SpeedSim.exe:
~~~~~~~~~~~~~~
v0.9.4.0b
	- new: raid list: this is a new feature for easy planning
		   more attacks
		   -> add/delete over '+' / '-' in 'Raid List'
		   -> switching over '->' or '<-' or in the popup with
		      a right mouse button click
	- transparency setable for the popup (Win2k/XP only)
	- popup restores now automatically if you restore SpeedSim
	- sorted the options dialog a bit better
	- Ship technologies are now saved with the fleet
	- moons are now detected in espionage reports and can be set
	  (check 'M' in the battle result)
	  in popup e.g.  [1:111:1M] if moon has been detected
	- added espionage probe in ToolTip for theoretic plunder
	- many bugfixes and minor changes

v0.9.3.1b
	- you can switch between old and new shield calculation
	  (only change, if you know, what you do!)
	- now the coordinates should be fully visible in all cases
	- it is possible to choose the ship used for theoretic plunder
	- now a tooltip shows up in the lines of the battle result the 
	  text is cut
	- minor fixes

v0.9.3.0b
	- corrected IRC address
	- new popup which is in foreground that you wont forget how many ships
	  you took :)
	- languages now switchable over the menu
	- added popup that contains information about your target and your 
	  attacking fleet (thx to "eXcezZ" for background)
	- reset wave state now also next to "Prepare for next wave"
	- now possible to set an option that defense units less then 10
	  will be rebuilted completely
	- text in battle result wont blur anymore when no skin is turned on
	  and you move the content
	- new point on fleet menu "Reset All Fleets" to remove all fleets from
	  ACS fleet slots
	- you can switch between ACS fleet slots via [Ctrl]+[left]/[right]
	- updated various skinning stuff

v0.9.2.5b
	- you can minimize SpeedSim now to the system tray
	- SpeedSim can now popup automatically if a OGame text has been copied
	  into the clipboard
	- fix with rebuild factor of defense
	- new options: autostart SpeedSim, minimize on start, allow only one
	  instance
	- technologies now extra over menu saveable
	- completely rewrote save system, new file name: SpeedSim.cfg
	- you can name options and fleets now
	- first 5 options can be switched via [Ctrl]+[Num]
	- new instace of SpeedSim via [Ctrl]+[N] startable
	- show extended options via [F4]

v0.9.2.1b
	- skins work again
	- rebuild rate of defense will be now constant after saving options

v0.9.2.0b
	- added menu where you can save now more then 1 fleet / options
	- fixed smaller memory leaks in skinning system
	- it was possible to add defense to ACS defenders
	- 5-times faster speed (for german SpeedUni - affects only flying 
	  time)
	- its possible to add different positions for ACS attackers, to 
	  get a correct fuel consumption
	- created new dialog for choosing language
	- added verifications for skin and language files
	- total win now also in balance

v0.9.1.1b
	- problem with Win 9x/ME fixed

v0.9.1.0b
	- combat results are now sorted out when supervising the clipboard
	- fix when switching fleets
	- small alignment
	- now technologies aren't loaded if you read in a combat report before starting SpeedSim
	- fixed memory leak
	- SpeedSim looks now a bit better with activated XP-Style
	- internal changes to Unicode
	- removed "Old RF values"
	- smaller fixes
	- reduced file size

v0.9.0.1b
	- added "Own RapidFire"
	- fixed hang up when stopping simulations
	
v0.9.0.0b
	- activated alliance combat system (currently only in some german universes)
	- minor improvements

v0.8.9.9b
	- small cargo ship wont disappear anymore

v0.8.9.8b
	- additions for alliance combat system
	- added new language strings
	- lots of fixes

v0.8.9.5b
	- added possibility to change font for your skin
	- balance now accessable over the message box again
	- changed tab order
	- adjusted some edit fields
	- added dialog to edit scan reports
	- if a language file is loaded now the english website will be 
	  opened instead if the german

v0.8.9.0b
	- fixed Combobox
	- Updater points to new server
	- added some language strings
	- fixed skinning bug with transparent buttons
	- the speedsim homepage should open now in a new window


SpeedKernel.dll
~~~~~~~~~~~~~~~~
v0.9.4.0b
	- reduced memory usage
	- moon detection in espionage reports
	- implemented changed fuel calculation
	- improved reading in combat reports
	- in theoretical plunder the needed number of ships is now
	  calculated correctly
	- fixed wave attacks

v0.9.3.1b
	- corrected RF of death stars against sol. sats/esp. probes
	- added change of speed of bomber and small cargo when you reach
	  a specific engine level (OGame 0.69c)
	- "Rebuild defense if it's less then 10" works correctly now

v0.9.3.0b
	- fixed very small RF bug
	- small change in reading in own fleets
	- digits after decimal point are now shown only if needed in combat
	  report tables
	- internal changes

v0.9.2.5b
	- foreign characters can be outputtet correctly in combat reports
	  if a codepage is specified
	- minor improvements in reading in routines
	- fixed rounding in combat reports

v0.9.2.1b
	- fixed bug with reading in esp. reports
	- changed shield calculation back to old version
	- minor fixes

v0.9.2.0b
	- battle result is shown now also when battle is aborted
	- its possible to read in the technologies from research menu in OGame
	- improved reading in combat reports
	- rebuild rate for defense is now adjustable
	- changed fuel calculation to OGame v0.68 algorithm (switchable)

v0.9.1.1b
	- fixed bug with the techs in alliance combat system
	- fixed bug in reading out language strings

v0.9.1.0b
	- improved reading in combat reports
	- changed rebuilding for defense to 80%
	- internal changes to Unicode

v0.9.0.1b
	- "preparing next wave" fixed
	- added functionality to read rapidfire values from a file
	
v0.9.0.0b
	- reading functions improved; cause less errors
	- techs from combat reports will be ccalculated from the table if they aren't given

v0.8.9.9b
	- fixed balance bug
	- bug with more simulations fixed (for more than 1000)
	- corrected table in combat reports

v0.8.9.8b
	- changes for OGame v0.65 (check "v0.60-RF" for old RapidFire & shield system)
	- improved reading routines
	- changes for alliance combat system
	- many fixes

v0.8.9.5b
	- added RapidFire option for buggy ogame version
	- reading in battle reports works again
	- edited kernel's structure
	- added various functions

v0.8.9.2b
	- fixed shield bug (thx to Nepenthes)

v0.8.9.1b
	- fixed RF of RIPs versus fleet

v0.8.9.0b
	- DLL now much smaller
	- changed kernel structure
	- bug with cancelling a fight fixed
	- small bug fixes
