
FEAT_ADVANCE_CONCRETE {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
	Duration 25
	Description str_ldl_0
	EffectReduceCityWalls -5
	SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 5
	SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
	Duration 25
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltTheaters"

	Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_BROKERAGES {
	Duration 20
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBrokerages"

	Building { Building IMPROVE_BROKERAGE Num 25 }
}

FEAT_INTERNET {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltInternet"

	Building { Building IMPROVE_COMPUTER_CENTER Num 30 }
}

FEAT_SYNDICATE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltSyndicate"

	Building { Building IMPROVE_TELEVISION Num 25 }
}

FEAT_ORBITAL_LABS {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltOrbitalLabs"

	Building { Building IMPROVE_ORBITAL_LABORATORY Num 25 }
}

FEAT_SAILED_AROUND_WORLD {
	Duration 25
	Description str_ldl_0
	EffectBoatMovement 100
	SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	MinimumSizeOfCiv 5
	SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
	Duration 10
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatRecapturedCity"
}

FEAT_WORK_CAMPS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatWorkCamps"

	Building { Building IMPROVE_WORK_CAMP Num 15 }
}

FEAT_MILLS {
	Duration 20
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatMills"

	Building { Building IMPROVE_MILL Num 20 }
}

FEAT_FACTORIES {
	Duration 25
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatFactories"

	Building { Building IMPROVE_FACTORY Num 25 }
}

FEAT_BASCILICA {
	Duration 20
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatBASCILICA"

	Building { Building IMPROVE_BASCILICA Num 25 }
}

FEAT_UNIVERSITY {
	Duration 20
	Description str_ldl_0
	EffectIncreaseScience 5
	SlicMessage "FeatBASCILICA"

	Building { Building IMPROVE_UNIVERSITY Num 25 }
}

FEAT_ROMAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	EffectIncreaseProduction 5
	SlicMessage "FeatROMAN"
}

FEAT_GREEK {
	Duration 300
	Description str_ldl_0
	EffectIncreaseScience 5
	EffectIncreaseProduction 5
	SlicMessage "FeatGREEK"
}

FEAT_BABYLONIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseScience 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatBABYLONIAN"
}

FEAT_MINOAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 10
	EffectBoatMovement 100
	SlicMessage "FeatMINOAN"
}

FEAT_HARAPPAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHappiness 2
	EffectIncreaseCommerce 5
	SlicMessage "FeatHARAPPAN"
}

FEAT_NATIVE_AMERICAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatNATIVE_AMERICAN"
}

FEAT_YAMATO {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	EffectIncreaseProduction 5
	SlicMessage "FeatYAMATO"
}

FEAT_HAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseProduction 5
	SlicMessage "FeatHAN"
}

FEAT_SUMERIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatSUMERIAN"
}

FEAT_CARTHAGINIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 10
	EffectBoatMovement 100
	SlicMessage "FeatCARTHAGINIAN"
}

FEAT_EGYPTIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatEGYPTIAN"
}

FEAT_PERSIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseScience 5
	SlicMessage "FeatPERSIAN"
}

FEAT_HITTITE {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatHITTITE"
}

FEAT_PHOENICIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 10
	EffectBoatMovement 100
	SlicMessage "FeatPHOENICIAN"
}

FEAT_CELT {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatCELT"
}

FEAT_ARABIAN	 {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	EffectIncreaseCommerce 5
	SlicMessage "FeatARABIAN"
}

FEAT_ZULU  {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	EffectIncreaseProduction 5
	SlicMessage "FeatZULU "
}

FEAT_HEBREW {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHappiness 2
	EffectIncreaseProduction 5
	SlicMessage "FeatHEBREW"
}

FEAT_ASSYRIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	EffectIncreaseProduction 5
	SlicMessage "FeatASSYRIAN"
}

FEAT_SHANG {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatSHANG"
}

FEAT_TURKISH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatTURKISH"
}

FEAT_BYZANTINE {
	Duration 300
	Description str_ldl_0
	EffectIncreaseScience 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatBYZANTINE"
}

FEAT_NUBIA {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatNUBIA"
}

FEAT_INCAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatINCAN"
}

FEAT_MAYAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatMAYAN"
}

FEAT_KUSH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatKUSH"
}

FEAT_APOLYTON {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseCommerce 5
	SlicMessage "FeatAPOLYTON"
}

FEAT_MACEDONIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatMACEDONIAN"
}

FEAT_ETRUSCAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatETRUSCAN"
}

FEAT_AZTEC {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseProduction 5
	SlicMessage "FeatAZTEC"
}

FEAT_HEXAGONIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseScience 5
	EffectIncreaseProduction 5
	SlicMessage "FeatHEXAGONIAN"
}

FEAT_AMERICANS {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseProduction 5
	SlicMessage "FeatAMERICANS"
}

FEAT_SCOTTISH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatSCOTTISH"
}

FEAT_IRISH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatIRISH"
}

FEAT_ENGLISH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseCommerce 5
	SlicMessage "FeatENGLISH"
}

FEAT_GERMAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseScience 5
	SlicMessage "FeatGERMAN"
}

FEAT_FRENCH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseScience 5
	EffectIncreaseProduction 5
	SlicMessage "FeatFRENCH"
}

FEAT_JAPANESE {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	EffectIncreaseProduction 5
	SlicMessage "FeatJAPANESE"
}

FEAT_CHINESE {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHappiness 2
	SlicMessage "FeatCHINESE"
}

FEAT_RUSSIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseHitPoints	1
	SlicMessage "FeatRUSSIAN"
}

FEAT_SPANISH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseCommerce 5
	EffectIncreaseScience 5
	SlicMessage "FeatSPANISH"
}

FEAT_DUTCH {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseScience 5
	SlicMessage "FeatDUTCH"
}

FEAT_VIKING {
	Duration 300
	Description str_ldl_0
	EffectIncreaseHitPoints	2
	EffectBoatMovement 100
	SlicMessage "FeatVIKING"
}

FEAT_INDIAN {
	Duration 300
	Description str_ldl_0
	EffectIncreaseProduction 5
	EffectIncreaseCommerce 5
	SlicMessage "FeatINDIAN"
}