## FEATS OF WONDER STRINGS

FEAT_ACCOMPISHED_TITLE		"FEAT OF WONDER"
FEAT_STARTING_TITLE 		"CIVILISATION TRAIT"

## ADVANCE-RELATED FEATS
FEAT_GOT_CONCRETE		"Congratulations!  You are the first nation to discover Concrete!  Concrete's ease of use and lower cost make it an ideal building material.  For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"  
FEAT_GOT_GUNPOWDER		"Congratulations!  You are the first to discover Gunpowder.  This is a significant advance in the realm of weaponry, and other nations will be hard-pressed to defend against you.  For the next {FeatDB(Value[0]).Duration} turns, the city walls of other nations' cities will be less effective in defending against your units."
FEAT_GOT_MASS_PRODUCTION	"Congratulations!  You are the first nation to discover Mass Production.  Your manufacturing operations now can take advantage of assembly lines, conveyor belts and specialized labor forces.  For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"
FEAT_GOT_COMPUTER		"Congratulations!  You are the first nation to discover the Computer advance.  Your research facilities can now crunch bigger numbers, perform more experiments and work more efficiently.  For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseScience}% increase to your science output!"  
FEAT_GOT_ROBOTICS		"Congratulations!  You are the first nation to discover Robotics.  Owing to the increase in efficiency and productivity that non-human workers bring, for the next {FeatDB(Value[0]).Duration} turns you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"  
FEAT_GOT_LIFE_EXTENSION		"Congratulations!  You are the first nation to discover Life Extension.  Now your people can achieve virtual immortality by exchanging their aged, decrepit bodies for newer, healthier ones!  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus."  

## CONSTRUCTION-RELATED FEATS

FEAT_BUILT_THEATERS		"You have built many Theaters across your empire, and the plays and dramas of your people are gaining worldwide recognition.  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus to reflect their pride in their cultural legacy."
FEAT_WORK_CAMPS		"You have built many WORK_CAMPS across your empire, and improved production effeciency as a result.  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"
FEAT_MILLS		"You have built many MILLS across your empire, and improved production effeciency as a result.  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"
FEAT_FACTORIES		"You have built many FACTORIES across your empire, and improved production effeciency as a result.  For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"
FEAT_BASCILICA		"You have built many BASCILICA across your empire. The people are contented. For the next {FeatDB(Value[0]).Duration} turns, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus to reflect their pride in their cultural legacy."
FEAT_UNIVERSITY		"You have built UNIVERSITIES in your cities.  For the next {FeatDB(Value[0]).Duration} turns, your science output will increase by +{FeatDB(Value[0]).EffectIncreaseScience}."
FEAT_BUILT_BROKERAGES		"You have built many Brokerages, solidifying your position as a worldwide economic force.  Traders, merchants and bankers the world over regard your nation with esteem and admiration.  Your nation will receive a +{FeatDB(Value[0]).EffectIncreaseCommerce} Gold bonus for the next {FeatDB(Value[0]).Duration} turns."
FEAT_BUILT_INTERNET		"You have built Computer Centers in several of your cities, linking military facilities, universities and private research centers in a high-speed, nationwide network of supercomputers.  For the next {FeatDB(Value[0]).Duration} turns, your science output will increase by +{FeatDB(Value[0]).EffectIncreaseScience}."
FEAT_BUILT_SYNDICATE		"You have built several Television Improvements, creating the first network television syndicate.  People now rely on television as their prime source of information and entertainment.  Your nation will receive a +{FeatDB(Value[0]).EffectIncreaseHappiness} happiness bonus for the next {FeatDB(Value[0]).Duration} turns."  
FEAT_BUILT_ORBITAL_LABS		"You have created a network of Orbital Laboratories, and created a world-class scientific research collective.  Because of your wise stewardship of your nation's science programs, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseScience} science bonus for the next {FeatDB(Value[0]).Duration} turns."  

## ACTION-RELATED FEATS
FEAT_SAILED_AROUND_THE_WORLD	"You have succeeding in sailing around the world!  Your well-travelled navy know the seas well and have accurately charted many waterways.  As a result, all of your naval units get a +{FeatDB(Value[0]).EffectBoatMovement/100} movement for the next {FeatDB(Value[0]).Duration} turns."  
FEAT_CONQUERED_BY_FORCE		"You are a conquerer!  Through military prowess, grit and determination you have conquered a mighty nation!"  
FEAT_RECAPTURED_CITY 		"You have recaptured a city once part of your empire!  By reclaiming what once was yours, you have lifted the spirits of your people and given them hope in the face of foreign aggression.  There will be a +{FeatDB(Value[0]).EffectIncreaseHappiness} Happiness increase throughout your empire for the next {FeatDB(Value[0]).Duration} turns. "  

## STARTING TRAIT FEATS
FEAT_ROMAN	"Sire, Our ROMAN citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_GREEK	"Sire, Our GREEK citizens have demonstrated intelligence and endeavour. As a result they learn well and work hard. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_BABYLONIAN	"Sire, Our BABYLONIAN citizens have demonstrated intelligence and loyalty. As a result they learn well and fight hard. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_MINOAN 	"Sire, our MINOAN citizens have demonstrated commercial ability and seamanship. As a result we generate more commerce and sail our ships well. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_HARAPPAN	"Sire, our HARAPPAN citizens have demonstrated loyalty and commerce ability. As a result  they are happy and we generate more commerce. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_NATIVE_AMERICAN"Sire, our NATIVE_AMERICAN citizens have demonstrated commercial and fighting ability. As a result we generate more commerce and fight well. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_YAMATO	"Sire, Our YAMATO citizens have demonstrated loyalty and endeavour. As a result they fight well and work hard. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_HAN	"Sire, our HAN citizens have demonstrated commercial ability and endeavour. As a result we generate more commerce and production. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_SUMERIAN	"Sire, our SUMERIAN citizens have demonstrated commercial ability fighting skill. As a result we generate more commerce and our men fight well. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_CARTHAGINIAN"Sire, our CARTHAGINIAN citizens have demonstrated commercial ability and seamanship. As a result we generate more commerce and sail our ships well. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_EGYPTIAN	"Sire, our EGYPTIAN citizens have demonstrated commerce ability and loyalty . As a result we generate more commerce and they are happy. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_PERSIAN	"Sire, Our PERSIAN citizens have demonstrated commerce ability and intelligence. As a result we generate more commerce and they learn well. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_HITTITE	"Sire, Our HITTITE citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Islam and  will move towards Caliphate in the Middle Ages."
FEAT_PHOENICIAN	"Sire, our PHOENICIAN citizens have demonstrated commercial ability and seamanship. As a result we generate more commerce and sail our ships well. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_CELT	"Sire, Our CELT citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_ARABIAN	"Sire, Our ARABIAN citizens have demonstrated military skill and commerce ability. As a result they fight well and generate more commerce. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_ZULU	"Sire, Our ZULU citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_HEBREW	"Sire, Our HEBREW citizens have demonstrated loyalty and endeavour. As a result they are happy and work hard. We can foundTheocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_ASSYRIAN	"Sire, Our ASSYRIAN citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_SHANG	"Sire, Our SHANG citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_TURKISH	"Sire, Our TURKISH citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Islam and will move towards Caliphate in the Middle Ages."
FEAT_BYZANTINE	"Sire, Our BYZANTINE citizens have demonstrated intelligence and military skill. As a result they learn well and fight hard. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_NUBIA	"Sire, Our NUBIA citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_INCAN	"Sire, Our INCAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_MAYAN	"Sire, Our MAYAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_KUSH	"Sire, Our KUSH citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_APOLYTON	"Sire, Our APOLYTON citizens have demonstrated endeavour and commercial ability. As a result they work hard we generate more commerce. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_MACEDONIAN	"Sire, Our MACEDONIAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Polytheism and can adopt Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_ETRUSCAN	"Sire, Our ETRUSCAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_AZTEC	"Sire, our AZTEC citizens have demonstrated commercial ability and endeavour. As a result we generate more commerce and production. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_HEXAGONIAN	"Sire, Our HEXAGONIAN citizens have demonstrated intelligence and endeavour. As a result they learn well and work hard. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_AMERICANS	"Sire, our AMERICANS citizens have demonstrated commercial ability and endeavour. As a result we generate more commerce and production. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_SCOTTISH	"Sire, Our SCOTTISH citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages"
FEAT_IRISH	"Sire, Our IRISH citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_ENGLISH	"Sire, Our ENGLISH citizens have demonstrated endeavour and commercial ability. As a result they work hard we generate more commerce. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_GERMAN	"Sire, Our GERMAN citizens have demonstrated endeavour and intelligence . As a result they work hard and learn well. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_FRENCH	"Sire, Our FRENCH citizens have demonstrated intelligence and endeavour. As a result they learn well and work hard. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages"
FEAT_JAPANESE	"Sire, Our JAPANESE citizens have demonstrated military skill and endeavour. As a result they fight well and work hard. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_CHINESE	"Sire, Our CHINESE citizens have demonstrated endeavour and loyalty. As a result they work hard and are happy. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
FEAT_RUSSIAN	"Sire, Our RUSSIAN citizens have demonstrated endeavour and military skill. As a result they work hard and fight well. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_SPANISH	"Sire, our SPANISH citizens have demonstrated commercial ability and intelligence. As a result we generate more commerce and they learn well. We can found Theocracy in the Ancient Age and will move towards Theocracy Government in the Middle Ages."
FEAT_DUTCH	"Sire, our DUTCH citizens have demonstrated endeavour and intelligence. As a result they work hard and learn well. We can found Christianity in the Ancient Age and will move towards Monarchy in the Middle Ages."
FEAT_VIKING	"Sire, Our VIKING citizens have demonstrated military skill and seafaring ability. As a result they fight very well and sail our ships well. We can found Polytheism and will move towards Theocratic Monarchy in the Middle Ages."
FEAT_INDIAN	"Sire, Our INDIAN citizens have demonstrated endeavour and commercial ability. As a result they work hard we generate more commerce. We can found Budhism and will move towards Dynastic Empire in the Middle Ages."
