@BEGINEVENTS

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
UNITKILLED
unit=2-Pdr AT Gun (mot)
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=6-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=British Guards Battalion (mot)
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=British Regular Battalion (mot)
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=British Territorial Bat. (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Cruiser Mk IV
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=Crusader Mk I
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Cruiser Mk IV
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=Mk II Matilda
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Crusader Mk I
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=Crusader Mk III
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Mk II Matilda
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M3 Stuart
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Mk II Matilda
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M3 Grant
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=M3 Stuart
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=M3 Grant
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Infantry Tank III Valentine
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=M7 Priest SP
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div Cruiser Mk IV
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=7th Armd Div Cruiser Mk IV
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
126,28
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div Crusader Mk I
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=7th Armd Div Crusader Mk I
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
126,28
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div Crusader Mk III
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=7th Armd Div Crusader Mk III
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
126,28
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=7th Armd Div MK II Matilda
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=7th Armd Div MK II Matilda
owner=Eighth Army
veteran=yes
homecity=NONE
locations
105,25
126,28
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=British Wellington
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
CREATEUNIT
unit=Hurri Bomber
owner=Eighth Army
veteran=yes
homecity=NONE
locations
188,48
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
120,22,154,22,154,62,120,62
moveto
105,25
numbertomove=ALL
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M7 Priest SP
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M7 Priest SP
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=M7 Priest SP
owner=Eighth Army
veteran=yes
homecity=None
locations
152,36
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=B-24
owner=Eighth Army
veteran=yes
homecity=None
locations
188,48
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=P40 Ground Attack
owner=Eighth Army
veteran=yes
homecity=None
locations
188,48
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Fuka
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=Hurri Bomber
owner=Eighth Army
veteran=yes
homecity=None
locations
188,48
189,47
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=El Daba
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=Minefields
owner=DAK and Italian Army
veteran=no
homecity=None
locations
148,34
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=El Daba
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=Minefields
owner=DAK and Italian Army
veteran=no
homecity=None
locations
147,35
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=El Daba
attacker=DAK and Italian Army
defender=Eighth Army
@THEN
ENDTEXT
CREATEUNIT
unit=Minefields
owner=DAK and Italian Army
veteran=no
homecity=None
locations
148,36
endlocations
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
136,26,162,26,162,62,136,62
moveto
152,36
numbertomove=ALL
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
29 Rgt. and 91 Rgt. Fanteria (Pistona) enters the theatre to reinforce the Axis efforts.
ENDTEXT
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Artillery
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Artillery
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
125 Rgt. and 126 Rgt. Fanteria (La Spezia) enters the theatre to reinforce the Axis efforts.
ENDTEXT
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Italian Paratrooper
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
Panzergrenadier-Regiment 'Afrika' enters the theatre to reinforce Rommel's Afrika Korps.
ENDTEXT
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=German Panzergrendier
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
35 Rgt. and 36 Rgt. Fanteria (Pistoa) enters the theatre to reinforce the Axis efforts.
ENDTEXT
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Artillery
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Inf. Battalion
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Italian Artillery
owner=DAK and Italian Army
veteran=no
homecity=NONE
locations
0,44
1,45
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
1 (Guards) Infantry Bde, 11 and 36 Infantry Bde enters the theatre to reinforce the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Guards Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Guards Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Guards Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
ENDTEXT
CREATEUNIT
unit=6-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
1st (Guards) Infantry Brigade, 38th (Irish) Brigade and the 6th Armoured Brigade 
enters the theatre to reinforce the Eighth Army.
ENDTEXT
CREATEUNIT
unit=British Guards Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Guards Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Guards Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
ENDTEXT
CREATEUNIT
unit=6-Pdr AT Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Regular Battalion (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=25-Pdr Field Gun (mot)
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=M4 Sherman
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=M7 Priest SP
owner=Eighth Army
veteran=yes
homecity=NONE
locations
189,47
188,52
endlocations
@ENDIF

@ENDEVENTS