
##    CTB misc strings 


##  START OPTIONS

FEAT_STARTING_TITLE "CIVILISATION TRAIT"

FEAT_MILITARY_A	"Sir, Our citizens have demonstrated loyalty and endeavour. As a result they fight well and work hard."



START_B "Press the button to open the Great Library"

INTRO "introduction"

OPTIONS "options"

Proceed "Proceed"
NoOptions "No Options"
YES "YES"
NO "NO"
OK "OK"
StartOptionsM "AOM is brought to you by Stan Karpinski, stankarp@bigpond.com.au. THERE are several playing options that you can include at this point. They allow you to customize some features. 
              \n\n Do you want to go through them?"



QuickStart "QuickStart Option"

FirstOptionM "This option will allow you (and each AI player) to start with 2 warriors and 4 more settlers. This is recommended for new players and should lead to an easy victory over the AI."


Unhappy_Title	"ADD REALISM"

AOM_Random	"RANDOM EVENTS"

AOM_Unhappy	"Sire, there is some unhappiness in the Empire. We hope it will pass soon."

AOM_Happy	"Sire, the is a good mood in the Empire. Your subjects are feeling confident and happy."

Random_Unhappy	"This option includes random unhappiness, to simulate the fluctuations of real life empires. The chance of unhappiness will fluctuate but can be countered by spending money on festivities."

Surrender "Surrender Option" 

SecondOptionM "If you include the Surrender option an AI player will, under certain conditions, surrender rather than fighting down to it's last defender in it's last city.
               \n\n (If you include this option, you will be given the opportunity to [slightly] vary the surrender conditions)"

SecondOptionAM "The default conditions are that the AI player will surrender when you have 6 times as many military units AND cities as they have.
              \n\n You can either use the default conditions or define your own."

Default "Default"

MyOwn "My Own"

SecondOptionBM "First chose the ratio of your cities to their cities that will force them to surrender:"

AAA		"2:1"
BBB		"3:1"
CCC		"4:1"
DDD		"5:1"
Seven		"7:1"

SecondOptionCM "Now chose the ratio of your military units to their military units that you must also attain in order to force them to surrender:" 



EndOptionsM "That's all for now. Have fun!"

STARTGAME "Start Playing"

NONE "NONE" 

## from updater

NEXT "NEXT =>"
BACK "<= BACK"
NEXT_TYPE "Next type"


ObsUnitsFirstM  "Great news, Sire! Our recent discovery will allow us to re-train and re-equip some of our military units. We have already switched production to the new units but we have some old units in use. Shall I proceed?"

ObsUnitsCostOKandOneUnitM "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} squad who is pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we re-train and re-equip them?"
ObsUnitsCostOKandOneUnitButMoreTypesM  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} unit who is pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?
\n I must remind you that we have {OTHER_TYPES} other type(s) of unit who are also demanding new equipment"

ObsUnitsCostOKM  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?"
ObsUnitsCostOKandMoreTypesM  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in the treasury. Shall we retrain and re-equip all of them?
\n I must remind you that we have {OTHER_TYPES} other type(s) of unit who are also demanding new equipment"

SOME "Not all. Show me them."

