; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; @COSMIC 1 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 1 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 18 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 2 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 100 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 20 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 0 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; ;In this scenario AI doesnt research, so all are zeroed: ;exceptions: The Big One and Pork Barrel (future tech) ; ; Epoch, category ;0,0 Mobility ;0,1 Offense ;0,2 Defense ;1,0 Infrastructure ;1,1 Happiness / Multipurpose ;2,0 Happiness ;2,1 Growth ;2,2 Money ;2,3 Production ;2,4 Science ;3,0 Victory project ;3,1 Special event ;3,2 Enemy ;3,3 Misc @CIVILIZE Special, 0,0, no, no, 3, 3 ; 0 AFl Internets, 0,0, AFl, nil, 0, 1 ; 1 Alp Doubles lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 2 Amp Defeat NIMBYs, 0,0, AFl, nil, 3, 1 ; 3 Ast Function changed, 0,0, AFl, nil, 3, 3 ; 4 Ato Superstring Elementals, 0,0, E1, nil, 0, 1 ; 5 Aut Modern Cities, Population Pollute MMORPGS, 0,0, Alp, MT, 0, 2 ; 6 Ban Engineering, 0,0, AFl, nil, 1, 0 ; 7 Bri Bridges Stem Cells, 0,0, Pla, nil, 0, 1 ; 8 Bro Talk Radio, 0,0, AFl, nil, 3, 2 ; 9 Cer Temples function Filtration, 0,0, Exp, MP, 1, 0 ; 10 Che Liveable Cities, 0,0, Exp, Rfg, 2, 1 ; 11 Chi Changes barbarian types EA Games, 0,0, AFl, nil, 3, 1 ; 12 CoL Virtual Communities, 0,0, CoL, Ban, 2, 2 ; 13 CA Human Customization, 0,0, Ban, Bro, 0, 0 ; 14 Cmb Real World Gaming, 0,0, Rfg, CA, 1, 1 ; 15 Cmn Communism, more partisans, cathedrals-1 G-1000 Technology, 0,0, AFl, nil, 3, 1 ; 16 Cmp Robots, 0,0, Cmb, Cmp, 0, 0 ; 17 Csc Changes barbarian types ~~~~~~~~, 0,0, no, no, 3, 4 ; 18 Cst Forts Quantum Fizzix, 0,0, MP, nil, 0, 0 ; 19 Cor Five Year Plans, 0,0, Che, Chi, 2, 1 ; 20 Cur Flower Power, 0,0, AFl, nil, 0, 2 ; 21 Dem Democracy, Courthouse+1 Public Art, 0,0, Rfg, Gue, 0, 2 ; 22 Eco Artificial Particles, 0,0, Csc, Cor, 0, 0 ; 23 E1 Open Source, 0,0, Feu, Cmn, 2, 0 ; 24 E2 Colosseums+1, Modern Cities Creative Reuse, 0,0, Tra, CA, 1, 0 ; 25 Eng Transit Alternatives, 0,0, Exp, Tra, 2, 3 ; 26 Env Pop pollution down LLNL Atomic Secrets, 0,0, AFl, nil, 3, 1 ; 27 Esp Sustainability, 0,0, Dem, Bri, 1, 0 ; 28 Exp Transforming Continuing Education, 0,0, Cur, Phi, 2, 4 ; 29 Feu Cyborgs, 0,0, Che, Csc, 0, 1 ; 30 Fli Bible Thumping, 0,0, AFl, nil, 3, 2 ; 31 Fun Fundamentalism ~~~~~~~~, 0,0, no, no, 3, 4 ; 32 FP no meltdown, spaceship fast UC Marin, 0,0, Feu, Csc, 2, 4 ; 33 Gen Cohousing, 0,0, Mob, nil, 0, 2 ; 34 Gue partisans, diff barbarians ~DoNotUse~, 0,0, no, no, 3, 4 ; 35 Gun Musketeer obsolescence, barbarian change G-X Technology, 0,0, AFl, nil, 3, 1 ; 36 Hor Modern Economy, 0,0, AFl, nil, 2, 2 ; 37 Ind Industrial Cities Decriminalization, 0,0, Eco, Tra, 1, 1 ; 38 Inv Renaissance People, no tech from hut Onngh Yanngh, 0,0, Gue, nil, 2, 3 ; 39 Iro Changes barbarian types Giant Mecha, 0,0, Gen, Hor, 0, 1 ; 40 Lab Transmutation, 0,0, Eng, E1, 2, 3 ; 41 Las Global Planning, 0,0, Lit, E2, 2, 4 ; 42 Ldr Changes barbarian types Cultural Industry, 0,0, Eco, Cmn, 2, 2 ; 43 Lit Double lit demographics Maritime Housing, 0,0, Ldr, NP, 2, 1 ; 44 Too Extrasensory Perception,0,0, Lit, Med, 0, 2 ; 45 Mag Good Triremes Teleportation, 0,0, Lab, Uni, 1, 0 ; 46 Map Map trading Fenwick Tower, 0,0, Too, nil, 2, 1 ; 47 Mas Nanotechnology, 0,0, Pla, Bri, 0, 0 ; 48 MP More pop pollution Electronic Jury, 0,0, Inv, Uni, 2, 0 ; 49 Mat Neuroscience, 0,0, Cmn, Fli, 1, 1 ; 50 Med Halve disease demographics Telekinesis, 0,0, Mag, Map, 0, 2 ; 51 Met World Government, 0,0, Sup, nil, 3, 0 ; 52 Min Multiculturalism, 0,0, AFl, nil, 2, 0 ; 53 Mob No sea barbarians, sells barracks ~~~~~~~~, 0,0, no, no, 3, 4 ; 54 Mon Monarchy Mass Culture, 0,0, AFl, nil, 2, 2 ; 55 MT Cathedrals Neoconservatism, 0,0, AFl, nil, 3, 2 ; 56 Mys Temples better Demigod Project, 0,0, Met, Sup, 0, 1 ; 57 Nav Good Triremes Crystals, 0,0, Las, Nav, 2, 3 ; 58 NF uranium as trade item Fuel Cells, 0,0, Env, Esp, 0, 0 ; 59 NP Fast ships Comedy of the Commons, 0,0, Gue, Ban, 2, 4 ; 60 Phi Renaissance People, free advance Artiticial Reality, 0,0, Uni, Met, 2, 2 ; 61 Phy Genetics, 0,0, AFl, nil, 0, 2 ; 62 Pla more population pollution Distro Intelligence, 0,0, Min, Mat, 2, 3 ; 63 Plu Crystal Mines, 0,0, AFl, nil, 3, 1 ; 64 PT Rochdale III, 0,0, Plu, Mas, 2, 1 ; 65 Pot ~~~~~~~~, 0,0, no, no, 3, 4 ; 66 Rad airbase ~~~~~~~~, 0,0, no, no, 2, 3 ; 67 RR Railroads Age of Plenty, 0,0, NF, PT, 3, 0 ; 68 Rec Arcane Arcana, 0,0, AFl, nil, 3, 1 ; 69 Ref Urban Design, 0,0, Ind, Ast, 2, 1 ; 70 Rfg Farmland ~~~~~~~~, 0,0, no, no, 3, 0 ; 71 Rep Republic Life Energy, 0,0, Nav, Ref, 0, 2 ; 72 Rob Levitation, 0,0, Pot, NF, 0, 1 ; 73 Roc Global Citizenship, 0,0, Plu, Sea, 3, 0 ; 74 San less pop pollution Age of Empowerment, 0,0, Rec, Rob, 0, 1 ; 75 Sea Good Triremes Ominous Rumbling Noises,0,0, AFl, nil, 3, 3 ; 76 SFl The Big One, 8,0, SFl, nil, 3, 3 ; 77 Sth Social Security, 0,0, AFl, nil, 3, 3 ; 78 SE Power Struggles, 0,0, AFl, nil, 3, 3 ; 79 Stl Technocracy, 0,0, Ldr, Mat, 3, 0 ; 80 Sup ~~~~~~~~, 0,0, no, no, 3, 4 ; 81 Tac Televangelism, 0,0, AFl, nil, 3, 2 ; 82 The Cathedrals+1 ~~~~~~~~, 0,0, no, no, 3, 4 ; 83 ToG Neighborhood Planning, 0,0, Rfg, Mob, 1, 1 ; 84 Tra enables display of goods Artificial Intelligence,0,0, E2, Med, 0, 0 ; 85 Uni double lit demographics ~~~~~~~~, 0,0, no, no, 3, 4 ; 86 War Cannot be built, 0,0, AFl, nil, 3, 3 ; 87 Whe ~~~~~~~~, 0,0, no, no, 3, 4 ; 88 Wri double lit demographics Pork Barrel, 1,0, nil, nil, 3, 3 ; 89 ... future tech Second Amendment, 0,0, AFl, nil, 3, 2 ; 90 U1 Warmongering, 0,0, AFl, nil, 3, 2 ; 91 U2 10th Crusade, 0,0, AFl, nil, 3, 2 ; 92 U3 Second Coming, 0,0, AFl, nil, 3, 2 ; 93 X1 Cheech Wizardry, 0,0, AFl, nil, 3, 1 ; 94 X2 Armageddon, 0,0, AFl, nil, 3, 2 ; 95 X3 ~~~~~~~~, 0,0, no, no, 0, 0 ; X4 ~~~~~~~~, 0,0, no, no, 0, 0 ; X5 ~~~~~~~~, 0,0, no, no, 0, 0 ; X6 ~~~~~~~~, 0,0, no, no, 0, 0 ; X7 99 ; ; ; City Improvements ; ; Those with function changed as the tech (Ato) are event based. ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, no, Palace, 10, 0, AFl, Multi-User Dungeon, 2, 6, Ban, ;Barracks Artist Colony, 2, 1, Eco, ;Granary Radio Station, 4, 4, Cer, ;Temple Forum, 2, 3, CA, ;Market UC Extension, 2, 4, Feu, ;Library Cultural Center, 2, 1, Mob, ;Courthouse Gated Community, 1, 0, no, ;Walls LGBT District, 3, 2, Chi, ;Aqueduct Studio, 4, 5, Lit, ;Bank Megachurch, 3, 4, The, ;Cathedral Ivory Tower, 5, 8, Ldr, ;University Transit Village, 8, 4, Env, ;Mass Transit Arcade, 8, 8, Cmn, ;Colosseum Heavy Industry, 5, 10, Ind, ;Factory Distro'd Manufacturing, 8, 4, Plu, ;Mfg Plant Country Club, 20,20, Mys, ;SDI -doesnt work on land missiles Reuse Center, 5, 5, Eng, ;Recycling Alchemist Lab, 8, 8, Las, ;Power Hydro Plant, 1, 0, no, ;Hydro Arcane Crystal, 3, 2, NF, ;Nuke Faucet of Youth, 6, 8, Phy, ;Stock Master Plan, 3, 6, Cur, ;Sewers Planning Office, 2, 4, Rfg, ;Supermarket Internet3 Hub, 5,12, Cmn, ;Highways I4 Hub, 1, 0, no, ;Lab SAM Missile Battery, 1, 0, no, ;SAM Coastal Fortress, 1, 0, no, ;Coastal Fort Solar Power Plant, 10, 3, Exp, ;Solar Offshore Housing, 4, 5, Too, ;Harbor Container Terminal, 4, 8, Ldr, ;Platform Teleporter, 3, 14, Map, ;Airport Police Station, 1, 0, no, ;Police Docks, 3, 7, Ind, ;Port World Government, 12, 0, Min, ;Structural Justice and Equality, 24, 0, Rec, ;Component - Political and Economic A Better Society, 48, 0, San, ;Module - Social and Cultural and Environmental (Export Goods), 60, 0, nil, ;Capitalization Grapevine, 10, 0, Ind, ;Granary all eDrugs, 30, 0, Med, ;1 happy all Charles Shaw Winery, 10, 0, Ind, ;Trade +1 in all squares Bay Cleanup, 10, 0, Che, ;Ships +1 move, triremes dont sink New United Motor, 10, 0, Ato, ;free techs known to 2 others Clear Channel, 10, 0, Mys, ;double temple effect Ownership Society, 10, 0, Cer, ;Wall all, barbarian defense doubled, force peace UC Davis, 10, 0, Ato, ;Barracks all, veteran after all battle Chateau Collective, 20, 0, Iro, ;Production +1 in all squares Arcane Arcana, 10, 0, Ato, ;Contact with all Proposition 420, 40, 0, Inv, ;Cathedral all Livermore Lab Annex, 10, 0, Bri, ;+50 percent city science Green and Blue Fleet, 20, 0, Env, ;Ships +2 move People's Park, 30, 0, Inv, ;All content in city Cloyne's Crash Pad, 10, 0, Ind, ;Upgrade units Skywalker Ranch, 10, 0, Dem, ;2 content all Livermore National Lab, 10, 0, Bri, ;Double city science Great Mall, 10, 0, Ato, ;1 gold improvments free Wikipedia, 40, 0, Phi, ;2 free tech Beale AFB, 10, 0, Ato, ;any govt, 1 turn revolutions Smiley's co-op, 10, 0, Ato, ;other civs like you more EA Games, 10, 0, Ato, ;Police all Interstate 80, 10, 0, Ind, ;Hydro all Rainbow Haze, 1, 0, no, ;allows nukes - not recommended since this messes with UnitKilled flag Crystal Gold, 10, 0, Ato, ;Force peace, Democracy war, embassy all Aquarius Project, 100, 0, Sup, ;View map, spaceship Internet4 Backbone, 10, 0, Ind, ;Lab all Automated Courts, 40, 0, Mat, ;1 happy all ; ; Expiration advancements for Wonders of the World ; @ENDWONDER Stl, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse Ato, ; Great Library nil, ; Oracle SE, ; Great Wall Ato, ; Sun Tzu's War Academy nil, ; King Richard's Crusade Ato, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare nil, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton Ato, ; Smith's Trading Co. nil, ; Darwin Ato, ; Statue of Liberty Ato, ; Eiffel Tower Ato, ; Women's Suffrage Stl, ; Hoover Dam nil, ; Manhattan Project Ato, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ;MAXIMUM AIR UNIT FUEL is 255 ; ; ASW ; |AEGIS ; ||Missile ; |||Fanatic ; ||||Pikemen ; |||||Alpine ; ||||||Para ; |||||||CV ; ||||||||Ignore Walls ; |||||||||Trireme ; ||||||||||Fighter ; 123456789||Submarine ; ||||||||||||Amphib ; |||||||||||||Ignore ZOC ; |||||||||ABCD|2 Sq Spotting ; @UNITS Tree, nil, 0, 2.,0, 0a,30d, 1h,1f, 20,0, 1, Whe, 000001000000001 Contractor, nil, 0, 5.,0, 0a,5d, 1h,1f, 4,0, 5, Bri, 000000000000001 Mad Cow, nil, 0, 3.,0, 20a,1d, 1h,1f, 1,0, 0, Whe, 001000000000000 Giant Mecha, nil, 0, 3.,0, 20a,14d, 1h,1f, 8,0, 0, Lab, 000001000000000 Peace Mobile, nil, 0, 4.,0, 8a,4d, 1h,1f, 6,0, 0, Whe, 000000000000000 Tank, nil, 0, 6.,0, 10a,6d, 1h,1f, 8,0, 0, U1, 000000000000000 Mammoth Tank, nil, 0, 5.,0, 20a,12d, 1h,1f, 12,0, 0, Whe, 000000000000000 Rambo, nil, 0, 9.,0, 14a,10d, 1h,1f, 20,0, 0, Whe, 000001000000000 Cloyne Lvl 2, Tra, 0, 6.,0, 10a,18d, 1h,1f, 99,0, 2, MP, 000000000000001 Activist, Lit, 0, 3.,0, 2a,6d, 1h,1f, 3,0, 1, Gue, 000000000000000 Hippie, Eco, 0, 3.,0, 1a,3d, 1h,1f, 3,0, 1, Dem, 000000000000000 Magical Girl, Met, 0, 3.,0, 4a,10d, 1h,1f, 3,0, 1, Cmn, 000000001000000 Cloyne Lvl 3, Csc, 0, 9.,0, 14a,24d, 1h,1f, 99,0, 2, Tra, 000000000000011 Cloyne Lvl 4, Met, 0, 11.,0, 18a,32d, 1h,1f, 99,0, 2, Csc, 000000100000011 Cloyne Lvl 5, Rob, 3, 15.,0, 18a,40d, 1h,1f, 99,0, 2, Met, 010000100000011 SUV, nil, 0, 6.,0, 6a,2d, 1h,1f, 3,0, 0, Whe, 000000000000000 Gun Nut, nil, 0, 2.,0, 2a,3d, 1h,1f, 3,0, 1, U1, 000100000000000 Cyberdemon, X3, 0, 2.,0, 98a,99d, 9h,20f,99,0, 0, Whe, 000000000000000 Governator-1000, nil, 0, 3.,0, 16a,8d, 1h,1f, 30,0, 0, Whe, 000000000000010 Governator G-X, nil, 0, 4.,0, 24a,12d, 1h,1f, 30,0, 0, Whe, 000000000000011 Conan, nil, 0, 4.,0, 32a,20d, 1h,1f, 30,0, 0, Whe, 000001000000000 Ahnuld, nil, 0, 4.,0, 40a,40d, 1h,1f, 30,0, 0, Whe, 000001000000000 Ashby Lvl 1, Bro, 0, 5.,0, 12a,6d, 1h,1f, 99,0, 2, Whe, 000000000000000 Psychic, nil, 0, 4.,0, 6a,13d, 1h,1f, 3,0, 1, Mag, 000000001000000 Ashby Lvl 2, Cmb, 0, 7.,0, 24a,8d, 1h,1f, 99,0, 2, Bro, 000000000000100 Ashby Lvl 3, E1, 0, 12.,0, 30a,12d, 1h,1f, 99,0, 2, Cmb, 000000000000100 Ashby Lvl 4, Uni, 0, 12.,0, 36a,16d, 1h,1f, 99,0, 2, E1, 000000000000111 Black Helicopter, nil, 1, 18.,0, 24a,4d, 1h,1f, 10,0, 0, Whe, 000000000000000 La Loma, nil, 0, 0.,0, 0a,40d, 1h,1f, 1,0, 0, no, 000000000000000 Jet, nil, 1, 16.,1, 16a,2d, 1h,1f, 10,0, 0, U2, 000000000000000 Pegasus, Nav, 1, 10.,1, 12a,2d, 1h,1f, 6,0, 0, Fli, 000000000000000 Mountain, nil, 0, 0.,0, 0a,40d, 1h,1f, 1,0, 0, no, 000000000000000 Giant Molehill, nil, 0, 0.,0, 0a,40d, 1h,1f, 1,0, 0, no, 000000000000000 Prison, nil, 0, 0.,0, 0a,15d, 1h,1f, 98,0, 1, no, 000000000000000 Sutro Tower, nil, 0, 0.,0, 0a,42d, 1h,1f, 98,0, 1, Whe, 000000000000000 Fenwick Tower Top, nil, 2, 0.,0, 0a,42d, 1h,1f, 98,0, 1, no, 000000000000000 Lazorfrigate, nil, 2, 10.,0, 14a,5d, 1h,1f, 7,0, 2, Aut, 000000000000000 Ferry, nil, 2, 8.,0, 0a,4d, 1h,1f, 4,4, 4, Ind, 000000000000000 Gunboat, Map, 2, 7.,0, 8a,4d, 1h,1f, 6,0, 2, Ind, 000000000000000 Battleship, nil, 2, 6.,0, 30a,20d, 1h,1f, 14,0, 2, U2, 000000000000000 Angel, nil, 1, 20.,1, 22a,4d, 1h,1f, 10,0, 0, Nav, 000000000000000 NIMBY, nil, 0, 1.,0, 1a,2d, 1h,1f, 16,0, 1, Whe, 000001000000000 Dark Tower, nil, 0, 0.,0, 0a,40d, 1h,1f, 50,0, 1, Whe, 000000000000000 Emperor Bush II, nil, 0, 0.,0, 0a,40d, 1h,1f, 50,0, 1, Whe, 000000000000000 Fenwick Tower, nil, 2, 0.,0, 0a,42d, 1h,1f, 98,0, 1, no, 000000000000000 Rainbow Haze, nil, 0, 4.,0, 10a,0d, 1h,1f, 2,0, 0, Inv, 000001000000000 Nerd, Esp, 0, 5.,0, 0a,0d, 1h,1f, 3,0, 6, Alp, 000000000000001 H4xx0r, nil, 0, 9.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000001 Airship, Plu, 1, 12.,0, 12a,6d, 1h,1f, 8,0, 0, Eng, 000000000000000 Trader, nil, 0, 7.,0, 0a,3d, 1h,1f, 5,0, 7, Tra, 000000000000000 Bridge Out, nil, 1, 0.,255,1a,0d, 1h,1f, 3,0, 0, Whe, 000000000000000 Cloyne Lvl 1, MP, 0, 5.,0, 6a,12d, 1h,1f, 99,0, 2, Whe, 000000000000000 Cloyne Lvl 6, nil, 1, 15.,8, 18a,60d, 1h,1f, 99,0, 2, Rob, 010000100000011 Hybrid Tank, nil, 0, 8.,0, 10a,4d, 1h,1f, 8,0, 0, NP, 000000000000000 A7, nil, 0, 2.,0, 4a,3d, 1h,1f, 1,0, 1, no, 000100000000000 Floating City, nil, 0, 3.,0, 30a,30d, 1h,1f, 10,0, 0, Roc, 000001000000000 Bridge Crew, nil, 0, 5.,0, 2a,5d, 1h,1f, 5,0, 0, Whe, 000000000010000 Cheech Wizard, nil, 0, 0.,0, 10a,2d, 1h,1f, 1,0, 0, X2, 000000001000000 Ashby Lvl 5, Sea, 0, 14.,0, 42a,16d, 1h,1f, 99,0, 2, Uni, 000001000000111 Ashby Lvl 6, nil, 0, 14.,0, 60a,20d, 1h,1f, 99,0, 2, Sea, 000001000000111 Imperial Walker, nil, 0, 2.,0, 30a,18d, 1h,1f, 5,0, 0, Whe, 000001000000000 Dragon, nil, 3, 4.,0, 40a,40d, 1h,1f, 8,0, 0, Whe, 000000000000000 ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; M D F S T IRR + T AI MIN + T AI TR NAME @TERRAIN Brownfield, 2,3, 0,1,1, Pln, 0, 6, 3, yes, 4, 5, 1, Tun, ; Drt 0 Urban, 2,4, 2,0,1, yes, 2, 4, 1, yes, 2, 5, 1, Tun, ; Pln 1 Greenfield, 2,2, 0,0,0, no, 2, 6, 1, Tun, 2, 0, 5, Pln, ; Grs 2 Freeway, 1,1, 0,0,3, no, 0, 0, 0, no, 0, 0, 0, Pln, ; For 3 Hills, 8,6, 0,1,1, no, 0, 0, 0, no, 0, 0, 0, no, ; Hil 4 Bridge, 1,4, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Mou 5 Woods, 4,5, 0,2,2, Grs, 0, 2, 1, no, 0, 0, 0, no, ; Tun 6 University, 4,6, 0,0,18, no, 0, 0, 0, no, 0, 0, 0, no, ; Gla 7 Wetlands, 6,3, 0,0,0, no, 0,15, 5, no, 0, 0, 0, no, ; Swa 8 Wasteland, 8,3, 0,0,0, Drt, 0,15, 5, no, 0, 0, 0, no, ; Jun 9 Water, 1,2, 0,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce 10 Steelworks, 2,3, 0,12,1,;mondo production Downtown, 2,4, 0,0,5, ;more gold Greenfield, 2,2, 0,0,0, ;no bonus Speed Trap, 1,1, 0,0,4, ;extra gold, hidden Commune, 8,8, 2,2,1, Rochdale III,1,4, 60,40,40, ;Super Tile Town, 4,7, 2,2,1, UC Berkeley,4,6, 0,0,36,;mucho gold Water Works,6,3, 0,6,0, ;production Trash Mine, 8,3, 0,5,1, ;production Motor Oil, 1,2, 0,0,2, ;no bonus, hidden Outlet Mall,2,3, 0,1,4, ;bonus gold Park, 2,4, 0,0,3, ;slightly more gold Greenfield, 2,2, 0,0,0, ;no bonus Frog, 1,1, 0,0,2, ;no bonus, single green dot Village, 8,8, 2,2,1, Fenwick Tower,1,4, 40,20,20, ;super tile Village, 4,7, 2,2,1, Stanfurd, 4,6, 0,0,35,;mucho gold Lab, 6,3, 0,0,6, ;gold Squatters, 8,6, 4,0,0, ;extra housing Beer, 1,2, 0,0,2, ;no bonus, hidden @GOVERNMENTS Anarchy, Mr., Ms. Dictatorship, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Technocracy, Consul, Consul Democracy, President, President ; ;see original rules.txt for reference ; @LEADERS 1-----, Cloyne Court, 1, 1, 0, Californians,Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, Jebusland, Jebusland, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, Earth, Earth, -1, -1, 1, 6, The, The, Kuciwalker, 4-----------, 0, 4, 1, Americans, American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 0, 5, 1, Texans, Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 0, 6, 2, Dragon, Dragons, -1, -1, -1, Satan, 7F---------, 0, 7, 3, Hell, Hell, 0, 0, 0, 1-----, Cloyne Court, 1, 1, 0, 2Californians,2Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, 2Amerikans, 2Amerikan, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, 2Earth, 2Earth, -1, -1, 1, 6, , , Kuciwalker, 4-----------, 0, 4, 1, 2Americans, 2American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 1, 5, 1, 2Texans, 2Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 1, 6, 2, 2Dragon, 2Dragons, -1, -1, -1, Satan, 7F---------, 0, 7, 3, 2Hell, 2Hell, 0, 0, 0, 1-----, Cloyne Court, 1, 1, 0, 3Californians,3Californian, 0, -1, 1, Ahnuld Strong,2------, 0, 2, 0, 3Amerikans, 3Amerikan, 1, 1, -1, 4, Governator, Governator, 3--------, Gaia, 1, 3, 2, 3Earth, 3Earth, -1, -1, 1, 6, , , Kuciwalker, 4-----------, 0, 4, 1, 3Americans, 3American, 0, -1, 1, 4, El Presidente, La Presidenta, Dubya III, 5--------, 1, 5, 1, 3Texans, 3Texans, 0, -1, 1, 4, Sheriff, Sherriff Trogdor, 6--------, 1, 6, 2, 3Dragon, 3Dragons, -1, -1, -1, Satan, 7F---------, 0, 7, 3, 3Hell, 3Hell, 0, 0, 0, @CARAVAN Meth, Tourists, Fish, Students, Imports, Hashish, Permits, Produce, Wine, Parking, Artwork, Live Show, Herbs, Custom Cars, Nanites, Crystals, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Streetcar, R Develop, I Establish Business, m Transform, O Revitalize, p Build Airbase, E Go to, G @DIFFICULTY Noob Square Funky Sweet Groovy <--Dude, this one Trippy Bad Trip @ATTITUDES Free Lovin' Enthusiastic Friendly OK Neutral Uncooperative Disgruntled Mad Hella Mad