## UNIT 0 UNIT_ABOLITIONIST { Description DESCRIPTION_UNIT_ABOLITIONIST DefaultIcon ICON_UNIT_ABOLITIONIST DefaultSprite SPRITE_ABOLITIONIST Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 540 PowerPoints 250 ShieldHunger 5 FoodHunger 0 MaxMovePoints 300 VisionRange 1 EnableAdvance ADVANCE_CLASSICAL_EDUCATION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity NoSlaves IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_ABOLITIONIST SoundSelect2 SOUND_SELECT2_ABOLITIONIST SoundMove SOUND_MOVE_ABOLITIONIST SoundAcknowledge SOUND_ACKNOWLEDGE_ABOLITIONIST SoundCantMove SOUND_CANTMOVE_ABOLITIONIST SoundAttack SOUND_ATTACK_ABOLITIONIST SoundWork SOUND_WORK_ABOLITIONIST SoundVictory SOUND_VICTORY_ABOLITIONIST SoundDeath SOUND_DEATH_ABOLITIONIST CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth SlaveUprising { Sound SOUND_ID_SLAVE_UPRISING Effect SPECEFFECT_SLAVE_UPRISING } UndergroundRailway { Chance 0.75 DeathChance 0.5 Sound SOUND_ID_UNDERGROUND_RAILWAY Effect SPECEFFECT_UNDERGROUND_RAILWAY } } ############################################################ ## UNIT 1 UNIT_AIRCRAFT_CARRIER { Description DESCRIPTION_UNIT_AIRCRAFT_CARRIER DefaultIcon ICON_UNIT_AIRCRAFT_CARRIER DefaultSprite SPRITE_AIRCRAFT_CARRIER Category UNIT_CATEGORY_NAVAL Attack 25 Defense 30 ZBRangeAttack 25 Firepower 1 Armor 1 MaxHP 10 ShieldCost 3000 PowerPoints 3000 ShieldHunger 30 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_NAVAL_AVIATION BombRounds 10 BombardRange 1 ActiveDefenseRange 1 ActiveDefenseOnlyWhenCarryingEnablers LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_AIRCRAFT_CARRIER SoundSelect2 SOUND_SELECT2_AIRCRAFT_CARRIER SoundMove SOUND_MOVE_AIRCRAFT_CARRIER SoundAcknowledge SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER SoundCantMove SOUND_CANTMOVE_AIRCRAFT_CARRIER SoundAttack SOUND_ATTACK_AIRCRAFT_CARRIER SoundWork SOUND_WORK_AIRCRAFT_CARRIER SoundVictory SOUND_VICTORY_AIRCRAFT_CARRIER SoundDeath SOUND_DEATH_AIRCRAFT_CARRIER CanAttack: Sea CanAttack: ShallowWater CanCarry: MedAir CanCarry: SmallAir CanSee: Standard Defend: Air MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } CargoData { MaxCargo 5 Load SOUND_ID_AIRCRAFT_CARRIER_LOAD Unload SOUND_ID_AIRCRAFT_CARRIER_UNLOAD } } ############################################################ ## UNIT 2 UNIT_ARCHER { Description DESCRIPTION_UNIT_ARCHER DefaultIcon ICON_UNIT_ARCHER DefaultSprite SPRITE_ARCHER Category UNIT_CATEGORY_RANGED Attack 10 Defense 10 ZBRangeAttack 20 Firepower 1 Armor 1 MaxHP 10 ShieldCost 150 PowerPoints 100 ShieldHunger 1 FoodHunger 0 MaxMovePoints 100 VisionRange 2 EnableAdvance ADVANCE_BALLISTICS ObsoleteAdvance ADVANCE_CANNON_MAKING ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_ARCHER SoundSelect2 SOUND_SELECT2_ARCHER SoundMove SOUND_MOVE_ARCHER SoundAcknowledge SOUND_ACKNOWLEDGE_ARCHER SoundCantMove SOUND_CANTMOVE_ARCHER SoundAttack SOUND_ATTACK_ARCHER SoundWork SOUND_WORK_ARCHER SoundVictory SOUND_VICTORY_ARCHER SoundDeath SOUND_DEATH_ARCHER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 3 UNIT_ARTILLERY { Description DESCRIPTION_UNIT_ARTILLERY DefaultIcon ICON_UNIT_ARTILLERY DefaultSprite SPRITE_ARTILLERY Category UNIT_CATEGORY_RANGED Attack 10 Defense 20 ZBRangeAttack 70 Firepower 3 Armor 2 MaxHP 10 ShieldCost 1500 PowerPoints 1200 ShieldHunger 15 FoodHunger 0 MaxMovePoints 200 VisionRange 2 EnableAdvance ADVANCE_EXPLOSIVES BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_ARTILLERY SoundSelect2 SOUND_SELECT2_ARTILLERY SoundMove SOUND_MOVE_ARTILLERY SoundAcknowledge SOUND_ACKNOWLEDGE_ARTILLERY SoundCantMove SOUND_CANTMOVE_ARTILLERY SoundAttack SOUND_ATTACK_ARTILLERY SoundWork SOUND_WORK_ARTILLERY SoundVictory SOUND_VICTORY_ARTILLERY SoundDeath SOUND_DEATH_ARTILLERY CanAttack: Air CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanBombard: Water CanSee: Standard MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 4 UNIT_BATTLESHIP { Description DESCRIPTION_UNIT_BATTLESHIP DefaultIcon ICON_UNIT_BATTLESHIP DefaultSprite SPRITE_BATTLESHIP Category UNIT_CATEGORY_NAVAL Attack 60 Defense 50 ZBRangeAttack 60 Firepower 4 Armor 3 MaxHP 10 ShieldCost 3500 PowerPoints 2000 ShieldHunger 35 FoodHunger 0 MaxMovePoints 500 VisionRange 3 EnableAdvance ADVANCE_ADV_NAVAL_TACTICS BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_BATTLESHIP SoundSelect2 SOUND_SELECT2_BATTLESHIP SoundMove SOUND_MOVE_BATTLESHIP SoundAcknowledge SOUND_ACKNOWLEDGE_BATTLESHIP SoundCantMove SOUND_CANTMOVE_BATTLESHIP SoundAttack SOUND_ATTACK_BATTLESHIP SoundWork SOUND_WORK_BATTLESHIP SoundVictory SOUND_VICTORY_BATTLESHIP SoundDeath SOUND_DEATH_BATTLESHIP CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 5 UNIT_BOMBER { Description DESCRIPTION_UNIT_BOMBER DefaultIcon ICON_UNIT_BOMBER DefaultSprite SPRITE_BOMBER Category UNIT_CATEGORY_AERIAL Attack 30 Defense 30 ZBRangeAttack 60 Firepower 3 Armor 2 MaxHP 10 ShieldCost 2250 PowerPoints 3000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 1000 VisionRange 2 EnableAdvance ADVANCE_JET_PROPULSION ObsoleteAdvance ADVANCE_ADVANCED_COMPOSITES BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 5000 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_BOMBER SoundSelect2 SOUND_SELECT2_BOMBER SoundMove SOUND_MOVE_BOMBER SoundAcknowledge SOUND_ACKNOWLEDGE_BOMBER SoundCantMove SOUND_CANTMOVE_BOMBER SoundAttack SOUND_ATTACK_BOMBER SoundWork SOUND_WORK_BOMBER SoundVictory SOUND_VICTORY_BOMBER SoundDeath SOUND_DEATH_BOMBER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanCarry: SmallAir CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard CargoData { MaxCargo 1 Load SOUND_ID_BOMBER_LOAD Unload SOUND_ID_BOMBER_UNLOAD } } ############################################################ ## UNIT 6 UNIT_CANNON { Description DESCRIPTION_UNIT_CANNON DefaultIcon ICON_UNIT_CANNON DefaultSprite SPRITE_CANNON Category UNIT_CATEGORY_RANGED Attack 10 Defense 15 ZBRangeAttack 50 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 400 ShieldHunger 12 FoodHunger 0 MaxMovePoints 200 VisionRange 2 EnableAdvance ADVANCE_CANNON_MAKING ObsoleteAdvance ADVANCE_CYBERNETICS #UpgradeTo UNIT_ARTILLERY BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_CANNON SoundSelect2 SOUND_SELECT2_CANNON SoundMove SOUND_MOVE_CANNON SoundAcknowledge SOUND_ACKNOWLEDGE_CANNON SoundCantMove SOUND_CANTMOVE_CANNON SoundAttack SOUND_ATTACK_CANNON SoundWork SOUND_WORK_CANNON SoundVictory SOUND_VICTORY_CANNON SoundDeath SOUND_DEATH_CANNON CanAttack: Air CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 7 UNIT_CARAVAN { Description DESCRIPTION_UNIT_WARRIOR DefaultIcon ICON_UNIT_CARAVAN DefaultSprite SPRITE_WARRIOR Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 10 ShieldCost 380 PowerPoints 100 ShieldHunger 0 FoodHunger 0 MaxMovePoints 1 VisionRange 0 EnableAdvance ADVANCE_TRADE ObsoleteAdvance ADVANCE_GLOBAL_ECONOMICS ActiveDefenseRange 0 MaxFuel 0 IsTrader SoundSelect1 SOUND_SELECT1_CARAVAN SoundSelect2 SOUND_SELECT2_CARAVAN SoundMove SOUND_MOVE_CARAVAN SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN SoundCantMove SOUND_CANTMOVE_CARAVAN SoundAttack SOUND_ATTACK_CARAVAN SoundWork SOUND_WORK_CARAVAN SoundVictory SOUND_VICTORY_CARAVAN SoundDeath SOUND_DEATH_CARAVAN CanSee: Standard MovementType: Trade Size: Small VisionClass: Standard } ############################################################ ## UNIT 8 UNIT_CARGO_HELICOPTER { Description DESCRIPTION_UNIT_CARGO_HELICOPTER DefaultIcon ICON_UNIT_CARGO_HELICOPTER DefaultSprite SPRITE_CARGO_HELICOPTER Category UNIT_CATEGORY_AERIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1500 PowerPoints 100 ShieldHunger 15 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_VERTICAL_FLIGHT_AIRCRAFT ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy ParatrooperTransport Explodes SoundSelect1 SOUND_SELECT1_CARGO_HELICOPTER SoundSelect2 SOUND_SELECT2_CARGO_HELICOPTER SoundMove SOUND_MOVE_CARGO_HELICOPTER SoundAcknowledge SOUND_ACKNOWLEDGE_CARGO_HELICOPTER SoundCantMove SOUND_CANTMOVE_CARGO_HELICOPTER SoundAttack SOUND_ATTACK_CARGO_HELICOPTER SoundWork SOUND_WORK_CARGO_HELICOPTER SoundVictory SOUND_VICTORY_CARGO_HELICOPTER SoundDeath SOUND_DEATH_CARGO_HELICOPTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanCarry: SmallLand CanSee: Standard MovementType: Air Size: Large VisionClass: Standard CargoData { MaxCargo 5 Load SOUND_ID_TRIREME_LOAD Unload SOUND_ID_TRIREME_UNLOAD } } ############################################################ ## UNIT 9 UNIT_CARRACK { Description DESCRIPTION_UNIT_GALLEY DefaultIcon ICON_UNIT_CARRACK DefaultSprite SPRITE_GALLEY Category UNIT_CATEGORY_NAVAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 920 PowerPoints 100 ShieldHunger 9 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_OCEAN_FARING ObsoleteAdvance ADVANCE_INTERNAL_COMBUSTION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc CantCaptureCity DeathEffectsHappy WoodenShip SoundSelect1 SOUND_SELECT1_CARRACK SoundSelect2 SOUND_SELECT2_CARRACK SoundMove SOUND_MOVE_CARRACK SoundAcknowledge SOUND_ACKNOWLEDGE_CARRACK SoundCantMove SOUND_CANTMOVE_CARRACK SoundAttack SOUND_ATTACK_CARRACK SoundWork SOUND_WORK_CARRACK SoundVictory SOUND_VICTORY_CARRACK SoundDeath SOUND_DEATH_CARRACK CanCarry: MedLand CanCarry: SmallLand CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CargoData { MaxCargo 3 Load SOUND_ID_TRIREME_LOAD Unload SOUND_ID_TRIREME_UNLOAD } } ############################################################ ## UNIT 10 UNIT_CATAMARAN { Description DESCRIPTION_UNIT_CATAMARAN DefaultIcon ICON_UNIT_CATAMARANS DefaultSprite SPRITE_CATAMARAN Category UNIT_CATEGORY_NAVAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 225 PowerPoints 100 ShieldHunger 2 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_SHIP_BUILDING ObsoleteAdvance ADVANCE_HULL_MAKING ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc CantCaptureCity DeathEffectsHappy WoodenShip SoundSelect1 SOUND_SELECT1_CATAMARAN SoundSelect2 SOUND_SELECT2_CATAMARAN SoundMove SOUND_MOVE_CATAMARAN SoundAcknowledge SOUND_ACKNOWLEDGE_CATAMARAN SoundCantMove SOUND_CANTMOVE_CATAMARAN SoundAttack SOUND_ATTACK_CATAMARAN SoundWork SOUND_WORK_CATAMARAN SoundVictory SOUND_VICTORY_CATAMARAN SoundDeath SOUND_DEATH_CATAMARAN CanAttack: Sea CanAttack: ShallowWater CanCarry: MedLand CanCarry: SmallLand CanSee: Standard MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } CargoData { MaxCargo 1 Load SOUND_ID_TRIREME_LOAD Unload SOUND_ID_TRIREME_UNLOAD } } ############################################################ ## UNIT 11 UNIT_CATAPULT { Description DESCRIPTION_UNIT_CATAPULT DefaultIcon ICON_UNIT_CATAPULT DefaultSprite SPRITE_CATAPULT Category UNIT_CATEGORY_RANGED Attack 10 Defense 10 ZBRangeAttack 30 Firepower 2 Armor 1 MaxHP 10 ShieldCost 740 PowerPoints 100 ShieldHunger 8 FoodHunger 0 MaxMovePoints 100 VisionRange 2 EnableAdvance ADVANCE_GEOMETRY ObsoleteAdvance ADVANCE_EXPLOSIVES BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_CATAPULT SoundSelect2 SOUND_SELECT2_CATAPULT SoundMove SOUND_MOVE_CATAPULT SoundAcknowledge SOUND_ACKNOWLEDGE_CATAPULT SoundCantMove SOUND_CANTMOVE_CATAPULT SoundAttack SOUND_ATTACK_CATAPULT SoundWork SOUND_WORK_CATAPULT SoundVictory SOUND_VICTORY_CATAPULT SoundDeath SOUND_DEATH_CATAPULT CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 12 UNIT_CAVALRY { Description DESCRIPTION_UNIT_CAVALRY DefaultIcon ICON_UNIT_CAVALRY DefaultSprite SPRITE_CAVALRY Category UNIT_CATEGORY_FLANKER Attack 35 Defense 20 ZBRangeAttack 20 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 700 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_CAVALRY_TACTICS ObsoleteAdvance ADVANCE_FUSION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker IsMounted SoundSelect1 SOUND_SELECT1_CAVALRY SoundSelect2 SOUND_SELECT2_CAVALRY SoundMove SOUND_MOVE_CAVALRY SoundAcknowledge SOUND_ACKNOWLEDGE_CAVALRY SoundCantMove SOUND_CANTMOVE_CAVALRY SoundAttack SOUND_ATTACK_CAVALRY SoundWork SOUND_WORK_CAVALRY SoundVictory SOUND_VICTORY_CAVALRY SoundDeath SOUND_DEATH_CAVALRY CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 13 UNIT_CITY { Description DESCRIPTION_UNIT_CITY DefaultIcon ICON_UNIT_CITY DefaultSprite SPRITE_CITY Category UNIT_CATEGORY_GENERIC Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 0 ShieldCost 0 PowerPoints 1000 ShieldHunger 0 FoodHunger 0 MaxMovePoints 0 VisionRange 2 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 HasPopAndCanBuild CantBuild CityGrowthCoefficient 1 NoIndex GLHidden CantCaptureCity NeedsNoSupport SoundSelect1 SOUND_SELECT1_CITY SoundSelect2 SOUND_SELECT2_CITY SoundMove SOUND_MOVE_CITY SoundAcknowledge SOUND_ACKNOWLEDGE_CITY SoundCantMove SOUND_CANTMOVE_CITY SoundAttack SOUND_ATTACK_CITY SoundWork SOUND_WORK_CITY SoundVictory SOUND_VICTORY_CITY SoundDeath SOUND_DEATH_CITY CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard Revolution { Sound SOUND_ID_REVOLUTION Effect SPECEFFECT_REVOLUTION } } ############################################################ ## UNIT 14 UNIT_CLERIC { Description DESCRIPTION_UNIT_CLERIC DefaultIcon ICON_UNIT_CLERIC DefaultSprite SPRITE_CLERIC Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 540 PowerPoints 200 ShieldHunger 5 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_THEOLOGY ObsoleteAdvance ADVANCE_MASS_MEDIA GovernmentType GOVERNMENT_THEOCRACY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity DeathEffectsHappy IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_CLERIC SoundSelect2 SOUND_SELECT2_CLERIC SoundMove SOUND_MOVE_CLERIC SoundAcknowledge SOUND_ACKNOWLEDGE_CLERIC SoundCantMove SOUND_CANTMOVE_CLERIC SoundAttack SOUND_ATTACK_CLERIC SoundWork SOUND_WORK_CLERIC SoundVictory SOUND_VICTORY_CLERIC SoundDeath SOUND_DEATH_CLERIC CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth CanSoothsay { Sound SOUND_ID_CAN_SOOTHSAY_CL Effect SPECEFFECT_CAN_SOOTHSAY } CauseUnhappiness { Chance 1 Timer 1 Amount 5 Sound SOUND_ID_CAN_SOOTHSAY_CL Effect SPECEFFECT_CAN_SOOTHSAY } ConvertCities { Chance 0.75 DeathChance 0.5 Sound SOUND_ID_CONVERT_CITIES_CL Effect SPECEFFECT_CONVERT_CITIES } IndulgenceSales { Sound SOUND_ID_INDULGENCE_SALES_CL Effect SPECEFFECT_INDULGENCE_SALES } } ############################################################ ## UNIT 15 UNIT_CORPORATE_BRANCH { Description DESCRIPTION_UNIT_CORPORATE_BRANCH DefaultIcon ICON_UNIT_CORPORATE_BRANCH DefaultSprite SPRITE_CORPORATE_BRANCH Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1500 PowerPoints 2000 ShieldHunger 15 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_CORPORATION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeSued CantCaptureCity DeathEffectsHappy Advertise IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_CORPORATE_BRANCH SoundSelect2 SOUND_SELECT2_CORPORATE_BRANCH SoundMove SOUND_MOVE_CORPORATE_BRANCH SoundAcknowledge SOUND_ACKNOWLEDGE_CORPORATE_BRANCH SoundCantMove SOUND_CANTMOVE_CORPORATE_BRANCH SoundAttack SOUND_ATTACK_CORPORATE_BRANCH SoundWork SOUND_WORK_CORPORATE_BRANCH SoundVictory SOUND_VICTORY_CORPORATE_BRANCH SoundDeath SOUND_DEATH_CORPORATE_BRANCH CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth CauseUnhappiness { Chance 1 Timer 1 Amount 5 Sound SOUND_ID_ADVERTISE Effect SPECEFFECT_ADVERTISE } CreateFranchise { Chance 0.75 Sound SOUND_ID_CREATE_FRANCHISE Effect SPECEFFECT_CREATE_FRANCHISE } } ############################################################ ## UNIT 16 UNIT_CRAWLER { Description DESCRIPTION_UNIT_CRAWLER DefaultIcon ICON_UNIT_CRAWLER DefaultSprite SPRITE_CRAWLER Category UNIT_CATEGORY_UNDERSEA Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 3750 PowerPoints 5000 ShieldHunger 38 FoodHunger 0 MaxMovePoints 300 VisionRange 3 EnableAdvance ADVANCE_ULTRAPRESSURE_MACHINERY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_CRAWLER SoundSelect2 SOUND_SELECT2_CRAWLER SoundMove SOUND_MOVE_CRAWLER SoundAcknowledge SOUND_ACKNOWLEDGE_CRAWLER SoundCantMove SOUND_CANTMOVE_CRAWLER SoundAttack SOUND_ATTACK_CRAWLER SoundWork SOUND_WORK_CRAWLER SoundVictory SOUND_VICTORY_CRAWLER SoundDeath SOUND_DEATH_CRAWLER CanCarry: MedLand CanCarry: SmallLand CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CargoData { MaxCargo 5 Load SOUND_ID_CRAWLER_LOAD Unload SOUND_ID_CRAWLER_UNLOAD } } ############################################################ ## UNIT 17 UNIT_CRUISE_MISSILE { Description DESCRIPTION_UNIT_CRUISE_MISSILE DefaultIcon ICON_UNIT_CRUISE_MISSILE DefaultSprite SPRITE_CRUISE_MISSILE Category UNIT_CATEGORY_AERIAL Attack 60 Defense 10 ZBRangeAttack 60 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1800 PowerPoints 100 ShieldHunger 20 FoodHunger 0 MaxMovePoints 1000 VisionRange 2 EnableAdvance ADVANCE_GUIDED_WEAPON_SYSTEMS BombRounds 10 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 1000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity SingleUse Explodes SoundSelect1 SOUND_SELECT1_CRUISE_MISSILE SoundSelect2 SOUND_SELECT2_CRUISE_MISSILE SoundMove SOUND_MOVE_CRUISE_MISSILE SoundAcknowledge SOUND_ACKNOWLEDGE_CRUISE_MISSILE SoundCantMove SOUND_CANTMOVE_CRUISE_MISSILE SoundAttack SOUND_ATTACK_CRUISE_MISSILE SoundWork SOUND_WORK_CRUISE_MISSILE SoundVictory SOUND_VICTORY_CRUISE_MISSILE SoundDeath SOUND_DEATH_CRUISE_MISSILE CanAttack: Land CanAttack: Mountain CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Small VisionClass: Standard } ############################################################ ## UNIT 18 UNIT_CYBER_NINJA { Description DESCRIPTION_UNIT_CYBER_NINJA DefaultIcon ICON_UNIT_CYBER_NINJA DefaultSprite SPRITE_CYBER_NINJA Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 2500 PowerPoints 2500 ShieldHunger 25 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_NEURAL_INTERFACE ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity IsSpecialForces DefendAgainstSpies 0.5 SoundSelect1 SOUND_SELECT1_CYBER_NINJA SoundSelect2 SOUND_SELECT2_CYBER_NINJA SoundMove SOUND_MOVE_CYBER_NINJA SoundAcknowledge SOUND_ACKNOWLEDGE_CYBER_NINJA SoundCantMove SOUND_CANTMOVE_CYBER_NINJA SoundAttack SOUND_ATTACK_CYBER_NINJA SoundWork SOUND_WORK_CYBER_NINJA SoundVictory SOUND_VICTORY_CYBER_NINJA SoundDeath SOUND_DEATH_CYBER_NINJA CanAttack: Land CanAttack: Mountain CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth InciteRevolution { Chance 0.35 EliteChance 0.5 DeathChance 0.25 Sound SOUND_ID_INCITE_REVOLUTION_CN Effect SPECEFFECT_INCITE_REVOLUTION } InvestigateCity { Chance 0.75 EliteChance 0.1 DeathChance 0.25 } PlantNuke { Chance 0.35 EscapeChance 0.5 Sound SOUND_ID_PLANT_NUKE_CN Effect SPECEFFECT_PLANT_NUKE } StealTechnology { RandomChance 0.5 SpecificChance 0.25 DeathChance 0.25 Sound SOUND_ID_STEAL_TECHNOLOGY_CN Effect SPECEFFECT_STEAL_TECHNOLOGY } } ############################################################ ## UNIT 19 UNIT_DESTROYER { Description DESCRIPTION_UNIT_DESTROYER DefaultIcon ICON_UNIT_DESTROYER DefaultSprite SPRITE_DESTROYER Category UNIT_CATEGORY_NAVAL Attack 50 Defense 40 ZBRangeAttack 50 Firepower 4 Armor 2 MaxHP 10 ShieldCost 2200 PowerPoints 1000 ShieldHunger 22 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_MASS_PRODUCTION ObsoleteAdvance ADVANCE_PLASMA_WEAPONRY BombRounds 5 BombardRange 1 ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_DESTROYER SoundSelect2 SOUND_SELECT2_DESTROYER SoundMove SOUND_MOVE_DESTROYER SoundAcknowledge SOUND_ACKNOWLEDGE_DESTROYER SoundCantMove SOUND_CANTMOVE_DESTROYER SoundAttack SOUND_ATTACK_DESTROYER SoundWork SOUND_WORK_DESTROYER SoundVictory SOUND_VICTORY_DESTROYER SoundDeath SOUND_DEATH_DESTROYER CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanBombard: Air CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 20 UNIT_DIPLOMAT { Description DESCRIPTION_UNIT_DIPLOMAT DefaultIcon ICON_UNIT_DIPLOMAT DefaultSprite SPRITE_DIPLOMAT Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 395 PowerPoints 100 ShieldHunger 4 FoodHunger 0 MaxMovePoints 100 VisionRange 2 EnableAdvance ADVANCE_BUREAUCRACY ObsoleteAdvance ADVANCE_EUGENICS ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity EstablishEmbassy ThrowParty DeathEffectsHappy IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_DIPLOMAT SoundSelect2 SOUND_SELECT2_DIPLOMAT SoundMove SOUND_MOVE_DIPLOMAT SoundAcknowledge SOUND_ACKNOWLEDGE_DIPLOMAT SoundCantMove SOUND_CANTMOVE_DIPLOMAT SoundAttack SOUND_ATTACK_DIPLOMAT SoundWork SOUND_WORK_DIPLOMAT SoundVictory SOUND_VICTORY_DIPLOMAT SoundDeath SOUND_DEATH_DIPLOMAT CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard } ############################################################ ## UNIT 21 UNIT_DREADNAUGHT { Description DESCRIPTION_UNIT_DREADNAUGHT DefaultIcon ICON_UNIT_DREADNAUGHT DefaultSprite SPRITE_DREADNAUGHT Category UNIT_CATEGORY_UNDERSEA Attack 100 Defense 80 ZBRangeAttack 100 Firepower 6 Armor 5 MaxHP 10 ShieldCost 6000 PowerPoints 100 ShieldHunger 60 FoodHunger 0 MaxMovePoints 500 VisionRange 4 EnableAdvance ADVANCE_SMART_MATERIALS ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_DREADNAUGHT SoundSelect2 SOUND_SELECT2_DREADNAUGHT SoundMove SOUND_MOVE_DREADNAUGHT SoundAcknowledge SOUND_ACKNOWLEDGE_DREADNAUGHT SoundCantMove SOUND_CANTMOVE_DREADNAUGHT SoundAttack SOUND_ATTACK_DREADNAUGHT SoundWork SOUND_WORK_DREADNAUGHT SoundVictory SOUND_VICTORY_DREADNAUGHT SoundDeath SOUND_DEATH_DREADNAUGHT CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 22 UNIT_ECO_RANGER { Description DESCRIPTION_UNIT_ECO_RANGER DefaultIcon ICON_UNIT_ECO_RANGER DefaultSprite SPRITE_ECO_RANGER Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 4000 PowerPoints 100 ShieldHunger 40 FoodHunger 0 MaxMovePoints 300 VisionRange 3 EnableAdvance ADVANCE_ECOTOPIA GovernmentType GOVERNMENT_ECOTOPIA ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_ECO_RANGER SoundSelect2 SOUND_SELECT2_ECO_RANGER SoundMove SOUND_MOVE_ECO_RANGER SoundAcknowledge SOUND_ACKNOWLEDGE_ECO_RANGER SoundCantMove SOUND_CANTMOVE_ECO_RANGER SoundAttack SOUND_ATTACK_ECO_RANGER SoundWork SOUND_WORK_ECO_RANGER SoundVictory SOUND_VICTORY_ECO_RANGER SoundDeath SOUND_DEATH_ECO_RANGER CanSee: Standard MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard CreateParks { Sound SOUND_ID_CREATE_PARKS Effect SPECEFFECT_CREATE_PARKS } } ############################################################ ## UNIT 23 UNIT_ECO_TERRORIST { Description DESCRIPTION_UNIT_ECO_TERRORIST DefaultIcon ICON_UNIT_ECO_TERRORIST DefaultSprite SPRITE_ECO_TERRORIST Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 3500 PowerPoints 5000 ShieldHunger 35 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_ECOTOPIA GovernmentType GOVERNMENT_ECOTOPIA ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_ECOTERRORIST SoundSelect2 SOUND_SELECT2_ECOTERRORIST SoundMove SOUND_MOVE_ECOTERRORIST SoundAcknowledge SOUND_ACKNOWLEDGE_ECOTERRORIST SoundCantMove SOUND_CANTMOVE_ECOTERRORIST SoundAttack SOUND_ATTACK_ECOTERRORIST SoundWork SOUND_WORK_ECOTERRORIST SoundVictory SOUND_VICTORY_ECOTERRORIST SoundDeath SOUND_DEATH_ECOTERRORIST CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth AssasinateRuler { Chance 0.5 EliteChance 0.7 DeathChance 0.3 } NanoTerror { Chance 0.5 Sound SOUND_ID_NANO_TERROR Effect SPECEFFECT_NANO } } ############################################################ ## UNIT 24 UNIT_EMPATHIC_DIPLOMAT { Description DESCRIPTION_UNIT_EMPATHIC_DIPLOMAT DefaultIcon ICON_UNIT_EMPATHIC_DIPLOMAT DefaultSprite SPRITE_EMPATHIC_DIPLOMAT Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1500 PowerPoints 100 ShieldHunger 15 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_EUGENICS ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity EstablishEmbassy ThrowParty DeathEffectsHappy IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_EMPATHIC_DIPLOMAT SoundSelect2 SOUND_SELECT2_EMPATHIC_DIPLOMAT SoundMove SOUND_MOVE_EMPATHIC_DIPLOMAT SoundAcknowledge SOUND_ACKNOWLEDGE_EMPATHIC_DIPLOMAT SoundCantMove SOUND_CANTMOVE_EMPATHIC_DIPLOMAT SoundAttack SOUND_ATTACK_EMPATHIC_DIPLOMAT SoundWork SOUND_WORK_EMPATHIC_DIPLOMAT SoundVictory SOUND_VICTORY_EMPATHIC_DIPLOMAT SoundDeath SOUND_DEATH_EMPATHIC_DIPLOMAT CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard } ############################################################ ## UNIT 25 UNIT_FASCIST { Description DESCRIPTION_UNIT_FASCIST DefaultIcon ICON_UNIT_FASCIST DefaultSprite SPRITE_FASCIST Category UNIT_CATEGORY_ATTACK Attack 25 Defense 35 ZBRangeAttack 15 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 1000 ShieldHunger 10 FoodHunger 0 MaxMovePoints 200 VisionRange 2 EnableAdvance ADVANCE_FASCISM GovernmentType GOVERNMENT_FASCISM GovernmentType GOVERNMENT_FASCISM ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces DefendAgainstSpies 0.25 SoundSelect1 SOUND_SELECT1_FASCIST SoundSelect2 SOUND_SELECT2_FASCIST SoundMove SOUND_MOVE_FASCIST SoundAcknowledge SOUND_ACKNOWLEDGE_FASCIST SoundCantMove SOUND_CANTMOVE_FASCIST SoundAttack SOUND_ATTACK_FASCIST SoundWork SOUND_WORK_FASCIST SoundVictory SOUND_VICTORY_FASCIST SoundDeath SOUND_DEATH_FASCIST CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 26 UNIT_FIGHTER { Description DESCRIPTION_UNIT_FIGHTER DefaultIcon ICON_UNIT_FIGHTER DefaultSprite SPRITE_FIGHTER Category UNIT_CATEGORY_AERIAL Attack 45 Defense 40 ZBRangeAttack 45 Firepower 3 Armor 2 MaxHP 10 ShieldCost 1125 PowerPoints 1500 ShieldHunger 10 FoodHunger 0 MaxMovePoints 800 VisionRange 3 EnableAdvance ADVANCE_AERODYNAMICS ObsoleteAdvance ADVANCE_SUPERSONIC_FLIGHT ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 2400 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_FIGHTER SoundSelect2 SOUND_SELECT2_FIGHTER SoundMove SOUND_MOVE_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_FIGHTER SoundCantMove SOUND_CANTMOVE_FIGHTER SoundAttack SOUND_ATTACK_FIGHTER SoundWork SOUND_WORK_FIGHTER SoundVictory SOUND_VICTORY_FIGHTER SoundDeath SOUND_DEATH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 27 UNIT_FIRE_TRIREME { Description DESCRIPTION_UNIT_FIRE_TRIREME DefaultIcon ICON_UNIT_FIRE_TRIREME DefaultSprite SPRITE_FIRE_TRIREME Category UNIT_CATEGORY_NAVAL Attack 15 Defense 10 ZBRangeAttack 15 Firepower 1 Armor 1 MaxHP 10 ShieldCost 450 PowerPoints 600 ShieldHunger 5 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_ALCHEMY ObsoleteAdvance ADVANCE_MODERN_METALLURGY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy WoodenShip AttackWoodenShipBonus WoodenShipBonus 0.25 SoundSelect1 SOUND_SELECT1_GREEK_FIRE_TRIREME SoundSelect2 SOUND_SELECT2_GREEK_FIRE_TRIREME SoundMove SOUND_MOVE_GREEK_FIRE_TRIREME SoundAcknowledge SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME SoundCantMove SOUND_CANTMOVE_GREEK_FIRE_TRIREME SoundAttack SOUND_ATTACK_GREEK_FIRE_TRIREME SoundWork SOUND_WORK_GREEK_FIRE_TRIREME SoundVictory SOUND_VICTORY_GREEK_FIRE_TRIREME SoundDeath SOUND_DEATH_GREEK_FIRE_TRIREME CanAttack: ShallowWater CanAttack: Sea CanSee: Standard MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 28 UNIT_FRIGATE { Description DESCRIPTION_UNIT_FRIGATE DefaultIcon ICON_UNIT_FRIGATE DefaultSprite SPRITE_FRIGATE Category UNIT_CATEGORY_NAVAL Attack 50 Defense 40 ZBRangeAttack 50 Firepower 4 Armor 2 MaxHP 10 ShieldCost 2000 PowerPoints 1000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_MASS_PRODUCTION ObsoleteAdvance ADVANCE_PLASMA_WEAPONRY BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_FRIGATE SoundSelect2 SOUND_SELECT2_FRIGATE SoundMove SOUND_MOVE_FRIGATE SoundAcknowledge SOUND_ACKNOWLEDGE_FRIGATE SoundCantMove SOUND_CANTMOVE_FRIGATE SoundAttack SOUND_ATTACK_FRIGATE SoundWork SOUND_WORK_FRIGATE SoundVictory SOUND_VICTORY_FRIGATE SoundDeath SOUND_DEATH_FRIGATE CanAttack: Sea CanAttack: ShallowWater CanAttack: Underwater CanBombard: Water CanSee: Underwater CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 29 UNIT_FUSION_TANK { Description DESCRIPTION_UNIT_FUSION_TANK DefaultIcon ICON_UNIT_FUSION_TANK DefaultSprite SPRITE_FUSION_TANK Category UNIT_CATEGORY_FLANKER Attack 65 Defense 45 ZBRangeAttack 90 Firepower 5 Armor 4 MaxHP 10 ShieldCost 5250 PowerPoints 7000 ShieldHunger 50 FoodHunger 0 MaxMovePoints 800 VisionRange 3 EnableAdvance ADVANCE_FUSION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes SoundSelect1 SOUND_SELECT1_FUSION_TANK SoundSelect2 SOUND_SELECT2_FUSION_TANK SoundMove SOUND_MOVE_FUSION_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_FUSION_TANK SoundCantMove SOUND_CANTMOVE_FUSION_TANK SoundAttack SOUND_ATTACK_FUSION_TANK SoundWork SOUND_WORK_FUSION_TANK SoundVictory SOUND_VICTORY_FUSION_TANK SoundDeath SOUND_DEATH_FUSION_TANK CanAttack: Land CanAttack: ShallowWater CanSee: Standard MovementType: Land MovementType: ShallowWater Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 30 UNIT_HOPLITE { Description DESCRIPTION_UNIT_HOPLITE DefaultIcon ICON_UNIT_HOPLITE DefaultSprite SPRITE_HOPLITE Category UNIT_CATEGORY_DEFENSE Attack 10 Defense 15 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 175 PowerPoints 100 ShieldHunger 1 FoodHunger 0 MaxMovePoints 100 VisionRange 1 EnableAdvance ADVANCE_BRONZE_WORKING #ObsoleteAdvance ADVANCE_GUNPOWDER UpgradeTo UNIT_INFANTRYMAN UpgradeTo UNIT_MACHINE_GUNNER UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_HOPLITE SoundSelect2 SOUND_SELECT2_HOPLITE SoundMove SOUND_MOVE_HOPLITE SoundAcknowledge SOUND_ACKNOWLEDGE_HOPLITE SoundCantMove SOUND_CANTMOVE_HOPLITE SoundAttack SOUND_ATTACK_HOPLITE SoundWork SOUND_WORK_HOPLITE SoundVictory SOUND_VICTORY_HOPLITE SoundDeath SOUND_DEATH_HOPLITE CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 31 UNIT_HOVER_INFANTRY { Description DESCRIPTION_UNIT_HOVER_INFANTRY DefaultIcon ICON_UNIT_HOVER_INFANTRY DefaultSprite SPRITE_HOVER_INFANTRY Category UNIT_CATEGORY_ATTACK Attack 80 Defense 50 ZBRangeAttack 40 Firepower 5 Armor 1 MaxHP 10 ShieldCost 2500 PowerPoints 100 ShieldHunger 25 FoodHunger 0 MaxMovePoints 500 VisionRange 4 EnableAdvance ADVANCE_CHAOS_THEORY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_HOVER_INFANTRY SoundSelect2 SOUND_SELECT2_HOVER_INFANTRY SoundMove SOUND_MOVE_HOVER_INFANTRY SoundAcknowledge SOUND_ACKNOWLEDGE_HOVER_INFANTRY SoundCantMove SOUND_CANTMOVE_HOVER_INFANTRY SoundAttack SOUND_ATTACK_HOVER_INFANTRY SoundWork SOUND_WORK_HOVER_INFANTRY SoundVictory SOUND_VICTORY_HOVER_INFANTRY SoundDeath SOUND_DEATH_HOVER_INFANTRY CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 32 UNIT_INFANTRYMAN { Description DESCRIPTION_UNIT_INFANTRYMAN DefaultIcon ICON_UNIT_INFANTRYMAN DefaultSprite SPRITE_INFANTRYMAN Category UNIT_CATEGORY_DEFENSE Attack 25 Defense 35 ZBRangeAttack 10 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1000 PowerPoints 100 ShieldHunger 10 FoodHunger 0 MaxMovePoints 200 VisionRange 2 EnableAdvance ADVANCE_GUNPOWDER ObsoleteAdvance ADVANCE_ADV_INFANTRY_TACTICS UpgradeTo UNIT_MACHINE_GUNNER UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_INFANTRYMAN SoundSelect2 SOUND_SELECT2_INFANTRYMAN SoundMove SOUND_MOVE_INFANTRYMAN SoundAcknowledge SOUND_ACKNOWLEDGE_INFANTRYMAN SoundCantMove SOUND_CANTMOVE_INFANTRYMAN SoundAttack SOUND_ATTACK_INFANTRYMAN SoundWork SOUND_WORK_INFANTRYMAN SoundVictory SOUND_VICTORY_INFANTRYMAN SoundDeath SOUND_DEATH_INFANTRYMAN CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 33 UNIT_INFECTOR { Description DESCRIPTION_UNIT_INFECTOR DefaultIcon ICON_UNIT_INFECTOR DefaultSprite SPRITE_INFECTOR Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 3000 PowerPoints 5000 ShieldHunger 30 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_NANO_WARFARE ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_INFECTOR SoundSelect2 SOUND_SELECT2_INFECTOR SoundMove SOUND_MOVE_INFECTOR SoundAcknowledge SOUND_ACKNOWLEDGE_INFECTOR SoundCantMove SOUND_CANTMOVE_INFECTOR SoundAttack SOUND_ATTACK_INFECTOR SoundWork SOUND_WORK_INFECTOR SoundVictory SOUND_VICTORY_INFECTOR SoundDeath SOUND_DEATH_INFECTOR CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth BioTerror { Chance 0.75 Sound SOUND_ID_BIO_TERROR Effect SPECEFFECT_BIO_TERROR } Plague { Chance 0.5 Sound SOUND_ID_BIO_TERROR Effect SPECEFFECT_BIO_TERROR } } ############################################################ ## UNIT 34 UNIT_INTERCEPTOR { Description DESCRIPTION_UNIT_INTERCEPTOR DefaultIcon ICON_UNIT_INTERCEPTOR DefaultSprite SPRITE_INTERCEPTOR Category UNIT_CATEGORY_AERIAL Attack 60 Defense 60 ZBRangeAttack 60 Firepower 4 Armor 2 MaxHP 10 ShieldCost 2500 PowerPoints 100 ShieldHunger 25 FoodHunger 0 MaxMovePoints 1200 VisionRange 4 EnableAdvance ADVANCE_SUPERSONIC_FLIGHT ObsoleteAdvance ADVANCE_AI_SURVEILLANCE ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 3600 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_INTERCEPTORS SoundSelect2 SOUND_SELECT2_INTERCEPTORS SoundMove SOUND_MOVE_INTERCEPTORS SoundAcknowledge SOUND_ACKNOWLEDGE_INTERCEPTORS SoundCantMove SOUND_CANTMOVE_INTERCEPTORS SoundAttack SOUND_ATTACK_INTERCEPTORS SoundWork SOUND_WORK_INTERCEPTORS SoundVictory SOUND_VICTORY_INTERCEPTORS SoundDeath SOUND_DEATH_INTERCEPTORS CanAttack: Land CanAttack: Mountain CanAttack: Air CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 35 UNIT_IRONCLAD { Description DESCRIPTION_UNIT_IRONCLAD DefaultIcon ICON_UNIT_IRONCLAD DefaultSprite SPRITE_IRONCLAD Category UNIT_CATEGORY_NAVAL Attack 40 Defense 30 ZBRangeAttack 40 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1500 PowerPoints 100 ShieldHunger 15 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_MODERN_METALLURGY ObsoleteAdvance ADVANCE_ADV_NAVAL_TACTICS BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_IRONCLAD SoundSelect2 SOUND_SELECT2_IRONCLAD SoundMove SOUND_MOVE_IRONCLAD SoundAcknowledge SOUND_ACKNOWLEDGE_IRONCLAD SoundCantMove SOUND_CANTMOVE_IRONCLAD SoundAttack SOUND_ATTACK_IRONCLAD SoundWork SOUND_WORK_IRONCLAD SoundVictory SOUND_VICTORY_IRONCLAD SoundDeath SOUND_DEATH_IRONCLAD CanAttack: Sea CanAttack: ShallowWater CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 36 UNIT_KNIGHT { Description DESCRIPTION_UNIT_KNIGHT DefaultIcon ICON_UNIT_KNIGHT DefaultSprite SPRITE_KNIGHT Category UNIT_CATEGORY_FLANKER Attack 25 Defense 15 ZBRangeAttack 0 Firepower 2 Armor 1 MaxHP 10 ShieldCost 740 PowerPoints 400 ShieldHunger 8 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_FEUDALISM ObsoleteAdvance ADVANCE_INDUSTRIAL_REVOLUTION ObsoleteAdvance ADVANCE_TANK_WARFARE UpgradeTo UNIT_CAVALRY ObsoleteUnit UNIT_TANK ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker IsSpecialForces SoundSelect1 SOUND_SELECT1_KNIGHT SoundSelect2 SOUND_SELECT2_KNIGHT SoundMove SOUND_MOVE_KNIGHT SoundAcknowledge SOUND_ACKNOWLEDGE_KNIGHT SoundCantMove SOUND_CANTMOVE_KNIGHT SoundAttack SOUND_ATTACK_KNIGHT SoundWork SOUND_WORK_KNIGHT SoundVictory SOUND_VICTORY_KNIGHT SoundDeath SOUND_DEATH_KNIGHT CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 37 UNIT_KRAKEN { Description DESCRIPTION_UNIT_KRAKEN DefaultIcon ICON_UNIT_KRAKEN DefaultSprite SPRITE_KRAKEN Category UNIT_CATEGORY_UNDERSEA Attack 80 Defense 60 ZBRangeAttack 80 Firepower 5 Armor 5 MaxHP 10 ShieldCost 4500 PowerPoints 100 ShieldHunger 45 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_GENETIC_TAILORING ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_KRAKEN SoundSelect2 SOUND_SELECT2_KRAKEN SoundMove SOUND_MOVE_KRAKEN SoundAcknowledge SOUND_ACKNOWLEDGE_KRAKEN SoundCantMove SOUND_CANTMOVE_KRAKEN SoundAttack SOUND_ATTACK_KRAKEN SoundWork SOUND_WORK_KRAKEN SoundVictory SOUND_VICTORY_KRAKEN SoundDeath SOUND_DEATH_KRAKEN CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 38 UNIT_LAWYER { Description DESCRIPTION_UNIT_LAWYER DefaultIcon ICON_UNIT_LAWYER DefaultSprite SPRITE_LAWYER Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1500 PowerPoints 400 ShieldHunger 15 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_CRIMINAL_CODE ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanSue CanBeSued CantCaptureCity DeathEffectsHappy IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_LAWYER SoundSelect2 SOUND_SELECT2_LAWYER SoundMove SOUND_MOVE_LAWYER SoundAcknowledge SOUND_ACKNOWLEDGE_LAWYER SoundCantMove SOUND_CANTMOVE_LAWYER SoundAttack SOUND_ATTACK_LAWYER SoundWork SOUND_WORK_LAWYER SoundVictory SOUND_VICTORY_LAWYER SoundDeath SOUND_DEATH_LAWYER CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth CanInjoin { Sound SOUND_ID_INJUNCTION Effect SPECEFFECT_INJUNCTIONS } } ############################################################ ## UNIT 39 UNIT_LEVIATHON { Description DESCRIPTION_UNIT_LEVIATHON DefaultIcon ICON_UNIT_LEVIATHON DefaultSprite SPRITE_LEVIATHON Category UNIT_CATEGORY_DEFENSE Attack 90 Defense 100 ZBRangeAttack 90 Firepower 6 Armor 6 MaxHP 10 ShieldCost 9000 PowerPoints 12000 ShieldHunger 100 FoodHunger 0 MaxMovePoints 10 VisionRange 3 EnableAdvance ADVANCE_UNIFIED_PHYSICS BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces Explodes SoundSelect1 SOUND_SELECT1_LEVIATHAN SoundSelect2 SOUND_SELECT2_LEVIATHAN SoundMove SOUND_MOVE_LEVIATHAN SoundAcknowledge SOUND_ACKNOWLEDGE_LEVIATHAN SoundCantMove SOUND_CANTMOVE_LEVIATHAN SoundAttack SOUND_ATTACK_LEVIATHAN SoundWork SOUND_WORK_LEVIATHAN SoundVictory SOUND_VICTORY_LEVIATHAN SoundDeath SOUND_DEATH_LEVIATHAN CanAttack: Air CanAttack: Land CanBombard: Land CanBombard: Mountain CanBombard: Water CanBombard: Air CanSee: Standard Defend: Air MovementType: Land Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 40 UNIT_LONGSHIP { Description DESCRIPTION_UNIT_LONGSHIP DefaultIcon ICON_UNIT_LONGSHIP DefaultSprite SPRITE_LONGSHIP Category UNIT_CATEGORY_NAVAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 630 PowerPoints 600 ShieldHunger 6 FoodHunger 0 MaxMovePoints 300 VisionRange 1 EnableAdvance ADVANCE_HULL_MAKING ObsoleteAdvance ADVANCE_INTERNAL_COMBUSTION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc CantCaptureCity DeathEffectsHappy WoodenShip SoundSelect1 SOUND_SELECT1_LONGSHIP SoundSelect2 SOUND_SELECT2_LONGSHIP SoundMove SOUND_MOVE_LONGSHIP SoundAcknowledge SOUND_ACKNOWLEDGE_LONGSHIP SoundCantMove SOUND_CANTMOVE_LONGSHIP SoundAttack SOUND_ATTACK_LONGSHIP SoundWork SOUND_WORK_LONGSHIP SoundVictory SOUND_VICTORY_LONGSHIP SoundDeath SOUND_DEATH_LONGSHIP CanCarry: SmallLand CanCarry: MedLand CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CargoData { MaxCargo 2 Load SOUND_ID_LONGSHIP_LOAD Unload SOUND_ID_LONGSHIP_UNLOAD } } ############################################################ ## UNIT 41 UNIT_MACHINE_GUNNER { Description DESCRIPTION_UNIT_MACHINE_GUNNER DefaultIcon ICON_UNIT_MACHINE_GUNNER DefaultSprite SPRITE_MACHINE_GUNNER Category UNIT_CATEGORY_ATTACK Attack 40 Defense 30 ZBRangeAttack 20 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 800 ShieldHunger 12 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_INDUSTRIAL_REVOLUTION ObsoleteAdvance ADVANCE_CHAOS_THEORY UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_MACHINE_GUNNER SoundSelect2 SOUND_SELECT2_MACHINE_GUNNER SoundMove SOUND_MOVE_MACHINE_GUNNER SoundAcknowledge SOUND_ACKNOWLEDGE_MACHINE_GUNNER SoundCantMove SOUND_CANTMOVE_MACHINE_GUNNER SoundAttack SOUND_ATTACK_MACHINE_GUNNER SoundWork SOUND_WORK_MACHINE_GUNNER SoundVictory SOUND_VICTORY_MACHINE_GUNNER SoundDeath SOUND_DEATH_MACHINE_GUNNER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 42 UNIT_MARINE { Description DESCRIPTION_UNIT_MARINE DefaultIcon ICON_UNIT_MARINE DefaultSprite SPRITE_MARINE Category UNIT_CATEGORY_ATTACK Attack 60 Defense 40 ZBRangeAttack 30 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1400 PowerPoints 1000 ShieldHunger 14 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_ADV_INFANTRY_TACTICS UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanBeachAssault CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_MARINES SoundSelect2 SOUND_SELECT2_MARINES SoundMove SOUND_MOVE_MARINES SoundAcknowledge SOUND_ACKNOWLEDGE_MARINES SoundCantMove SOUND_CANTMOVE_MARINES SoundAttack SOUND_ATTACK_MARINES SoundWork SOUND_WORK_MARINES SoundVictory SOUND_VICTORY_MARINES SoundDeath SOUND_DEATH_MARINES CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 43 UNIT_MOBILE_SAM { Description DESCRIPTION_UNIT_MOBILE_SAM DefaultIcon ICON_UNIT_MOBILE_SAM DefaultSprite SPRITE_MOBILE_SAM Category UNIT_CATEGORY_RANGED Attack 10 Defense 20 ZBRangeAttack 80 Firepower 3 Armor 1 MaxHP 10 ShieldCost 2000 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 400 VisionRange 3 EnableAdvance ADVANCE_RADAR BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_MOBILE_SAM SoundSelect2 SOUND_SELECT2_MOBILE_SAM SoundMove SOUND_MOVE_MOBILE_SAM SoundAcknowledge SOUND_ACKNOWLEDGE_MOBILE_SAM SoundCantMove SOUND_CANTMOVE_MOBILE_SAM SoundAttack SOUND_ATTACK_MOBILE_SAM SoundWork SOUND_WORK_MOBILE_SAM SoundVictory SOUND_VICTORY_MOBILE_SAM SoundDeath SOUND_DEATH_MOBILE_SAM CanAttack: Air CanBombard: Air CanSee: Standard Defend: Air MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 44 UNIT_MOREY_STRIKER { Description DESCRIPTION_UNIT_MOREY_STRIKER DefaultIcon ICON_UNIT_MOREY_STRIKER DefaultSprite SPRITE_MOREY_STRIKER Category UNIT_CATEGORY_UNDERSEA Attack 60 Defense 80 ZBRangeAttack 60 Firepower 4 Armor 4 MaxHP 10 ShieldCost 3500 PowerPoints 100 ShieldHunger 35 FoodHunger 0 MaxMovePoints 800 VisionRange 3 EnableAdvance ADVANCE_GENETICS BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_MOREY_STRIKER SoundSelect2 SOUND_SELECT2_MOREY_STRIKER SoundMove SOUND_MOVE_MOREY_STRIKER SoundAcknowledge SOUND_ACKNOWLEDGE_MOREY_STRIKER SoundCantMove SOUND_CANTMOVE_MOREY_STRIKER SoundAttack SOUND_ATTACK_MOREY_STRIKER SoundWork SOUND_WORK_MOREY_STRIKER SoundVictory SOUND_VICTORY_MOREY_STRIKER SoundDeath SOUND_DEATH_MOREY_STRIKER CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 45 UNIT_MOUNTED_ARCHER { Description DESCRIPTION_UNIT_MOUNTED_ARCHER DefaultIcon ICON_UNIT_MOUNTED_ARCHER DefaultSprite SPRITE_MOUNTED_ARCHER Category UNIT_CATEGORY_RANGED Attack 10 Defense 10 ZBRangeAttack 20 Firepower 1 Armor 1 MaxHP 10 ShieldCost 340 PowerPoints 100 ShieldHunger 3 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_HORSE_RIDING ObsoleteAdvance ADVANCE_INDUSTRIAL_REVOLUTION ObsoleteAdvance ADVANCE_TANK_WARFARE UpgradeTo UNIT_CAVALRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsMounted SoundSelect1 SOUND_SELECT1_MOUNTED_ARCHER SoundSelect2 SOUND_SELECT2_MOUNTED_ARCHER SoundMove SOUND_MOVE_MOUNTED_ARCHER SoundAcknowledge SOUND_ACKNOWLEDGE_MOUNTED_ARCHER SoundCantMove SOUND_CANTMOVE_MOUNTED_ARCHER SoundAttack SOUND_ATTACK_MOUNTED_ARCHER SoundWork SOUND_WORK_MOUNTED_ARCHER SoundVictory SOUND_VICTORY_MOUNTED_ARCHER SoundDeath SOUND_DEATH_MOUNTED_ARCHER CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 46 UNIT_NUCLEAR_SUBMARINE { Description DESCRIPTION_UNIT_NUCLEAR_SUBMARINE DefaultIcon ICON_UNIT_NUCLEAR_SUBMARINE DefaultSprite SPRITE_NUCLEAR_SUBMARINE Category UNIT_CATEGORY_UNDERSEA Attack 50 Defense 40 ZBRangeAttack 50 Firepower 4 Armor 3 MaxHP 10 ShieldCost 1800 PowerPoints 1850 ShieldHunger 18 FoodHunger 0 MaxMovePoints 500 VisionRange 3 EnableAdvance ADVANCE_NUCLEAR_POWER ObsoleteAdvance ADVANCE_GENETIC_TAILORING BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_NUCLEAR_SUBMARINE SoundSelect2 SOUND_SELECT2_NUCLEAR_SUBMARINE SoundMove SOUND_MOVE_NUCLEAR_SUBMARINE SoundAcknowledge SOUND_ACKNOWLEDGE_NUCLEAR_SUBMARINE SoundCantMove SOUND_CANTMOVE_NUCLEAR_SUBMARINE SoundAttack SOUND_ATTACK_NUCLEAR_SUBMARINE SoundWork SOUND_WORK_NUCLEAR_SUBMARINE SoundVictory SOUND_VICTORY_NUCLEAR_SUBMARINE SoundDeath SOUND_DEATH_NUCLEAR_SUBMARINE CanAttack: ShallowWater CanAttack: Sea CanAttack: Underwater CanBombard: Water CanCarry: SmallAir CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } CargoData { MaxCargo 2 Load SOUND_ID_SUBMARINE_LOAD Unload SOUND_ID_SUBMARINE_UNLOAD } } ############################################################ ## UNIT 47 UNIT_NUKE { Description DESCRIPTION_UNIT_NUKE DefaultIcon ICON_UNIT_NUKE DefaultSprite SPRITE_NUKE Category UNIT_CATEGORY_AERIAL Attack 1000 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 4000 PowerPoints 4000 ShieldHunger 50 FoodHunger 0 MaxMovePoints 2000 VisionRange 2 EnableAdvance ADVANCE_NUCLEAR_POWER ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 2000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity SingleUse IsSpecialForces Explodes SoundSelect1 SOUND_SELECT1_NUKE SoundSelect2 SOUND_SELECT2_NUKE SoundMove SOUND_MOVE_NUKE SoundAcknowledge SOUND_ACKNOWLEDGE_NUKE SoundCantMove SOUND_CANTMOVE_NUKE SoundAttack SOUND_ATTACK_NUKE SoundWork SOUND_WORK_NUKE SoundVictory SOUND_VICTORY_NUKE SoundDeath SOUND_DEATH_NUKE CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Air Size: Small VisionClass: Standard NuclearAttack { Sound SOUND_ID_NUCLEAR_ATTACK Effect SPECEFFECT_NUCLEAR_ATTACK } } ############################################################ ## UNIT 48 UNIT_OCEAN_CITY { Description DESCRIPTION_UNIT_OCEAN_CITY DefaultIcon ICON_UNIT_OCEAN_CITY DefaultSprite SPRITE_OCEAN_CITY Category UNIT_CATEGORY_GENERIC Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 0 ShieldCost 0 PowerPoints 1000 ShieldHunger 0 FoodHunger 0 MaxMovePoints 0 VisionRange 2 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 HasPopAndCanBuild CantBuild CityGrowthCoefficient 0.5 NoIndex GLHidden CantCaptureCity NeedsNoSupport SoundSelect1 SOUND_SELECT1_OCEAN_CITY SoundSelect2 SOUND_SELECT2_OCEAN_CITY SoundMove SOUND_MOVE_OCEAN_CITY SoundAcknowledge SOUND_ACKNOWLEDGE_OCEAN_CITY SoundCantMove SOUND_CANTMOVE_OCEAN_CITY SoundAttack SOUND_ATTACK_OCEAN_CITY SoundWork SOUND_WORK_OCEAN_CITY SoundVictory SOUND_VICTORY_OCEAN_CITY SoundDeath SOUND_DEATH_OCEAN_CITY CanAttack: Land CanAttack: Sea CanAttack: ShallowWater CanSee: Standard MovementType: Land MovementType: Sea MovementType: ShallowWater Size: Medium VisionClass: Standard Revolution { Sound SOUND_ID_REVOLUTION Effect SPECEFFECT_REVOLUTION } } ############################################################ ## UNIT 49 UNIT_PARATROOPER { Description DESCRIPTION_UNIT_PARATROOPER DefaultIcon ICON_UNIT_PARATROOPER DefaultSprite SPRITE_PARATROOPER Category UNIT_CATEGORY_ATTACK Attack 60 Defense 40 ZBRangeAttack 30 Firepower 3 Armor 1 MaxHP 10 ShieldCost 1400 PowerPoints 2500 ShieldHunger 14 FoodHunger 0 MaxMovePoints 300 VisionRange 2 EnableAdvance ADVANCE_ADV_INFANTRY_TACTICS UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces Paratrooper SoundSelect1 SOUND_SELECT1_PARATROOPER SoundSelect2 SOUND_SELECT2_PARATROOPER SoundMove SOUND_MOVE_PARATROOPER SoundAcknowledge SOUND_ACKNOWLEDGE_PARATROOPER SoundCantMove SOUND_CANTMOVE_PARATROOPER SoundAttack SOUND_ATTACK_PARATROOPER SoundWork SOUND_WORK_PARATROOPER SoundVictory SOUND_VICTORY_PARATROOPER SoundDeath SOUND_DEATH_PARATROOPER CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 50 UNIT_PIKEMEN { Description DESCRIPTION_UNIT_PIKEMEN DefaultIcon ICON_UNIT_PIKEMEN DefaultSprite SPRITE_PIKEMEN Category UNIT_CATEGORY_DEFENSE Attack 10 Defense 25 ZBRangeAttack 0 Firepower 2 Armor 1 MaxHP 10 ShieldCost 380 PowerPoints 200 ShieldHunger 4 FoodHunger 0 MaxMovePoints 100 VisionRange 1 EnableAdvance ADVANCE_FEUDALISM ObsoleteAdvance ADVANCE_FASCISM UpgradeTo UNIT_MACHINE_GUNNER UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy BonusAgainstMounted MountedBonus 0.5 SoundSelect1 SOUND_SELECT1_PIKEMEN SoundSelect2 SOUND_SELECT2_PIKEMEN SoundMove SOUND_MOVE_PIKEMEN SoundAcknowledge SOUND_ACKNOWLEDGE_PIKEMEN SoundCantMove SOUND_CANTMOVE_PIKEMEN SoundAttack SOUND_ATTACK_PIKEMEN SoundWork SOUND_WORK_PIKEMEN SoundVictory SOUND_VICTORY_PIKEMEN SoundDeath SOUND_DEATH_PIKEMEN CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 51 UNIT_PLASMA_DESTROYER { Description DESCRIPTION_UNIT_PLASMA_DESTROYER DefaultIcon ICON_UNIT_PLASMA_DESTROYER DefaultSprite SPRITE_PLASMA_DESTROYER Category UNIT_CATEGORY_NAVAL Attack 80 Defense 60 ZBRangeAttack 80 Firepower 4 Armor 5 MaxHP 10 ShieldCost 4500 PowerPoints 6000 ShieldHunger 45 FoodHunger 0 MaxMovePoints 800 VisionRange 4 EnableAdvance ADVANCE_PLASMA_WEAPONRY BombRounds 5 BombardRange 1 ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_PLASMA_DESTROYER SoundSelect2 SOUND_SELECT2_PLASMA_DESTROYER SoundMove SOUND_MOVE_PLASMA_DESTROYER SoundAcknowledge SOUND_ACKNOWLEDGE_PLASMA_DESTROYER SoundCantMove SOUND_CANTMOVE_PLASMA_DESTROYER SoundAttack SOUND_ATTACK_PLASMA_DESTROYER SoundWork SOUND_WORK_PLASMA_DESTROYER SoundVictory SOUND_VICTORY_PLASMA_DESTROYER SoundDeath SOUND_DEATH_PLASMA_DESTROYER CanAttack: Air CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanSee: Standard CanSee: Underwater Defend: Air MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 52 UNIT_SCOUT_SUB { Description DESCRIPTION_UNIT_SCOUT_SUB DefaultIcon ICON_UNIT_SCOUT_SUB DefaultSprite SPRITE_SCOUT_SUB Category UNIT_CATEGORY_UNDERSEA Attack 25 Defense 25 ZBRangeAttack 25 Firepower 3 Armor 1 MaxHP 10 ShieldCost 2500 PowerPoints 100 ShieldHunger 25 FoodHunger 0 MaxMovePoints 800 VisionRange 6 EnableAdvance ADVANCE_LIQUID_BREATHING_APPARATUS ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_SCOUT_SUB SoundSelect2 SOUND_SELECT2_SCOUT_SUB SoundMove SOUND_MOVE_SCOUT_SUB SoundAcknowledge SOUND_ACKNOWLEDGE_SCOUT_SUB SoundCantMove SOUND_CANTMOVE_SCOUT_SUB SoundAttack SOUND_ATTACK_SCOUT_SUB SoundWork SOUND_WORK_SCOUT_SUB SoundVictory SOUND_VICTORY_SCOUT_SUB SoundDeath SOUND_DEATH_SCOUT_SUB CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 53 UNIT_SEA_ENGINEER { Description DESCRIPTION_UNIT_SEA_ENGINEER DefaultIcon ICON_UNIT_SEA_ENGINEER DefaultSprite SPRITE_SEA_ENGINEER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 2500 PowerPoints 6000 ShieldHunger 25 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_NANO_ASSEMBLY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc SettleCityType UNIT_OCEAN_CITY CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_SEA_ENGINEER SoundSelect2 SOUND_SELECT2_SEA_ENGINEER SoundMove SOUND_MOVE_SEA_ENGINEER SoundAcknowledge SOUND_ACKNOWLEDGE_SEA_ENGINEER SoundCantMove SOUND_CANTMOVE_SEA_ENGINEER SoundAttack SOUND_ATTACK_SEA_ENGINEER SoundWork SOUND_WORK_SEA_ENGINEER SoundVictory SOUND_VICTORY_SEA_ENGINEER SoundDeath SOUND_DEATH_SEA_ENGINEER CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Settle: Water Size: Medium VisionClass: Underwater } ############################################################ ## UNIT 54 UNIT_SETTLER { Description DESCRIPTION_UNIT_SETTLER DefaultIcon ICON_UNIT_SETTLER DefaultSprite SPRITE_SETTLER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 740 PowerPoints 400 ShieldHunger 0 FoodHunger 0 MaxMovePoints 100 VisionRange 1 ObsoleteAdvance ADVANCE_ADV_URBAN_PLANNING ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc SettleCityType UNIT_CITY SettleSize 1 CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_SETTLER SoundSelect2 SOUND_SELECT2_SETTLER SoundMove SOUND_MOVE_SETTLER SoundAcknowledge SOUND_ACKNOWLEDGE_SETTLER SoundCantMove SOUND_CANTMOVE_SETTLER SoundAttack SOUND_ATTACK_SETTLER SoundWork SOUND_WORK_SETTLER SoundVictory SOUND_VICTORY_SETTLER SoundDeath SOUND_DEATH_SETTLER CanSee: Standard MovementType: Land MovementType: Mountain Settle: Land Settle: Mountain Size: Small VisionClass: Standard } ############################################################ ## UNIT 55 UNIT_SHIP_OF_THE_LINE { Description DESCRIPTION_UNIT_SHIP_OF_THE_LINE DefaultIcon ICON_UNIT_SHIP_OF_THE_LINE DefaultSprite SPRITE_SHIP_OF_THE_LINE Category UNIT_CATEGORY_NAVAL Attack 35 Defense 20 ZBRangeAttack 35 Firepower 2 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 950 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_NAVAL_TACTICS ObsoleteAdvance ADVANCE_MASS_PRODUCTION BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanExpel CanPillage CanPirate CantCaptureCity ExertsMartialLaw DeathEffectsHappy WoodenShip SoundSelect1 SOUND_SELECT1_SHIP_OF_THE_LINE SoundSelect2 SOUND_SELECT2_SHIP_OF_THE_LINE SoundMove SOUND_MOVE_SHIP_OF_THE_LINE SoundAcknowledge SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE SoundCantMove SOUND_CANTMOVE_SHIP_OF_THE_LINE SoundAttack SOUND_ATTACK_SHIP_OF_THE_LINE SoundWork SOUND_WORK_SHIP_OF_THE_LINE SoundVictory SOUND_VICTORY_SHIP_OF_THE_LINE SoundDeath SOUND_DEATH_SHIP_OF_THE_LINE CanAttack: Sea CanAttack: ShallowWater CanBombard: Water CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 56 UNIT_SLAVER { Description DESCRIPTION_UNIT_SLAVER DefaultIcon ICON_UNIT_SLAVER DefaultSprite SPRITE_SLAVER Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 480 PowerPoints 200 ShieldHunger 5 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_SLAVE_LABOR ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity VictoryEnslavement DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_SLAVER SoundSelect2 SOUND_SELECT2_SLAVER SoundMove SOUND_MOVE_SLAVER SoundAcknowledge SOUND_ACKNOWLEDGE_SLAVER SoundCantMove SOUND_CANTMOVE_SLAVER SoundAttack SOUND_ATTACK_SLAVER SoundWork SOUND_WORK_SLAVER SoundVictory SOUND_VICTORY_SLAVER SoundDeath SOUND_DEATH_SLAVER CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth SettlerSlaveRaids { Sound SOUND_ID_SETTLER_SLAVE_RAIDS Effect SPECEFFECT_SETTLER_SLAVE_RAIDS } SlaveRaids { Chance 0.75 DeathChance 0.5 Timer 2 Amount 4 Sound SOUND_ID_SLAVE_RAIDS Effect SPECEFFECT_SLAVE_RAIDS } } ############################################################ ## UNIT 57 UNIT_SPACE_CITY { Description DESCRIPTION_UNIT_SPACE_CITY DefaultIcon ICON_UNIT_SPACE_CITY DefaultSprite SPRITE_SPACE_CITY Category UNIT_CATEGORY_GENERIC Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 0 ShieldCost 0 PowerPoints 1000 ShieldHunger 0 FoodHunger 0 MaxMovePoints 0 VisionRange 2 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 HasPopAndCanBuild CantBuild CityGrowthCoefficient 0.5 NoIndex GLHidden CantCaptureCity NeedsNoSupport SoundSelect1 SOUND_SELECT1_SPACE_CITY SoundSelect2 SOUND_SELECT2_SPACE_CITY SoundMove SOUND_MOVE_SPACE_CITY SoundAcknowledge SOUND_ACKNOWLEDGE_SPACE_CITY SoundCantMove SOUND_CANTMOVE_SPACE_CITY SoundAttack SOUND_ATTACK_SPACE_CITY SoundWork SOUND_WORK_SPACE_CITY SoundVictory SOUND_VICTORY_SPACE_CITY SoundDeath SOUND_DEATH_SPACE_CITY CanAttack: Land CanSee: Standard MovementType: Land Size: Medium VisionClass: Standard Revolution { Sound SOUND_ID_REVOLUTION Effect SPECEFFECT_REVOLUTION } } ############################################################ ## UNIT 58 UNIT_SPACE_PLANE { Description DESCRIPTION_UNIT_SPACE_PLANE DefaultIcon ICON_UNIT_SPACE_PLANE DefaultSprite SPRITE_SPACE_PLANE Category UNIT_CATEGORY_AERIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 2250 PowerPoints 4000 ShieldHunger 25 FoodHunger 0 MaxMovePoints 1500 VisionRange 1 EnableAdvance ADVANCE_SPACE_FLIGHT ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 4500 IgnoreZOC NoZoc CantCaptureCity SpaceLaunch 3 DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_SPACE_PLANE SoundSelect2 SOUND_SELECT2_SPACE_PLANE SoundMove SOUND_MOVE_SPACE_PLANE SoundAcknowledge SOUND_ACKNOWLEDGE_SPACE_PLANE SoundCantMove SOUND_CANTMOVE_SPACE_PLANE SoundAttack SOUND_ATTACK_SPACE_PLANE SoundWork SOUND_WORK_SPACE_PLANE SoundVictory SOUND_VICTORY_SPACE_PLANE SoundDeath SOUND_DEATH_SPACE_PLANE CanCarry: SmallLand CanCarry: MedLand CanSee: Standard MovementType: Air Size: Large VisionClass: Standard CargoData { MaxCargo 5 Load SOUND_ID_SPACE_PLANE_LOAD Unload SOUND_ID_SPACE_PLANE_UNLOAD } } ############################################################ ## UNIT 59 UNIT_SPY { Description DESCRIPTION_UNIT_SPY DefaultIcon ICON_UNIT_SPY DefaultSprite SPRITE_SPY Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 860 PowerPoints 1500 ShieldHunger 8 FoodHunger 0 MaxMovePoints 300 VisionRange 3 EnableAdvance ADVANCE_NATIONALISM ObsoleteAdvance ADVANCE_NEURAL_INTERFACE ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CantCaptureCity DeathEffectsHappy IsSpecialForces DefendAgainstSpies 0.25 SoundSelect1 SOUND_SELECT1_SPY SoundSelect2 SOUND_SELECT2_SPY SoundMove SOUND_MOVE_SPY SoundAcknowledge SOUND_ACKNOWLEDGE_SPY SoundCantMove SOUND_CANTMOVE_SPY SoundAttack SOUND_ATTACK_SPY SoundWork SOUND_WORK_SPY SoundVictory SOUND_VICTORY_SPY SoundDeath SOUND_DEATH_SPY CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth InciteRevolution { Chance 0.25 EliteChance 0.35 DeathChance 0.5 Sound SOUND_ID_INCITE_REVOLUTION_SP Effect SPECEFFECT_INCITE_REVOLUTION } InvestigateCity { Chance 0.75 EliteChance 0.1 DeathChance 0.5 } PlantNuke { Chance 0.25 EscapeChance 0.25 Sound SOUND_ID_PLANT_NUKE_SP Effect SPECEFFECT_PLANT_NUKE } StealTechnology { RandomChance 0.35 SpecificChance 0.25 DeathChance 0.5 Sound SOUND_ID_STEAL_TECHNOLOGY_SP Effect SPECEFFECT_STEAL_TECHNOLOGY } } ############################################################ ## UNIT 60 UNIT_SPY_PLANE { Description DESCRIPTION_UNIT_SPY_PLANE DefaultIcon ICON_UNIT_SPY_PLANE DefaultSprite SPRITE_SPY_PLANE Category UNIT_CATEGORY_AERIAL Attack 10 Defense 20 ZBRangeAttack 10 Firepower 2 Armor 2 MaxHP 10 ShieldCost 2815 PowerPoints 5000 ShieldHunger 30 FoodHunger 0 MaxMovePoints 1000 VisionRange 6 EnableAdvance ADVANCE_AI_SURVEILLANCE ActiveDefenseRange 0 LossMoveToDmgNone NoFuelThenCrash MaxFuel 10000 IgnoreZOC NoZoc CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_SPY_PLANE SoundSelect2 SOUND_SELECT2_SPY_PLANE SoundMove SOUND_MOVE_SPY_PLANE SoundAcknowledge SOUND_ACKNOWLEDGE_SPY_PLANE SoundCantMove SOUND_CANTMOVE_SPY_PLANE SoundAttack SOUND_ATTACK_SPY_PLANE SoundWork SOUND_WORK_SPY_PLANE SoundVictory SOUND_VICTORY_SPY_PLANE SoundDeath SOUND_DEATH_SPY_PLANE CanAttack: Air CanSee: Standard CanSee: Underwater MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 61 UNIT_STEALTH_BOMBER { Description DESCRIPTION_UNIT_STEALTH_BOMBER DefaultIcon ICON_UNIT_STEALTH_BOMBER DefaultSprite SPRITE_STEALTH_BOMBER Category UNIT_CATEGORY_AERIAL Attack 80 Defense 80 ZBRangeAttack 95 Firepower 4 Armor 3 MaxHP 10 ShieldCost 3375 PowerPoints 6000 ShieldHunger 35 FoodHunger 0 MaxMovePoints 1000 VisionRange 4 EnableAdvance ADVANCE_ADVANCED_COMPOSITES BombRounds 5 BombardRange 1 ActiveDefenseRange 0 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 5000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_STEALTH_BOMBER SoundSelect2 SOUND_SELECT2_STEALTH_BOMBER SoundMove SOUND_MOVE_STEALTH_BOMBER SoundAcknowledge SOUND_ACKNOWLEDGE_STEALTH_BOMBER SoundCantMove SOUND_CANTMOVE_STEALTH_BOMBER SoundAttack SOUND_ATTACK_STEALTH_BOMBER SoundWork SOUND_WORK_STEALTH_BOMBER SoundVictory SOUND_VICTORY_STEALTH_BOMBER SoundDeath SOUND_DEATH_STEALTH_BOMBER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanBombard: Land CanBombard: Mountain CanBombard: Water CanCarry: SmallAir CanSee: Standard MovementType: Air Size: Medium VisionClass: Standard CargoData { MaxCargo 2 Load SOUND_ID_STEALTH_BOMBER_LOAD Unload SOUND_ID_STEALTH_BOMBER_UNLOAD } } ############################################################ ## UNIT 62 UNIT_STEALTH_FIGHTER { Description DESCRIPTION_UNIT_STEALTH_FIGHTER DefaultIcon ICON_UNIT_STEALTH_FIGHTER DefaultSprite SPRITE_STEALTH_FIGHTER Category UNIT_CATEGORY_AERIAL Attack 90 Defense 80 ZBRangeAttack 90 Firepower 5 Armor 3 MaxHP 10 ShieldCost 2815 PowerPoints 4000 ShieldHunger 30 FoodHunger 0 MaxMovePoints 1500 VisionRange 4 EnableAdvance ADVANCE_ADVANCED_COMPOSITES CanCounterBombard ActiveDefenseRange 1 EnableCarrierDefenses LossMoveToDmgNone NoFuelThenCrash MaxFuel 3000 IgnoreZOC NoZoc CanBeachAssault CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_STEALTH_FIGHTER SoundSelect2 SOUND_SELECT2_STEALTH_FIGHTER SoundMove SOUND_MOVE_STEALTH_FIGHTER SoundAcknowledge SOUND_ACKNOWLEDGE_STEALTH_FIGHTER SoundCantMove SOUND_CANTMOVE_STEALTH_FIGHTER SoundAttack SOUND_ATTACK_STEALTH_FIGHTER SoundWork SOUND_WORK_STEALTH_FIGHTER SoundVictory SOUND_VICTORY_STEALTH_FIGHTER SoundDeath SOUND_DEATH_STEALTH_FIGHTER CanAttack: Air CanAttack: Land CanAttack: Mountain CanAttack: Sea CanAttack: ShallowWater CanSee: Standard Defend: Air MovementType: Air Size: Medium VisionClass: Standard } ############################################################ ## UNIT 63 UNIT_SUBMARINE { Description DESCRIPTION_UNIT_SUBMARINE DefaultIcon ICON_UNIT_SUBMARINE DefaultSprite SPRITE_SUBMARINE Category UNIT_CATEGORY_UNDERSEA Attack 40 Defense 30 ZBRangeAttack 40 Firepower 3 Armor 2 MaxHP 10 ShieldCost 1200 PowerPoints 1500 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_OIL_REFINING ObsoleteAdvance ADVANCE_NUCLEAR_POWER BombRounds 5 BombardRange 1 ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanExpel CanPillage CanPirate CantCaptureCity DeathEffectsHappy IsSubmarine Explodes SoundSelect1 SOUND_SELECT1_SUBMARINE SoundSelect2 SOUND_SELECT2_SUBMARINE SoundMove SOUND_MOVE_SUBMARINE SoundAcknowledge SOUND_ACKNOWLEDGE_SUBMARINE SoundCantMove SOUND_CANTMOVE_SUBMARINE SoundAttack SOUND_ATTACK_SUBMARINE SoundWork SOUND_WORK_SUBMARINE SoundVictory SOUND_VICTORY_SUBMARINE SoundDeath SOUND_DEATH_SUBMARINE CanAttack: Sea CanAttack: Underwater CanAttack: ShallowWater CanBombard: Water CanSee: Standard CanSee: Underwater MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Underwater CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 64 UNIT_SWORDSMAN { Description DESCRIPTION_UNIT_SWORDSMAN DefaultIcon ICON_UNIT_SWORDSMAN DefaultSprite SPRITE_SWORDSMAN Category UNIT_CATEGORY_ATTACK Attack 20 Defense 10 ZBRangeAttack 0 Firepower 2 Armor 1 MaxHP 10 ShieldCost 460 PowerPoints 250 ShieldHunger 5 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_IRON_WORKING ObsoleteAdvance ADVANCE_INDUSTRIAL_REVOLUTION UpgradeTo UNIT_MACHINE_GUNNER UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_SAMURAI SoundSelect2 SOUND_SELECT2_SAMURAI SoundMove SOUND_MOVE_SAMURAI SoundAcknowledge SOUND_ACKNOWLEDGE_SAMURAI SoundCantMove SOUND_CANTMOVE_SAMURAI SoundAttack SOUND_ATTACK_SAMURAI SoundWork SOUND_WORK_SAMURAI SoundVictory SOUND_VICTORY_SAMURAI SoundDeath SOUND_DEATH_SAMURAI CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 65 UNIT_TANK { Description DESCRIPTION_UNIT_TANK DefaultIcon ICON_UNIT_TANK DefaultSprite SPRITE_TANK Category UNIT_CATEGORY_FLANKER Attack 50 Defense 35 ZBRangeAttack 80 Firepower 4 Armor 3 MaxHP 10 ShieldCost 2000 PowerPoints 2000 ShieldHunger 20 FoodHunger 0 MaxMovePoints 600 VisionRange 3 EnableAdvance ADVANCE_TANK_WARFARE ObsoleteAdvance ADVANCE_UNIFIED_PHYSICS ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsFlanker Explodes SoundSelect1 SOUND_SELECT1_TANK SoundSelect2 SOUND_SELECT2_TANK SoundMove SOUND_MOVE_TANK SoundAcknowledge SOUND_ACKNOWLEDGE_TANK SoundCantMove SOUND_CANTMOVE_TANK SoundAttack SOUND_ATTACK_TANK SoundWork SOUND_WORK_TANK SoundVictory SOUND_VICTORY_TANK SoundDeath SOUND_DEATH_TANK CanAttack: Land CanSee: Standard MovementType: Land Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 66 UNIT_TELEVANGELIST { Description DESCRIPTION_UNIT_TELEVANGELIST DefaultIcon ICON_UNIT_TELEVANGELIST DefaultSprite SPRITE_TELEVANGELIST Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 1000 ShieldHunger 12 FoodHunger 0 MaxMovePoints 400 VisionRange 2 EnableAdvance ADVANCE_MASS_MEDIA GovernmentType GOVERNMENT_THEOCRACY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 IgnoreZOC NoZoc CanBeExpelled CanBeSued CantCaptureCity DeathEffectsHappy IsSpecialForces IsTelevangelist Civilian SoundSelect1 SOUND_SELECT1_TELEVANGELIST SoundSelect2 SOUND_SELECT2_TELEVANGELIST SoundMove SOUND_MOVE_TELEVANGELIST SoundAcknowledge SOUND_ACKNOWLEDGE_TELEVANGELIST SoundCantMove SOUND_CANTMOVE_TELEVANGELIST SoundAttack SOUND_ATTACK_TELEVANGELIST SoundWork SOUND_WORK_TELEVANGELIST SoundVictory SOUND_VICTORY_TELEVANGELIST SoundDeath SOUND_DEATH_TELEVANGELIST CanSee: Standard CanSee: Stealth MovementType: Land MovementType: Mountain Size: Small VisionClass: Stealth CanSoothsay { Sound SOUND_ID_CAN_SOOTHSAY_TV Effect SPECEFFECT_CAN_SOOTHSAY } CauseUnhappiness { Chance 1 Timer 1 Amount 5 Sound SOUND_ID_CAN_SOOTHSAY_TV Effect SPECEFFECT_CAN_SOOTHSAY } ConvertCities { Chance 0.75 DeathChance 0.25 Sound SOUND_ID_CONVERT_CITIES_TV Effect SPECEFFECT_CONVERT_CITIES } IndulgenceSales { Sound SOUND_ID_INDULGENCE_SALES_TV Effect SPECEFFECT_INDULGENCE_SALES } } ############################################################ ## UNIT 67 UNIT_TROOP_SHIP { Description DESCRIPTION_UNIT_TROOP_SHIP DefaultIcon ICON_UNIT_TROOP_SHIP DefaultSprite SPRITE_TROOP_SHIP Category UNIT_CATEGORY_NAVAL Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 1200 ShieldHunger 12 FoodHunger 0 MaxMovePoints 500 VisionRange 2 EnableAdvance ADVANCE_INTERNAL_COMBUSTION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc CantCaptureCity DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_TROOP_SHIP SoundSelect2 SOUND_SELECT2_TROOP_SHIP SoundMove SOUND_MOVE_TROOP_SHIP SoundAcknowledge SOUND_ACKNOWLEDGE_TROOP_SHIP SoundCantMove SOUND_CANTMOVE_TROOP_SHIP SoundAttack SOUND_ATTACK_TROOP_SHIP SoundWork SOUND_WORK_TROOP_SHIP SoundVictory SOUND_VICTORY_TROOP_SHIP SoundDeath SOUND_DEATH_TROOP_SHIP CanCarry: SmallLand CanCarry: MedLand CanSee: Standard MovementType: Sea MovementType: ShallowWater Size: Large VisionClass: Standard CargoData { MaxCargo 5 Load SOUND_ID_TROOP_SHIP_LOAD Unload SOUND_ID_TROOP_SHIP_UNLOAD } } ############################################################ ## UNIT 68 UNIT_URBAN_PLANNER { Description DESCRIPTION_UNIT_URBAN_PLANNER DefaultIcon ICON_UNIT_URBAN_PLANNER DefaultSprite SPRITE_URBAN_PLANNER Category UNIT_CATEGORY_SETTLER Attack 0 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 1200 PowerPoints 100 ShieldHunger 12 FoodHunger 0 MaxMovePoints 200 VisionRange 2 EnableAdvance ADVANCE_ADV_URBAN_PLANNING ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 NoZoc SettleCityType UNIT_CITY SettleSize 3 CanBeExpelled CantCaptureCity DeathEffectsHappy BuildingRemovesAPop OnlyBuildOne IsSpecialForces Civilian SoundSelect1 SOUND_SELECT1_URBAN_PLANNER SoundSelect2 SOUND_SELECT2_URBAN_PLANNER SoundMove SOUND_MOVE_URBAN_PLANNER SoundAcknowledge SOUND_ACKNOWLEDGE_URBAN_PLANNER SoundCantMove SOUND_CANTMOVE_URBAN_PLANNER SoundAttack SOUND_ATTACK_URBAN_PLANNER SoundWork SOUND_WORK_URBAN_PLANNER SoundVictory SOUND_VICTORY_URBAN_PLANNER SoundDeath SOUND_DEATH_URBAN_PLANNER SettleBuilding IMPROVE_ACADEMY SettleBuilding IMPROVE_COURTHOUSE SettleBuilding IMPROVE_GRANARY SettleBuilding IMPROVE_SHRINE SettleBuilding IMPROVE_THEATER CanSee: Standard MovementType: Land MovementType: Mountain Settle: Land Settle: Mountain Size: Small VisionClass: Standard } ############################################################ ## UNIT 69 UNIT_WAR_WALKER { Description DESCRIPTION_UNIT_WAR_WALKER DefaultIcon ICON_UNIT_WAR_WALKER DefaultSprite SPRITE_WAR_WALKER Category UNIT_CATEGORY_RANGED Attack 50 Defense 40 ZBRangeAttack 95 Firepower 5 Armor 4 MaxHP 10 ShieldCost 3500 PowerPoints 100 ShieldHunger 35 FoodHunger 0 MaxMovePoints 500 VisionRange 4 EnableAdvance ADVANCE_CYBERNETICS BombRounds 5 BombardRange 1 CanCounterBombard ActiveDefenseRange 1 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy Explodes SoundSelect1 SOUND_SELECT1_WAR_WALKER SoundSelect2 SOUND_SELECT2_WAR_WALKER SoundMove SOUND_MOVE_WAR_WALKER SoundAcknowledge SOUND_ACKNOWLEDGE_WAR_WALKER SoundCantMove SOUND_CANTMOVE_WAR_WALKER SoundAttack SOUND_ATTACK_WAR_WALKER SoundWork SOUND_WORK_WAR_WALKER SoundVictory SOUND_VICTORY_WAR_WALKER SoundDeath SOUND_DEATH_WAR_WALKER CanAttack: Air CanAttack: Land CanAttack: Mountain CanBombard: Land CanBombard: Mountain CanBombard: Air CanSee: Standard Defend: Air MovementType: Land MovementType: Mountain Size: Medium VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 70 UNIT_WARRIOR { Description DESCRIPTION_UNIT_WARRIOR DefaultIcon ICON_UNIT_WARRIOR DefaultSprite SPRITE_WARRIOR Category UNIT_CATEGORY_ATTACK Attack 10 Defense 10 ZBRangeAttack 0 Firepower 1 Armor 1 MaxHP 10 ShieldCost 150 PowerPoints 100 ShieldHunger 1 FoodHunger 0 MaxMovePoints 100 VisionRange 2 EnableAdvance ADVANCE_TOOLMAKING #ObsoleteAdvance ADVANCE_GUNPOWDER UpgradeTo UNIT_SWORDSMAN UpgradeTo UNIT_INFANTRYMAN UpgradeTo UNIT_MACHINE_GUNNER UpgradeTo UNIT_HOVER_INFANTRY ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy SoundSelect1 SOUND_SELECT1_WARRIOR SoundSelect2 SOUND_SELECT2_WARRIOR SoundMove SOUND_MOVE_WARRIOR SoundAcknowledge SOUND_ACKNOWLEDGE_WARRIOR SoundCantMove SOUND_CANTMOVE_WARRIOR SoundAttack SOUND_ATTACK_WARRIOR SoundWork SOUND_WORK_WARRIOR SoundVictory SOUND_VICTORY_WARRIOR SoundDeath SOUND_DEATH_WARRIOR CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } ############################################################ ## UNIT 71 UNIT_Z_FREIGHT_TRANSPORT { Description DESCRIPTION_UNIT_WARRIOR DefaultIcon ICON_UNIT_FREIGHT_TRANSPORT DefaultSprite SPRITE_WARRIOR Category UNIT_CATEGORY_SPECIAL Attack 0 Defense 0 ZBRangeAttack 0 Firepower 0 Armor 0 MaxHP 10 ShieldCost 1200 PowerPoints 100 ShieldHunger 0 FoodHunger 0 MaxMovePoints 3 VisionRange 0 EnableAdvance ADVANCE_GLOBAL_ECONOMICS ActiveDefenseRange 0 MaxFuel 0 IsTrader SoundSelect1 SOUND_SELECT1_CARAVAN SoundSelect2 SOUND_SELECT2_CARAVAN SoundMove SOUND_MOVE_CARAVAN SoundAcknowledge SOUND_ACKNOWLEDGE_CARAVAN SoundCantMove SOUND_CANTMOVE_CARAVAN SoundAttack SOUND_ATTACK_CARAVAN SoundWork SOUND_WORK_CARAVAN SoundVictory SOUND_VICTORY_CARAVAN SoundDeath SOUND_DEATH_CARAVAN } ############################################################