
OLD_UNIT_TYPE[1]=UnitDB(UNIT_ANTIAIR);
enadv[1]=AdvanceDB(ADVANCE_ROBOTICS);
NEW_UNIT_TYPE[1]=UnitDB(UNIT_HOWITZER);
PER_UNIT_UPDATE_COST[1]=1700;

OLD_UNIT_TYPE[2]=UnitDB(UNIT_ARCHER);
enadv[2]=AdvanceDB(ADVANCE_IRON_WORKING);
NEW_UNIT_TYPE[2]=UnitDB(UNIT_BOWMAN);
PER_UNIT_UPDATE_COST[2]=200;

OLD_UNIT_TYPE[3]=UnitDB(UNIT_ARQUEBUSIER);
enadv[3]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[3]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[3]=500;

OLD_UNIT_TYPE[4]=UnitDB(UNIT_BANDIT_HORSEMAN);
enadv[4]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[4]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[4]=500;

OLD_UNIT_TYPE[5]=UnitDB(UNIT_BATTLESHIP);
enadv[5]=AdvanceDB(ADVANCE_ULTRAPRESSURE_MACHINERY);
NEW_UNIT_TYPE[5]=UnitDB(UNIT_CRAWLER);
PER_UNIT_UPDATE_COST[5]=2800;

OLD_UNIT_TYPE[6]=UnitDB(UNIT_BERSERKER);
enadv[6]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[6]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[6]=500;

OLD_UNIT_TYPE[7]=UnitDB(UNIT_BOMBARD);
enadv[7]=AdvanceDB(ADVANCE_EXPLOSIVES);
NEW_UNIT_TYPE[7]=UnitDB(UNIT_ANTIAIR);
PER_UNIT_UPDATE_COST[7]=920;

OLD_UNIT_TYPE[8]=UnitDB(UNIT_BOMBER);
enadv[8]=AdvanceDB(ADVANCE_SUPERSONIC_FLIGHT);
NEW_UNIT_TYPE[8]=UnitDB(UNIT_INTERCEPTOR);
PER_UNIT_UPDATE_COST[8]=1800;

OLD_UNIT_TYPE[9]=UnitDB(UNIT_BOWMAN);
enadv[9]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[9]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[9]=500;

OLD_UNIT_TYPE[10]=UnitDB(UNIT_CARAVAN);
enadv[10]=AdvanceDB(ADVANCE_GLOBAL_ECONOMICS);
NEW_UNIT_TYPE[10]=UnitDB(UNIT_Z_FREIGHT_TRANSPORT);
PER_UNIT_UPDATE_COST[10]=850;

OLD_UNIT_TYPE[11]=UnitDB(UNIT_CARRACK);
enadv[11]=AdvanceDB(ADVANCE_NAVAL_TACTICS);
NEW_UNIT_TYPE[11]=UnitDB(UNIT_SHIP_OF_THE_LINE);
PER_UNIT_UPDATE_COST[11]=800;

OLD_UNIT_TYPE[12]=UnitDB(UNIT_CARRIER);
enadv[12]=AdvanceDB(ADVANCE_NUCLEAR_POWER);
NEW_UNIT_TYPE[12]=UnitDB(UNIT_AIRCRAFT_CARRIER);
PER_UNIT_UPDATE_COST[12]=2900;

OLD_UNIT_TYPE[13]=UnitDB(UNIT_CATAMARAN);
enadv[13]=AdvanceDB(ADVANCE_COMPASS);
NEW_UNIT_TYPE[13]=UnitDB(UNIT_COG);
PER_UNIT_UPDATE_COST[13]=250;

OLD_UNIT_TYPE[14]=UnitDB(UNIT_CATAPULT);
enadv[14]=AdvanceDB(ADVANCE_MECHANICAL_POWER);
NEW_UNIT_TYPE[14]=UnitDB(UNIT_LONGBOWMAN);
PER_UNIT_UPDATE_COST[14]=270;

OLD_UNIT_TYPE[15]=UnitDB(UNIT_CAVALRY);
enadv[15]=AdvanceDB(ADVANCE_AUTOMOBILE);
NEW_UNIT_TYPE[15]=UnitDB(UNIT_GERMAN_TANK2);
PER_UNIT_UPDATE_COST[15]=1600;

OLD_UNIT_TYPE[16]=UnitDB(UNIT_CHARIOT);
enadv[16]=AdvanceDB(ADVANCE_STIRRUP);
NEW_UNIT_TYPE[16]=UnitDB(UNIT_HEAVY_CAVALRY);
PER_UNIT_UPDATE_COST[16]=270;

OLD_UNIT_TYPE[17]=UnitDB(UNIT_COG);
enadv[17]=AdvanceDB(ADVANCE_OCEAN_FARING);
NEW_UNIT_TYPE[17]=UnitDB(UNIT_CARRACK);
PER_UNIT_UPDATE_COST[17]=500;

OLD_UNIT_TYPE[18]=UnitDB(UNIT_CORACLE);
enadv[18]=AdvanceDB(ADVANCE_COMPASS);
NEW_UNIT_TYPE[18]=UnitDB(UNIT_COG);
PER_UNIT_UPDATE_COST[18]=250;

OLD_UNIT_TYPE[19]=UnitDB(UNIT_CULVERIN);
enadv[19]=AdvanceDB(ADVANCE_EXPLOSIVES);
NEW_UNIT_TYPE[19]=UnitDB(UNIT_ANTIAIR);
PER_UNIT_UPDATE_COST[19]=920;

OLD_UNIT_TYPE[20]=UnitDB(UNIT_DESTROYER);
enadv[20]=AdvanceDB(ADVANCE_ADVANCED_COMPOSITES);
NEW_UNIT_TYPE[20]=UnitDB(UNIT_MISSILE_CRUISER);
PER_UNIT_UPDATE_COST[20]=3000;

OLD_UNIT_TYPE[21]=UnitDB(UNIT_DIPLOMAT);
enadv[21]=AdvanceDB(ADVANCE_EUGENICS);
NEW_UNIT_TYPE[21]=UnitDB(UNIT_EMPATHIC_DIPLOMAT);
PER_UNIT_UPDATE_COST[21]=1000;

OLD_UNIT_TYPE[22]=UnitDB(UNIT_DIVE_BOMBER);
enadv[22]=AdvanceDB(ADVANCE_DEEP_BATTLE_TACTICS);
NEW_UNIT_TYPE[22]=UnitDB(UNIT_ATTACK_HELICOPTER);
PER_UNIT_UPDATE_COST[22]=1600;

OLD_UNIT_TYPE[23]=UnitDB(UNIT_CANNON);
enadv[23]=AdvanceDB(ADVANCE_TANK_WARFARE);
NEW_UNIT_TYPE[23]=UnitDB(UNIT_SELF_PROP_GUN);
PER_UNIT_UPDATE_COST[23]=1400;

OLD_UNIT_TYPE[24]=UnitDB(UNIT_BRITISH_FIGHTER);
enadv[24]=AdvanceDB(ADVANCE_SUPERSONIC_FLIGHT);
NEW_UNIT_TYPE[24]=UnitDB(UNIT_INTERCEPTOR);
PER_UNIT_UPDATE_COST[24]=1800;

OLD_UNIT_TYPE[25]=UnitDB(UNIT_FIRE_TRIREME);
enadv[25]=AdvanceDB(ADVANCE_COMPASS);
NEW_UNIT_TYPE[25]=UnitDB(UNIT_COG);
PER_UNIT_UPDATE_COST[25]=250;

OLD_UNIT_TYPE[26]=UnitDB(UNIT_FRIGATE);
enadv[26]=AdvanceDB(ADVANCE_ADVANCED_COMPOSITES);
NEW_UNIT_TYPE[26]=UnitDB(UNIT_MISSILE_CRUISER);
PER_UNIT_UPDATE_COST[26]=3000;

OLD_UNIT_TYPE[27]=UnitDB(UNIT_FYRDMAN);
enadv[27]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[27]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[27]=500;

OLD_UNIT_TYPE[29]=UnitDB(UNIT_PRIVATEER);
enadv[29]=AdvanceDB(ADVANCE_STEEL);
NEW_UNIT_TYPE[29]=UnitDB(UNIT_TROOP_SHIP);
PER_UNIT_UPDATE_COST[29]=900;

OLD_UNIT_TYPE[30]=UnitDB(UNIT_INFANTRYMAN);
enadv[30]=AdvanceDB(ADVANCE_TANK_WARFARE);
NEW_UNIT_TYPE[30]=UnitDB(UNIT_SELF_PROP_GUN);
PER_UNIT_UPDATE_COST[30]=1400;

OLD_UNIT_TYPE[31]=UnitDB(UNIT_HEAVY_CAVALRY);
enadv[31]=AdvanceDB(ADVANCE_FEUDALISM);
NEW_UNIT_TYPE[31]=UnitDB(UNIT_KNIGHT);
PER_UNIT_UPDATE_COST[31]=375;

OLD_UNIT_TYPE[32]=UnitDB(UNIT_HEAVY_SWORDSMAN);
enadv[32]=AdvanceDB(ADVANCE_BANKING);
NEW_UNIT_TYPE[32]=UnitDB(UNIT_PIKEMEN);
PER_UNIT_UPDATE_COST[32]=270;

OLD_UNIT_TYPE[33]=UnitDB(UNIT_HOPLITE);
enadv[33]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[33]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[33]=500;

OLD_UNIT_TYPE[34]=UnitDB(UNIT_HORSE_ARCHER);
enadv[34]=AdvanceDB(ADVANCE_MACHINE_TOOLS);
NEW_UNIT_TYPE[34]=UnitDB(UNIT_CANNON);
PER_UNIT_UPDATE_COST[34]=600;

OLD_UNIT_TYPE[36]=UnitDB(UNIT_INTERCEPTOR);
enadv[36]=AdvanceDB(ADVANCE_THERMAL_IMAGING);
NEW_UNIT_TYPE[36]=UnitDB(UNIT_STEALTH_BOMBER);
PER_UNIT_UPDATE_COST[36]=3600;

OLD_UNIT_TYPE[37]=UnitDB(UNIT_IRONCLAD);
enadv[37]=AdvanceDB(ADVANCE_MASS_PRODUCTION);
NEW_UNIT_TYPE[37]=UnitDB(UNIT_DESTROYER);
PER_UNIT_UPDATE_COST[37]=1350;

OLD_UNIT_TYPE[38]=UnitDB(UNIT_JET_BOMBER);
enadv[38]=AdvanceDB(ADVANCE_THERMAL_IMAGING);
NEW_UNIT_TYPE[38]=UnitDB(UNIT_STEALTH_BOMBER);
PER_UNIT_UPDATE_COST[38]=3600;

OLD_UNIT_TYPE[39]=UnitDB(UNIT_KNIGHT);
enadv[39]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[39]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[39]=500;

OLD_UNIT_TYPE[40]=UnitDB(UNIT_KRAKEN);
enadv[40]=AdvanceDB(ADVANCE_SMART_MATERIALS);
NEW_UNIT_TYPE[40]=UnitDB(UNIT_DREADNAUGHT);
PER_UNIT_UPDATE_COST[40]=8000;

OLD_UNIT_TYPE[41]=UnitDB(UNIT_LEGION);
enadv[41]=AdvanceDB(ADVANCE_FLINTLOCK);
NEW_UNIT_TYPE[41]=UnitDB(UNIT_CAVALRY);
PER_UNIT_UPDATE_COST[41]=500;

OLD_UNIT_TYPE[42]=UnitDB(UNIT_LIGHT_CAVALRY);
enadv[42]=AdvanceDB(ADVANCE_STIRRUP);
NEW_UNIT_TYPE[42]=UnitDB(UNIT_HEAVY_CAVALRY);
PER_UNIT_UPDATE_COST[42]=270;

OLD_UNIT_TYPE[43]=UnitDB(UNIT_GERMAN_TANK2);
enadv[43]=AdvanceDB(ADVANCE_INTEGRATED_MOBILE_WARFARE);
NEW_UNIT_TYPE[43]=UnitDB(UNIT_TANK);
PER_UNIT_UPDATE_COST[43]=2800;

OLD_UNIT_TYPE[44]=UnitDB(UNIT_LONGBOWMAN);
enadv[44]=AdvanceDB(ADVANCE_CANNON_MAKING);
NEW_UNIT_TYPE[44]=UnitDB(UNIT_CULVERIN);
PER_UNIT_UPDATE_COST[44]=550;

OLD_UNIT_TYPE[45]=UnitDB(UNIT_LONGSHIP);
enadv[45]=AdvanceDB(ADVANCE_OCEAN_FARING);
NEW_UNIT_TYPE[45]=UnitDB(UNIT_CARRACK);
PER_UNIT_UPDATE_COST[45]=500;

OLD_UNIT_TYPE[46]=UnitDB(UNIT_MACHINE_GUNNER);
enadv[46]=AdvanceDB(ADVANCE_CYBERNETICS);
NEW_UNIT_TYPE[46]=UnitDB(UNIT_CYBER_NINJA);
PER_UNIT_UPDATE_COST[46]=2500;

OLD_UNIT_TYPE[47]=UnitDB(UNIT_MACHINE_GUNNER_MILITIA);
enadv[47]=AdvanceDB(ADVANCE_CYBERNETICS);
NEW_UNIT_TYPE[47]=UnitDB(UNIT_CYBER_NINJA);
PER_UNIT_UPDATE_COST[47]=2500;

OLD_UNIT_TYPE[48]=UnitDB(UNIT_MECHANIZED_INFANTRY);
enadv[48]=AdvanceDB(ADVANCE_CHAOS_THEORY);
NEW_UNIT_TYPE[48]=UnitDB(UNIT_HOVER_INFANTRY);
PER_UNIT_UPDATE_COST[48]=3500;

OLD_UNIT_TYPE[49]=UnitDB(UNIT_MISSILE_CRUISER);
enadv[49]=AdvanceDB(ADVANCE_PLASMA_WEAPONRY);
NEW_UNIT_TYPE[49]=UnitDB(UNIT_FUSION_TANK);
PER_UNIT_UPDATE_COST[49]=4250;

OLD_UNIT_TYPE[50]=UnitDB(UNIT_MOBILE_SAM);
enadv[50]=AdvanceDB(ADVANCE_INTEGRATED_MOBILE_WARFARE);
NEW_UNIT_TYPE[50]=UnitDB(UNIT_TANK);
PER_UNIT_UPDATE_COST[50]=2800;

OLD_UNIT_TYPE[51]=UnitDB(UNIT_MONITOR);
enadv[51]=AdvanceDB(ADVANCE_INTERNAL_COMBUSTION);
NEW_UNIT_TYPE[51]=UnitDB(UNIT_PT_BOAT);
PER_UNIT_UPDATE_COST[51]=600;

OLD_UNIT_TYPE[52]=UnitDB(UNIT_MOUNTED_ARCHER);
enadv[52]=AdvanceDB(ADVANCE_CAVALRY_TACTICS);
NEW_UNIT_TYPE[52]=UnitDB(UNIT_HORSE_ARCHER);
PER_UNIT_UPDATE_COST[52]=440;

OLD_UNIT_TYPE[53]=UnitDB(UNIT_MUSKETEER);
enadv[53]=AdvanceDB(ADVANCE_REPEATING_RIFLES);
NEW_UNIT_TYPE[53]=UnitDB(UNIT_RIFLEMAN);
PER_UNIT_UPDATE_COST[53]=800;

OLD_UNIT_TYPE[55]=UnitDB(UNIT_NOBLE);
enadv[55]=AdvanceDB(ADVANCE_BUREAUCRACY);
NEW_UNIT_TYPE[55]=UnitDB(UNIT_DIPLOMAT);
PER_UNIT_UPDATE_COST[55]=300;

OLD_UNIT_TYPE[56]=UnitDB(UNIT_NOMADIC_HORSEMAN);
enadv[56]=AdvanceDB(ADVANCE_MACHINE_TOOLS);
NEW_UNIT_TYPE[56]=UnitDB(UNIT_CANNON);
PER_UNIT_UPDATE_COST[56]=600;

OLD_UNIT_TYPE[57]=UnitDB(UNIT_NUCLEAR_SUBMARINE);
enadv[57]=AdvanceDB(ADVANCE_NANO_MACHINES);
NEW_UNIT_TYPE[57]=UnitDB(UNIT_AT_ARTILLERY);
PER_UNIT_UPDATE_COST[57]=3250;

OLD_UNIT_TYPE[58]=UnitDB(UNIT_PHALANX);
enadv[58]=AdvanceDB(ADVANCE_THEOLOGY);
NEW_UNIT_TYPE[58]=UnitDB(UNIT_CLERIC);
PER_UNIT_UPDATE_COST[58]=400;

OLD_UNIT_TYPE[60]=UnitDB(UNIT_PIKEMEN);
enadv[60]=AdvanceDB(ADVANCE_CONSCRIPTION);
NEW_UNIT_TYPE[60]=UnitDB(UNIT_INFANTRYMAN);
PER_UNIT_UPDATE_COST[60]=660;

OLD_UNIT_TYPE[61]=UnitDB(UNIT_PT_BOAT);
enadv[61]=AdvanceDB(ADVANCE_ADVANCED_COMPOSITES);
NEW_UNIT_TYPE[61]=UnitDB(UNIT_MISSILE_CRUISER);
PER_UNIT_UPDATE_COST[61]=3000;

OLD_UNIT_TYPE[62]=UnitDB(UNIT_MARINE);
enadv[62]=AdvanceDB(ADVANCE_ADV_INFANTRY_TACTICS);
NEW_UNIT_TYPE[62]=UnitDB(UNIT_MECHANIZED_INFANTRY);
PER_UNIT_UPDATE_COST[62]=1400;

OLD_UNIT_TYPE[63]=UnitDB(UNIT_RIFLEMAN);
enadv[63]=AdvanceDB(ADVANCE_AUTOMATIC_RIFLES);
NEW_UNIT_TYPE[63]=UnitDB(UNIT_MACHINE_GUNNER);
PER_UNIT_UPDATE_COST[63]=1500;

OLD_UNIT_TYPE[65]=UnitDB(UNIT_SAMURAI);
enadv[65]=AdvanceDB(ADVANCE_CONSCRIPTION);
NEW_UNIT_TYPE[65]=UnitDB(UNIT_INFANTRYMAN);
PER_UNIT_UPDATE_COST[65]=660;

OLD_UNIT_TYPE[66]=UnitDB(UNIT_SECRET_AGENT);
enadv[66]=AdvanceDB(ADVANCE_CYBERNETICS);
NEW_UNIT_TYPE[66]=UnitDB(UNIT_CYBER_NINJA);
PER_UNIT_UPDATE_COST[66]=2500;

OLD_UNIT_TYPE[67]=UnitDB(UNIT_SELF_PROP_GUN);
enadv[67]=AdvanceDB(ADVANCE_INTEGRATED_MOBILE_WARFARE);
NEW_UNIT_TYPE[67]=UnitDB(UNIT_TANK);
PER_UNIT_UPDATE_COST[67]=2800;

OLD_UNIT_TYPE[68]=UnitDB(UNIT_SETTLER);
enadv[68]=AdvanceDB(ADVANCE_ADV_URBAN_PLANNING);
NEW_UNIT_TYPE[68]=UnitDB(UNIT_URBAN_PLANNER);
PER_UNIT_UPDATE_COST[68]=1200;

OLD_UNIT_TYPE[69]=UnitDB(UNIT_SHIP_OF_THE_LINE);
enadv[69]=AdvanceDB(ADVANCE_STEAM_ENGINE);
NEW_UNIT_TYPE[69]=UnitDB(UNIT_IRONCLAD);
PER_UNIT_UPDATE_COST[69]=1000;

OLD_UNIT_TYPE[70]=UnitDB(UNIT_SIEGE_ENGINE);
enadv[70]=AdvanceDB(ADVANCE_CANNON_MAKING);
NEW_UNIT_TYPE[70]=UnitDB(UNIT_CULVERIN);
PER_UNIT_UPDATE_COST[70]=550;

OLD_UNIT_TYPE[72]=UnitDB(UNIT_SPEARMAN);
enadv[72]=AdvanceDB(ADVANCE_INFANTRY_TACTICS);
NEW_UNIT_TYPE[72]=UnitDB(UNIT_HOPLITE);
PER_UNIT_UPDATE_COST[72]=160;

OLD_UNIT_TYPE[74]=UnitDB(UNIT_SPY);
enadv[74]=AdvanceDB(ADVANCE_COMMUNISM);
NEW_UNIT_TYPE[74]=UnitDB(UNIT_SECRET_AGENT);
PER_UNIT_UPDATE_COST[74]=1100;

OLD_UNIT_TYPE[75]=UnitDB(UNIT_FASCIST);
enadv[75]=AdvanceDB(ADVANCE_ADV_INFANTRY_TACTICS);
NEW_UNIT_TYPE[75]=UnitDB(UNIT_MECHANIZED_INFANTRY);
PER_UNIT_UPDATE_COST[75]=1400;

OLD_UNIT_TYPE[76]=UnitDB(UNIT_SUBMARINE);
enadv[76]=AdvanceDB(ADVANCE_ELECTRONICS);
NEW_UNIT_TYPE[76]=UnitDB(UNIT_NUCLEAR_SUBMARINE);
PER_UNIT_UPDATE_COST[76]=2000;

OLD_UNIT_TYPE[77]=UnitDB(UNIT_SWORDSMAN);
enadv[77]=AdvanceDB(ADVANCE_IRON_WORKING);
NEW_UNIT_TYPE[77]=UnitDB(UNIT_BOWMAN);
PER_UNIT_UPDATE_COST[77]=200;

OLD_UNIT_TYPE[78]=UnitDB(UNIT_TRIREME);
enadv[78]=AdvanceDB(ADVANCE_COMPASS);
NEW_UNIT_TYPE[78]=UnitDB(UNIT_COG);
PER_UNIT_UPDATE_COST[78]=250;

OLD_UNIT_TYPE[79]=UnitDB(UNIT_ELEPHANT);
enadv[79]=AdvanceDB(ADVANCE_FEUDALISM);
NEW_UNIT_TYPE[79]=UnitDB(UNIT_KNIGHT);
PER_UNIT_UPDATE_COST[79]=375;

OLD_UNIT_TYPE[80]=UnitDB(UNIT_WAR_WALKER);
enadv[80]=AdvanceDB(ADVANCE_PLASMA_WEAPONRY);
NEW_UNIT_TYPE[80]=UnitDB(UNIT_FUSION_TANK);
PER_UNIT_UPDATE_COST[80]=4250;

OLD_UNIT_TYPE[81]=UnitDB(UNIT_WARRIOR);
enadv[81]=AdvanceDB(ADVANCE_STIRRUP);
NEW_UNIT_TYPE[81]=UnitDB(UNIT_HEAVY_CAVALRY);
PER_UNIT_UPDATE_COST[81]=270;

OLD_UNIT_TYPE[83]=UnitDB(UNIT_JAVELINEER);
enadv[83]=AdvanceDB(ADVANCE_CAVALRY_TACTICS);
NEW_UNIT_TYPE[83]=UnitDB(UNIT_HORSE_ARCHER);
PER_UNIT_UPDATE_COST[83]=440;

OLD_UNIT_TYPE[84]=UnitDB(UNIT_ZULU_WARRIOR);
enadv[84]=AdvanceDB(ADVANCE_CAVALRY_TACTICS);
NEW_UNIT_TYPE[84]=UnitDB(UNIT_HORSE_ARCHER);
PER_UNIT_UPDATE_COST[84]=440;

