;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
30      ; Riot factor based on # cities (higher factor lessens the effect)
12      ; Aqueduct needed to exceed this size
18      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
1       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
1       ; Fundamentalism pays support for all units past this
16      ; Communism is equivalent of this palace distance.
1       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
3       ; Max paradrop range
1       ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Arms Industry,      0, 0,  Ind, nil, 0, 0    ; AFl		0
M48 MBT,            0, 0,  War, Rep, 2, 0    ; Alp
105mm Tank Gun,     0, 0,  Alp, nil, 2, 0    ; Amp
M60 MBT,            0, 0,  Amp, nil, 2, 0    ; Ast
Rural Mobilization, 0, 0,  Rep, nil, 2, 4    ; Ato
Ferry Boats,        0, 0,  Rep, nil, 2, 4    ; Aut		5
T-55 MBT,           0, 0,  War, Cmn, 3, 0    ; Ban
Civil Engineering,  0, 0,  nil, nil, 0, 2    ; Bri
115mm Tank Gun,     0, 0,  Ban, nil, 3, 0    ; Bro
Nationalism,        0, 0,  Phi, nil, 0, 1    ; Cer
T-62 MBT,           0, 0,  Bro, nil, 3, 0    ; Che		10
125mm Tank Gun,     0, 0,  Che, nil, 3, 0    ; Chi
T-72 MBT,           0, 0,  Chi, nil, 3, 3    ; CoL
West German Aid,    0, 0,  Ast, Uni, 0, 0    ; CA
SP Artillery,       0, 0,  War, Uni, 1, 0    ; Cmb
Libyan Jamahiriya,  0, 0,  PT,  no,  3, 4    ; Cmn		15
Advanced Computers, 0, 0,  Uni, nil, 0, 4    ; Cmp
Soviet Support,     0, 0,  Cmn, Esp, 3, 3    ; Csc
NA,                 0, 0,  no,  no,  0, 0    ; Cst
U.S. Support,       0, 0,  Rep, Tra, 2, 3    ; Cor
Banking,            0, 0,  Ind, nil, 2, 1    ; Cur		20
NA,                 0, 0,  no,  no,  0, 0    ; Dem
Capitalism,         0, 0,  Ind, nil, 3, 1    ; Eco
SAM Missiles,       0, 0,  Eng, nil, 1, 0    ; E1
Electronics,        0, 0,  nil, nil, 0, 4    ; E2
Advanced Rockets,   0, 0,  Cmb, Cmp, 1, 0    ; Eng		25
NA,                 0, 0,  no,  no,  0, 0    ; Env
Cuban Support,      0, 0,  Cmn, nil, 1, 3    ; Esp
NA,                 0, 0,  no,  no,  0, 0    ; Exp
Air Warfare,        0, 0,  AFl, nil, 3, 2    ; Feu
F-4 Fighter,        0, 0,  Feu, Rep, 3, 2    ; Fli		30
NA,                 0, 0,  no,  no,  0, 0    ; Fun
TF-30 Turbofan,     0, 0,  Fli, nil, 0, 2    ; FP
F-111 Fighter,      0, 0,  FP,  nil, 3, 2    ; Gen
NA,                 0, 0,  no,  no,  0, 0    ; Gue
NA,                 0, 0,  no,  no,  0, 0    ; Gun		35
F-14 Fighter,       0, 0,  Map, nil, 2, 3    ; Hor
Economics,          0, 0,  nil, nil, 1, 1    ; Ind
Israeli Support,    0, 0,  Tac, Rep, 1, 4    ; Inv
MiG-23 Fighter,     0, 0,  Feu, Cmn, 3, 2    ; Iro
Foxfire Radar,      0, 0,  Iro, nil, 1, 2    ; Lab		40
MiG-25 Fighter,     0, 0,  Lab, nil, 3, 2    ; Las
RD-33 Turbofan,     0, 0,  Las, nil, 0, 2    ; Ldr
Bus Service,        0, 0,  Med, nil, 0, 1    ; Lit
MiG-29 Fighter,     0, 0,  Ldr, nil, 3, 2    ; Too
Police Protection,  0, 0,  Med, nil, 0, 1    ; Mag		45
AIM-9P Sidewinder,  0, 0,  Gen, nil, 1, 0    ; Map
British Support,    0, 0,  Cmp, Rep, 0, 0    ; Mas
NA,                 0, 0,  no,  no,  0, 0    ; Mob
Iranian Assistance, 0, 0,  nil, Cmn, 0, 0    ; Mat
Civic Services,     0, 0,  Phi, nil, 0, 1    ; Med		50
DPRK Support,       0, 0,  Eng, Cmn, 0, 0    ; Met
Zimbabwean Aid,     0, 0,  Bro, Cmn, 0, 0    ; Min
NA,                 0, 0,  no,  no,  0, 0    ; Mob
NA,                 0, 0,  no,  no,  0, 0    ; Mon
Television,         0, 0,  E2,  nil, 2, 2    ; MT		55
NA,                 0, 0,  no,  no,  0, 0    ; Mys
NA,                 0, 0,  no,  no,  0, 0    ; Nav
Motorbikes,         0, 0,  Lit, nil, 0, 2    ; NF
NA,                 0, 0,  no,  no,  0, 0    ; NP
Philosophy,         0, 0,  nil, nil, 0, 1    ; Phi		60
NA,      	    0, 0,  no,  no,  0, 0    ; Phy
NA,                 0, 0,  no,  no,  0, 0    ; Pla
Twice Removed,      0, 0,  no,  no,  0, 0    ; Plu
Mediterranean Conflict,0,0,Plu, nil, 0, 0    ; PT
NA,                 0, 0,  no,  no,  0, 0    ; Pot		65
NA,                 0, 0,  no,  no,  0, 0    ; Rad
NA,                 0, 0,  no,  no,  0, 0    ; RR
NA,                 0, 0,  no,  no,  0, 0    ; Rec
NA,                 0, 0,  no,  no,  0, 0    ; Ref
NA,                 0, 0,  no,  no,  0, 0    ; Rfg		70
Republic of Malta,  0, 0,  PT,  no,  2, 4    ; Rep
NA,                 0, 0,  no,  no,  0, 0    ; Rob
NA,                 0, 0,  no,  no,  0, 0    ; Roc
Urban Planning,     0, 0,  Sea, nil, 0, 1    ; San
Zoning Boards,      0, 0,  Med, nil, 0, 1    ; Sea		75
Health Services,    0, 0,  Med, nil, 0, 1    ; SFl
Postal Service,     0, 0,  Med, nil, 0, 1    ; Sth
NA,                 0, 0,  no,  no,  0, 0    ; SE
NA,                 0, 0,  no,  no,  0, 0    ; Stl
NA,                 0, 0,  no,  no,  0, 0    ; Sup		80
Defense Computers,  0, 0,  Cmp, nil, 1, 2    ; Tac
Leisure Goods,      0, 0,  Tra, nil, 3, 1    ; The
NA,                 0, 0,  no,  no,  0, 0    ; ToG
Consumer Society,   0, 0,  Eco, nil, 3, 1    ; Tra
Computer Science,   0, 0,  E2,  nil, 0, 4    ; Uni		85
Armoured Warfare,   0, 0,  AFl, nil, 0, 0    ; War
NA,                 0, 0,  no,  no,  0, 0    ; Whe
Education,          0, 0,  Phi, nil, 0, 1    ; Wri
New Research,       1, 0,  nil, nil, 3, 0    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1		90
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3		95
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7		99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    no, 
Government,               20, 0,    Cer,
Armory,                   4,  2,    AFl,
Food Storage,             4,  1,    Bri,
Tavern,                   6,  1,    Eco,
Branch Bank,              6,  1,    Cur, 
Public Library,           6,  2,    Wri,
Police Service,           6,  2,    Mag,
AT Defence,               6,  0,    Bri,
Zoning Board,             6,  2,    Sea,
Tourist Hotels,           10, 3,    Eco,
TV Transmitter,           10, 3,    MT, 
High School,              12, 3,    Wri,
,                         16, 4,    no, 
Clinic,                   10, 4,    SFl,
Light Industry,           20, 4,    Ind,
,                         32, 6,    no, 
,                         20, 4,    no, 
,                         20, 2,    no, 
War Production,           20, 6,    AFl,
,                         24, 4,    no, 
,                         16, 2,    no, 
Shopping Mall,            16, 4,    Tra,
City Planning,            12, 3,    San,
,                          8, 3,    no, 
Bus Station,              10, 5,    Lit,
,                         16, 3,    no, 
SAM Site,                 16, 6,    E1,  
,                          8, 1,    no, 
,                         32, 4,    no, 
Fishing Harbor,           4,  1,    Bri,
,                         16, 3,    no, 
,                         16, 3,    no, 
Post Office,              4,  2,    Sth,
,                         8,  3,    no, 
,                         8,  0,    no, 
,                         16, 0,    no, 
,                         32, 0,    no, 
(Commerce),               80, 0,    nil,
,                         20, 0,    no, 
,                         20, 0,    no, 
Cirkewwa Ferry Terminal,  80, 0,    Aut,
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
Valletta Harbor,          80, 0,    Bri, 
,                         30, 0,    no, 
,                         30, 0,    no, 
University of Malta,      80, 0,    Wri,
,                         20, 0,    no, 
St. Paul's Cathedral,     80, 0,    Phi,
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
Luqa Airport,             80, 0,    E2,
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 
,                         30, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;   
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineer,               Cmn, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, Bri, 000000000000010
Maltese Infantry,       Cmn, 0,  1.,0,  4a,2d,  2h,1f,  4,0,  1, Rep, 000000001000000
Rural Militia,          Cmn, 0,  1.,0,  3a,1d,  2h,2f,  2,0,  1, Ato, 000001001000011
British SAS,            Cmn, 0,  2.,0,  5a,3d,  2h,1f,  8,0,  0, Mas, 000011101000011
Libyan Infantry,        Rep, 0,  1.,0,  4a,2d,  2h,1f,  4,0,  1, Cmn, 000000001000000
Iranian Infantry,       Rep, 0,  2.,0,  5a,2d,  2h,1f,  6,0,  0, Mat, 000000001000000
ZANU Brigade,           Rep, 0,  1.,0,  3a,1d,  1h,1f,  2,0,  0, Min, 000001101000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
M113,                   Cmn, 0,  2.,0,  6a,2d,  3h,2f,  6,0,  0, War, 000000000000100
BMP-2,                  Rep, 0,  2.,0,  5a,3d,  3h,2f,  6,0,  0, War, 000000000000100
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  0, no,  000000000000000
M48,                    Cmn, 0,  2.,0,  6a,3d,  3h,2f,  8,0,  0, Alp, 000000000000000
M60,                    Cmn, 0,  2.,0,  8a,4d,  3h,3f, 10,0,  0, Ast, 000000000000000
Leopard 2,              Cmn, 0,  2.,0, 10a,5d,  4h,3f, 12,0,  0, CA,  000000000000000
T-55,                   Rep, 0,  2.,0,  5a,2d,  2h,2f,  6,0,  0, Ban, 000000000000000
T-62,                   Rep, 0,  2.,0,  8a,3d,  3h,2f,  8,0,  0, Che, 000000000000000
T-72,                   Rep, 0,  2.,0, 11a,5d,  3h,3f, 10,0,  0, CoL, 000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
M109,                   Cmn, 0,  1.,0,  8a,2d,  2h,3f,  8,0,  0, Cmb, 000000001000000
BM-24,                  Rep, 0,  1.,0,  7a,1d,  2h,3f,  8,0,  0, Met, 000000001000000
M270 MLRS,              Cmn, 0,  1.,0, 10a,2d,  2h,4f, 12,0,  0, Eng, 000000001000000
Centurion,              Ind, 0,  2.,0,  5a,3d,  2h,2f,  6,0,  0, War, 000000000000000
F-4,                    Cmn, 1,  8.,2,  5a,3d,  2h,2f, 12,0,  0, Fli, 000000001010011
F-111,                  Cmn, 1, 10.,2,  7a,3d,  2h,2f, 15,0,  0, Gen, 000000001010011
F-14,                   Cmn, 1, 14.,2, 10a,4d,  3h,3f, 18,0,  0, Hor, 000000001010011
MiG-23,                 Rep, 1, 10.,2,  7a,3d,  2h,2f, 11,0,  0, Iro, 000000001010011
MiG-25,                 Rep, 1, 12.,2,  8a,3d,  2h,2f, 13,0,  0, Las, 000000001010011
MiG-29,                 Rep, 1, 16.,2, 12a,4d,  2h,3f, 17,0,  0, Too, 000000001010011
IAF Elite F-4,          Cmn, 1, 16.,2,  9a,4d,  3h,2f, 20,0,  0, Inv, 000000001010011
Cuban MiG-27,           Rep, 1, 10.,2,  8a,4d,  3h,2f, 18,0,  0, Esp, 000000001010011
Cuban Army,             Rep, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Esp, 000000001000000
Ferry Boat,             Cmn, 2,  8.,0,  0a,1d,  2h,1f, 10,6,  1, Aut, 000000000000000
Troop Transport,        Rep, 2,  7.,0,  0a,2d,  2h,1f,  8,5,  1, Cmn, 000000000000000
U.S. Army,              Cmn, 0,  1.,0,  5a,3d,  2h,3f, 10,0,  0, Cor, 000011001000011
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
Type 81 Rockets,        Rep, 1, 10.,0,  8a,1d,  1h,3f,  4,0,  0, Met, 000000001000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
Goods Truck,            nil, 0,  2.,0,  0a,1d,  1h,1f,  6,0,  7, The, 000000000000010
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000
None,                   no,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  1, no,  000000000000000

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Beach,         1,2,  1,1,1,   no,  0, 0, 0,   yes, 1, 5,  0,  no,    ; Drt
Plains,        1,2,  1,1,1,   yes, 2, 5, 1,   no,  0, 0,  0,  no,    ; Pln
Grass,         1,2,  2,1,1,   yes, 2, 5, 2,   no,  0, 0,  0,  no,    ; Grs
Woods,         2,3,  1,2,1,   Pln, 0,10, 1,   no,  0, 0,  0,  no,    ; For
Hills,         2,4,  1,0,1,   no,  0, 0, 0,   yes, 4,10,  1,  no,    ; Hil
Steep Hills,   3,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  no,    ; Mou
Hotels,        1,3,  2,4,6,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Urban,         1,3,  6,6,8,   no,  0, 0, 0,   yes, 2,15,  3,  no,    ; Gla
Farms,         1,2,  8,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Industry,      1,3,  0,8,4,   no,  0, 0, 0,   yes, 2,10,  0,  no,    ; Jun
Ocean,         1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Palms,         1,2,  2,1,2,
Sheep,         1,2,  3,1,3,
Grass,         1,2,  2,1,1,
Logging,       2,3,  0,4,2,
Coal,          2,4,  0,5,4,
Gold,          3,6,  0,1,10,
Casino,        1,3,  0,2,14,
Businesses,    1,3,  1,1,4,
Cannery,       1,2,  1,4,0,
Warehouses,    1,3,  0,10,8,
Fishing Boat,  1,2,  3,0,2,
Rocks,         1,2,  1,1,1,
Wheat,         1,2,  3,1,2,
Grass,         1,2,  2,1,1,
Trees,         2,3,  1,3,2,
Iron,          2,4,  0,3,6,
Diamonds,      3,6,  0,2,16,
Shops,         1,2,  0,4,8,
Offices,       1,3,  0,4,0,
Processing,    1,2,  3,0,4,
Manufacturing, 1,3,  0,12,4,
Shipping,      1,2,  0,4,4,




@GOVERNMENTS
[Not availible.],        Mr.,         Ms.
[Not availible.],      Emperor,     Empress
[Not availible.],       King,        Queen
Jamahiriya,     Leader,      Leader
[Not availible.], High Priest, High Priestess
Republic,       President,   President,
[Not availible.],      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Edward Adami,       Livia,               0, 1, 1, Republic of Malta,      Maltese,       0,  0,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Internationals,   International,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Muammar Qadaffi,   Elizabeth I,         1, 6, 3, Libyan Jamahiriya,     Libyan,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
T-Shirts,
Radios,
Records,
Refrigerators,
Video Cassettes,
Telephones,
Magazines,
Microwaves,
Soft Drinks,
Laserdiscs,
TVs,
VCRs,
Computers,
Video Games,
Gasoline,
Motorbikes,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Farns,        I
Build Industry,     m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Lieutenant
Captain
Major
Colonel
General
Field Marshal

@ATTITUDES
Hated
Hated
Hated
Hated
Hated
Hated
Hated
Hated
Hated













