
#### ADVANCE STRINGS ####
ADVANCE_TOOLMAKING				"Toolmaking"
ADVANCE_AGRICULTURE				"Agriculture#"
ADVANCE_STONE_WORKING				"Stone Working"
ADVANCE_RELIGION				"Religion"
ADVANCE_WRITING					"Writing"
ADVANCE_SHIP_BUILDING				"Shipbuilding"
ADVANCE_BRONZE_WORKING				"Bronze Working#"
ADVANCE_METAL_WORKING				"Metal Working#"
ADVANCE_WOOD_WORKING				"Wood Working#"
ADVANCE_PLOUGH					"Plough#"
ADVANCE_JURISPRUDENCE				"Jurisprudence"
ADVANCE_CITIZENSHIP				"Citizenship#"
ADVANCE_BALLISTICS				"Ballistics"
ADVANCE_SLAVE_LABOR				"Slave Labor"
ADVANCE_MASONRY					"Masonry"
ADVANCE_DRAMA					"Drama"
ADVANCE_PAPER					"Paper#"
ADVANCE_DIAGONAL_BRACE                          "Diagonal Brace#"
ADVANCE_TRADE					"Trade#"
ADVANCE_IRON_WORKING				"Iron Working#"
ADVANCE_MIGRATION				"Migration#"
ADVANCE_HORSE_RIDING				"Horse Riding#"
ADVANCE_PHILOSOPHY				"Philosophy"
ADVANCE_MONARCHY				"Monarchy"
ADVANCE_YEOMANRY				"Yeomanry"
ADVANCE_CONCRETE				"Concrete"
ADVANCE_ALCHEMY					"Alchemy"
ADVANCE_FEUDALISM				"Feudalism"
ADVANCE_GEOMETRY				"Geometry"
ADVANCE_HULL_MAKING				"Hullmaking"
ADVANCE_BUREAUCRACY				"Bureaucracy"
ADVANCE_AGRICULTURAL_REVOLUTION			"Agricultural Revolution"
ADVANCE_THEOLOGY				"Theology"
ADVANCE_CLASSICAL_EDUCATION			"Classical Education"
ADVANCE_BANKING					"Banking"
ADVANCE_OCEAN_FARING				"Ocean Faring"
ADVANCE_PRINTING_PRESS				"Printing Press"
ADVANCE_GUNPOWDER				"Gunpowder"
ADVANCE_CAVALRY_TACTICS				"Cavalry Tactics"
ADVANCE_OPTICS					"Optics"
ADVANCE_FASCISM					"Fascism"
ADVANCE_CANNON_MAKING				"Cannon Making"
ADVANCE_CHEMISTRY				"Chemistry"
ADVANCE_AGE_OF_REASON				"Age of Reason"
ADVANCE_NAVAL_TACTICS				"Naval Tactics"
ADVANCE_PHYSICS					"Physics"
ADVANCE_DEMOCRACY				"Democracy"
ADVANCE_NATIONALISM				"Nationalism"
ADVANCE_MODERN_METALLURGY			"Modern Metallurgy"
ADVANCE_ECONOMICS				"Economics"
ADVANCE_RAILROAD				"Railroad#"
ADVANCE_INDUSTRIAL_REVOLUTION			"Industrial Revolution"
ADVANCE_COMMUNISM				"Communism"
ADVANCE_EXPLOSIVES				"Explosives"
ADVANCE_OIL_REFINING				"Oil Refining#"
ADVANCE_ELECTRICITY				"Electricity"
ADVANCE_PHARMACEUTICALS				"Pharmaceuticals"
ADVANCE_INTERNAL_COMBUSTION			"Internal Combustion#"
ADVANCE_MASS_PRODUCTION				"Mass Production#"
ADVANCE_MASS_MEDIA				"Mass Media"
ADVANCE_ADV_NAVAL_TACTICS			"Adv. Naval Tactics"
ADVANCE_AERODYNAMICS				"Aerodynamics#"
ADVANCE_CORPORATION				"Corporation"
ADVANCE_CRIMINAL_CODE				"Criminal Code"
ADVANCE_JET_PROPULSION				"Jet Propulsion"
ADVANCE_TANK_WARFARE				"Tank Warfare"
ADVANCE_MEDICINE				"Modern Medicine"
ADVANCE_VERTICAL_FLIGHT_AIRCRAFT		"Vertical-Flight Aircraft"
ADVANCE_NAVAL_AVIATION				"Naval Aviation"
ADVANCE_RADAR					"Radar"
ADVANCE_QUANTUM_MECHANICS			"Quantum Physics"
ADVANCE_CORPORATE_REPUBLIC			"Corporate Republic"
ADVANCE_GLOBAL_ECONOMICS			"Global Economics"
ADVANCE_COMPUTER				"Computer"
ADVANCE_MASS_TRANSIT				"Mass Transit"
ADVANCE_ADV_INFANTRY_TACTICS			"Adv. Infantry Tactics"
ADVANCE_ADV_URBAN_PLANNING			"Adv. Urban Planning"
ADVANCE_SUPERSONIC_FLIGHT			"Supersonic Flight"
ADVANCE_CONSERVATION				"Conservation"
ADVANCE_GUIDED_WEAPON_SYSTEMS			"Guided Weapon Systems"
ADVANCE_GLOBAL_DEFENSE				"Global Defense"
ADVANCE_NUCLEAR_POWER				"Nuclear Power#"
ADVANCE_FUEL_CELLS				"Fuel Cells"
ADVANCE_ADVANCED_COMPOSITES			"Advanced Composites"
ADVANCE_GLOBAL_COMMUNICATIONS			"Global Communications"
ADVANCE_ARCOLOGIES				"Arcologies"
ADVANCE_LIQUID_BREATHING_APPARATUS		"Fluid Breathing"
ADVANCE_SPACE_FLIGHT				"Space Flight"
ADVANCE_HT_SUPERCONDUCTOR			"Superconductor"
ADVANCE_ROBOTICS				"Robotics"
ADVANCE_AI_SURVEILLANCE				"AI Surveillance"
ADVANCE_GENETICS				"Genetics"
ADVANCE_TECHNOCRACY				"Technocracy"
ADVANCE_DIGITAL_ENCRYPTION			"Digital Encryption"
ADVANCE_SUBNEURAL_ADS				"Rational Thought"
ADVANCE_CHAOS_THEORY				"Chaos Theory"
ADVANCE_NEURAL_INTERFACE			"Neural Interface"
ADVANCE_NANO_ASSEMBLY				"Nano-Assembly"
ADVANCE_EUGENICS				"Gene Therapy"
ADVANCE_UNIFIED_PHYSICS				"Unified Physics"
ADVANCE_NANO_MACHINES				"Nano-Machines"
ADVANCE_HUMAN_CLONING				"Human Cloning"
ADVANCE_FUSION					"Fusion"
ADVANCE_ULTRAPRESSURE_MACHINERY			"Ultrapressure Machines"
ADVANCE_CYBERNETICS				"Cybernetics"
ADVANCE_NEURAL_REPROGRAMMING			"Neural Reprogramming"
ADVANCE_PLASMA_WEAPONRY				"Plasma Weaponry"
ADVANCE_VIRTUAL_DEMOCRACY			"Virtual Democracy"
ADVANCE_GENETIC_TAILORING			"Genetic Tailoring"
ADVANCE_NANO_WARFARE				"Nano-Warfare"
ADVANCE_ECOTOPIA				"Ecotopia"
ADVANCE_GAIA_THEORY				"Gaia Theory"
ADVANCE_LIFE_EXTENSION				"Life Extension"
ADVANCE_SMART_MATERIALS				"Smart Materials"
ADVANCE_GAIA_CONTROLLER				"Gaia Controller"
ADVANCE_BRICK_MAKING				"Brick Making#"
ADVANCE_ARCHITECTURE				"Architecture"
ADVANCE_BALLISTA_TOWERS				"Ballista Towers"
ADVANCE_CIVIC_ENGINEERING			"Civic Engineering"
ADVANCE_MINING					"Mining"
ADVANCE_COPPER_SMELTING				"Copper Smelting#"
ADVANCE_PLOUGH					"Plough"
ADVANCE_BARRACKS				"Barracks#"
ADVANCE_SAILS					"Sails#"
ADVANCE_SEAMANSHIP				"Seamanship"
ADVANCE_MAP_MAKING				"Map Making#"
ADVANCE_PROJECTILE_WEAPONS			"Projectile Weapons"
ADVANCE_ARCHERY					"Archery#"
ADVANCE_COMPOSITE_BOW				"Composite Bow"
ADVANCE_SIEGE_WEAPONS				"Siege Weapons"
ADVANCE_DOMESTICATION				"Domestication#"
ADVANCE_CHARIOTS				"Chariots#"
ADVANCE_ARISTOCRACY				"Aristocracy#"
ADVANCE_MOBILE_TACTICS				"Mobile Tactics#"
ADVANCE_HORSE_ARMOR				"Horse Armor#"
ADVANCE_ANIMAL_HUSBANDRY			"Animal Husbandry#"
ADVANCE_STIRRUP					"Stirrup"
ADVANCE_POTTERY					"Pottery#"
ADVANCE_CURRENCY				"Currency#"
ADVANCE_OLIGARCHY				"Oligarchy"
ADVANCE_TRIBUNAL_EMPIRE				"Tribunal Empire"
ADVANCE_DARK_AGES				"Dark Ages"
ADVANCE_ASTRONOMY				"Astronomy"
ADVANCE_APPLIED_MATH				"Applied Math"
ADVANCE_PYTHAGORAS_THEORUM                      "Pythagoras Theorum"
ADVANCE_COSMOLOGY				"Cosmology"
ADVANCE_MONOTHEISM				"Monotheism"
ADVANCE_REPUBLIC				"Republic"
ADVANCE_ETHICS					"Ethics"
ADVANCE_CHRISTIANITY				"Christianity"
ADVANCE_GRANARIES				"Granaries#"
ADVANCE_WATER_LIFTS				"Water Lifts"
ADVANCE_AQUEDUCTS				"Aqueducts"
ADVANCE_TRIBES                                  "Tribes#"
ADVANCE_WHEEL					"Wheel#"
ADVANCE_TRIBES                                  "Tribes#"
ADVANCE_CEREMONIAL_BURIAL			"Ceremonial Burial"
ADVANCE_HERBALISM				"Herbalism"
ADVANCE_HIPPOCRATIC_SCHOOL			"Hippocratic School"
ADVANCE_PLUMBING				"Plumbing"
ADVANCE_DYNASTY					"Dynasty"
ADVANCE_CITY_STATE				"City State"
ADVANCE_DICTATORSHIP				"Dictatorship"
ADVANCE_MILLS					"Mills"
ADVANCE_LOOM					"Loom"
ADVANCE_JOINERY					"Joinery"
ADVANCE_BLACK_SMITH				"Black Smith"
ADVANCE_IRON_CASTING				"Iron Casting"
ADVANCE_CHAIN_MAIL				"Chain Mail"
ADVANCE_PLATE_ARMOUR				"Plate Armour"
ADVANCE_MECHANICAL_CLOCK			"Mechanical Clock"
ADVANCE_MACHINE_TOOLS				"Machine Tools"
ADVANCE_FLINTLOCK				"Flintlock"
ADVANCE_COMPASS					"Compass"
ADVANCE_CHRONOMETER				"Chronometer"
ADVANCE_CROSSBOW				"Crossbow"
ADVANCE_GREEK_FIRE				"Greek Fire"
ADVANCE_GOTHIC_ARCHITECTURE			"Gothic Architecture"
ADVANCE_PERSPECTIVE				"Perspective"
ADVANCE_ASTROLABE				"Astrolabe"
ADVANCE_CHIVALRY				"Chivalry"
ADVANCE_TRADE_GUILDS				"Trade Guilds"
ADVANCE_CALIPHATE				"Caliphate"
ADVANCE_SULTANATE				"Sultanate"
ADVANCE_ISLAM					"Islam"
ADVANCE_VERNACULAR_PROSE			"Vernacular Prose"
ADVANCE_RENAISSANCE				"Renaissance"
ADVANCE_HEXTAPUL				"Hextapul"
ADVANCE_THEOCRACYA				"TheocracyA"
ADVANCE_THEOCRACY				"Theocracy"
ADVANCE_THEOCMONARCHY				"TheocMonarchy"
ADVANCE_THEOCRATIC_MONARCHY			"Theocratic Monarchy"
ADVANCE_DYNASTIC_EMPIRE				"Dynastic Empire"
ADVANCE_CALIPHATEA				"CaliphateA"
ADVANCE_CONSTMONARCHY				"ConstMonarchy"
ADVANCE_DYNEMPIRE				"DynEmpire"
ADVANCE_BUDDHISM				"Buddhism"
ADVANCE_POLYTHEISM				"Polytheism"
ADVANCE_EXEDOUS					"Exedous"
ADVANCE_TRUE_BELIEF				"True Belief"
ADVANCE_OLD_TESTAMENT				"Old Testament"
ADVANCE_FIBRE_OPTICS				"Fibre Optics"
ADVANCE_FLIGHT					"Flight#"
ADVANCE_LIBERALISM				"Liberalism"
ADVANCE_MILITARY_TRADITION			"Military Tradition"
ADVANCE_QUANTUM_COMPUTING			"Quantum Computing"
ADVANCE_REFRIGERATION				"Refrigeration"
ADVANCE_REPLACEABLE_PARTS			"Replaceable Parts#"
ADVANCE_STEAM_POWER				"Steam Power#"
ADVANCE_STEEL					"Steel"
ADVANCE_MOBILE_WARFARE				"Mobile Warfare"
ADVANCE_VASSAL_STATE				"Vassal State"
ADVANCE_ROYAL_WEDDING				"Royal Wedding"

#### WONDER STRINGS ####
WONDER_PYRAMIDS					"Pyramids"
WONDER_RAMAYANA					"Ramayana"
WONDER_GOLDEN_HORN				"Golden Horn"
WONDER_MAGNA_CARTA				"Magna carta"
WONDER_HOLY_ROMAN_EMPIRE			"Holy Roman Empire"
WONDER_GREAT_WALL				"Great Wall"
WONDER_THE_APPIAN_WAY				"The Appian Way"
WONDER_CHICHEN_ITZA				"Chichn Itz"
WONDER_CENTRAL_MATTER_DECOMPILER		"Central Matter Decompiler"
WONDER_THE_FORBIDDEN_CITY			"Forbidden City"
WONDER_ARISTOTLES_LYCEUM			"Aristotle's Lyceum"
WONDER_HAGIA_SOPHIA				"Hagia Sophia"
WONDER_GUTTENBERGS_BIBLE			"Gutenberg's Bible"
WONDER_EAST_INDIA_COMPANY			"East India Company"
WONDER_GALILEOS_TELESCOPE			"Galileo's Telescope"
WONDER_EMANCIPATION_PROCLAMATION		"Emancipation Act"
WONDER_PENICILLIN				"Penicillin"
WONDER_LONDON_EXCHANGE				"London Exchange"
WONDER_EMPIRE_STATE_BUILDING			"Empire State Building"
WONDER_HOLLYWOOD				"Hollywood"
WONDER_INTERNET					"Internet"
WONDER_THE_AGENCY				"The Agency"
WONDER_GLOBESAT					"GlobeSat"
WONDER_FIELD_DYNAMICS_LABORATORY		"Field Dynamics Lab"
WONDER_DATA_HAVEN				"Data Haven"
WONDER_GENOME_PROJECT				"Genome Project"
WONDER_GLOBAL_SURVEILLANCE_CENTER		"World Peace Center"
WONDER_NANITE_DEFUSER				"Nanite Defuser"
WONDER_NATIONAL_SHIELD				"National Shield"
WONDER_EGALITARIAN_ACT				"Egalitarian Act"
WONDER_THE_EDEN_PROJECT				"The Eden Project"
WONDER_THE_SOLARIS_PROJECT			"The Solaris Project"
WONDER_ZERO_CRIME_BILL				"Zero Crime Bill"
WONDER_CODE_OF_HAMMURABI			"Code of Hammurabi"
WONDER_OLYMPICS					"Olympics"
WONDER_TEMPLE_OF_SOLOMON			"Temple of Solomon"
WONDER_SPARTAN_PHILOSOPHY			"Spartan Philosophy"
WONDER_LIGHTHOUSE_OF_ALEXANDRIA			"Lighthouse of Alexandria"
WONDER_COLISEUM					"Coliseum"
WONDER_STONEHENGE				"Stonehenge"
WONDER_HADRIANS_WALL				"Hadrians Wall"
WONDER_TEMPLE_OF_ZEUS				"Temple of Zeus"
WONDER_SHAKESPEARE_THEATRE			"Shakespeare's Theatre"
WONDER_NEWTONS_THEORIES				"Newton's Theory"
WONDER_SILK_ROAD				"Silk Road"
WONDER_THEME_ORGANIZATION			"Theme Organization"
WONDER_VALLEY_OF_THE_KINGS			"Valley of the Kings"
WONDER_HANGING_GARDENS				"Hanging Gardens"
WONDER_MECCA					"Mecca"
WONDER_RESURRECTION				"Resurrection"
WONDER_MANHATTAN_PROJECT			"Manhattan Project"
WONDER_FRENCH_REVOLUTION			"French Revolution"
WONDER_RED_CROSS				"Red Cross"
WONDER_UNITED_NATIONS				"United Nations"
WONDER_EIFFEL_TOWER				"Eiffel Tower"
WONDER_HOOVER_DAM				"Hoover Dam"
WONDER_PANAMA_CANAL				"Panama Canal"

WONDER_TEMPLE_OF_THEOCRACY			"Temple of Theocracy"
WONDER_TEMPLE_OF_ISLAM				"Temple of Islam"
WONDER_TEMPLE_OF_CHRISTIANITY			"Temple of Christianity"
WONDER_TEMPLE_OF_BUDDHISM			"Temple of Buddhism"
WONDER_TEMPLE_OF_POLYTHEISM			"Temple of Polytheism"

WONDER_PYRAMIDS_ARTICLE				"the"
WONDER_RAMAYANA_ARTICLE				"the"
WONDER_GOLDEN_HORN_ARTICLE			"the"
WONDER_MAGNA_CARTA_ARTICLE			"the"
WONDER_HOLY_ROMAN_EMPIRE_ARTICLE		"the"
WONDER_GREAT_WALL_ARTICLE			"the"
WONDER_THE_APPIAN_WAY_ARTICLE			""
WONDER_CHICHEN_ITZA_ARTICLE			"the"
WONDER_CENTRAL_MATTER_DECOMPILER_ARTICLE	"the"
WONDER_THE_FORBIDDEN_CITY_ARTICLE		"the"
WONDER_ARISTOTLES_LYCEUM_ARTICLE		""
WONDER_HAGIA_SOPHIA_ARTICLE			"the"
WONDER_GUTTENBERGS_BIBLE_ARTICLE		""
WONDER_EAST_INDIA_COMPANY_ARTICLE		"the"
WONDER_GALILEOS_TELESCOPE_ARTICLE		""
WONDER_EMANCIPATION_PROCLAMATION_ARTICLE	"the"
WONDER_PENICILLIN_ARTICLE			""
WONDER_LONDON_EXCHANGE_ARTICLE			"the"
WONDER_EMPIRE_STATE_BUILDING_ARTICLE		"the"
WONDER_HOLLYWOOD_ARTICLE			""
WONDER_INTERNET_ARTICLE				"the"
WONDER_THE_AGENCY_ARTICLE			""
WONDER_GLOBESAT_ARTICLE				""
WONDER_FIELD_DYNAMICS_LABORATORY_ARTICLE	"the"
WONDER_DATA_HAVEN_ARTICLE			"the"
WONDER_GENOME_PROJECT_ARTICLE			"the"
WONDER_GLOBAL_SURVEILLANCE_CENTER_ARTICLE	"the"
WONDER_NANITE_DEFUSER_ARTICLE			"the"
WONDER_NATIONAL_SHIELD_ARTICLE			"the"
WONDER_EGALITARIAN_ACT_ARTICLE			"the"
WONDER_THE_EDEN_PROJECT_ARTICLE			""
WONDER_THE_SOLARIS_PROJECT_ARTICLE		""
WONDER_ZERO_CRIME_BILL_ARTICLE			"the"
WONDER_CODE_OF_HAMMURABI_ARTICLE		"the"
WONDER_OLYMPICS_ARTICLE				"the"
WONDER_TEMPLE_OF_SOLOMON_ARTICLE		"the"
WONDER_SPARTAN_PHILOSOPHY_ARTICLE		"the"
WONDER_LIGHTHOUSE_OF_ALEXANDRIA_ARTICLE		"the"
WONDER_COLISEUM_ARTICLE				"the"
WONDER_STONEHENGE_ARTICLE			""
WONDER_HADRIANS_WALL_ARTICLE			""
WONDER_TEMPLE_OF_ZEUS_ARTICLE			""
WONDER_SHAKESPEARE_THEATRE_ARTICLE		""
WONDER_NEWTONS_THEORIES_ARTICLE			""
WONDER_SILK_ROAD_ARTICLE			"the"
WONDER_THEME_ORGANIZATION_ARTICLE		"the"
WONDER_VALLEY_OF_THE_KINGS_ARTICLE		"the"
WONDER_HANGING_GARDENS_ARTICLE			"the"
WONDER_MECCA_ARTICLE				""
WONDER_RESURRECTION_ARTICLE			"the"
WONDER_MANHATTAN_PROJECT_ARTICLE		"the"


#### Units STRINGS ####
UNIT_SETTLER					"Settler"
UNIT_MIGRANT					"Migrant"
UNIT_WARRIOR					"Warrior#"
UNIT_ADVANCED_WARRIOR                           "Advanced Warrior*#"
UNIT_ELITE_ADVANCED_WARRIOR                     "Elite Advanced Warrior#"
UNIT_CATAMARAN					"Rebel"
UNIT_HOPLITE					"Hoplite*#"
UNIT_ELITE_HOPLITE				"Elite Hoplite#"
UNIT_ARCHER					"Archer#*"
UNIT_ELITE_ARCHER				"Elite Archer#"
UNIT_SLAVER					"Slaver"
UNIT_SWORDSMAN					"Samurai"
UNIT_MOUNTED_ARCHER				"Mounted Archer"
UNIT_CARAVAN					"Caravan"
UNIT_TRIREME					"Trireme*#"
UNIT_ELITE_TRIREME				"Elite Trireme#"
UNIT_GALLEY					"Galley*#"
UNIT_ELITE_GALLEY				"Elite Galley#"
UNIT_KNIGHT					"Knight*#"
UNIT_ELITE_KNIGHT				"Elite Knight#"
UNIT_CATAPULT					"Catapult*#"
UNIT_ELITE_CATAPULT				"Elite Catapult#"
UNIT_SUPPLY_TRAIN				"Supply Train"
UNIT_LONGSHIP					"Longship"
UNIT_DIPLOMAT					"Diplomat"
UNIT_PIKEMEN					"Pikemen*#"
UNIT_ELITE_PIKEMEN				"Elite Pikemen#"
UNIT_CLERIC					"Cleric"
UNIT_ABOLITIONIST				"Abolitionist"
UNIT_CARRACK					"Carrack"
UNIT_INFANTRYMAN				"Infantryman#"
UNIT_CAVALRY					"Cavalry#"
UNIT_FASCIST					"Fascist"
UNIT_BOMBARD					"Bombard#"
UNIT_CANNON					"Cannon#"
UNIT_SHIP_OF_THE_LINE				"Ship of the Line"
UNIT_SPY					"Spy"
UNIT_IRONCLAD					"Ironclad"
UNIT_MACHINE_GUNNER				"Machine Gunner#"
UNIT_ARTILLERY					"Artillery*#"
UNIT_RADAR_ARTILLERY				"Radar Artillery*"
UNIT_SUBMARINE					"Submarine#"
UNIT_TROOP_SHIP					"Troop Ship"
UNIT_FRIGATE					"PT Boat"
UNIT_DESTROYER					"Destroyer"
UNIT_TELEVANGELIST				"Televangelist"
UNIT_TRIBAL_LEADER				"Tribal Leader"
UNIT_BATTLESHIP					"Battleship*#"
UNIT_DREADNAUGHT				"Dreadnaught#"
UNIT_FIGHTER					"Fighter*#"
UNIT_DIVE_BOMBER				"Dive Bomber#"
UNIT_CORPORATE_BRANCH				"Corporate Branch"
UNIT_LAWYER					"Lawyer"
UNIT_BOMBER					"Bomber*#"
UNIT_TANK					"Tank*#"
UNIT_CARGO_HELICOPTER				"Cargo Helicopter"
UNIT_AIRCRAFT_CARRIER				"Aircraft Carrier*"
UNIT_MOBILE_SAM					"Mobile SAM"
UNIT_MARINE					"Marine*"
UNIT_PARATROOPER				"Paratrooper*"
UNIT_URBAN_PLANNER				"Urban Planner"
UNIT_Z_FREIGHT_TRANSPORT			"Freight Transport"
UNIT_INTERCEPTOR				"Interceptor*#"
UNIT_CRUISE_MISSILE				"Cruise Missile"
UNIT_NUCLEAR_SUBMARINE				"Nuclear Submarine"
UNIT_NUKE					"Nuke"
UNIT_STEALTH_FIGHTER				"Stealth Fighter"
UNIT_STEALTH_BOMBER				"Stealth Bomber"
UNIT_SCOUT                                      "Scout"
UNIT_SCOUT_SUB					"Scout Sub"
UNIT_SPACE_PLANE				"Space Plane"
UNIT_SPY_PLANE					"Spy Plane"
UNIT_MOREY_STRIKER				"Moray Striker"
UNIT_CYBERATTORNEY				"CyberAttorney"
UNIT_MOBILE_SUBNEURAL_AD			"Mobile	Subneural"
UNIT_HOVER_INFANTRY				"Hover Infantry"
UNIT_CYBER_NINJA				"Cyber Ninja"
UNIT_SEA_ENGINEER				"Sea Engineer"
UNIT_EMPATHIC_DIPLOMAT				"Empathic Diplomat"
UNIT_FUSION_TANK				"Fusion Tank"
UNIT_CRAWLER					"Crawler"
UNIT_WAR_WALKER					"War Walker"
UNIT_PLASMA_DESTROYER				"Plasma	Destroyer"
UNIT_LEVIATHON					"Leviathan"
UNIT_KRAKEN					"Kraken"
UNIT_INFECTOR					"Infector"
UNIT_ECO_TERRORIST				"Eco-Terrorist"
UNIT_ECO_RANGER					"Eco-Ranger"
UNIT_COLLOSUS					"Collosus"
UNIT_CITY					"City"
UNIT_OCEAN_CITY					"Sea Colony"
UNIT_SPACE_CITY					"Space Colony"
UNIT_HEAVY_SWORDSMAN                            "Heavy Swordsman*#"
UNIT_ELITE_HEAVY_SWORDSMAN                      "Elite Heavy Swordsman#"
UNIT_CONSCRIPT_SWORDSMAN			"Conscript Swordsman*"
UNIT_CONSCRIPT_LEGION				"Conscript_Legion*"
UNIT_HEAVY_SPEARMAN				"Heavy Spearman"
UNIT_PHALANX					"Phalanx*#"
UNIT_ELITE_PHALANX				"Elite Phalanx#"
UNIT_PELTAST					"Peltast*#"
UNIT_ELITE_PELTAST				"Elite Peltast#"
UNIT_HYPASPISTS					"Hypaspists*#"
UNIT_ELITE_HYPASPISTS				"Elite Hypaspists#"
UNIT_LEGION					"Legion*#"
UNIT_ELITE_LEGION				"Elite Legion#"
UNIT_AUXILLIARY_LEGION				"Auxilliary Legion*#"
UNIT_ELITE_AUXILLIARY_LEGION			"Elite_Auxilliary Legion#"
UNIT_PRAETORIANS				"Praetorians*"
UNIT_ELITE_PRAETORIANS				"Elite Praetorians"
UNIT_COMPOSITE_ARCHER				"Composite Archer*#"
UNIT_ELITE_COMPOSITE_ARCHER			"Elite Composite Archer#"
UNIT_BIREME					"Bireme#"
UNIT_GENERAL					"General#"
UNIT_HEPTIREME					"Heptireme*#"
UNIT_ELITE_HEPTIREME				"Elite Heptireme#"
UNIT_HUN_RAIDER					"Hun Raider"
UNIT_ELEPHANT_WARRIOR				"Elephant Warrior*"
UNIT_ELITE_ELEPHANT_WARRIOR			"Elite Elephant Warrior"
UNIT_CATAPHRACT					"Cataphract*#"
UNIT_ELITE_CATAPHRACT				"Elite Cataphract#"
UNIT_SPEARMAN					"Spearman#"
UNIT_JAVELIN_CAVALRY				"Javelin Cavalry*#"
UNIT_ELITE_JAVELIN_CAVALRY			"Elite Javelin Cavalry#"
UNIT_JAVELINEER					"Javelineer*#"
UNIT_ELITE_JAVELINEER				"Elite Javelineer#"
UNIT_SLINGER					"Slinger#"
UNIT_TREBUCHET					"Trebuchet*#"
UNIT_ELITE_TREBUCHET				"Elite Trebuchet#"
UNIT_PROPHET					"Prophet"
UNIT_BELFROI					"Belfroi*#"
UNIT_ELITE_BELFROI				"Elite Belfroi#"
UNIT_BALLISTA                                   "Ballista#"
UNIT_FEUDAL_INFANTRY				"Feudal_Infantry*#"
UNIT_FEUDAL_CAVALRY				"Feudal_Cavalry*#"
UNIT_LONGBOW					"Longbow*#"
UNIT_MEDIEVAL_INFANTRY				"Medieval_Infantry*#"
UNIT_KNIGHT_TEMPLAR				"Knight Templar*"
UNIT_MAMELUKE					"Mameluke*"
UNIT_ELITE_FEUDAL_INFANTRY			"Elite Feudal_Infantry#"
UNIT_ELITE_FEUDAL_CAVALRY			"Elite Feudal_Cavalry#"
UNIT_ELITE_LONGBOW				"Elite Longbow#"
UNIT_ELITE_MEDIEVAL_INFANTRY			"Elite Elite Medieval_Infantry#"
UNIT_ELITE_KNIGHT_TEMPLAR			"Elite Knight Templar#"
UNIT_ELITE_MAMELUKE				"Elite Mameluke#"
UNIT_SAPHIA					"Saphia*#"
UNIT_ELITE_SAPHIA				"Elite Saphia#"
UNIT_SAMURAI					"Samurai*#"
UNIT_ELITE_SAMURAI				"Elite Samurai#"
UNIT_MAN_AT_ARMS				"Man at Arms*#"
UNIT_ELITE_MAN_AT_ARMS				"Elite Man at Arms"
UNIT_CROSSBOWMAN				"Crossbowman*"
UNIT_ELITE_CROSSBOWMAN				"Elite Crossbowman#"
UNIT_ARQUEBUSIER				"Arquebusier#"
UNIT_GALLEON					"Galleon"
UNIT_HORSEMAN					"Horseman*#"
UNIT_ELITE_HORSEMAN				"Elite Horseman#"
UNIT_HEAVY_CAVALRY				"Heavy Cavalry*#"
UNIT_ELITE_HEAVY_CAVALRY			"Elite Heavy Cavalry#"
UNIT_CHARIOT					"Chariot*#"
UNIT_ELITE_CHARIOT				"Elite Chariot#"
UNIT_CHARIOT_ARCHER				"Chariot Archer*#"
UNIT_ELITE_CHARIOT_ARCHER			"Elite Chariot Archer#"
UNIT_REVOLUTIONARY				"Revolutionary"
UNIT_NOMAD					"Nomad"
UNIT_DROMON					"Dromon*"
UNIT_ELITE_DROMON				"Elite Dromon#"
UNIT_PEZHETEROI					"Pezheteroi*"
UNIT_ELITE_PEZHETEROI				"Elite Pezheteroi"
UNIT_JANISSARY					"Janissary*#"
UNIT_ELITE_JANISSARY				"Elite Janissary#"
UNIT_TEUTONIC_KNIGHT				"Teutonic Knight*#"
UNIT_ELITE_TEUTONIC_KNIGHT			"Elite Teutonic Knight#"
UNIT_MERCHANT_TRADER				"Merchant Trader"
UNIT_SLAVEMASTER				"Slavemaster"
UNIT_CORACLE					"Coracle#"
UNIT_WORKER					"Worker"
UNIT_TARKAN					"Tarkan"
UNIT_BARON					"Baron"
UNIT_EAGLE_WARRIOR				"Eagle Warrior*#"
UNIT_EAGLE_ARCHER				"Eagle Archer*#"
UNIT_ONAGER					"Onager*#"
UNIT_ELITE_EAGLE_WARRIOR			"Elite Eagle Warrior#"
UNIT_ELITE_EAGLE_ARCHER				"Elite Eagle Archer#"
UNIT_ELITE_ONAGER				"Elite Onager#"
UNIT_KESHIK					"Keshik"
UNIT_TOWN_WATCH					"Town Watch"
UNIT_COLUMN_BUILDER				"Column Builder"
UNIT_ARCH_BUILDER				"Arch Builder"
UNIT_FORTRESS_BUILDER				"Fortress Builder"
UNIT_SCIENCE_BUILDER				"Science Builder"
UNIT_PEACE_BUILDER				"Peace Builder"
UNIT_TRANSPORT					"Transport"
UNIT_ASSAULT					"Assault"
UNIT_FISHING_FLEET				"Fishing Fleet#"
UNIT_OCEAN_FISHING_FLEET			"Ocean Fishing Fleet"
UNIT_SCIENTIST					"Scientist"
UNIT_AT_GUN					"AT Gun#"
UNIT_RIFLEMAN					"Rifleman*#"
UNIT_MUSKETMAN					"Musketman*#"
UNIT_ATTACK_HELICOPTER				"Attack Helicopter"
UNIT_MODERN_ARMOUR				"Modern Armour"
UNIT_PRINCESS					"Princess"
UNIT_IMPERIAL_ENVOY				"Imperial Envoy"
UNIT_MECHANISED_INFANTRY			"Mechanised Infantry*#"
UNIT_BIPLANE					"Biplane#"
UNIT_MARSHALL					"Marshall#"
UNIT_FIELD_MARSHALL				"Field Marshall"

UNIT_ELITE_MUSKETMAN				"Elite Musketman#"
UNIT_ELITE_RIFLEMAN				"Elite Rifleman#"
UNIT_ELITE_MECHANISED_INFANTRY			"Elite Mechanised Infantry#"
UNIT_ELITE_MACHINE_GUNNER			"Elite Machine Gunner#"
UNIT_ELITE_ARTILLERY				"Elite Artillery#"
UNIT_ELITE_RADAR_ARTILLERY			"Elite Radar Artillery"
UNIT_ELITE_INFANTRYMAN				"Elite Infantryman#"
UNIT_ELITE_CAVALRY				"Elite Cavalry#"
UNIT_ELITE_TANK					"Elite Tank#"
UNIT_ELITE_CANNON				"Elite Cannon#"
UNIT_ELITE_MARINE				"Elite Marine#"
UNIT_ELITE_PARATROOPER				"Elite Paratrooper#"
UNIT_ELITE_BOMBER				"Elite Bomber#"
UNIT_ELITE_FIGHTER				"Elite Fighter#"
UNIT_ELITE_INTERCEPTOR				"Elite Interceptor#"
UNIT_ELITE_AIRCRAFT_CARRIER			"Elite Aircraft Carrier"
UNIT_ELITE_BATTLESHIP				"Elite Battleship#"

UNIT_UN_PEACE_KEEPER				"UN Peace Keeper"
UNIT_AID_WORKER					"Aid Worker"
UNIT_SUPPLY_COLUMN				"Supply Column#"

UNIT_SPEARMAN_MILITIA				"Spearman Militia"
UNIT_HOPLITE_MILITIA				"Hoplite Militia"
UNIT_LEGION_MILITIA				"Legion Militia"
UNIT_MAN_AT_ARMS_MILITIA			"Man at Arms Militia"
UNIT_INFANTRYMAN_MILITIA			"Infantryman Militia"
UNIT_MACHINE_GUNNER_MILITIA			"Machine Gunner Militia"
UNIT_HOVER_INFANTRY_MILITIA			"Hover Infantry Militia"

UNIT_BARBAROSSA					"Barbarossa"
UNIT_HAMMURABI					"Hammurabi"
UNIT_HERACLIUS					"Heraclius"
UNIT_KING					"King"
UNIT_GREAT_KING					"Great King"
UNIT_RAMSES					"Ramses"
UNIT_NEBUCHADNEZZER				"Nebuchadnezzer"
UNIT_ALEXANDER_THE_GREAT			"Alexander the Great"
UNIT_CAESAR					"Caesar"
UNIT_ATTILA					"Attila"
UNIT_GENGHIS_KHAN				"Genghis Khan"
UNIT_SALADIN					"Saladin"
UNIT_MONTEZUMA					"Montezuma"
UNIT_WILLIAM_THE_CONQUEROR			"William the Conqueror"
UNIT_SOLIMAN_THE_MAGNIFICENT			"Soliman the Magnificent"
UNIT_SUN_TZU					"Sun Tzu"
UNIT_CHARLEMANGE				"Charlemagne"
UNIT_HERNAN_CORTES				"Hernan Cortes"
UNIT_ULYSSES_GRANT				"Ulysses Grant"
UNIT_GUSTAVAS_ADOLPHUS				"Gustavas Adolphus"
UNIT_WILLIAM_PITT				"William Pitt"
UNIT_NAPOLEON					"Napoleon"
UNIT_TOKUGAWA					"Tokugawa"
UNIT_DWIGHT_EISENHOWER				"Dwight Eisenhower"
UNIT_NORMAN_SCHWARZKOPF				"Norman Schwarzkopf"

UNIT_PATRIARCH					"Patriarch"
UNIT_EPAMINONDAS				"Epaminondas"
UNIT_SPARTACUS					"Spartacus"
UNIT_WU_TI					"Wu Ti"
UNIT_LEONIDAS					"Leonidas"
UNIT_TUTHMOSIS_III				"Tuthmosis"
UNIT_LEIV_ERIKSON				"Leiv Erikson"
UNIT_HANNIBAL					"Hannibal"
UNIT_VERCINGETORIX				"Vercingetorix"
UNIT_MARIUS					"Marius"
UNIT_SCIPIO_AFRICANUS				"Scipio Africanus"
UNIT_EL_CID					"El Cid"
UNIT_BELISARIUS					"Belisarius"
UNIT_CHARLES_MARTEL				"Charles Martel"
UNIT_BOHEMUND					"Bohemund"
UNIT_DE_LA_VALETTE				"De La Valette"
UNIT_RICHARD_THE_LIONHEART			"Richard the Lionheart"
UNIT_ALP_ARSLAN					"Alp Arslan"

UNIT_JAN_ZISKA					"Jan Ziska"
UNIT_GONSALVO					"Gonsalvo"
UNIT_MARLBOROUGH				"Marlborough"
UNIT_WELLINGTON					"Wellington"
UNIT_DAVOUT					"Davout"
UNIT_DAVEY_CROCKET				"Davey Crocket"
UNIT_OYAMA					"Oyama"
UNIT_LUDENDORF					"Ludendorf"
UNIT_ROMMEL					"Rommel"
UNIT_PATTON					"Patton"
UNIT_MACARTHUR					"MaCarthur"
UNIT_MOSHE_DAYAN				"Moshe Dayan"

#### governs STRINGS ####
GOVERNMENT_ANARCHY				"Anarchy"
GOVERNMENT_TYRANNY				"Tyranny"
GOVERNMENT_TYRANNYDA				"Tyranny - Dark Ages"
GOVERNMENT_MONARCHY				"Monarchy"
GOVERNMENT_COMMUNISM				"Communism"
GOVERNMENT_FASCISM				"Fascism"
GOVERNMENT_REPUBLIC				"Republic"
GOVERNMENT_DEMOCRACY				"Democracy"
GOVERNMENT_CORPORATE_REPUBLIC			"Corporate Republic"
GOVERNMENT_ECOTOPIA				"Ecotopia"
GOVERNMENT_TECHNOCRACY				"Technocracy"
GOVERNMENT_VIRTUAL_DEMOCRACY			"Virtual Democracy"
GOVERNMENT_DYNASTY				"Dynasty"
GOVERNMENT_CITY_STATE				"City State"
GOVERNMENT_OLIGARCHY				"Oligarchy"
GOVERNMENT_DICTATORSHIP				"Dictatorship"
GOVERNMENT_TRIBUNAL_EMPIRE			"Tribunal Empire"
GOVERNMENT_SULTANATE				"Sultanate"
GOVERNMENT_CALIPHATE				"Caliphate"
GOVERNMENT_THEOCRACY				"Theocracy"
GOVERNMENT_THEOCRATIC_MONARCHY			"Theocratic Monarchy"
GOVERNMENT_DYNASTIC_EMPIRE			"Dynastic Empire"

#### improvements STRINGS ####
IMPROVE_GRANARY					"Granary"
IMPROVE_CITY_WALLS				"City Wall"
IMPROVE_SHRINE					"Shrine"
IMPROVE_COURTHOUSE				"Courthouse"
IMPROVE_BALLISTA_TOWERS				"Ballista Towers"
IMPROVE_AQUEDUCT				"Aqueduct"
IMPROVE_THEATER					"Theater"
IMPROVE_BAZAAR					"Bazaar"
IMPROVE_ACADEMY					"Academy"
IMPROVE_ARENA					"Arena"
IMPROVE_CAPITOL					"Capitol"
IMPROVE_MILL					"Mill"
IMPROVE_BASCILICA				"Basilica"
IMPROVE_UNIVERSITY				"University"
IMPROVE_BANK					"Bank"
IMPROVE_PUBLISHING_HOUSE			"Publishing House"
IMPROVE_BATTLEMENTS				"Battlements"
IMPROVE_BROKERAGE				"Brokerage"
IMPROVE_FOOD_SILO				"Food Silo"
IMPROVE_FACTORY					"Factory"
IMPROVE_OIL_REFINERY				"Oil Refinery"
IMPROVE_MOVIE_PALACE				"Movie Palace"
IMPROVE_DRUG_STORE				"Drug Store"
IMPROVE_TELEVISION				"Television"
IMPROVE_AIRPORT					"Airport"
IMPROVE_CORRECTIONAL_FACILITY			"Correctional Facility"
IMPROVE_HOSPITAL				"Hospital"
IMPROVE_FLAK_TOWERS				"Flak Towers"
IMPROVE_COMPUTER_CENTER				"Computer Center"
IMPROVE_PUBLIC_TRANSPORTATION			"Public Transportation"
IMPROVE_RECYCLING_PLANT				"Recycling Plant"
IMPROVE_NUCLEAR_PLANT				"Nuclear Plant"
IMPROVE_ECO_TRANSIT				"Eco-Transit"
IMPROVE_ANTI_BALLISTIC_MISSILES			"Anti-Ballistic Missiles"
IMPROVE_ARCOLOGIES				"Arcologies"
IMPROVE_ORBITAL_LABORATORY			"Orbital Laboratory"
IMPROVE_ROBOTIC_PLANT				"Robotic Plant"
IMPROVE_SECURITY_MONITOR			"Security Monitor"
IMPROVE_E_BANK					"E-Bank"
IMPROVE_VR_AMUSEMENT_PARK			"VR Amusement Park"
IMPROVE_NANITE_FACTORY				"Nanite Factory"
IMPROVE_FORCEFIELD				"Forcefield"
IMPROVE_AQUA_FILTER				"Aqua-Filter"
IMPROVE_INCUBATION_CENTER			"Incubation Center"
IMPROVE_BEHAVIORAL_MOD_CENTER			"Behavioral Mod Center"
IMPROVE_MICRO_DEFENSE				"Micro Defense"
IMPROVE_MATTER_DECOMPILER			"Matter Decompiler"
IMPROVE_BODY_EXCHANGE				"Body Exchange"
IMPROVE_GAIA_COMPUTER				"Gaia Controller Core"
IMPROVE_POWER_SATELLITE				"Gaia Power Satellite"
IMPROVE_WALL					"Wall"
IMPROVE_STOCKADE				"Stockade"
IMPROVE_FORGE					"Forge"
IMPROVE_WORK_CAMP				"Work Camp"
IMPROVE_CONSCRIPTED_LABOR			"Conscripted Labor"
IMPROVE_MARKETPLACE				"Marketplace"
IMPROVE_AGORA					"Agora"
IMPROVE_ZIGGURAT				"Ziggurat"
IMPROVE_FORUM					"Forum"
IMPROVE_MONASTERY				"Monastery"
IMPROVE_SILO					"Silo"
IMPROVE_APOTHECARY				"Apothecary"
IMPROVE_PHYSICIAN				"Physician"
IMPROVE_BATH_HOUSE				"Bath House"
IMPROVE_CITY_CLOCK				"City Clock"
IMPROVE_MOSQUE					"Mosque"
IMPROVE_CRAFT_GUILD				"Craft Guild"
IMPROVE_CASTLE					"Castle"
IMPROVE_FUSION_PLANT				"Fusion Plant"


#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN				"Desert Mountain"
TERRAIN_BROWN_HILL				"Sand Dunes"
TERRAIN_WHITE_MOUNTAIN				"Polar Mountain"
TERRAIN_WHITE_HILL				"Polar Hill"
TERRAIN_MOUNTAIN				"Mountain"
TERRAIN_DESERT					"Desert"
TERRAIN_FOREST					"Forest"
TERRAIN_GLACIER					"Glacier"
TERRAIN_GRASSLAND				"Grassland"
TERRAIN_HILL					"Hill"
TERRAIN_JUNGLE					"Jungle"
TERRAIN_PLAINS					"Plains"
TERRAIN_SWAMP					"Swamp"
TERRAIN_TUNDRA					"Tundra"
TERRAIN_WATER_SHALLOW				"Shallow Water"
TERRAIN_WATER_DEEP				"Deep Water"
TERRAIN_WATER_RIFT				"Submarine Ridge"
TERRAIN_WATER_TRENCH				"Submarine Canyon"
TERRAIN_WATER_VOLCANO				"Submarine Volcano"
TERRAIN_WATER_REEF				"Coral Reef"
TERRAIN_WATER_KELP				"Kelp Bed"
TERRAIN_SPACE					"Space"
TERRAIN_WATER_BEACH				"Beach"
TERRAIN_WATER_SHELF				"Continental Shelf"
TERRAIN_DEAD					"Dead Tile"
TERRAIN_SPECIAL1				"Special"
TERRAIN_SPECIAL2				"Bridge"
#TERRAIN_DEAD_HILL				"Dead Hill"

TERRAIN_WHITE_MOUNTAIN_GOOD_ONE	  		"Diamonds"
TERRAIN_WHITE_MOUNTAIN_GOOD_TWO			"Iron Ore*"
TERRAIN_WHITE_MOUNTAIN_GOOD_THREE		"Uranium*"
TERRAIN_WHITE_MOUNTAIN_GOOD_FOUR		"Bear"
TERRAIN_MOUNTAIN_GOOD_ONE			"Saphires"
TERRAIN_MOUNTAIN_GOOD_TWO			"Coal*"
TERRAIN_MOUNTAIN_GOOD_THREE			"Iron Ore*"
TERRAIN_MOUNTAIN_GOOD_FOUR			"Tea"
TERRAIN_DESERT_GOOD_ONE				"Glass*"
TERRAIN_DESERT_GOOD_TWO				"Copper*"
TERRAIN_DESERT_GOOD_THREE			"Oil*"
TERRAIN_DESERT_GOOD_FOUR			"Camels*"
TERRAIN_FOREST_GOOD_ONE				"Beavers"
TERRAIN_FOREST_GOOD_TWO				"Horses*"
TERRAIN_FOREST_GOOD_THREE			"Apples"
TERRAIN_FOREST_GOOD_FOUR			"Hardwood*"
TERRAIN_GLACIER_GOOD_ONE			"Walrus"
TERRAIN_GLACIER_GOOD_TWO			"Oil*"
TERRAIN_GLACIER_GOOD_THREE			"Coal"
TERRAIN_GLACIER_GOOD_FOUR			"Bear"
TERRAIN_GRASSLAND_GOOD_ONE			"Poppies"
TERRAIN_GRASSLAND_GOOD_TWO			"Cotton*"
TERRAIN_GRASSLAND_GOOD_THREE			"Potatoes*"
TERRAIN_GRASSLAND_GOOD_FOUR			"Tobacco*"
TERRAIN_HILL_GOOD_ONE				"Grapes*"
TERRAIN_HILL_GOOD_TWO				"Horses*"
TERRAIN_HILL_GOOD_THREE				"Coffee"
TERRAIN_HILL_GOOD_FOUR				"Olives"
TERRAIN_JUNGLE_GOOD_ONE				"Jade*"
TERRAIN_JUNGLE_GOOD_TWO				"Fruit"
TERRAIN_JUNGLE_GOOD_THREE			"Rubber*"
TERRAIN_JUNGLE_GOOD_FOUR			"Sugar*"
TERRAIN_PLAINS_GOOD_ONE				"Spices"
TERRAIN_PLAINS_GOOD_TWO				"Buffalo*"
TERRAIN_PLAINS_GOOD_THREE			"Wheat*"
TERRAIN_PLAINS_GOOD_FOUR			"Elephant*"
TERRAIN_SWAMP_GOOD_ONE				"Alligator"
TERRAIN_SWAMP_GOOD_TWO				"Rubber*"
TERRAIN_SWAMP_GOOD_THREE			"Medicinal Herbs"
TERRAIN_SWAMP_GOOD_FOUR				"Rice*"
TERRAIN_TUNDRA_GOOD_ONE				"Caribou"
TERRAIN_TUNDRA_GOOD_TWO				"Horses*"
TERRAIN_TUNDRA_GOOD_THREE			"Peat"
TERRAIN_TUNDRA_GOOD_FOUR			"Seals"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Pearls"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Crabs"
TERRAIN_WATER_SHALLOW_GOOD_THREE		"Fish"
TERRAIN_WATER_SHALLOW_GOOD_FOUR			"Salmon"
TERRAIN_WATER_DEEP_GOOD_ONE			"Whale"
TERRAIN_WATER_DEEP_GOOD_TWO			"Oil"
TERRAIN_WATER_DEEP_GOOD_THREE			"Giant Squid"
TERRAIN_WATER_DEEP_GOOD_FOUR			"Tuna"
TERRAIN_WATER_BEACH_GOOD_ONE			"Dye"
TERRAIN_WATER_BEACH_GOOD_TWO			"Oil"
TERRAIN_WATER_BEACH_GOOD_THREE			"Crabs"
TERRAIN_WATER_BEACH_GOOD_FOUR			"Lobster"
TERRAIN_BROWN_HILL_GOOD_ONE			"Dates"
TERRAIN_BROWN_HILL_GOOD_TWO			"Copper*"
TERRAIN_BROWN_HILL_GOOD_THREE			"Uranium*"
TERRAIN_BROWN_HILL_GOOD_FOUR			"Glass*"
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE			"Emeralds"
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO			"Iron Ore*"
TERRAIN_BROWN_MOUNTAIN_GOOD_THREE		"Copper*"
TERRAIN_BROWN_MOUNTAIN_GOOD_FOUR		"Silver"
TERRAIN_WHITE_HILL_GOOD_ONE			"Seals"
TERRAIN_WHITE_HILL_GOOD_TWO			"Coal"
TERRAIN_WHITE_HILL_GOOD_THREE			"Bauxite*"
TERRAIN_WHITE_HILL_GOOD_FOUR			"Gold"
TERRAIN_DUMMY_GOOD				"Dumb Good"


#### CONCEPT STRINGS ####
#CONCEPT_DIAMONDS				"Diamonds"
#CONCEPT_RUBIES					"Rubies"
#CONCEPT_OIL					"Oil"
#CONCEPT_BEAVER					"Beaver"
#CONCEPT_TOBACCO				"Tobacco"
#CONCEPT_POPPIES				"Poppies"
#CONCEPT_COFFEE					"Coffee"
#CONCEPT_COCOA					"Grapes"
#CONCEPT_SUGAR					"Sugar"
#CONCEPT_JADE					"Jade"
#CONCEPT_ELEPHANT				"Elephant"
#CONCEPT_ALLIGATOR				"Alligator"
#CONCEPT_CARIBOU				"Caribou"
#CONCEPT_CRABS					"Crab"
#CONCEPT_PEARLS					"Pearls"
#CONCEPT_WHALES					"Whale"
#CONCEPT_GIANT_SQUID				"Giant Squid"
#CONCEPT_WORMHOLE				"Wormhole"
#CONCEPT_ATTACK_ENEMY				"Attack Enemy"
#CONCEPT_CAPTURE_CITY				"000"
#CONCEPT_CEASE_FIRE				"Peace Treaty"
#CONCEPT_CIV_POINTS				"Civilization Points"
#CONCEPT_C_FIELD				"Containment Field"
#CONCEPT_DEMANDS				"Demand"
#CONCEPT_ECD					"ECD"
#CONCEPT_ECO_PACT				"Eco Pact"
#CONCEPT_ENTERTAINER				"Entertainer"
#CONCEPT_EXCHANGES				"Exchange"
#CONCEPT_E_TANK					"Embyro Tank"
#CONCEPT_GIFTS					"Gifts"
#CONCEPT_G_SPLICER				"Gene Splicer"
#CONCEPT_INCITE					"Incite"
#CONCEPT_LARORER				"Laborer"
#CONCEPT_LEAVE_MY_LANDS				"Stop Trespass"
#CONCEPT_MAINTENANCE_COST			"Maintenance Cost"
#CONCEPT_MERCHANT				"Merchant"
#CONCEPT_MONUMENT_SCREEN			"Monument Screen"
#CONCEPT_NO_PIRACY				"Stop Piracy"
#CONCEPT_REDUCE_POLLUTION			"Reduce Pollution"
#CONCEPT_RUSTLE					"r77"
#CONCEPT_SCIENTIST				"Scientist"
#CONCEPT_SPACE_COLONIES				"Space	Colony"
#CONCEPT_STOP_TRADE				"Stop Trade"
#CONCEPT_TRADE_UNITS				"Stealth Units"
#CONCEPT_X_LAB					"X-Lab"
CONCEPT_ACTIVE_DEFENSE				"Active	Defense"
CONCEPT_ADVANCES				"Advances"
CONCEPT_CITY_ADVANCE				"Advance-City Capture*"
CONCEPT_ADVANCE_GOOD				"Advance from Good*"
CONCEPT_ALLIANCE				"Alliance"
CONCEPT_ANCIENT_AGE				"Ancient Age"
CONCEPT_ATROCITY				"Atrocity"
CONCEPT_BARBARIANS				"Barbarians*"
CONCEPT_CAPITALIZATION				"Capitalization"
CONCEPT_CARTEL					"Trade Cartel*"
CONCEPT_CITY					"City"
CONCEPT_CIV_TRAIT				"Civ Trait*"
CONCEPT_CLASSIC_AGE				"Classical Age"
CONCEPT_COMMERCE				"Commerce"
CONCEPT_COMPUTER_AGE				"Computer Age"
CONCEPT_CRIME					"Crime"
CONCEPT_DARK_AGES				"Dark Ages*"
CONCEPT_DEFENSE					"Defense"
CONCEPT_DIAMOND_AGE				"Diamond Age"
CONCEPT_DIPLOMACY				"Diplomacy"
CONCEPT_ELITE_UNIT				"Elite Units*"
CONCEPT_DISBAND_CITY				"Disband City"
CONCEPT_EMBARGO					"Embargo"
CONCEPT_EMPIRE_SIZE				"Empire Size*"
CONCEPT_FEATS					"Feats*"
CONCEPT_FESTIVITIES				"Festivities*"
CONCEPT_FLANKING 				"Flanking*"
CONCEPT_FLUCTUATIONS 				"Disasters and Bonuses*"
CONCEPT_FOOD					"Food"
CONCEPT_FRENZY					"Frenzy*"
CONCEPT_FUEL					"Fuel"
CONCEPT_FUTURE_AGE				"Future Age"			
CONCEPT_GENETIC_AGE				"Genetic Age"
CONCEPT_GENERALS				"Generals*"
CONCEPT_GOLD					"Gold"
CONCEPT_GOODS					"Goods*"
CONCEPT_GOVERNMENTS				"Government*"
CONCEPT_GROWTH					"Growth"
CONCEPT_HEROES					"Heroes*"
CONCEPT_HAPPINESS				"Happiness*"
CONCEPT_IMPROVEMENTS				"Improvements"
CONCEPT_INDUSTRIAL_AGE				"Industrial Age"
CONCEPT_INFRASTRUCTURE				"Infrastructure"
CONCEPT_MAINTENANCE_COST			"Maintenance Cost"
CONCEPT_MEDIEVAL_AGE				"Medieval Age"
CONCEPT_MILITARY_READINESS			"Military Readiness"
CONCEPT_MODERN_AGE				"Modern	Age"
CONCEPT_OFFER					"Offer"
CONCEPT_OVERCROWDING				"Overcrowding"
CONCEPT_OUTPOST 				"Outpost*"
CONCEPT_POLLUTION				"Pollution"
CONCEPT_POW					"POW*"
CONCEPT_POPULATION				"Population"
CONCEPT_PRODUCTION				"Production"
CONCEPT_PUBLIC_WORKS				"Public	Works"
CONCEPT_RATIONS					"Rations"
CONCEPT_REBELLION				"Rebellion*"
CONCEPT_REGARD					"Regard"
CONCEPT_RENAISSANCE_AGE				"Renaissance Age"
CONCEPT_RELIGION				"Religion*"
CONCEPT_REQUEST					"Request"
CONCEPT_REVOLUTION				"Revolution"
CONCEPT_RIOTS					"Riot"
CONCEPT_RIVER					"Rivers"
CONCEPT_ROYAL_WEDDING				"Royal Wedding*"
CONCEPT_RUINS					"Ruins"
CONCEPT_RUSH_BUY				"Rush Buy"
CONCEPT_SCIENCE					"Science"
CONCEPT_SCIENCE_SETTING				"Science Setting"
CONCEPT_SEA_COLONIES				"Sea Colony"
CONCEPT_SIEGE					"Siege*"
CONCEPT_SLAVE					"Slave"
CONCEPT_SPECIAL_FORCES				"Special Forces"
CONCEPT_SPECIALISTS				"Specialists"
CONCEPT_STARVATION				"Starvation"
CONCEPT_STEALTH_UNITS				"Stealth Units"
CONCEPT_SUCCESSION  				"Sucession*"
CONCEPT_SUPPLY					"Supply*"
CONCEPT_SUPPORT_COST				"Support Cost"
CONCEPT_SURRENDER				"Surrender*"
CONCEPT_TERRAFORM				"Terraform"
CONCEPT_THREAT					"Threat"
CONCEPT_TILE_IMPROVEMENTS			"Tile Improvements"
CONCEPT_TONE					"Tone"
CONCEPT_TRADE					"Trade*"
CONCEPT_TRADE_ROUTE				"Trade Route"
CONCEPT_TREATIES				"Treaty"
CONCEPT_UNITS					"Units"
CONCEPT_UNIT_UPGRADES				"Unit Upgrades*"
CONCEPT_VASSAL					"Vassal*"
CONCEPT_VETERANS				"Veterans"
CONCEPT_VICTORY_CONDITIONS			"Victory - General*"
CONCEPT_VICTORY_CONQUEST			"Victory - Bloodlust"
CONCEPT_VICTORY_DIPLOMATIC			"Victory - Diplomatic"
CONCEPT_VICTORY_PTS_AT_2300			"Victory - 2300	AD"
CONCEPT_VICTORY_SCIENCE				"Victory - Gaia	Controller"
CONCEPT_VISION					"Vision"
CONCEPT_WAGES					"Wages"
CONCEPT_WONDERS					"Wonders"
CONCEPT_WONDER_UNITS				"Wonder Units*"
CONCEPT_WORK_HOURS				"Work Hours"
CONCEPT_WORKER					"Worker"


#### Pop STRINGS ####
POP_WORKER					"Worker"
POP_SLAVE					"Slave"
POP_BANKER					"Merchant"
POP_BARD					"Entertainer"
POP_WISEMAN					"Scientist"
POP_FACTORY_GRUNT				"Laborer"

## REMOVE THE FOLLOWING:
POP_ACTOR					"Entertainer"
POP_PHILOSOPHER					"Scientist"
POP_PROFESSOR					"Scientist"
POP_LIBRARIAN					"Scientist"
POP_PROGRAMMER					"Scientist"
POP_MERCHANT					"Merchant"


#### TILE IMPROVEMENT STRINGS #######
TILEIMP_FARMS					"Farm"
TILEIMP_ADVANCED_FARMS				"Advanced Farm"
TILEIMP_HYDROPONIC_FARMS			"Hydroponic Farm"
TILEIMP_MINES					"Mine"
TILEIMP_ADVANCED_MINES				"Advanced Mine"
TILEIMP_MEGA_MINES				"Mega Mine"
TILEIMP_TRADING_POST				"Trading Post"
TILEIMP_OUTLET_MALL				"Shopping Mall"
TILEIMP_NATURE_PRESERVE				"Nature Preserve"
TILEIMP_NETS					"Net"
TILEIMP_FISHERIES				"Fishery"
TILEIMP_AUTOMATED_FISHERIES			"Automated Fishery"
TILEIMP_UNDERSEA_MINES				"Undersea Mine"
TILEIMP_ADVANCED_UNDERSEA_MINES			"Advanced Undersea Mine"
TILEIMP_MEGA_UNDERSEA_MINES			"Mega Undersea Mine"
TILEIMP_NEG_FORTS				"Neg Forts"
TILEIMP_PORT					"Port"
TILEIMP_DRILLING_PLATFORM			"Drilling Platform"
TILEIMP_RUINS					"Ruins"
TILEIMP_ROAD					"Road"
TILEIMP_RAILROAD				"Railroad"
TILEIMP_MAGLEV					"Maglev"
TILEIMP_UNDERSEA_TUNNEL				"Undersea Tunnel"
TILEIMP_LISTENING_POSTS				"Listening Post"
TILEIMP_AIR_BASES				"Air Base"
TILEIMP_FORTIFICATIONS				"Fortification"
TILEIMP_RADAR_STATIONS				"Radar Station"
TILEIMP_SONAR_BUOYS				"Sonar Buoy"
TILEIMP_PROCESSING_TOWER			"Obelisk"
TILEIMP_PASTURE					"Pasture"
TILEIMP_LATIFUNDIA				"Latifundia"
TILEIMP_MINE_SHAFT				"Mine Shaft"
TILEIMP_WATCH_TOWER				"Watch Tower"
TILEIMP_COLONY					"Colony"
TILEIMP_BORDER_FORT				"Border Fort"
TILEIMP_GRAZING				 	"Grazing"
TILEIMP_OUTPOST					"Outpost"
TILEIMP_VICTORY_ARCH				"Victory Arch"
TILEIMP_TRIUMPHAL_COLUMN			"Triumphal Column"
TILEIMP_FORTRESS				"Fortress"
TILEIMP_PEACE_COLUMN				"Peace Column"
TILEIMP_SCIENCE_COLUMN				"Science Column"

#### Terraform Strings ####
TILEIMP_TERRAFORM_BROWN_HILL			"Terraform Sand Dunes"
TILEIMP_TERRAFORM_BROWN_MOUNTAIN		"Terraform Desert Mountain"
TILEIMP_TERRAFORM_DESERT			"Terraform Desert"
TILEIMP_TERRAFORM_FOREST			"Terraform Forest"
TILEIMP_TERRAFORM_GRASSLAND			"Terraform Grassland"
TILEIMP_TERRAFORM_HILL				"Terraform Hill"
TILEIMP_TERRAFORM_JUNGLE			"Terraform Jungle"
TILEIMP_TERRAFORM_MOUNTAIN			"Terraform Mountain"
TILEIMP_TERRAFORM_PLAINS			"Terraform Plains"
TILEIMP_TERRAFORM_SWAMP				"Terraform Swamp"
TILEIMP_TERRAFORM_WHITE_HILL			"Terraform Polar Hill"
TILEIMP_TERRAFORM_WHITE_MOUNTAIN		"Terraform Polar Mountain"

#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS			"Listening Post"
INSTALLATION_AIR_BASES				"Air Base"
INSTALLATION_FORTIFICATIONS			"Fortification"
INSTALLATION_RADAR_STATIONS			"Radar Station"
INSTALLATION_SONAR_BUOYS			"Sonar Buoy"

#Unit Orders#
UNIT_ORDER_NONE					"None"
UNIT_ORDER_MOVE					"Move"
UNIT_ORDER_ENTRENCH				"Fortify"
UNIT_ORDER_SLEEP				"Sentinel"

ORDER_ADVERTISE					"Advertise"
ORDER_ASSASSINATE				"Assassinate Ruler"
ORDER_ATTACK					"Assault"
ORDER_BIO_INFECT				"Infect City"
ORDER_BOARD_TRANSPORT				"Load"
ORDER_BOMBARD					"Bombard"
ORDER_CONVERT					"Convert City"
ORDER_CREATE_PARK				"Nanite Cleansing"
ORDER_CLEAR_TARGET				"Clear Target"
ORDER_DISBAND_ARMY				"Disband Unit"
ORDER_ESTABLISH_EMBASSY				"Establish Embassy"
ORDER_EXPEL					"Expel Unit"
ORDER_FORTIFY					"Fortify"
ORDER_FAITH_HEALING				"Faith Healing"
ORDER_FRANCHISE					"Franchise"
ORDER_INCITE_REVOLUTION				"Incite Revolution"
ORDER_INCITE_UPRISING				"Aid Uprising"
ORDER_INDULGENCE				"Sell Indulgence"
ORDER_INJOIN					"File Injunction"
ORDER_INTERCEPT_TRADE				"Piracy"
ORDER_INVESTIGATE_CITY				"Spy"
ORDER_LAUNCH					"Launch"
ORDER_NANO_INFECT				"Nano-attack"
ORDER_PARADROP					"Paradrop"
ORDER_PILLAGE					"Pillage"
ORDER_PLAGUE					"Plague"
ORDER_PLANT_NUKE				"Plant Nuke"
ORDER_RANGED_ATTACK				"Ranged Attack"
ORDER_REFORM					"Reform City"
ORDER_REFUEL					"Refuel"
ORDER_SETTLE					"Settle"
ORDER_SLAVE_RAID				"Capture Slaves"
ORDER_SLEEP					"Sentinel"
ORDER_SOOTHSAY					"Soothsay"
ORDER_SPACE_LAUNCH				"Space Launch"
ORDER_STEAL_TECHNOLOGY				"Steal Advance"
ORDER_SUE					"Sue"
ORDER_TARGET					"Target Nuke"
ORDER_THROW_PARTY				"Hold Reception"
ORDER_UNDERGROUND_RAILWAY			"Free Slave"
ORDER_UNLOAD					"Unload"

PERSONALITY_KAHN_DESCRIPTION			"Villainous, Bloodthirsty Murderer"
PERSONALITY_GHANDI_DESCRIPTION			"Diplomacy-minded Peacemaker"
PERSONALITY_STALIN_DESCRIPTION			"Isolationist, Autocratic Militarist"
PERSONALITY_CEASAR_DESCRIPTION			"Agressive Imperialist"
PERSONALITY_DEGAULLE_DESCRIPTION		"High-minded Patriot"
PERSONALITY_MEDICI_DESCRIPTION			"Shrewd International Trader"
PERSONALITY_TELLER_DESCRIPTION			"Ideologically Aggressive Academic"
PERSONALITY_STRANGELOVE_DESCRIPTION		"Evil Genius"
PERSONALITY_CALLENBACH_DESCRIPTION		"Populist Zealot"

###Added for goodmod###


#TERRAIN_DUMMY_GOOD				"Dumb Good"


###Added GoodMod TileImp Strings###
TILEIMP_UNDERSEA_FORTIFICATIONS			"Shipyard"
TILEIMP_TEST_TILE_IMPROVEMENT			"Auxiliary Tile Improvement"
TILEIMP_LAND_GOOD_ONE				"Good 1"
TILEIMP_LAND_GOOD_TWO				"Good 2"
TILEIMP_LAND_GOOD_THREE				"Good 3"
TILEIMP_LAND_GOOD_FOUR				"Good 4"
TILEIMP_SEA_GOOD_ONE				"Good 1"
TILEIMP_SEA_GOOD_TWO				"Good 2"
TILEIMP_SEA_GOOD_THREE				"Good 3"
TILEIMP_SEA_GOOD_FOUR				"Good 4"

###Added IW wonders.slc TileImp Strings###

TILEIMP_WONDER_CODE_OF_HAMMURABI		"Code of Hamurabi"
TILEIMP_WONDER_COLISEUM				"Coliseum"	
TILEIMP_WONDER_EMPIRE_STATE_BUILDING	"Empire State Building"
TILEIMP_WONDER_FIELD_DYNAMICS_LABORATORY	"Field Dynamics Lab"
TILEIMP_WONDER_GLOBESAT				"Globesat"		
TILEIMP_WONDER_HAGIA_SOPHIA			"Hagia Sophia"
TILEIMP_WONDER_HANGING_GARDENS		"Hanging Gardens"
TILEIMP_WONDER_HOLLYWOOD			"Hollywood"
TILEIMP_WONDER_MECCA				"Mecca"
TILEIMP_WONDER_PYRAMIDS				"Pyramids"
TILEIMP_WONDER_STONEHENGE			"Stonehenge"
TILEIMP_WONDER_TEMPLE_OF_SOLOMON		"Temple of Jerusalem"
TILEIMP_WONDER_LIGHTHOUSE_OF_ALEXANDRIA	"The Lighthouse"
TILEIMP_WONDER_TEMPLE_OF_ZEUS			"Temple of Zeus"	
TILEIMP_WONDER_THE_AGENCY			"The Agency"
TILEIMP_WONDER_HADRIANS_WALL_A		"Hadrians Wall"
TILEIMP_WONDER_HADRIANS_WALL_B		"Hadrians Wall"

###Added Pedrunn's CityX.slc TileImp Strings###

TILEIMP_ANCIENT_CITY_ONE		"Village"
TILEIMP_ANCIENT_CITY_DEAD		"Razed Town"
TILEIMP_MODERN_CITY_ONE			"Suburb"
TILEIMP_MODERN_CITY_TWO			"City"
TILEIMP_MODERN_CITY_THREE		"Metropolitan"
TILEIMP_MODERN_CITY_DEAD		"City Ruins"
TILEIMP_GENETIC_CITY_ONE		"Suburb"
TILEIMP_GENETIC_CITY_TWO		"City"
TILEIMP_GENETIC_CITY_DEAD		"City Ruins"
TILEIMP_FUTURE_CITY_ONE			"Suburb"
TILEIMP_FUTURE_CITY_TWO			"City"
TILEIMP_FUTURE_CITY_DEAD		"City Ruins"
TILEIMP_SEA_CITY_ONE			"Sea City"
TILEIMP_SEA_CITY_DEAD			"Sea City Ruins"


