; ; CIVILIZATION GAME DATA 8/6/98 ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 2 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 0 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 1 ; Settlers eat (govt >= Communism) 9 ; City size for first unhappiness at Chieftain level 30 ; Riot factor based on # cities (higher factor lessens the effect) 20 ; Aqueduct needed to exceed this size 30 ; Sewer System needed to exceed this size 40 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 8 ; Monarchy pays support for all units past this (max 8) 8 ; Communism pays support for all units past this (max 8) 8 ; Fundamentalism pays support for all units past this (max 8) 0 ; Communism is equivalent of this palace distance. 0 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 6 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 10 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 2 ; Value of each citizen to the Civilization Score. 50 ; Value of each wonder to the Civilization Score. 1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -1 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. -1 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts 1 ; Helicopters pick up huts 0=no 1=yes ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE War Transport, 0, 0, Fli, Lit, 0, 3 ; AFl 0 (Skaro Shuttle) (Imperial Shuttle) Research 1, 1, 0, nil, nil, 3, 1 ; Alp 1 (Generic) Survivalism, 0, 0, Csc, nil, 0, 2 ; Amp 2 (Survivalist) Astral Beacon, 0, 0, RR, nil, 3, 3 ; Ast 3 (Thal Tech) Special Weapons, 0, 0, RR, nil, 1, 2 ; Ato 4 (All Dalek Start Tech) (Skaro SWD) (Imperial SWD) Imperial Daleks, 0, 0, RR, nil, 0, 0 ; Aut 5 (Imperial Start Tech) Time Corridor, 0, 0, Cur, nil, 0, 1 ; Ban 6 (Doctor Tech) *******************,0, 0, no, no, 0, 0 ; Bri 7 (***********) Alien Minions, 0, 0, RR, nil, 3, 3 ; Bro 8 (Master Start Tech) (Cyber Soldier) (Cyber Gunner) (Sontaran Soldier) Infrastructure 1, 1, 0, nil, nil, 1, 3 ; Cer 9 (Generic) Schrellic Genetics, 0, 0, Sup, Med, 2, 1 ; Che 10 (Schrellic Dalek) Automatic Weapons, 0, 0, Gue, nil, 0, 2 ; Chi 11 (Gun Runner) Spatial Analysis 1, 0, 0, The, Uni, 3, 1 ; CoL 12 (Generic) Bazooka Weapons, 0, 5, RR, nil, 2, 2 ; CA 13 (Bazooka) Special Chassis, 0, 0, SE, nil, 3, 2 ; Cmb 14 (UNIT Tech) *******************,0, 0, no, no, 0, 0 ; Cmn 15 (***********) Duplication, 0, 0, Rob, Rfg, 2, 1 ; Cmp 16 (Dalek Trooper) Sabotage Squads, 0, 0, Chi, nil, 0, 2 ; Csc 17 (Hardman) *******************,0, 0, no, no, 0, 0 ; Cst 18 (***********) Alien Research, 0, 0, Inv, Alp, 1, 1 ; Cor 19 (UNIT Tech) TARDIS Reprogram, 0, 0, Eng, nil, 0, 1 ; Cur 20 (Doctor Tech) *******************,0, 0, no, no, 0, 0 ; Dem 21 (***********) Alien Acquisition, 0, 0, Ban, nil, 1, 2 ; Eco 22 (Doctor Tech) Taranium Core, 0, 0, RR, nil, 3, 3 ; E1 23 (Event Tech) Genius of Davros, 0, 0, RR, nil, 1, 0 ; E2 24 (Imperial Start Tech) TARDIS, 0, 0, RR, nil, 0, 1 ; Eng 25 (Doctor Start Tech) Quark Beam, 0, 0, E2, Las, 1, 2 ; Env 26 (Imperial Dalek Tech) The Human Factor, 0, 0, RR, nil, 3, 3 ; Esp 27 (Event Tech) Anti-Cyber Weapons, 4, 0, Eco, nil, 1, 2 ; Exp 28 (Au-79 Gold Rifle) Transmat Ability, 4, 0, RR, nil, 2, 3 ; Feu 29 (Intermap Travel) Transolar Craft, 0, 0, RR, nil, 0, 3 ; Fli 30 (All Dalek Start Tech) (Transolar Disk) (Imperial Disk) *******************,0, 0, no, no, 0, 0 ; Fun 31 (***********) Matrix Access, 0, 0, RR, nil, 3, 3 ; FP 32 (Event Tech) Dalek Genetics, 0, 0, RR, nil, 2, 1 ; Gen 33 (All Dalek Start Tech) Human Resistance, 0, 0, RR, nil, 0, 2 ; Gue 34 (Human Start Tech) Not Used, 0, 0, no, no, 0, 0 ; Gun 35 (***********) Thal Resistance, 0, 0, RR, nil, 3, 3 ; Hor 36 (Thal Start tech) Skaro Daleks, 0, 0, RR, nil, 2, 0 ; Ind 37 (Skaro Start Tech) Anti-Dalek Mission, 0, 0, RR, nil, 1, 1 ; Inv 38 (UNIT Start Tech) Gateway Fleet, 0, 5, RR, nil, 3, 3 ; Iro 39 (Master Bonus Tech) (Cyber Gunship) (Sontaran Elite) Shellfire Defence, 0, 5, RR, nil, 2, 2 ; Lab 40 (Field Gun) Hypercharged Laser, 0, 0, Ato, MT, 1, 2 ; Las 41 (Dalek Tech) The Master's Plan, 0, 0, RR, nil, 3, 3 ; Ldr 42 (Master Start Tech) Research 3, 0, 0, Wri, nil, 3, 1 ; Lit 43 (Generic) Auto-Assembly, 0, 0, RR, nil, 3, 0 ; Too 44 (All Dalek Start Tech) Emergency Design, 0, 0, Cor, nil, 1, 1 ; Mag 45 (UNIT Tech) Spatial Analysis 3, 0, 0, Mat, nil, 3, 1 ; Map 46 (Generic) Hyper Chronology 2, 0, 0, Pot, nil, 3, 1 ; Mas 47 (Generic) Spider Chassis, 0, 5, RR, nil, 3, 0 ; MP 48 (Spider Dalek) Spatial Analysis 2, 0, 0, CoL, nil, 3, 1 ; Mat 49 (Generic) Super Nutrients, 0, 0, Gen, Lit, 2, 1 ; Med 50 (Dalek Tech) Movellan Pact, 0, 0, RR, nil, 3, 3 ; Met 51 (Movellan Warrior) Fizzon Cannon, 0, 0, Ind, Las, 1, 2 ; Min 52 (Skaro Dalek Tech) *******************,0, 0, no, no, 0, 0 ; Mob 53 (***********) *******************,0, 0, no, no, 0, 0 ; Mon 54 (***********) Infrastructure 3, 2, 0, Mys, nil, 1, 3 ; MT 55 (Generic) Infrastructure 2, 1, 0, Cer, nil, 1, 3 ; Mys 56 (Generic) Trans-Neural Node, 0, 0, San, nil, 3, 1 ; Nav 57 (Generic) Destructor Uplink, 6,-2, E1, Esp, 3, 3 ; NF 58 (Super Weapon Unlock) Eye of Harmony, 0, 0, RR, nil, 3, 3 ; NP 59 (Event Tech) UNIT Command, 0, 0, RR, nil, 1, 1 ; Phi 60 (Rifleman) (Grenadier) Mini-Black Holes, 0, 0, Eco, nil, 1, 2 ; Phy 61 (Vortex Launcher) Hyper Chronology 3, 0, 0, Mas, nil, 3, 1 ; Pla 62 (Generic) Dematerialisation, 0, 0, Eco, nil, 1, 2 ; Plu 63 (Demat Cannon) Dalek Invasion, 0, 0, Plu, nil, 2, 0 ; PT 64 (Start Tech) Hyper Chronology 1, 0, 0, Sea, nil, 3, 1 ; Pot 65 (Generic) Landing Pads, 0, 0, RR, nil, 0, 3 ; Rad 66 (Generic) Twice Removed, 0, 0, no, no, 3, 1 ; RR 67 (Start Tech) Advanced Weapons, 0, 0, Min, nil, 1, 2 ; Rec 68 (Skaro Dalek Tech) Protonic Mutation, 0, 0, Che, nil, 2, 1 ; Ref 69 (Protonic Dalek) Biosynthetronics, 0, 0, Too, Uni, 3, 0 ; Rfg 70 (Dalek Tech) *******************,0, 0, no, no, 0, 0 ; Rep 71 (***********) Robotisation, 0, 0, RR, nil, 2, 1 ; Rob 72 (Dalek Tech) Astro-Thesial Drive,0, 0, Rec, Rfg, 3, 0 ; Roc 73 (Skaro Dalek Tech) Hyper Chronology 4, 0, 0, Pla, nil, 3, 1 ; San 74 (Generic) Spatial Analysis 4, 0, 0, Map, nil, 3, 1 ; Sea 75 (Generic) Strike Bomber, 0, 0, AFl, Uni, 0, 3 ; SFl 76 (Skaro Screamer) (Imperial Bomber) Aerial Weapons, 0, 0, Ato, ToG, 1, 2 ; Sth 77 (Skaro AWD) (Imperial AWD) Prototype Weapon, 0, 0, Inv, Wri, 3, 2 ; SE 78 (UNIT Tech) Movellan Viral Gun, 0, 0, Met, nil, 3, 3 ; Stl 79 (Viral Shocktroop) Destronic Drive, 0, 0, Env, nil, 3, 0 ; Sup 80 (Imperial Gunship) Rapid Fire Defence, 0, 5, Chi, nil, 0, 2 ; Tac 81 (Gun Runner) Infrastructure 4, 2, 0, MT, nil, 1, 3 ; The 82 (Generic) Anti-Grav Drive, 0, 0, RR, nil, 3, 0 ; ToG 83 (All Dalek Start Tech) *******************,0, 0, no, no, 0, 0 ; Tra 84 (***********) Research 4, 4, 0, Lit, nil, 3, 1 ; Uni 85 (Generic) Massive Gauss Gun, 0, 0, Cmb, nil, 3, 2 ; War 86 (UNIT Tech) Muto Alliance, 0, 0, RR, nil, 3, 3 ; Whe 87 (Thal Tech) Research 2, 2, 0, Alp, nil, 3, 1 ; Wri 88 (Generic) Reinforcements, 0, 0, nil, nil, 3, 3 ; ... 89 (Future Tech) Travel Machine I, 0, 0, RR, nil, 3, 0 ; U1 90 (Drone 1) Travel Machine II, 0, 0, U1, Lit, 3, 0 ; U2 91 (Drone 2) Travel Machine III, 0, 0, U2, Uni, 3, 0 ; U3 92 (Drone 3) Nuclear Protocols, 0, 0, RR, nil, 3, 3 ; X1 93 (Event Tech) Launch Codes, 0, 0, RR, nil, 3, 3 ; X2 94 (Event Tech) Nuclear Decoding, 6,-2, X1, X2, 3, 3 ; X3 95 (Super Weapon Unlock) Anti-Dalek Pathogen,0, 0, RR, nil, 3, 3 ; X4 96 (Event Tech) Bio-Viral Synthesis,0, 0, RR, nil, 3, 3 ; X5 97 (Event Tech) Movellan Virus, 6,-2, X4, X5, 3, 3 ; X6 98 (Super Weapon Unlock) Omega Search, 6,-2, NP, FP, 3, 3 ; X7 99 (Super Weapon Unlock) ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Command Zone, 10, 0, The, Repairs/Medical, 2, 1, nil, None, 0, 0, no, Comm-Net, 2, 1, Cer, Supplies/Upgrade, 8, 1, Cer, Records, 8, 1, Alp, Security, 8, 1, Wri, Defences, 8, 1, Mys, None, 0, 0, no, Power/Upgrade, 12, 2, Mys, UNIT Garrison, 12, 2, Phi, Database, 16, 2, Wri, None, 0, 0, no, Radio/Broadcast, 10, 4, MT, Spares/Resources, 20, 4, MT, Dalek Assembly Line, 32, 6, Too, Demat Shield, 20, 4, Plu, None, 0, 0, no, Dalek Mine, 16, 4, Too, None, 0, 0, no, Destronic Plant, 16, 2, Sup, Military/Upgrade, 16, 4, The, None, 0, 0, no, Drone-Hatchery, 8, 3, Rfg, Roboman Slaves, 10, 0, Rob, Imperial Lab, 16, 3, Aut, Rocket Battery, 10, 2, CA, None, 0, 0, no, None, 0, 0, no, None, 0, 0, no, None, 0, 0, no, Landing Zone, 16, 3, Rad, None, 0, 0, no, None, 0, 0, no, Transmat Beamer, 6, 4, Feu, None, 0, 0, no, None, 0, 0, no, None, 0, 0, no, Procurement, 60, 0, The, Biosynthetic Nutrients, 100, 0, Rfg, Movellan Laboratory, 100, 0, X6, Cyber Director Uplink, 200, 0, Iro, None, 0, 0, no, None, 0, 0, no, Master's TARDIS, 10, 0, nil, UNIT Defence Network, 100, 5, SE, Upgraded Dalek Cortex, 10, 0, no, Secret Weapon Factory, 10, 0, nil, None, 0, 0, no, Davros, 10, 0, nil, Logopolitan Mission, 10, 0, no, None, 0, 0, no, Artificial Solar Flare, 200, 0, X3, None, 0, 0, no, Anti-Dalek Bio-Attack, 200, 0, X6, UNIT Research Corps, 10, 0, nil, Imperial War Computer, 200, 5, Sup, Doctor's Mission, 100, 0, Eco, None, 0, 0, no, Anti-Dalek Pact, 10, 0, nil, Time Destructor, 200, 0, NF, Apocalypse Element, 10, 0, no, Hand of Omega, 200, 0, X7, Timelord Library Index, 10, 5, nil, Rangerscope, 200, 5, Rec, TARDIS Console, 10, 5, nil, Dalek Emperor, 10, 0, nil, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse nil, ; Great Library nil, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Slaves, nil, 0, 2.,0, 0a,0d, 1h,1f, 10,0, 1, no, 000000000000000 Machine Gun, nil, 0, 2.,0, 6a,5d, 6h,1f, 8,0, 1, Tac, 010000000010011 Resistor, nil, 0, 3.,0, 2a,2d, 3h,1f, 4,0, 1, Gue, 000000000000001 Sharpshot, nil, 0, 4.,0, 3a,3d, 3h,1f, 6,0, 1, Gue, 000000000000001 Gun Runner, nil, 0, 4.,0, 4a,4d, 4h,1f, 8,0, 0, Chi, 000000000000000 Hardman, nil, 0, 4.,0, 4a,4d, 5h,1f, 8,0, 1, Csc, 000000000000000 Survivalist, nil, 0, 5.,0, 5a,5d, 5h,2f, 9,0, 1, Amp, 000000000000001 Rebel Leader, nil, 0, 5.,0, 9a,6d, 5h,5f, 1,0, 0, no, 010000000010011 Roboman, Cmp, 0, 2.,0, 3a,3d, 6h,1f, 6,0, 1, Rob, 000100000000000 Refugees, nil, 0, 4.,0, 0a,1d, 3h,1f, 2,0, 0, Gue, 000000000000000 Rifleman, nil, 0, 5.,0, 4a,4d, 4h,2f, 9,0, 3, Inv, 000000000000010 Grenadier, nil, 0, 5.,0, 5a,4d, 4h,2f, 9,0, 3, Inv, 000000000000010 Brigadier, nil, 0, 5.,0, 9a,9d, 5h,5f, 1,0, 0, no, 010000000010011 Au-79 Gold Rifle,nil, 0, 5.,0, 9a,4d, 4h,6f, 14,0, 3, Exp, 010000001000011 Demat Cannon, nil, 0, 5.,0, 6a,6d, 6h,4f, 15,0, 3, Plu, 010000001000011 Vortex Launcher, nil, 0, 5.,0, 7a,4d, 7h,7f, 16,0, 3, Phy, 010000001000011 Field Gun, nil, 0, 2.,0, 6a,3d, 5h,3f, 10,0, 3, Lab, 000010001000000 Demat Tank, nil, 0, 6.,0, 9a,7d, 6h,8f, 1,0, 3, no, 000010000000001 Skaro Scout, nil, 1, 6.,0, 3a,3d, 3h,3f, 10,0, 3, ToG, 000000000010011 Imperial Scout, nil, 1, 7.,0, 3a,3d, 3h,3f, 10,0, 3, ToG, 000000000010011 Skaro Shuttle, nil, 1, 6.,0, 8a,6d, 5h,5f, 18,0, 0, AFl, 000000000010011 Imperial Shuttle,nil, 1, 7.,0, 8a,6d, 5h,5f, 19,0, 0, AFl, 000000000010011 Skaro SWD, nil, 0, 3.,0, 9a,5d, 4h,4f, 14,0, 0, Ato, 000000001000000 Dalek Drone 1, U2, 0, 4.,0, 5a,5d, 4h,4f, 10,0, 0, U1, 000000000000000 Dalek Drone 2, U3, 0, 4.,0, 6a,6d, 5h,5f, 11,0, 0, U2, 000000001000000 Dalek Drone 3, nil, 0, 4.,0, 7a,7d, 5h,5f, 12,0, 0, U3, 010000001000000 Dalek Devastator,nil, 0, 6.,0, 8a,6d, 5h,5f, 17,0, 3, Rec, 010000001000001 Skaro AWD, nil, 1, 6.,0, 7a,5d, 5h,5f, 14,0, 3, Sth, 010000001000011 Imperial AWD, nil, 1, 7.,0, 7a,5d, 5h,5f, 15,0, 3, Sth, 010000001000011 Imperial Gunship,nil, 1, 8.,0, 8a,5d, 5h,6f, 16,0, 0, Sup, 010000001000011 Skaro Screamer, nil, 1, 7.,0, 9a,5d, 6h,6f, 25,0, 0, SFl, 000000000010011 Imperial Bomber, nil, 1, 8.,0, 9a,5d, 6h,6f, 26,0, 0, SFl, 000000001010011 Spider Dalek, nil, 0, 3.,0, 7a,7d, 5h,5f, 14,0, 0, MP, 010001001000011 Chief Dalek, nil, 0, 4.,0, 5a,5d, 5h,5f, 1,0, 0, no, 000000001000011 Vintage Dalek, nil, 0, 4.,0, 8a,8d, 4h,4f, 1,0, 0, no, 010000001000011 Dalek Supreme, nil, 0, 4.,0, 9a,9d, 5h,5f, 1,0, 0, no, 010010001010000 Transolar Disk, nil, 1, 6.,0, 6a,4d, 4h,4f, 11,0, 3, Fli, 000000001010011 Imperial Disk, nil, 1, 7.,0, 6a,4d, 4h,4f, 12,0, 3, Fli, 000000001010011 Dalek Eradicator,nil, 1, 6.,0, 9a,7d, 5h,5f, 18,0, 3, Roc, 010000001010011 Imperial SWD, nil, 0, 3.,0, 9a,5d, 4h,4f, 14,0, 0, Ato, 000000001000000 Imperial Drone 1,U2, 0, 4.,0, 5a,5d, 4h,4f, 10,0, 0, U1, 000000000000000 Imperial Drone 2,U3, 0, 4.,0, 6a,6d, 5h,5f, 11,0, 0, U2, 000000001000001 Imperial Drone 3,nil, 0, 4.,0, 7a,7d, 5h,5f, 12,0, 0, U3, 010000001000011 Schrellic Dalek, nil, 0, 4.,0, 8a,8d, 5h,5f, 17,0, 3, Che, 010000001000011 Protonic Dalek, nil, 0, 4.,0, 9a,9d, 5h,5f, 18,0, 3, Ref, 010000001010011 Cyber Gunship, nil, 1, 9.,0, 9a,8d, 6h,6f, 16,0, 0, Iro, 010000001000011 Defence Turret, nil, 0, 0.,0, 7a,7d, 6h,1f, 8,0, 1, Eng, 010000000000011 Master, nil, 0, 6.,0, 7a,7d, 5h,5f, 1,0, 3, no, 010000000010011 Deathly Master, nil, 0, 4.,0, 7a,7d, 5h,5f, 1,0, 3, no, 010000000010011 Bazooka, nil, 0, 3.,0, 9a,3d, 5h,2f, 12,0, 1, CA, 000000001010011 Dalek Trooper, nil, 0, 4.,0, 6a,6d, 6h,1f, 9,0, 1, Cmp, 000100000000010 Cmdr. Lytton, nil, 0, 4.,0, 9a,9d, 5h,5f, 1,0, 0, no, 000100000000011 Sontaran Soldier,nil, 0, 4.,0, 8a,6d, 6h,1f, 9,0, 0, Bro, 010010000000011 Sontaran Elite, nil, 0, 4.,0, 9a,6d, 6h,3f, 1,0, 0, Iro, 010010000010011 Cyber Soldier, nil, 0, 3.,0, 5a,5d, 6h,1f, 7,0, 1, Bro, 000010000000011 Cyber Gunner, nil, 0, 3.,0, 9a,5d, 6h,2f, 9,0, 0, Bro, 000010000000011 Cyber Leader, nil, 0, 3.,0, 9a,9d, 6h,1f, 1,0, 0, no, 010010000010011 Muto, nil, 0, 3.,0, 7a,3d, 4h,4f, 6,0, 0, Whe, 000010000000000 Thal Soldier, nil, 0, 4.,0, 5a,5d, 6h,2f, 9,0, 0, Hor, 000010000000011 Thal Leader, nil, 0, 4.,0, 7a,6d, 6h,4f, 1,0, 3, no, 010000000010011 Movellan Warrior,nil, 0, 4.,0, 6a,6d, 6h,3f, 9,0, 0, Met, 000100000000010 Viral Shocktroop,nil, 0, 4.,0, 6a,6d, 6h,6f, 10,0, 0, Stl, 001100000000011 K-9, nil, 0, 4.,0, 6a,6d, 6h,3f, 1,0, 0, no, 010000000000011 1st Doctor, nil, 0, 4.,0, 9a,9d, 5h,5f, 1,0, 1, no, 010010000000011 2nd Doctor, nil, 0, 4.,0, 9a,9d, 6h,5f, 1,0, 1, no, 010010000000011 3rd Doctor, nil, 0, 4.,0, 9a,9d, 5h,5f, 1,0, 1, no, 010010000000011 4th Doctor, nil, 0, 5.,0, 9a,9d, 6h,5f, 1,0, 1, no, 010010000000011 5th Doctor, nil, 0, 5.,0, 9a,9d, 6h,5f, 1,0, 1, no, 010010000000011 6th Doctor, nil, 0, 5.,0, 9a,9d, 6h,5f, 1,0, 1, no, 010010000000011 7th Doctor, nil, 0, 5.,0, 9a,9d, 5h,5f, 1,0, 1, no, 010010000000011 8th Doctor, nil, 0, 5.,0, 9a,9d, 5h,5f, 1,0, 1, no, 010010000000011 9th Doctor, nil, 0, 5.,0, 9a,9d, 5h,5f, 1,0, 1, no, 010010000010011 Susan Foreman, nil, 0, 4.,0, 6a,6d, 6h,3f, 1,0, 0, no, 010000000000011 Jamie McCrimmon, nil, 0, 4.,0, 7a,7d, 5h,5f, 1,0, 1, no, 010010000000011 Sarah Jane Smith,nil, 0, 4.,0, 6a,6d, 6h,3f, 1,0, 0, no, 010000000000011 Romana, nil, 0, 4.,0, 8a,8d, 5h,5f, 14,0, 3, no, 010000000000011 Vislor Turlough, nil, 0, 6.,0, 4a,4d, 5h,5f, 1,0, 3, no, 010000000000011 Ace, nil, 0, 4.,0, 6a,6d, 6h,3f, 1,0, 0, no, 010010000000011 Captain Jack, nil, 0, 5.,0, 6a,6d, 6h,3f, 1,0, 0, no, 010010000000011 Rose, nil, 0, 5.,0, 6a,6d, 6h,3f, 1,0, 0, no, 010010000000011 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Roadway, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Drt Trees, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Pln Dirt, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs Silo Wall, 3,3, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; For Houses, 3,6, 2,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Hil Walls, 3,4, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Mou Paved, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Tun Paved, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Industry, 3,6, 1,2,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Swa Silo Door, 2,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Jun Canal, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Crater, 4,4, 0,0,0, More Trees, 1,2, 1,2,0, Grassland, 1,2, 2,1,0, Weak Spot, 1,2, 1,1,0, Crater, 4,4, 0,0,0, Panel, 4,2, 1,1,0, Craters, 4,4, 0,0,0, Craters, 4,4, 0,0,0, Debris, 3,3, 0,0,0, Gems, 2,3, 1,0,4, Bones, 1,2, 0,0,0, Crater, 4,4, 0,0,0, More Trees, 1,2, 1,2,0, Grassland, 1,2, 2,1,0, Weak Spot, 1,2, 1,1,0, Wreckage, 4,4, 0,0,0, Iron, 3,6, 0,4,0, Crater, 3,3, 0,0,0, Crater, 3,3, 0,0,0, Ruins, 3,2, 0,0,0, Fruit, 2,3, 4,0,1, Bones, 1,2, 0,0,0, @TERRAIN1 Rad Wastes, 4,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Drt Dust Plains,3,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Pln Hard Dirt, 2,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs Petrified, 3,3, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; For Walls, 2,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Hil Drammankin, 3,6, 0,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Mou Paved, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Tun Paved, 1,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Dalek Tech, 1,2, 1,2,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Swa Wrecks, 4,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Jun Mutant Lake,2,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Toxaemia, 4,2, 0,0,0, Stones, 4,2, 0,0,0, Grassland, 1,2, 2,1,0, Wreck, 4,2, 0,0,0, Panel, 4,2, 0,0,0, Radiation, 4,2, 0,0,0, Static, 4,2, 0,0,0, Static, 4,2, 0,0,0, Vertex Dome,1,2, 1,2,2, Craters, 2,2, 0,0,0, Bones, 2,2, 0,0,0, Death Dust, 2,2, 0,0,0, Rubble, 2,2, 0,0,0, Grassland, 1,2, 2,1,0, Bones, 2,2, 0,0,0, Panel, 4,2, 0,0,0, Ravine, 4,2, 0,0,0, Static, 4,2, 0,0,0, Static, 4,2, 0,0,0, Power Node, 1,2, 1,2,2, War Graves, 4,2, 0,0,0, Mutant, 4,2, 0,0,0, @TERRAIN2 Space, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Drt Deck, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Pln Armour Deck,4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs Bio Support,4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; For Controls, 4,2, 1,1,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Hil Bulkhead, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Mou Panel, 4,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Tun Panel, 4,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Panel, 4,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Swa Dalek Tech, 1,2, 1,2,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Jun Mutant Lake,2,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Power Node, 1,2, 1,2,2, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Power Node, 1,2, 1,2,2, Tech, 1,2, 0,1,0, @TERRAIN3 Space, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Drt Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Pln Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Grs Bookshelf, 4,2, 1,1,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; For Walls, 2,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, yes, ; Hil TARDIS Tech,1,2, 1,2,1, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Mou Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Tun Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Gla Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Swa Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Jun Floor, 4,2, 1,1,0, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, Tech, 1,2, 0,1,0, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Totalitarian, Leader, Leader Humanitarian, Leader, Leader Dalek Empire, Emperor, Emperor Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 4, Creator, Creator Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Emperor, Emperor Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, Abe Lincoln, E. Roosevelt, 0, 5, 3, Americans, American, -1, 0, 1, Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, Genghis Khan, Bortei, 0, 7, 2, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 3, Celts, Celtic, -1, 1, 0, Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 3, Sioux, Sioux, 0, 0, 0, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Build Transporter, j Go to, G @DIFFICULTY Drone Roboman Trooper Companion Brigadier Timelord @ATTITUDES Unified Friendly Cordial Receptive Neutral Reserved Icy Hostile Enraged @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 4 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 0 ; U1 0 ; U2 0 ; U3 0 ; X1 0 ; X2 0 ; X3 0 ; X4 0 ; X5 0 ; X6 0 ; X7 @LEADERS2 00000000 ;Romans, Roman, 0, 1, 1, 00000000 ;Babylonians, Babylonian, -1, -1, 1, 00000000 ;Germans, German, 1, -1, 1, 00000000 ;Egyptians, Egyptian, 0, 0, 1, 00000000 ;Americans, American, -1, 0, 1, 00000000 ;Greeks, Greek, 0, 1, -1, 00000000 ;Indians, Indian, -1, -1, 0, 00000000 ;Russians, Russian, 1, 0, -1, 00000000 ;Zulus, Zulu, 1, 0, 0, 00000000 ;French, French, 1, 1, 1, 00000000 ;Aztecs, Aztec, 0, -1, 1, 00000000 ;Chinese, Chinese, 0, 0, 1, 00000000 ;English, English, 0, 1, 0, 00000000 ;Mongols, Mongol, 1, 1, -1, 00000000 ;Celts, Celtic, -1, 1, 0, 00000000 ;Japanese, Japanese, 1, -1, -1, 00000000 ;Vikings, Viking, 1, 1, 0, 00000000 ;Spanish, Spanish, -1, 1, -1, 00000000 ;Persians, Persian, 0, -1, 0, 00000000 ;Carthaginians, Carthaginian, 0, 0, -1, 00000000 ;Sioux, Sioux, 0, 0, 0, 00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; B) 'not allowed on map' mask: 1 - not allowed on map ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; D) 'build transport site' mask: 1: can; 0: can't for each site type ; E) 'use transport site' mask: 1: can; 0: can't for each site type ; F) native transport ability: 1: can; 0: can't for each map relationship type ; G) General flags ; 00000001 invisible until attack: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 impassable terrain override: 1 - override impassable terrain ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Workers 00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Machine Gun 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Resistor 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Sharpshot 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Gun Runner 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Hardman 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Survivalist 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Rebel Leader 00001010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Roboman 00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Refugees 01000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Rifleman <<<>>> 01000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Grenadier <<<>>> 00000100, 00000000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Brigadier <<<>>> 00000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Au-79 Gold Rifle <<<>>> 00000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Demat Cannon <<<>>> 00000100, 00001000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Vortex Launcher <<<>>> 00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Field Gun 00000100, 00000000,-1, 0000000000000000,0000000000110100,0000000000000000, 10000010 ;Demat Tank <<<>>> 00001000, 00000000,-1, 0000000000000001,0000000000000000,0000000000001011, 10000000 ;Skaro Scout <<<>>> 00000010, 00000000,-1, 0000000000000010,0000000000000000,0000000000001011, 10000000 ;Imperial Scout <<<>>> 00001000, 00000000,-1, 0000000000000000,0000000000000001,0000000000000000, 10010100 ;Skaro Shuttle <<<>>> 00000010, 00000000,-1, 0000000000000000,0000000000000010,0000000000000000, 10010100 ;Imperial Shuttle <<<>>> 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Skaro SWD 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Dalek Drone 1 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Dalek Drone 2 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Dalek Drone 3 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Dalek Devastator 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100 ;Skaro AWD 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100 ;Imperial AWD 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100 ;Imperial Gunship 00001000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10010100 ;Skaro Screamer <<<>>> 00000010, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10010100 ;Imperial Bomber <<<>>> 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Spider Dalek 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Chief Dalek 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Red Commander 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000001, 10000010 ;Dalek Supreme 00001000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000100 ;Transolar Disk <<<>>> 00000010, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000100 ;Imperial Disk <<<>>> 00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100 ;Dalek Eradicator 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Imperial SWD 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Imperial Drone 1 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Imperial Drone 2 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Imperial Drone 3 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Schrellic Dalek 00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Protonic Dalek 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000011, 10000000 ;Cyber Gunship 11110100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Defence Turret 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Master 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Deathly Master 00100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Bazooka 00001010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Dalek Trooper 00001010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Cmdr. Lytton 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Sontaran Soldier 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Sontaran Elite 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Cyber Soldier 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;Cyber Gunner 10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;Cyber Leader 00010000, 00000000,-1, 0000000000000000,0000000000001000,0000000000000000, 10000000 ;Muto 00010000, 00000000,-1, 0000000000000000,0000000000001000,0000000000000000, 10000000 ;Thal Soldier 00010000, 00000000,-1, 0000000000000000,0000000000001000,0000000000000000, 10000010 ;Thal Leader 00010000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000010 ;Movellan Warrior 00010000, 00000000,-1, 0000000000000000,0000000000001011,0000000000000000, 10000010 ;Viral Shocktroop 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;K-9 <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;1st Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;2nd Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;3rd Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;4th Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;5th Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;6th Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;7th Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;8th Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;9th Doctor <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Susan Foreman <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Jamie McCrimmon <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Sarah Jane Smith <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Romana <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Vislor Turlough <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Ace <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Captain Jack <<<>>> 01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000110100, 10000010 ;Rose <<<>>> ;Map0 - Earth ;Map1 - Skaro ;Map2 - Saucer ;Map3 - Tardis @MAP_TRANSPORT_RELATIONSHIPS 0,1 ; 0/1 (Earth-Skaro) 0,2 ; 1/2 (Earth-Saucer) 0,3 ; 2/3 (Earth-Tardis) 1,2 ; 3/1 (Skaro-Saucer) 1,3 ; 4/2 (Skaro-Tardis) 2,3 ; 5/3 (Saucer-Tardis) 0,0 ; 6/1 0,0 ; 7/2 0,0 ; 8/3 0,0 ; 9/1 0,0 ; 10/2 0,0 ; 11/3 0,0 ; 12/1 0,0 ; 13/2 0,0 ; 14/3 0,0 ; 15/1 ; map, primary unit type, secondary unit type @INITIAL_SETTINGS 0,0,3 ;Romans 0,0,3 ;Babylonians 0,0,3 ;Germans 0,0,3 ;Egyptians 0,0,3 ;Americans 0,0,3 ;Greeks 0,0,3 ;Indians 0,0,3 ;Russians 0,0,3 ;Zulus 0,0,3 ;French 0,0,3 ;Aztecs 0,0,3 ;Chinese 0,0,3 ;English 0,0,3 ;Mongols 0,0,3 ;Celts 0,0,3 ;Japanese 0,0,3 ;Vikings 0,0,3 ;Spanish 0,0,3 ;Persians 0,0,3 ;Carthaginians 0,0,3 ;Sioux @SOUNDS ; Workers MG.wav ; Machine Gun BAT.wav ; Resistor OLDRIFLE.wav ; Sharpshot AUTO.wav ; Gun Runner SHOTGUN.wav ; Hardman OLDRIFLE.wav ; Survivalist BRIG.wav ; Rebel Leader ROBOMAN.wav ; Roboman ; Refugees RIFLE.wav ; Rifleman AUTO.wav ; Grenadier BRIG.wav ; Brigadier GOLDGUN.wav ; Au-79 Gold Rifle DEMATGUN.wav ; Demat Cannon VORTEX.wav ; Vortex Launcher ATG.wav ; Field Gun LASERTANK.wav ; Demat Tank SCOUT.wav ; Skaro Scout SCOUT.wav ; Imperial Scout SHUTTLE.wav ; Skaro Shuttle SHUTTLE.wav ; Imperial Shuttle SWD.wav ; Skaro SWD DALEK.wav ; Dalek Drone 1 DALEK.wav ; Dalek Drone 2 DALEK.wav ; Dalek Drone 3 UBERDALEK.wav ; Dalek Devastator AWD.wav ; Skaro AWD AWD.wav ; Imperial AWD IMPGUNSHIP.wav ; Imperial Gunship DALBOMBER.wav ; Skaro Screamer DALBOMBER.wav ; Imperial Bomber SPIDER.wav ; Spider Dalek CHIEFDALEK.wav ; Chief Dalek VINATGE.wav ; Vintage Dalek SUPREME.wav ; Dalek Supreme DISK.wav ; Transolar Disk DISK.wav ; Imperial Disk UBERDALEK.wav ; Dalek Eradicator SWD.wav ; Imperial SWD IMPDALEK.wav ; Imperial Drone 1 IMPDALEK.wav ; Imperial Drone 2 IMPDALEK.wav ; Imperial Drone 3 SCHRELLIC.wav ; Schrellic Dalek PROTDALEK.wav ; Protonic Dalek CYGUNSHIP.wav ; Cyber Gunship TURRET.wav ; Defence Turret MASTER.wav ; Master DEADMASTER.wav ; Deathly Master BAZOOKA ; Bazooka LASER.wav ; Dalek Trooper LASPISTOL.wav ; Cmdr. Lytton SONTAR.wav ; Sontaran Soldier SONTAR.wav ; Sontaran Elite CYBERSOLD.wav ; Cyber Soldier CYBERGUN.wav ; Cyber Gunner CYBERLEAD.wav ; Cyber Leader MUTO.wav ; Muto THAL.wav ; Thal Soldier THAL.wav ; Thal Leader MOVELLAN.wav ; Movellan Warrior VIRUS.wav ; Viral Shocktroop K9.wav ; K-9 1STDOCTOR.wav ; 1st Doctor 2NDDOCTOR.wav ; 2nd Doctor 3RDDOCTOR.wav ; 3rd Doctor 4THDOCTOR.wav ; 4th Doctor 5THDOCTOR.wav ; 5th Doctor 6THDOCTOR.wav ; 6th Doctor 7THDOCTOR.wav ; 7th Doctor 8THDOCTOR.wav ; 8th Doctor 9THDOCTOR.wav ; 9th Doctor FIGHT.wav ; Susan Foreman COMP.wav ; Jamie McCrimmon FIGHT.wav ; Sarah Jane Smith FIGHT.wav ; Romana COMP.wav ; Vislor Turlough BAT.wav ; Ace JACK.wav ; Captain Jack FIGHT.wav ; Rose @RIVERS River, ; map 1 River, ; map 2 River, ; map 3 River, ; map 4 ; please do not remove this line