;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
1       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
18      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
2       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
20      ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
20      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;
;In this scenario AI doesnt research, so all are zeroed:
;exceptions: The Big One and Pork Barrel (future tech)
;
;
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Special,		0,0,	no, no, 	3, 3	;  0 AFl	
Internets,		0,0,	AFl, nil, 	0, 1	;  1 Alp  	Doubles lit demographics
~~~~~~~~,		0,0,	no, no, 	3, 4	;  2 Amp
Defeat NIMBYs,		0,0,	AFl, nil, 	3, 1	;  3 Ast
Function changed,	0,0,	AFl, nil, 	3, 3	;  4 Ato
Superstring Elementals, 0,0,	E1,  nil, 	0, 1	;  5 Aut	Modern Cities, Population Pollute
MMORPGS,		0,0,    Alp, MT, 	0, 2	;  6 Ban
Engineering,		0,0,	AFl, nil, 	1, 0	;  7 Bri	Bridges
Stem Cells,		0,0,	Pla, nil, 	0, 1	;  8 Bro
Talk Radio,		0,0,	AFl, nil, 	3, 2	;  9 Cer	Temples function
Filtration,		0,0,	Exp, MP, 	1, 0	; 10 Che
Liveable Cities,	0,0,	Exp, Rfg, 	2, 1	; 11 Chi	Changes barbarian types
EA Games,		0,0,	AFl, nil, 	3, 1	; 12 CoL
Virtual Communities,	0,0,	CoL, Ban, 	2, 2	; 13 CA
Human Customization,	0,0,	Ban, Bro, 	0, 0	; 14 Cmb
Real World Gaming,	0,0,	Ato, CA, 	1, 1	; 15 Cmn	Communism, more partisans, cathedrals-1
G-1000 Technology,	0,0,	AFl, nil, 	3, 1	; 16 Cmp
Robots,			0,0,	Cmb, Cmp, 	0, 0	; 17 Csc	Changes barbarian types
~~~~~~~~,		0,0,	no,  no, 	3, 4	; 18 Cst	Forts
Quantum Fizzix,		0,0,	MP,  nil, 	0, 0	; 19 Cor
Five Year Plans,	0,0,	Che, Chi, 	2, 1	; 20 Cur	
Flower Power,		0,0,	AFl, nil,	0, 2	; 21 Dem	Democracy, Courthouse+1
Public Art,		0,0,	Rfg, Gue, 	0, 2	; 22 Eco
Artificial Particles,	0,0,	Csc, Cor, 	0, 0	; 23 E1
Open Source,		0,0,	Feu, Cmn, 	2, 0	; 24 E2		Colosseums+1, Modern Cities
Creative Reuse,		0,0,	Tra, CA, 	1, 0	; 25 Eng
Transit Alternatives,   0,0,	Env, Tra, 	2, 3	; 26 Env	Pop pollution down
LLNL Atomic Secrets,	0,0,	AFl, nil, 	3, 1	; 27 Esp
Sustainability,		0,0,	Dem, Bri, 	1, 0	; 28 Exp	Transforming
Continuing Education,	0,0,	Cur, Phi, 	2, 4	; 29 Feu
Cyborgs,		0,0,	Che, Csc, 	0, 1	; 30 Fli
Bible Thumping,		0,0,	AFl, nil, 	3, 2	; 31 Fun	Fundamentalism
~~~~~~~~,		0,0,	no,  no, 	3, 4	; 32 FP		no meltdown, spaceship fast
UC Marin,		0,0,	Feu, Csc, 	2, 4	; 33 Gen
Cohousing,		0,0,	Mob, nil, 	0, 2	; 34 Gue	partisans, diff barbarians
~DoNotUse~,	        0,0,	no,  no, 	3, 4	; 35 Gun	Musketeer obsolescence, barbarian change
G-X Technology,		0,0,	AFl, nil, 	3, 1	; 36 Hor
Modern Economy,		0,0,	AFl, nil, 	2, 2	; 37 Ind	Industrial Cities
Decriminalization,	0,0,	Eco, Tra, 	1, 1	; 38 Inv	Renaissance People, no tech from hut
Onngh Yanngh,		0,0,	AFl, nil, 	3, 1	; 39 Iro	Changes barbarian types
Giant Mecha,		0,0,	Gen, Hor, 	0, 1	; 40 Lab
Transmutation,		0,0,	Eng, E1, 	2, 3	; 41 Las
Global Planning,	0,0,	Lit, E2, 	2, 4	; 42 Ldr   	Changes barbarian types
Cultural Industry,	0,0,	Eco, Cmn, 	2, 2	; 43 Lit	Double lit demographics
Maritime Housing,	0,0,	Ldr, NP, 	2, 1	; 44 Too
Extrasensory Perception,0,0,	Lit, Med, 	0, 2	; 45 Mag	Good Triremes
Teleportation,		0,0,	Lab, Uni, 	1, 0	; 46 Map	Map trading
Fenwick Tower,		0,0,	Too, nil, 	2, 1	; 47 Mas
Nanotechnology,		0,0,	Pla, Bri, 	0, 0	; 48 MP		More pop pollution
Electronic Jury,	0,0,	Inv, Uni, 	2, 0	; 49 Mat
Neuroscience,		0,0,	Cmn, Fli, 	1, 1	; 50 Med	Halve disease demographics
Telekinesis,		0,0,	Mag, Map, 	0, 2	; 51 Met
World Government,	0,0,	Sup, nil, 	3, 0	; 52 Min
Multiculturalism,	0,0,	AFl, nil, 	2, 0	; 53 Mob   	No sea barbarians, sells barracks
~~~~~~~~,		0,0,	no,  no, 	3, 4	; 54 Mon	Monarchy
Mass Culture,		0,0,	AFl, nil, 	2, 2	; 55 MT		Cathedrals
Neoconservatism,	0,0,	AFl, nil, 	3, 2	; 56 Mys	Temples better
Demigod Project,	0,0,	Met, Rep, 	0, 1	; 57 Nav	Good Triremes
Crystals,		0,0,	Las, Nav, 	2, 3	; 58 NF		uranium as trade item
Fuel Cells,		0,0,	Env, Esp, 	0, 0	; 59 NP		Fast ships
Comedy of the Commons,	0,0,	Gue, Ban, 	2, 4	; 60 Phi	Renaissance People, free advance
Artiticial Reality,	0,0,	Uni, Met, 	2, 2	; 61 Phy
Genetics,		0,0,	AFl, nil, 	0, 2	; 62 Pla	more population pollution
Distro Intelligence,	0,0,	Min, Mat, 	2, 3	; 63 Plu
Crystal Mines,		0,0,	AFl, nil,	3, 1	; 64 PT
Rochdale III,		0,0,	Plu, Mas, 	2, 1	; 65 Pot
~~~~~~~~,		0,0,	no,  no, 	3, 4	; 66 Rad	airbase
~~~~~~~~,		0,0,	no,  no, 	2, 3	; 67 RR		Railroads
Age of Plenty,		0,0,	NF,  PT, 	3, 0	; 68 Rec
Arcane Arcana,		0,0,	AFl, nil, 	3, 1	; 69 Ref	
Urban Design,		0,0,	Ind, Ast, 	2, 1	; 70 Rfg	Farmland
~~~~~~~~,		0,0,	no,  no, 	3, 0	; 71 Rep	Republic
Life Energy,		0,0,	Nav, Ref, 	0, 2	; 72 Rob
Levitation,		0,0,	Pot, NF, 	0, 1	; 73 Roc
Global Citizenship,	0,0,	Plu, Sea, 	3, 0	; 74 San	less pop pollution
Age of Empowerment,	0,0,	Rec, Rob, 	0, 1	; 75 Sea	Good Triremes
Ominous Rumbling Noises,0,0,	AFl, nil,	3, 3	; 76 SFl
The Big One,		8,0,	SFl, nil, 	3, 3	; 77 Sth
Social Security,        0,0,	AFl, nil, 	3, 3	; 78 SE
Power Struggles,	0,0,	AFl, nil, 	3, 3	; 79 Stl
Technocracy,	        0,0,	Ldr, Mat, 	3, 0	; 80 Sup
~~~~~~~~,	        0,0,	no,  no, 	3, 4	; 81 Tac
Televangelism,		0,0,	AFl, nil, 	3, 2	; 82 The	Cathedrals+1
~~~~~~~~,	        0,0,	no,  no, 	3, 4	; 83 ToG
Neighborhood Planning,	0,0,	Rfg, Mob, 	1, 1	; 84 Tra	enables display of goods
Artificial Intelligence,0,0,	E2,  Med, 	0, 0	; 85 Uni	double lit demographics
~~~~~~~~,	        0,0,	no,  no, 	3, 4	; 86 War
Cannot be built,	0,0,	AFl, nil, 	3, 3	; 87 Whe
~~~~~~~~,		0,0,	no,  no, 	3, 4	; 88 Wri	double lit demographics
Pork Barrel,		1,0,	nil, nil, 	3, 3	; 89 ...	future tech
Second Amendment,	0,0,	AFl, nil, 	3, 2	; 90 U1
Warmongering,		0,0,	AFl, nil, 	3, 2	; 91 U2
10th Crusade,		0,0,	AFl, nil, 	3, 2	; 92 U3
Second Coming,		0,0,	AFl, nil, 	3, 2	; 93 X1
Cheech Wizardry,	0,0,	AFl, nil, 	3, 1	; 94 X2
Armageddon,		0,0,	AFl, nil, 	3, 2	; 95 X3
~~~~~~~~,		0,0,	no, no, 	0, 0	; X4
~~~~~~~~,		0,0,	no, no, 	0, 0	; X5
~~~~~~~~,		0,0,	no, no,		0, 0	; X6
~~~~~~~~,		0,0,	no, no, 	0, 0	; X7	99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;  Those with function changed as the tech (Ato) are event based.
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    no,
Palace,                   10, 0,    AFl,
Multi-User Dungeon,       6,  6,    Ban, ;Barracks
Artist Colony,            6,  1,    Eco, ;Granary
Radio Station,            4,  4,    Cer, ;Temple
Forum,                    4,  3,    CA,  ;Market
UC Extension,             4,  4,    Feu, ;Library
Cultural Center,          3,  1,    Mob, ;Courthouse
Gated Community,          1,  0,    no,  ;Walls
LGBT District,            5,  2,    Chi, ;Aqueduct
Studio,                   8,  5,    Lit, ;Bank
Megachurch,               5,  4,    The, ;Cathedral
Ivory Tower,              10, 8,    Ldr, ;University
Transit Village,          16, 4,    Env, ;Mass Transit
Arcade,                   8,  8,    Cmn, ;Colosseum
Heavy Industry,           10,10,    Ind, ;Factory
Distro'd Manufacturing,   16, 4,    Plu, ;Mfg Plant
Country Club,             20,10,    Mys, ;SDI -doesnt work on land missiles
Reuse Center,             10, 5,    Eng, ;Recycling
Alchemist Lab,            16, 8,    Las, ;Power
Hydro Plant,               1, 0,    no,  ;Hydro
Arcane Crystal,            6, 2,    NF,  ;Nuke
Faucet of Youth,          12, 8,    Phy, ;Stock
Master Plan,               6, 6,    Cur, ;Sewers
Planning Office,           4, 4,    Rfg, ;Supermarket
Internet3 Hub,            10,12,    Cmn, ;Highways
I4 Hub,                    1, 0,    no,  ;Lab
SAM Missile Battery,       1, 0,    no,  ;SAM
Coastal Fortress,          1, 0,    no,  ;Coastal Fort
Solar Power Plant,        40, 4,    Exp, ;Solar
Offshore Housing,         8,  5,    Too, ;Harbor
Container Terminal,       8,  8,    Ldr, ;Platform
Teleporter,               6, 14,    Map, ;Airport
Police Station,           1,  0,    no,  ;Police
Docks,                    6,  7,    Ind, ;Port
World Government,         12, 0,    Min, ;Structural
Justice and Equality,     24, 0,    Rec, ;Component - Political and Economic
A Better Society,         48, 0,    San, ;Module - Social and Cultural and Environmental
(Export Goods),           60, 0,    nil, ;Capitalization
Grapevine,                10, 0,    Ind, ;Granary all
eDrugs,                   30, 0,    Med, ;1 happy all 
Charles Shaw Winery,      10, 0,    Ind, ;Trade +1 in all squares
Bay Cleanup,              10, 0,    Che, ;Ships +1 move, triremes dont sink
New United Motor,         10, 0,    Ato, ;free techs known to 2 others
Clear Channel,            10, 0,    Mys, ;double temple effect
Ownership Society,        10, 0,    Cer, ;Wall all, barbarian defense doubled, force peace
UC Davis,                 10, 0,    Ato, ;Barracks all, veteran after all battle
Chateau Collective,       50, 0,    Iro, ;Production +1 in all squares
Arcane Arcana,            10, 0,    Ato, ;Contact with all
Proposition 420,          40, 0,    Inv, ;Cathedral all
Livermore Lab Annex,      10, 0,    Bri, ;+50 percent city science
Green and Blue Fleet,     20, 0,    Env, ;Ships +2 move
People's Park,            30, 0,    Inv, ;All content in city
Cloyne's Crash Pad,       10, 0,    Ind, ;Upgrade units
Skywalker Ranch,          10, 0,    Dem, ;2 content all
Livermore National Lab,   10, 0,    Bri, ;Double city science
Great Mall,               10, 0,    Ato, ;1 gold improvments free
Wikipedia,                40, 0,    Phi, ;2 free tech
Beale AFB,                10, 0,    Ato, ;any govt, 1 turn revolutions
Smiley's co-op,           10, 0,    Ato, ;other civs like you more
EA Games,                 10, 0,    Ato, ;Police all	
Interstate 80,            10, 0,    Ind, ;Hydro all
Rainbow Haze,              1, 0,    no,  ;allows nukes - not recommended since this messes with UnitKilled flag
Crystal Gold,             10, 0,    Ato, ;Force peace, Democracy war, embassy all
Aquarius Project,        100, 0,    Sup, ;View map, spaceship
Internet4 Backbone,       10, 0,    Ind, ;Lab all
Automated Court System,   40, 0,    Mat, ;1 happy all

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Stl,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Ato,        ; Great Library
nil,        ; Oracle
SE,         ; Great Wall
Ato,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
Ato,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
Ato,        ; Smith's Trading Co.
nil,        ; Darwin
Ato,        ; Statue of Liberty
Ato,        ; Eiffel Tower
Ato,        ; Women's Suffrage
Stl,        ; Hoover Dam
nil,        ; Manhattan Project
Ato,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;MAXIMUM AIR UNIT FUEL is 255
;
;                   			                           ASW
;                			                           |AEGIS
;                  			                           ||Missile
;                			                           |||Fanatic
;                   			                           ||||Pikemen
;                			                           |||||Alpine
;                   			                           ||||||Para
;                   			                           |||||||CV
;                   			                           ||||||||Ignore Walls
;                   			                           |||||||||Trireme
;                   			                           ||||||||||Fighter
;                    			                           123456789||Submarine
;                    			                           ||||||||||||Amphib
;                    			                           |||||||||||||Ignore ZOC
; 	     					                   |||||||||ABCD|2 Sq Spotting
;
@UNITS
Tree,                nil, 0,  1.,0,  0a,30d, 1h,1f, 20,0,  1, Whe, 000000000000001
Contractor,          nil, 0,  5.,0,  0a,3d,  1h,1f,  4,0,  5, Bri, 000000000000001
Mad Cow,             nil, 0,  3.,0, 20a,1d,  1h,1f,  1,0,  0, Whe, 001000000000000
Giant Mecha,         nil, 0,  2.,0, 16a,4d,  1h,1f,  8,0,  0, Lab, 000001000000000
Peace Mobile,        nil, 0,  4.,0,  8a,4d,  1h,1f,  6,0,  0, Whe, 000000000000000
Tank,                nil, 0,  6.,0, 12a,6d,  1h,1f,  6,0,  0, U1,  000000000000000
Mammoth Tank,        nil, 0,  5.,0, 20a,12d, 1h,1f, 12,0,  0, Whe, 000000000000000
Rambo,               nil, 0,  9.,0, 10a,10d, 1h,1f, 20,0,  0, Whe, 000001000000000
Cloyne Lvl 2,        Tra, 0,  4.,0, 10a,10d, 1h,1f, 99,0,  2, MP,  000000000000001
Activist,            Lit, 0,  2.,0,  2a,3d,  1h,1f,  3,0,  1, Gue, 000000000000000
Hippie,              Eco, 0,  2.,0,  1a,2d,  1h,1f,  3,0,  1, Dem, 000000000000000
Magical Girl,        Met, 0,  2.,0,  4a,4d,  1h,1f,  3,0,  1, Cmn, 000000001000000
Cloyne Lvl 3,        Csc, 0,  6.,0, 14a,18d, 1h,1f, 99,0,  2, Tra, 000000000000011
Cloyne Lvl 4,        Met, 0,  7.,0, 18a,18d, 1h,1f, 99,0,  2, Csc, 000000100000011
Cloyne Lvl 5,        Rob, 3, 15.,0, 18a,18d, 1h,1f, 99,0,  2, Met, 010000100000011
SUV,                 nil, 0,  6.,0,  6a,2d,  1h,1f,  3,0,  0, Whe, 000000000000000
Gun Nut,             nil, 0,  2.,0,  2a,3d,  1h,1f,  1,0,  1, U1,  000100000000000
Cyberdemon,           X3, 0,  1.,0, 98a,99d, 9h,20f,99,0,  0, Whe, 000000000000000
Governator-1000,     nil, 0,  3.,0, 16a,8d,  1h,1f, 30,0,  0, Whe, 000000000000010
Governator G-X,      nil, 0,  4.,0, 24a,12d, 1h,1f, 30,0,  0, Whe, 000000000000011
Conan,               nil, 0,  4.,0, 32a,20d, 1h,1f, 30,0,  0, Whe, 000001000000000
Ahnuld,              nil, 0,  4.,0, 40a,40d, 1h,1f, 30,0,  0, Whe, 000001000000000
Ashby Lvl 1,         Bro, 0,  3.,0, 10a,6d,  1h,1f, 99,0,  2, Whe, 000000000000000
Psychic,             nil, 0,  3.,0,  6a,6d,  1h,1f,  3,0,  1, Mag, 000000001000000
Ashby Lvl 2,         Cmb, 0,  4.,0, 20a,8d,  1h,1f, 99,0,  2, Bro, 000000000000100
Ashby Lvl 3,         E1,  0,  8.,0, 26a,12d, 1h,1f, 99,0,  2, Cmb, 000000000000100
Ashby Lvl 4,         Uni, 0,  8.,0, 32a,16d, 1h,1f, 99,0,  2, E1,  000000000000111
Black Helicopter,    nil, 1, 18.,0, 24a,4d,  1h,1f, 10,0,  0, Whe, 000000000000000
La Loma,             nil, 0,  0.,0,  0a,40d, 1h,1f,  1,0,  0, no,  000000000000000
Jet,                 nil, 1, 16.,1, 16a,2d,  1h,1f, 10,0,  0, U2,  000000000000000
Pegasus,             Nav, 1, 10.,1, 10a,2d,  1h,1f,  8,0,  0, Fli, 000000000000000
Mountain,            nil, 0,  0.,0,  0a,40d, 1h,1f,  1,0,  0, no,  000000000000000
Giant Molehill,      nil, 0,  0.,0,  0a,40d, 1h,1f,  1,0,  0, no,  000000000000000
Prison,              nil, 0,  0.,0,  0a,15d, 1h,1f, 98,0,  1, no,  000000000000000
Sutro Tower,         nil, 0,  0.,0,  0a,42d, 1h,1f, 98,0,  1, Whe, 000000000000000
Fenwick Tower Top,   nil, 2,  0.,0,  0a,42d, 1h,1f, 98,0,  1,  no, 000000000000000
Lazorfrigate,        nil, 2, 10.,0, 14a,5d,  1h,1f,  8,0,  2, Aut, 000000000000000
Ferry,               nil, 2,  8.,0,  0a,4d,  1h,1f,  6,4,  4, Ind, 000000000000000
Gunboat,             Map, 2,  7.,0,  8a,4d,  1h,1f,  6,0,  2, Ind, 000000000000000
Battleship,          nil, 2,  6.,0, 20a,20d, 1h,1f, 14,0,  2, U2,  000000000000000
Angel,               nil, 1, 20.,1, 16a,4d,  1h,1f, 10,0,  0, Nav, 000000000000000
NIMBY,               nil, 0,  1.,0,  1a,2d,  1h,1f, 16,0,  1, Whe, 000001000000000
Dark Tower,          nil, 0,  0.,0,  0a,30d, 1h,1f, 50,0,  1, Whe, 000000000000000
Emperor Bush II,     nil, 0,  0.,0,  0a,40d, 1h,1f, 50,0,  1, Whe, 000000000000000
Fenwick Tower,       nil, 2,  0.,0,  0a,42d, 1h,1f, 98,0,  1,  no, 000000000000000
Rainbow Haze,        nil, 0,  3.,0, 10a,0d,  1h,1f,  2,0,  0, Inv, 000001000000000
Nerd,                Esp, 0,  5.,0,  0a,0d,  1h,1f,  3,0,  6, Alp, 000000000000001
H4xx0r,              nil, 0,  9.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000001
Airship,             Plu, 1, 12.,0,  8a,3d,  1h,1f,  8,0,  0, Eng, 000000000000000
Trader,              nil, 0,  7.,0,  0a,3d,  1h,1f,  5,0,  7, Tra, 000000000000000
Bridge Out,          nil, 1,  0.,255,1a,0d,  1h,1f,  3,0,  0, Whe, 000000000000000
Cloyne Lvl 1,        MP,  0,  3.,0,  6a,8d,  1h,1f, 99,0,  2, Whe, 000000000000000
Cloyne Lvl 6,        nil, 1, 15.,8, 18a,18d, 1h,1f, 99,0,  2, Rob, 010000100000011
Hybrid Tank,         nil, 0,  8.,0, 10a,4d,  1h,1f, 10,0,  0, NP,  000000000000000
A7,                  nil, 0,  2.,0,  4a,3d,  1h,1f,  1,0,  1,  no, 000100000000000
Floating City,       nil, 0,  3.,0, 20a,8d,  1h,1f, 12,0,  0, Roc, 000001000000000
Bridge Crew,         nil, 0,  5.,0,  2a,2d,  1h,1f,  5,0,  0, Whe, 000000000010000
Cheech Wizard,       nil, 0,  0.,0, 10a,2d,  1h,1f,  1,0,  0, X2,  000000001000000
Ashby Lvl 5,         Sea, 0,  8.,0, 40a,16d, 1h,1f, 99,0,  2, Uni, 000001000000111
Ashby Lvl 6,         nil, 0,  8.,0, 55a,20d, 1h,1f, 99,0,  2, Sea, 000001000000111
Imperial Walker,     nil, 0,  2.,0, 18a,8d,  1h,1f, 15,0,  0, Whe, 000001000000000
Dragon,              nil, 3,  4.,0, 16a,16d, 1h,1f, 42,0,  0, Whe, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;           M D   F S T    IRR  +  T  AI   MIN  +  T   AI  TR      NAME
@TERRAIN
Brownfield, 2,3,  0,1,1,   Pln, 0, 6, 3,   yes, 4, 5,  1,  Tun,   ; Drt 0
Urban,      2,4,  2,0,0,   yes, 2, 4, 1,   yes, 2, 5,  1,  Tun,   ; Pln 1
Greenfield, 2,2,  0,0,0,   no,  2, 6, 1,   Tun, 2, 0,  5,  Pln,   ; Grs 2
Freeway,    1,1,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,   ; For 3
Hills,      8,6,  0,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Hil 4
Bridge,	    1,4,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou 5
Woods,      4,5,  0,2,2,   Grs, 0, 2, 1,   no,  0, 0,  0,  no,    ; Tun 6
University, 4,6,  0,0,12,  no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla 7
Wetlands,   6,3,  0,0,0,   no,  0,15, 5,   no,  0, 0,  0,  no,    ; Swa 8
Wasteland,  8,3,  0,0,0,   Drt, 0,15, 5,   no,  0, 0,  0,  no,    ; Jun 9
Water,      1,2,  0,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce 10
Steelworks, 2,3,  0,12,1,;mondo production
Downtown,   2,4,  0,0,5, ;more gold
Greenfield, 2,2,  0,0,0, ;no bonus
Speed Trap, 1,1,  0,0,4, ;extra gold, hidden
Commune,    8,8,  2,2,1,
Rochdale III,1,4,  60,40,40, ;Super Tile
Town,       4,7,  2,2,1,
UC Berkeley,4,6,  0,0,36,;mucho gold
Water Works,6,3,  0,6,0, ;production
Trash Mine, 8,3,  0,5,1, ;production
Motor Oil,  1,2,  0,0,2, ;no bonus, hidden
Outlet Mall,2,3,  0,1,4, ;bonus gold
Park,       2,4,  0,0,3, ;slightly more gold
Greenfield, 2,2,  0,0,0, ;no bonus
Frog,       1,1,  0,0,2, ;no bonus, single green dot
Village,    8,8,  2,2,1,
Fenwick Tower,1,4,  40,20,20, ;super tile
Village,    4,7,  2,2,1, 
Stanfurd,   4,6,  0,0,35,;mucho gold
Lab,        6,3,  0,0,6, ;gold
Squatters,  8,6,  4,0,0, ;extra housing
Beer,       1,2,  0,0,2, ;no bonus, hidden




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Dictatorship,   Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Technocracy,    Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
1-----,       Cloyne Court,        1, 1, 0, Californians,Californian, 0, -1,  1,     
Ahnuld Strong,2------,             0, 2, 0, Jebusland,   Jebusland,   1,  1, -1,     4, Governator, Governator,
3--------,    Gaia,                1, 3, 2, Earth,       Earth,      -1, -1,  1,     6, The, The,
Kuciwalker,   4-----------,        0, 4, 1, Americans,   American,    0, -1,  1,     4, El Presidente, La Presidenta,
Dubya III,    5--------,           0, 5, 1, Texans,      Texans,      0, -1,  1,     4, Sheriff, Sherriff    
Trogdor,      6--------,           0, 6, 2, Dragon,      Dragons,    -1, -1, -1,     
Satan,        7F---------,         0, 7, 3, Hell,        Hell,        0,  0,  0,     
1-----,       Cloyne Court,        1, 1, 0, 2Californians,2Californian, 0, -1,  1,     
Ahnuld Strong,2------,             0, 2, 0, 2Amerikans,   2Amerikan,    1,  1, -1,     4, Governator, Governator,
3--------,    Gaia,                1, 3, 2, 2Earth,       2Earth,      -1, -1,  1,     6,  ,  ,
Kuciwalker,   4-----------,        0, 4, 1, 2Americans,   2American,    0, -1,  1,     4, El Presidente, La Presidenta,
Dubya III,    5--------,           1, 5, 1, 2Texans,      2Texans,      0, -1,  1,     4, Sheriff, Sherriff    
Trogdor,      6--------,           1, 6, 2, 2Dragon,      2Dragons,    -1, -1, -1,     
Satan,        7F---------,         0, 7, 3, 2Hell,        2Hell,        0,  0,  0,   
1-----,       Cloyne Court,        1, 1, 0, 3Californians,3Californian, 0, -1,  1,     
Ahnuld Strong,2------,             0, 2, 0, 3Amerikans,   3Amerikan,    1,  1, -1,     4, Governator, Governator,
3--------,    Gaia,                1, 3, 2, 3Earth,       3Earth,      -1, -1,  1,     6,  ,  ,
Kuciwalker,   4-----------,        0, 4, 1, 3Americans,   3American,    0, -1,  1,     4, El Presidente, La Presidenta,
Dubya III,    5--------,           1, 5, 1, 3Texans,      3Texans,      0, -1,  1,     4, Sheriff, Sherriff    
Trogdor,      6--------,           1, 6, 2, 3Dragon,      3Dragons,    -1, -1, -1,     
Satan,        7F---------,         0, 7, 3, 3Hell,        3Hell,        0,  0,  0,   


;
;   Trading Commodities
;
@CARAVAN
Meth,
Tourists,
Fish,
Students,
Imports,
Hashish,
Permits,
Produce,
Wine,
Parking,
Artwork,
Live Show,
Herbs,
Custom Cars,
Nanites,
Crystals,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Streetcar,    R
Develop,            I
Establish Business, m
Transform,          O
Revitalize,         p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Noob
Square
Funky
Sweet
Groovy <--Dude, this one
Trippy
Bad Trip

@ATTITUDES
Free Lovin'
Enthusiastic
Friendly
OK
Neutral
Uncooperative
Disgruntled
Mad
Hella Mad













