011
Resistor,        nil, 0,  3.,0,  2a,2d,  3h,1f,  4,0,  1, Gue, 000000000000001
Sharpshot,       nil, 0,  4.,0,  3a,3d,  3h,1f,  6,0,  1, Gue, 000000000000001
Gun Runner,      nil, 0,  4.,0,  4a,4d,  4h,1f,  8,0,  0, Chi, 000000000000000
Hardman,         nil, 0,  4.,0,  4a,4d,  5h,1f,  8,0,  1, Csc, 000000000000000
Survivalist,     nil, 0,  5.,0,  5a,5d,  5h,2f,  9,0,  1, Amp, 000000000000001
Rebel Leader,    nil, 0,  5.,0,  9a,6d,  5h,5f,  1,0,  0, no,  010000000010011
Roboman,         Cmp, 0,  2.,0,  3a,3d,  6h,1f,  6,0,  1, Rob, 000100000000000
Refugees,        nil, 0,  4.,0,  0a,1d,  3h,1f,  2,0,  0, Gue, 000000000000000
Rifleman,        nil, 0,  5.,0,  4a,4d,  4h,2f,  9,0,  3, Inv, 000000000000010
Grenadier,       nil, 0,  5.,0,  5a,4d,  4h,2f,  9,0,  3, Inv, 000000000000010
Brigadier,       nil, 0,  5.,0,  9a,9d,  5h,5f,  1,0,  0, no,  010000000010011
Au-79 Gold Rifle,nil, 0,  5.,0,  9a,4d,  4h,6f, 14,0,  3, Exp, 010000001000011
Demat Cannon,    nil, 0,  5.,0,  6a,6d,  6h,4f, 15,0,  3, Plu, 010000001000011
Vortex Launcher, nil, 0,  5.,0,  7a,4d,  7h,7f, 16,0,  3, Phy, 010000001000011
Field Gun,       nil, 0,  2.,0,  6a,3d,  5h,3f, 10,0,  3, Lab, 000010001000000
Demat Tank,      nil, 0,  6.,0,  9a,7d,  6h,8f,  1,0,  3, no,  000010000000001
Skaro Scout,     nil, 1,  6.,0,  3a,3d,  3h,3f, 10,0,  3, ToG, 000000000010011
Imperial Scout,  nil, 1,  7.,0,  3a,3d,  3h,3f, 10,0,  3, ToG, 000000000010011
Skaro Shuttle,   nil, 1,  6.,0,  8a,6d,  5h,5f, 18,0,  0, AFl, 000000000010011
Imperial Shuttle,nil, 1,  7.,0,  8a,6d,  5h,5f, 19,0,  0, AFl, 000000000010011
Skaro SWD,       nil, 0,  3.,0,  9a,5d,  4h,4f, 14,0,  0, Ato, 000000001000000
Dalek Drone 1,   U2,  0,  4.,0,  5a,5d,  4h,4f, 10,0,  0, U1,  000000000000000
Dalek Drone 2,   U3,  0,  4.,0,  6a,6d,  5h,5f, 11,0,  0, U2,  000000001000000
Dalek Drone 3,   nil, 0,  4.,0,  7a,7d,  5h,5f, 12,0,  0, U3,  010000001000000
Dalek Devastator,nil, 0,  6.,0,  8a,6d,  5h,5f, 17,0,  3, Rec, 010000001000001
Skaro AWD,       nil, 1,  6.,0,  7a,5d,  5h,5f, 14,0,  3, Sth, 010000001000011
Imperial AWD,    nil, 1,  7.,0,  7a,5d,  5h,5f, 15,0,  3, Sth, 010000001000011
Imperial Gunship,nil, 1,  8.,0,  8a,5d,  5h,6f, 16,0,  0, Sup, 010000001000011
Skaro Screamer,  nil, 1,  7.,0,  9a,5d,  6h,6f, 25,0,  0, SFl, 000000000010011
Imperial Bomber, nil, 1,  8.,0,  9a,5d,  6h,6f, 26,0,  0, SFl, 000000001010011
Spider Dalek,    nil, 0,  3.,0,  7a,7d,  5h,5f, 14,0,  0, MP,  010001001000011
Chief Dalek,     nil, 0,  4.,0,  5a,5d,  5h,5f,  1,0,  0, no,  000000001000011
Vintage Dalek,   nil, 0,  4.,0,  8a,8d,  4h,4f,  1,0,  0, no,  010000001000011
Dalek Supreme,   nil, 0,  4.,0,  9a,9d,  5h,5f,  1,0,  0, no,  010010001010000
Transolar Disk,  nil, 1,  6.,0,  6a,4d,  4h,4f, 11,0,  3, Fli, 000000001010011
Imperial Disk,   nil, 1,  7.,0,  6a,4d,  4h,4f, 12,0,  3, Fli, 000000001010011
Dalek Eradicator,nil, 1,  6.,0,  9a,7d,  5h,5f, 18,0,  3, Roc, 010000001010011
Imperial SWD,    nil, 0,  3.,0,  9a,5d,  4h,4f, 14,0,  0, Ato, 000000001000000
Imperial Drone 1,U2,  0,  4.,0,  5a,5d,  4h,4f, 10,0,  0, U1,  000000000000000
Imperial Drone 2,U3,  0,  4.,0,  6a,6d,  5h,5f, 11,0,  0, U2,  000000001000001
Imperial Drone 3,nil, 0,  4.,0,  7a,7d,  5h,5f, 12,0,  0, U3,  010000001000011
Schrellic Dalek, nil, 0,  4.,0,  8a,8d,  5h,5f, 17,0,  3, Che, 010000001000011
Protonic Dalek,  nil, 0,  4.,0,  9a,9d,  5h,5f, 18,0,  3, Ref, 010000001010011
Cyber Gunship,   nil, 1,  9.,0,  9a,8d,  6h,6f, 16,0,  0, Iro, 010000001000011
Defence Turret,  nil, 0,  0.,0,  7a,7d,  6h,1f,  8,0,  1, Eng, 010000000000011
Master,          nil, 0,  6.,0,  7a,7d,  5h,5f,  1,0,  3, no,  010000000010011
Deathly Master,  nil, 0,  4.,0,  7a,7d,  5h,5f,  1,0,  3, no,  010000000010011
Bazooka,         nil, 0,  3.,0,  9a,3d,  5h,2f, 12,0,  1, CA,  000000001010011
Dalek Trooper,   nil, 0,  4.,0,  6a,6d,  6h,1f,  9,0,  1, Cmp, 000100000000010
Cmdr. Lytton,    nil, 0,  4.,0,  9a,9d,  5h,5f,  1,0,  0, no,  000100000000011
Sontaran Soldier,nil, 0,  4.,0,  8a,6d,  6h,1f,  9,0,  0, Bro, 010010000000011
Sontaran Elite,  nil, 0,  4.,0,  9a,6d,  6h,3f,  1,0,  0, Iro, 010010000010011
Cyber Soldier,   nil, 0,  3.,0,  5a,5d,  6h,1f,  7,0,  1, Bro, 000010000000011
Cyber Gunner,    nil, 0,  3.,0,  9a,5d,  6h,2f,  9,0,  0, Bro, 000010000000011
Cyber Leader,    nil, 0,  3.,0,  9a,9d,  6h,1f,  1,0,  0, no,  010010000010011
Muto,            nil, 0,  3.,0,  7a,3d,  4h,4f,  6,0,  0, Whe, 000010000000000
Thal Soldier,    nil, 0,  4.,0,  5a,5d,  6h,2f,  9,0,  0, Hor, 000010000000011
Thal Leader,     nil, 0,  4.,0,  7a,6d,  6h,4f,  1,0,  3, no,  010000000010011
Movellan Warrior,nil, 0,  4.,0,  6a,6d,  6h,3f,  9,0,  0, Met, 000100000000010
Viral Shocktroop,nil, 0,  4.,0,  6a,6d,  6h,6f, 10,0,  0, Stl, 001100000000011
K-9,             nil, 0,  4.,0,  6a,6d,  6h,3f,  1,0,  0, no,  010000000000011
1st Doctor,      nil, 0,  4.,0,  9a,9d,  5h,5f,  1,0,  1, no,  010010000000011
2nd Doctor,      nil, 0,  4.,0,  9a,9d,  6h,5f,  1,0,  1, no,  010010000000011
3rd Doctor,      nil, 0,  4.,0,  9a,9d,  5h,5f,  1,0,  1, no,  010010000000011
4th Doctor,      nil, 0,  5.,0,  9a,9d,  6h,5f,  1,0,  1, no,  010010000000011
5th Doctor,      nil, 0,  5.,0,  9a,9d,  6h,5f,  1,0,  1, no,  010010000000011
6th Doctor,      nil, 0,  5.,0,  9a,9d,  6h,5f,  1,0,  1, no,  010010000000011
7th Doctor,      nil, 0,  5.,0,  9a,9d,  5h,5f,  1,0,  1, no,  010010000000011
8th Doctor,      nil, 0,  5.,0,  9a,9d,  5h,5f,  1,0,  1, no,  010010000000011
9th Doctor,      nil, 0,  5.,0,  9a,9d,  5h,5f,  1,0,  1, no,  010010000010011
Susan Foreman,   nil, 0,  4.,0,  6a,6d,  6h,3f,  1,0,  0, no,  010000000000011
Jamie McCrimmon, nil, 0,  4.,0,  7a,7d,  5h,5f,  1,0,  1, no,  010010000000011
Sarah Jane Smith,nil, 0,  4.,0,  6a,6d,  6h,3f,  1,0,  0, no,  010000000000011
Romana,          nil, 0,  4.,0,  8a,8d,  5h,5f, 14,0,  3, no,  010000000000011
Vislor Turlough, nil, 0,  6.,0,  4a,4d,  5h,5f,  1,0,  3, no,  010000000000011
Ace,             nil, 0,  4.,0,  6a,6d,  6h,3f,  1,0,  0, no,  010010000000011
Captain Jack,    nil, 0,  5.,0,  6a,6d,  6h,3f,  1,0,  0, no,  010010000000011
Rose,            nil, 0,  5.,0,  6a,6d,  6h,3f,  1,0,  0, no,  010010000000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Roadway,    0,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
Trees,      1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
Dirt,       1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Silo Wall,  3,3,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Houses,     3,6,  2,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Hil
Walls,      3,4,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Mou
Paved,      1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Paved,      1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Industry,   3,6,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Silo Door,  2,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Canal,      1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Crater,     4,4,  0,0,0,
More Trees, 1,2,  1,2,0,
Grassland,  1,2,  2,1,0,
Weak Spot,  1,2,  1,1,0,
Crater,     4,4,  0,0,0,
Panel,      4,2,  1,1,0,
Craters,    4,4,  0,0,0,
Craters,    4,4,  0,0,0,
Debris,     3,3,  0,0,0,
Gems,       2,3,  1,0,4,
Bones,      1,2,  0,0,0,
Crater,     4,4,  0,0,0,
More Trees, 1,2,  1,2,0,
Grassland,  1,2,  2,1,0,
Weak Spot,  1,2,  1,1,0,
Wreckage,   4,4,  0,0,0,
Iron,       3,6,  0,4,0,
Crater,     3,3,  0,0,0,
Crater,     3,3,  0,0,0,
Ruins,      3,2,  0,0,0,
Fruit,      2,3,  4,0,1,
Bones,      1,2,  0,0,0,

@TERRAIN1
Rad Wastes, 4,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
Dust Plains,3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
Hard Dirt,  2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Petrified,  3,3,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Walls,      2,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Hil
Drammankin, 3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Mou
Paved,      0,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Paved,      0,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Dalek Tech, 1,2,  1,2,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Wrecks,     4,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Mutant Lake,2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Toxaemia,   4,2,  0,0,0,
Stones,     4,2,  0,0,0,
Grassland,  1,2,  2,1,0,
Wreck,      4,2,  0,0,0,
Panel,      4,2,  0,0,0,
Radiation,  4,2,  0,0,0,
Static,     4,2,  0,0,0,
Static,     4,2,  0,0,0,
Vertex Dome,1,2,  1,2,2,
Craters,    2,2,  0,0,0,
Bones,      2,2,  0,0,0,
Death Dust, 2,2,  0,0,0,
Rubble,     2,2,  0,0,0,
Grassland,  1,2,  2,1,0,
Bones,      2,2,  0,0,0,
Panel,      4,2,  0,0,0,
Ravine,     4,2,  0,0,0,
Static,     4,2,  0,0,0,
Static,     4,2,  0,0,0,
Power Node, 1,2,  1,2,2,
War Graves, 4,2,  0,0,0,
Mutant,     4,2,  0,0,0,

@TERRAIN2
Space,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Drt
Deck,       0,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
Armour Deck,4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Bio Support,4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Controls,   4,2,  1,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Hil
Bulkhead,   4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Mou
Panel,      4,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Panel,      4,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Panel,      4,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Dalek Tech, 1,2,  1,2,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Mutant Lake,2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Power Node, 1,2,  1,2,2,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Power Node, 1,2,  1,2,2,
Tech,       1,2,  0,1,0,

@TERRAIN3
Space,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Drt
Floor,      0,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
Floor,      0,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Bookshelf,  4,2,  1,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Walls,      2,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Hil
TARDIS Tech,1,2,  1,2,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
Floor,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Floor,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Floor,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Floor,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Floor,      4,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,
Tech,       1,2,  0,1,0,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Totalitarian,   Leader,      Leader
Humanitarian,   Leader,      Leader
Dalek Empire,   Emperor,     Emperor
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     4, Creator, Creator
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Emperor, Emperor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,   -1,  0,  1,     
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     
Genghis Khan, Bortei,              0, 7, 2, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 3, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 3, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Drone
Roboman
Trooper
Companion
Brigadier
Timelord

@ATTITUDES
Unified
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     
00000000		;Egyptians,   Egyptian,    0,  0,  1,     
00000000		;Americans,   American,   -1,  0,  1,     
00000000		;Greeks,      Greek,       0,  1, -1,     
00000000		;Indians,     Indian,     -1, -1,  0,     
00000000		;Russians,    Russian,     1,  0, -1,     
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     
00000000		;English,     English,     0,  1,  0,     
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     
00000000		;Japanese,    Japanese,    1, -1, -1,     
00000000		;Vikings,     Viking,      1,  1,  0,     
00000000		;Spanish,     Spanish,    -1,  1, -1,     
00000000		;Persians,    Persian,     0, -1,  0,     
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Workers
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Machine Gun
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Resistor
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sharpshot
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gun Runner
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hardman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Survivalist
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Rebel Leader
00001010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Roboman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Refugees
01000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Rifleman         <<<<Map Travel Unit>>>>
01000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Grenadier        <<<<Map Travel Unit>>>>
00000100, 00000000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Brigadier        <<<<Map Travel Unit>>>>
00000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Au-79 Gold Rifle <<<<Map Travel Unit>>>>
00000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Demat Cannon     <<<<Map Travel Unit>>>>
00000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Vortex Launcher  <<<<Map Travel Unit>>>>
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Field Gun
00000100, 00000000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010  ;Demat Tank       <<<<Map Travel Unit>>>>
00001000, 00000000,-1, 0000000000000001,0000000000000000,0000000000001011, 10000000  ;Skaro Scout      <<<<Map Travel Unit>>>>
00000010, 00000000,-1, 0000000000000010,0000000000000000,0000000000001011, 10000000  ;Imperial Scout   <<<<Map Travel Unit>>>>
00001000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 10010100  ;Skaro Shuttle    <<<<Map Travel Unit>>>>
00000010, 00000000,-1, 0000000000000000,0000000000000010,0000000000000000, 10010100  ;Imperial Shuttle <<<<Map Travel Unit>>>>
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Skaro SWD
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dalek Drone 1
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dalek Drone 2
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dalek Drone 3
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dalek Devastator
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100  ;Skaro AWD
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100  ;Imperial AWD
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100  ;Imperial Gunship
00001000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10010100  ;Skaro Screamer   <<<<Map Travel Unit>>>>
00000010, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10010100  ;Imperial Bomber  <<<<Map Travel Unit>>>>
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spider Dalek
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Chief Dalek
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Red Commander
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000001, 10000010  ;Dalek Supreme
00001000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000100  ;Transolar Disk   <<<<Map Travel Unit>>>>
00000010, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000100  ;Imperial Disk    <<<<Map Travel Unit>>>>
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100  ;Dalek Eradicator
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial SWD
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial Drone 1
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial Drone 2
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial Drone 3
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Schrellic Dalek
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Protonic Dalek
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000011, 10000000  ;Cyber Gunship
11110100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Defence Turret
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Master
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Deathly Master
00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bazooka
00001010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Dalek Trooper
00001010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cmdr. Lytton
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sontaran Soldier
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Sontaran Elite
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cyber Soldier
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cyber Gunner
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Cyber Leader
00010000, 00000000,-1, 0000000000000000,0000000000001000,0000000000000000, 10000000  ;Muto
00010000, 00000000,-1, 0000000000000000,0000000000001000,0000000000000000, 10000000  ;Thal Soldier
00010000, 00000000,-1, 0000000000000000,0000000000001000,0000000000000000, 10000010  ;Thal Leader
00010000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000010  ;Movellan Warrior
00010000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000010  ;Viral Shocktroop
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;K-9                <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;1st Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;2nd Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;3rd Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;4th Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;5th Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;6th Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;7th Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;8th Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;9th Doctor         <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Susan Foreman      <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Jamie McCrimmon    <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Sarah Jane Smith   <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Romana             <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Vislor Turlough    <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Ace                <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Captain Jack       <<<<Map Travel Unit>>>>
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010  ;Rose               <<<<Map Travel Unit>>>>


;Map0 - Earth
;Map1 - Skaro
;Map2 - Saucer
;Map3 - Tardis

		

@MAP_TRANSPORT_RELATIONSHIPS
0,1  ; 0/1 (Earth-Skaro)  
0,2  ; 1/2 (Earth-Saucer) 
0,3  ; 2/3 (Earth-Tardis)  
1,2  ; 3/1 (Skaro-Saucer)  
1,3  ; 4/2 (Skaro-Tardis)         
2,3  ; 5/3 (Saucer-Tardis)  
0,0  ; 6/1   
0,0  ; 7/2   
0,0  ; 8/3   
0,0  ; 9/1   
0,0  ; 10/2  
0,0  ; 11/3  
0,0  ; 12/1  
0,0  ; 13/2  
0,0  ; 14/3  
0,0  ; 15/1

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Workers
MG.wav  	; Machine Gun
BAT.wav 	; Resistor
OLDRIFLE.wav  	; Sharpshot
AUTO.wav  	; Gun Runner
SHOTGUN.wav  	; Hardman
OLDRIFLE.wav  	; Survivalist
BRIG.wav  	; Rebel Leader
ROBOMAN.wav 	; Roboman
<none>  	; Refugees
RIFLE.wav  	; Rifleman
AUTO.wav  	; Grenadier
BRIG.wav  	; Brigadier
GOLDGUN.wav  	; Au-79 Gold Rifle
DEMATGUN.wav  	; Demat Cannon
VORTEX.wav  	; Vortex Launcher
ATG.wav  	; Field Gun
LASERTANK.wav  	; Demat Tank
SCOUT.wav  	; Skaro Scout
SCOUT.wav  	; Imperial Scout
SHUTTLE.wav 	; Skaro Shuttle
SHUTTLE.wav  	; Imperial Shuttle
SWD.wav  	; Skaro SWD
DALEK.wav  	; Dalek Drone 1
DALEK.wav  	; Dalek Drone 2
DALEK.wav  	; Dalek Drone 3
UBERDALEK.wav  	; Dalek Devastator
AWD.wav  	; Skaro AWD
AWD.wav  	; Imperial AWD
IMPGUNSHIP.wav	; Imperial Gunship
DALBOMBER.wav  	; Skaro Screamer
DALBOMBER.wav  	; Imperial Bomber
SPIDER.wav      ; Spider Dalek
CHIEFDALEK.wav  ; Chief Dalek
VINATGE.wav  	; Vintage Dalek
SUPREME.wav  	; Dalek Supreme
DISK.wav  	; Transolar Disk
DISK.wav  	; Imperial Disk
UBERDALEK.wav  	; Dalek Eradicator
SWD.wav  	; Imperial SWD
IMPDALEK.wav 	; Imperial Drone 1
IMPDALEK.wav  	; Imperial Drone 2
IMPDALEK.wav  	; Imperial Drone 3
SCHRELLIC.wav  	; Schrellic Dalek
PROTDALEK.wav  	; Protonic Dalek
CYGUNSHIP.wav  	; Cyber Gunship
TURRET.wav  	; Defence Turret
MASTER.wav  	; Master
DEADMASTER.wav 	; Deathly Master
BAZOOKA  	; Bazooka
LASER.wav  	; Dalek Trooper
LASPISTOL.wav  	; Cmdr. Lytton
SONTAR.wav  	; Sontaran Soldier
SONTAR.wav  	; Sontaran Elite
CYBERSOLD.wav  	; Cyber Soldier
CYBERGUN.wav  	; Cyber Gunner
CYBERLEAD.wav  	; Cyber Leader
MUTO.wav  	; Muto
THAL.wav  	; Thal Soldier
THAL.wav  	; Thal Leader
MOVELLAN.wav  	; Movellan Warrior
VIRUS.wav  	; Viral Shocktroop
K9.wav  	; K-9
1STDOCTOR.wav  	; 1st Doctor
2NDDOCTOR.wav  	; 2nd Doctor
3RDDOCTOR.wav	; 3rd Doctor
4THDOCTOR.wav	; 4th Doctor
5THDOCTOR.wav	; 5th Doctor
6THDOCTOR.wav	; 6th Doctor
7THDOCTOR.wav	; 7th Doctor
8THDOCTOR.wav	; 8th Doctor
9THDOCTOR.wav	; 9th Doctor
FIGHT.wav  	; Susan Foreman
COMP.wav  	; Jamie McCrimmon
FIGHT.wav  	; Sarah Jane Smith
FIGHT.wav	; Romana
COMP.wav  	; Vislor Turlough
BAT.wav 	; Ace
JACK.wav  	; Captain Jack
FIGHT.wav	; Rose


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

