

##Natural Disaster strings 

HUM_RIOT_WARNING	"SIRE, our empires unhappiness is approaching the critical level, there is talk of a rebellion. You must be very careful. I recommend we spend money on FESTIVITIES to placate the people as soon as possible."

IMPENVOY_OLD	"SIRE, our loyal servant, the IMPERIAL ENVOY, has died of old age."

PRINCESS_OLD	"SIRE, we have not been able to find a suitable husband for the Royal Princess. As a result she has now joined a Religious Order."

GOLD_DEMANDED	"The {player[0].civ_name_plural}  have demanded 2000 in Gold. It is an unreasonable demand from a pompous and aggressive Dictator. If we refuse, it will help our treasury. If not they will be angry and their messenger says they will remember this slight."

AOM_WAR_YOU	"The {player[0].civ_name_plural}  are going to declare war on us. They say our long history of arrogance and aggression cannot be tolerated any longer and we must be punished for that."

NO_GOLD_RED	"SIRE, we have failed to give gold in response to the {player[0].civ_name_plural} unreasonable demand. This will help our treasury, but has angered them and their messenger says they will remember this slight."

TRIBUTE_YOU	"SIRE, dou you wish to pay 2000 tribute to this empire for 10 turns? This will really improve our diplomatic standing. But be warned, if we fail to deliver the gold each turn, there will be serious consequences. The gold will be deducted automatically each turn if we have at least 3000 gold in the Treasury."

BREAK_TRIBUTE	"SIRE, we do not have enough gold to meet our Tribute Obligation or have attacked the Empire we were paying Tribute to. As a result the agreement has been cancelled and our reputation tarnished."

Killed_AIKing	"SIRE a KING has been assasinated. The empire will be in disarray for some time."

AI_KilledKIng	"CALAMITY has struck. An important Leader has been assasinated."

AI_KilledSpy	"BEWARE SIRE. An enemy assasin has attempted to kill an important leader."

MARRIED_PRINCESS	"SIRE, we have married the ROYAL PRINCESS to one of our loyal city governors. The people are happy."

GOLD_TRADE_TREATY	"Our Trade Treaty continues to generate bonus gold for our empire."

ADVANCE_FROM_VASSAL	"Our recent Diplomatic Success has led us to acquire the secret of {advance[0].name} from our new Friends."

RIOT_YOUB	"You have {Human_RiotLevel} city(ies) at risk of riot. Our rebellion level is {aom_rebellevel} (remember 30 is the danger level)."

AI_AllianceAttack "The  {player[0].civ_name_plural} have attacked our mutual enemy. They are complying with our alliance." 

ARMS_REDUCTION	"The  {player[0].civ_name_plural} , our friendly neighbours have become concerned at our recent aggression. They have proposed that if we disband part of our armed forces as a gesture of good will, they will lobby to improve the way our neighbours regard us."

YES_ARMS_RED2	"Sire we have disbanded {AOMUnitDisb} units for the ARMS REDUCTION TREATY. This has caused our aggression level to fall by {AOMUnitDisb2}."

YES_ARMS_RED	"SIRE, you have chosen to reduce armed forces. In the next 5 turns, every 3 military units disbanded will count to a reduction in our frenzy level. We should disband some older troops in cities and recoup part of the production."

NO_ARMS_RED	"SIRE, we have chosen to ignore a friendly proposal for ARMS REDUCTION from a neighbour. Maybe next time, we should be more cooperative."

AI_ceasefire "The  {player[0].civ_name_plural} have negotiated a ceasefire with the {player[1].civ_name_plural}. We should be aware that they are no longer distracted from our activities." 

AI_peacetreaty "The  {player[0].civ_name_plural} have negotiated a PEACE TREATY with the {player[1].civ_name_plural}. We should be aware that they are no longer distracted from our activities." 

AI_militarytreaty "The  {player[0].civ_name_plural} have negotiated a MILITARY TREATY with the {player[1].civ_name_plural}. We should be aware that they are no longer distracted from our activities." 

Recap_Christian "The  {player[0].civ_name_plural} have negotiated a PEACE TREATY with the {player[1].civ_name_plural}. We should be aware that this could be the start of a Religious War to retake their Holy Place that we captured." 

Recap_Christian2 "The  {player[0].civ_name_plural} have negotiated a CEASEFIRE with the {player[1].civ_name_plural}. We should be aware that this could be the start of a Religious War to retake their Holy Place that we captured." 

Recap_Christian3 "The  {player[0].civ_name_plural} have CANCELLED a diplomatic agreement with us. We should be aware that this could be the start of a Religious War to retake their Holy Place that we captured." 

Capture_Holy "SIRE, we have captured a Holy Place that does not belong to our religion. We must expect that countries of that religion will take significant offense at this action and we can expect a Religious War to try to recapture it."

Capture_Holy2 "SIRE, we have captured a Holy Place that does not belong to our religion and are expecting that countries of that religion will take significant offense at this action. Our SPIES and DIPLOMATS report the enemy are calling their faithfull to arms to mass against us."

Re_Capture_Holy	"The  {player[0].civ_name_plural} have re-captured from us a Holy Place that belongs to their religion. We hope and may expect they will be slightly less aggressive to us from now on." 

RequestforHELP "The  {player[0].civ_name_plural} have asked us for help. Their country is experiencing difficulties with drought and disease at the moment. They have asked for  {PWBeg2}  in aid. Our PW level is {AOMPWHUM}  . Our aggression level is approximately  {FAI_HateLevelA} . If we help them, they will be grateful and our reputation enhanced. If not, they and others may use it against us." 

RequestforGOLDHELP "Our ALLIES, the  {player[0].civ_name_plural} have asked us for help to prosecute the war against our common enemy.  They have asked for  {GOLDBeg}  in GOLD. Our Gold level is {AOMGOLDHUM}. If we do not agree they may cancel our treaty." 

ALLY_NOGOLD	"Our ALLIES, the  {player[0].civ_name_plural} are so disappointed by our refusal to give them gold to help their war against our enemies, they have cancelled all our MILITARY TREATIES. In future we should make sure we have gold to support our allies or we might loose them."

BRIBE_GOLD	"Do you wish to attempt to bribe these units to leave our territory? It will cost {GOLDBeg2} in gold to try. If it fails we will loose 25% of that gold"
ALLY_TOOKGOLD	"Our attempt to bribe these enemy has failed and they have stolen some gold and not complied with their agreement"

ROYAL_WEDDING	"SIRE, the Govenor of this city has proposed a Royal Wedding with out PRINCESS. For a DOWRY of {WeddingDowry}  gold he will marry our PRINCESS and bring his city into our Empire. A Royal Wedding will make the people rejoice. Do you agree?"

VSSAL_STATE	"SIRE, our IMPERIAL ENVOY has convinced this empire to become our VASSAL. They will do so for a tribute of {VassalDowry}. Do you agree?"

Vassal_revolt	"SIRE, our Vassals have rebelled and declared their independance due to our recent aggression."

DIPLOMACY_TITLE	"DIPLOMACY"
PASS_DIPLOMACY "Our friends, the {player[0].civ_name_plural} have become very concerned at our aggression. They have cancelled one of our treaties. From now on, unless we do something about our aggression, even our friends will become un trustworthy. " 
AGGR_DIPLOMACY "Our not so freindly neighbours, the {player[0].civ_name_plural} have become very concerned at our aggression. They have cancelled one of our treaties. From now on, unless we do something about our aggression and other activities, even our neighbours will become un trustworthy. " 
ALLY_YOUB	"Hail Sire, this will be the designated target for attacks by our allies, until you decide to change it. May the war be glorious and short. If you wish to stop your allies from attacking at a later date, click on one of their capitals to cancel ALL the Military Attacks against out enemy."
ALLY_YOUC	"Sire, we have notified our allies we no longer want them to continue attacking our enemy scum."

RELIGION_TITLE		"RELIGION"
YES_THEOCRACY		"The  {player[0].civ_name_plural} have founded THEOCRACY."
YES_ISLAM		"The  {player[0].civ_name_plural} have founded ISLAM."
YES_CHRISTIANITY	"The  {player[0].civ_name_plural} have founded CHRISTIANITY."
YES_BUDDHISM		"The  {player[0].civ_name_plural} have founded BUDDHISM."
YES_POLYTHEISM		"The  {player[0].civ_name_plural} have founded POLYTHEISM."
MIDDLE_AGES_REGARD	"SIRE, we have entered the Dark Ages, Religion is now more powerful and the cause of more conflict.As a result, all empires that do not share our religion have now hardened their attitude towards us a little more. Those that share our religion, are a little more friendly. Our overall aggression level remains the same."

EPIDEMIC	"EPIDEMIC!"
EPIDEMIC_YOU	"An epidemic is sweeping the country, thousands are sick, in {PlaguedCityCounter} cities. Perhaps we should build more Apothecarys, Physicians and Bath Houses to prevent this type of disaster from occuring in the future."
EPIDEMIC_OTHER	"An epidemic occurred in {PlaguedCityCounter} of {player[0].country_name}'s cities."

PLAGUE_TITLE	"PLAGUE!"
PLAGUE_YOU	"A plague struck in {PlaguedCityCounter} of your cities. Thousands of people are dying. Perhaps we should build more Apothecarys, Physicians and Bath Houses to prevent this type of disaster from occuring in the future."
PLAGUE_OTHER	"A plague struck in {PlaguedCityCounter} of {player[0].country_name}'s cities. Let us pray that it does not reach our people."

NO_PLAGUE	"DISASTER!"
NO_PLAGUE_YOU	"Quick-thinking physicians across your empire averted a horrible medical catastrophe."
NO_PLAGUE_OTHER	"Physicians across the empire of {player[0].country_name} averted a horrible medical catastrophe."

FAMINE	"FAMINE!"
FAMINE_YOU	"A famine is sweeping the country, thousands are sick, in {FamineCityCounter} cities. Perhaps we should build more granaries, aqueducts and silos to prevent this type of disaster from occuring in the future."
FAMINE_OTHER	"A famine occurred in {FamineCityCounter} of {player[0].country_name}'s cities."

FAMINE_TITLE	"FAMINE!"
FAMINE_YOU	"A famine struck in {FamineCityCounter} of your cities. Thousands of people are dying. Perhaps we should build more Apothecarys, Physicians and Bath Houses to prevent this type of disaster from occuring in the future."
FAMINE_OTHER	"A famine struck in {FamineCityCounter} of {player[0].country_name}'s cities. Let us pray that it does not reach our people."

NO_FAMINE	"FAMINE AVERTED"
NO_FAMINE_YOU	"Quick-thinking farmers across your empire averted a horrible famine catastrophe."
NO_FAMINE_OTHER	"Farmers across the empire of {player[0].country_name} averted a horrible famine catastrophe."

LOCUST		"LOCUST!"
LOCUST_YOU	"A plague of Locusts are sweeping the country, thousands are sick, in {LocustCityCounter} cities. Perhaps we should build more Shrines, Basilica and Mosques to appease the gods to prevent this type of disaster from occuring in the future."
LOCUST_OTHER	"A plague of Locusts occurred in {LocustCityCounter} of {player[0].country_name}'s cities."

LOCUST_TITLE	"LOCUST!"
LOCUST_YOU	"A plague of Locusts in {LocustCityCounter} of your cities. Thousands of people are dying. Perhaps we should build more Shrines, Basilica and Mosques to appease the gods to prevent this type of disaster from occuring in the future."
LOCUST_OTHER	"A plague of Locusts in {LocustCityCounter} of {player[0].country_name}'s cities. Let us pray that it does not reach our people."

NO_LOCUST	"DISASTER"
NO_LOCUST_YOU	"Quick-thinking Holy Men across your empire averted a horrible Locust catastrophe."
NO_LOCUST_OTHER	"Holy Men across the empire of {player[0].country_name} averted a horrible Locust catastrophe."

AID_TITLE	"REQUEST FOR AID"
AID_YOU		"Sire, we have not given aid to an impoverished neighbour. As a result we have missed an opportunity to improve our standing in the eyes of the other nations. We should keep Public Works in reserve for any requests like this in the future."
BIBLICAL	"RELIGION!"
BIBLICAL_YOU	"A wave of religious fervour sweeping the country, many are happy , in {BiblicalCityCounter} cities. Perhaps we should build more religious buildings to encourage this happening in the future."
BIBLICAL_OTHER	"religious fervour occurred in {BiblicalCityCounter} of {player[0].country_name}'s cities."

BIBLICAL_TITLE	"RELIGION!"
BIBLICAL_YOU	"A wave of religious fervour occurred in {BiblicalCityCounter} of your cities. Thousands are happy. Perhaps we should build more Religious buildings to encourage this occuring in the future."
BIBLICAL_OTHER	"A wave of religious fervour occurred in {BiblicalCityCounter} of {player[0].country_name}'s cities. Perhaps we should build more Religious buildings to encourage this occuring in the future."

NO_BIBLICAL	  "RELIGION "
NO_BIBLICAL_YOU	  "Quick-thinking Holy Men across your empire were unable to exploit a wave of religious fervour. If we build more Shrines, Mosques, Basilica and Monasteries, we may exploit it better in the future."
NO_BIBLICAL_OTHER "Quick-thinking Holy Men of {player[0].country_name} were unable to exploit religious fervour."

HARVEST	"HARVEST!"
HARVEST_YOU	"A good harvest are sweeping the country, thousands are happy, in {HarvestCityCounter} cities. Perhaps we should build more food buildings and food outposts to appease the gods to help this occuring in the future."
HARVEST_OTHER	"A good harvest occurred in {HarvestCityCounter} of {player[0].country_name}'s cities."

HARVEST_TITLE	"HARVEST!"
HARVEST_YOU	"A good harvest in {HarvestCityCounter} of your cities. Thousands of people are Happy. Perhaps we should build more food buildings and food outposts to appease the gods to help this occuring in the future."
HARVEST_OTHER	"A good harvest in {HarvestCityCounter} of {player[0].country_name}'s cities. Perhaps we should build more food buildings and food outposts to appease the gods to help this occuring in the future."

NO_HARVEST	"HARVEST"
NO_HARVEST_YOU	"Quick-thinking farmers across your empire were unable to capitalise on a good harvest."
NO_HARVEST_OTHER	"Farmers across the empire of {player[0].country_name} were unable to capitalise on a good harvest."

# Endgame ranking strings
AG_GAMEOVER		"You have earned {progressscore} points-This is for Civilisations Conquered, enemy capitals you captured, how many cities you have and their size, for wonders you have built, Outposts and other major Improvements, cartels,  feats, diplomatic and science achievements, less half your aggression level. Triumphs {victoryscore};Cities {cityscore} ; Wonders {humanscore};  Outposts {outpostscore}; Improvements {improvescore}; Cartels  {cartelcounter};Feats {feat_scoreB}; Treaties {AOMDiploPlayers}; Vassals {AOMVassalPlayers}; Diplomacy {AOMDiploBld}; Science  {AOMscience}; Aggression Level  {FAI_HateLevelB}; Diplomatic Victory (treaties) {AOMDiploPlayers}  of  {AOMlivePlayers}."
AG_UNWORTHY		"So much opportunity; the civilization seemed ready to do great things. Yet you failed to take advantage of it. Historians will ask what might have been, had you been a better man. Your name will go down in the history as the UNWORTHY if you do not lead us to greater things!"
AG_GOOD			"You have managed to enlarge the civilization some, but there is so much more you need to do!  We must move on quickly, our enemies gather in strength and numbers. History books will not call you the GREAT, but merely the MEDIOCRE if you do not lead us to greater things!."
AG_MIGHTY		"Your accomplishments are many, but you didn't hold enough territory long enough to create a truly lasting empire. Your work will be undone by your less competent successors. Still, you have changed world history dramatically, and your works will be long remembered. Historians will call you the MIGHTY."
AG_GREAT		"Congratulations! You proved yourself to be a worthy match to the real Alexander the Great. But the real Alexander died so young and failed to provide for a sucesssor. Your empire is more likely to survive than his. For your many accomplishments, historians will refer to you as THE GREAT."
AG_MAGNIFICENT	        "You have outdone the real Alexander the Great! You did more than him to provide an heir. Because of your great reputation, your empire will survive your death. A succession of your children will follow in your footsteps. Historians will refer to you as THE MAGNIFICANT."
AG_DEMIGOD		"Your accomplishments far outshine those of your puny rivals! You have conquered nearly all of the known world and provided for an heir. Thousands of years later, you're still considered a pivotal figure in history, the man who created a lasting world empire. Some go even further and worship you as PART GOD."
AG_GOD			"Unbelievable: you have conquered almost the entire known world! In future generations others will see your empire spread across the entire world, and into space within 1000 years. You are looked upon as more than an empire founder, but are widely worshipped throughout the stars as a GOD WHO CAME TO EARTH!         If you wish to continue this game, press YES."
AG_SCIENCEGOD			"Unbelievable: you have pushed the limit of science knowledge beyond the known world! In future generations others will see your empire spread across the entire world, and into space within 1000 years. You are looked upon as more than an empire founder, but are widely worshipped throughout the stars as a GOD WHO CAME TO EARTH!         If you wish to continue this game, press YES."
AG_PEACEGOD			"Unbelievable: you have forced the world to know peace like it never has before, TOTAL PEACE! In future generations others will see your empire spread across the entire world, and into space within 1000 years. You are looked upon as more than an empire founder, but are widely worshipped throughout the stars as a GOD WHO CAME TO EARTH!         If you wish to continue this game, press YES."
AG_RANKING	"SIRE, we have achieved a number one ranking in the world. However, we should not celebrate too long, as out neighbours grow jealous and wary of our intentions. "

#special messages

RIOT_TITLE	"CITY HAPPINESS"
RIOT_YOU	"You have {Human_RiotLevel} city(ies) at risk of riot.  Our rebellion level is {aom_rebellevel} (remember 30 is the danger level). It will cost {aom_civpop} in gold for festivities to raise your Empires happiness by 2 for 4 turns. The people will love you for it.  Our King and his Dynasty has been in power {AOMKingAge2} turns .     Press on score check to see your score."

REBELLION_TITLE	"REBELLION"
REBELLION_YOU	"SIRE Grave News. Disloyal nobles have allied with our enemies to cause a rebellion in {rebellioncities}   cities."
HANNIBAL_TITLE	"IMPORTANT NEWS SIRE"
HANNIBAL_YOU	"Your recent conquests have sparked concern in the world and a Leader has arisen in opposition to you in another civilisation. Beware, he may march against us to prove his worth."
TRIBUNAL_TITLE	"GRAVE NEWS SIRE"
TRIBUNAL_YOU	"Our recent expansion and growing power has concerned our neighbours. A Leader has arisen in opposition to you in another civilisation. Beware, he may march against us to prove his worth."
PHALANX_YOU	"Our recent acquisition of the aggressive PHALANX unit has alarmed our neighbours. They now grow wary and uncomfortable at our activities."
CITYSTATE_YOU	"Our recent recent expansion into a CITY STATE has alarmed our neighbours. They now grow wary and uncomfortable at our activities."
DARKAGES_YOU	"Our recent recent entry into the DARK AGES has alarmed our neighbours. They now grow wary and uncomfortable at our activities."
DARK_AGE_ATTILA 	"SIRE, beware, our spies tell us that the vicious barbarian army of ATTILA the HUN, the SCOURGE OF GOD, is getting nearer. We must prepare, have fast moving reserves of Cavalry ready to deal with him."
GUNPOWDER_YOU	"Our recent recent discovery of GUNPOWDER has alarmed our neighbours. They now grow wary and uncomfortable at our activities."
LEGION_YOU	"Our recent acquisition of the aggressive LEGION unit has alarmed our neighbours. They now grow wary and uncomfortable at our activities."
CARTEL_TITLE	"SIRE, your Outpost/Cartel report"
CARTEL_YOU 	"MEDICINAL- Poppies {PoppiesCounter}; Spices {SpicesCounter}; Medicinal Herbs {HerbsCounter} ; Olives {OliveCounter} ;LUXURIES {LuxuriesCounter} ;FOOD {FoodCounter}; RESOURCES- Iron Ore {IronOreCounter} ; Glass {GlassCounter} ; Copper {CopperCounter} ; Oil {OilCounter} ; Horses {HorsesCounter} ; Rubber {RubberCounter} ; Hardwood {HardwoodCounter} ; Cotton {CottonCounter} ; Tobacco {TobaccoCounter} ; Coffee {CoffeeCounter} ; Sugar {SugarCounter} ; Coal {CoalCounter} ; Tea {TeaCounter} ; Elephant {ElephantCounter} ; Bauxite {BauxiteCounter} ; Fruit {FruitCounter} : Apples {ApplesCounter} ; Jade {JadeCounter} ; Bear {BearCounter} ; Camels {CamelCounter }; Peat {PeatCounter}; Seals {SealsCounter}; Caribou {CaribouCounter}; Gold income is {GoldOCounter} and Public Works {PWorksOCounter} per turn. Cartels {cartelcounter} FF {FFCounter} ."
FRENZY_TITLE	"SIRE, BEWARE"

FRENZY_MESSAGE1  "If you are too aggressive, our enemies will combine against us. Our current standing with our enemies is approximately {FAI_HateLevelA} which is Very good. More aggression will change this quickly. Don't forget, you can bribe our enemies with gold. Remember, if this level gets over 100, other empires will be less likely to observe treaties and alliances. Arms Reduction Treaty Turns  {AOMArmsRed2} . Units (non Settler types) Disbanded for this Treaty  {AOMUnitDisb} ."
FRENZY_MESSAGE2  "If you are too aggressive, our enemies will combine against us. Our current standing with our enemies is approximately {FAI_HateLevelA} which is good. They are planning to challenge you. More aggression will change this quickly. Don't forget, you can bribe our enemies with gold. Remember, if this level gets over 100, other empires will be less likely to observe treaties and alliances. Arms Reduction Treaty Turns  {AOMArmsRed2} . Units (non Settler types) Disbanded for this Treaty  {AOMUnitDisb} ."
FRENZY_MESSAGE3  "Think about your aggression, our enemies will combine against us. Our current standing with our enemies is approximately  {FAI_HateLevelA} which is average. They are marching on us now. Think about your future actions. Don't forget, you can bribe our enemies with gold. Remember, if this level gets over 100, other empires will be less likely to observe treaties and alliances. Arms Reduction Treaty Turns  {AOMArmsRed2} . Units (non Settler types) Disbanded for this Treaty  {AOMUnitDisb} ."
FRENZY_MESSAGE4  "You have been too aggressive, our enemies are combining against us. Our current standing with our enemies is approximately {FAI_HateLevelA} which is poor. Every empire within reach will march against us. Prepare to defend your territory. Don't forget, you can bribe our enemies with gold. Remember, if this level gets over 100, other empires will be less likely to observe treaties and alliances. Arms Reduction Treaty Turns  {AOMArmsRed2} . Units (non Settler types) Disbanded for this Treaty  {AOMUnitDisb} ."
ADVANCE_BONUS	"ADVANCE BONUS"
ADVANCE_BONUS_YOU	"Good News Sire, we have a bonus at our capital for researching another advance."
WONDER_BONUS		"WONDER BONUS"
WONDER_BONUS_YOU	"Good News Sire, we have a bonus for building another WONDER."

LEADER "Leader"
DEAD "A Leader has Died"
DEAD_HAMMURABI 		"People are in mourning, HAMMURABI has died of old age"
DEAD_RAMSES 		"People are in mourning, RAMSES has died of old age"
DEAD_NEBUCHADNEZZER 	"People are in mourning, NEBUCHADNEZZER has died of old age"
DEAD_ALEXANDER 		"People are in mourning, ALEXANDER the Great has died of old age"
DEAD_CAESAR 		"People are in mourning, CAESAR has died of old age"
DEAD_SALADIN 		"People are in mourning, SALADINhas died of old age"
DEAD_CHARLEMANGE	"People are in mourning, CHARLEMANGEhas died of old age"
DEAD_CORTES 		"People are in mourning, Hernan CORTES has died of old age"
DEAD_GRANT 		"People are in mourning, ULYSSES GRANT has died of old age"
DEAD_EISENHOWER 	"People are in mourning,DWIGHT EISENHOWER has died of old age"
DEAD_SCHWARZKOPF	"People are in mourning,NORMAN SCHWARZKOPF has died of old age"
DEAD_ATTILA 		"People are rejoicing, ATTILA has died of old age"
DEAD_SUN_TZU 		"People are in mourning, SUN_TZU has died of old age"
DEAD_SOLIMAN 		"People are in mourning, SOLIMAN_THE_MAGNIFICENT has died of old age"
DEAD_WILLIAM 		"People are in mourning, WILLIAM the Conqueror has died of old age"
DEAD_MONTEZUMA 		"People are in mourning, MONTEZUMA has died of old age"
DEAD_HERACLIUS 		"People are in mourning, HERACLIUS has died of old age"
DEAD_ARSLAN 		"People are in mourning, Alp ARSLAN has died of old age"
DEAD_EPAMINONDAS 	"People are in mourning, EPAMINONDAS has died of old age"
DEAD_TUTHMOSIS_III 	"People are in mourning, TUTHMOSIS_III has died of old age"
DEAD_SPARTACUS	 	"People are in mourning, SPARTACUS has died of old age"
DEAD_WU_TI	 	"People are in mourning, WU_TI has died of old age"
DEAD_LEONIDAS		"People are in mourning, LEONIDAS has died of old age"
DEAD_LEIV_ERIKSON 	"People are in mourning, LEIV_ERIKSON has died of old age"
DEAD_HANNIBAL 		"People are in mourning, HANNIBAL has died of old age"
DEAD_VERCINGETORIX 	"People are in mourning, VERCINGETORIX has died of old age"
DEAD_MARIUS 		"People are in mourning, MARIUS has died of old age"
DEAD_SCIPIO 		"People are in mourning, SCIPIO Africanus has died of old age"
DEAD_CID 		"People are in mourning, EL CID has died of old age"
DEAD_BELISARIUS 	"People are in mourning, BELISARIUS has died of old age"
DEAD_MARTEL 		"People are in mourning, Charles MARTELhas died of old age"
DEAD_BOHEMUND 		"People are in mourning, BOHEMUND has died of old age"
DEAD_VALETTE 		"People are in mourning, De La VALETTE has died of old age"
DEAD_RICHARD 		"People are in mourning, RICHARD The lionheart has died of old age"
DEAD_BARBAROSSA 	"People are in mourning, BARBAROSSA has died of old age"
DEAD_JAN_ZISKA 		"People are in mourning, JAN_ZISKA has died of old age"
DEAD_GONSALVO	 	"People are in mourning, GONSALVO has died of old age"
DEAD_MARLBOROUGH	"People are in mourning, MARLBOROUGH has died of old age"
DEAD_WELLINGTON 	"People are in mourning, WELLINGTON has died of old age"
DEAD_DAVOUT	 	"People are in mourning, DAVOUT has died of old age"
DEAD_DAVEY_CROCKET 	"People are in mourning, DAVEY_CROCKET has died of old age"
DEAD_OYAMA	 	"People are in mourning, OYAMA has died of old age"
DEAD_LUDENDORF	 	"People are in mourning, LUDENDORF has died of old age"
DEAD_ROMMEL	 	"People are in mourning, ROMMEL has died of old age"
DEAD_PATTON	 	"People are in mourning, PATTON has died of old age"
DEAD_MACARTHUR	 	"People are in mourning, MACARTHUR has died of old age"
DEAD_MOSHE_DAYAN 	"People are in mourning, MOSHE_DAYAN has died of old age"
DEAD_GUSTAVAS_ADOLPHUS 	"People are in mourning, GUSTAVAS_ADOLPHUS has died of old age"
DEAD_WILLIAM_PITT	"People are in mourning, WILLIAM_PITT has died of old age"
DEAD_NAPOLEON		"People are in mourning, NAPOLEON has died of old age"
DEAD_TOKUGAWA	 	"People are in mourning, TOKUGAWA has died of old age"

# Start game strings
AG_START_TITLE	"YOUR EXCELLENCY"
AG_START_A		"It is 5000BC. Your fledgling civilisation is about to embark on a great journey to greatness and with it, your own immortality. Your people will follow you anywhere as long as you lead them well. Search our new world quickly, look for good lands, allies and opportunities. Pray the Gods smile on us with natural defences and good resources. "
AG_START_B		"You must be careful, the world is full of those who want to destroy us or deprive us of what is rightfully ours, glory and power. Do not trust anyone, even our friends will covert our possesions, but also, be prepared to seek a strong alliance, it could teach us new things. Watch the wastelands for Barbarians and prepare for natural disasters and good times."
AG_START_C		"Train and arm your troops well, and tend to your subjects needs. There is much information to help you in the GREAT LIBRARY. Make sure your kingdom is strong before you seek new territory and always watch for the disloyal or treacherous. Treat your people well and they will be loyal. Maintain a strong DYNASTY at all times or the empire may crumble."
AG_BLANK	" "

## testing...

AA	"test"
BB	"messagebox"
MStartData	"human = {human}"
MtheQuakeEvent	"A quake happened at x={tmpX}, y={tmpY},  theNearestCity is {theNearestCity.name}, Richter val= {tmpRichter} Distance={DistanceFromCity}"
