# Diamonds #0
TERRAIN_WHITE_MOUNTAIN_GOOD_ONE {
   SpriteID 7
   Sound SOUND_ID_DIAMONDS
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_WHITE_MOUNTAIN_ONE
}

# Iron Ore #1
TERRAIN_WHITE_MOUNTAIN_GOOD_TWO {
   SpriteID 32
   Sound SOUND_ID_IRON_ORE
   Gold 1
   Food 10
   Production 10
   Probability 0.40
   Icon ICON_GOOD_WHITE_MOUNTAIN_TWO
}

# Uranium #2
TERRAIN_WHITE_MOUNTAIN_GOOD_THREE {
   SpriteID 41
   Sound SOUND_ID_URANIUM
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_WHITE_MOUNTAIN_THREE
}

# Bear #3
TERRAIN_WHITE_MOUNTAIN_GOOD_FOUR {
   SpriteID 2
   Sound SOUND_ID_BEAR
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_WHITE_MOUNTAIN_FOUR
}

# Glass #4
TERRAIN_DESERT_GOOD_ONE {
   SpriteID 11
   Sound SOUND_ID_GLASS
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_DESERT_ONE
}

# Copper #5
TERRAIN_DESERT_GOOD_TWO {
   SpriteID 26
   Sound SOUND_ID_COPPER
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_DESERT_TWO
}

# Oil #6
TERRAIN_DESERT_GOOD_THREE {
   SpriteID 16
   Sound SOUND_ID_OIL
   Gold 1
   Food 10
   Production 10
   Probability 0.30
   Icon ICON_GOOD_DESERT_THREE
}

# Camels #7
TERRAIN_DESERT_GOOD_FOUR {
   SpriteID 39
   Sound SOUND_ID_CAMELS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_DESERT_FOUR
}

# Beavers #8
TERRAIN_FOREST_GOOD_ONE {
   SpriteID 58
   Sound SOUND_ID_BEAVERS
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_FOREST_ONE
}

# Horses #9
TERRAIN_FOREST_GOOD_TWO {
   SpriteID 62
   Sound SOUND_ID_HORSES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_FOREST_TWO
}

# Apples #10
TERRAIN_FOREST_GOOD_THREE {
   SpriteID 45
   Sound SOUND_ID_APPLES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_FOREST_THREE
}

# Hardwood #11
TERRAIN_FOREST_GOOD_FOUR {
   SpriteID 13
   Sound SOUND_ID_HARDWOOD
   Gold 1
   Food 10
   Production 10
   Probability 0.30
   Icon ICON_GOOD_FOREST_FOUR
}

# Poppies #12
TERRAIN_GRASSLAND_GOOD_ONE {
   SpriteID 59
   Sound SOUND_ID_POPPIES
   Gold 1
   Probability 0.25
   Icon ICON_GOOD_GRASSLAND_ONE
}

# cotton #13
TERRAIN_GRASSLAND_GOOD_TWO {
   SpriteID 5
   Sound SOUND_ID_COTTON
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GRASSLAND_TWO
}

# Potatoes #14
TERRAIN_GRASSLAND_GOOD_THREE {
   SpriteID 44
   Sound SOUND_ID_POTATOES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GRASSLAND_THREE
}

# Tobacco #15
TERRAIN_GRASSLAND_GOOD_FOUR {
   SpriteID 21
   Sound SOUND_ID_TOBACCO
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GRASSLAND_FOUR
}

# Grapes #16
TERRAIN_HILL_GOOD_ONE {
   SpriteID 12
   Sound SOUND_ID_GRAPES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_HILL_ONE
}

# Horses #17
TERRAIN_HILL_GOOD_TWO {
   SpriteID 62
   Sound SOUND_ID_HORSES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_HILL_TWO
}

# Coffee #18
TERRAIN_HILL_GOOD_THREE {
   SpriteID 4
   Sound SOUND_ID_COFFEE
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_HILL_THREE
}

# Olives #19
TERRAIN_HILL_GOOD_FOUR {
   SpriteID 35
   Sound SOUND_ID_OLIVES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_HILL_FOUR
}

# Jade #20
TERRAIN_JUNGLE_GOOD_ONE {
   SpriteID 14
   Sound SOUND_ID_JADE
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_JUNGLE_ONE
}

# Fruit #21
TERRAIN_JUNGLE_GOOD_TWO {
   SpriteID 25
   Sound SOUND_ID_FRUIT
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_JUNGLE_TWO
}

# Rubber #22
TERRAIN_JUNGLE_GOOD_THREE {
   SpriteID 63
   Sound SOUND_ID_RUBBER
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_JUNGLE_THREE
}

# Sugar #23
TERRAIN_JUNGLE_GOOD_FOUR {
   SpriteID 60
   Sound SOUND_ID_SUGAR
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_JUNGLE_FOUR
}

# Saphires #24
TERRAIN_MOUNTAIN_GOOD_ONE {
   SpriteID 28
   Sound SOUND_ID_SAPHIRES
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_MOUNTAIN_ONE
}

# Coal #25
TERRAIN_MOUNTAIN_GOOD_TWO {
   SpriteID 30
   Sound SOUND_ID_COAL
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_MOUNTAIN_TWO
   GLHidden
}

# Iron Ore #26
TERRAIN_MOUNTAIN_GOOD_THREE {
   SpriteID 32
   Sound SOUND_ID_IRON_ORE
   Gold 1
   Food 10
   Production 10
   Probability 0.40
   Icon ICON_GOOD_MOUNTAIN_THREE
}

# Tea #27
TERRAIN_MOUNTAIN_GOOD_FOUR {
   SpriteID 20
   Sound SOUND_ID_TEA
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_MOUNTAIN_FOUR
}

# Spices #28
TERRAIN_PLAINS_GOOD_ONE {
   SpriteID 19
   Sound SOUND_ID_SPICES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_PLAINS_ONE
}

# Buffalo #29
TERRAIN_PLAINS_GOOD_TWO {
   SpriteID 53
   Sound SOUND_ID_BUFFALO
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_PLAINS_TWO
}
# wheat #30
TERRAIN_PLAINS_GOOD_THREE {
   SpriteID 54
   Sound SOUND_ID_WHEAT
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_PLAINS_THREE
}

# Elephant #31
TERRAIN_PLAINS_GOOD_FOUR {
   SpriteID 8
   Sound SOUND_ID_ELEPHANT
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_PLAINS_FOUR
}

# Alligator #32
TERRAIN_SWAMP_GOOD_ONE {
   SpriteID 1
   Sound SOUND_ID_ALLIGATOR
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_SWAMP_ONE
}

# Rubber #33
TERRAIN_SWAMP_GOOD_TWO {
   SpriteID 63
   Sound SOUND_ID_RUBBER
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_SWAMP_TWO
}

# Medicinal Herbs #34
TERRAIN_SWAMP_GOOD_THREE {
   SpriteID 15
   Sound SOUND_ID_MEDICINAL_HERBS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_SWAMP_THREE
}

# Rice #35
TERRAIN_SWAMP_GOOD_FOUR {
   SpriteID 52
   Sound SOUND_ID_RICE
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_SWAMP_FOUR
}

# Whales #36
TERRAIN_WATER_DEEP_GOOD_ONE {
   SpriteID 22
   Sound SOUND_ID_WHALES
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_DEEP_ONE
}

# Oil #37
TERRAIN_WATER_DEEP_GOOD_TWO {
   SpriteID 16
   Sound SOUND_ID_OIL
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_DEEP_TWO
}

# Giant Squid # 38
TERRAIN_WATER_DEEP_GOOD_THREE {
   SpriteID 10
   Sound SOUND_ID_GIANT_SQUID
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_DEEP_THREE
}

# Tuna # 39
TERRAIN_WATER_DEEP_GOOD_FOUR {
   SpriteID 51
   Sound SOUND_ID_TUNA
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_DEEP_FOUR
}

# Pearls #40
TERRAIN_WATER_SHALLOW_GOOD_ONE {
   SpriteID 17
   Sound SOUND_ID_PEARLS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_SHALLOW_ONE
}

# Crabs #41
TERRAIN_WATER_SHALLOW_GOOD_TWO {
   SpriteID 6
   Sound SOUND_ID_CRABS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_SHALLOW_TWO
}

# Fish #42
TERRAIN_WATER_SHALLOW_GOOD_THREE {
   SpriteID 36
   Sound SOUND_ID_FISH
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_SHALLOW_THREE
}

# Salmon #43
TERRAIN_WATER_SHALLOW_GOOD_FOUR {
   SpriteID 37
   Sound SOUND_ID_SALMON
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_SHALLOW_FOUR
}

# Emeralds #44
TERRAIN_BROWN_MOUNTAIN_GOOD_ONE {
   SpriteID 9
   Sound SOUND_ID_EMERALDS
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_BROWN_MOUNTAIN_ONE
}

# Iron Ore #45
TERRAIN_BROWN_MOUNTAIN_GOOD_TWO {
   SpriteID 32
   Sound SOUND_ID_IRON_ORE
   Gold 1
   Food 10
   Production 10
   Probability 0.30
   Icon ICON_GOOD_BROWN_MOUNTAIN_TWO
}

# Copper #46
TERRAIN_BROWN_MOUNTAIN_GOOD_THREE {
   SpriteID 26
   Sound SOUND_ID_COPPER
   Gold 1
   Food 10
   Production 10
   Probability 0.30
   Icon ICON_GOOD_BROWN_MOUNTAIN_THREE
}

# Silver # 47
TERRAIN_BROWN_MOUNTAIN_GOOD_FOUR {
   SpriteID 33
   Sound SOUND_ID_SILVER
   Gold 1
   Food 10
   Production 10   
   Probability 0.20
   Icon ICON_GOOD_BROWN_MOUNTAIN_FOUR
}


# Dye #48
TERRAIN_WATER_BEACH_GOOD_ONE {
   SpriteID 61
   Sound SOUND_ID_DYE
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_BEACH_ONE
   GLHidden
}

# Oil #49
TERRAIN_WATER_BEACH_GOOD_TWO {
   SpriteID 16
   Sound SOUND_ID_OIL
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_BEACH_TWO
}

# Crabs #50
TERRAIN_WATER_BEACH_GOOD_THREE {
   SpriteID 6
   Sound SOUND_ID_CRABS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_BEACH_THREE
}

# Lobster # 51
TERRAIN_WATER_BEACH_GOOD_FOUR {
   SpriteID 38
   Sound SOUND_ID_LOBSTER
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WATER_BEACH_FOUR
}


# Seals #52
TERRAIN_WHITE_HILL_GOOD_ONE {
   SpriteID 34
   Sound SOUND_ID_SEALS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WHITE_HILL_ONE
}

# Coal #53
TERRAIN_WHITE_HILL_GOOD_TWO {
   SpriteID 30
   Sound SOUND_ID_COAL
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WHITE_HILL_TWO
   GLHidden
}

# Bauxite #54
TERRAIN_WHITE_HILL_GOOD_THREE {
   SpriteID 27
   Sound SOUND_ID_BAUXITE
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_WHITE_HILL_THREE
}

# Gold # 55
TERRAIN_WHITE_HILL_GOOD_FOUR {
   SpriteID 31
   Sound SOUND_ID_GOLD
   Gold 1
   Food 10
   Production 10
   Probability 0.25
  Icon ICON_GOOD_WHITE_HILL_FOUR
}

# Walrus #56
TERRAIN_GLACIER_GOOD_ONE {
   SpriteID 42
   Sound SOUND_ID_WALRUS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GLACIER_ONE
}

# Oil #57
TERRAIN_GLACIER_GOOD_TWO {
   SpriteID 16
   Sound SOUND_ID_OIL
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GLACIER_TWO
}

# Coal # 58
TERRAIN_GLACIER_GOOD_THREE {
   SpriteID 30
   Sound SOUND_ID_COAL
   Gold 0
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GLACIER_THREE
}

# Bear # 59
TERRAIN_GLACIER_GOOD_FOUR {
   SpriteID 2
   Sound SOUND_ID_BEAR
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_GLACIER_FOUR
}

# Dates # 60
TERRAIN_BROWN_HILL_GOOD_ONE {
   SpriteID 50
   Sound SOUND_ID_DATES
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_BROWN_HILL_ONE
}

# copper # 61
TERRAIN_BROWN_HILL_GOOD_TWO {
   SpriteID 26
   Sound SOUND_ID_COPPER
   Gold 1
   Food 10
   Production 10
   Probability 0.40
   Icon ICON_GOOD_BROWN_HILL_TWO
}

# Uranium # 62
TERRAIN_BROWN_HILL_GOOD_THREE {
   SpriteID 41
   Sound SOUND_ID_URANIUM
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_BROWN_HILL_THREE
}

# Glass # 63
TERRAIN_BROWN_HILL_GOOD_FOUR {
   SpriteID 11
   Sound SOUND_ID_GLASS
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_BROWN_HILL_FOUR
}

# Caribou # 64
TERRAIN_TUNDRA_GOOD_ONE {
   SpriteID 3
   Sound SOUND_ID_CARIBOU
   Gold 1
   Food 10
   Production 10
   Probability 0.20
   Icon ICON_GOOD_TUNDRA_ONE
}

# Horses # 65
TERRAIN_TUNDRA_GOOD_TWO {
   SpriteID 62
   Sound SOUND_ID_HORSES
   Gold 1
   Food 10
   Production 10
   Probability 0.30
   Icon ICON_GOOD_TUNDRA_TWO
}

# Peat # 66
TERRAIN_TUNDRA_GOOD_THREE {
   SpriteID 47
   Sound SOUND_ID_PEAT
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_TUNDRA_THREE
}

# Seals # 67
TERRAIN_TUNDRA_GOOD_FOUR {
   SpriteID 34
   Sound SOUND_ID_SEALS
   Gold 1
   Food 10
   Production 10
   Probability 0.25
   Icon ICON_GOOD_TUNDRA_FOUR
}

//# Rubies # 68
//TERRAIN_WATER_VOLCANOE_GOOD_ONE {
   //SpriteID 18
   //Sound SOUND_ID_RUBIES
   //Gold 1
   //Food 10
   //Production 10
   //Probability 0.25
   //Icon ICON_GOOD_WATER_VOLCANOE_One
//}

#Silk
#Tea2
#Lemons
#Peppers
#Potatoes#
#Straberries
#Tomatoes
#Flax x
#Tomatoes 45

